# Language: zh-CN

date-time-format: "yyyy-MM-dd HH:mm:ss"

shop-type-admin-regular: "管理员商店"
shop-type-selling: "销售商店"
shop-type-buying: "购买商店"
shop-type-trading: "交易商店"
shop-type-book: "书籍商店"

shop-type-desc-admin-regular: "有无限库存"
shop-type-desc-selling: "向玩家出售物品"
shop-type-desc-buying: "从玩家购买物品"
shop-type-desc-trading: "与玩家交换物品"
shop-type-desc-book: "出售书籍副本"

shop-object-type-living: "{type}"
shop-object-type-sign: "标牌"
shop-object-type-hanging-sign: "悬挂标牌"
shop-object-type-npc: "NPC"

selected-shop-type: "&a已选择的商店类型: &6{type} &7({description})"
selected-shop-object-type: "&a已选择的对象类型: &6{type}"

creation-item-selected: |-
  &a商店创建:
  &e  不要对准任何方块。然后：
  &e  左/右键单击选择商店类型。
  &e  潜行 + 左/右键单击选择对象类型。
  &e  右键单击一个容器以选择它。
  &e  然后右键单击一个方块放置店主。

state-enabled: "&2已启用"
state-disabled: "&4已禁用"

editor-title: "店主编辑器"

button-previous-page: "&6<- 上一页 ({prev_page} 共 {max_page})"
button-previous-page-lore: []
button-next-page: "&6下一页 ({next_page} 共 {max_page}) ->"
button-next-page-lore: []
button-current-page: "&6第 {page} 页 共 {max_page}"
button-current-page-lore: []

button-name: "&a设置商店名称"
button-name-lore:
- 重命名你的
- 店主
button-equipment: "&a装备"
button-equipment-lore:
- "分配装备。"
- "注意: 并非所有生物都支持"
- "相同的装备槽。"
button-move: "&a移动店主"
button-move-lore:
- 移动你的
- 店主
button-container: "&a查看商店库存"
button-container-lore:
- 查看店主使用的
- 库存
button-trade-notifications: "&a交易通知"
button-trade-notifications-lore:
- "切换此店主的交易通知"
- "开/关。"
- "当前: {state}"
button-delete: "&4删除"
button-delete-lore:
- 关闭并移除
- 此店主

button-sign-variant: "&a选择标牌变种"
button-sign-variant-lore:
- "更改标牌的"
- "木材类型"
button-sign-glowing-text: "&a切换发光文字"
button-sign-glowing-text-lore:
- "切换发光文字"
- "开和关"
button-baby: "&a切换幼年变种"
button-baby-lore:
- "在生物的"
- "幼年和成年变种之间切换"
button-sitting: "&a切换坐姿"
button-sitting-lore:
- "切换生物的"
- "坐姿"
button-cat-variant: "&a选择猫变种"
button-cat-variant-lore:
- "更改猫的外观"
button-rabbit-variant: "&a选择兔子变种"
button-rabbit-variant-lore:
- "更改兔子的外观"
button-collar-color: "&a选择项圈颜色"
button-collar-color-lore:
- "更改生物的"
- "项圈颜色"
button-wolf-angry: "&a切换愤怒狼"
button-wolf-angry-lore:
- "切换狼的"
- "愤怒状态"
button-carrying-chest: "&a切换携带箱子"
button-carrying-chest-lore:
- "切换生物是否"
- "携带箱子"
button-horse-color: "&a选择马颜色"
button-horse-color-lore:
- "更改马的"
- "颜色"
button-horse-style: "&a选择马样式"
button-horse-style-lore:
- "更改马的"
- "外套图案"
button-horse-saddle: "&a切换马鞍"
button-horse-saddle-lore:
- "切换马的"
- "鞍"
button-horse-armor: "&a选择马铠"
button-horse-armor-lore:
- "更改马的"
- "盔甲"
button-llama-variant: "&a选择羊驼变种"
button-llama-variant-lore:
- "更改羊驼的外观"
button-llama-carpet-color: "&a羊驼地毯颜色"
button-llama-carpet-color-lore:
- "更改羊驼的"
- "地毯颜色"
button-creeper-charged: "&a切换充能苦力怕"
button-creeper-charged-lore:
- "切换苦力怕的"
- "充能状态"
button-fox-variant: "&a选择狐狸变种"
button-fox-variant-lore:
- "更改狐狸的外观"
button-fox-crouching: "&a切换蹲伏姿势"
button-fox-crouching-lore:
- "切换狐狸的"
- "蹲伏姿势"
button-fox-sleeping: "&a切换睡眠姿势"
button-fox-sleeping-lore:
- "切换狐狸的"
- "睡眠姿势"
button-mooshroom-variant: "&a选择哞菇变种"
button-mooshroom-variant-lore:
- "更改哞菇的外观"
button-panda-variant: "&a选择熊猫变种"
button-panda-variant-lore:
- "更改熊猫的外观"
button-parrot-variant: "&a选择鹦鹉变种"
button-parrot-variant-lore:
- "更改鹦鹉的外观"
button-pig-saddle: "&a切换猪鞍"
button-pig-saddle-lore:
- "切换猪的鞍"
button-sheep-color: "&a选择羊颜色"
button-sheep-color-lore:
- "更改羊的"
- "羊毛颜色"
button-sheep-sheared: "&a切换剪过的羊"
button-sheep-sheared-lore:
- "切换羊的"
- "剪毛状态"
button-villager-profession: "&a选择村民职业"
button-villager-profession-lore:
- "更改村民的"
- "职业"
button-villager-variant: "&a选择村民变种"
button-villager-variant-lore:
- "更改村民的"
- "外观"
button-villager-level: "&a选择村民徽章颜色"
button-villager-level-lore:
- "更改村民的"
- "徽章颜色"
button-zombie-villager-profession: "&a选择村民职业"
button-zombie-villager-profession-lore:
- "更改僵尸村民的"
- "职业"
button-slime-size: "&a选择史莱姆大小"
button-slime-size-lore:
- "循环更改史莱姆的大小。"
- "当前大小: &e{size}"
button-magma-cube-size: "&a选择岩浆怪大小"
button-magma-cube-size-lore:
- "循环更改岩浆怪的大小。"
- "当前大小: &e{size}"
button-snowman-pumpkin-head: "&a切换南瓜头"
button-snowman-pumpkin-head-lore:
- "切换雪人的"
- "南瓜头"
button-shulker-color: "&a选择潜影贝颜色"
button-shulker-color-lore:
- "更改潜影贝的"
- "颜色"
button-axolotl-variant: "&a选择美西螈变种"
button-axolotl-variant-lore:
- "更改美西螈的外观"
button-glow-squid-dark: "&a切换发光"
button-glow-squid-dark-lore:
- "切换发光鱿鱼的"
- "发光开关"
button-goat-screaming: "&a切换尖叫山羊"
button-goat-screaming-lore:
- "在普通山羊和"
- "尖叫山羊之间切换"
button-goat-left-horn: "&a切换左角"
button-goat-left-horn-lore:
- "切换山羊的"
- "左角"
button-goat-right-horn: "&a切换右角"
button-goat-right-horn-lore:
- "切换山羊的"
- "右角"
button-tropical-fish-pattern: "&a选择变种"
button-tropical-fish-pattern-lore:
- "更改热带鱼的"
- "形状和图案。"
- "当前: &e{pattern}"
button-tropical-fish-body-color: "&a选择身体颜色"
button-tropical-fish-body-color-lore:
- "更改热带鱼的"
- "身体颜色"
button-tropical-fish-pattern-color: "&a选择图案颜色"
button-tropical-fish-pattern-color-lore:
- "更改热带鱼的"
- "图案颜色"
button-puffer-fish-puff-state: "&a选择膨胀状态"
button-puffer-fish-puff-state-lore:
- "更改河豚的"
- "膨胀状态。"
- "当前: &e{puffState}"
button-salmon-variant: "&a选择变种"
button-salmon-variant-lore:
- "更改鲑鱼的"
- "大小。"
button-frog-variant: "&a选择青蛙变种"
button-frog-variant-lore:
- "更改青蛙的外观"
button-wolf-variant: "&a选择狼变种"
button-wolf-variant-lore:
- "更改狼的外观"

equipment-editor-title: "装备编辑器"
equipment-slot-lore:
- "放置一个物品以装备它。"
- "右键单击以清除"
- "装备槽。"

equipment-slot-mainhand: "&a主手"
equipment-slot-offhand: "&a副手"
equipment-slot-feet: "&a脚部"
equipment-slot-legs: "&a腿部"
equipment-slot-chest: "&a胸部"
equipment-slot-head: "&a头部"
equipment-slot-body: "&a身体"

admin-sign-shop-line1: "&2[商店]"
admin-sign-shop-line2: "&7{shopName}"
admin-sign-shop-line3: ""
admin-sign-shop-line4: "&e右键点击！"

player-sign-shop-line1: "&2[商店]"
player-sign-shop-line2: "&7{shopName}"
player-sign-shop-line3: "&7{owner}"
player-sign-shop-line4: "&e右键点击！"

for-hire-title: "待聘"
button-hire: "&a聘请"
button-hire-lore:
- 购买此店主

trading-title-prefix: "&2"
trading-title-default: "店主"

must-target-block: "&7你必须盯着一个方块来放置店主。"
missing-spawn-location: "&7你必须为这种类型的商店指定一个生成位置。"
spawn-block-not-empty: "&7生成位置必须是空的。"
invalid-spawn-block-face: "&7店主不能放置在这个方块的这一面。"
mob-cannot-spawn-on-peaceful-difficulty: "&7所选的生物类型无法在和平难度下生成。"
restricted-area: "&7你不能在此区域放置店主。"
location-already-in-use: "&7这个位置已经被另一个店主使用。"

container-selected: "&a容器已选择！右键单击一个方块来放置你的店主。"
unsupported-container: "&7这种类型的容器不能用于商店。"
must-select-container: "&7你必须右键单击一个容器才能放置你的店主。"
must-target-container: "&7你必须盯着一个容器来放置这种类型的商店。"
invalid-container: "&7选定的方块不是一个有效的容器！"
container-too-far-away: "&7店主的容器离得太远！"
container-not-placed: "&7你必须选择你最近放置的一个容器！"
container-already-in-use: "&7另一个店主已经在使用选定的容器！"
no-container-access: "&7你不能访问选定的容器！"
too-many-shops: "&7你已经达到了可以拥有的商店数量上限！"
no-player-shops-via-command: "&7玩家商店只能通过商店创建物品创建！"

type-new-name: "&a请在聊天中输入商店的新名称。\n  &a输入破折号 (-) 以删除当前名称。"
name-set: "&a商店的名称已设置为 '&e{name}&a'！"
name-has-not-changed: "&a商店的名称没有改变。"
name-invalid: "&c无效的商店名称: '&e{name}&c'"
nameplate-prefix: "&2"

click-new-shop-location: "&a请右键单击商店的新位置。\n  &a左键单击以取消。"
shopkeeper-moved: "&a店主已移动！"
shopkeeper-move-aborted: "&7店主移动已取消。"

shop-type-disabled: "&7商店类型 '&6{type}&7' 已禁用。"
shop-object-type-disabled: "&7商店对象类型 '&6{type}&7' 已禁用。"

must-target-shop: "&7你必须以店主为目标。"
must-target-admin-shop: "&7你必须以管理员店主为目标。"
must-target-player-shop: "&7你必须以玩家店主为目标。"
target-entity-is-no-shop: "&7目标实体不是店主。"
target-shop-is-no-admin-shop: "&7目标店主不是管理员店主。"
target-shop-is-no-player-shop: "&7目标店主不是玩家店主。"
unused-container: "&7没有店主在使用这个容器。"
not-owner: "&7你不是这个店主的所有者。"
owner-set: "&a新所有者现在是 &e{owner}"
shop-creation-items-given: "&a玩家 &e{player}&a 已收到 &e{amount}&a 个商店创建物品！"
shop-creation-items-received: "&a你已收到 &e{amount}&a 个商店创建物品！"
unknown-currency: "&c未知货币: '&e{currency}&c'"
currency-items-given: "&a玩家 &e{player}&a 已收到 &6{amount}x&a 货币物品 '&e{currency}&a'！"
currency-items-received: "&a你已收到 &6{amount}x&a 货币物品 '&e{currency}&a'！"
must-hold-item-in-main-hand: "&7你必须在主手中持有一个物品。"
currency-item-set-to-main-hand-item: "&a货币物品 '&e{currencyId}&a' 已设置为 &e主手中的物品&a！"
items-converted: "&a已转换 &e{count}&a 个物品堆！"
items-updated: "&a已更新 &e{count}&a 个物品！"
unknown-book-author: "未知"

trade-perm-set: "&a商店的交易权限已设置为 '&e{perm}&a'！"
trade-perm-removed: "&a商店的交易权限 '&e{perm}&a' 已被移除！"
trade-perm-view: "&a商店当前的交易权限是 '&e{perm}&a'。"

traded-command-set: "&a物品的交易命令已设置为 '&e{command}&a'！"
traded-command-removed: "&a物品的交易命令已被移除！"
traded-command-view: "&a物品当前的交易命令是 '&e{command}&a'。"
traded-command-view-unset: "&a物品没有分配交易命令。"

zombie-villager-curing-disabled: "&7僵尸村民的治疗已禁用。"
must-hold-hire-item: "&7你必须手持所需的聘请物品。"
set-for-hire: "&a这个店主现在可以被聘请。"
hired: "&a你已聘请这个店主！"
missing-hire-perm: "&7你没有权限聘请店主。"
cannot-hire: "&7你无法负担聘请这个店主。"
cannot-hire-shop-type: "&7你没有权限聘请这种类型的店主。"
villager-for-hire: "&a村民提供他的服务作为店主，以 &6{costs}x {hire-item}&a 作为交换。"

missing-trade-perm: "&7你没有权限与这个商店交易。"
missing-custom-trade-perm: "&7你没有权限与这个商店交易。"
cannot-trade-no-offers: "&7这个商店当前没有报价。请稍后再查看！"
no-offers-open-editor-description: "&e你可以通过在潜行时右键点击来编辑这个商店。"
cannot-trade-with-own-shop: "&7你不能与自己的商店交易。"
cannot-trade-while-owner-online: "&7当这个商店的所有者（'&e{owner}&7'）在线时，你不能交易。"
cannot-trade-with-shop-missing-container: "&7你不能与这个商店交易，因为它的容器丢失。"
cannot-trade-unexpected-trade: "&7交易中止: 交易的物品与店主预期的不符。"
cannot-trade-items-not-strictly-matching: "&7交易中止: 提供的物品与所需物品不完全匹配。"
cannot-trade-insufficient-storage-space: "&7交易中止: 这个商店没有足够的存储空间。"
cannot-trade-insufficient-currency: "&7交易中止: 这个商店没有足够的货币。"
cannot-trade-insufficient-stock: "&7交易中止: 这个商店没有足够的交易物品。"
cannot-trade-insufficient-writable-books: "&7交易中止: 这个书店缺少可写的书籍来复制书籍。"

trade-notification-one-item: "&7交易: &e{player}&7 [&6{item1Amount}x &a{item1}&7] \u279e [&6{resultItemAmount}x &a{resultItem}&7] {shop}{trade_count}"
trade-notification-two-items: "&7交易: &e{player}&7 [&6{item1Amount}x &a{item1}&7] [&6{item2Amount}x &a{item2}&7] \u279e [&6{resultItemAmount}x &a{resultItem}&7] {shop}{trade_count}"
buy-notification-one-item: "&7交易: &e{player}&7 [&6{item1Amount}x &a{item1}&7] \u279e [&6{resultItemAmount}x &a{resultItem}&7] {shop}{trade_count}"
buy-notification-two-items: "&7交易: &e{player}&7 [&6{item1Amount}x &a{item1}&7] [&6{item2Amount}x &a{item2}&7] \u279e [&6{resultItemAmount}x &a{resultItem}&7] {shop}{trade_count}"
trade-notification-player-shop: "&e{shop_owner_name}"
trade-notification-named-player-shop: "&e{shop_owner_name}"
trade-notification-admin-shop: "&e管理员商店"
trade-notification-named-admin-shop: '&e"{shop_name}"'
trade-notification-trade-count: "&7 (&6{count}x&7)"

owner-trade-notification-one-item: "&e{player}&7 从 {shop}{trade_count} 购买了 &6{resultItemAmount}x &a{resultItem}&7"
owner-trade-notification-two-items: "&e{player}&7 从 {shop}{trade_count} 购买了 &6{resultItemAmount}x &a{resultItem}&7"
owner-buy-notification-one-item: "&e{player}&7 卖给 {shop}{trade_count} &6{item1Amount}x &a{item1}&7"
owner-buy-notification-two-items: "&e{player}&7 卖给 {shop}{trade_count} &6{item1Amount}x &a{item1}&7 和 &6{item2Amount}x &a{item2}&7"
owner-trade-notification-shop: "你的一个商店"
owner-trade-notification-named-shop: '你的商店 &e"{shop_name}"'
owner-buy-notification-shop: "你的一个商店"
owner-buy-notification-named-shop: '你的商店 &e"{shop_name}"'
owner-trade-notification-trade-count: "&7 (&6{count}x&7)"

disable-trade-notifications-hint: "&7你可以使用命令 &e{command} 禁用这些交易通知"
disable-trade-notifications-hint-command: "/shopkeeper notify trades"
trade-notifications-disabled: "&a你将在此游戏会话中不再收到交易通知。"
trade-notifications-enabled: "&a你现在将再次收到交易通知。"

shopkeeper-created: "&a店主已创建: &6{type} &7({description})\n{setupDesc}"

shop-setup-desc-selling: |-
  &e  向你的容器中添加要出售的物品，然后
  &e  潜行时右键单击商店以修改费用。
shop-setup-desc-buying: |-
  &e  向你的容器中添加你要购买的每种物品的一个，
  &e  然后潜行时右键单击商店以修改费用。
shop-setup-desc-trading: |-
  &e  向你的容器中添加要出售的物品，然后
  &e  潜行时右键单击商店以修改费用。
shop-setup-desc-book: |-
  &e  向你的容器中添加已写和空白书籍，然后
  &e  潜行时右键单击商店以修改费用。
shop-setup-desc-admin-regular: |-
  &e  潜行时右键单击商店以修改交易。

trade-setup-desc-header: '&6{shopType}'
trade-setup-desc-admin-regular:
- 有无限库存。
- 从你的库存中插入物品。
- '顶行: 结果物品'
- '底行: 成本物品'
trade-setup-desc-selling:
- 向玩家出售物品。
- 将要出售的物品插入容器。
- 左/右键单击调整数量。
- '顶行: 正在出售的物品'
- '底行: 成本物品'
trade-setup-desc-buying:
- 从玩家购买物品。
- 插入你想购买的每种物品的一个
- 以及大量货币物品
- 到容器中。
- 左/右键单击调整数量。
- '顶行: 成本物品'
- '底行: 正在购买的物品'
trade-setup-desc-trading:
- 与玩家交换物品。
- 从你的库存中拿取一个物品
- 然后单击一个槽位放置它。
- 左/右键单击调整数量。
- '顶行: 结果物品'
- '底行: 成本物品'
trade-setup-desc-book:
- 出售书籍副本。
- 向容器中插入已写和空白书籍。
- 左/右键单击调整费用。
- '顶行: 正在出售的书籍'
- '底行: 成本物品'

selling-shop.empty-trade.result-item: "&d出售物品"
selling-shop.empty-trade.result-item-lore:
- "你想要出售的物品。"
- "将物品添加到商店容器。"
- "左/右键单击调整数量。"
selling-shop.empty-trade.item1: "&d购买物品"
selling-shop.empty-trade.item1-lore:
- "你想要购买的物品。"
- "左/右键单击调整数量。"
selling-shop.empty-trade.item2: "&d购买物品 2"
selling-shop.empty-trade.item2-lore:
- "你想要购买的第二个物品。"
- "左/右键单击调整数量。"
selling-shop.empty-item1: "&d购买物品"
selling-shop.empty-item1-lore:
- "你想要购买的物品。"
- "左/右键单击调整数量。"
selling-shop.empty-item2: "&d购买物品 2"
selling-shop.empty-item2-lore:
- "你想要购买的第二个物品。"
- "左/右键单击调整数量。"

buying-shop.empty-trade.result-item: "&d出售物品"
buying-shop.empty-trade.result-item-lore:
- "你想要出售的物品。"
- "左/右键单击调整数量。"
buying-shop.empty-trade.item1: "&d购买物品"
buying-shop.empty-trade.item1-lore:
- "你想要购买的物品。"
- "将物品添加到商店容器。"
- "左/右键单击调整数量。"
buying-shop.empty-result-item: "&d出售物品"
buying-shop.empty-result-item-lore:
- "你想要出售的物品。"
- "左/右键单击调整数量。"

trading-shop.empty-trade.result-item: "&d出售物品"
trading-shop.empty-trade.result-item-lore:
- "你想要出售的物品。"
- "将物品添加到商店容器，"
- "或从你的库存中放置一个物品。"
- "左/右键单击调整数量。"
trading-shop.empty-trade.item1: "&d购买物品"
trading-shop.empty-trade.item1-lore:
- "你想要购买的物品。"
- "从你的库存中放置一个物品。"
- "左/右键单击调整数量。"
trading-shop.empty-trade.item2: "&d购买物品 2"
trading-shop.empty-trade.item2-lore:
- "你想要购买的第二个物品。"
- "从你的库存中放置一个物品。"
- "左/右键单击调整数量。"
trading-shop.empty-result-item: "&d出售物品"
trading-shop.empty-result-item-lore:
- "你想要出售的物品。"
- "从你的库存中放置一个物品。"
- "左/右键单击调整数量。"
trading-shop.empty-item1: "&d购买物品"
trading-shop.empty-item1-lore:
- "你想要购买的物品。"
- "从你的库存中放置一个物品。"
- "左/右键单击调整数量。"
trading-shop.empty-item2: "&d购买物品 2"
trading-shop.empty-item2-lore:
- "你想要购买的第二个物品。"
- "从你的库存中放置一个物品。"
- "左/右键单击调整数量。"

book-shop.empty-trade.result-item: "&d出售物品"
book-shop.empty-trade.result-item-lore:
- "你想要出售的物品。"
- "将已写的书籍添加到商店容器。"
book-shop.empty-trade.item1: "&d购买物品"
book-shop.empty-trade.item1-lore:
- "你想要购买的物品。"
- "左/右键单击调整数量。"
book-shop.empty-trade.item2: "&d购买物品 2"
book-shop.empty-trade.item2-lore:
- "你想要购买的第二个物品。"
- "左/右键单击调整数量。"
book-shop.empty-item1: "&d购买物品"
book-shop.empty-item1-lore:
- "你想要购买的物品。"
- "左/右键单击调整数量。"
book-shop.empty-item2: "&d购买物品 2"
book-shop.empty-item2-lore:
- "你想要购买的第二个物品。"
- "左/右键单击调整数量。"

missing-edit-villagers-perm: "&7你没有权限编辑村民。"
missing-edit-wandering-traders-perm: "&7你没有权限编辑流浪商人。"
must-target-entity: "&7你必须以一个实体为目标。"
must-target-villager: "&7你必须以一个村民为目标。"
target-entity-is-no-villager: "&7目标实体不是普通村民。"
villager-no-longer-exists: "&7村民不再存在。"

villager-editor-title: "&2村民编辑器: &e{villagerName}"
villager-editor-description-header: "&6村民编辑器"
villager-editor-description:
- '顶行: 结果物品'
- '底行: 成本物品'
- '编辑的交易有无限'
- '使用次数且无经验奖励。'

button-delete-villager: "&4删除"
button-delete-villager-lore:
- 删除村民
button-name-villager: "&a设置村民名称"
button-name-villager-lore:
- "重命名"
- "村民"
button-villager-inventory: "&a查看村民库存"
button-villager-inventory-lore:
- 查看村民库存的
- 副本
button-mob-ai: "&a切换生物 AI"
button-mob-ai-lore:
- "切换生物的 AI"
button-invulnerability: "&a切换无敌状态"
button-invulnerability-lore:
- "切换生物的"
- "无敌状态。"
- "创造模式的玩家"
- "仍然可以伤害生物。"

villager-inventory-title: "村民库存（副本）"
set-villager-xp: "&a将村民的经验值设置为 &e{xp}"
no-villager-trades-changed: "&a没有交易被更改。"
villager-trades-changed: "&e{changedTrades}&a 个交易已被更改。"

type-new-villager-name: "&a请在聊天中输入村民的名称。\n  &a输入破折号 (-) 以删除名称。"
villager-name-set: "&a村民的名称已设置！"
villager-name-invalid: "&a该名称无效！"

no-shops-found: "&7未找到商店。"

teleport-virtual-shopkeeper: "&7无法传送到虚拟店主！"
teleport-shopkeeper-world-not-loaded: "&7无法传送到未加载世界中的店主！"
teleport-no-safe-location-found: "&7找不到安全的传送位置！"
teleport-failed: "&7传送失败！"
teleport-success: "&a玩家 '&e{player}&a' 已传送到店主 '&e{shop}&a'！"

list-admin-shops-header: "&9共有 &e{shopsCount} &9个管理员商店: &e(第 {page} 页 共 {maxPage} 页)"
list-all-shops-header: "&9共有 &e{shopsCount} &9个商店: &e(第 {page} 页 共 {maxPage} 页)"
list-player-shops-header: "&9玩家 '&e{player}&9' 拥有 &e{shopsCount} &9个商店: &e(第 {page} 页 共 {maxPage} 页)"
list-shops-entry: "  &e{shopId}) &7{shopName}&r&8在 &7({location})&8, 类型: &7{shopType}&8, 对象: &7{objectType}"

shop-removed: "&a店主已被移除。"
shop-already-removed: "&7店主已被移除。"
shop-no-longer-exists: "&7店主不再存在。"
shop-removal-cancelled: "&c一个插件阻止了店主的移除。"

shops-already-removed: "&e{shopsCount}&7 个商店已被移除。"
shop-removals-cancelled: "&c插件阻止了 &e{shopsCount}&c 个商店的移除。"
admin-shops-removed: "&e{shopsCount} &a个管理员商店已被移除。"
shops-of-player-removed: "&e{shopsCount} &a个玩家 '&e{player}&a' 的商店已被移除。"
player-shops-removed: "&e{shopsCount} &a个玩家商店已被移除。"

confirm-remove-shop: "&c你即将不可逆地移除指定的店主！"
confirm-remove-all-admin-shops: "&c你即将不可逆地移除所有管理员商店 (&6{shopsCount}&c)！"
confirm-remove-all-own-shops: "&c你即将不可逆地移除所有你的商店 (&6{shopsCount}&c)！"
confirm-remove-all-shops-of-player: "&c你即将不可逆地移除玩家 &6{player}&c 的所有商店 (&6{shopsCount}&c)！"
confirm-remove-all-player-shops: "&c你即将不可逆地移除所有玩家的商店 (&6{shopsCount}&c)！"

confirm-replace-all-shops-with-vanilla-villagers: |-
  &c你即将不可逆地删除所有商店 (&6{shopsCount}&c) 并用没有 AI 的原版村民替换它们！
  在继续之前，请考虑创建世界和店主数据的备份。
all-shops-replaced-with-vanilla-villagers: |-
  &e{adminShopsCount}&a 个管理员商店和 &e{playerShopsCount}&a 个玩家商店已被原版村民替换！
  &e{skippedShopsCount}&a 个商店已被跳过。

confirmation-required: "&7请通过输入 &6/shopkeepers confirm 来确认此操作"
confirmation-expired: "&c确认已过期。"
nothing-to-confirm: "&c当前没有需要确认的内容。"

confirmation-ui-delete-shop-title: "&c真的删除这个商店？"
confirmation-ui-delete-shop-confirm-lore:
- "这将不可逆地"
- "移除这个商店！"

confirmation-ui-delete-villager-title: "&c真的删除这个村民？"
confirmation-ui-delete-villager-confirm-lore:
- "这将不可逆地"
- "移除这个村民！"
villager-removed: "&a村民已被移除。"

confirmation-ui-confirm: "&2确认"
confirmation-ui-cancel: "&4取消"
confirmation-ui-cancel-lore:
- "这将中止"
- "当前操作。"
confirmation-ui-aborted: "&7确认已中止。"

snapshot-list-header: "&9商店 &e{shop_id} &9有 &e{snapshotsCount} &9个快照: &e(第 {page} 页 共 {maxPage} 页)"
snapshot-list-entry: "  &e{id}) &2{name}&8 (&7{timestamp}&8)"
invalid-snapshot-id: "&c无效的快照 ID: &e{argument}"
invalid-snapshot-name: "&c没有找到名称为 '&e{argument}&c' 的快照。"
snapshot-name-too-long: "&c快照名称最长可以是 &e{maxLength}&c 个字符: &e{name}"
snapshot-name-invalid: "&c无效的快照名称: &e{name}"
snapshot-name-already-exists: "&c已经存在另一个具有此名称的快照: &e{name}"
snapshot-created: "&a新快照已创建: &e({id}) &2{name} &8(&7{timestamp}&8)"
confirm-remove-snapshot: "&c你即将不可逆地删除指定的快照！"
confirm-remove-all-snapshots: "&c你即将不可逆地删除指定店主的所有快照 (&6{snapshotsCount}&c)！"
action-aborted-snapshots-changed: "&c操作中止！快照已在此期间更改。请重试。"
snapshot-removed: "&a快照已删除: &e({id}) &2{name} &8(&7{timestamp}&8)"
snapshot-removed-all: "&a商店 &e{shop_id}&a 的所有 &e{snapshotsCount} &a个快照已被删除。"
snapshot-restore-failed: "&c快照恢复失败: &e({id}) &2{name} &8(&7{timestamp}&8)"
snapshot-restored: "&a快照已恢复: &e({id}) &2{name} &8(&7{timestamp}&8)"

no-permission: "&c你没有权限这样做。"

command-unknown: "&c未知命令 '&e{command}&c'！"
command-argument-unexpected: "&c意外的参数 '&e{argument}&c'。"
command-argument-requires-player: "&c参数 '&e{argumentFormat}&c' 需要玩家执行命令。"
command-argument-missing: "&c缺少参数 '&e{argumentFormat}&c'。"
command-argument-invalid: "&c无效的参数 '&e{argument}&c'。"
command-player-argument-missing: "&c未指定玩家参数 '&e{argumentFormat}&c'。"
command-player-argument-invalid: "&c找不到玩家参数 '&e{argument}&c'。"
command-shop-type-argument-invalid: "&c未知商店类型 '&e{argument}&c'。"
command-shop-object-type-argument-invalid: "&c未知商店对象类型 '&e{argument}&c'。"
command-shopkeeper-argument-invalid: "&c找不到店主参数 '&e{argument}&c'。"
command-shopkeeper-argument-no-admin-shop: "&c店主 '&e{argument}&c' 不是管理员店主。"
command-shopkeeper-argument-no-player-shop: "&c店主 '&e{argument}&c' 不是玩家店主。"
command-shopkeeper-argument-no-access: "&c你没有访问店主 '&e{argument}&c' 的权限。"
command-entity-argument-no-villager: "&c实体 '&e{argument}&c' 不是普通村民。"

ambiguous-player-name: "&c有多个玩家使用名称 '&e{name}&c'！"
ambiguous-player-name-entry: "&c  - '&e{name}&r&c' (&6{uuid}&c)"
ambiguous-player-name-more: "&c  - ...."

ambiguous-shopkeeper-name: "&c有多个店主使用名称 '&e{name}&c'！"
ambiguous-shopkeeper-name-entry: "&c  - &e{id})&c '&e{name}&r&c' (&6{uuid}&c)"
ambiguous-shopkeeper-name-more: "&c  - ...."

ambiguous-target-shopkeeper: "&c有多个店主被选为目标！"
ambiguous-target-shopkeeper-entry: "&c  - &e{id})&c '&e{name}&r&c' (&6{uuid}&c)"
ambiguous-target-shopkeeper-more: "&c  - ...."

command-help-title: "&9***** &8[&6Shopkeepers v{version}&8] &9*****"
command-help-usage-format: "&e{usage}"
command-help-description-format: "&8 - &3{description}"

command-description-shopkeeper: "创建一个店主。"
command-description-help: "显示此帮助页面。"
command-description-reload: "重新加载此插件。"
command-description-debug: "切换调试模式开关。"
command-description-notify: "为你打开或关闭交易通知。"
command-description-list: "列出特定玩家的所有商店或所有管理员商店。"
command-description-remove: "移除特定商店。"
command-description-remove-all: "移除特定玩家的所有商店，所有玩家的商店，或所有管理员商店。"
command-description-give: "给予指定玩家商店创建物品。"
command-description-give-currency: "给予指定玩家货币物品。"
command-description-set-currency: "将货币物品更改为手中持有的物品。"
command-description-convert-items: "将持有的（或所有）物品转换为符合 Spigot 数据格式。"
command-description-update-items: "更新第三方物品（如果支持）。"
command-description-remote: "远程打开商店（可选：为其他玩家）。"
command-description-remote-edit: "远程编辑商店。"
command-description-transfer: "转移商店的所有权。"
command-description-teleport: "传送到商店。"
command-description-settradeperm: "设置、移除（-）或显示（?）交易权限。"
command-description-settradedcommand: "设置、移除（-）或显示（?）持有物品的交易命令。"
command-description-setforhire: "将你的一家商店设置为出售。"
command-description-snapshot-list: "列出商店的快照。"
command-description-snapshot-create: "创建一个新的商店快照。"
command-description-snapshot-remove: "移除商店的特定或所有快照。"
command-description-snapshot-restore: "恢复特定商店快照。"
command-description-edit-villager: "打开目标村民的编辑器。"
command-description-replace-all-with-vanilla-villagers: "将所有店主替换为没有 AI 的原版村民。"
