/*******************************************************************************
 * LVGL Benchmark
 * This is a benchmark demo for LVGL - Light and Versatile Graphics Library
 * import from: https://github.com/lvgl/lv_demos.git
 *
 * Dependent libraries:
 * LVGL: https://github.com/lvgl/lvgl.git
 *
 * LVGL Configuration file:
 * Copy your_arduino_path/libraries/lvgl/lv_conf_template.h
 * to your_arduino_path/libraries/lv_conf.h
 *
 * In lv_conf.h around line 15, enable config file:
 * #if 1 // Set it to "1" to enable content
 *
 * Then find and set:
 * #define LV_COLOR_DEPTH     16
 * #define LV_TICK_CUSTOM     1
 *
 * For SPI/parallel 8 display set color swap can be faster, parallel 16/RGB screen don't swap!
 * #define LV_COLOR_16_SWAP   1 // for SPI and parallel 8
 * #define LV_COLOR_16_SWAP   0 // for parallel 16 and RGB
 *
 * Disable built-in Benchmark:
 * #define LV_USE_DEMO_BENCHMARK 0
 *
 * Enables support for compressed fonts:
 * #define LV_USE_FONT_COMPRESSED 1
 *
 * Customize font size:
 * #define LV_FONT_MONTSERRAT_12 1
 * #define LV_FONT_DEFAULT &lv_font_montserrat_12
 ******************************************************************************/
#include "lv_demo_benchmark.h"
// #define DIRECT_RENDER_MODE // Uncomment to enable full frame buffer

/*******************************************************************************
 * Start of Arduino_GFX setting
 *
 * Arduino_GFX try to find the settings depends on selected board in Arduino IDE
 * Or you can define the display dev kit not in the board list
 * Defalult pin list for non display dev kit:
 * Arduino Nano, Micro and more: CS:  9, DC:  8, RST:  7, BL:  6, SCK: 13, MOSI: 11, MISO: 12
 * ESP32 various dev board     : CS:  5, DC: 27, RST: 33, BL: 22, SCK: 18, MOSI: 23, MISO: nil
 * ESP32-C3 various dev board  : CS:  7, DC:  2, RST:  1, BL:  3, SCK:  4, MOSI:  6, MISO: nil
 * ESP32-S2 various dev board  : CS: 34, DC: 38, RST: 33, BL: 21, SCK: 36, MOSI: 35, MISO: nil
 * ESP32-S3 various dev board  : CS: 40, DC: 41, RST: 42, BL: 48, SCK: 36, MOSI: 35, MISO: nil
 * ESP8266 various dev board   : CS: 15, DC:  4, RST:  2, BL:  5, SCK: 14, MOSI: 13, MISO: 12
 * Raspberry Pi Pico dev board : CS: 17, DC: 27, RST: 26, BL: 28, SCK: 18, MOSI: 19, MISO: 16
 * RTL8720 BW16 old patch core : CS: 18, DC: 17, RST:  2, BL: 23, SCK: 19, MOSI: 21, MISO: 20
 * RTL8720_BW16 Official core  : CS:  9, DC:  8, RST:  6, BL:  3, SCK: 10, MOSI: 12, MISO: 11
 * RTL8722 dev board           : CS: 18, DC: 17, RST: 22, BL: 23, SCK: 13, MOSI: 11, MISO: 12
 * RTL8722_mini dev board      : CS: 12, DC: 14, RST: 15, BL: 13, SCK: 11, MOSI:  9, MISO: 10
 * Seeeduino XIAO dev board    : CS:  3, DC:  2, RST:  1, BL:  0, SCK:  8, MOSI: 10, MISO:  9
 * Teensy 4.1 dev board        : CS: 39, DC: 41, RST: 40, BL: 22, SCK: 13, MOSI: 11, MISO: 12
 ******************************************************************************/
#include <Arduino_GFX_Library.h>

#define GFX_BL DF_GFX_BL // default backlight pin, you may replace DF_GFX_BL to actual backlight pin

/* More dev device declaration: https://github.com/moononournation/Arduino_GFX/wiki/Dev-Device-Declaration */
#if defined(DISPLAY_DEV_KIT)
Arduino_GFX *gfx = create_default_Arduino_GFX();
#else /* !defined(DISPLAY_DEV_KIT) */

/* More data bus class: https://github.com/moononournation/Arduino_GFX/wiki/Data-Bus-Class */
Arduino_DataBus *bus = create_default_Arduino_DataBus();

/* More display class: https://github.com/moononournation/Arduino_GFX/wiki/Display-Class */
Arduino_GFX *gfx = new Arduino_ILI9341(bus, DF_GFX_RST, 0 /* rotation */, false /* IPS */);

#endif /* !defined(DISPLAY_DEV_KIT) */
/*******************************************************************************
 * End of Arduino_GFX setting
 ******************************************************************************/

/*******************************************************************************
 * Please config the touch panel in touch.h
 ******************************************************************************/
#include "touch.h"

uint32_t screenWidth;
uint32_t screenHeight;
uint32_t bufSize;
lv_disp_draw_buf_t draw_buf;
lv_color_t *disp_draw_buf;
lv_disp_drv_t disp_drv;

/* Display flushing */
void my_disp_flush(lv_disp_drv_t *disp_drv, const lv_area_t *area, lv_color_t *color_p)
{
#ifndef DIRECT_RENDER_MODE
  uint32_t w = (area->x2 - area->x1 + 1);
  uint32_t h = (area->y2 - area->y1 + 1);

#if (LV_COLOR_16_SWAP != 0)
  gfx->draw16bitBeRGBBitmap(area->x1, area->y1, (uint16_t *)&color_p->full, w, h);
#else
  gfx->draw16bitRGBBitmap(area->x1, area->y1, (uint16_t *)&color_p->full, w, h);
#endif
#endif // #ifndef DIRECT_RENDER_MODE

  lv_disp_flush_ready(disp_drv);
}

/*Read the touchpad*/
void my_touchpad_read(lv_indev_drv_t *indev_drv, lv_indev_data_t *data)
{
  if (touch_has_signal())
  {
    if (touch_touched())
    {
      data->state = LV_INDEV_STATE_PR;

      /*Set the coordinates*/
      data->point.x = touch_last_x;
      data->point.y = touch_last_y;
    }
    else if (touch_released())
    {
      data->state = LV_INDEV_STATE_REL;
    }
  }
  else
  {
    data->state = LV_INDEV_STATE_REL;
  }
}

void setup()
{
#ifdef DEV_DEVICE_INIT
  DEV_DEVICE_INIT();
#endif

  Serial.begin(115200);
  // Serial.setDebugOutput(true);
  // while(!Serial);
  Serial.print("Arduino_GFX LVGL Benchmark example ");
  String LVGL_Arduino = String('V') + lv_version_major() + "." + lv_version_minor() + "." + lv_version_patch();
  Serial.println(LVGL_Arduino);

  // Init Display
  if (!gfx->begin())
  {
    Serial.println("gfx->begin() failed!");
  }
  gfx->fillScreen(RGB565_BLACK);

#ifdef GFX_BL
  pinMode(GFX_BL, OUTPUT);
  digitalWrite(GFX_BL, HIGH);
#endif

  // Init touch device
  touch_init(gfx->width(), gfx->height(), gfx->getRotation());

  lv_init();

  screenWidth = gfx->width();
  screenHeight = gfx->height();

#ifdef DIRECT_RENDER_MODE
  bufSize = screenWidth * screenHeight;
#else
  bufSize = screenWidth * 40;
#endif

#ifdef ESP32
#if defined(DIRECT_RENDER_MODE) && (defined(CANVAS) || defined(RGB_PANEL) || defined(DSI_PANEL))
  disp_draw_buf = (lv_color_t *)gfx->getFramebuffer();
#else  // !(defined(DIRECT_RENDER_MODE) && (defined(CANVAS) || defined(RGB_PANEL) || defined(DSI_PANEL)))
  disp_draw_buf = (lv_color_t *)heap_caps_malloc(bufSize * 2, MALLOC_CAP_INTERNAL | MALLOC_CAP_8BIT);
  if (!disp_draw_buf)
  {
    // remove MALLOC_CAP_INTERNAL flag try again
    disp_draw_buf = (lv_color_t *)heap_caps_malloc(bufSize * 2, MALLOC_CAP_8BIT);
  }
#endif // !(defined(DIRECT_RENDER_MODE) && (defined(CANVAS) || defined(RGB_PANEL) || defined(DSI_PANEL)))
#else  // !ESP32
  Serial.println("LVGL disp_draw_buf heap_caps_malloc failed! malloc again...");
  disp_draw_buf = (lv_color_t *)malloc(bufSize * 2);
#endif // !ESP32
  if (!disp_draw_buf)
  {
    Serial.println("LVGL disp_draw_buf allocate failed!");
  }
  else
  {
    lv_disp_draw_buf_init(&draw_buf, disp_draw_buf, NULL, bufSize);

    /* Initialize the display */
    lv_disp_drv_init(&disp_drv);
    /* Change the following line to your display resolution */
    disp_drv.hor_res = screenWidth;
    disp_drv.ver_res = screenHeight;
    disp_drv.flush_cb = my_disp_flush;
    disp_drv.draw_buf = &draw_buf;
#ifdef DIRECT_RENDER_MODE
    disp_drv.direct_mode = true;
#endif
    lv_disp_drv_register(&disp_drv);

    /* Initialize the (dummy) input device driver */
    static lv_indev_drv_t indev_drv;
    lv_indev_drv_init(&indev_drv);
    indev_drv.type = LV_INDEV_TYPE_POINTER;
    indev_drv.read_cb = my_touchpad_read;
    lv_indev_drv_register(&indev_drv);

    lv_demo_benchmark();
  }

  Serial.println("Setup done");
}

void loop()
{
  lv_timer_handler(); /* let the GUI do its work */

#ifdef DIRECT_RENDER_MODE
#if defined(CANVAS) || defined(RGB_PANEL) || defined(DSI_PANEL)
  gfx->flush();
#else // !(defined(CANVAS) || defined(RGB_PANEL) || defined(DSI_PANEL))
#if (LV_COLOR_16_SWAP != 0)
  gfx->draw16bitBeRGBBitmap(0, 0, (uint16_t *)disp_draw_buf, screenWidth, screenHeight);
#else
  gfx->draw16bitRGBBitmap(0, 0, (uint16_t *)disp_draw_buf, screenWidth, screenHeight);
#endif
#endif // !(defined(CANVAS) || defined(RGB_PANEL) || defined(DSI_PANEL))
#else  // !DIRECT_RENDER_MODE
#ifdef CANVAS
  gfx->flush();
#endif
#endif // !DIRECT_RENDER_MODE

  delay(5);
}
