/**

@page python Using OpenVDB in Python

This section describes the OpenVDB Python module and includes Python code
snippets and some complete programs that illustrate how to perform common tasks.
(An <a href="./python/index.html">API reference</a> is also available,
if <a href="http://epydoc.sourceforge.net/">Epydoc</a> is installed.)
As of OpenVDB 2.0, the Python module exposes most of the functionality
of the C++ @vdblink::Grid Grid@endlink class, including I/O, metadata
management, voxel access and iteration, but almost none of the many
@ref secToolUtils "tools".
We expect to add support for tools in forthcoming releases.

The Python module supports a fixed set of grid types.
If the symbol @c PY_OPENVDB_WRAP_ALL_GRID_TYPES is defined at compile time,
most of the grid types declared in openvdb.h are accessible in Python,
otherwise only @b FloatGrid, @b BoolGrid and @b Vec3SGrid are accessible.
To add support for grids with other value types or configurations,
search for @c PY_OPENVDB_WRAP_ALL_GRID_TYPES in the module source code,
update the code as appropriate and recompile the module.
(It is possible that this process will be streamlined in the future
with a plugin mechanism.)
Note however that adding grid types can significantly increase the time
and memory needed to compile the module and can significantly increase
the size of the resulting executable.
In addition, grids of custom types that are saved to <tt>.vdb</tt> files
or pickled will not be readable by clients using the standard version
of the module.

Also note that the @vdblink::tree::Tree Tree@endlink class is not exposed
in Python.
Much of its functionality is either available through the
@vdblink::Grid Grid@endlink or is too low-level to be generally useful
in Python.
Although trees are not accessible in Python, they can of course be operated on
indirectly.
Of note are the grid methods @b copy, which returns a new grid that shares
its tree with the original grid, @b deepCopy, which returns a new grid
that owns its own tree, and @b sharesWith, which reports whether two grids
share a tree.



@section sPyContents Contents
- @ref sPyBasics
- @ref sPyHandlingMetadata
- @ref sPyAccessors
- @ref sPyIteration
- @ref sPyNumPy
- @ref sPyMeshConversion
- @ref sPyCppAPI



@section sPyBasics Getting started

The following example is a complete program that illustrates some of the
basic steps to create grids and write them to disk:
@code{.py}
import pyopenvdb as vdb

# A grid comprises a sparse tree representation of voxel data,
# user-supplied metadata and a voxel space to world space transform,
# which defaults to the identity transform.
# A FloatGrid stores one single-precision floating point value per voxel.
# Other grid types include BoolGrid and Vec3SGrid.  The module-level
# attribute pyopenvdb.GridTypes gives the complete list.
cube = vdb.FloatGrid()
cube.fill(min=(100, 100, 100), max=(199, 199, 199), value=1.0)

# Name the grid "cube".
cube.name = 'cube'

# Populate another FloatGrid with a sparse, narrow-band level set
# representation of a sphere with radius 50 voxels, located at
# (1.5, 2, 3) in index space.
sphere = vdb.createLevelSetSphere(radius=50, center=(1.5, 2, 3))

# Associate some metadata with the grid.
sphere['radius'] = 50.0

# Associate a scaling transform with the grid that sets the voxel size
# to 0.5 units in world space.
sphere.transform = vdb.createLinearTransform(voxelSize=0.5)

# Name the grid "sphere".
sphere.name = 'sphere'

# Write both grids to a VDB file.
vdb.write('mygrids.vdb', grids=[cube, sphere])
@endcode

This example shows how to read grids from files, and some ways to modify
grids:
@code{.py}
import pyopenvdb as vdb

# Read a .vdb file and return a list of grids populated with
# their metadata and transforms, but not their trees.
filename = 'mygrids.vdb'
grids = vdb.readAllGridMetadata(filename)

# Look for and read in a level-set grid that has certain metadata.
sphere = None
for grid in grids:
    if (grid.gridClass == vdb.GridClass.LEVEL_SET and 'radius' in grid
        and grid['radius'] > 10.0):
        sphere = vdb.read(filename, grid.name)
    else:
        print 'skipping grid', grid.name

if sphere:
    # Convert the level set sphere to a narrow-band fog volume, in which
    # interior voxels have value 1, exterior voxels have value 0, and
    # narrow-band voxels have values varying linearly from 0 to 1.

    outside = sphere.background
    width = 2.0 * outside

    # Visit and update all of the grid's active values, which correspond to
    # voxels in the narrow band.
    for iter in sphere.iterOnValues():
        dist = iter.value
        iter.value = (outside - dist) / width

    # Visit all of the grid's inactive tile and voxel values and update
    # the values that correspond to the interior region.
    for iter in sphere.iterOffValues():
        if iter.value < 0.0:
            iter.value = 1.0
            iter.active = False

    # Set exterior voxels to 0.
    sphere.background = 0.0

    sphere.gridClass = vdb.GridClass.FOG_VOLUME
@endcode



@section sPyHandlingMetadata Handling metadata

Metadata of various types (string, bool, int, float, and 2- and 3-element
sequences of ints or floats) can be attached both to individual grids
and to files on disk, either by supplying a Python dictionary of
(name,&nbsp;value) pairs or, in the case of grids, through
a dictionary-like interface.

Add (name,&nbsp;value) metadata pairs to a grid as you would to a dictionary.
A new value overwrites an existing value if the name matches an existing name.
@code{.py}
>>> import pyopenvdb as vdb

>>> grid = vdb.Vec3SGrid()

>>> grid['vector'] = 'gradient'
>>> grid['radius'] = 50.0
>>> grid['center'] = (10, 15, 10)

>>> grid.metadata
{'vector': 'gradient', 'radius': 50.0, 'center': (10, 15, 10)}

>>> grid['radius']
50.0

>>> 'radius' in grid, 'misc' in grid
(True, False)

# OK to overwrite an existing value with a value of another type:
>>> grid['center'] = 0.0

# A 4-element sequence is not a supported metadata value type:
>>> grid['center'] = (0, 0, 0, 0)
  File "<stdin>", line 1, in <module>
TypeError: metadata value "(0, 0, 0, 0)" of type tuple is not allowed

# Metadata names must be strings:
>>> grid[0] = (10.5, 15, 30)
  File "<stdin>", line 1, in <module>
TypeError: expected str, found int as argument 1 to __setitem__()
@endcode
Alternatively, replace all or some of a grid&rsquo;s metadata by supplying
a (name,&nbsp;value) dictionary:
@code{.py}
>>> metadata = {
...    'vector': 'gradient',
...    'radius': 50.0,
...    'center': (10, 15, 10)
... }

# Replace all of the grid's metadata.
>>> grid.metadata = metadata

>>> metadata = {
...     'center': [10.5, 15, 30],
...     'scale': 3.14159
... }

# Overwrite "center" and add "scale":
>>> grid.updateMetadata(metadata)
@endcode

Iterate over a grid&rsquo;s metadata as you would over a dictionary:
@code{.py}
>>> for key in grid:
...     print '%s = %s' % (key, grid[key])
...
vector = gradient
radius = 50.0
scale = 3.14159
center = (10.5, 15.0, 30.0)
@endcode

Removing metadata is also straightforward:
@code{.py}
>>> del grid['vector']
>>> del grid['center']
>>> del grid['vector']  # error: already removed
  File "<stdin>", line 1, in <module>
KeyError: 'vector'

>>> grid.metadata = {}  # remove all metadata
@endcode

Some grid metadata is exposed in the form of properties, either because
it might be frequently accessed (a grid&rsquo;s name, for example)
or because its allowed values are somehow restricted:
@code{.py}
>>> grid = vdb.createLevelSetSphere(radius=10.0)
>>> grid.metadata
{'class': 'level set'}

>>> grid.gridClass = vdb.GridClass.FOG_VOLUME
>>> grid.metadata
{'class': 'fog volume'}

# The gridClass property requires a string value:
>>> grid.gridClass = 123
  File "<stdin>", line 1, in <module>
TypeError: expected str, found int as argument 1 to setGridClass()

# Only certain strings are recognized; see pyopenvdb.GridClass
# for the complete list.
>>> grid.gridClass = 'Hello, world.'
>>> grid.metadata
{'class': 'unknown'}

>>> grid.metadata = {}
>>> grid.vectorType = vdb.VectorType.COVARIANT
>>> grid.metadata
{'vector_type': 'covariant'}

>>> grid.name = 'sphere'
>>> grid.creator = 'Python'
>>> grid.metadata
{'vector_type': 'covariant', 'name': 'sphere', 'creator': 'Python'}
@endcode
Setting these properties to @c None removes the corresponding metadata,
but the properties retain default values:
@code{.py}
>>> grid.creator = grid.vectorType = None
>>> grid.metadata
{'name': 'sphere'}

>>> grid.creator, grid.vectorType
('', 'invariant')
@endcode

Metadata can be associated with a <tt>.vdb</tt> file at the time the file
is written, by supplying a (name,&nbsp;value) dictionary
as the optional @c metadata argument to the @b write function:
@code{.py}
>>> metadata = {
...     'creator': 'Python',
...     'time': '11:05:00'
... }
>>> vdb.write('mygrids.vdb', grids=grid, metadata=metadata)
@endcode
File-level metadata can be retrieved with either the @b readMetadata
function or the @b readAll function:
@code{.py}
>>> metadata = vdb.readMetadata('mygrids.vdb')
>>> metadata
{'creator': 'Python', 'time': '11:05:00'}

>>> grids, metadata = vdb.readAll('mygrids.vdb')
>>> metadata
{'creator': 'Python', 'time': '11:05:00'}
>>> [grid.name for grid in grids]
['sphere']
@endcode



@section sPyAccessors Voxel access

Grids provide read-only and read/write accessors for voxel lookup via @ijk
index coordinates.
Accessors store references to their parent grids, so a grid will not
be deleted while it has accessors in use.

@code{.py}
>>> import pyopenvdb as vdb

# Read two grids from a file.
>>> grids, metadata = vdb.readAll('smoke2.vdb')
>>> [grid.name for grid in grids]
['density', 'v']

# Get read/write accessors to the two grids.
>>> dAccessor = grids[0].getAccessor()
>>> vAccessor = grids[1].getAccessor()

>>> ijk = (100, 103, 101)

>>> dAccessor.probeValue(ijk)
(0.17614534497261047, True)
# Change the value of a voxel.
>>> dAccessor.setValueOn(ijk, 0.125)
>>> dAccessor.probeValue(ijk)
(0.125, True)

>>> vAccessor.probeValue(ijk)
((-2.90625, 9.84375, 0.84228515625), True)
# Change the active state of a voxel.
>>> vAccessor.setActiveState(ijk, False)
>>> vAccessor.probeValue(ijk)
((-2.90625, 9.84375, 0.84228515625), False)

# Get a read-only accessor to one of the grids.
>>> dAccessor = grids[0].getConstAccessor()
>>> dAccessor.setActiveState(ijk, False)
  File "<stdin>", line 1, in <module>
TypeError: accessor is read-only

# Delete the accessors once they are no longer needed,
# so that the grids can be garbage-collected.
>>> del dAccessor, vAccessor
@endcode



@section sPyIteration Iteration

Grids provide read-only and read/write iterators over their values.
Iteration is over sequences of value objects (<b>BoolGrid.Value</b>s,
<b>FloatGrid.Value</b>s, etc.) that expose properties such as the number
of voxels spanned by a value (one, for a voxel value, more than one
for a tile value), its coordinates and its active state.
Value objects returned by read-only iterators are immutable; those
returned by read/write iterators permit assignment to their active state
and value properties, which modifies the underlying grid.
Value objects store references to their parent grids, so a grid will not
be deleted while one of its value objects is in use.

@code{.py}
>>> import pyopenvdb as vdb

>>> grid = vdb.read('smoke2.vdb', gridname='v')
>>> grid.__class__.__name__
'Vec3SGrid'

# Iterate over inactive values and print the coordinates of the first
# five voxel values and the bounding boxes of the first five tile values.
>>> voxels = tiles = 0
... N = 5
... for item in grid.citerOffValues():  # read-only iterator
...     if voxels == N and tiles == N:
...         break
...     if item.count == 1:
...         if voxels < N:
...             voxels += 1
...             print 'voxel', item.min
...     else:
...         if tiles < N:
...             tiles += 1
...             print 'tile', item.min, item.max
...
tile (0, 0, 0) (7, 7, 7)
tile (0, 0, 8) (7, 7, 15)
tile (0, 0, 16) (7, 7, 23)
tile (0, 0, 24) (7, 7, 31)
tile (0, 0, 32) (7, 7, 39)
voxel (40, 96, 88)
voxel (40, 96, 89)
voxel (40, 96, 90)
voxel (40, 96, 91)
voxel (40, 96, 92)

# Iterate over and normalize all active values.
>>> from math import sqrt
>>> for item in grid.iterOnValues():  # read/write iterator
...     vector = item.value
...     magnitude = sqrt(sum(x * x for x in vector))
...     item.value = [x / magnitude for x in vector]
...
@endcode

For some operations, it might be more convenient to use one of
the grid methods @b mapOn, @b mapOff or @b mapAll.
These methods iterate over a grid&rsquo;s tiles and voxels
(active, inactive or both, respectively) and replace each value <i>x</i>
with <i>f</i>(<i>x</i>), where <i>f</i> is a callable object.
These methods are not multithreaded.
@code{.py}
>>> import pyopenvdb as vdb
>>> from math import sqrt

>>> grid = vdb.read('smoke2.vdb', gridname='v')

>>> def normalize(vector):
...     magnitude = sqrt(sum(x * x for x in vector))
...     return [x / magnitude for x in vector]
...
>>> grid.mapOn(normalize)
@endcode

Similarly, the @b combine method iterates over corresponding pairs of values
(tile and voxel) of two grids @e A and @e B of the same type
(<b>FloatGrid</b>, <b>Vec3SGrid</b>, etc.), replacing values in @e A
with <i>f</i>(<i>a</i>, <i>b</i>), where <i>f</i> is a callable object.
This operation assumes that index coordinates @ijk in both grids correspond
to the same physical, world space location.
Also, the operation always leaves grid @e B empty.
@code{.py}
>>> import pyopenvdb as vdb

>>> density = vdb.read('smoke2.vdb', gridname='density')
>>> density.__class__.__name__
'FloatGrid'

>>> sphere = vdb.createLevelSetSphere(radius=50.0, center=(100, 300, 100))

>>> density.combine(sphere, lambda a, b: min(a, b))
@endcode
For now, @b combine operates only on tile and voxel values,
not on their active states or other attributes.



@section sPyNumPy Working with NumPy arrays

Large data sets are often handled in Python using
<a href="http://www.numpy.org/">NumPy</a>.
The OpenVDB Python module can optionally be compiled with NumPy support.
With NumPy enabled, the @b copyFromArray and @b copyToArray grid methods
can be used to exchange data efficiently between scalar-valued grids
and three-dimensional NumPy arrays and between vector-valued grids and
four-dimensional NumPy arrays.
@code{.py}
>>> import pyopenvdb as vdb
>>> import numpy

>>> array = numpy.random.rand(200, 200, 200)
>>> array.dtype
dtype('float64')

# Copy values from a three-dimensional array of doubles
# into a grid of floats.
>>> grid = vdb.FloatGrid()
>>> grid.copyFromArray(array)
>>> grid.activeVoxelCount() == array.size
True
>>> grid.evalActiveVoxelBoundingBox()
((0, 0, 0), (199, 199, 199))

# Copy values from a four-dimensional array of ints
# into a grid of float vectors.
>>> vecarray = numpy.ndarray((60, 70, 80, 3), int)
>>> vecarray.fill(42)
>>> vecgrid = vdb.Vec3SGrid()
>>> vecgrid.copyFromArray(vecarray)
>>> vecgrid.activeVoxelCount() == 60 * 70 * 80
True
>>> vecgrid.evalActiveVoxelBoundingBox()
((0, 0, 0), (59, 69, 79))
@endcode

When copying from a NumPy array, values in the array that are equal to
the destination grid&rsquo;s background value (or close to it, if the
@c tolerance argument to @b copyFromArray is nonzero) are set to the
background value and are marked inactive.
All other values are marked active.
@code{.py}
>>> grid.clear()
>>> grid.copyFromArray(array, tolerance=0.2)
>>> print '%d%% of copied voxels are active' % (
...     round(100.0 * grid.activeVoxelCount() / array.size))
80% of copied voxels are active
@endcode

The optional @c ijk argument specifies the index coordinates of the voxel
in the destination grid into which to start copying values.
That is, array index (0,&nbsp;0,&nbsp;0) maps to voxel @ijk.
@code{.py}
>>> grid.clear()
>>> grid.copyFromArray(array, ijk=(-1, 2, 3))
>>> grid.evalActiveVoxelBoundingBox()
((-1, 2, 3), (198, 201, 202))
@endcode

The @b copyToArray method also accepts an @c ijk argument.
It specifies the index coordinates of the voxel to be copied to array
index (0,&nbsp;0,&nbsp;0).
@code{.py}
>>> grid = vdb.createLevelSetSphere(radius=10.0)
>>> array = numpy.ndarray((40, 40, 40), int)
>>> array.fill(0)
# Copy values from a grid of floats into
# a three-dimensional array of ints.
>>> grid.copyToArray(array, ijk=(-15, -20, -35))
>>> array[15, 20]
array([ 3,  3,  3,  3,  3,  3,  3,  3,  3,  3,
        3,  3,  3,  3,  3,  3,  3,  3,  3,  3,
        3,  3,  3,  2,  1,  0, -1, -2, -3, -3,
       -3, -3, -3, -3, -3, -3, -3, -3, -3, -3])
@endcode
@b copyToArray has no @c tolerance argument, because there is no distinction
between active and inactive values in the destination array.



@section sPyMeshConversion Mesh conversion

Also available if the OpenVDB Python module is compiled with NumPy support
(see @ref sPyNumPy "above") are grid methods to convert polygonal meshes to
level sets (see @vdblink::tools::meshToLevelSet() tools::meshToLevelSet@endlink
for some restrictions) and to convert isosurfaces of scalar-valued grids
to meshes.
@code{.py}
>>> import pyopenvdb as vdb
>>> import numpy

>>> grid = vdb.read('bunny.vdb', 'ls_bunny')

# Convert a volume to a quadrilateral mesh.
>>> points, quads = grid.convertToQuads()

# World-space vertices of the mesh:
>>> points
array([[-14.05082607,  -0.10118673,  -0.40250054],
       [-14.05230808,  -0.05570767,  -0.45693323],
       [-14.05613995,  -0.0734246 ,  -0.42150033],
       ...,
       [  7.25201273,  13.25417805,   6.45283508],
       [  7.25596714,  13.31225586,   6.40827513],
       [  7.30518484,  13.21096039,   6.40724468]], dtype=float32)

# Quadrilateral faces of the mesh, given by
# 4-tuples of indices into the vertex list:
>>> quads
array([[      5,       2,       1,       4],
       [     11,       7,       6,      10],
       [     14,       9,       8,      13],
       ...,
       [1327942, 1327766, 1339685, 1339733],
       [1339728, 1327921, 1327942, 1339733],
       [1339733, 1339685, 1339661, 1339728]], dtype=uint32)

# Convert the mesh back to a (single-precision) volume.
# Give the resulting grid the original grid's transform.
>>> gridFromQuads = vdb.FloatGrid.createLevelSetFromPolygons(
...     points, quads=quads, transform=grid.transform)


# Alternatively, mesh a volume adaptively for a lower polygon count.
# Adaptive meshing generates both triangular and quadrilateral faces.
>>> points, triangles, quads = grid.convertToPolygons(adaptivity=0.5)

# World-space vertices of the mesh:
>>> points
array([[-14.02906322,  -0.07213751,  -0.49265194],
       [-14.11877823,  -0.11127799,  -0.17118289],
       [-13.85006142,  -0.08145611,  -0.86669081],
       ...,
       [  7.31098318,  12.97358608,   6.55133963],
       [  7.20240211,  12.80632019,   6.80356836],
       [  7.23679161,  13.28100395,   6.45595646]], dtype=float32)

# Triangular faces of the mesh, given by
# triples of indices into the vertex list:
>>> triangles
array([[    8,     7,     0],
       [   14,     9,     8],
       [   14,    11,     9],
       ...,
       [22794, 22796, 22797],
       [22784, 22783, 22810],
       [22796, 22795, 22816]], dtype=uint32)

# Quadrilateral faces of the mesh, given by
# 4-tuples of indices into the vertex list:
>>> quads
array([[    4,     3,     6,     5],
       [    8,     9,    10,     7],
       [   11,    12,    10,     9],
       ...,
       [23351, 23349, 23341, 23344],
       [23344, 23117, 23169, 23351],
       [23169, 23167, 23349, 23351]], dtype=uint32)

# Convert the mesh to a double-precision volume.
>>> doubleGridFromPolys = vdb.DoubleGrid.createLevelSetFromPolygons(
...     points, triangles, quads, transform=grid.transform)
@endcode

The mesh representation is similar to that of the commonly-used
<a href="http://en.wikipedia.org/wiki/Wavefront_.obj_file">
Wavefront&nbsp;<tt>.obj</tt></a> file format,
except that the vertex array is indexed starting from 0 rather than 1.
To output mesh data to a file in <tt>.obj</tt> format, one might do
the following:
@code{.py}
>>> def writeObjFile(filename, points, triangles=[], quads=[]):
...     f = open(filename, 'w')
...     # Output vertices.
...     for xyz in points:
...         f.write('v %g %g %g\n' % tuple(xyz))
...     f.write('\n')
...     # Output faces.
...     for ijk in triangles:
...         f.write('f %d %d %d\n' %
...             (ijk[0]+1, ijk[1]+1, ijk[2]+1)) # offset vertex indices by one
...     for ijkl in quads:
...         f.write('f %d %d %d %d\n' %
...             (ijkl[0]+1, ijkl[1]+1, ijkl[2]+1, ijkl[3]+1))
...     f.close()
...
>>> mesh = grid.convertToPolygons(adaptivity=0.8)
>>> writeObjFile('bunny.obj', *mesh)
@endcode


@section sPyCppAPI C++ glue routines

Python objects of type @b FloatGrid, @b Vec3SGrid, etc. are backed by
C structs that &ldquo;inherit&rdquo; from @c PyObject.
The OpenVDB Python extension module includes public functions that you can
call in your own extension modules to convert between
@vdblink::Grid openvdb::Grids@endlink and <tt>PyObject</tt>s.
See the pyopenvdb.h reference for a description of these functions
and a usage example.

Your extension module might need to link against the OpenVDB extension module
in order to access these functions.
On UNIX systems, it might also be necessary to specify the @c RTLD_GLOBAL
flag when importing the OpenVDB module, to allow its symbols to be shared
across modules.
See @b setdlopenflags in the Python @b sys module for one way to do this.

*/
