// Created on: 2006-05-25
// Created by: Alexander GRIGORIEV
// Copyright (c) 2006-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.

#ifndef VrmlData_Appearance_HeaderFile
#define VrmlData_Appearance_HeaderFile

#include <VrmlData_Material.hxx>
#include <VrmlData_Texture.hxx>
#include <VrmlData_TextureTransform.hxx>

/**
 *  Implementation of the Appearance node type
 */
class VrmlData_Appearance : public VrmlData_Node
{
public:
  // ---------- PUBLIC METHODS ----------

  /**
   * Empty constructor
   */
  inline VrmlData_Appearance() = default;

  /**
   * Constructor
   */
  inline VrmlData_Appearance(const VrmlData_Scene& theScene, const char* theName)
      : VrmlData_Node(theScene, theName)
  {
  }

  /**
   * Query the Material
   */
  inline const occ::handle<VrmlData_Material>& Material() const { return myMaterial; }

  /**
   * Query the Texture
   */
  inline const occ::handle<VrmlData_Texture>& Texture() const { return myTexture; }

  /**
   * Query the TextureTransform
   */
  inline const occ::handle<VrmlData_TextureTransform>& TextureTransform() const
  {
    return myTTransform;
  }

  /**
   * Set the Material
   */
  inline void SetMaterial(const occ::handle<VrmlData_Material>& theMat) { myMaterial = theMat; }

  /**
   * Set the Texture
   */
  inline void SetTexture(const occ::handle<VrmlData_Texture>& theTexture)
  {
    myTexture = theTexture;
  }

  /**
   * Set the Texture Transform
   */
  inline void SetTextureTransform(const occ::handle<VrmlData_TextureTransform>& theTT)
  {
    myTTransform = theTT;
  }

  /**
   * Create a copy of this node.
   * If the parameter is null, a new copied node is created. Otherwise new node
   * is not created, but rather the given one is modified.<p>
   */
  Standard_EXPORT occ::handle<VrmlData_Node> Clone(
    const occ::handle<VrmlData_Node>&) const override;
  /**
   * Read the node from input stream.
   */
  Standard_EXPORT VrmlData_ErrorStatus Read(VrmlData_InBuffer& theBuffer) override;

  /**
   * Write the Node from input stream.
   */
  Standard_EXPORT VrmlData_ErrorStatus Write(const char* thePrefix) const override;

  /**
   * Returns True if the node is default, so that it should not be written.
   */
  Standard_EXPORT bool IsDefault() const override;

private:
  // ---------- PRIVATE FIELDS ----------

  occ::handle<VrmlData_Material>         myMaterial;
  occ::handle<VrmlData_Texture>          myTexture;
  occ::handle<VrmlData_TextureTransform> myTTransform;

public:
  // Declaration of CASCADE RTTI
  DEFINE_STANDARD_RTTI_INLINE(VrmlData_Appearance, VrmlData_Node)
};

// Definition of HANDLE object using Standard_DefineHandle.hxx
#endif
