// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.

#include <Vrml_PointSet.hxx>

Vrml_PointSet::Vrml_PointSet(const int aStartIndex, const int aNumPoints)
{
  myStartIndex = aStartIndex;
  myNumPoints  = aNumPoints;
}

void Vrml_PointSet::SetStartIndex(const int aStartIndex)
{
  myStartIndex = aStartIndex;
}

int Vrml_PointSet::StartIndex() const
{
  return myStartIndex;
}

void Vrml_PointSet::SetNumPoints(const int aNumPoints)
{
  myNumPoints = aNumPoints;
}

int Vrml_PointSet::NumPoints() const
{
  return myNumPoints;
}

Standard_OStream& Vrml_PointSet::Print(Standard_OStream& anOStream) const
{
  anOStream << "PointSet {\n";
  if (myStartIndex != 0 || myNumPoints != -1)
  {
    if (myStartIndex != 0)
    {
      anOStream << "    startIndex\t";
      anOStream << myStartIndex << "\n";
    }
    if (myNumPoints != 0)
    {
      anOStream << "    numPoints\t";
      anOStream << myNumPoints << "\n";
    }
  }
  anOStream << "}\n";
  return anOStream;
}
