// Created on: 2014-09-01
// Created by: Ivan SAZONOV
// Copyright (c) 2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.

#include <OpenGl_StructureShadow.hxx>

#include <Graphic3d_GraphicDriver.hxx>
#include <Standard_ProgramError.hxx>

IMPLEMENT_STANDARD_RTTIEXT(OpenGl_StructureShadow, OpenGl_Structure)

//=================================================================================================

OpenGl_StructureShadow::OpenGl_StructureShadow(
  const occ::handle<Graphic3d_StructureManager>& theManager,
  const occ::handle<OpenGl_Structure>&           theStructure)
    : OpenGl_Structure(theManager)
{
  occ::handle<OpenGl_StructureShadow> aShadow =
    occ::down_cast<OpenGl_StructureShadow>(theStructure);
  myParent = aShadow.IsNull() ? theStructure : aShadow->myParent;

  IsInfinite = myParent->IsInfinite;
  myBndBox   = myParent->BoundingBox();

  OpenGl_Structure::SetTransformation(myParent->Transformation());
  myInstancedStructure = const_cast<OpenGl_Structure*>(myParent->InstancedStructure());
  myTrsfPers           = myParent->TransformPersistence();

  // reuse instanced structure API
  myInstancedStructure = myParent.operator->();
}

//=================================================================================================

void OpenGl_StructureShadow::Connect(Graphic3d_CStructure&)
{
  throw Standard_ProgramError("Error! OpenGl_StructureShadow::Connect() should not be called!");
}

//=================================================================================================

void OpenGl_StructureShadow::Disconnect(Graphic3d_CStructure&)
{
  throw Standard_ProgramError("Error! OpenGl_StructureShadow::Disconnect() should not be called!");
}
