// Created on: 2001-01-04
// Copyright (c) 2001-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.

#ifndef _Graphic3d_ArrayOfPolygons_HeaderFile
#define _Graphic3d_ArrayOfPolygons_HeaderFile

#include <Graphic3d_ArrayOfPrimitives.hxx>

//! Contains polygons array definition.
//! WARNING! Polygon primitives might be unsupported by graphics library.
//! Triangulation should be used instead of quads for better compatibility.
class Graphic3d_ArrayOfPolygons : public Graphic3d_ArrayOfPrimitives
{
  DEFINE_STANDARD_RTTIEXT(Graphic3d_ArrayOfPolygons, Graphic3d_ArrayOfPrimitives)
public:
  //! Creates an array of polygons (Graphic3d_TOPA_POLYGONS), a polygon can be filled as:
  //! 1) Creating a single polygon defined with his vertexes, i.e:
  //! @code
  //!   myArray = Graphic3d_ArrayOfPolygons (7);
  //!   myArray->AddVertex (x1, y1, z1);
  //!   ....
  //!   myArray->AddVertex (x7, y7, z7);
  //! @endcode
  //! 2) Creating separate polygons defined with a predefined number of bounds and the number of
  //! vertex per bound, i.e:
  //! @code
  //!   myArray = Graphic3d_ArrayOfPolygons (7, 2);
  //!   myArray->AddBound (4);
  //!   myArray->AddVertex (x1, y1, z1);
  //!   ....
  //!   myArray->AddVertex (x4, y4, z4);
  //!   myArray->AddBound (3);
  //!   myArray->AddVertex (x5, y5, z5);
  //!   ....
  //!   myArray->AddVertex (x7, y7, z7);
  //! @endcode
  //! 3) Creating a single indexed polygon defined with his vertex ans edges, i.e:
  //! @code
  //!   myArray = Graphic3d_ArrayOfPolygons (4, 0, 6);
  //!   myArray->AddVertex (x1, y1, z1);
  //!   ....
  //!   myArray->AddVertex (x4, y4, z4);
  //!   myArray->AddEdge (1);
  //!   myArray->AddEdge (2);
  //!   myArray->AddEdge (3);
  //!   myArray->AddEdge (1);
  //!   myArray->AddEdge (2);
  //!   myArray->AddEdge (4);
  //! @endcode
  //! 4) Creating separate polygons defined with a predefined number of bounds and the number of
  //! edges per bound, i.e:
  //! @code
  //!   myArray = Graphic3d_ArrayOfPolygons (6, 4, 14);
  //!   myArray->AddBound (3);
  //!   myArray->AddVertex (x1, y1, z1);
  //!   myArray->AddVertex (x2, y2, z2);
  //!   myArray->AddVertex (x3, y3, z3);
  //!   myArray->AddEdge (1);
  //!   myArray->AddEdge (2);
  //!   myArray->AddEdge (3);
  //!   myArray->AddBound (3);
  //!   myArray->AddVertex (x4, y4, z4);
  //!   myArray->AddVertex (x5, y5, z5);
  //!   myArray->AddVertex (x6, y6, z6);
  //!   myArray->AddEdge (4);
  //!   myArray->AddEdge (5);
  //!   myArray->AddEdge (6);
  //!   myArray->AddBound (4);
  //!   myArray->AddEdge (2);
  //!   myArray->AddEdge (3);
  //!   myArray->AddEdge (5);
  //!   myArray->AddEdge (6);
  //!   myArray->AddBound (4);
  //!   myArray->AddEdge (1);
  //!   myArray->AddEdge (3);
  //!   myArray->AddEdge (5);
  //!   myArray->AddEdge (4);
  //! @endcode
  //! @param theMaxVertexs defines the maximum allowed vertex number in the array
  //! @param theMaxBounds  defines the maximum allowed bound  number in the array
  //! @param theMaxEdges   defines the maximum allowed edge   number in the array
  //! @param theArrayFlags array flags
  Graphic3d_ArrayOfPolygons(int                  theMaxVertexs,
                            int                  theMaxBounds,
                            int                  theMaxEdges,
                            Graphic3d_ArrayFlags theArrayFlags)
      : Graphic3d_ArrayOfPrimitives(Graphic3d_TOPA_POLYGONS,
                                    theMaxVertexs,
                                    theMaxBounds,
                                    theMaxEdges,
                                    theArrayFlags)
  {
  }

  //! Creates an array of polygons (Graphic3d_TOPA_POLYGONS):
  //! @param theMaxVertexs defines the maximum allowed vertex number in the array
  //! @param theMaxBounds  defines the maximum allowed bound  number in the array
  //! @param theMaxEdges   defines the maximum allowed edge   number in the array
  Graphic3d_ArrayOfPolygons(const int  theMaxVertexs,
                            const int  theMaxBounds   = 0,
                            const int  theMaxEdges    = 0,
                            const bool theHasVNormals = false,
                            const bool theHasVColors  = false,
                            const bool theHasBColors  = false,
                            const bool theHasVTexels  = false)
      : Graphic3d_ArrayOfPrimitives(
          Graphic3d_TOPA_POLYGONS,
          theMaxVertexs,
          theMaxBounds,
          theMaxEdges,
          (theHasVNormals ? Graphic3d_ArrayFlags_VertexNormal : Graphic3d_ArrayFlags_None)
            | (theHasVColors ? Graphic3d_ArrayFlags_VertexColor : Graphic3d_ArrayFlags_None)
            | (theHasBColors ? Graphic3d_ArrayFlags_BoundColor : Graphic3d_ArrayFlags_None)
            | (theHasVTexels ? Graphic3d_ArrayFlags_VertexTexel : Graphic3d_ArrayFlags_None))
  {
  }
};

#endif // _Graphic3d_ArrayOfPolygons_HeaderFile
