// Created on: 1997-04-23
// Created by: Alexander BRIVIN
// Copyright (c) 1997-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.

#ifndef _VrmlConverter_LineAspect_HeaderFile
#define _VrmlConverter_LineAspect_HeaderFile

#include <Standard.hxx>
#include <Standard_Type.hxx>

#include <Standard_Transient.hxx>
class Vrml_Material;

//! qualifies the aspect properties for
//! the VRML conversation of a Curve and a DeflectionCurve.
class VrmlConverter_LineAspect : public Standard_Transient
{

public:
  //! create a default LineAspect.
  //! Default value: HasMaterial = False - a line hasn't own material (color)
  Standard_EXPORT VrmlConverter_LineAspect();

  Standard_EXPORT VrmlConverter_LineAspect(const occ::handle<Vrml_Material>& aMaterial,
                                           const bool                        OnOff);

  Standard_EXPORT void SetMaterial(const occ::handle<Vrml_Material>& aMaterial);

  Standard_EXPORT occ::handle<Vrml_Material> Material() const;

  //! defines the necessary of writing own Material from Vrml into output OStream.
  //! By default False - the material is not writing into OStream,
  //! True - the material is writing.
  Standard_EXPORT void SetHasMaterial(const bool OnOff);

  //! returns True if the materials is writing into OStream.
  Standard_EXPORT bool HasMaterial() const;

  DEFINE_STANDARD_RTTIEXT(VrmlConverter_LineAspect, Standard_Transient)

private:
  occ::handle<Vrml_Material> myMaterial;
  bool                       myHasMaterial;
};

#endif // _VrmlConverter_LineAspect_HeaderFile
