// Created on: 1993-11-04
// Created by: Jean Marc LACHAUME
// Copyright (c) 1993-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.

#include <Geom2dAdaptor_Curve.hxx>
#include <Geom2dHatch_Classifier.hxx>
#include <Geom2dHatch_Element.hxx>
#include <Geom2dHatch_Hatcher.hxx>
#include <Geom2dHatch_Hatching.hxx>
#include <Geom2dHatch_Intersector.hxx>
#include <HatchGen_Domain.hxx>
#include <HatchGen_PointOnElement.hxx>
#include <HatchGen_PointOnHatching.hxx>
#include <IntRes2d_IntersectionPoint.hxx>
#include <IntRes2d_IntersectionSegment.hxx>
#include <IntRes2d_Transition.hxx>
#include <Precision.hxx>
#include <StdFail_NotDone.hxx>
#include <TopAbs.hxx>
#include <TopTrans_CurveTransition.hxx>

#define RAISE_IF_NOSUCHOBJECT 0
#define TRACE_HATCHER 0

//=======================================================================
//=======================================================================
//  Category : General use.
//=======================================================================
//=======================================================================

//=================================================================================================

Geom2dHatch_Hatcher::Geom2dHatch_Hatcher(const Geom2dHatch_Intersector& Intersector,
                                         const double                   Confusion2d,
                                         const double                   Confusion3d,
                                         const bool                     KeepPnt,
                                         const bool                     KeepSeg)
    : myIntersector(Intersector),
      myConfusion2d(Confusion2d),
      myConfusion3d(Confusion3d),
      myKeepPoints(KeepPnt),
      myKeepSegments(KeepSeg),
      myNbElements(0),
      myNbHatchings(0)
{
}

//=======================================================================
// Function : Intersector
// Purpose  : Sets the associated intersector.
//=======================================================================

void Geom2dHatch_Hatcher::Intersector(const Geom2dHatch_Intersector& Intersector)
{
  myIntersector = Intersector;
  for (int IndH = 1; IndH <= myNbHatchings; IndH++)
  {
    if (myHatchings.IsBound(IndH))
    {
      Geom2dHatch_Hatching& Hatching = myHatchings.ChangeFind(IndH);
      Hatching.ClrPoints();
    }
  }
}

//=======================================================================
// Function : Confusion2d
// Purpose  : Sets the 2dconfusion tolerance.
//=======================================================================

void Geom2dHatch_Hatcher::Confusion2d(const double Confusion)
{
  myConfusion2d = Confusion;
  for (int IndH = 1; IndH <= myNbHatchings; IndH++)
  {
    if (myHatchings.IsBound(IndH))
    {
      Geom2dHatch_Hatching& Hatching = myHatchings.ChangeFind(IndH);
      Hatching.ClrPoints();
    }
  }
}

//=======================================================================
// Function : Confusion3d
// Purpose  : Sets the 3d confusion tolerance.
//=======================================================================

void Geom2dHatch_Hatcher::Confusion3d(const double Confusion)
{
  myConfusion3d = Confusion;
  for (int IndH = 1; IndH <= myNbHatchings; IndH++)
  {
    if (myHatchings.IsBound(IndH))
    {
      Geom2dHatch_Hatching& Hatching = myHatchings.ChangeFind(IndH);
      Hatching.ClrPoints();
    }
  }
}

//=================================================================================================

void Geom2dHatch_Hatcher::KeepPoints(const bool Keep)
{
  myKeepPoints = Keep;
  for (int IndH = 1; IndH <= myNbHatchings; IndH++)
  {
    if (myHatchings.IsBound(IndH))
    {
      Geom2dHatch_Hatching& Hatching = myHatchings.ChangeFind(IndH);
      Hatching.ClrDomains();
    }
  }
}

//=================================================================================================

void Geom2dHatch_Hatcher::KeepSegments(const bool Keep)
{
  myKeepSegments = Keep;
  for (int IndH = 1; IndH <= myNbHatchings; IndH++)
  {
    if (myHatchings.IsBound(IndH))
    {
      Geom2dHatch_Hatching& Hatching = myHatchings.ChangeFind(IndH);
      Hatching.ClrDomains();
    }
  }
}

//=======================================================================
//=======================================================================
//  Category : Element.
//=======================================================================
//=======================================================================

//=======================================================================
// Function : AddElement
// Purpose  : Adds an element to the Hatcher and returns its index.
//=======================================================================

int Geom2dHatch_Hatcher::AddElement(const Geom2dAdaptor_Curve& Curve,
                                    const TopAbs_Orientation   Orientation)
{
  int IndE;
  for (IndE = 1; IndE <= myNbElements && myElements.IsBound(IndE); IndE++)
    ;
  if (IndE > myNbElements)
  {
    myNbElements++;
    IndE = myNbElements;
  }
  Geom2dHatch_Element Element(Curve, Orientation);
  myElements.Bind(IndE, Element);
  for (int IndH = 1; IndH <= myNbHatchings; IndH++)
  {
    if (myHatchings.IsBound(IndH))
    {
      Geom2dHatch_Hatching& Hatching = myHatchings.ChangeFind(IndH);
      Hatching.ClrPoints();
    }
  }
  return IndE;
}

//=======================================================================
// Function : RemElement
// Purpose  : Removes the IndE-th element from the hatcher.
//=======================================================================

void Geom2dHatch_Hatcher::RemElement(const int IndE)
{
#if RAISE_IF_NOSUCHOBJECT
  Standard_NoSuchObject_Raise_if(!myElements.IsBound(IndE), "");
#endif
  for (int IndH = 1; IndH <= myNbHatchings; IndH++)
  {
    if (myHatchings.IsBound(IndH))
    {
      Geom2dHatch_Hatching& Hatching       = myHatchings.ChangeFind(IndH);
      bool                  DomainsToClear = false;
      for (int IPntH = Hatching.NbPoints(); IPntH > 0; IPntH--)
      {
        HatchGen_PointOnHatching PntH = Hatching.ChangePoint(IPntH);
        for (int IPntE = PntH.NbPoints(); IPntE > 0; IPntE--)
        {
          if (PntH.Point(IPntE).Index() == IndE)
          {
            PntH.RemPoint(IPntE);
            DomainsToClear = true;
          }
        }
        if (PntH.NbPoints() == 0)
          Hatching.RemPoint(IPntH);
      }
      if (DomainsToClear)
        Hatching.ClrDomains();
    }
  }
  myElements.UnBind(IndE);
  if (IndE == myNbElements)
    myNbElements--;
}

//=======================================================================
// Function : ClrElements
// Purpose  : Removes all the elements from the hatcher.
//=======================================================================

void Geom2dHatch_Hatcher::ClrElements()
{
  if (myNbElements != 0)
  {
    if (myNbHatchings != 0)
    {
      for (int IndH = 1; IndH <= myNbHatchings; IndH++)
      {
        if (myHatchings.IsBound(IndH))
        {
          Geom2dHatch_Hatching& Hatching = myHatchings.ChangeFind(IndH);
          Hatching.ClrPoints();
        }
      }
    }
    myElements.Clear();
    myNbElements = 0;
  }
}

//=======================================================================
//=======================================================================
//  Category : Hatching.
//=======================================================================
//=======================================================================

//=======================================================================
// Function : AddHatching
// Purpose  : Adds a hatching to the hatcher and returns its index.
//=======================================================================

int Geom2dHatch_Hatcher::AddHatching(const Geom2dAdaptor_Curve& Curve)
{
  int IndH;
  for (IndH = 1; IndH <= myNbHatchings && myHatchings.IsBound(IndH); IndH++)
    ;
  if (IndH > myNbHatchings)
  {
    myNbHatchings++;
    IndH = myNbHatchings;
  }
  Geom2dHatch_Hatching Hatching(Curve);
  myHatchings.Bind(IndH, Hatching);
  return IndH;
}

//=======================================================================
// Function : RemHatching
// Purpose  : Removes the IndH-th hatching from the hatcher.
//=======================================================================

void Geom2dHatch_Hatcher::RemHatching(const int IndH)
{
#if RAISE_IF_NOSUCHOBJECT
  Standard_NoSuchObject_Raise_if(!myHatchings.IsBound(IndH), "");
#endif
  Geom2dHatch_Hatching& Hatching = myHatchings.ChangeFind(IndH);
  Hatching.ClrPoints();
  myHatchings.UnBind(IndH);
  if (IndH == myNbHatchings)
    myNbHatchings--;
}

//=======================================================================
// Function : ClrHatchings
// Purpose  : Removes all the hatchings from the hatcher.
//=======================================================================

void Geom2dHatch_Hatcher::ClrHatchings()
{
  if (myNbHatchings != 0)
  {
    for (int IndH = 1; IndH <= myNbHatchings; IndH++)
    {
      if (myHatchings.IsBound(IndH))
      {
        Geom2dHatch_Hatching& Hatching = myHatchings.ChangeFind(IndH);
        Hatching.ClrPoints();
      }
    }
    myHatchings.Clear();
    myNbHatchings = 0;
  }
}

//=======================================================================
//=======================================================================
//  Category : Computation - Trimming
//=======================================================================
//=======================================================================

//=======================================================================
// Function : Trim
// Purpose  : Trims all the hatchings of the hatcher by all the elements
//            of the hatcher.
//=======================================================================

void Geom2dHatch_Hatcher::Trim()
{
  for (int IndH = 1; IndH <= myNbHatchings; IndH++)
    if (myHatchings.IsBound(IndH))
      Trim(IndH);
}

//=======================================================================
// Function : Trim
// Purpose  : Adds a hatching to the hatcher and trims it by the elements
//            already given and returns its index.
//=======================================================================

int Geom2dHatch_Hatcher::Trim(const Geom2dAdaptor_Curve& Curve)
{
  int IndH = AddHatching(Curve);
  Trim(IndH);
  return IndH;
}

//=======================================================================
// Function : Trim
// Purpose  : Trims the IndH-th hatching by the elements already given.
//=======================================================================

void Geom2dHatch_Hatcher::Trim(const int IndH)
{
#if RAISE_IF_NOSUCHOBJECT
  Standard_NoSuchObject_Raise_if(!myHatchings.IsBound(IndH), "");
#endif

  Geom2dHatch_Hatching& Hatching = myHatchings.ChangeFind(IndH);

  Hatching.ClrPoints();

  bool OK, AllOK;

  AllOK = true;
  for (int IndE = 1; IndE <= myNbElements; IndE++)
  {
    if (myElements.IsBound(IndE))
    {
      OK    = Trim(IndH, IndE);
      AllOK = AllOK && OK;
    }
  }
  Hatching.TrimDone(true);
  Hatching.TrimFailed(!AllOK);

  if (AllOK)
  {
    for (int IPnt = 1; IPnt <= Hatching.NbPoints(); IPnt++)
    {
      HatchGen_PointOnHatching& PntH = Hatching.ChangePoint(IPnt);
      OK                             = GlobalTransition(PntH);
      AllOK                          = AllOK && OK;
    }
    Hatching.Status(AllOK ? HatchGen_NoProblem : HatchGen_TransitionFailure);
  }
}

#if TRACE_HATCHER

//=======================================================================
// Function : IntersectionPointDump
// Purpose  : Dump of the intersection point.
//=======================================================================

static void IntersectionPointDump(const IntRes2d_IntersectionPoint& Pnt, const int Index)
{
  int SavedPrecision = std::cout.precision();
  std::cout.precision(15);
  std::cout << "----- IntRes2d:: Point # " << std::setw(3) << Index << " ---------------"
            << std::endl;
  std::cout << "-- U: " << Pnt.Value().X() << "    V: " << Pnt.Value().Y() << std::endl;
  std::cout << "-- Parameter on first   : " << Pnt.ParamOnFirst() << std::endl;
  std::cout << "-- Position  on first   : ";
  switch (Pnt.TransitionOfFirst().PositionOnCurve())
  {
    case IntRes2d_Head:
      std::cout << "HEAD";
      break;
    case IntRes2d_Middle:
      std::cout << "MIDDLE";
      break;
    case IntRes2d_End:
      std::cout << "END";
      break;
  }
  std::cout << std::endl;
  std::cout << "-- IntRes2d:: Transition on first  : ";
  switch (Pnt.TransitionOfFirst().TransitionType())
  {
    case IntRes2d_In:
      std::cout << "IN";
      break;
    case IntRes2d_Out:
      std::cout << "OUT";
      break;
    case IntRes2d_Touch:
      std::cout << "TOUCH";
      break;
    case IntRes2d_Undecided:
      std::cout << "UNDECIDED";
      break;
  }
  std::cout << std::endl;
  if (Pnt.TransitionOfFirst().TransitionType() == IntRes2d_Touch)
  {
    std::cout << "-- IntRes2d:: Situation on first   : ";
    switch (Pnt.TransitionOfFirst().Situation())
    {
      case IntRes2d_Inside:
        std::cout << "INSIDE";
        break;
      case IntRes2d_Outside:
        std::cout << "OUTSIDE";
        break;
      case IntRes2d_Unknown:
        std::cout << "UNKNOWN";
        break;
    }
    std::cout << std::endl;
  }
  std::cout << "--------------------------------------------" << std::endl;
  std::cout << "-- Parameter on second  : " << Pnt.ParamOnSecond() << std::endl;
  std::cout << "-- Position  on second  : ";
  switch (Pnt.TransitionOfSecond().PositionOnCurve())
  {
    case IntRes2d_Head:
      std::cout << "HEAD";
      break;
    case IntRes2d_Middle:
      std::cout << "MIDDLE";
      break;
    case IntRes2d_End:
      std::cout << "END";
      break;
  }
  std::cout << std::endl;
  std::cout << "-- IntRes2d:: Transition on second : ";
  switch (Pnt.TransitionOfSecond().TransitionType())
  {
    case IntRes2d_In:
      std::cout << "IN";
      break;
    case IntRes2d_Out:
      std::cout << "OUT";
      break;
    case IntRes2d_Touch:
      std::cout << "TOUCH";
      break;
    case IntRes2d_Undecided:
      std::cout << "UNDECIDED";
      break;
  }
  std::cout << std::endl;
  if (Pnt.TransitionOfSecond().TransitionType() == IntRes2d_Touch)
  {
    std::cout << "-- IntRes2d:: Situation on second  : ";
    switch (Pnt.TransitionOfSecond().Situation())
    {
      case IntRes2d_Inside:
        std::cout << "INSIDE";
        break;
      case IntRes2d_Outside:
        std::cout << "OUTSIDE";
        break;
      case IntRes2d_Unknown:
        std::cout << "UNKNOWN";
        break;
    }
    std::cout << std::endl;
  }
  std::cout << "--------------------------------------------" << std::endl;
  std::cout.precision(SavedPrecision);
}

#endif

//=======================================================================
// Function : Trim
// Purpose  : Trims the IndH-th hatching of the hatcher by the IndE th
//            element.
//=======================================================================

bool Geom2dHatch_Hatcher::Trim(const int IndH, const int IndE)
{
#if RAISE_IF_NOSUCHOBJECT
  Standard_NoSuchObject_Raise_if(!myHatchings.IsBound(IndH), "");
  Standard_NoSuchObject_Raise_if(!myElements.IsBound(IndE), "");
#endif

  Geom2dHatch_Hatching& Hatching = myHatchings.ChangeFind(IndH);
  Geom2dHatch_Element&  Element  = myElements.ChangeFind(IndE);

  Geom2dAdaptor_Curve hatching = Hatching.ChangeCurve();
  Geom2dAdaptor_Curve element  = Element.ChangeCurve();

  myIntersector.Intersect(hatching, element);

#if TRACE_HATCHER
  std::cout << "--- Hatcher - Trim:: Hatching # " << std::setw(3);
  std::cout << IndH << " with Element # " << std::setw(3);
  std::cout << IndE << " ----------" << std::endl;
#endif

  if (!myIntersector.IsDone())
  {
    std::cout << " Intersector -> Done = False ";
    return false;
  }

#if TRACE_HATCHER
  if (myIntersector.IsEmpty())
  {
    std::cout << "No intersection" << std::endl;
    std::cout << "--------------------------------------------------------------------"
              << std::endl;
  }
#endif

  if (myIntersector.IsEmpty())
    return true;

#if TRACE_HATCHER
  std::cout << "Number of intersection points   : " << std::setw(3) << (myIntersector.NbPoints())
            << std::endl;
  std::cout << "Number of intersection segments : " << std::setw(3) << (myIntersector.NbSegments())
            << std::endl;
#endif

  //-----------------------------------------------------------------------
  // Traitement des points d intersection.
  //-----------------------------------------------------------------------

  for (int IPntI = 1; IPntI <= myIntersector.NbPoints(); IPntI++)
  {
    const IntRes2d_IntersectionPoint& PntI = myIntersector.Point(IPntI);

#if TRACE_HATCHER
    IntersectionPointDump(PntI, IPntI);
#endif

    HatchGen_PointOnElement PntE(PntI);
    PntE.SetIndex(IndE);

    HatchGen_PointOnHatching PntH(PntI);
    PntH.SetIndex(IndH);
    PntH.AddPoint(PntE, myConfusion2d);

    Hatching.AddPoint(PntH, myConfusion2d);
  }

  //-----------------------------------------------------------------------
  // Traitement des segments d intersection.
  //-----------------------------------------------------------------------

  for (int ISeg = 1; ISeg <= myIntersector.NbSegments(); ISeg++)
  {

    const IntRes2d_IntersectionSegment& Seg = myIntersector.Segment(ISeg);

#if TRACE_HATCHER
    std::cout << "----- Segment # " << std::setw(3) << ISeg << " -------------" << std::endl;
#endif

    bool FirstPoint = Seg.HasFirstPoint();
    bool LastPoint  = Seg.HasLastPoint();

    //-----------------------------------------------------------------------
    // Les deux points peuvent etre confondus.
    //-----------------------------------------------------------------------

    if (FirstPoint && LastPoint)
    {

      const IntRes2d_IntersectionPoint& Pnt1 = Seg.FirstPoint();
      const IntRes2d_IntersectionPoint& Pnt2 = Seg.LastPoint();

      const IntRes2d_Transition& TrsPnt1H = Pnt1.TransitionOfFirst();
      const IntRes2d_Transition& TrsPnt1E = Pnt1.TransitionOfSecond();
      const IntRes2d_Transition& TrsPnt2H = Pnt2.TransitionOfFirst();
      const IntRes2d_Transition& TrsPnt2E = Pnt2.TransitionOfSecond();

      IntRes2d_TypeTrans TypePnt1H = TrsPnt1H.TransitionType();
      IntRes2d_TypeTrans TypePnt1E = TrsPnt1E.TransitionType();
      IntRes2d_TypeTrans TypePnt2H = TrsPnt2H.TransitionType();
      IntRes2d_TypeTrans TypePnt2E = TrsPnt2E.TransitionType();

      //-----------------------------------------------------------------------
      // Les deux points peuvent etre confondus au regard de la precision du
      // `hatcher'.
      //-----------------------------------------------------------------------

      bool Conf2d = std::abs(Pnt1.ParamOnFirst() - Pnt2.ParamOnFirst()) <= myConfusion2d;

      //-----------------------------------------------------------------------
      // Les deux points peuvent etre `confondus' au regard des intersections.
      //-----------------------------------------------------------------------

      bool Conf3d = false;

      if (!Conf2d)
      {
        Conf3d = true;
        if (Conf3d)
          Conf3d = TypePnt1H != IntRes2d_Touch && TypePnt1H != IntRes2d_Undecided;
        if (Conf3d)
          Conf3d = TypePnt1E != IntRes2d_Touch && TypePnt1E != IntRes2d_Undecided;
        if (Conf3d)
          Conf3d = TypePnt2H != IntRes2d_Touch && TypePnt2H != IntRes2d_Undecided;
        if (Conf3d)
          Conf3d = TypePnt2E != IntRes2d_Touch && TypePnt2E != IntRes2d_Undecided;
        if (Conf3d)
          Conf3d = TypePnt1H == TypePnt2H && TypePnt1E == TypePnt2E;
        if (Conf3d)
          Conf3d = Pnt1.Value().Distance(Pnt2.Value()) <= myConfusion3d;
      }

      if (Conf2d || Conf3d)
      {

        HatchGen_PointOnElement PntE;
        PntE.SetIndex(IndE);
        PntE.SetParameter((Pnt1.ParamOnSecond() + Pnt2.ParamOnSecond()) / 2.);
        switch (TrsPnt1E.PositionOnCurve())
        {
          case IntRes2d_Head: {
            PntE.SetPosition(TopAbs_FORWARD);
            break;
          }
          case IntRes2d_Middle: {
            switch (TrsPnt2E.PositionOnCurve())
            {
              case IntRes2d_Head: {
                PntE.SetPosition(TopAbs_FORWARD);
                break;
              }
              case IntRes2d_Middle: {
                PntE.SetPosition(TopAbs_INTERNAL);
                break;
              }
              case IntRes2d_End: {
                PntE.SetPosition(TopAbs_REVERSED);
                break;
              }
              default: {
                break;
              }
            }
            break;
          }
          case IntRes2d_End: {
            PntE.SetPosition(TopAbs_REVERSED);
            break;
          }
          default: {
            break;
          }
        }
        PntE.SetIntersectionType((PntE.Position() == TopAbs_INTERNAL) ? HatchGen_TRUE
                                                                      : HatchGen_TOUCH);
        PntE.SetStateBefore((TypePnt1H == IntRes2d_In) ? TopAbs_OUT : TopAbs_IN);
        PntE.SetStateAfter((TypePnt2H == IntRes2d_In) ? TopAbs_OUT : TopAbs_IN);

        HatchGen_PointOnHatching PntH;
        PntH.SetIndex(IndH);
        PntH.SetParameter((Pnt1.ParamOnFirst() + Pnt2.ParamOnFirst()) / 2.);
        switch (TrsPnt1H.PositionOnCurve())
        {
          case IntRes2d_Head: {
            PntH.SetPosition(TopAbs_FORWARD);
            break;
          }
          case IntRes2d_Middle: {
            switch (TrsPnt2H.PositionOnCurve())
            {
              case IntRes2d_Head: {
                PntH.SetPosition(TopAbs_FORWARD);
                break;
              }
              case IntRes2d_Middle: {
                PntH.SetPosition(TopAbs_INTERNAL);
                break;
              }
              case IntRes2d_End: {
                PntH.SetPosition(TopAbs_REVERSED);
                break;
              }
              default: {
                break;
              }
            }
            break;
          }
          case IntRes2d_End: {
            PntH.SetPosition(TopAbs_REVERSED);
            break;
          }
          default: {
            break;
          }
        }

        PntH.AddPoint(PntE, myConfusion2d);
        Hatching.AddPoint(PntH, myConfusion2d);

#if TRACE_HATCHER
        IntersectionPointDump(Pnt1, 1);
        IntersectionPointDump(Pnt2, 2);
        std::cout << "THESE TWO POINTS ARE " << (Conf2d ? "2D" : "3D")
                  << " CONFUSED INTO THE FOLLOWING" << std::endl;
        PntH.Dump();
#endif
        continue;
      }

      //-----------------------------------------------------------------------
      // Traitement du premier point du segment.
      //-----------------------------------------------------------------------

      if (FirstPoint)
      {

        const IntRes2d_IntersectionPoint& PntI = Seg.FirstPoint();

#if TRACE_HATCHER
        IntersectionPointDump(PntI, 1);
#endif

        HatchGen_PointOnElement PntE(PntI);
        PntE.SetIndex(IndE);
        PntE.SetSegmentBeginning(true);
        PntE.SetSegmentEnd(false);

        HatchGen_PointOnHatching PntH(PntI);
        PntH.SetIndex(IndH);
        PntH.AddPoint(PntE, myConfusion2d);

        Hatching.AddPoint(PntH, myConfusion2d);

#if TRACE_HATCHER
      }
      else
      {
        std::cout << "----- Has no first point --------" << std::endl;
        std::cout << "---------------------------------" << std::endl;
#endif
      }

      //-----------------------------------------------------------------------
      // Traitement du deuxieme point du segment.
      //-----------------------------------------------------------------------

      if (LastPoint)
      {

        const IntRes2d_IntersectionPoint& PntI = Seg.LastPoint();

#if TRACE_HATCHER
        IntersectionPointDump(PntI, 2);
#endif

        HatchGen_PointOnElement PntE(PntI);
        PntE.SetIndex(IndE);
        PntE.SetSegmentBeginning(false);
        PntE.SetSegmentEnd(true);

        HatchGen_PointOnHatching PntH(PntI);
        PntH.SetIndex(IndH);
        PntH.AddPoint(PntE, myConfusion2d);

        Hatching.AddPoint(PntH, myConfusion2d);

#if TRACE_HATCHER
      }
      else
      {
        std::cout << "----- Has no last point ---------" << std::endl;
        std::cout << "---------------------------------" << std::endl;
#endif
      }
    }
#if TRACE_HATCHER
    std::cout << "--------------------------------------------------------------------"
              << std::endl;
#endif
  }
  return true;
}

//=======================================================================
//=======================================================================
//  Category : Computation - Domains
//=======================================================================
//=======================================================================

//=======================================================================
// Function : GlobalTransition
// Purpose  : Returns the before and after states of the complex
//            transition of the IndP-th intersection point of the
//            IndH-th hatching.
//=======================================================================

bool Geom2dHatch_Hatcher::GlobalTransition(HatchGen_PointOnHatching& Point)
{
  TopAbs_State StateBefore  = TopAbs_UNKNOWN;
  TopAbs_State StateAfter   = TopAbs_UNKNOWN;
  bool         SegmentBegin = false;
  bool         SegmentEnd   = false;

  gp_Dir2d Tangente2d, Normale2d;
  gp_Dir   Tangente, Normale;
  double   Courbure;

  const Geom2dAdaptor_Curve& CurveH = HatchingCurve(Point.Index());

  myIntersector.LocalGeometry(CurveH.Curve(), Point.Parameter(), Tangente2d, Normale2d, Courbure);

  Tangente.SetCoord(Tangente2d.X(), Tangente2d.Y(), 0.0);
  if (Courbure < Precision::Confusion())
  {
    Normale.SetCoord(-Tangente2d.Y(), Tangente2d.X(), 0.0);
  }
  else
  {
    Normale.SetCoord(Normale2d.X(), Normale2d.Y(), 0.0);
  }

  TopTrans_CurveTransition ComplexTransition;
  ComplexTransition.Reset(Tangente, Normale, Courbure);

#if TRACE_HATCHER
  printf("\n ----- Global Transition Complex Transition Reset \n");
  printf("\n       P:%+10.5g  Tg2d:%+10.5g , %+10.5g  N2d:%+10.5g , %+10.5g  Crv:%+10.5g\n\n",
         Point.Parameter(),
         Tangente.X(),
         Tangente.Y(),
         Normale.X(),
         Normale.Y(),
         Courbure);
#endif
  for (int IPntE = 1; IPntE <= Point.NbPoints(); IPntE++)
  {
    const HatchGen_PointOnElement& PntE = Point.Point(IPntE);

    SegmentBegin = SegmentBegin || PntE.SegmentBeginning();
    SegmentEnd   = SegmentEnd || PntE.SegmentEnd();

    const Geom2dHatch_Element& Element = myElements.Find(PntE.Index());
    const Geom2dAdaptor_Curve& CurveE  = Element.Curve();

    TopAbs_Orientation ElementOrientation = Element.Orientation();
    bool               ToReverse          = (ElementOrientation == TopAbs_REVERSED);
    double             Param;
    switch (PntE.Position())
    {
      case TopAbs_FORWARD:
        Param = ToReverse ? CurveE.LastParameter() : CurveE.FirstParameter();
        break;

      case TopAbs_INTERNAL:
        Param = PntE.Parameter();
        break;

      case TopAbs_REVERSED:
        Param = ToReverse ? CurveE.FirstParameter() : CurveE.LastParameter();
        break;

      default:
        break;
    }

//--
#if TRACE_HATCHER
    printf("\n ******** ToReverse: %d Param : %g   ANParam : %g \n",
           ToReverse,
           Param,
           PntE.Parameter());
#endif
    Param = PntE.Parameter();

    myIntersector.LocalGeometry(CurveE.Curve(), Param, Tangente2d, Normale2d, Courbure);

    //-----------------------------------------------------------------------
    // Calcul de la transition locale. On suppose les relations suivantes :
    //  - Si l orientation de l element est INTERNAL ==> INTERNAL
    //  - Si l orientation de l element est EXTERNAL ==> EXTERNAL
    //  - Si tangence, on a IN-IN  ou OUT-OUT ==> INTERNAL/EXTERNAL
    //  - Sinon,       on a IN-OUT ou OUT-IN  ==> REVERSED/FORWARD
    // Les deux dernieres conditions avec l element vu en FORWARD.
    //-----------------------------------------------------------------------
    TopAbs_Orientation LocalTransition = TopAbs_EXTERNAL;

    if (ElementOrientation == TopAbs_INTERNAL)
      LocalTransition = TopAbs_INTERNAL;

    else if (ElementOrientation == TopAbs_EXTERNAL)
      LocalTransition = TopAbs_EXTERNAL;

    else if (PntE.IntersectionType() == HatchGen_TANGENT)
    {
      if (PntE.Position() == TopAbs_INTERNAL)
      {
        switch (PntE.StateBefore())
        {
          case TopAbs_IN:
            LocalTransition = ToReverse ? TopAbs_EXTERNAL : TopAbs_INTERNAL;
            break;
          case TopAbs_OUT:
            LocalTransition = ToReverse ? TopAbs_INTERNAL : TopAbs_EXTERNAL;
            break;
          default:
            break;
        }
      }
      else
      {
        switch (PntE.StateBefore())
        {
          case TopAbs_IN:
            LocalTransition = ToReverse ? TopAbs_FORWARD : TopAbs_REVERSED;
            break;
          case TopAbs_OUT:
            LocalTransition = ToReverse ? TopAbs_REVERSED : TopAbs_FORWARD;
            break;
          default:
            break;
        }
      }
    }
    else
    {
      switch (PntE.StateBefore())
      {
        case TopAbs_IN:
          LocalTransition = ToReverse ? TopAbs_FORWARD : TopAbs_REVERSED;
          break;
        case TopAbs_OUT:
          LocalTransition = ToReverse ? TopAbs_REVERSED : TopAbs_FORWARD;
          break;
        default:
          break;
      }
    }

    //-----------------------------------------------------------------------
    // Orientation de la tangente au point d interference.
    //-----------------------------------------------------------------------
    TopAbs_Orientation TangenteOrientation = TopAbs_FORWARD;
    switch (PntE.Position())
    {
      case TopAbs_FORWARD:
        TangenteOrientation = ToReverse ? TopAbs_REVERSED : TopAbs_FORWARD;
        break;
      case TopAbs_INTERNAL:
        TangenteOrientation = TopAbs_INTERNAL;
        break;
      case TopAbs_REVERSED:
        TangenteOrientation = ToReverse ? TopAbs_FORWARD : TopAbs_REVERSED;
        break;

      default:
        break;
    }

    //-----------------------------------------------------------------------
    // Proprietes geometriques.
    //-----------------------------------------------------------------------

    if (ToReverse)
    {
      Tangente.SetCoord(-Tangente2d.X(), -Tangente2d.Y(), 0.0);
    }
    else
    {
      Tangente.SetCoord(Tangente2d.X(), Tangente2d.Y(), 0.0);
    }
    Normale.SetCoord(Normale2d.X(), Normale2d.Y(), 0.0);

#if TRACE_HATCHER
    printf("\n \n----- Global Transition Complex Transition Compare");
    char* str1 = " ??? ";
    char* str2 = " ??? ";
    if (LocalTransition == TopAbs_INTERNAL)
      str1 = " INTERNAL ";
    if (LocalTransition == TopAbs_REVERSED)
      str1 = " REVERSED ";
    if (LocalTransition == TopAbs_FORWARD)
      str1 = " FORWARD  ";

    if (TangenteOrientation == TopAbs_INTERNAL)
      str2 = " INTERNAL ";
    if (TangenteOrientation == TopAbs_REVERSED)
      str2 = " REVERSED ";
    if (TangenteOrientation == TopAbs_FORWARD)
      str2 = " FORWARD  ";

    printf("\n       P:%+10.5g  Tg2d:%+10.5g , %+10.5g  N2d:%+10.5g , %+10.5g  Crv:%+10.5g "
           "LocalTr:%s TangOrie:%s\n",
           Param,
           Tangente.X(),
           Tangente.Y(),
           Normale.X(),
           Normale.Y(),
           Courbure,
           str1,
           str2);
#endif

    ComplexTransition.Compare(Precision::Angular(),
                              Tangente,
                              Normale,
                              Courbure,
                              LocalTransition,
                              TangenteOrientation);
  }

  switch (ComplexTransition.StateBefore())
  {
    case TopAbs_IN:
      StateBefore = TopAbs_IN;
      break;
    case TopAbs_OUT:
      StateBefore = TopAbs_OUT;
      break;
    case TopAbs_ON:
      return false;
    case TopAbs_UNKNOWN:
      return false;
  }
  switch (ComplexTransition.StateAfter())
  {
    case TopAbs_IN:
      StateAfter = TopAbs_IN;
      break;
    case TopAbs_OUT:
      StateAfter = TopAbs_OUT;
      break;
    case TopAbs_ON:
      return false;
    case TopAbs_UNKNOWN:
      return false;
  }

#if TRACE_HATCHER
  printf("\n");
  printf("\n --> StateBef :");
  if (StateBefore == TopAbs_IN)
    printf(" IN ");
  else
    printf(" OUT ");
  printf("\n --> StateAft :");
  if (StateAfter == TopAbs_IN)
    printf(" IN ");
  else
    printf(" OUT ");
  printf("\n------   Fin GlobalTransition\n");
#endif

  Point.SetStateBefore(StateBefore);
  Point.SetStateAfter(StateAfter);
  Point.SetSegmentBeginning(SegmentBegin);
  Point.SetSegmentEnd(SegmentEnd);
  return true;
}

//=======================================================================
// Function : ComputeDomains
// Purpose  : Computes the domains of all the hatchings.
//=======================================================================

void Geom2dHatch_Hatcher::ComputeDomains()
{
  for (int IndH = 1; IndH <= myNbHatchings; IndH++)
    if (myHatchings.IsBound(IndH))
      ComputeDomains(IndH);
}

//=======================================================================
// Function : ComputeDomains
// Purpose  : Computes the domains of the IndH-th hatching.
//=======================================================================

void Geom2dHatch_Hatcher::ComputeDomains(const int IndH)
{
#if RAISE_IF_NOSUCHOBJECT
  Standard_NoSuchObject_Raise_if(!myHatchings.IsBound(IndH), "");
#endif

  Geom2dHatch_Hatching& Hatching = myHatchings.ChangeFind(IndH);
  Hatching.ClrDomains();

  Hatching.IsDone(false);

  if (!Hatching.TrimDone())
    Trim(IndH);

  if (Hatching.Status() != HatchGen_NoProblem)
    return;

  bool Points           = myKeepPoints;
  bool Segments         = myKeepSegments;
  int  ISav             = 0;
  bool SavPnt           = false;
  int  NbOpenedSegments = 0;
  int  NbPnt            = Hatching.NbPoints();
  int  IPnt             = 1;

  if (NbPnt == 0)
  {
    //-- std::cout << "The hatching # " << std::setw(3) << IndH << " has to be classified" <<
    // std::endl ;
    Geom2dHatch_Classifier Classifier(myElements, Hatching.ClassificationPoint(), 0.0000001);
    if (Classifier.State() == TopAbs_IN)
    {
      HatchGen_Domain domain;
      Hatching.AddDomain(domain);
    }

    Hatching.IsDone(true);
    return;
  }

  // for (int IPnt = 1 ; IPnt <= NbPnt ; IPnt++) {
  for (IPnt = 1; IPnt <= NbPnt; IPnt++)
  {
    bool NoDomain   = Hatching.NbDomains() == 0;
    bool FirstPoint = IPnt == 1;
    bool LastPoint  = IPnt == NbPnt;

    const HatchGen_PointOnHatching& CurPnt = Hatching.Point(IPnt);

#if TRACE_HATCHER
    std::cout << "===== ComputeDomains:: Hatching # " << std::setw(3) << IndH
              << " =====" << std::endl;
    CurPnt.Dump(IPnt);
    std::cout << "==========================================" << std::endl;
#endif

    //-----------------------------------------------------------------------
    // Calcul des domaines.
    //-----------------------------------------------------------------------

    TopAbs_State StateBefore  = CurPnt.StateBefore();
    TopAbs_State StateAfter   = CurPnt.StateAfter();
    bool         SegmentBegin = CurPnt.SegmentBeginning();
    bool         SegmentEnd   = CurPnt.SegmentEnd();

    HatchGen_Domain domain;

    //-----------------------------------------------------------------------
    // Initialisations dues au premier point.
    //-----------------------------------------------------------------------

    if (FirstPoint)
    {
      SavPnt           = false;
      ISav             = 0;
      NbOpenedSegments = 0;
      if (SegmentEnd && SegmentBegin)
      {
        if (StateAfter == TopAbs_UNKNOWN)
          StateAfter = TopAbs_IN;
        if (StateBefore == TopAbs_UNKNOWN)
          StateBefore = TopAbs_IN;

        if (Segments)
        {
          SavPnt = true;
          ISav   = 0;
        }
      }
      else if (SegmentEnd)
      {
        if (StateAfter == TopAbs_UNKNOWN)
          StateAfter = TopAbs_IN;

        if (Segments)
        {
          SavPnt = true;
          ISav   = 0;
        }
      }
      else if (SegmentBegin)
      {
        if (StateBefore == TopAbs_UNKNOWN)
          StateBefore = TopAbs_IN;
        if (StateBefore == TopAbs_IN)
        {
          SavPnt = true;
          ISav   = 0;
        }
      }
      else
      {
        if (StateBefore == TopAbs_IN)
        {
          SavPnt = true;
          ISav   = 0;
        }
      }
    }

    //-----------------------------------------------------------------------
    // Initialisations dues au dernier point.
    //-----------------------------------------------------------------------

    if (LastPoint)
    {
      if (SegmentEnd && SegmentBegin)
      {
        if (StateAfter == TopAbs_UNKNOWN)
          StateAfter = TopAbs_IN;

        if (StateBefore == TopAbs_UNKNOWN)
          StateBefore = TopAbs_IN;
      }
      else if (SegmentEnd)
      {
        if (StateAfter == TopAbs_UNKNOWN)
          StateAfter = TopAbs_IN;
      }
      else if (SegmentBegin)
      {
        if (StateBefore == TopAbs_UNKNOWN)
          StateBefore = TopAbs_IN;
      }
      else
      {
      }
    }

    //-----------------------------------------------------------------------
    // Cas general.
    //-----------------------------------------------------------------------

    bool ToAppend = false;

    if (SegmentEnd && SegmentBegin)
    {
      if (StateBefore != TopAbs_IN && StateAfter != TopAbs_IN)
      {
        Hatching.Status(HatchGen_IncompatibleStates);
        return;
      }

      if (Points)
      {
        if (Segments)
        {
          if (!SavPnt)
          {
            if (NoDomain)
            {
              Hatching.Status(HatchGen_IncoherentParity);
            }
            else
            {
              Hatching.IsDone(true);
            }
            return;
          }

          if (ISav != 0)
            domain.SetFirstPoint(Hatching.Point(ISav));

          domain.SetSecondPoint(CurPnt);
          ToAppend = true;
          SavPnt   = true;
          ISav     = IPnt;
        }
        else
        {
          bool isININ = (StateBefore == TopAbs_IN && StateAfter == TopAbs_IN);
          if (SavPnt && !isININ)
          {
            if (NoDomain)
            {
              Hatching.Status(HatchGen_IncoherentParity);
            }
            else
            {
              Hatching.IsDone(true);
            }

            return;
          }

          domain.SetPoints(CurPnt, CurPnt);
          ToAppend = true;
          SavPnt   = false;
          ISav     = 0;
        }
      }
    }
    else if (SegmentEnd)
    {
      if (Segments)
      {
        if (StateAfter == TopAbs_OUT)
        {
          if (!SavPnt)
          {
            if (NoDomain)
            {
              Hatching.Status(HatchGen_IncoherentParity);
            }
            else
            {
              Hatching.IsDone(true);
            }
            return;
          }

          if (ISav != 0)
            domain.SetFirstPoint(Hatching.Point(ISav));

          domain.SetSecondPoint(CurPnt);
          ToAppend = true;
        }
        else
        {
          if (Points)
          {
            if (ISav != 0)
              domain.SetFirstPoint(Hatching.Point(ISav));

            domain.SetSecondPoint(CurPnt);
            ToAppend = true;
            SavPnt   = true;
            ISav     = IPnt;
          }
        }
      }
      else
      {
        if (StateAfter == TopAbs_IN)
        {
          SavPnt = true;
          ISav   = IPnt;
        }
      }

      NbOpenedSegments--;
    }
    else if (SegmentBegin)
    {
      if (Segments)
      {
        if (StateBefore == TopAbs_OUT)
        {
          SavPnt = true;
          ISav   = IPnt;
        }
        else
        {
          if (Points)
          {
            if (!SavPnt)
            {
              if (NoDomain)
              {
                Hatching.Status(HatchGen_IncoherentParity);
              }
              else
              {
                Hatching.IsDone(true);
              }

              return;
            }

            if (ISav != 0)
              domain.SetFirstPoint(Hatching.Point(ISav));

            domain.SetSecondPoint(CurPnt);
            ToAppend = true;
            SavPnt   = true;
            ISav     = IPnt;
          }
        }
      }
      else
      {
        if (StateBefore == TopAbs_IN)
        {
          if (!SavPnt)
          {
            if (NoDomain)
            {
              Hatching.Status(HatchGen_IncoherentParity);
            }
            else
            {
              Hatching.IsDone(true);
            }

            return;
          }

          if (ISav != 0)
            domain.SetFirstPoint(Hatching.Point(ISav));

          domain.SetSecondPoint(CurPnt);
          ToAppend = true;

          // Modified by Sergey KHROMOV - Fri Jan  5 12:05:30 2001
          // SavPnt = false ;
          // ISav = 0 ;

          SavPnt = true;
          ISav   = IPnt;
          // Modified by Sergey KHROMOV - Fri Jan  5 12:05:31 2001
        }
      }

      NbOpenedSegments++;
    }
    else
    {
      //-- ???????????????????????????????????????????????????????????????????????????
      //-- Solution provisoire (lbr le 11 Aout 97 )
      //-- si On a 2 points dont des points OUT OUT ou IN IN qui delimitent une isos
      //-- on transforme les transitions
      if (StateBefore == TopAbs_OUT && StateAfter == TopAbs_OUT)
      {
        if (NbPnt == 2)
        {
          if (FirstPoint)
            StateAfter = TopAbs_IN;
          else
            StateBefore = TopAbs_IN;
        }
      }
      //-- ???????????????????????????????????????????????????????????????????????????
      if (StateBefore == TopAbs_OUT && StateAfter == TopAbs_OUT)
      {
        if (SavPnt)
        {
          if (NoDomain)
          {
            Hatching.Status(HatchGen_IncoherentParity);
          }
          else
          {
            Hatching.IsDone(true);
          }

          return;
        }

        if (Points)
        {
          domain.SetPoints(CurPnt, CurPnt);
          ToAppend = true;
          SavPnt   = true;
          ISav     = IPnt;
        }
      }
      else if (StateBefore == TopAbs_OUT && StateAfter == TopAbs_IN)
      {
        SavPnt = true;
        ISav   = IPnt;
      }
      else if (StateBefore == TopAbs_IN && StateAfter == TopAbs_OUT)
      {
        if (!SavPnt)
        {
          if (NoDomain)
          {
            Hatching.Status(HatchGen_IncoherentParity);
          }
          else
          {
            Hatching.IsDone(true);
          }

          return;
        }

        if (ISav != 0)
          domain.SetFirstPoint(Hatching.Point(ISav));

        domain.SetSecondPoint(CurPnt);
        ToAppend = true;
        SavPnt   = false;
        ISav     = 0;
      }
      else if (StateBefore == TopAbs_IN && StateAfter == TopAbs_IN)
      {
        if (Points)
        {
          if (NbOpenedSegments == 0)
          {
            if (!SavPnt)
            {
              if (NoDomain)
              {
                Hatching.Status(HatchGen_IncoherentParity);
              }
              else
              {
                Hatching.IsDone(true);
              }

              // return;
              continue;
            }

            if (ISav != 0)
              domain.SetFirstPoint(Hatching.Point(ISav));

            domain.SetSecondPoint(CurPnt);
            ToAppend = true;
            SavPnt   = true;
            ISav     = IPnt;
          }
          else
          {
            if (Segments)
            {
              if (!SavPnt)
              {
                if (NoDomain)
                {
                  Hatching.Status(HatchGen_IncoherentParity);
                }
                else
                {
                  Hatching.IsDone(true);
                }

                return;
              }

              if (ISav != 0)
                domain.SetFirstPoint(Hatching.Point(ISav));

              domain.SetSecondPoint(CurPnt);
              ToAppend = true;
              SavPnt   = true;
              ISav     = IPnt;
            }
            else
            {
              if (SavPnt)
              {
                if (NoDomain)
                {
                  Hatching.Status(HatchGen_IncoherentParity);
                }
                else
                {
                  Hatching.IsDone(true);
                }

                return;
              }

              domain.SetPoints(CurPnt, CurPnt);
              ToAppend = true;
              SavPnt   = false;
              ISav     = 0;
            }
          }
        }
      }
      else
      {
        Hatching.Status(HatchGen_IncompatibleStates);
        return;
      }
    }

    //-----------------------------------------------------------------------
    // Ajout du domaine.
    //-----------------------------------------------------------------------

    if (ToAppend)
      Hatching.AddDomain(domain);

    //-----------------------------------------------------------------------
    // Traitement lie au dernier point.
    //-----------------------------------------------------------------------

    if (LastPoint)
    {
      domain.SetPoints();
      ToAppend = false;

      if (SegmentEnd && SegmentBegin)
      {
        if (Segments)
        {
          if (!SavPnt)
          {
            if (NoDomain)
            {
              Hatching.Status(HatchGen_IncoherentParity);
            }
            else
            {
              Hatching.IsDone(true);
            }

            return;
          }

          if (ISav != 0)
            domain.SetFirstPoint(Hatching.Point(ISav));

          ToAppend = true;
        }
      }
      else if (SegmentEnd)
      {
        if (StateAfter == TopAbs_IN)
        {
          if (!SavPnt)
          {
            if (NoDomain)
            {
              Hatching.Status(HatchGen_IncoherentParity);
            }
            else
            {
              Hatching.IsDone(true);
            }

            return;
          }

          if (ISav != 0)
            domain.SetFirstPoint(Hatching.Point(ISav));

          ToAppend = true;
        }
      }
      else if (SegmentBegin)
      {
        if (Segments)
        {
          if (!SavPnt)
          {
            if (NoDomain)
            {
              Hatching.Status(HatchGen_IncoherentParity);
            }
            else
            {
              Hatching.IsDone(true);
            }

            return;
          }

          if (ISav != 0)
            domain.SetFirstPoint(Hatching.Point(ISav));

          ToAppend = true;
        }
      }
      else
      {
        if (StateAfter == TopAbs_IN)
        {
          if (!SavPnt)
          {
            if (NoDomain)
            {
              Hatching.Status(HatchGen_IncoherentParity);
            }
            else
            {
              Hatching.IsDone(true);
            }

            return;
          }

          if (ISav != 0)
            domain.SetFirstPoint(Hatching.Point(ISav));

          ToAppend = true;
        }
      }

      if (ToAppend)
        Hatching.AddDomain(domain);
    }
  }

  Hatching.IsDone(true);
}

//=======================================================================
//=======================================================================
//  Category : Results.
//=======================================================================
//=======================================================================

//=======================================================================
// Function : Domain
// Purpose  : Returns the IDom-th domain of the IndH-th hatching.
//=======================================================================

const HatchGen_Domain& Geom2dHatch_Hatcher::Domain(const int IndH, const int IDom) const
{
#if RAISE_IF_NOSUCHOBJECT
  Standard_NoSuchObject_Raise_if(!myHatchings.IsBound(IndH), "");
#endif
  const Geom2dHatch_Hatching& Hatching = myHatchings.Find(IndH);
  StdFail_NotDone_Raise_if(!Hatching.IsDone(), "Geom2dHatch_Hatcher::Domain");
#if RAISE_IF_NOSUCHOBJECT
  Standard_OutOfRange_Raise_if(IDom < 1 || IDom > Hatching.NbDomains(), "");
#endif
  const HatchGen_Domain& Domain = Hatching.Domain(IDom);
  return Domain;
}

//=======================================================================
//=======================================================================
//  Category : Dump.
//=======================================================================
//=======================================================================

//=================================================================================================

void Geom2dHatch_Hatcher::Dump() const
{
  std::cout << std::endl;
  std::cout << "========================================================" << std::endl;
  std::cout << "=== Dump of the hatcher ================================" << std::endl;
  std::cout << "========================================================" << std::endl;
  std::cout << std::endl;

  std::cout << "The points   are " << (myKeepPoints ? "    " : "not ") << "considered."
            << std::endl;
  std::cout << "The segments are " << (myKeepSegments ? "    " : "not ") << "considered."
            << std::endl;
  std::cout << "2D Confusion tolerance : " << myConfusion2d << std::endl;
  std::cout << "3D Confusion tolerance : " << myConfusion3d << std::endl;

  std::cout << myNbHatchings << " hatching" << ((myNbHatchings == 1) ? "" : "s") << std::endl;
  std::cout << myNbElements << " element" << ((myNbElements == 1) ? "" : "s") << std::endl;

  std::cout << std::endl;
  std::cout << "========================================================" << std::endl;
  std::cout << "=== Hatchings ==========================================" << std::endl;
  std::cout << "========================================================" << std::endl;
  std::cout << std::endl;

  for (int IndH = 1; IndH <= myNbHatchings; IndH++)
  {
    std::cout << "Hatching # " << IndH;
    if (!myHatchings.IsBound(IndH))
    {
      std::cout << " is not bound" << std::endl;
    }
    else
    {
      const Geom2dHatch_Hatching& Hatching = myHatchings.Find(IndH);
      int                         NbPnt    = Hatching.NbPoints();
      std::cout << " contains " << NbPnt << " restriction points :" << std::endl;
      for (int IPnt = 1; IPnt <= NbPnt; IPnt++)
      {
        const HatchGen_PointOnHatching& PntH = Hatching.Point(IPnt);
        PntH.Dump(IPnt);
      }
      std::cout << "----------------------------------------------" << std::endl;
    }
  }

  std::cout << std::endl;
  std::cout << "========================================================" << std::endl;
  std::cout << "=== Elements ===========================================" << std::endl;
  std::cout << "========================================================" << std::endl;
  std::cout << std::endl;

  for (int IndE = 1; IndE <= myNbElements; IndE++)
  {
    std::cout << "Element # " << IndE;
    if (!myElements.IsBound(IndE))
    {
      std::cout << " is not bound" << std::endl;
    }
    else
    {
      const Geom2dHatch_Element& Element = myElements.Find(IndE);
      switch (Element.Orientation())
      {
        case TopAbs_FORWARD:
          std::cout << " is FORWARD" << std::endl;
          break;
        case TopAbs_REVERSED:
          std::cout << " is REVERSED" << std::endl;
          break;
        case TopAbs_INTERNAL:
          std::cout << " is INTERNAL" << std::endl;
          break;
        case TopAbs_EXTERNAL:
          std::cout << " is EXTERNAL" << std::endl;
          break;
      }
    }
  }

  std::cout << std::endl;
}
