// Created on: 1997-07-28
// Created by: Pierre CHALAMET
// Copyright (c) 1997-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.

#ifndef _Graphic3d_Texture1D_HeaderFile
#define _Graphic3d_Texture1D_HeaderFile

#include <Standard.hxx>

#include <Graphic3d_NameOfTexture1D.hxx>
#include <Graphic3d_TextureMap.hxx>
#include <Graphic3d_TypeOfTexture.hxx>
#include <Image_PixMap.hxx>
#include <Standard_Integer.hxx>
class TCollection_AsciiString;

//! This is an abstract class for managing 1D textures.
class Graphic3d_Texture1D : public Graphic3d_TextureMap
{

public:
  //! Returns the name of the predefined textures or NOT_1D_UNKNOWN
  //! when the name is given as a filename.
  Standard_EXPORT Graphic3d_NameOfTexture1D Name() const;

  //! Returns the number of predefined textures.
  Standard_EXPORT static int NumberOfTextures();

  //! Returns the name of the predefined texture of rank <aRank>
  Standard_EXPORT static TCollection_AsciiString TextureName(const int aRank);

  DEFINE_STANDARD_RTTIEXT(Graphic3d_Texture1D, Graphic3d_TextureMap)

protected:
  Standard_EXPORT Graphic3d_Texture1D(const TCollection_AsciiString& theFileName,
                                      const Graphic3d_TypeOfTexture  theType);

  Standard_EXPORT Graphic3d_Texture1D(const Graphic3d_NameOfTexture1D theName,
                                      const Graphic3d_TypeOfTexture   theType);

  Standard_EXPORT Graphic3d_Texture1D(const occ::handle<Image_PixMap>& thePixMap,
                                      const Graphic3d_TypeOfTexture    theType);

private:
  Graphic3d_NameOfTexture1D myName;
};

#endif // _Graphic3d_Texture1D_HeaderFile
