# AutoGpuAffinity

The idea and concept is from [AMIT](https://github.com/amitxv) ([repository](https://github.com/amitxv/AutoGpuAffinity))

Formulas for calculation are from [BoringBoredom](https://github.com/BoringBoredom) of his [Frame-Time-Analysis](https://github.com/BoringBoredom/Frame-Time-Analysis) project.


This is just a rewrite from the original


included are:
-   [PresentMon 1.7.0](https://github.com/GameTechDev/PresentMon)
-   [lava-triangle](https://github.com/liblava/liblava)

For more info https://github.com/amitxv/AutoGpuAffinity#readme

![screenshot](https://i.imgur.com/uRHJf6P.png)