"lang"
{
"Language" "english"
"Tokens"
{
"GameUI_Renderer_Tab" "Renderer"
"GameUI_AnisotropicFiltering" "Anisotropic Filtering"
"GameUI_DetailTextures" "Detail Textures"
"GameUI_WaterShader" "Water Shader"
"GameUI_DynamicShadow" "Dynamic Shadow"
"GameUI_AmbientOcclusion" "Ambient Occlusion"
"GameUI_DeferredShading" "Deferred Shading"
"GameUI_ScreenSpaceReflection" "ScreenSpace Reflection"
"GameUI_CelShade" "CelShade"
"GameUI_AntiAliasing" "Anti-Aliasing"
"GameUI_SkyFog" "Sky Fog"
"GameUI_ZPrepass" "Z Prepass"
"GameUI_GammaBlending" "Gamma Blending"
"GameUI_HDR" "HDR (Bloom)"
"GameUI_HDRExposure" "HDR Exposure"
"GameUI_HDRDarkness" "HDR Darkness"
"GameUI_BloomIntensity" "Bloom Intensity"
"GameUI_ShadowIntensity" "Shadow Intensity"
"GameUI_TexGamma" "Texture Gamma"
"GameUI_LightGamma" "Lightmap Gamma"
"GameUI_Renderer_ConflictTitle" "Conflict warning!"
"GameUI_Renderer_GammaBlendingDeferredLightingConflict" "Deferred shading and gamma blending cannot be activated at the same time,\nThe graphics pipeline will fallback to forward shading."
"GameUI_Renderer_WarningTitle" "Prerequisite warning!"
"GameUI_Renderer_AmbientOcclusionRelyOnDeferredShading" "Ambient Occlusion relies on deferred shading, and deferred shading if off now.\nAmbient Occlusion will not work."
}
}