"HudChat.Message"
{
	"channel"		"CHAN_ITEM"
	"soundlevel"		"SNDLVL_NONE"
	"volume"		"0.80"
	"wave"		"common/talk.wav"
}

"Player.DenyWeaponSelection"
{
	"channel"		"CHAN_ITEM"
	"soundlevel"		"SNDLVL_NONE"
	"volume"		"1"
	"rndwave"
	{
		"wave"		"gameui/UI_Menu_Hover_01.wav"
		"wave"		"gameui/UI_Menu_Hover_02.wav"
		"wave"		"gameui/UI_Menu_Hover_03.wav"
		"wave"		"gameui/UI_Menu_Hover_04.wav"
		"wave"		"gameui/UI_Menu_Hover_05.wav"
		"wave"		"gameui/UI_Menu_Hover_06.wav"
		"wave"		"gameui/UI_Menu_Hover_07.wav"
		"wave"		"gameui/UI_Menu_Hover_08.wav"
		"wave"		"gameui/UI_Menu_Hover_09.wav"
	}
}

"Player.WeaponSelected"
{
	"channel"		"CHAN_ITEM"
	"soundlevel"		"SNDLVL_NONE"
	"volume"		"0.32"
	"wave"		"common/wpn_select.wav"
}

"Player.WeaponSelectionMoveSlot"
{
	"channel"		"CHAN_ITEM"
	"soundlevel"		"SNDLVL_NONE"
	"volume"		"0.32"
	"wave"		"common/wpn_moveselect.wav"
}

"Player.WeaponSelectionOpen"
{
	"channel"		"CHAN_ITEM"
	"soundlevel"		"SNDLVL_NONE"
	"volume"		"0.32"
	"wave"		"common/wpn_hudon.wav"
}

"Player.WeaponSelectionClose"
{
	"channel"		"CHAN_ITEM"
	"soundlevel"		"SNDLVL_NONE"
	"volume"		"0.32"
	"wave"		"common/wpn_hudoff.wav"
}

"SprayCan.Paint"
{
	"channel"		"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"wave"		"player/sprayer.wav"
}

"GameUI.StartupSound"
{
	"channel"		"CHAN_ITEM"
	"soundlevel"		"SNDLVL_NONE"
	"wave"		"ui/startup_02_01.wav"
}

"GameUI.ButtonClickSound"
{
	"channel"		"CHAN_ITEM"
	"soundlevel"		"SNDLVL_NONE"
	"wave"		"ui/test.wav"
}

"GameUI.ButtonNextSound"
{
	"channel"		"CHAN_ITEM"
	"soundlevel"		"SNDLVL_NONE"
	"wave"		"ui/next.wav"
}

"GameUI.ButtonBackSound"
{
	"channel"		"CHAN_ITEM"
	"soundlevel"		"SNDLVL_NONE"
	"wave"		"ui/back.wav"
}

"GameUI.ButtonHomeSound"
{
	"channel"		"CHAN_ITEM"
	"soundlevel"		"SNDLVL_NONE"
	"wave"		"ui/clickback_02_01.wav"
}

"GameUI.ButtonItemSelectedSound"
{
	"channel"		"CHAN_ITEM"
	"soundlevel"		"SNDLVL_NONE"
	"wave"		"ui/clickback_02_01.wav"
}

"GameUI.ButtonMoveSound"
{
	"channel"		"CHAN_ITEM"
	"soundlevel"		"SNDLVL_NONE"
	"wave"		"ui/move.wav"
}

"GameUI.UiCoopHudActivate"
{
	"channel"		"CHAN_AUTO"
	"soundlevel"		"SNDLVL_NONE"
	"volume"	"0.9"
	"wave"		"ui\ui_coop_hud_activate_01.wav"
}

"GameUI.UiCoopHudClick"
{
	"channel"		"CHAN_AUTO"
	"soundlevel"		"SNDLVL_NONE"
	"volume"	"0.9"
	"rndwave"
	{
		"wave"		"ui\ui_coop_hud_click_01.wav"
		"wave"		"ui\ui_coop_hud_click_02.wav"
	}
}

"GameUI.UiCoopHudClickLow"
{
	"channel"		"CHAN_AUTO"
	"soundlevel"		"SNDLVL_NONE"
	"volume"	"0.9"
	"pitch"		"90"
	"rndwave"
	{
		"wave"		"ui\ui_coop_hud_click_01.wav"
		"wave"		"ui\ui_coop_hud_click_02.wav"
	}
}

"GameUI.UiCoopHudClickHigh"
{
	"channel"		"CHAN_AUTO"
	"soundlevel"		"SNDLVL_NONE"
	"volume"	"0.9"
	"pitch"		"125"
	"rndwave"
	{
		"wave"		"ui\ui_coop_hud_click_01.wav"
		"wave"		"ui\ui_coop_hud_click_02.wav"
	}
}

"GameUI.UiCoopHudDeactivate"
{
	"channel"		"CHAN_AUTO"
	"soundlevel"		"SNDLVL_NONE"
	"volume"	"0.9"
	"wave"		"ui\ui_coop_hud_deactivate_01.wav"
}

"GameUI.UiCoopHudFocus"
{
	"channel"		"CHAN_AUTO"
	"soundlevel"		"SNDLVL_NONE"
	"volume"	"0.9"
	"rndwave"
	{
		"wave"		"ui\ui_coop_hud_focus_01.wav"
		"wave"		"ui\ui_coop_hud_focus_02.wav"
	}
}

"GameUI.UiCoopHudUnfocus"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_NONE"
	"volume"	"0.9"
	"wave"		"ui\ui_coop_hud_unfocus_01.wav"
}

"Instructor.LessonStart"
{
	"channel"		"CHAN_STATIC"
	"soundlevel" 		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"volume"		"1"

	"wave"			"#gameui\UI_Wife_MessageIncoming.wav"
}

"Instructor.LessonEnd"
{
	"channel"		"CHAN_STATIC"
	"soundlevel" 		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"volume"		"1"

	"wave"			"#gameui\UI_Wife_MessageComplete.wav"
}

"Instructor.ImportantLessonStart"
{
	"channel"		"CHAN_STATIC"
	"soundlevel" 		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"volume"		"0.75"

	"wave"			"#ui\beep22.wav"
}
// These entries aren't actually used in the menu. We can't use soundscripts there, so it's hardcoded. This sucks.
"Stanley.MenuChange"
{
	"channel"		"CHAN_STATIC"
	"soundlevel" 		"SNDLVL_NORM"
	"volume"		"1"
	"rndwave"
	{
		"wave"		"gameui/UI_Menu_Change_01.wav"
		"wave"		"gameui/UI_Menu_Change_02.wav"
		"wave"		"gameui/UI_Menu_Change_03.wav"
	}
}

"Stanley.MenuHover"
{
	"channel"		"CHAN_STATIC"
	"soundlevel" 		"SNDLVL_NORM"
	"volume"		"1"
	"rndwave"
	{
		"wave"		"gameui/UI_Menu_Hover_01.wav"
		"wave"		"gameui/UI_Menu_Hover_02.wav"
		"wave"		"gameui/UI_Menu_Hover_03.wav"
		"wave"		"gameui/UI_Menu_Hover_04.wav"
		"wave"		"gameui/UI_Menu_Hover_05.wav"
		"wave"		"gameui/UI_Menu_Hover_06.wav"
		"wave"		"gameui/UI_Menu_Hover_07.wav"
		"wave"		"gameui/UI_Menu_Hover_08.wav"
		"wave"		"gameui/UI_Menu_Hover_09.wav"
	}
}

"Stanley.MenuClick"
{
	"channel"		"CHAN_STATIC"
	"soundlevel" 		"SNDLVL_NORM"
	"volume"		"1"
	"rndwave"
	{
		"wave"		"gameui/UI_Menu_Click_01.wav"
		"wave"		"gameui/UI_Menu_Click_02.wav"
		"wave"		"gameui/UI_Menu_Click_03.wav"
		"wave"		"gameui/UI_Menu_Click_04.wav"
		"wave"		"gameui/UI_Menu_Click_05.wav"
	}
}

"Stanley.KeypadPress"
{
	"channel"		"CHAN_STATIC"
	"soundlevel" 		"SNDLVL_NORM"
	"volume"		"1"
	"rndwave"
	{
		"wave"		"gameui/UI_Numpad_A_01.wav"
		"wave"		"gameui/UI_Numpad_A_02.wav"
		"wave"		"gameui/UI_Numpad_A_03.wav"
		"wave"		"gameui/UI_Numpad_A_04.wav"
	}
}

"Stanley.KeypadBeep"
{
	"channel"		"CHAN_STATIC"
	"soundlevel" 		"SNDLVL_NORM"
	"volume"		"1"
	"rndwave"
	{
		"wave"		"gameui/UI_Numpad_B.wav"
	}
}

"Stanley.KeypadSuccess"
{
	"channel"		"CHAN_STATIC"
	"soundlevel" 		"SNDLVL_NORM"
	"volume"		"1"
	"rndwave"
	{
		"wave"		"gameui/UI_Numpad_Affirm.wav"
	}
}

"Stanley.KeypadFail"
{
	"channel"		"CHAN_STATIC"
	"soundlevel" 		"SNDLVL_NORM"
	"volume"		"1"
	"rndwave"
	{
		"wave"		"gameui/UI_Numpad_Deny.wav"
	}
}