//
// elevator
//
"EntryExitElevator.Interior"
{
	"dsp"	"104"

	"playlooping"
	{
		"volume"	"0.78"
		"wave"		"ambient/industrial/amb_industrial_medium_lp_01.wav"
		"pitch"		"85"
		"attenuation"	"0"
	}
}
"EntryExitElevator.Exterior"
{
	"dsp"	"105"
	"fadetime" "1"

	"playlooping"
	{
		"volume"	"0.78"
		"wave"		"ambient/industrial/amb_industrial_medium_lp_01.wav"
		"pitch"		"85"
		"attenuation"	"0"
	}

	"playlooping"
	{
		"volume"	"0.23"
		"wave"		"ambient/industrial/amb_heavy_mach_lp_02.wav"
		"pitch"		"65"

	}
}

"EntryExitElevator.IndustrialStairs"
{
	"dsp"	"105"
	"fadetime" "1"


	"playlooping"
	{
		"volume"	"0.61"
		"wave"		"ambient/industrial/amb_industrial_muffled_lp_02.wav"
		"pitch"		"80"

	}

	"playlooping"
	{
		"volume"	"0.1"
		"wave"		"ambient/industrial/amb_heavy_mach_lp_02.wav"
		"pitch"		"65"

	}

	"playsoundscape"
	{
		"name" "util_lo.end_mach"
		"volume" ".63"
	}
}

"EntryExitElevator.OpenChamber"
{
	"dsp"	"1"

	"playlooping"
	{
		"volume"	"0.8"
		//"rndwave"
		
		//{		
		"wave"	"ambient/nature/insects/amb_insects_lp_01.wav"
			//"ambient/nature/insects/amb_insects_lp_02.wav"
			//"ambient/nature/insects/amb_insects_lp_03.wav"
		//}
		"pitch"		"100"
		"attenuation"	"0"
	}
}



// Soundscapes for Portal 2 intro testchambers
//---------------------------
"TestChamber_01.Vent"
{
	"dsp"	"1"

	"playlooping"
	{
		"volume"	"0.2"
		"wave"		"ambient/props/vents/tonal_vent_lp_01.wav"
		"pitch"		"100"
		"attenuation"	"0"
	}
}

TestChamber.Vegetation
{
	"playsoundscape" 
 	{
		"name"	"TestChamber_Vegetation.Standard"
		"volume" "1"
	}
}

///////////////////////////////////
//BEGIN Soundscapes for SP_INTRO_02
///////////////////////////////////
TestChamber_Intro_02.BigRoom
{
	"dsp"	"1"
	"fadetime"	"3.5"
	
	"playsoundscape"
	{
		"name"	"TestChamber_Vegetation.BirdsInsects"
		"volume" "1"
	}
	
	"playsoundscape"
	{
		"name"	"TestChamber_Vegetation.Insects_02"
		"volume" "0.8"
	}
}

TestChamber_Intro_02.IntroRoom
{
	"dsp"	"1"
	"fadetime"	"3.5"
	
	"playsoundscape"
	{
		"name"	"TestChamber_Vegetation.Insects_02"
		"volume" "1"
	}
	
	"playsoundscape"
	{
		"name"	"TestChamber_Vegetation.Insects_03"
		"volume" "0.8"
	}
}

TestChamber_Intro_02.IntroRoom_02
{
	"dsp"	"1"
	"fadetime"	"3.5"
	
	"playsoundscape"
	{
		"name"	"TestChamber_Vegetation.Insects_02"
		"volume" "1"
	}
	
	"playsoundscape"
	{
		"name"	"TestChamber_Vegetation.Insects_03"
		"volume" "0.8"
	}
	
	"playsoundscape"
	{
		"name"	"TestChamber_Vegetation.WaterDrips"
		"volume" "0.7"
	}
}

TestChamber_Intro_02.SideRoom
{
	"dsp"	"1"
	"fadetime"	"2.5"
	
		"playsoundscape"
	{
		"name"	"TestChamber_Vegetation.BirdsInsects"
		"volume" "1"
	}
	
	"playsoundscape"
	{
		"name"	"TestChamber_Vegetation.Insects_02"
		"volume" "0.8"
	}
}
/////////////////////////////////
//END Soundscapes for SP_INTRO_02
/////////////////////////////////

"TestChamber_01.Awake"
{
	"dsp"	"1"

	"playlooping"
	{
		"volume"	"0.5"
		"wave"		"ambient/atmosphere/ind_int_lp_01.wav"
		"pitch"		"100"
		"attenuation"	"0"
	}

	"playlooping"
	{
		"volume"	"0.3"
		"wave"		"ambient/atmosphere/ind_int_lp_02.wav"
		"pitch"		"100"
		"attenuation"	"0"
	}

	"playrandom"
	{
		"volume"	"0.2,0.4"
		"pitch"		"70, 120"
		"time"		"5.0, 15.0"
		"position"	"random"
		"soundlevel"	"SNDLVL45dB"
		"rndwave"
		{
			"wave"	"ambient/materials/creaking.wav"
			"wave"	"ambient/materials/metal4.wav"
			"wave"	"ambient/materials/metal_rattle4.wav"
		}
	}

	"playrandom"
	{
		"volume"	"0.2,0.4"
		"pitch"		"70, 120"
		"time"		"30.0, 60.0"
		"position"	"random"
		"soundlevel"	"SNDLVL45dB"
		"rndwave"
		{
			"wave"	"ambient/materials/vent_scurry_medium.wav"
			"wave"	"ambient/materials/creaking.wav"
			"wave"	"ambient/materials/metal4.wav"
			"wave"	"ambient/materials/metal_rattle4.wav"
		}
	}

	"playrandom"
	{
		"volume"	"0.5,0.8"
		"pitch"		"70, 120"
		"time"		"6.0, 9.0"
		"position"	"random"
		"soundlevel"	"SNDLVL_55dB"
		"rndwave"
		{
			"wave"	"ambient/atmosphere/gust_int_01.wav"
			"wave"	"ambient/atmosphere/gust_int_02.wav"
			"wave"	"ambient/atmosphere/gust_int_03.wav"
		}
	}

	"playrandom"
	{
		"volume"	"0.25,0.5"
		"pitch"		"70, 120"
		"time"		"9.0, 12.0"
		"position"	"random"
		"soundlevel"	"SNDLVL_45dB"
		"rndwave"
		{
			"wave"	"ambient/atmosphere/gust_int_01.wav"
			"wave"	"ambient/atmosphere/gust_int_02.wav"
			"wave"	"ambient/atmosphere/gust_int_03.wav"
		}
	}
}

