[gd_resource type="VisualShader" load_steps=2 format=3 uid="uid://c4nuycbv2ook2"]

[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_prbac"]
input_name = "color"

[resource]
code = "shader_type spatial;
render_mode blend_mix, depth_draw_opaque, depth_test_default, cull_back, diffuse_lambert, specular_schlick_ggx;




void fragment() {
// Input:2
	vec4 n_out2p0 = COLOR;


// Output:0
	ALBEDO = vec3(n_out2p0.xyz);


}
"
nodes/fragment/2/node = SubResource("VisualShaderNodeInput_prbac")
nodes/fragment/2/position = Vector2(-80, 120)
nodes/fragment/connections = PackedInt32Array(2, 0, 0, 0)
