[gd_scene load_steps=5 format=3 uid="uid://ci76qxgotcwqo"]

[ext_resource type="PackedScene" uid="uid://1nej3nf5un6x" path="res://_models/obstacles/tower/tower.glb" id="1_e2fqs"]
[ext_resource type="Script" uid="uid://b1nrapc5y0ooy" path="res://_script/gameplay/Tower.cs" id="2_dcva2"]
[ext_resource type="Material" uid="uid://dtdg05l832rb4" path="res://materials/textures/tower/tower_material.tres" id="3_sy1iy"]

[sub_resource type="CylinderShape3D" id="CylinderShape3D_g5ffg"]
height = 21.586761
radius = 7.4907227

[node name="tower" node_paths=PackedStringArray("collider") instance=ExtResource("1_e2fqs")]
transform = Transform3D(0.7, 0, 0, 0, 0.7, 0, 0, 0, 0.7, 0, 0, 0)
script = ExtResource("2_dcva2")
collider = NodePath("Area3D/CollisionShape3D")

[node name="Tower_New" parent="." index="0"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.351828, -0.29349136, -0.22752178)
gi_lightmap_texel_scale = 3.5953
surface_material_override/0 = ExtResource("3_sy1iy")

[node name="Area3D" type="Area3D" parent="." index="1"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 8.087425, 0)

[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D" index="0"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.907192, 3.2689342, 0)
shape = SubResource("CylinderShape3D_g5ffg")

[node name="Tower_New-col" parent="." index="2"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.351828, -0.29349136, -0.22752178)
visible = false

[node name="OmniLight3D2" type="OmniLight3D" parent="." index="3"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.5135527, 22.828321, -3.031602)
light_color = Color(0.33047116, 0.616816, 0.691105, 1)
light_energy = 0.815
light_indirect_energy = 1.465
light_volumetric_fog_energy = 3.153
light_negative = true
shadow_enabled = true
shadow_opacity = 0.0
omni_range = 9.437
omni_attenuation = 0.564

[node name="OmniLight3D3" type="OmniLight3D" parent="." index="4"]
transform = Transform3D(1.4285715, 0, 0, 0, 1.4285715, 0, 0, 0, 1.4285715, 0.13142416, 3.9640155, 0.41353276)
light_color = Color(0.33047116, 0.616816, 0.691105, 1)
light_energy = 0.815
light_indirect_energy = 1.465
light_volumetric_fog_energy = 3.153
light_negative = true
shadow_enabled = true
shadow_opacity = 0.0
omni_range = 9.437
omni_attenuation = 0.564
