#include <nvapi.h>
| bool NVAPI_D3D12_PSO_RASTERIZER_STATE_DESC_V1::CoverageToColorEnable |
| NvU8 NVAPI_D3D12_PSO_RASTERIZER_STATE_DESC_V1::CoverageToColorRTIndex |
| NvU8 NVAPI_D3D12_PSO_RASTERIZER_STATE_DESC_V1::ForcedSampleCount |
| bool NVAPI_D3D12_PSO_RASTERIZER_STATE_DESC_V1::InterleavedSamplingEnable |
| bool NVAPI_D3D12_PSO_RASTERIZER_STATE_DESC_V1::PostZCoverageEnable |
| bool NVAPI_D3D12_PSO_RASTERIZER_STATE_DESC_V1::ProgrammableSamplePositionsEnable |
| NvU8 NVAPI_D3D12_PSO_RASTERIZER_STATE_DESC_V1::reserved[62] |
| NvU8 NVAPI_D3D12_PSO_RASTERIZER_STATE_DESC_V1::SampleCount |
| NvU8 NVAPI_D3D12_PSO_RASTERIZER_STATE_DESC_V1::SamplePositionsX[16] |
| NvU8 NVAPI_D3D12_PSO_RASTERIZER_STATE_DESC_V1::SamplePositionsY[16] |
| bool NVAPI_D3D12_PSO_RASTERIZER_STATE_DESC_V1::TargetIndepentRasterWithDepth |
| NvU32 NVAPI_D3D12_PSO_RASTERIZER_STATE_DESC_V1::version |
The documentation for this struct was generated from the following file: