#include <nvapi.h>
| DXGI_FORMAT _NV_D3D11_SHADING_RATE_RESOURCE_VIEW_DESC_V1::Format |
(IN) Format of the resource used as Shading Rate Surface. Should be either DXGI_FORMAT_R8_UINT or DXGI_FORMAT_R8_TYPELESS
| NV_TEX2D_SRRV _NV_D3D11_SHADING_RATE_RESOURCE_VIEW_DESC_V1::Texture2D |
| NvU32 _NV_D3D11_SHADING_RATE_RESOURCE_VIEW_DESC_V1::version |
(IN) Parameter struct version
(IN) This declares whether the Shading Rate Surface is a simple 2D Texture or Array of 2D Textures
The documentation for this struct was generated from the following file: