reload: 60
recoil: 4
shootCone: 45
inaccuracy: 0
shake: 3
recoilTime: 30
range: 200
shootSound: shootBig
health: 440
category: turret
size: 2
requirements: [
    dense-alloy/140
    titanium/100
    silicon/60
]
research: {
    parent: salvo
    objectives: [
        {
            type: SectorComplete
            preset: greyland
        }
    ]
}
ammoTypes: {
    lead: {
        type: ShrapnelBulletType
        length: 120
        damage: 42
        width: 4
        serrations: 2
        maxRange: 200
        lifetime: 20
        smokeEffect: none
        ammoMultiplier: 2
        lightColor: ad9bd4
        status: weakened
        statusDuration: 65
        shootEffect: {
            type: ParticleEffect
            particles: 6
            length: 38
            cone:20
            sizeFrom: 1
            sizeTo: 3
            lifetime: 32
            colorFrom: ffffff
            colorTo: ffffff00
        }
    }
    diamond: {
        type: ShrapnelBulletType
        length: 148
        damage: 62
        width: 12
        serrations: 5
        maxRange: 200
        reloadMultiplier: 0.5
        lifetime: 20
        smokeEffect: none
        ammoMultiplier: 5
        lightColor: ffffff
        shootEffect: {
            type: ParticleEffect
            particles: 6
            length: 26
            sizeFrom: 1
            cone:32
            sizeTo: 4
            lifetime: 32
            colorFrom: ffffff
            colorTo: ffffff00
        }
        spawnBullets: [
        {
        speed: 0
        shrinkY: 0
        damage: 0
        lifetime: 30
        width: 0
        height: 0
        intervalRandomSpread: 5
        hitEffect: none
        despawnEffect: none
        bulletInterval: 5
        collides: false
        collidesTiles: false
        hittable: false
        reflectable: false
        
        intervalBullet: {
        sprite: sapphirium-diamond-shard
        shrinkY: 0
        speed: 12
        damage: 33
        lifetime: 16.7
        width: 10
        height: 14
        pierce: true
        pierceBuilding: true
        trailWidth: 2.33
        trailLength: 14
        backColor: a1b1d1
        trailColor: a1b1d1
        hitColor: a1b1d1
        frontColor: ffffff
        
        hitEffect: {
        type: ParticleEffect
        particles: 22
        length: 20
        lifetime: 60
        line: true
        lenFrom: 12
        lenTo: 0
        cone: 15
        colorFrom: a1b1d1
        colorTo: a1b1d1
        interp: swingOut
        strokeTo: 0
        }
        
        despawnEffect: hitBulletColor
        fragBullets: 1
        fragRandomSpread: 0
        fragVelocityMin: 1
        fragOnHit: false
     
        despawnSound: pew
        
        fragBullet: {
        sprite: sapphirium-diamond-shard
        shrinkY: 0
        speed: 0
        damage: 0
        lifetime: 180
        width: 10
        height: 14
        backColor: a1b1d1
        trailColor: a1b1d1
        hitColor: a1b1d1
        frontColor: ffffff
        pierce: true
        pierceBuilding: true
        
        hitEffect: {
        type: ParticleEffect
        particles: 12
        length: 20
        lifetime: 40
        line: true
        lenFrom: 12
        lenTo: 0
        cone: 360
        colorFrom: a1b1d1
        colorTo: a1b1d1
        interp: swingOut
        strokeTo: 0
        }
        
        despawnEffect: {
        type: ParticleEffect
        particles: 12
        length: 20
        lifetime: 40
        line: true
        lenFrom: 12
        lenTo: 0
        cone: 360
        colorFrom: a1b1d1
        colorTo: a1b1d1
        interp: swingOut
        strokeTo: 0
        }
        
        fragBullets: 1
        fragAngle: 180
        fragRandomSpread: 0
        despawnSound: missile
        fragVelocityMin: 1
        
        fragBullet: {
        sprite: sapphirium-diamond-shard
        shrinkY: 0
        speed: 12
        damage: 33
        lifetime: 16.7
        width: 10
        height: 14
        pierce: true
        pierceBuilding: true
        trailWidth: 2.33
        trailLength: 14
        backColor: a1b1d1
        trailColor: a1b1d1
        hitColor: a1b1d1
        frontColor: ffffff
        status: unmoving
        statusDuration: 10
        pierce: true
        pierceBuilding: true
        hitSound: respawn
        despawnSound: pew
        
        hitEffect: {
        type: ParticleEffect
        particles: 22
        length: 20
        lifetime: 60
        line: true
        lenFrom: 12
        lenTo: 0
        cone: 15
        colorFrom: a1b1d1
        colorTo: a1b1d1
        interp: swingOut
        strokeTo: 0
        }
        
        despawnEffect: hitBulletColor
        }
        }
        }
        }
        ]
        }
        }