hitSize: 18
health: 1600
armor: 16
rotateSpeed: 0
itemCapacity: 0
speed: 0
targetAir: false
healColor: d1efff
immunities: [crystallization, unleash]
abilities: [
{
type: UnitSpawnAbility
unit: curbing-phase1
spawnTime: 1800
}
]

weapons: [
{
name: cubing-artillery
x: 0
rotate: true
rotateSpeed: 2
shootCone: 90
inaccuracy: 5
reload: 100
shoot: {
shots: 4
shotDelay: 15
}
mirror: false
shootSound: bang
bullet: {
type: ArtilleryBulletType
width: 8
height: 8
speed: 3
lifetime: 80
damage: 44
splashDamage: 64
splashDamageRadius: 32
hitShake: 2
backColor: d1efff
hitColor: d1efff
trailColor: d1efff
frontColor: ffffff
hitEffect: {
type: ExplosionEffect
waveRad: 32
waveColor: d1efff
waveLife: 8
sparks: 8
sparkLen: 4
sparkRad: 32
sparkColor: d1efff
smokes: 8
smokeSize: 4
smokeColor: d1efff70
smokeRad: 32
}
despawnEffect: {
type: ExplosionEffect
waveRad: 32
waveColor: d1efff
waveLife: 8
sparks: 8
sparkLen: 4
sparkRad: 32
sparkColor: d1efff
smokes: 8
smokeSize: 4
smokeColor: d1efff70
smokeRad: 32
}
}
}
{
x: 0
mirror: false
reload: 1802
shoot: {
firstShotDelay: 1801
}
alwaysShooting: true
controllable: false
display: false
bullet: {
type: EmptyBulletType
damage: 0
killShooter: true
shootEffect: {
type: ExplosionEffect
waveRad: 32
waveColor: d1efff
waveLife: 8
sparks: 8
sparkLen: 4
sparkRad: 32
sparkColor: d1efff
smokes: 8
smokeSize: 4
smokeColor: d1efff70
smokeRad: 32
}
}
}
]