health: 80
isEnemy: false
drawCell: false
drawShields: false
drawBody: false
drawMinimap: false
playerControllable: false
logicControllable: false
targetable: false
groundLayer: 50
physics: false
hittable: false
engineSize: 0
immunities: [unleash]
speed: 0
abilities: [
    {
        type: EnergyFieldAbility
        damage: 40
        reload: 120
        range: 120
        x: 0
        y: 0
        maxTargets: 3
        effectRadius: 2
        rotateSpeed: 0.8
        color: f2e879
        sectors: 4
        hitBuildings: false
        status: shock-stun
        statusDuration: 15
    }
]
lightColor: f2e879
fallEffect: none
fallEngineEffect: none
outlines: false
hidden: true