
flying: true
lowAltitude: true
speed: 0.65
rotateSpeed: 1
drag: 0.06
accel: 0.07
health: 14000
armor: 18
range: 24
deathExplosionEffect: none
outlines: false
hitSize: 54

abilities: [
{
type: UnitSpawnAbility
spawnX: 20
spawnY: 0
unit: pacification-moveable
}
{
type: UnitSpawnAbility
spawnX: -20
spawnY: 0
unit: pacification-moveable
}
{
type: UnitSpawnAbility
spawnX: 10
spawnY: 20
unit: curbing-phase1
}
{
type: UnitSpawnAbility
spawnX: -10
spawnY: 20
unit: curbing-phase1
}
{
type: StatusFieldAbility
effect: {
name: crystal-shield
healthMultiplier: 4
speedMultiplier: 0.7
effect: {
particles: 1
region: sapphirium-rhombus
sizeFrom: 4
sizeTo: 0
lifetime: 30
length: 0
colorFrom: d1efff
colorTo: d1efff
}
}
activeEffect: {
type: WaveEffect
sides: 6
sizeTo: 64
lifetime: 60
colorFrom: d1efff
colorTo: d1efff
interp: circleOut
}
applyEffect: {
type: WaveEffect
sides: 6
sizeTo: 16
lifetime: 60
colorFrom: d1efff
colorTo: d1efff
interp: circleOut
}
duration: 180
reload: 300
range: 64
color: d1efff
}
{
type: SpawnDeathAbility
unit: subordination-phase2
}
]

parts: [
{
type: RegionPart
suffix: -glow
outline: false
blending: additive
color: d1efff70
}
]

weapons: [
{
x: 0
y: 0
shootCone: 360
reload: 20
shootSound: plasmaboom
shootOnDeath: true
bullet: {
type: ExplosionBulletType
splashDamage: 3000
splashDamageRadius: 80
shootEffect: {
type: ExplosionEffect
lifetime: 80
sparks: 18
smokes: 18
waveRad: 80
waveLife: 12
waveStroke: 3
waveColor: d1efff
sparkColor: d1efff
smokeColor: d1efff70
sparkLen: 6
sparkStroke: 4
sparkRad: 80
smokeSize: 8
smokeRad: 80
}
}
}
{
x: 0
y: -12.5
alwaysShooting: true
alwaysContinuous: true
shootSound: none
mirror: false
baseRotation: 180
bullet: {
type: ContinuousFlameBulletType
width: 2.75
drawFlare: false
length: 8
colors: [8ba9e855, 8ba9e870, d1efff80, d1efff, ffffff]
hitColor: d1efff
damage: 0
collides: false
collidesTiles: false
}
}
{
x: 7.5
y: -14
alwaysShooting: true
alwaysContinuous: true
shootSound: none
mirror: true
baseRotation: -135
bullet: {
type: ContinuousFlameBulletType
width: 2.75
drawFlare: false
length: 8
colors: [8ba9e855, 8ba9e870, d1efff80, d1efff, ffffff]
hitColor: d1efff
damage: 0
collides: false
collidesTiles: false
}
}
]
