
hovering: true
speed: 0.54
rotateSpeed: 0.8
drag: 0.05
accel: 0.08
health: 4000
armor: 24
range: 10
hitSize: 34
targetAir: false
immunities: [crystallization, unleash]
healColor: d1efff

parts: [
{
type: HoverPart
radius: 28
phase: 90
stroke: 4
sides: 6
layerOffset: -0.001
color: d1efff
x: 0
y: 0
}
]

weapons: [
{
x: 0
y: 12.5
alwaysShooting: true
alwaysContinuous: true
shootSound: none
mirror: false
shootY: 0

bullet: {
type: ContinuousFlameBulletType
width: 2.5
drawFlare: false
length: 16
colors: [8ba9e855, 8ba9e870, d1efff80, d1efff, ffffff]
hitColor: d1efff
damage: 10
buildingDamageMultiplier: 1.7
collidesAir: false
}
}
{
x: 12.25
y: 12.5
mirror: true
alternate: false
alwaysShooting: true
alwaysContinuous: true
shootSound: none
shootY: 0

bullet: {
type: ContinuousFlameBulletType
width: 2.5
drawFlare: false
length: 16
colors: [8ba9e855, 8ba9e870, d1efff80, d1efff, ffffff]
hitColor: d1efff
damage: 10
buildingDamageMultiplier: 1.7
collidesAir: false
}
}
{
x: 14
y: -12.5
mirror: true
alternate: false
alwaysShooting: true
alwaysContinuous: true
shootSound: none
baseRotation: 180
shootY: 0

bullet: {
type: ContinuousFlameBulletType
width: 2.5
drawFlare: false
length: 16
colors: [8ba9e855, 8ba9e870, d1efff80, d1efff, ffffff]
hitColor: d1efff
damage: 10
buildingDamageMultiplier: 1.7
collidesAir: false
}
}
{
name: obedience-p1-weapon
x: 7.5
y: 0
rotate: true
rotationLimit: 64
reload: 60
rotateSpeed: 1
mirror: true
alternate: true
shootSound: bolt
recoil: 3
shake: 1.2
inaccuracy: 15
shoot: {
type: ShootSine
shots: 3
shotDelay: 3
}

bullet: {
type: LaserBulletType
width: 10
length: 80
damage: 80
colors: [d1efff70, d1efff, ffffff]
sideWidth: 0
lifetime: 10
collidesAir: false
}
}
]

abilities: [
{
type: RegenAbility
amount: 2
}
{
type: SpawnDeathAbility
unit: obedience-phase2
spread: 0
}
{
type: RepairFieldAbility
amount: 240
reload: 120
range: 40
healEffect: {
type: WaveEffect
sizeTo: 12
colorTo: d1efff
strokeFrom: 2
lifetime: 11
interp: circleOut
}
activeEffect: {
type: WaveEffect
sizeTo: 40
colorTo: d1efff
lifetime: 22
strokeFrom: 2
interp: circleOut
}
}
]