hitSize: 9
health: 640
armor: 6
rotateSpeed: 4
itemCapacity: 0
playerControllable: false
hidden: true
healColor: d1efff
immunities: [crystallization, unleash]
speed: 1
targetAir: false
shadowElevation: 0.1
hovering: true
canDrown: false
forceMultiTarget: true
abilities: [
{
type: RegenAbility
amount: 1.2
}
]

parts: [
{
type: HoverPart
radius: 8
phase: 90
stroke: 3
layerOffset: -0.001
color: d1efff
x: 3
y: 0
mirror: true
}
]

range: 45
trailLength: 7
weapons: [
{
name: pacification-m-flamethrower
x: 3
y: 2
rotate: true
rotateSpeed: 1.4
shootCone: 25
shootSound: torch
controllable: false
autoTarget: true
targetInterval: 20
targetSwitchInterval: 25
shootStatus: slow
ignoreRotation: true
alwaysContinuous: true
bullet: {
type: ContinuousFlameBulletType
width: 1.25
drawFlare: false
length: 65
colors: [8ba9e855, 8ba9e870, d1efff80, d1efff, ffffff]
hitColor: d1efff
damage: 8
buildingDamageMultiplier: 7
collidesAir: false
}
}
{
name: pacification-mount
x: -3
y: 0
reload: 60
recoil: 3
shootSound: bolt
rotateSpeed: 2

shoot: {
type: ShootSpread
spread: 5
shots: 2
}

bullet: {
sprite: circle-bullet
width: 5
height: 5
shrinkY: 0
speed: 2.4
lifetime: 83
damage: 54
backColor: d1efff
hitColor: d1efff
trailColor: d1efff
frontColor: ffffff
trailLength: 6
trailWidth: 1
collidesAir: false

hitEffect: {
type: ExplosionEffect
waveRad: 8
waveLife: 8
waveColor: d1efff
sparks: 5
sparkLen: 3
sparkRad: 10
sparkColor: d1efff
smokes: 5
smokeSize: 3
smokeColor: d1efff70
smokeRad: 10
}
despawnEffect: {
type: ExplosionEffect
waveRad: 8
waveLife: 8
waveColor: d1efff
sparks: 5
sparkLen: 3
sparkRad: 10
sparkColor: d1efff
smokes: 5
smokeSize: 3
smokeColor: d1efff70
smokeRad: 10
}

fragBullets: 2
fragRandomSpread: 0
fragSpread: 8
fragBullet: {
type: ShrapnelBulletType 
width: 1.25
length: 24
damage: 24
toColor: d1efff
serrations: 0
pierceCap: 2
}

status: crystallization
statusDuration: 80
}
}
{
x: 0
y: 0
shootOnDeath: true
reload: 15
shootCone: 360
shootSound: plasmaboom
controllable: false
bullet: {
type: ExplosionBulletType
collidesTeam: true
healPercent: 3
splashDamage: 0
spawnBullets: [
{
type: ShrapnelBulletType 
width: 1.25
length: 24
damage: 24
toColor: d1efff
serrations: 0
pierceCap: 2
}
{
type: ShrapnelBulletType 
width: 1.25
length: 24
damage: 24
angleOffset: 90
toColor: d1efff
serrations: 0
pierceCap: 2
}
{
type: ShrapnelBulletType 
width: 1.25
length: 24
damage: 24
angleOffset: 180
toColor: d1efff
serrations: 0
pierceCap: 2
}
{
type: ShrapnelBulletType 
width: 1.25
length: 24
damage: 24
angleOffset: -90
toColor: d1efff
serrations: 0
pierceCap: 2
}
]
shootEffect: {
type: WaveEffect
sizeTo: 32
lifetime: 10
colorTo: d1efff
}
splashDamageRadius: 32
}
}
]