coreUnitDock: true
controller: BuilderAI
isEnemy: false
envDisabled: 0
targetPriority: -2
lowAltitude: true
mineWalls: true
mineFloor: false
mineHardnessScaling: true
flying: true
mineSpeed: 7
mineTier: 4
buildSpeed: 1.65
drag: 0.08
speed: 6
rotateSpeed: 10
accel: 0.08
itemCapacity: 80
health: 900
armor: 3
hitSize: 13
fogRadius: 4
buildBeamOffset: 9
pickupUnits: true
vulnerableWithPayloads: true
targetable: false
hittable: false
engineOffset: 9.25
engineSize: 3.25
engineColor: c093fa
immunities: [unleash, high-speed, overdrive, overclock]
engines: [
    {
        x: 10.25
        y: -4
        rotation: 315
        radius: 2.75
    }
    {
        x: -10.25
        y: -4
        rotation: -135
        radius: 2.75
    }
    {
        x: 9.5
        y: 3.75
        rotation: 315
        radius: 2.75
    }
    {
        x: -9.5
        y: 3.75
        rotation: -135
        radius: 2.75
    }
]
weapons: [
    {
        type: RepairBeamWeapon
        x: 3.75
        y: 5
        rotate: false
        mirror: true
        noAttack: true
        shootY: 0
        widthSinMag: 0.14
        reload: 20
        beamWidth: 0.7
        shootCone: 40
        repairSpeed: 4.2
        fractionRepairSpeed: 0.04
        targetUnits: false
        targetBuildings: true
        autoTarget: false
        controllable: true
        laserColor: c093fa
        healColor: c093fa
        bullet: {
            maxRange: 85
        }
    }
]