
hovering: true
allowLegStep: true
speed: 0.65
rotateSpeed: 1
drag: 0.06
accel: 0.07
health: 8000
armor: 12
range: 144
hitSize: 54

legExtension: -4
legLength: 112
legCount: 8
legMoveSpace: 2.5
legPairOffset: 3
legForwardScl: 3
legBaseOffset: 10
mechStepParticles: true


weapons: [
{
name: subordination-phase2-cannon
x: 12.5
y: 0
rotate: true
rotationLimit: 45
rotateSpeed: 0.5
mirror: true
alternate: true
shootSound: laser
shake: 4
recoil: 4
reload: 300

bullet: {
sprite: circle-bullet
shrinkY: 0
speed: 1.2
lifetime: 48
width: 10
height: 10
damage: 70
splashDamage: 600
splashDamageRadius: 40
hitSound: plasmaboom
status: crystallization
statusDuration: 80
backColor: d1efff
hitColor: d1efff
trailColor: d1efff
frontColor: ffffff
trailWidth: 2
trailLength: 32
trailChance: 0.3
trailEffect: {
particles: 1
length: 0
lifetime: 30
sizeFrom: 7
sizeTo: 0
colorFrom: ffffff
colorTo: d1efff
region: sapphirium-rail
}
hitEffect: {
type: ExplosionEffect
waveRad: 40
waveLife: 20
waveColor: d1efff
sparks: 10
sparkLen: 4
sparkColor: d1efff
sparkRad: 40
smokes: 10
smokeRad: 40
smokeSize: 4
smokeColor: d1efff70
}
despawnEffect: {
type: ExplosionEffect
waveRad: 40
waveLife: 20
waveColor: d1efff
sparks: 10
sparkLen: 4
sparkColor: d1efff
sparkRad: 40
smokes: 10
smokeRad: 40
smokeSize: 4
smokeColor: d1efff70
}
collidesTeam: true
healPercent: 15
fragBullets: 16
fragLifeMin: 1
fragVelocityMin: 1
fragRandomSpread: 0
fragSpread: 22.5
fragBullet: {
width: 8
height: 12
speed: 4
damage: 45
lifetime: 30
backColor: d1efff
hitColor: d1efff
trailColor: d1efff
frontColor: ffffff
trailWidth: 1.4
trailLength: 8
hitEffect: {
type: WaveEffect
sizeTo: 16
colorTo: d1efff
lifetime: 80
}
despawnEffect: {
type: WaveEffect
sizeTo: 16
colorTo: d1efff
lifetime: 80
}
pierce: true
pierceBuilding: true
}
}
}
{
x: 0
y: -12.5
alwaysShooting: true
alwaysContinuous: true
shootSound: none
mirror: false
bullet: {
type: ContinuousFlameBulletType
width: 2.75
drawFlare: false
length: 8
colors: [8ba9e855, 8ba9e870, d1efff80, d1efff, ffffff]
hitColor: d1efff
damage: 0
collides: false
collidesTiles: false
}
}
{
x: 7.5
y: -14
alwaysShooting: true
alwaysContinuous: true
shootSound: none
mirror: true
bullet: {
type: ContinuousFlameBulletType
width: 2.75
drawFlare: false
length: 8
colors: [8ba9e855, 8ba9e870, d1efff80, d1efff, ffffff]
hitColor: d1efff
damage: 0
collides: false
collidesTiles: false
}
}
]