speed: 1.2
hitSize: 9
health: 440
armor: 12
rotateSpeed: 3
drawCell: false
outlines: false
range: 160
allowedInPayloads: false
playerControllable: false
logicControllable: false
healColor: ffd37f
immunities: [unleash]
parts: [
{
type: RegionPart
suffix: -outline-part
under: true
outline: false
progress: warmup
layerOffset: -0.001
}
]
weapons: [
{
name: blaster-left-arm
x: -4.5
y: 1.25
recoil: 2
reload: 120
top: false
layerOffset: -0.01
shootSound: shockBlast
shake: 2
rotate: false
mirror: false
parts: [
{
type: RegionPart
suffix: -outline-part
under: true
outline: false
progress: warmup
layerOffset: -0.0001
}
]
bullet: {
speed: 4
lifetime: 40
damage: 54
splashDamage: 60
splashDamageRadius: 24
splashDamagePierce: true
trailEffect: missileTrail
shootEffect: [shootBigColor, {
type: WaveEffect
sizeTo: 20
strokeFrom: 4
lifetime: 14
colorTo: ffd37f
}
{
type: ParticleEffect
cone: 7
particles: 12
length: 24
lifetime: 60
line: true
lenFrom: 8
strokeFrom: 4
interp: pow2Out
sizeInterp: pow2Out
colorFrom: ffd37f
colorTo: ffd37f
}
]
smokeEffect: {
type: ParticleEffect
particles: 8
cone: 360
length: 18
lifetime: 40
sizeFrom: 7
sizeTo: 0
interp: pow2Out
sizeInterp: pow2Out
colorFrom: 565666
colorTo: 56566660
}
hitEffect: {
type: ExplosionEffect
waveRad: 28
waveLife: 14
waveStroke: 4
waveColor: ffd37f
sparks: 8
sparkLen: 6
sparkRad: 30
sparkColor: ffd37f
sparkStroke: 3
smokes: 8
smokeSize: 6
smokeRad: 30
smokeColor: ffd37f
lifetime: 40
}
despawnEffect: {
type: ExplosionEffect
waveRad: 28
waveLife: 14
waveStroke: 4
waveColor: ffd37f
sparks: 8
sparkLen: 6
sparkRad: 30
sparkColor: ffd37f
sparkStroke: 3
smokes: 8
smokeSize: 6
smokeRad: 30
smokeColor: ffd37f
lifetime: 40
}
trailChance: 0.4
width: 8
height: 8
sprite: circle-bullet
trailWidth: 3
trailLength: 13
trailColor: ffd37f
backColor: ffd37f
hitColor: ffd37f
frontColor: ffffff
shrinkY: 0
intervalRandomSpread: 20
intervalSpread: 200
intervalBullets: 2
intervalAngle: 180
bulletInterval: 3
intervalBullet: {
speed: 7
lifetime: 25
damage: 18
width: 7
height: 7
sprite: circle-bullet
trailWidth: 2
trailLength: 20
homingPower: 0.2
trailColor: ffd37f
backColor: ffd37f
hitColor: ffd37f
frontColor: ffffff
shrinkY: 0
drag: 0.01
}
fragBullet: {
speed: 7
lifetime: 25
damage: 18
width: 7
height: 7
sprite: circle-bullet
trailWidth: 2
trailLength: 20
homingPower: 0.2
trailColor: ffd37f
backColor: ffd37f
hitColor: ffd37f
frontColor: ffffff
shrinkY: 0
drag: 0.01
}
fragRandomSpread: 360
lightning: 3
lightningLength: 5
lightningColor: ffd37f
lightningDamage: 18
}
}
{
name: blaster-right-arm
x: 4
y: 1.25
top: false
layerOffset: -0.01
reload: 14
recoil: 3
rotate: false
mirror: false
parts: [
{
type: RegionPart
suffix: -outline-part
under: true
outline: false
progress: warmup
layerOffset: -0.0001
}
]
bullet: {
speed: 7
lifetime: 30
damage: 18
width: 7
height: 7
sprite: circle-bullet
trailWidth: 2
trailLength: 20
homingPower: 0.2
trailColor: ffd37f
backColor: ffd37f
hitColor: ffd37f
frontColor: ffffff
shrinkY: 0
drag: 0.01
}
}
{
x: 0
y: 0
reload: 598
shoot: {
firstShotDelay: 597
}
rotate: false
mirror: false
recoil: 0
shootSound: none
display: false
bullet: {
type: ExplosionBulletType
splashDamage: 120
splashDamageRadius: 24
splashDamagePierce: true
shootEffect: {
type: ExplosionEffect
waveRad: 28
waveLife: 14
waveStroke: 4
waveColor: ffd37f
sparks: 8
sparkLen: 6
sparkRad: 30
sparkColor: ffd37f
sparkStroke: 3
smokes: 8
smokeSize: 6
smokeRad: 30
smokeColor: ffd37f
lifetime: 40
}
}
}
{
x: 0
y: 0
reload: 30
recoil: 0
display: false
shootOnDeath: true
rotate: false
mirror: false
shoot: {
type: ShootSpread
spread: 360
shots: 10
}
bullet: {
speed: 7
lifetime: 25
damage: 18
width: 7
height: 7
sprite: circle-bullet
trailWidth: 2
trailLength: 20
homingPower: 0.2
trailColor: ffd37f
backColor: ffd37f
hitColor: ffd37f
frontColor: ffffff
shrinkY: 0
drag: 0.01
}
}
]
abilities: [
{
type: ShieldArcAbility
max: 600
regen: 0.75
cooldown: 180
radius: 8
width: 8
}
]