immunities: [freezing, overfreezing, super-freezing]
health: 450
speed: 0.7
armor: 2
hitSize: 20
drag: 0.4
rotateSpeed: 4
legCount: 4
legLength: 12
legForwardScl: 0.6
legMoveSpace: 1.4
hovering: true
groundLayer: 73
shadowElevation: 0.2
deathExplosionEffect: [
{
type: ExplosionEffect
waveRad: 18
waveLife: 10
waveColor: ffffff
lifetime: 120
waveStroke: 1.8
sparks: 6
sparkLen: 3.3
sparkStroke: 1.8
sparkColor: c2c5cc75
sparkRad: 22
smokes: 5
smokeSize: 6
smokeRad: 22
smokeColor: c2c5cc75
}
{
type: ParticleEffect
particles: 5
sizeFrom: 6
sizeTo: 0
lifetime: 120
length: 22
cone: 360
colorFrom: 7b5e8a75
colorTo: 7b5e8a75
}
]
weapons: [
{
name: zero-weapon
x: 7.5
y: 0
reload: 25
top: false
mirror: true
alternate: true
ejectEffect: casing2
shoot: {
type: ShootPattern
shots: 3
shotDelay: 4
}
bullet: {
type: BasicBulletType
speed: 4
damage: 4
width: 7
height: 9
lifetime: 75
status: wet
statusDuration: 180
backColor: c1befa
frontColor: ffffff
}
}
{
x: 0
y: 0
reload: 60
mirror: false
alternate: false
ejectEffect: none
shootSound: laser
bullet: {
type: LaserBulletType
length: 60
damage: 0
sideLength: 0
shootEffect: none
status: freezing
statusDuration: 300
collidesAir: true
smokeEffect: {
type: ParticleEffect
particles: 6
length: 20
sizeFrom: 5
sizeTo: 0
colorFrom: ffffff50
colorTo: ffffff50
cone: 360
}
}
}
]
research: { 
parent: degree 
objectives: [adoptive-reconstructor]
requirements: [ 
silicon/3000
dense-alloy/3300
ice-cube/2700
] 
}