health: 4000
armor: 8
speed: 0.64
legCount: 6
hitSize: 14
drag: 0.1
rotateSpeed: 2
stepShake: 0
legLength: 8
legStraightness: 0.3
lockLegBase: true
legContinuousMove: true
legExtension: -2
allowLegStep: true
legPhysicsLayer: false
legBaseOffset: 3
legMaxLength: 1.1
legMinLength: 0.2
legLengthScl: 0.95
legForwardScl: 1.1
legGroupSize: 3
rippleScale: 0.2
legMoveSpace: 1
hovering: true
shadowElevation: 0.2
groundLayer: 74
range: 120
hidden: true
immunities: [unleash]
playerControllable: false
weapons: [
{
name: rapix-weapon
x: 4
y: -0.25
reload: 60
shootSound: bolt
top: false
layerOffset: -0.001
rotate: false
shootY: 3.75
shoot: {
shots: 2
shotDelay: 5
}
shootStatus: unmoving
shootStatusDuration: 30
controllable: false
autoTarget: true
bullet: {
width: 8
height: 12
trailLength: 6
trailWidth: 1.5
speed: 8
pierce: true
pierceBuilding: true
damage: 18
buildingDamageMultiplier: 2
lifetime: 25
backColor: 6d56bf
trailColor: 6d56bf
hitColor: 6d56bf
frontColor: bf92f9
hitEffect: hitBulletColor
despawnEffect: hitBulletColor
shootEffect: shootBigColor
status: sapped
statusDuration: 300
spawnBulletRandomSpread: 45
spawnBullets: [
{
type: LightningBulletType
damage: 30
lightningLength: 8.5
lightningColor: 6d56bf
lightningLengthRand: 1.5
hitColor: 6d56bf
}
{
type: LightningBulletType
damage: 30
lightningLength: 8.5
lightningColor: 6d56bf
lightningLengthRand: 1.5
hitColor: 6d56bf
}
]
fragOnHit: false
fragBullets: 1
fragRandomSpread: 0
fragBullet: {
sprite: sapphirium-rhombus
width: 8
height: 8
backColor: 6d56bf
hitColor: 6d56bf
frontColor: bf92f9
speed: 0
damage: 0
hitEffect: none
despawnEffect: hitBulletColor
collides: false
collidesTiles: false
hittable: false
absorbable: false
reflectable: false
lifetime: 30
shrinkY: 0
shrinkX: 0
intervalBullets: 1
bulletInterval: 10
intervalBullet: {
width: 8
height: 12
trailLength: 6
trailWidth: 1.5
speed: 5
pierce: true
pierceBuilding: true
damage: 18
buildingDamageMultiplier: 2
lifetime: 30
backColor: 6d56bf
trailColor: 6d56bf
hitColor: 6d56bf
frontColor: bf92f9
hitEffect: hitBulletColor
despawnEffect: hitBulletColor
status: sapped
statusDuration: 300
homingPower: 0.3
splashDamage: 36
splashDamageRadius: 16
}
}
}
}
{
x: 0
y: 0
controllable: false
autoTarget: true
alwaysShooting: true
reload: 60
rotate: false
mirror: false
shootSound: mineDeploy
bullet: {
width: 8
height: 12
trailLength: 6
trailWidth: 1.5
speed: 4
pierce: true
pierceBuilding: true
damage: 18
buildingDamageMultiplier: 2
lifetime: 300
backColor: 6d56bf
trailColor: 6d56bf
hitColor: 6d56bf
frontColor: bf92f9
hitEffect: hitBulletColor
despawnEffect: hitBulletColor
shootEffect: shootBigColor
status: sapped
statusDuration: 300
circleShooter: true
circleShooterRadius: 20
lifesteal: 80
spawnBullets: [
{
width: 8
height: 12
trailLength: 6
trailWidth: 1.5
speed: 4
pierce: true
pierceBuilding: true
damage: 18
buildingDamageMultiplier: 2
lifetime: 300
backColor: 6d56bf
trailColor: 6d56bf
hitColor: 6d56bf
frontColor: bf92f9
hitEffect: hitBulletColor
despawnEffect: hitBulletColor
shootEffect: shootBigColor
status: sapped
statusDuration: 300
circleShooter: true
circleShooterRadius: 24
lifesteal: 80
}
{
width: 8
height: 12
trailLength: 6
trailWidth: 1.5
speed: 4
pierce: true
pierceBuilding: true
damage: 18
buildingDamageMultiplier: 2
lifetime: 300
backColor: 6d56bf
trailColor: 6d56bf
hitColor: 6d56bf
frontColor: bf92f9
hitEffect: hitBulletColor
despawnEffect: hitBulletColor
shootEffect: shootBigColor
status: sapped
statusDuration: 300
circleShooter: true
circleShooterRadius: 28
lifesteal: 80
}
{
width: 8
height: 12
trailLength: 6
trailWidth: 1.5
speed: 4
pierce: true
pierceBuilding: true
damage: 18
buildingDamageMultiplier: 2
lifetime: 300
backColor: 6d56bf
trailColor: 6d56bf
hitColor: 6d56bf
frontColor: bf92f9
hitEffect: hitBulletColor
despawnEffect: hitBulletColor
shootEffect: shootBigColor
status: sapped
statusDuration: 300
circleShooter: true
circleShooterRadius: 32
lifesteal: 80
}
]
}
}
]

 