health: 720
targetable: false
hittable: false
playerControllable: false
hovering: true
physics: false
drawShields: false
isEnemy: false
hitSize: 20
rotateSpeed: 6
speed: 0
engineSize: 0
lowAltitude: true
hitSize: 16
immunities: [unleash]
abilities: [
    {
        type: ShieldArcAbility
        radius: 38
        angle: 361
        whenShooting: false
        regen: 6
        max: 360
        cooldown: 200
    }
]
weapons: [
    {
        type: PointDefenseWeapon
        name: shielder-point-defense
        x: 5
        y: 3
        reload: 9
        targetInterval: 9
        targetSwitchInterval: 12
        recoil: 0
        shootSound: lasershoot
        bullet: {
            shootEffect: sparkShoot
            hitEffect: pointHit
            maxRange: 46
            damage: 42
        }
    }
    {
        x: 0
        y: 0
        reload: 959
        shoot: {
            firstShotDelay: 958
        }
        alwaysShooting: true
        mirror: false
        shootSound: none
        display: false
        ejectEffect: none
        bullet: {
            sprite: sapphirium-none-bullet
            speed: 10
            lifetime: 10
            damage: 0
            collides: false
            collidesTiles: false
            killShooter: true
            hitEffect: none
            despawnEffect: none
            shootEffect: none
            smokeEffect: none
        }
    }
]