requirements: [
    topaz/280
    silicon/180
    tungsten/120
]
category: turret

targetUnderBlocks: false
shake: 0
ammoPerShot: 1
drawer: {
    type: DrawTurret
    basePrefix: reinforced-
    parts: [
        {
            type: RegionPart
            suffix: -main
        }
        {
            type: RegionPart
            suffix: -barrel
            progress: warmup
            moveY: -3
            heatColor: ffe18f
            heatProgress: warmup
        }
        {
            type: ShapePart
            circle: true
            x: 0
            y: 0
            moveY: 3.5
            color: ffe18f
            layer: 110
            radius: 0
            radiusTo: 1
        }
        {
            type: ShapePart
            circle: true
            hollow: true
            x: 0
            y: 0
            moveY: 3.5
            color: ffe18f
            layer: 110
            radius: 0
            radiusTo: 4
            stroke: 0
            strokeTo: 1.5
        }
    ]
}
shootY: -2
outlineColor: 2d2f39
recoil: 0
shootSound: none
reload: 80
range: 160
shootCone: 3
scaledHealth: 160
rotateSpeed: 5
research: {
parent: breach
objectives: [topaz-mine, {
type: OnSector
preset: mess
}
]
}
shownPlanets: [erekir]