requirements: [
    carbide/600
    sapphire/2000
    silicon/1000
    oxide/600
    carved-alloy/200
]
buildCostMultiplier: 0.8
category: turret
shootSound: none
loopSound: torch
consumes: {
    power: 12
}
rotateSpeed: 2.5
shootY: 7
shoot: {
    type: ShootAlternate
    shots: 2
    spread: 12
}
range: 136
shootCone: 60
scaledHealth: 580
armor: 10
outlineColor: 2d2f39
liquidConsumed: 0.4
loopSoundVolume: 1.2
targetUnderBlocks: false
drawer: {
    type: DrawTurret
    basePrefix: reinforced-
    parts: [
        {
            type: RegionPart
            suffix: -main
            progress: warmup
            under: true
            heatProgress: warmup
            heatColor: 1f66ff
        }
        {
            type: RegionPart
            suffix: -shield1
            progress: warmup
            moveY: 6.5
            moveX: 2.75
            moveRot: -35
            mirror: true
            heatProgress: warmup
            heatColor: 1f66ff
        }
        {
            type: RegionPart
            suffix: -shield2
            progress: warmup
            moveRot: -30
            moveX: 3.75
            moveY: 5.5
            mirror: true
            heatProgress: warmup
            heatColor: 1f66ff
        }
        {
            type: RegionPart
            suffix: -shield3
            progress: warmup
            moveRot: -25
            moveY: 4.5
            moveX: 5.5
            mirror: true
            heatProgress: warmup
            heatColor: 1f66ff
        }
        {
            type: RegionPart
            suffix: -wing
            progress: warmup
            moveRot: 15
            moveX: -5
            moveY: -5.5
            mirror: true
            heatProgress: warmup
            heatColor: 1f66ff
        }
        {
            type: RegionPart
            suffix: -mid
            progress: warmup
            heatProgress: warmup
            heatColor: 1f66ff
        }
        {
            type: ShapePart
            progress: warmup
            mirror: true
            layer: 110
            color: 8BA9E8FF
            hollow: true
            sides: 6
            stroke: 0.85
            strokeTo: 0
            radius: 8
        }
        {
            type: ShapePart
            progress: warmup
            mirror: true
            layer: 110
            color: 8BA9E8FF
            hollow: true
            sides: 6
            stroke: 0.85
            strokeTo: 0
            radius: 8
            y: -16
        }
        {
            type: ShapePart
            progress: warmup
            mirror: true
            layer: 110
            color: 8BA9E8FF
            hollow: true
            sides: 6
            stroke: 0.85
            strokeTo: 0
            radius: 8
            y: 16
        }
        {
            type: ShapePart
            progress: warmup
            mirror: true
            layer: 110
            color: 8BA9E8FF
            hollow: true
            sides: 6
            stroke: 0.85
            strokeTo: 0
            radius: 8
            y: 8
            x: 14
        }
        {
            type: ShapePart
            progress: warmup
            mirror: true
            layer: 110
            color: 8BA9E8FF
            hollow: true
            sides: 6
            stroke: 0.85
            strokeTo: 0
            radius: 8
            y: -8
            x: 14
        }
        {
            type: ShapePart
            progress: warmup
            mirror: true
            layer: 110
            color: 8BA9E8FF
            hollow: true
            sides: 6
            stroke: 0.85
            strokeTo: 0
            radius: 3.5
            x: 23.5
        }
        {
            type: ShapePart
            progress: warmup
            mirror: true
            layer: 110
            color: 8BA9E8FF
            hollow: true
            sides: 6
            stroke: 0.85
            strokeTo: 0
            radius: 3.5
            y: -20
            x: 11.5
        }
        {
            type: ShapePart
            progress: warmup
            mirror: true
            layer: 110
            color: 8BA9E8FF
            hollow: true
            sides: 6
            stroke: 0.85
            strokeTo: 0
            radius: 3.5
            y: 20
            x: 11.5
        }
    ]
}
targetInterval: 10
unitSort: strongest
ammoTypes: {
    argon: {
        type: ContinuousFlameBulletType
        damage: 68.333333
        length: 146
        knockback: 1
        pierceCap: 3
        buildingDamageMultiplier: 0.5
        colors: [665c9e55, 9b81de70, c093fa80, ffffff]
        drawFlare: false
        hitColor: c093fa
    }
    creotine: {
        type: ContinuousFlameBulletType
        damage: 91
        length: 90
        rangeChange: -36
        drawFlare: false
        knockback: 1
        pierceCap: 6
        buildingDamageMultiplier: 0.9
        colors: [bd555355, eb877870, ffb38080, ffffff]
        hitColor: ffb380
    }
}
size: 5
research: crackle
shownPlanets: [erekir]