
hitSize: 18
health: 2800
armor: 20
rotateSpeed: 4
itemCapacity: 0
speed: 0.84
targetAir: false
targetFlags: [core]
hovering: true
canDrown: false
shadowElevation: 0.1
drag: 0.08
healColor: d1efff
accel: 0.09
immunities: [crystallization, unleash]

abilities: [
{
type: RegenAbility
amount: 1.2
}
{
type: SpawnDeathAbility
unit: curbing-phase2
spread: 0
}
]

parts: [
{
type: HoverPart
radius: 8
phase: 90
stroke: 3
layerOffset: -0.001
color: d1efff
x: 3
y: 0
mirror: true
}
]

trailLength: 7

weapons: [
{
x: 5.5
y: 6.25
mirror: true
alternate: false
alwaysShooting: true
alwaysContinuous: true
shootSound: none

bullet: {
type: ContinuousFlameBulletType
width: 1.75
drawFlare: false
length: 12
colors: [8ba9e855, 8ba9e870, d1efff80, d1efff, ffffff]
hitColor: d1efff
damage: 10
buildingDamageMultiplier: 1.7
}
}
{
x: 0
y: 3.5
mirror: false
alternate: false
alwaysShooting: true
alwaysContinuous: true
shootSound: none

bullet: {
type: ContinuousFlameBulletType
width: 1.75
drawFlare: false
length: 16
colors: [8ba9e855, 8ba9e870, d1efff80, d1efff, ffffff]
hitColor: d1efff
damage: 10
buildingDamageMultiplier: 1.7
}
}
{
x: 5.5
y: 0
mirror: true
alternate: false
alwaysShooting: true
alwaysContinuous: true
shootSound: none
baseRotation: -90

bullet: {
type: ContinuousFlameBulletType
width: 1.75
drawFlare: false
length: 15
colors: [8ba9e855, 8ba9e870, d1efff80, d1efff, ffffff]
hitColor: d1efff
damage: 10
buildingDamageMultiplier: 1.7
}
}
{
x: 0
y: 4.5
mirror: false
alternate: false
alwaysShooting: true
alwaysContinuous: true
shootSound: none

bullet: {
type: ContinuousFlameBulletType
width: 1.75
drawFlare: false
length: 16
colors: [8ba9e855, 8ba9e870, d1efff80, d1efff, ffffff]
hitColor: d1efff
damage: 10
buildingDamageMultiplier: 1.7
}
}
{
x: 5.5
y: -5.5
mirror: true
alternate: false
alwaysShooting: true
alwaysContinuous: true
shootSound: none
baseRotation: -135

bullet: {
type: ContinuousFlameBulletType
width: 1.75
drawFlare: false
length: 12
colors: [8ba9e855, 8ba9e870, d1efff80, d1efff, ffffff]
hitColor: d1efff
damage: 10
buildingDamageMultiplier: 1.7
}
}
{
x: 0
y: 0
reload: 180
mirror: false
shootSound: none
shootCone: 360
bullet: {
type: ExplosionBulletType
killShooter: false
splashDamage: 300
splashDamageRadius: 24
splashDamagePierce: true
shootEffect: [
{
type: WaveEffect
sizeTo: 24
sizeFrom: 18
colorTo: d1efff
lifetime: 30
}
{
particles: 14
sizeFrom: 3
sizeTo: 0
length: 24
lifetime: 60
interp: pow2Out
sizeInterp: pow2Out
colorFrom: d1efff
colorTo: d1efff
}
]
}
}
]


