health: 3800
size: 4
reload: 600
recoil: 3
rotateSpeed: 0.9
shake: 3
cooldownTime: 550
shootSound: laser
maxAmmo: 96
ammoPerShot: 24
ammoUseEffect: none
range: 310
inaccuracy: 8
velocityRnd: 0.3
consumes: {
    power: 26
}
ammoTypes: {
    emerald: {
        type: EmpBulletType
        width: 12
        height: 12
        damage: 60
        speed: 5.8
        drag:0.005
        lifetime: 60
        ammoMultiplier: 1
        lightOpacity: 0.7
        unitDamageScl: 3
        healPercent: 1.6
        timeIncrease: 2
        timeDuration: 300
        powerDamageScl: 1.5
        hitColor: 98ffa9
        lightColor: 98ffa9
        backColor: 98ffa9
        trailColor: 98ffa9
        frontColor: ffffff
        lightRadius: 70

        shootEffect: hitEmpSpark
        smokeEffect: shootBigSmoke2
        sprite: circle-bullet
        trailLength: 20
        trailWidth: 6
        splashDamage: 30
        splashDamageRadius: 40
        hitShake: 4
        trailRotation: true
        status: electrified
        hitSound: plasmaboom
        hitEffect: [
            hitEmpSpark, 
            {
                type: WaveEffect
                sides: 0
                lifetime: 40
                sizeFrom: 40
                sizeTo: 100
                strokeTo: 0
                colorFrom: 98ffa9
                colorTo: 98ffa9
            }
        ]
        trailEffect: {
            type: ParticleEffect
            particles: 1
            length: 0
            baseLength: -5
            region: sapphirium-rail-hit
            lifetime: 16
            sizeFrom: 30
            sizeTo: 4
            colorFrom: 98ffa9
            colorTo: 98ffa9
        }
    }
}
shoot: {
    shots: 9
    shotDelay: 3
}
drawer: {
    type: DrawTurret
    basePrefix: emerald-
}
envDisabled: 16
category: turret
requirements: [
    dense-alloy/1300
    emerald/640
    globium/400
    silicon/425
    thorium/225
    surge-alloy/300
]
research: release

