reload: 40
health: 260
canOverdrive: false
recoil: 2
rotateSpeed: 8
targetAir: false
shootEffect: sparkShoot
smokeEffect: none
shootSound: bolt
range: 96
consumes: {
    power: 2
}
shootType: {
    width: 9
    height: 13
    speed: 6
    lifetime: 16
    damage: 27
    hitEffect: {
        type: ExplosionEffect
        waveRad: 4
        waveLife: 8
        waveColor: f3e979
        smokes: 0
        sparks: 6
        sparkRad: 6
        sparkColor: f3e979
    }
    despawnEffect: {
        type: ExplosionEffect
        waveRad: 4
        waveLife: 8
        waveColor: f3e979
        smokes: 0
        sparks: 6
        sparkRad: 6
        sparkColor: f3e979
    }
    intervalBullet: {
        type: LightningBulletType
        damage: 5
        lightningLength: 4
        lightningColor: f3e979
        collidesAir: false
    }
    lightning: 2
    lightningLength: 4
    lightningColor: f3e979
    lightningDamage: 5
    trailWidth: 1
    trailLength: 12
    trailColor: f3e979
    backColor: f3e979
    frontColor: ffffff
    bulletInterval: 8
    intervalBullets: 2
    collidesAir: false
    status: overload
    statusDuration: 30
    fragBullets: 1
    fragRandomSpread: 0
    fragBullet: {
    sprite: sapphirium-star-effect
    width: 8
    height: 8
    speed: 0
    shrinkY: 0
    spin: 4
    damage: 7
    lifetime: 60
    splashDamage: 8.4
    splashDamageRadius: 16
    frontColor: f3e979
    hitEffect: {
    type: WaveEffect
    sizeFrom: 6
    sizeTo: 16
    colorFrom: f3e979
    colorTo: f3e979
    lifetime: 45
    strokeFrom: 2
    strokeTo: 0
    interp: circleOut
    }
    despawnEffect: {
    type: WaveEffect
    sizeFrom: 6
    sizeTo: 16
    colorFrom: f3e979
    colorTo: f3e979
    lifetime: 45
    strokeFrom: 2
    strokeTo: 0
    interp: circleOut
    }
    }
} 
requirements: [
    dense-alloy/30
    lead/25
]
category: turret
research: {
    parent: arc
    objectives: [
        {
            type: SectorComplete
            preset: greyland
        }
    ]
}