scaledHealth: 300
size: 3
category: turret
research: {
    parent: shock
}
requirements: [
    dense-alloy/180
    titanium/120
    silicon/80
    plastanium/80
]
range: 200
shootY: 8
shootType: {
    speed: 8
    lifetime: 25
    damage: 34
    width: 10
    height: 14
    pierce: true
    pierceBuilding: true
    pierceArmor: true
    backColor: f3e979
    hitColor: f3e979
    frontColor: ffffff
    hitEffect: {
    type: ExplosionEffect
    smokes: 0
    sparks: 13
    sparkLen: 4
    sparkStroke: 3
    waveRad: 16
    waveLife: 14
    waveColor: f3e979
    sparkRad: 18
    sparkColor: f3e979
    }
    despawnEffect: {
    type: ExplosionEffect
    smokes: 0
    sparks: 13
    sparkLen: 4
    sparkStroke: 3
    sparkColor: f3e979
    sparkRad: 18
    waveRad: 16
    waveLife: 14
    waveColor: f3e979
    }
    shootEffect: [shootBigColor, {
    particles: 17
    length: 34
    lifetime: 60
    line: true
    strokeFrom: 1.5
    lenFrom: 10
    colorFrom: f3e979
    cone: 7
    colorTo: f3e979
    interp: pow2Out
    sizeInterp: pow2Out
    }
    {
    particles: 1
    length: 42
    lifetime: 60
    sizeFrom: 4
    sizeTo: 0
    colorFrom: f3e979
    cone: 7
    colorTo: f3e979
    interp: pow2Out
    sizeInterp: pow2Out
    region: sapphirium-star-effect
    }
    ]
    smokeEffect: shootBigSmoke
    status: overload
    statusDuration: 120
}
reload: 300
canOverdrive: false
shoot: {
    type: ShootMulti
    source: {
        type: ShootAlternate
        shots: 3
        shotDelay: 20
        barrels: 3
    }
    dest: [
        {
            shots: 8
            shotDelay: 10
        }
    ]
}

shootCone: 60
rotateSpeed: 7
consumes: {
    power: 12
    liquid: cryofluid/0.8
}
heatColor: FF8900
recoil: 3
shootSound: shockBlast