requirements: [
    topaz/1400
    silicon/600
    phase-fabric/400
    surge-alloy/300
    carbide/300
]
size: 5
scaledHealth: 360
range: 300
rotateSpeed: 3.5
shootCone: 15
shootY: 17
heatColor: ffe18f
category: turret
shoot: {
    type: ShootBarrel
    barrels: [-8, 2, 0, -2.5, 4, 0, 2.5, 4, 0, 8, 2, 0]
}
drawer: {
    type: DrawTurret
    basePrefix: reinforced-
    parts: [
        {
            type: RegionPart
            suffix: -barrel-1
            progress: recoil
            moveY: -5
            recoilIndex: 0
        }
        {
            type: RegionPart
            suffix: -barrel-2
            progress: recoil
            moveY: -5
            recoilIndex: 1
        }
        {
            type: RegionPart
            suffix: -barrel-3
            progress: recoil
            moveY: -5
            recoilIndex: 2
        }
        {
            type: RegionPart
            suffix: -barrel-4
            progress: recoil
            moveY: -5
            recoilIndex: 3
        }
        {
            type: RegionPart
            suffix: -main
            progress: warmup
            heatProgress: warmup
            heatColor: ffe18f
        }
        {
            type: RegionPart
            suffix: -back
            progress: warmup
            moveY: 3.25
            heatProgress: warmup
            heatColor: ffe18f
        }
        {
            type: RegionPart
            suffix: -plate
            progress: warmup
            moveY: -3.5
            mirror: true
            moveX: 6.5
            heatProgress: warmup
            heatColor: ffe18f
        }
        {
            type: RegionPart
            suffix: -wing
            progress: warmup
            heatProgress: warmup
            heatColor: ffe18f
        }
    ]
}
ammoTypes: {
    tungsten: {
        speed: 7
        lifetime: 42.86
        damage: 64
        pierceArmor: true
        hitColor: 768a9a
        backColor: 768a9a
        trailColor: 768a9a
        frontColor: ffffff
        trailWidth: 2.4
        trailLength: 8
        hitEffect: hitBulletColor
        despawnEffect: hitBulletColor
        shootEffect: [
            shootBigColor, 
            colorSparkBig
        ]
        smokeEffect: shootBigSmoke
        ammoMultiplier: 1
        lightning: 1
        lightningLength: 7
        lightningDamage: 22
        lightningColor: 768a9a
    }
}
recoil: 2.2
targetAir: true
minWarmup: 0.94
shootWarmupSpeed: 0.05
warmupMaintainTime: 30
shake: 3
heatRequirement: 90
maxHeatEfficiency: 2
consumes: {
    liquid: creotine/0.75
}
targetUnderBlocks: false
reload: 10
outlineColor: 2d2f39
shootSound: shootBig
research: {
parent: greed
planet: erekir
}
shownPlanets: [erekir]