immunities: [slow, stunne, shock-stun, disarmed, 
spore-slowed, sapped, tarred, 
muddy, super-freezing, overfreezing, 
golden-pollination, weakened, flaming, 
overload, electrified, small-flaming, 
freezing, unleash]
health: 1100
armor: 6
naval: true
speed: 0.7
drag: 0.17
hitSize: 20
accel: 0.4
faceTarget: false
rotateSpeed: 2
trailLength: 22
waveTrailX: 7
waveTrailY: -9
trailScl: 1.5
deathExplosionEffect: {
    type: ExplosionEffect
    waveLife: 8
    waveRad: 36
    waveColor: ffffff
    waveStroke: 2.5
    sparks: 10
    sparkLen: 3.5
    sparkColor: 83a4ff
    sparkStroke: 2.5
    sparkRad: 40
    smokes: 12
    smokeColor: 83a4ff85
    smokeSize: 8
    smokeRad: 40
    lifetime: 200
}
weapons: [
    {
        name: edge-unit-launcher
        x: 0
        y: -5
        reload: 60
        recoil: 4
        shootSound: bang
        rotate: true
        mirror: false
        rotateSpeed: 2
        bullet: {
            shootEffect: {
                type: ExplosionEffect
                smokes: 0
                sparks: 7
                sparkColor: 83a4ff
                sparkRad: 16
                waveRad: 14
                waveColor: 83a4ff
                waveLife: 14
            }
            smokeEffect: {
                particles: 8
                length: 16
                lifetime: 60
                colorFrom: 565666
                colorTo: 565666
                sizeFrom: 8
                sizeTo: 0
            }
            speed: 0
            keepVelocity: false
            inaccuracy: 2
            spawnUnit: edge-missile
        }
    }
    {
        name: edge-launcher
        x: 10.5
        y: 9.5
        reload: 15
        recoil: 2
        rotate: true
        mirror: true
        alternate: true
        shootSound: missile
        bullet: {
            type: MissileBulletType
            damage: 55
            splashDamage: 20
            splashDamageRadius: 40
            speed: 0.98
            keepVelocity: true
            width: 8
            height: 8
            shrinkY: 0
            drag: -0.03
            lifetime: 70
            sprite: missile
            homingRange: 60
            homingPower: 0.1
            trailColor: 4769cc
            backColor: 4769cc
            frontColor: 83a4ff
            hitEffect: {
                type: ExplosionEffect
                waveRad: 8
                waveLife: 13
                waveColor: 83a4ff
                sparks: 5
                sparkColor: 83a4ff
                sparkRad: 12
                sparkStroke: 3
                sparkLen: 7
                smokes: 6
                smokeSize: 7
                smokeRad: 12
                smokeColor: 83a4ff
            }
            despawnEffect: {
                type: ExplosionEffect
                waveRad: 8
                waveLife: 13
                waveColor: 83a4ff
                sparks: 5
                sparkColor: 83a4ff
                sparkRad: 12
                sparkStroke: 3
                sparkLen: 7
                smokes: 6
                smokeSize: 7
                smokeRad: 12
                smokeColor: 83a4ff
            }
        }
    }
]
research: {
    parent: parity
    objectives: [
        logic-encoder, 
        {
            type: SectorComplete
            preset: coastline
        }
    ]
    requirements: [
        silicon/8000
        titanium/8000
        metaglass/6000
    ]
}