health: 3400
reload: 190
recoil: 6
shake: 3
shootCone: 30
shootSound: bang
shootEffect: shootBig
smokeEffect: shootBigSmoke
ammoUseEffect: casing3Double
ammoEjectBack: 2
range: 380
size: 4
shootY: 10
velocityRnd: 0.1
shoot: {
    type: ShootMulti
    source: {
        type: ShootSpread
        shots: 2
        shotDelay: 10
    }
    dest: [
        {
            type: ShootAlternate
            spread: 13
            shots: 2
            shotDelay: 25
        }
    ]
}
ammoTypes: {
    tinorium: {
        width: 14
        height: 14
        speed: 7
        lifetime: 18
        damage: 50
        splashDamage: 80
        splashDamageRadius: 65
        hitSound: explosion
        sprite: circle-bullet
        shrinkY: 0
        hitEffect: sapExplosion
        despawnEffect: sapExplosion
        collides: false
        collidesTiles: false
        splashDamagePierce: true
        status: sapped
        statusDuration: 180
        backColor: 6d56bf
        frontColor: bf92f9
        fragBullets: 1
        fragRandomSpread: 0
        fragLifeMin: 1
        fragBullet: {
        width: 14
        height: 14
        speed: 7
        lifetime: 18
        damage: 50
        splashDamage: 80
        splashDamageRadius: 65
        collides: false
        collidesTiles: false
        splashDamagePierce: true
        hitSound: explosion
        sprite: circle-bullet
        shrinkY: 0
        hitEffect: sapExplosion
        despawnEffect: sapExplosion
        status: sapped
        statusDuration: 180
        backColor: 6d56bf
        frontColor: bf92f9
        fragBullets: 1
        fragRandomSpread: 0
        fragLifeMin: 1
        fragBullet: {
        width: 14
        height: 14
        speed: 7
        lifetime: 18
        damage: 50
        splashDamage: 80
        splashDamageRadius: 65
        hitSound: explosion
        sprite: circle-bullet
        shrinkY: 0
        hitEffect: sapExplosion
        despawnEffect: sapExplosion
        status: sapped
        statusDuration: 180
        backColor: 6d56bf
        frontColor: bf92f9
        fragBullets: 4
        fragSpread: 90
        fragRandomSpread: 45
        fragVelocityMin: 0.4
        fragVelocityMax: 1.2
        fragLifeMin: 0.4
        fragLifeMax: 2
        fragBullet: {
            width: 10
            height: 10
            damage: 15
            splashDamage: 24
            splashDamageRadius: 25
            lifetime: 90
            speed: 3
            drag: 0.07
            despawnEffect: {
                type: ExplosionEffect
                sparks: 24
                smokes: 3
                waveRad: 25
                waveLife: 40
                waveStroke: 2
                sparkStroke: 2
                sparkRad: 29
                sparkLen: 15
                smokeSize: 2
                smokeRad: 30
                waveColor: BD6BD5
                sparkColor: BD6BD5
                smokeColor: 402C6370
            }
            inaccuracy: 12
            backColor: 6d56bf
            frontColor: bf92f9
            status: sapped
            statusDuration: 120
            sprite: circle-bullet
            collides: false
            collidesTiles: false
            shrinkY: 0.6
            shrinkX: 0.6
        }
    }
}
}
}
category: turret
research: {
    parent: decay
}
requirements: [
    globium/1200
    tinorium/600
    plastanium/480
    thorium/440
    silicon/450
    surge-alloy/300
]