# Godot 4+ specific ignores
.godot/
/android/

# Godot-specific ignores
.import/
export.cfg
export_presets.cfg

# Imported translations (automatically generated from CSV files)
*.translation

# Mono-specific ignores
.mono/
data_*/
mono_crash.*.json



# GDExtension build artifacts (only track after successful build)
gdextension/bin/*.dll
gdextension/bin/*.a
gdextension/bin/~*
gdextension/bin/~high_performance.windows.template_debug.x86_64.dll

# Ignore generated test extension
addons/gdextension_setup/testextension/

# CRITICAL: GODOT ASSET LIBRARY FIX
# The Godot Asset Library scans for the 'first' project.godot it finds.
# If a project contains nested templates or addons with their own project.godot,
# the Asset Library might install THAT instead of the root project.
# We explicitly ignore ALL project.godot files and then un-ignore ONLY the root one.
project.godot
!/project.godot
