type: missile
template: MissileUnitType
controller: MinerAI
defaultController: MinerAI
fullOverride: clear
outlines: false
hitSize: 1
lifetime: 210
health: 1
speed: 8
drag: 0.04
engineSize: 0
drawBody: false
drawCell: false
drawShields: false
weapons: [
  {
    alwaysShooting: true
    shootCone: 360
    reload: 5
    shootSound: none
    shootStatus: {
      name: khdrj
      damage: 0.2
      show: false
    }
    bullet: {
      type: BulletType
      speed: 0
      damage: 0
      lifetime: 0
      collides: false
      hittable: false
      absorbable: false
      shootEffect: none
      smokeEffect: none
      despawnEffect: none
    }
  }
]
abilities: [
  {
    type: ForceFieldAbility
    radius: 45
    regen: 0
    max: 2400
    cooldown: 200
  }
  {
    type: ShieldRegenFieldAbility
    reload: 1
    amount: 2400
    max: 2400
    range: 0
    applyEffect: none
    activeEffect: none
  }
]
createWreck: false
createScorch: false
deathSound: none
deathExplosionEffect: none
envEnabled: -1
envDisabled: 0