template: MissileUnitType
hitSize: 0
speed: 0
rotateSpeed: 0
lifetime: 1
speed: 0
drawBody: false
drawCell: false
hittable: false
targetable: false
physics: false
fallSpeed: 0.5
weapons: [
  {
    controllable: false
    alwaysShooting: true
    x: 0
    reload: 5
    shootCone: 360
    shootSound: none
    bullet: {
      type: EmpBulletType
      keepVelocity: false
      radius: 160
      lifetime: 1
      hitEffect: none
      despawnEffect: none
      shootEffect: [
        {
          type: WaveEffect
          lifetime: 30
          sizeFrom: 80
          sizeTo: 160
          interp: pow3Out
          strokeFrom: 9
          strokeTo: 0
          colorTo: 3bbeff
        }
        {
          type: WaveEffect
          lifetime: 30
          sizeFrom: 160
          sizeTo: 160
          strokeFrom: 6
          strokeTo: 0
          colorTo: 3bbeff
        }
      ]
      hitShake: 6
      hitSound: spark
      despawnHit: true
      hitPowerEffect: none
      applyEffect: none
      hitColor: 3bbeff
      timeDuration: 119
      timeIncrease: 4      
    }
  }
]
abilities: [
  {
    type: StatusFieldAbility
    effect: allure-overcharge
    range: 160
    reload: 1
    duration: 120
    parentizeEffects: false
    activeEffect: none
  }
]
deathSound: none
deathExplosionEffect: none