type: tank
shadowElevation: 0.2
template: TankUnitType
crushDamage: 5
hitSize: 48
health: 80000
armor: 220
faceTarget: false
speed: 0.8
accel: 0.1
drag: 0.1
drownTimeMultiplier: 6
treadFrames: 18
treadRects: [
  {
    x: 44
    y: 36
    width: 24
    height: 48
  }
  {
    x: 0
    y: -99
    width: 25
    height: 96
  }
]
rotateSpeed: 1.2
outlineColor: 565666
weapons: [
  {
    name: conflict-cannon
    layerOffset: 0.01
    y: -13
    x: 0
    shootY: 34
    mirror: false
    rotate: true
    rotateSpeed: 1.5
    reload: 210
    recoil: 0.5
    shadow: 26
    shootSound: bang
    inaccuracy: 9
    cooldownTime: 140
    parts: [
      {
        suffix: -barrel
        heatLayerOffset: 0
        under: true
        moveY: -7
        progress: {
          type: heat
          op: compress
          start: 0.66
          end: 1
        }
      }
    ]
    shoot: {
      shots: 5
      shotDelay: 5
    }
    bullet: {
      speed: 8
      lifetime: 25
      damage: 36
      pierce: true
      pierceBuilding: true
      pierceDamageFactor: 0.04
      width: 11
      height: 22
      trailWidth: 1.2
      trailLength: 4
      shootEffect: shootBig
      smokeEffect: shootBigSmoke
      fragBullets: 3
      fragRandomSpread: 45
      fragVelocityMin: 0.5
      fragBullet: {
        speed: 6
        lifetime: 15
        damage: 8
        pierce: true
        pierceBuilding: true
        width: 7
        height: 14
        shrinkX: 1
        shrinkY: 1
        hitEffect: none
      }
    }
  }
]