type: naval
lowAltitude: true
flyingLayer: 70
health: 10000
armor: 200
hitSize: 24
speed: 2
drag: 0.05
accel: 0.025
rotateSpeed: 2.2
engineSize: 0
shadowElevation: 0.25
shadowElevationScl: 0.25
canBoost: true
boostMultiplier: 0.333
riseSpeed: 0.01
aimDst: 80
outlines: false
waveTrailX: 12
waveTrailY: -16
trailLength: 70
trailScl: 2.5
engines: [
  {
    x: -6
    y: 14
    rotation: 157.5
    radius: 2
  }
  {
    x: 6
    y: 14
    rotation: 22.5
    radius: 2
  }
  {
    x: -8
    y: 10
    rotation: 157.5
    radius: 2
  }
  {
    x: 8
    y: 10
    rotation: 22.5
    radius: 2
  }
  {
    x: -6
    y: -16
    rotation: -135
    radius: 3
  }
  {
    x: 6
    y: -16
    rotation: -45
    radius: 3
  }
]
immunities: [
  burning, 
  melting, 
  shocked,
  electrified,
  unmoving,
  allure-emp
]
weapons: [
  {
    name: 2v04-cutter-jet
    x: 0
    mirror: false
    rotate: true
    rotateSpeed: 3
    reload: 5
    recoil: 3
    recoilTime: 45
    inaccuracy: 1
    xRand: 2
    velocityRnd: 0.05
    shoot: {
      shots: 4
      shotDelay: 1
    }
    shootY: 16
    shootStatus: slow
    shootStatusDuration: 20
    activeSound: loopSpray
    shootSound: none
    bullet: {
      collides: false
      scaleLife: true
      damage: 15
      speed: 5
      drag: 0.008
      lifetime: 80
      sprite: circle-small
      backSprite: clear-effect
      width: 9
      height: 9
      shrinkInterp: slope
      shrinkX: 0.5
      shrinkY: 0.5
      frontColor: ffa166
      hitColor: ffa166
      puddles: 1
      puddleAmount: 3
      puddleLiquid: slag
      status: melting
      statusDuration: 600
      shootEffect: shootLiquid
      hitEffect: none
      despawnEffect: hitLiquid
      fragBullets: 1
      fragOffsetMin: 0
      fragOffsetMax: 0
      fragBullet: {
        createChance: 0.1
        type: BulletType
        keepVelocity: false
        speed: 0
        lifetime: 182
        damage: 0
        collides: false
        hittable: false
        hitEffect: none
        despawnEffect: none
        bulletInterval: 30
        intervalBullets: 1
        intervalBullet: {
          type: BulletType
          keepVelocity: false
          speed: 0
          lifetime: 5
          damage: 10
          status: allure-0t-thermal1
          statusDuration: 600
          pierceArmor: true
          hittable: false
          despawnHit: true
          hitEffect: {
            particles: 6
            lifetime: 90
            length: 10
            layer: 60
            sizeFrom: 0
            sizeTo: 4
            sizeInterp: slope
            colorFrom: ffa166
            colorTo: ffa166
          }
          despawnEffect: none
        }
      }
    }
  }
  {
    x: 0
    reload: 25
    continuous: true
    mirror: false
    alwaysShooting: true
    useAttackRange: false
    minShootVelocity: 1.7
    shootStatus: {
      name: cutter-dash
      show: false
      speedMultiplier: 1.5
    }
    shootStatusDuration: 30
    controllable: false
    shootSound: none
    bullet: {
      type: EmptyBulletType
      lifetime: 30
      hittable: false
      collides: false
      absorbable: false
      shootEffect: none
      smokeEffect: none
      hitEffect: none
      despawnEffect: none
    }
  }
]
abilities: [
  {
    type: EnergyFieldAbility
    damage: 5
    reload: 30
    range: 96
    healEffect: none
    hitEffect: {
      particles: 3
      lifetime: 45
      length: 10
      sizeFrom: 0
      sizeTo: 1.5
      sizeInterp: slope
      colorFrom: ffb855
      colorTo: db661c
    }
    damageEffect: none
    shootSound: none
    status: allure-0t-thermal0
    statusDuration: 120
    maxTargets: 300
    healPercent: 0
    effectRadius: 0
    rotateSpeed: 0.2
    sectors: 36
    sectorRad: 0.024
    layer: 122
    color: e65555
  }
]
createWreck: false
envRequired: 1
envDisabled: 6