type: missile
template: MissileUnitType
lowAltitude: true
speed: 6
hitSize: 0
lifetime: 2
createWreck: true
hittable: false
targetable: false
drawCell: false
drawBody: false
outlines: false
//more unique attack options
bounded: true
rotateSpeed: 0
fallSpeed: 0.025
shadowElevationScl: 4.4
trailColor: e65555
engineColor: e65555
engineLayer: 104.99
parts: [
  {
    outline: false
    layer: 105
  }
]
weapons: [
  {
    controllable: false
    shootOnDeath: true
    shootCone: 360
    reload: 5
    bullet: {
      type: BulletType
      lifetime: 2
      speed: 0
      hittable: false
      reflectable: false
      collides: false
      fragOnAbsorb: false
      keepVelocity: false
      hitEffect: none
      despawnEffect: none
      shootEffect: none
      smokeEffect: none
      fragBullets: 1
      fragBullet: {
        type: ExplosionBulletType
        keepVelocity: false
        hitEffect: [
          {
            length: 55
            lifetime: 190
            particles: 40
            colorFrom: 787878
            colorTo: 787878
            sizeFrom: 6
            sizeTo: 0
            interp: pow10Out
            sizeInterp: pow5In
          }
          {
            length: 80
            lifetime: 100
            particles: 20
            colorFrom: 787878
            colorTo: 787878
            sizeFrom: 2
            sizeTo: 0
            interp: pow10Out
            sizeInterp: pow3In
          }
          {
            length: 60
            lifetime: 110
            particles: 12
            colorTo: e65555
            sizeFrom: 3
            sizeTo: 0
            interp: pow3Out
            sizeInterp: pow5In
          }
          {
            type: WaveEffect
            lifetime: 20
            sizeFrom: 0
            sizeTo: 40
            strokeFrom: 3
            strokeTo: 0
            colorTo: e65555
          }
        ]
        despawnEffect: none
        fragBullets: 240
        fragBullet: {
          type: RailBulletType
          damage: 1.2
          length: 44
          pierceDamageFactor: 0
          pierceEffect: none
        }
      }
    }
  }
]
deathExplosionEffect: none