type: flying
speed: 3
rotateSpeed: 3.2
accel: 0.07
drag: 0.05
strafePenalty: 0.3
flying: true
hitSize: 25
health: 4200
armor: 8
lowAltitude: true
shadowElevationScl: 0.9
range: 164
maxRange: 261
lightRadius: 0
outlines: false
healColor: 7382f088
shieldColor: 7382f000
deathShake: 0
loopSound: loopSmelter
loopSoundVolume: 0.05
parts: [
  {
    type: RegionPart
    layer: 91
    outline: false
  }
  { 
    type: RegionPart
    suffix: -flare
    outline: false
    blending: additive
    layer: 92
    color: 7382f0
    colorTo: ffffff
    weaponIndex: 0
  }
  { 
    type: RegionPart
    suffix: -flare
    outline: false
    layer: 140
    color: 7382f025
    blending: additive
  }
  {
    type: RegionPart
    name: allure-shield
    outline: false
    blending: additive
    color: 7382f088
    layer: 88
    xScl: 0.4
    yScl: 0.5
  }
]
weapons: [
  {
    mirror: false
    x: 0
    y: 0
    shootY: 4
    shootWarmupSpeed: 0.01
    continuous: true
    alwaysContinuous: true
    shootStatus: slow
    shootStatusDuration: 2
    shootSound: loopThoriumReactor
    shake: 0.7
    bullet: {
      type: ContinuousFlameBulletType
      drawFlare: false
      lifetime: 100
      pierceCap: 1
      length: 180
      width: 6
      damage: 24
      pierceArmor: false
      status: allure-0t-thermal0
      statusDuration: 15
      colors: [7382f045, 90a2fc90, a0aaf4aa, d0d4f8dd, ffffff]
      hitEffect: {
        length: 25
        particles: 5
        cone: 40
        line: true
        lifetime: 35
        lenFrom: 4
        lenTo: 0
        strokeFrom: 2
        strokeTo: 1
        interp: pow3Out
        sizeInterp: pow2In
        colorTo: 7382f050
      }
    }
  }
  {
    x: 7
    y: 3
    shootCone: 360
    reload: 25
    baseRotation: -90
    shoot: {
      type: ShootBarrel
      shots: 4
      shotDelay: 2
      barrels: [
        3, 0, 0,
        1, 0, 0,
        -1, 0, 0,
        -3, 0, 0
      ]
    }
    shootSound: shootLaser
    bullet: {
      keepVelocity: false
      damage: 12
      speed: 0.5
      drag: -0.04
      lifetime: 80
      status: allure-0b-energy0
      statusDuration: 1
      homingPower: 0.08
      homingRange: 240
      width: 4
      height: 12
      frontColor: ffffff
      backColor: 7382f0
      hitColor: 7382f0
      trailColor: 7382f0
      trailWidth: 0.7
      trailLength: 18
      weaveScale: 3
      weaveMag: 3.6
      hitEffect: hitBulletColor
      despawnEffect: hitBulletColor
    }
  }
  //engines
  {
    y: -8
    x: 0
    shootY: 0
    baseRotation: 180
    alwaysShooting: true
    shootCone: 360
    continuous: true
    mirror: false
    reload: 1
    shootSound: none
    shootWarmupSpeed: 0.03
    minShootVelocity: 2.2
    recoil: 0
    display: false
    parts: [
      {
        name: allure-thruster-flare
        y: 8
        rotation: 180
        outline: false
        blending: additive
        mixColor: 90a2fc
        color: ffffff44
        colorTo: ffffff
        xScl: 0.25
        yScl: 0.25
        layer: 88
        progress: warmup
      }
      {
        type: FlarePart
        sides: 2
        color1: 7382f0bb
        radius: 0
        radiusTo: 30 
        stroke: 3
        innerRadScl: 0.75
        y: 5
        progress: heat
        layer: 101
      }
      {
        type: FlarePart
        sides: 2
        color1: 00000000
        radius: 0
        radiusTo: 8
        stroke: 8
        y: 5
        progress: heat
        layer: 101
      }
    ]
    bullet: {
      type: ContinuousFlameBulletType
      lifetime: 14
      collides: false
      length: 30
      width: 4
      colors: [7382f045, 90a2fc90, a0aaf4aa, d0d4f8dd, ffffff]
      drawFlare: false
      shootEffect: none
      smokeEffect: none
      lengthInterp: pow10Out
      oscScl: 1
      oscMag: 0.1
      hitEffect: none
      lightStroke: 12
      lightOpacity: 0.4
    }
  }
  {
    y: -8
    x: 0
    shootY: 0
    baseRotation: 180
    alwaysShooting: true
    shootCone: 360
    continuous: true
    mirror: false
    reload: 1
    shootSound: none
    shootWarmupSpeed: 0.03
    minShootVelocity: 2.2
    recoil: 0
    display: false
    parts: [
      {
        name: allure-thruster-flare
        y: 8
        rotation: 180
        outline: false
        blending: additive
        mixColor: 90a2fc
        color: ffffff44
        colorTo: ffffff
        xScl: 0.25
        yScl: 0.25
        layer: 88
        progress: warmup
      }
    ]
    bullet: {
      type: ContinuousFlameBulletType
      lifetime: 10
      collides: false
      length: 30
      width: 4
      colors: [7382f045, 90a2fc90, a0aaf4aa, d0d4f8dd, ffffff]
      drawFlare: false
      shootEffect: none
      smokeEffect: none
      lengthInterp: pow10Out
      oscScl: 1
      oscMag: 0.1
      hitEffect: none
      lightStroke: 12
      lightOpacity: 0.4
    }
  }
  {
    x: 8
    y: -7
    shootY: 0
    baseRotation: -135
    alwaysShooting: true
    shootCone: 360
    continuous: true
    alternate: false
    reload: 1
    shootSound: none
    shootWarmupSpeed: 0.03
    minShootVelocity: 2.2
    recoil: 0
    display: false
    parts: [
      {
        name: allure-thruster-flare
        y: 4
        rotation: 180
        outline: false
        blending: additive
        mixColor: 90a2fc
        color: ffffff44
        colorTo: ffffff
        xScl: 0.15
        yScl: 0.15
        layer: 88
        progress: warmup
      }
      {
        type: FlarePart
        sides: 2
        color1: 7382f0bb
        radius: 0
        radiusTo: 15
        stroke: 1.5
        innerRadScl: 0.75
        y: 2
        progress: heat
        layer: 101
      }
      {
        type: FlarePart
        sides: 2
        color1: 00000000
        radius: 0
        radiusTo: 4
        stroke: 4
        y: 2
        progress: heat
        layer: 101
      }
    ]
    bullet: {
      type: ContinuousFlameBulletType
      lifetime: 14
      collides: false
      length: 15
      width: 2
      colors: [7382f045, 90a2fc90, a0aaf4aa, d0d4f8dd, ffffff]
      drawFlare: false
      shootEffect: none
      smokeEffect: none
      lengthInterp: pow10Out
      oscScl: 1
      oscMag: 0.1
      hitEffect: none
      lightStroke: 6
      lightOpacity: 0.4
    }
  }
  {
    x: 8
    y: -7
    shootY: 0
    baseRotation: -135
    alwaysShooting: true
    shootCone: 360
    continuous: true
    alternate: false
    reload: 1
    shootSound: none
    shootWarmupSpeed: 0.03
    minShootVelocity: 2.2
    recoil: 0
    display: false
    parts: [
      {
        name: allure-thruster-flare
        y: 4
        rotation: 180
        outline: false
        blending: additive
        mixColor: 90a2fc
        color: ffffff44
        colorTo: ffffff
        xScl: 0.15
        yScl: 0.15
        layer: 88
        progress: warmup
      }
    ]
    bullet: {
      type: ContinuousFlameBulletType
      lifetime: 10
      collides: false
      length: 15
      width: 2
      colors: [7382f045, 90a2fc90, a0aaf4aa, d0d4f8dd, ffffff]
      drawFlare: false
      shootEffect: none
      smokeEffect: none
      lengthInterp: pow10Out
      oscScl: 1
      oscMag: 0.1
      hitEffect: none
      lightStroke: 6
      lightOpacity: 0.4
    }
  }
  //idle flames
  {
    y: -8
    x: 0
    shootY: 0
    baseRotation: 180
    alwaysShooting: true
    alwaysContinuous: true
    shootCone: 360
    continuous: true
    mirror: false
    shootSound: none
    recoil: 0
    display: false
    bullet: {
      type: ContinuousFlameBulletType
      layer: 90.1
      collides: false
      length: 8
      width: 4
      colors: [7382f045, 90a2fc90, a0aaf4aa, d0d4f8dd, ffffff]
      drawFlare: false
      shootEffect: none
      smokeEffect: none
      lengthInterp: pow10Out
      oscScl: 2.5
      oscMag: 0.1
      hitEffect: none
      lightStroke: 12
      lightOpacity: 0.25
    }
  }
  {
    x: 8
    y: -7
    shootY: 0
    baseRotation: -135
    alwaysShooting: true
    alwaysContinuous: true
    shootCone: 360
    continuous: true
    alternate: false
    shootSound: none
    recoil: 0
    display: false
    bullet: {
      type: ContinuousFlameBulletType
      layer: 90.1
      collides: false
      length: 4
      width: 2
      colors: [7382f045, 90a2fc90, a0aaf4aa, d0d4f8dd, ffffff]
      drawFlare: false
      shootEffect: none
      smokeEffect: none
      lengthInterp: pow10Out
      oscScl: 2.5
      oscMag: 0.1
      hitEffect: none
      lightStroke: 6
      lightOpacity: 0.25
    }
  }
  //death
  {
    shootOnDeath: true
    controllable: false
    reload: 15
    x: 0
    shootCone: 360
    shootSound: none
    bullet: {
      spawnUnit: allure-0b00-01-reckless-transit
    }
  }
]
abilities: [
  //segmented shield layer
  {
    type: ShieldArcAbility
    regen: 0.6
    max: 600
    angle: 60
    radius: 15
    cooldown: 90
    whenShooting: false
    angleOffset: 0
    y: 8
    width: 3
  }
  {
    type: ShieldArcAbility
    regen: 0.6
    max: 600
    angle: 60
    radius: 15
    cooldown: 90
    whenShooting: false
    angleOffset: 180
    y: -8
    width: 3
    display: false
  }
  {
    type: ShieldArcAbility
    regen: 0.6
    max: 600
    angle: 35
    radius: 40
    cooldown: 90
    whenShooting: false
    angleOffset: 90
    x: 23
    width: 3
    display: false
  }
  {
    type: ShieldArcAbility
    regen: 0.6
    max: 600
    angle: 35
    radius: 40
    cooldown: 90
    whenShooting: false
    angleOffset: -90
    x: -23
    width: 3
    display: false
  }
  {
    type: ShieldArcAbility
    regen: 0.6
    max: 600
    angle: 60
    radius: 12
    cooldown: 90
    whenShooting: false
    angleOffset: 50.5
    y: 10
    x: -3
    width: 3
    display: false
  }
  {
    type: ShieldArcAbility
    regen: 0.6
    max: 600
    angle: 60
    radius: 12
    cooldown: 90
    whenShooting: false
    angleOffset: 129.5
    y: -10
    x: -3
    width: 3
    display: false
  }
  {
    type: ShieldArcAbility
    regen: 0.6
    max: 600
    angle: 60
    radius: 12
    cooldown: 90
    whenShooting: false
    angleOffset: -50.5
    y: 10
    x: 3
    width: 3
    display: false
  }
  {
    type: ShieldArcAbility
    regen: 0.6
    max: 600
    angle: 60
    radius: 12
    cooldown: 90
    whenShooting: false
    angleOffset: -129.5
    y: -10
    x: 3
    width: 3
    display: false
  }
  //all warden ships regenerate slowly
  {
    type: RegenAbility
    percentAmount: 0.01388888888 
  }
]
createWreck: false
createScorch: false
deathSound: none
deathExplosionEffect: none
envEnabled: -1
envDisabled: 0
research: allure-0b07-02-reckless-beacon