type: missile
template: MissileUnitType
speed: 6
lifetime: 360
rotateSpeed: 1
shadowElevationScl: 4.4
drawCell: false
hittable: false
targetable: false
outlines: false
trailColor: e65555
weapons: [
  {
    x: 0
    controllable: false
    shootOnDeath: true 
    shootCone: 360
    shoot: {
      type: ShootSpread
      shots: 6
      spread: 2
    }
    shootSound: none
    bullet: {
      spawnUnit: allure-missile1
    }
  }
]
