type: missile
template: MissileUnitType
localizedName: yet another internal unit
defaultController: FlyingAI
health: 1220
hitSize: 16
speed: 0
rotateSpeed: 0
lifetime: 240
shadowElevationScl: 0
drawBody: false
drawCell: false
physics: true
targetable: false
trailLength: -1
engineSize: 0
parts: [
  {
    type: ShapePart
    layer: 105
    sides: 4
    radius: 14
    rotation: 45
    color: e65555
  }
]
weapons: [
  {
    controllable: false
    x: 0
    baseRotation: 180
    shootCone: 360
    reload: 1080
    alwaysShooting: true
    shootSound: none
    bullet: {
      type: ExplosionBulletType
      shootEffect: none
      smokeEffect: none
      hitEffect: none
      despawnEffect: none
      killShooter: false
      recoil: 48
    }
  }
  {
    alwaysShooting: true
    shootCone: 360
    controllable: false
    mirror: false
    x: 0
    shootSound: none
    shootY: 0
    shoot: {
      shots: 40
    }
    bullet: {
      type: RailBulletType
      length: 16
      damage: 0.5
      pierceDamageFactor: 0
      pierceArmor: true
      knockback: 0.05
      shootEffect: none
      smokeEffect: none
      pierceEffect: none
    }
  }
  {
    shootOnDeath: true
    shootCone: 360
    controllable: false
    shootY: 0
    x: 0
    shootSound: none
    bullet: {
      type: ExplosionBulletType
      killShooter: false
      despawnEffect: {
        type: WaveEffect
        lifetime: 10
        rotation: 45
        sides: 4
        sizeFrom: 7
        sizeTo: 16
        strokeFrom: 10
        strokeTo: 23
        colorFrom: e65555
        colorTo: e6555500
      }
      shootEffect: none
      smokeEffect: none
    }
  }
]
deathSound: none
deathExplosionEffect: none
loopSound: none
loopSoundVolume: 0