type: ItemTurret
targetGround: false
size: 3
range: 225
health: 1250
rotateSpeed: 3
recoil: 3
shoot: {
  type: ShootBarrel
  shots: 2
  barrels: 2
  barrels: [
    6, 0, 0,
    -6, 0, 0
  ]
}
reload: 20
inaccuracy: 8
velocityRnd: 0.3
shootSound: shootBig
ammoPerShot: 2
ammoTypes: {
  plastanium: {
    collidesGround: false
    damage: 20
    splashDamage: 25
    splashDamageRadius: 25
    ammoMultiplier: 5
    speed: 5
    lifetime: 45
    sprite: missile-large
    width: 11
    height: 17
    frontColor: fffac6
    backColor: d8d97f
    trailColor: d8d97f
    trailChance: 0.15
    fragBullets: 55
    fragLifeMin: 0
    fragBullet: {
      collidesGround: false
      damage: 7
      speed: 3
      lifetime: 15
      width: 6
      height: 12
      shrinkY: 1
      frontColor: fffac6
      backColor: d8d97f
      despawnEffect: none
    }
    hitEffect: plasticExplosion
  }
  blast-compound: {
    type: FlakBulletType
    damage: 55
    collides: false
    collidesGround: false
    splashDamage: 45
    splashDamageRadius: 30
    explodeRange: 10
    explodeDelay: 10
    ammoMultiplier: 4
    speed: 2
    lifetime: 112
    sprite: shell
    width: 13
    height: 17
    frontColor: eeab89
    backColor: e9665b
    trailColor: e9665b
    trailChance: 0.15
    hitEffect: massiveExplosion
    status: blasted
  }
  //i genuinely have no idea how to balance this, so its surge tier 
  surge-alloy: {
    collidesGround: false
    damage: 31
    pierce: true
    pierceCap: 6
    absorbable: false
    ammoMultiplier: 2
    reloadMultiplier: 1.2
    speed: 3
    lifetime: 75
    homingPower: 0.02
    homingRange: 60
    sprite: large-bomb
    width: 12
    height: 12
    trailLength: 7
    trailWidth: 3
    shrinkY: 0
    bulletInterval: 3
    intervalBullet: {
      type: BulletType
      collidesGround: false
      damage: 17
      lifetime: 1
      despawnEffect: none
      //lose your sanity
      status: shocked
    } 
  }
}
consumes: {
  coolant: {
    amount: 0.6
  }
}
coolantMultiplier: 1.7
category: turret
research: scatter
requirements: [
  copper/120
  lead/300
  silicon/50
  plastanium/100
]
