type: ContinuousLiquidTurret
squareSprite: false
size: 4
reload: 45
rotateSpeed: 2
range: 310
recoil: 0
recoilTime: 30
shootSound: laser
loopSound: hum
loopSoundVolume: 1
outlineColor: 212229
shootY: 30
consumes: {
  power: 10
  liquids: [
    energia/0.66666
  ]
}
shootWarmupSpeed: 0.02
heatColor: 000000
drawer: {
  type: DrawTurret
  basePrefix: 0b0-
  parts: [
    {
      suffix: -heat
      blending: additive
      color: 000000
      colorTo: ab3400
      progress: {
        type: warmup
        op: slope
      }
    }
    {
      suffix: -heat2
      blending: additive
      outline: false
      color: 000000
      colorTo: ab3400
    }
    {
      suffix: -heat
      blending: additive
      color: 000000
      colorTo: 90a2fc
    }
  ]
}
coolantMultiplier: 1.414
ammoTypes: {
  energia: {
    type: ContinuousLaserBulletType
    damage: 40
    status: allure-0b-energy2
    statusDuration: 1
    damageInterval: 7
    setDefaults: false
    despawnHit: false
    largeHit: true
    lifetime: 30
    frontLength: 0
    backLength: 12
    shake: 0.5
    length: 290
    width: 3
    pierceCap: 1
    colors: [
      7382f088,
      7382f0,
      90a2fc,
      ffffff
    ]
    hitEffect: none
    fragBullets: 1
    fragRandomSpread: 180
    fragBullet: {
      type: BulletType
      collides: false
      hittable: false
      absorbable: false
      lifetime: 0
      damage: 0
      despawnEffect: [
        {
          baseRotation: 180
          length: 30
          cone: 0
          region: allure-shootspike
          particles: 1
          lifetime: 40
          colorFrom: 90a2fc
          colorTo: 7382f0
          sizeFrom: 20
          sizeTo: 0
        }
        {
          length: 0
          cone: 0
          region: allure-diamond-thin
          offset: 90
          particles: 1
          lifetime: 25
          colorFrom: ffffff
          colorTo: 90a2fc
          sizeFrom: 25
          sizeTo: 0
        }
      ]
    }
    shootEffect: none
    smokeEffect: none
  }
}
category: turret
research: {
  parent: 0b05-00-shock-wall
  objectives: [
    0b-beam-weaponry
  ]
}
requirements: [
  territe-alloy/1200
  dantrales/400
  metaglass/250
  silicon/100
]