type: missile
template: MissileUnitType
internal: true
speed: 0
flying: false
hovering: true
hittable: false
targetable: false
groundLayer: -11
lifetime: 7199
weapons: [
  {
    alwaysShooting: true
    reload: 60
    shootY: 0
    mirror: false
    x: 0
    shootSound: none
    bullet: {
      type: EmpBulletType
      damage: 0
      lifetime: 0
      collidesTiles: false
      radius: 8192
      hittable: false
      absorbable: false
      reflectable: false 
      status: allure-temporal-shock6
      statusDuration: 65
      despawnHit: true
      hitColor: 000000
      shootEffect: none
      smokeEffect: none
      hitEffect: none
      despawnEffect: none
      hitPowerEffect: none
      applyEffect: none
      chainEffect: none
    }
  }
  {
    shootOnDeath: true
    shootCone: 360
    controllable: false
    shootSound: none
    mirror: false
    x: 0
    shootY: 0
    bullet: {
      spawnUnit: allure-infini7
      shootEffect: none
      smokeEffect: none
    }
  }
]
deathSound: none
deathExplosionEffect: none