type: flying 
flying: true
envDisabled: 0
health: 1200
coreUnitDock: true 
hittable: false 
targetable: false 
physics: false 
shadowElevationScl: 3.2
speed: 5.1
accel: 0.05
drag: 0.03
engineSize: 0
outlines: false 
drawCell: false 
buildSpeed: 2
drawBuildBeam: false 
lowAltitude: true
buildRange: 120
faceTarget: false
strafePenalty: 0.35
lightRadius: 0
shieldColor: 7382f0
parts: [
  {
    type: RegionPart
    layer: 98.02
    outline: false
  }
  { 
    type: RegionPart
    suffix: -flare
    outline: false
    blending: additive
    layer: 98.5
    color: 7382f0
  }
  { 
    type: RegionPart
    suffix: -flare
    outline: false
    layer: 140
    color: 7382f025
    blending: additive
  }
]
weapons: [
  {
    type: BuildWeapon
    x: 8
    y: -1
    rotate: false
  }
  //engines
  {
    y: -4
    x: 0
    shootY: 0
    baseRotation: 180
    alwaysShooting: true
    shootCone: 360
    continuous: true
    mirror: false
    reload: 1
    shootSound: none
    shootWarmupSpeed: 0.03
    minShootVelocity: 2.2
    recoil: 0
    display: false
    parts: [
      {
        name: allure-thruster-flare
        y: 7
        rotation: 180
        outline: false
        blending: additive
        mixColor: 90a2fc
        color: ffffff88
        colorTo: ffffff
        xScl: 0.22
        yScl: 0.22
        layer: 90.01
        progress: warmup
      }
      {
        type: FlarePart
        sides: 2
        color1: 7382f0bb
        radius: 0
        radiusTo: 24
        stroke: 2
        innerRadScl: 0.75
        y: 3
        progress: heat
        layer: 101
      }
      {
        type: FlarePart
        sides: 2
        color1: 00000000
        radius: 0
        radiusTo: 6
        stroke: 6
        y: 3
        progress: heat
        layer: 101
      }
    ]
    bullet: {
      type: ContinuousFlameBulletType
      lifetime: 14
      collidesGround: false
      collidesAir: false
      length: 22.5
      width: 3
      colors: [7382f045, 90a2fc90, a0aaf4aa, d0d4f8dd, ffffff]
      drawFlare: false
      shootEffect: none
      smokeEffect: none
      lengthInterp: pow10Out
      oscScl: 1
      oscMag: 0.1
      hitEffect: none
      lightStroke: 9
      lightOpacity: 0.4
    }
  }
  {
    y: -4
    x: 0
    shootY: 0
    baseRotation: 180
    alwaysShooting: true
    shootCone: 360
    continuous: true
    mirror: false
    reload: 1
    shootSound: none
    shootWarmupSpeed: 0.03
    minShootVelocity: 2.2
    recoil: 0
    display: false
    bullet: {
      type: ContinuousFlameBulletType
      lifetime: 10
      collidesGround: false
      collidesAir: false
      length: 22.5
      width: 3
      colors: [7382f045, 90a2fc90, a0aaf4aa, d0d4f8dd, ffffff]
      drawFlare: false
      shootEffect: none
      smokeEffect: none
      lengthInterp: pow10Out
      oscScl: 1
      oscMag: 0.1
      hitEffect: none
      lightStroke: 9
      lightOpacity: 0.4
    }
  }
  {
    x: 5.5
    y: -3.5
    shootY: 0
    baseRotation: -135
    alwaysShooting: true
    shootCone: 360
    continuous: true
    alternate: false
    reload: 1
    shootSound: none
    shootWarmupSpeed: 0.03
    minShootVelocity: 2.2
    recoil: 0
    display: false
    parts: [
      {
        name: allure-thruster-flare
        y: 4
        rotation: 180
        outline: false
        blending: additive
        mixColor: 90a2fc
        color: ffffff88
        colorTo: ffffff
        xScl: 0.15
        yScl: 0.15
        layer: 90.01
        progress: warmup
      }
      {
        type: FlarePart
        sides: 2
        color1: 7382f0bb
        radius: 0
        radiusTo: 15
        stroke: 1.5
        innerRadScl: 0.75
        y: 2
        progress: heat
        layer: 101
      }
      {
        type: FlarePart
        sides: 2
        color1: 00000000
        radius: 0
        radiusTo: 4
        stroke: 4
        y: 2
        progress: heat
        layer: 101
      }
    ]
    bullet: {
      type: ContinuousFlameBulletType
      lifetime: 14
      collidesGround: false
      collidesAir: false
      length: 15
      width: 2
      colors: [7382f045, 90a2fc90, a0aaf4aa, d0d4f8dd, ffffff]
      drawFlare: false
      shootEffect: none
      smokeEffect: none
      lengthInterp: pow10Out
      oscScl: 1
      oscMag: 0.1
      hitEffect: none
      lightStroke: 6
      lightOpacity: 0.4
    }
  }
  {
    x: 5.5
    y: -3.5
    shootY: 0
    baseRotation: -135
    alwaysShooting: true
    shootCone: 360
    continuous: true
    alternate: false
    reload: 1
    shootSound: none
    shootWarmupSpeed: 0.03
    minShootVelocity: 2.2
    recoil: 0
    display: false
    bullet: {
      type: ContinuousFlameBulletType
      lifetime: 10
      collidesGround: false
      collidesAir: false
      length: 15
      width: 2
      colors: [7382f045, 90a2fc90, a0aaf4aa, d0d4f8dd, ffffff]
      drawFlare: false
      shootEffect: none
      smokeEffect: none
      lengthInterp: pow10Out
      oscScl: 1
      oscMag: 0.1
      hitEffect: none
      lightStroke: 6
      lightOpacity: 0.4
    }
  }
  //idle flames
  {
    y: -4
    x: 0
    shootY: 0
    baseRotation: 180
    alwaysShooting: true
    alwaysContinuous: true
    shootCone: 360
    continuous: true
    mirror: false
    shootSound: none
    recoil: 0
    display: false
    bullet: {
      type: ContinuousFlameBulletType
      layer: 90
      collidesGround: false
      collidesAir: false
      length: 7
      width: 3.5
      colors: [7382f045, 90a2fc90, a0aaf4aa, d0d4f8dd, ffffff]
      drawFlare: false
      shootEffect: none
      smokeEffect: none
      lengthInterp: pow10Out
      oscScl: 2.5
      oscMag: 0.1
      hitEffect: none
      lightStroke: 10.5
      lightOpacity: 0.25
    }
  }
  {
    x: 5.5
    y: -3.5
    shootY: 0
    baseRotation: -135
    alwaysShooting: true
    alwaysContinuous: true
    shootCone: 360
    continuous: true
    alternate: false
    shootSound: none
    recoil: 0
    display: false
    bullet: {
      type: ContinuousFlameBulletType
      layer: 90
      collidesGround: false
      collidesAir: false
      length: 4
      width: 2
      colors: [7382f045, 90a2fc90, a0aaf4aa, d0d4f8dd, ffffff]
      drawFlare: false
      shootEffect: none
      smokeEffect: none
      lengthInterp: pow10Out
      oscScl: 2.5
      oscMag: 0.1
      hitEffect: none
      lightStroke: 6
      lightOpacity: 0.25
    }
  }
]