type: flying
flying: true
lowAltitude: true
hitSize: 44
health: 80000
armor: 36
speed: 5
accel: 0.03
drag: 0.02
rotateSpeed: 2.3
strafePenalty: 0.25
outlines: false
drawBody: false
engineSize: 0
engineLayer: 90.5
engines: [
  {
    x: 7
    y: -14
    rotation: -90
    radius: 4
  }
  {
    x: -7
    y: -14
    rotation: -90
    radius: 4
  }
]
parts: [
  {
    type: RegionPart
    suffix: ""
    layer: 91
    outline: false
  }
  {
    type: RegionPart
    name: circle-shadow
    color: c9453688
    layer: 90.1
    outline: false
    xScl: 3.5
    yScl: 3.5
    blending: additive
  }
  {
    type: RegionPart
    name: circle-shadow
    color: feca8088
    layer: 90.15
    outline: false
    xScl: 2
    yScl: 2
    blending: additive
  }
]
weapons: [
  {
    name: wildfire-overlay
    layerOffset: 2
    display: false
    x: 0
    alwaysShooting: true
    reload: 5
    recoil: 0
    mirror: false
    shootSound: none
    shoot: {
      type: ShootSpread
      shots: 360
      spread: 1
    }
    shootStatus: {
      name: wildfire-burn
      damage: 88.88889
      effect: [
        fireHit,
        smoke
      ]
      effectChance: 0.5
    }
    bullet: {
      type: RailBulletType
      damage: 0.007
      length: 230
      status: allure-0t-thermal1
      statusDuration: 5
      pierceEffect: none
      shootEffect: none
      smokeEffect: none
      incendAmount: 5
      incendChance: 0.001
      puddles: 1
      puddleRange: 6
      puddleAmount: 0.8
      puddleLiquid: slag
    }
  }
  {
    name: wildfire-launcher
    layerOffset: 0.7
    alternate: false
    x: 11.25
    y: 5.75
    reload: 170
    recoil: 4
    recoilTime: 30
    shootSound: missile
    inaccuracy: 4
    shoot: {
      shots: 7
      shotDelay: 20
    }
    bullet: {
      type: MissileBulletType
      damage: 60
      splashDamage: 95
      splashDamageRadius: 24
      speed: 4
      lifetime: 80
      homingPower: 0.14
      homingRange: 35
      sprite: missile-large
      width: 15
      height: 30
      trailChance: 0.25
      trailEffect: [
        fireHit,
        {
          length: 11
          particles: 4
          lifetime: 40
          interp: pow3Out
          sizeInterp: pow5In
          sizeFrom: 3
          sizeTo: 0
          colorFrom: e58956bb
          colorTo: 787878
        }
      ]
      hitEffect: massiveExplosion
    }
  }
  {
    name: wildfire-launcher
    layerOffset: 0.6
    alternate: false
    x: 16.25
    y: 1.75
    reload: 170
    recoil: 4
    recoilTime: 30
    shootSound: missile
    inaccuracy: 4
    shoot: {
      shots: 7
      shotDelay: 20
      firstShotDelay: 10
    }
    bullet: {
      type: MissileBulletType
      damage: 60
      splashDamage: 95
      splashDamageRadius: 24
      speed: 4
      lifetime: 80
      homingPower: 0.09
      homingRange: 35
      sprite: missile-large
      width: 15
      height: 30
      trailChance: 0.25
      trailEffect: [
        fireHit,
        {
          length: 11
          particles: 4
          lifetime: 40
          interp: pow3Out
          sizeInterp: pow5In
          sizeFrom: 3
          sizeTo: 0
          colorFrom: e58956bb
          colorTo: 787878
        }
      ]
      hitEffect: massiveExplosion
      bulletInterval: 10
      intervalBullets: 1
      intervalRandomSpread: 30
      intervalDelay: 25
      intervalBullet: {
        type: MissileBulletType
        damage: 60
        splashDamage: 30
        splashDamageRadius: 17
        speed: 3
        lifetime: 80
        homingPower: 0.07
        homingRange: 35
        sprite: missile-large
        width: 8
        height: 22
        trailLength: 24
        trailWidth: 1.1
        trailChance: 0
        hitEffect: flakExplosion
      }
    }
  }
]