type: ItemTurret
size: 3
targetAir: false 
health: 1200
range: 160
reload: 5
recoil: 0.5
shoot: {
  shots: 3
}
inaccuracy: 25
shootSound: fire
ammoUseEffect: none
ammoTypes: {
  sand: {
    type: BulletType
    ammoMultiplier: 1
    speed: 8
    pierce: true 
    pierceBuilding: true 
    lifetime: 20 
    hittable: false
    knockback: 1.2
    status: allure-sandblasted
    statusDuration: 10
    collidesAir: false 
    hitEffect: none
    despawnEffect: none
    shootEffect: {
      type: MultiEffect
      effects: [
        {
          layer: 60
          length: 180
          lifetime: 110
          cone: 20
          particles: 3
          interp: pow2Out
          sizeInterp: linear 
          region: particle
          sizeFrom: 4
          sizeTo: 0
          colorFrom: f7cba4
          colorTo: f7cba4
        }
        {
          layer: 60
          length: 180
          lifetime: 110
          cone: 20
          particles: 5
          interp: pow3Out
          sizeInterp: linear 
          region: particle
          sizeFrom: 16
          sizeTo: 0
          colorFrom: f7cba4
          colorTo: f7cba4
        }
        {
          layer: 60
          length: 200
          lifetime: 110
          cone: 15
          particles: 7
          interp: pow3Out
          sizeInterp: linear 
          region: particle
          sizeFrom: 16
          sizeTo: 0
          colorFrom: ffe4ca
          colorTo: ffe4ca
        }
      ]
    }
    smokeEffect: {
      length: 160
      lifetime: 110
      layer: 55
      cone: 25
      particles: 3
      interp: pow2Out
      sizeInterp: linear 
      region: particle
      sizeFrom: 8
      sizeTo: 0
      colorFrom: d3ae8d
      colorTo: d3ae8d
    }
  }
}
category: turret
research: wave
requirements: [
  copper/125
  graphite/60
  metaglass/40
]