type: missile
template: MissileUnitType
localizedName: yet another internal unit
lifetime: 0
hitSize: 0
fallSpeed: 0.2
hittable: false
deathSound: none 
deathExplosionEffect: none
useUnitCap: false
weapons: [
  {
    controllable: false
    shootOnDeath: true
    shootCone: 360
    shootSound: shootBig
    bullet: {
      type: BulletType
      recoil: 1000
      lifetime: 0
      hitEffect: none
      despawnEffect: none
      shootEffect: none
      smokeEffect: none
    }
  }
]