type: tether
controller: MinerAI
defaultController: MinerAI
playerControllable: false
health: 8000
hitSize: 360
drag: 10000
physics: false
drawBody: false
drawCell: false
drawShields: false
outlines: false
hoverable: false
groundLayer: 0
deathShake: 0
shieldColor: 7382f000
fullOverride: allure-0b05-medium-shield-projector
immunities: [
  allure-0b-energy0,
  allure-0b-energy1,
  allure-0b-energy2,
  allure-0b-energy3,
  allure-0b-energy4,
  allure-0t-thermal0,
  allure-0t-thermal1,
  allure-0t-thermal2,
  allure-0t-thermal3,
  allure-0t-thermal4,
  burning,
  melting,
  wet,
  freezing,
  tarred,
  electrified,
  slow,
  unmoving,
  overdrive,
  overclock,
  fast,
  allure-healing-wind
]
parts: [
  {
    type: RegionPart
    name: allure-square-shield
    xScl: 0
    yScl: 0
    layer: 99
    blending: additive
    color: 7382f088
    outline: false
    weaponIndex: 0
    moves: [
      {
        gx: 3.448 
        gy: 3.448 
        x: 124.125 
      }
    ]
  }
  {
    type: RegionPart
    name: allure-square-shield
    rotation: -90
    xScl: 0
    yScl: 0
    layer: 99
    blending: additive
    color: 7382f088
    outline: false
    weaponIndex: 0
    moves: [
      {
        gx: 3.448 
        gy: 3.448 
        y: -124.125 
      }
    ]
  }
  {
    type: RegionPart
    name: allure-square-shield
    rotation: 180
    xScl: 0
    yScl: 0
    layer: 99
    blending: additive
    color: 7382f088
    outline: false
    weaponIndex: 0
    moves: [
      {
        gx: 3.448 
        gy: 3.448 
        x: -124.125 
      }
    ]
  }
  {
    type: RegionPart
    name: allure-square-shield
    rotation: 90
    xScl: 0
    yScl: 0
    layer: 99
    blending: additive
    color: 7382f088
    outline: false
    weaponIndex: 0
    moves: [
      {
        gx: 3.448 
        gy: 3.448 
        y: 124.125 
      }
    ]
  }
  {
    type: RegionPart
    name: allure-0b05-medium-shield-projector-top
    color: 000000
    colorTo: feb38088
    outline: false
    blending: additive
    layer: 35
    weaponIndex: 0
    progress: {
      type: reload
      op: slope
    }
  }
]
weapons: [
  {
    reload: 170
    alwaysShooting: true
    shootCone: 360
    controllable: false
    mirror: false
    shootSound: none
    bullet: {
      type: ExplosionBulletType
      killShooter: false
      despawnEffect: none
      hitEffect: none
      shootEffect: none
      smokeEffect: none
    }
  }
]
abilities: [
  {
    type: RegenAbility
    percentAmount: 0.3
  }
  {
    type: ShieldArcAbility
    regen: 2000000000
    max: 2000000000
    angle: 10
    radius: 1800
    y: -1636
    cooldown: 0
    whenShooting: false
    angleOffset: 0
    width: 3
  }
  {
    type: ShieldArcAbility
    regen: 2000000000
    max: 2000000000
    angle: 10
    radius: 1800
    x: 1636
    cooldown: 0
    whenShooting: false
    angleOffset: 90
    width: 3
  }
  {
    type: ShieldArcAbility
    regen: 2000000000
    max: 2000000000
    angle: 10
    radius: 1800
    y: 1636
    cooldown: 0
    whenShooting: false
    angleOffset: 180
    width: 3
  }
  {
    type: ShieldArcAbility
    regen: 2000000000
    max: 2000000000
    angle: 10
    radius: 1800
    x: -1636
    cooldown: 0
    whenShooting: false
    angleOffset: -90
    width: 3
  }
]
deathSound: none
createScorch: false
loopSound: hum
loopSoundVolume: 0.1
deathExplosionEffect: {
  type: WaveEffect
  lifetime: 60
  sizeFrom: 240
  sizeTo: 240
  sides: 4
  colorTo: 7382f0
  strokeFrom: 6
}