type: ItemTurret
health: 2100
range: 520
reload: 70
size: 6
rotateSpeed: 4
squareSprite: false
ammoPerShot: 3
maxAmmo: 48
drawer: {
  type: DrawTurret
  basePrefix: 0r-
  parts: [
    {
      type: RegionPart
      suffix: -cannon
      y: 15.75
      mirror: false
      moveY: -5
      progress: reload
    }
    {
      type: RegionPart
      suffix: -cannon
      y: 8.25
      mirror: false
      moveY: -5
      progress: {
        type: reload
        op: delay
        amount: 0.33333
      }
    }
    {
      type: RegionPart
      suffix: -cannon
      y: 0.75
      mirror: false
      moveY: -5
      progress: {
        type: reload
        op: delay
        amount: 0.66666
      }
    }
    {
      type: RegionPart
      suffix: -top
      mirror: false
    }
  ]
}
shoot: {
  type: ShootBarrel
  shots: 3
  shotDelay: 10
  barrels: [
    0, 0, 0,
    0, -7.5, 0, 
    0, -15, 0
  ]
}
inaccuracy: 9
shootSound: shootBig
ammoTypes: {
  anden: {
    ammoMultiplier: 1
    spawnUnit: allure-rebel-trap
  }
}
category: turret
requirements: [
  beryllium/1200
  anden/750
  silicon/700
  graphite/1200
  carbide/500
]