type: ItemTurret
name: Beehive
description: A turret that fires large projectiles that fire a swarm of piercing homing bullets.
health: 540
size: 2
reload: 60
range: 160
#ejectEffect: shellEjectSmall
inaccuracy: 0.5
rotateSpeed: 2.5
maxAmmo: 42
ammoPerShot: 2
predictTarget: false
targetAir: false
shootSound: shootArtillery
hasLiquids: true
consumes: {
  coolant: {
    amount: 0.2
  }
}
coolantMultiplier: 5
ammoTypes: {
  silicon: {
    type: BasicBulletType
    sprite: circle-bullet
    damage: 0
    speed: 1.6
    width: 12
    height: 12
    shrinkY: 0
    shrinkX: 0
    collides: false
    splashDamage: 60
    splashDamageRadius: 32
    lifetime: 100
    ammoMultiplier: 2
    collidesAir: false
    bulletInterval: 7
    intervalBullets: 3
    intervalRandomSpread: 5
    intervalSpread: 22
    intervalAngle: 180
    intervalBullet: {
      type: BasicBulletType
      sprite: md3-striped-bullet
      damage: 7
      speed: 4.5
      pierce: true
      lifetime: 34
      homingPower: 0.07
      homingRange: 160
      backColor: 000000
      frontColor: ffff00
      collidesAir: false
      layer: 111
    }
  }
  pyratite: {
    type: BasicBulletType
    sprite: circle-bullet
    damage: 0
    speed: 1.6
    width: 12
    height: 12
    shrinkY: 0
    shrinkX: 0
    collides: false
    splashDamage: 60
    splashDamageRadius: 32
    lifetime: 100
    ammoMultiplier: 4
    collidesAir: false
    bulletInterval: 9
    intervalBullets: 3
    intervalRandomSpread: 5
    intervalSpread: 22
    intervalAngle: 180
    intervalBullet: {
      type: BasicBulletType
      sprite: md3-striped-bullet
      damage: 10
      speed: 4.5
      pierce: true
      lifetime: 34
      homingPower: 0.04
      homingRange: 160
      backColor: 000000
      frontColor: ff8000
      collidesAir: false
      layer: 111
      status: burning
      statusDuration: 120
    }
    frontColor: f6e096
    backColor: f8ad42
  }
  blast-compound: {
    type: BasicBulletType
    sprite: circle-bullet
    damage: 0
    speed: 1.6
    width: 12
    height: 12
    shrinkY: 0
    shrinkX: 0
    collides: false
    splashDamage: 60
    splashDamageRadius: 32
    lifetime: 100
    ammoMultiplier: 6
    collidesAir: false
    bulletInterval: 9
    intervalBullets: 2
    intervalRandomSpread: 5
    intervalSpread: 22
    intervalAngle: 180
    intervalBullet: {
      type: BasicBulletType
      sprite: md3-striped-bullet
      damage: 0
      splashDamage: 15
      splashDamageRadius: 24
      speed: 4.5
      pierce: true
      lifetime: 34
      homingPower: 0.07
      homingRange: 160
      backColor: 000000
      frontColor: ff0000
      collidesAir: false
      layer: 111
      status: blasted
    }
    frontColor: ed846d
    backColor: f84242
  }
}
requirements: [
  copper/95
  lead/110
  graphite/45
  titanium/50
]
category: turret
research: multishot
