name: Instant
description: Fires fast, hard-hitting tungsten missiles at air units. Missiles redirect at enemies with the least max health and are highly effective against weak units, but have trouble penetrating the armor of higher tier air units.
health: 1620
size: 3
reload: 45
range: 200
shootSound: shootMissileSmall
inaccuracy: 0
rotateSpeed: 2.5
shootCone: 135
shoot: {
  type: ShootAlternate
  shots: 2
  barrels: 2
  shotDelay: 0
  spread: 10
}
targetGround: false
unitSort: weakest
drawer: {
  type: DrawTurret
  basePrefix: reinforced-
  parts: [
    {
      type: RegionPart
      suffix: -launcher-spike-l
      x: -8
      y: 6.25
      progress: recoil
      moveX: -5
      moveY: -1.75
      moveRot: 90
    }
    {
      type: RegionPart
      suffix: -launcher-spike-l
      x: -8
      y: 2
      progress: recoil
      moveX: -5
      moveY: -1.75
      moveRot: 90
    }
    {
      type: RegionPart
      suffix: -launcher-spike-l
      x: -8
      y: -2.25
      progress: recoil
      moveX: -5
      moveY: -1.75
      moveRot: 90
    }
    {
      type: RegionPart
      suffix: -launcher-spike-r
      x: 8
      y: 6.25
      progress: recoil
      moveX: 5
      moveY: -1.75
      moveRot: -90
    }
    {
      type: RegionPart
      suffix: -launcher-spike-r
      x: 8
      y: 2
      progress: recoil
      moveX: 5
      moveY: -1.75
      moveRot: -90
    }
    {
      type: RegionPart
      suffix: -launcher-spike-r
      x: 8
      y: -2.25
      progress: recoil
      moveX: 5
      moveY: -1.75
      moveRot: -90
    }
    {
      type: RegionPart
      suffix: -launcher-l
      x: -5.75
      progress: recoil
      layerOffset: 0.001
      moveX: -1.25
      moveY: -1.75
      under: true
    }
    {
      type: RegionPart
      suffix: -launcher-r
      x: 5.75
      progress: recoil
      layerOffset: 0.001
      moveX: 1.25
      moveY: -1.75
      under: true
    }
  ]
}
ammoPerShot: 3
maxAmmo: 15
requirements: [
  beryllium/200
  silicon/250
  graphite/250
  oxide/60
]
category: turret
research: {
  parent: sublimate
  planet: erekir
  # requiresUnlock: false
  objectives: [
    {
      type: SectorComplete
      # \/ temporary, todo: replace with custom optional sector branching from marsh
      preset: ravine
    }
  ]
}
