type: missile
template: MissileUnitType
flying: true
speed: 4.5
drag: 0.3
physics: false
lifetime: 45
rotateSpeed: 0.1
homingDelay: 3
hitSize: 5
trailLength: 0
useUnitCap: false
health: 125
autoFindTarget: true
circleTarget: false
faceTarget: true
trailColor: 7a7564
trailLength: 5
aimDst: 4
drawCell: false
outlines: false
range: 4
hidden: true  
weapons: [
  {
    reload: 1
    shootOnDeath: true
    mirror: true
    shootCone: 360
    shake: 1
    bullet: {
      type: ExplosionBulletType
      splashDamage: 55.5
      splashDamageRadius: 30
    }
  } 
]
