type: legs
legCount: 6
lockLegBase: true
legExtension: -3
legBaseOffset: 3
legLength: 22
legMaxLength: 1.1
legMinLength: 0.2
legSpeed: 0.2
legGroupSize: 3
legForwardScl: 1.05
legLengthScl: 0.95
legPhysicsLayer: false
legStraightness: 0.3
hovering: true
groundLayer: 60
health: 3400
armor: 8
allowLegStep: true
speed: 0.675
hitSize: 15
drag: 0.1
rotateSpeed: 1.8
itemCapacity: 20
outlineColor: 26262F
stepSound: walkerStepSmall
stepSoundPitch: 0.7
research: {
  parent: 16p-02-rhitle
  objectives: [
    {
      type: Research
      content: 10j-10-unitassembler-mech
    }
  ]
}
researchCostMultiplier: 2
weapons: [
  {
    x: 0
    y: -3
    mirror: false
    rotate: true
    rotationLimit: 50
    rotateSpeed: 1.3
    reload: 45
    shootSound: shootMissileLong
    shootSoundVolume: 0.9
    name: sender-weapon
    shootStatus: slow
    shootStatusDuration: 45
    shoot: {
      barrels: [
      -6, -0.75, 0,
      -2, 0.25, 0 
      2, 0.25, 0, 
      6, -0.75, 0]
      type: ShootBarrel
      shots: 4
      shotDelay: 6
      }
    bullet: {
      pierceArmor: true
      type: MissileBulletType
      width: 7
      height: 9
      homingPower: 0.05
      homingDelay: 30
      homingRange: 120
      speed: 4
      lifetime: 60
      hitEffect: blastExplosion
      despawnHit: true
      damage: 22.75
      splashDamage: 20
      splashDamageRadius: 20
      fragBullets: 1
      fragBullet: {
        type: MissileBulletType
        pierceArmor: true
        width: 0
        height: 0
        speed: 0
        lifetime: 0
        hitEffect: blastExplosion
        despawnHit: true
        damage: 0
        status: shocked
        lightning: 2
        lightningDamage: 2
      }
    }
  }
    {
    x: 12
    y: -6
    reload: 8
    mirror: true
    alternate: true
    targetInterval: 9
    targetSwitchInterval: 12
    recoil: 0.5
    name: sender-debuff-weapon
    shootY: 1
    type: PointDefenseWeapon
    bullet: {
      type: BulletType
      shootSound: shootSegment
      shootEffect: sparkShoot
      hitEffect: pointHit
      maxRange: 100
      damage: 40
    }
  }
]
