type: flying
flying: true
controller: BuilderAI
faceTarget: true
targetPriority: -2
health: 100
armor: 1
speed: 5
mineFloor: true
mineWalls: true
isEnemy: false
hittable: false
targetable: false
mineSpeed: 15
mineTier: 1
buildSpeed: 1.1
accel: 0.1
drag: 0.08
lowAltitude: false
groundLayer: 40
shadowElevation: 0.1
rotateSpeed: 15
itemCapacity: 150
outlineColor: 26262F
waveTrailY: -3.0
trailColor: d8f18c
trailLength: 12
fogRadius: 15
engines: [
   {
    x: 0
    y: -4
    radius: 2.5
    rotation: -90
   }
 ]
 weapons: [
  {
  widthSinMag: 0.1
    x: 0
    y: 5
    laserColor: d8f18c
    mirror: false
    type: RepairBeamWeapon
    rotate: false
    targetBuildings: true
    targetUnits: false
    autoTarget: false
    controllable: true
    reload: 20
    shootY: 0
    shootCone: 15
    beamWidth: 0.8
    repairSpeed: 100
    fractionRepairSpeed: 0.06
    bullet: {
      type: BulletType
      maxRange: 100
      }
    }
]
hidden: true
useUnitCap: false
logicControllable: false
allowedInPayloads: false
createWreck: false
abilities: [
{
    type: EnergyFieldAbility
    sameTypeHealMult: 10
    statusDuration: 240
    healPercent: 100
    maxTargets: 200
    damage: 20
    reload: 20
    range: 180
    x: 0
    y: 0
    }
]