type: flying
flying: true
coreUnitDock: true
controller: BuilderAI
coreFleeRange: 500
faceTarget: true
targetPriority: -2
targetAir: false
commands: [rebuild
]
health: 600
armor: 4
speed: 7
mineWalls: true
isEnemy: false
hittable: false
targetable: false
mineSpeed: 9
mineTier: 1
buildSpeed: 1.7
accel: 0.09
drag: 0.08
lowAltitude: false
groundLayer: 40
shadowElevation: 0.1
rotateSpeed: 12
itemCapacity: 125
outlineColor: 26262f
waveTrailY: -3.0
trailColor: d8f18c
trailLength: 12
fogRadius: 0
payloadCapacity: 2
pickupUnits: false
vulnerableWithPayloads: true
hitSize: 15
engines: [
   {
    x: 0
    y: -11
    radius: 4.5
    rotation: -90
   }
    {
    x: 6.5
    y: -10
    radius: 2.5
    rotation: -90
   }
    {
    x: -6.5
    y: -10
    radius: 2.5
    rotation: -90
   }
 ]
 weapons: [
  {
    widthSinMag: 0.1
    x: 0
    y: 5
    laserColor: d8f18c
    mirror: false
    type: RepairBeamWeapon
    rotate: false
    targetBuildings: true
    targetUnits: false
    autoTarget: false
    controllable: true
    reload: 20
    shootY: 0
    shootCone: 15
    beamWidth: 0.8
    repairSpeed: 4.5
    fractionRepairSpeed: 0.06
    bullet: {
      type: BulletType
      maxRange: 80
    }
  }
]
parent: 14n-02-nicole
