type: ItemTurret
size: 3
squareSprite: false
health: 1800
armor: 5
shootSound: earthquake
shootSoundVolume: 0.8
requirements: [
  01a-02-item-nickel/300
  01a-05-item-aluminium/120
  01a-06-item-chromium/50
]
category: turret
coolant: {
  type: ConsumeLiquid
  liquid: 02b-02-a-purified-elixir
  amount: 0.25
}
coolantMultiplier: 2.4
recoil: 0
outlineColor: 2C2A36
targetAir: false
targetGround: true
rotateSpeed: 0
reload: 90
range: 150
shootCone: 360
shootY: 0
shootX: 0
shake: 7
ammoTypes: {
  01a-06-item-chromium: {
    instantDisappear: true
    splashDamage: 25
    splashDamageRadius: 150
    status: 13m-01-breached
    statusDuration: 300
    despawnEffect: none
    hitEffect: none
    shootEffect: {
      type: WaveEffect
      sizeFrom: 0
      sizeTo: 150
      strokeFrom: 3
      strokeTo: 0
      colors: [BCA49F
      ]
     }
  }
}
heatColor: 6d555980
drawer: {
  type: DrawTurret
  basePrefix: earthquake-
  parts: [
      {
      type: RegionPart
      suffix: -a
      x: 7.5
      y: 7.5
      rotation: -45
      progress: recoil
      heatProgress: warmup
      moveY: -0.75
      moveX: -0.75
      under: true
      heatColor: 6d555990
      }
      {
      type: RegionPart
      suffix: -a
      x: -7.5
      y: -7.5
      progress: recoil
      heatProgress: warmup
      rotation: 135
      moveY: 0.75
      moveX: 0.75
      under: true
      heatColor: 6d555990
      }
      {
      type: RegionPart
      suffix: -a
      rotation: -135
      x: -7.5
      y: 7.5
      progress: recoil
      heatProgress: warmup
      moveY: -0.75
      moveX: 0.75
      under: true
      heatColor: 6d555990
      }
      {
      type: RegionPart
      suffix: -a
      rotation: 45
      x: 7.5
      y: -7.5
      progress: recoil
      heatProgress: warmup
      moveY: 0.75
      moveX: -0.75
      under: true
      heatColor: 6d555990
    }
  ]
}
research: 03c-02-calamity
researchCost: [
  01a-02-item-nickel/3000
  01a-05-item-aluminium/1600
  01a-06-item-chromium/600
]
