//=============================================================
// Ԫؾݿ⣨⣩
//=============================================================
//
// ݽṹ:
// ID,Sprite_Name,Name,LV,HP,SP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Speed,aDelay,aMotion,dMotion
//
// Notes:
// Summoned Elementals STATs are affected by the Casters Base Level and STATs.
// In other words, all values specified will be added to (and will not override) the calculated STATs of the summoned elemental.
//
//====================== Ϊ =======================

// Monster Elementals
2114,EL_AGNI_S, ̬,100,0,1,1,0,0,0,0,0,0,0,0,0,0,5,12,0,0,83,200,504,1020,360
2115,EL_AGNI_M, м̬,100,0,1,1,0,0,0,0,0,0,0,0,0,0,5,12,1,0,83,200,504,1020,360
2116,EL_AGNI_L, ߼̬,100,0,1,1,0,0,0,0,0,0,0,0,0,0,5,12,2,0,83,200,504,1020,360

2117,EL_AQUA_S, ̬,100,0,1,1,0,0,0,0,0,0,0,0,0,0,5,12,0,0,81,200,504,1020,360
2118,EL_AQUA_M, м̬,100,0,1,1,0,0,0,0,0,0,0,0,0,0,5,12,1,0,81,200,504,1020,360
2119,EL_AQUA_L, ߼̬,100,0,1,1,0,0,0,0,1,1,1,1,1,1,5,12,2,0,81,200,504,1020,360

2120,EL_VENTUS_S,ͼ˹ ̬,100,0,1,1,0,0,0,0,0,0,0,0,0,0,5,12,0,0,84,200,504,1020,360
2121,EL_VENTUS_M,ͼ˹ м̬,100,0,1,1,0,0,0,0,0,0,0,0,0,0,5,12,1,0,84,200,504,1020,360
2122,EL_VENTUS_L,ͼ˹ ߼̬,100,0,1,1,0,0,0,0,0,0,0,0,0,0,5,12,2,0,84,200,504,1020,360

2123,EL_TERA_S,̩ ̬,100,0,1,1,0,0,0,0,0,0,0,0,0,0,5,12,0,0,82,200,504,1020,360
2124,EL_TERA_M,̩ м̬,100,0,1,1,0,0,0,0,0,0,0,0,0,0,5,12,1,0,82,200,504,1020,360
2125,EL_TERA_L,̩ ߼̬,100,0,1,1,0,0,0,0,0,0,0,0,0,0,5,12,2,0,82,200,504,1020,360
