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exp.ro.cmd.ch - 程序包 exp.ro.cmd.ch
RO - EA API (汉化版)
exp.ro.cmd.ch.01_basic - 程序包 exp.ro.cmd.ch.01_basic
原子命令
exp.ro.cmd.ch.02_info - 程序包 exp.ro.cmd.ch.02_info
获取信息的相关命令
exp.ro.cmd.ch.03_check - 程序包 exp.ro.cmd.ch.03_check
校验相关的命令
exp.ro.cmd.ch.04_player - 程序包 exp.ro.cmd.ch.04_player
玩家相关的命令
exp.ro.cmd.ch.05_mob_npc - 程序包 exp.ro.cmd.ch.05_mob_npc
魔物 / NPC 相关的命令
exp.ro.cmd.ch.06_other - 程序包 exp.ro.cmd.ch.06_other
其他命令
exp.ro.cmd.ch.07_instance - 程序包 exp.ro.cmd.ch.07_instance
实例命令
exp.ro.cmd.ch.08_quest - 程序包 exp.ro.cmd.ch.08_quest
任务相关的命令
exp.ro.cmd.ch.09_battleground - 程序包 exp.ro.cmd.ch.09_battleground
战场相关的命令
exp.ro.cmd.ch.10_pet - 程序包 exp.ro.cmd.ch.10_pet
宠物相关的命令
exp.ro.cmd.ch.11_homunculus - 程序包 exp.ro.cmd.ch.11_homunculus
人工生命体相关的命令
exp.ro.cmd.ch.12_mercenary - 程序包 exp.ro.cmd.ch.12_mercenary
雇佣兵相关的命令
exp.ro.cmd.ch.13_party - 程序包 exp.ro.cmd.ch.13_party
队伍相关的命令
exp.ro.cmd.ch.14_channel - 程序包 exp.ro.cmd.ch.14_channel
聊天频道相关的命令
exp.ro.cmd.ch.15_achievement - 程序包 exp.ro.cmd.ch.15_achievement
成就系统相关的命令
exp.ro.cmd.en - 程序包 exp.ro.cmd.en
RO - EA API (English)
exp.ro.cmd.en.01_basic - 程序包 exp.ro.cmd.en.01_basic
Basic commands
exp.ro.cmd.en.02_info - 程序包 exp.ro.cmd.en.02_info
Information-retrieving commands
exp.ro.cmd.en.03_check - 程序包 exp.ro.cmd.en.03_check
Checking commands
exp.ro.cmd.en.04_player - 程序包 exp.ro.cmd.en.04_player
Player commands
exp.ro.cmd.en.05_mob_npc - 程序包 exp.ro.cmd.en.05_mob_npc
Mob / NPC related commands
exp.ro.cmd.en.06_other - 程序包 exp.ro.cmd.en.06_other
Other commands
exp.ro.cmd.en.07_instance - 程序包 exp.ro.cmd.en.07_instance
Instance commands
exp.ro.cmd.en.08_quest - 程序包 exp.ro.cmd.en.08_quest
Quest Log commands
exp.ro.cmd.en.09_battleground - 程序包 exp.ro.cmd.en.09_battleground
Battleground commands
exp.ro.cmd.en.10_pet - 程序包 exp.ro.cmd.en.10_pet
Pet commands
exp.ro.cmd.en.11_homunculus - 程序包 exp.ro.cmd.en.11_homunculus
Homunculus commands
exp.ro.cmd.en.12_mercenary - 程序包 exp.ro.cmd.en.12_mercenary
Mercenary commands
exp.ro.cmd.en.13_party - 程序包 exp.ro.cmd.en.13_party
Party commands
exp.ro.cmd.en.14_channel - 程序包 exp.ro.cmd.en.14_channel
Channel commands
exp.ro.cmd.en.15_achievement - 程序包 exp.ro.cmd.en.15_achievement
Achievement commands

I

Index - exp.ro.cmd.ch中的类
//===== rAthena Documentation================================ //= rAthena Script Commands //===== Description:========================================= //= A reference manual for the rAthena scripting language. //= Commands are sorted depending on their functionality. //=========================================================== From here on, we will have the commands sorted as follow: 01.- Basic commands. 02.- Information-retrieving commands. 03.- Checking commands. 04.- Player-related commands. 05.- Mob / NPC -related commands. 06.- Other commands. 07.- Instance commands. 08.- Quest Log commands. 09.- Battleground commands. 10.- Pet commands. 11.- Homunculus commands. 12.- Mercenary commands. 13.- Party commands. 14.- Channel commands. 15.- Achievement commands. -------------------------------- This document is a reference manual for all the scripting commands and functions available in rAthena.
Index() - 类 的构造器exp.ro.cmd.ch.Index
 
Index - exp.ro.cmd.en中的类
//===== rAthena Documentation================================ //= rAthena Script Commands //===== Description:========================================= //= A reference manual for the rAthena scripting language. //= Commands are sorted depending on their functionality. //=========================================================== From here on, we will have the commands sorted as follow: 01.- Basic commands. 02.- Information-retrieving commands. 03.- Checking commands. 04.- Player-related commands. 05.- Mob / NPC -related commands. 06.- Other commands. 07.- Instance commands. 08.- Quest Log commands. 09.- Battleground commands. 10.- Pet commands. 11.- Homunculus commands. 12.- Mercenary commands. 13.- Party commands. 14.- Channel commands. 15.- Achievement commands. -------------------------------- This document is a reference manual for all the scripting commands and functions available in rAthena.
Index() - 类 的构造器exp.ro.cmd.en.Index
 

_

0100_Basic_Commands - exp.ro.cmd.ch.01_basic中的类
======================== |0100.- Basic commands.| ========================
0100_Basic_Commands() - 类 的构造器exp.ro.cmd.ch.01_basic.0100_Basic_Commands
 
0100_Basic_Commands - exp.ro.cmd.en.01_basic中的类
======================== |0100.- Basic commands.| ========================
0100_Basic_Commands() - 类 的构造器exp.ro.cmd.en.01_basic.0100_Basic_Commands
 
0200_Information_Retrieving_Commands - exp.ro.cmd.ch.02_info中的类
========================================= |0200.- Information-retrieving commands.| =========================================
0200_Information_Retrieving_Commands() - 类 的构造器exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
 
0200_Information_Retrieving_Commands - exp.ro.cmd.en.02_info中的类
========================================= |0200.- Information-retrieving commands.| =========================================
0200_Information_Retrieving_Commands() - 类 的构造器exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
 
0201_Item_Related - exp.ro.cmd.ch.02_info中的类
=============================== |0201.- Item-related commands.| ===============================
0201_Item_Related() - 类 的构造器exp.ro.cmd.ch.02_info.0201_Item_Related
 
0201_Item_Related - exp.ro.cmd.en.02_info中的类
=============================== |0201.- Item-related commands.| ===============================
0201_Item_Related() - 类 的构造器exp.ro.cmd.en.02_info.0201_Item_Related
 
0202_Guild_Related - exp.ro.cmd.ch.02_info中的类
================================ |0202.- Guild-related commands.| ================================
0202_Guild_Related() - 类 的构造器exp.ro.cmd.ch.02_info.0202_Guild_Related
 
0202_Guild_Related - exp.ro.cmd.en.02_info中的类
================================ |0202.- Guild-related commands.| ================================
0202_Guild_Related() - 类 的构造器exp.ro.cmd.en.02_info.0202_Guild_Related
 
0300_Checking_Commands - exp.ro.cmd.ch.03_check中的类
=========================== |0300.- Checking commands.| ===========================
0300_Checking_Commands() - 类 的构造器exp.ro.cmd.ch.03_check.0300_Checking_Commands
 
0300_Checking_Commands - exp.ro.cmd.en.03_check中的类
=========================== |0300.- Checking commands.| ===========================
0300_Checking_Commands() - 类 的构造器exp.ro.cmd.en.03_check.0300_Checking_Commands
 
0301_Item_Related - exp.ro.cmd.ch.03_check中的类
=============================== |0301.- Item-related commands.| ===============================
0301_Item_Related() - 类 的构造器exp.ro.cmd.ch.03_check.0301_Item_Related
 
0301_Item_Related - exp.ro.cmd.en.03_check中的类
=============================== |0301.- Item-related commands.| ===============================
0301_Item_Related() - 类 的构造器exp.ro.cmd.en.03_check.0301_Item_Related
 
0400_Player_Commands - exp.ro.cmd.ch.04_player中的类
========================= |0400.- Player commands.| =========================
0400_Player_Commands() - 类 的构造器exp.ro.cmd.ch.04_player.0400_Player_Commands
 
0400_Player_Commands - exp.ro.cmd.en.04_player中的类
========================= |0400.- Player commands.| =========================
0400_Player_Commands() - 类 的构造器exp.ro.cmd.en.04_player.0400_Player_Commands
 
0401_Item_Related - exp.ro.cmd.ch.04_player中的类
=============================== |0401.- Item-related commands.| ===============================
0401_Item_Related() - 类 的构造器exp.ro.cmd.ch.04_player.0401_Item_Related
 
0401_Item_Related - exp.ro.cmd.en.04_player中的类
=============================== |0401.- Item-related commands.| ===============================
0401_Item_Related() - 类 的构造器exp.ro.cmd.en.04_player.0401_Item_Related
 
0402_Guild_Related - exp.ro.cmd.ch.04_player中的类
================================ |0402.- Guild-related commands.| ================================
0402_Guild_Related() - 类 的构造器exp.ro.cmd.ch.04_player.0402_Guild_Related
 
0402_Guild_Related - exp.ro.cmd.en.04_player中的类
================================ |0402.- Guild-related commands.| ================================
0402_Guild_Related() - 类 的构造器exp.ro.cmd.en.04_player.0402_Guild_Related
 
0403_Marriage_Related - exp.ro.cmd.ch.04_player中的类
=================================== |0403.- Marriage-related commands.| ===================================
0403_Marriage_Related() - 类 的构造器exp.ro.cmd.ch.04_player.0403_Marriage_Related
 
0403_Marriage_Related - exp.ro.cmd.en.04_player中的类
=================================== |0403.- Marriage-related commands.| ===================================
0403_Marriage_Related() - 类 的构造器exp.ro.cmd.en.04_player.0403_Marriage_Related
 
0500_MOB_or_NPC_Commands - exp.ro.cmd.ch.05_mob_npc中的类
===================================== |0500.- Mob / NPC -related commands.| =====================================
0500_MOB_or_NPC_Commands() - 类 的构造器exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
 
0500_MOB_or_NPC_Commands - exp.ro.cmd.en.05_mob_npc中的类
====================================== |0500.- Mob / NPC - related commands.| ======================================
0500_MOB_or_NPC_Commands() - 类 的构造器exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
 
0501_Time_Related - exp.ro.cmd.ch.05_mob_npc中的类
=============================== |0501.- Time-related commands.| ===============================
0501_Time_Related() - 类 的构造器exp.ro.cmd.ch.05_mob_npc.0501_Time_Related
 
0501_Time_Related - exp.ro.cmd.en.05_mob_npc中的类
=============================== |0501.- Time-related commands.| ===============================
0501_Time_Related() - 类 的构造器exp.ro.cmd.en.05_mob_npc.0501_Time_Related
 
0502_Guild_Related - exp.ro.cmd.ch.05_mob_npc中的类
================================ |0502.- Guild-related commands.| ================================
0502_Guild_Related() - 类 的构造器exp.ro.cmd.ch.05_mob_npc.0502_Guild_Related
 
0502_Guild_Related - exp.ro.cmd.en.05_mob_npc中的类
================================ |0502.- Guild-related commands.| ================================
0502_Guild_Related() - 类 的构造器exp.ro.cmd.en.05_mob_npc.0502_Guild_Related
 
0600_Other_Commands - exp.ro.cmd.ch.06_other中的类
======================== |0600.- Other commands.| ========================
0600_Other_Commands() - 类 的构造器exp.ro.cmd.ch.06_other.0600_Other_Commands
 
0600_Other_Commands - exp.ro.cmd.en.06_other中的类
======================== |0600.- Other commands.| ========================
0600_Other_Commands() - 类 的构造器exp.ro.cmd.en.06_other.0600_Other_Commands
 
0601_Unit_Related - exp.ro.cmd.ch.06_other中的类
=============================== |0601.- Unit-related commands.| ===============================
0601_Unit_Related() - 类 的构造器exp.ro.cmd.ch.06_other.0601_Unit_Related
 
0601_Unit_Related - exp.ro.cmd.en.06_other中的类
=============================== |0601.- Unit-related commands.| ===============================
0601_Unit_Related() - 类 的构造器exp.ro.cmd.en.06_other.0601_Unit_Related
 
0700_Instance_Commands - exp.ro.cmd.ch.07_instance中的类
=========================== |0700.- Instance commands.| ===========================
0700_Instance_Commands() - 类 的构造器exp.ro.cmd.ch.07_instance.0700_Instance_Commands
 
0700_Instance_Commands - exp.ro.cmd.en.07_instance中的类
=========================== |0700.- Instance commands.| ===========================
0700_Instance_Commands() - 类 的构造器exp.ro.cmd.en.07_instance.0700_Instance_Commands
 
0800_Quest_Log_Commands - exp.ro.cmd.ch.08_quest中的类
============================ |0800.- Quest Log commands.| ============================
0800_Quest_Log_Commands() - 类 的构造器exp.ro.cmd.ch.08_quest.0800_Quest_Log_Commands
 
0800_Quest_Log_Commands - exp.ro.cmd.en.08_quest中的类
============================ |0800.- Quest Log commands.| ============================
0800_Quest_Log_Commands() - 类 的构造器exp.ro.cmd.en.08_quest.0800_Quest_Log_Commands
 
0900_Battleground_Commands - exp.ro.cmd.ch.09_battleground中的类
=============================== |0900.- Battleground commands.| ===============================
0900_Battleground_Commands() - 类 的构造器exp.ro.cmd.ch.09_battleground.0900_Battleground_Commands
 
0900_Battleground_Commands - exp.ro.cmd.en.09_battleground中的类
=============================== |0900.- Battleground commands.| ===============================
0900_Battleground_Commands() - 类 的构造器exp.ro.cmd.en.09_battleground.0900_Battleground_Commands
 
1000_Pet_Commands - exp.ro.cmd.ch.10_pet中的类
====================== |1000.- Pet commands.| ======================
1000_Pet_Commands() - 类 的构造器exp.ro.cmd.ch.10_pet.1000_Pet_Commands
 
1000_Pet_Commands - exp.ro.cmd.en.10_pet中的类
====================== |1000.- Pet commands.| ======================
1000_Pet_Commands() - 类 的构造器exp.ro.cmd.en.10_pet.1000_Pet_Commands
 
1001_Pet_AI_Related - exp.ro.cmd.ch.10_pet中的类
========================= |1001.- Pet AI commands.| ========================= These commands will only work if the invoking character has a pet, and are meant to be executed from pet scripts.
1001_Pet_AI_Related() - 类 的构造器exp.ro.cmd.ch.10_pet.1001_Pet_AI_Related
 
1001_Pet_AI_Related - exp.ro.cmd.en.10_pet中的类
========================= |1001.- Pet AI commands.| ========================= These commands will only work if the invoking character has a pet, and are meant to be executed from pet scripts.
1001_Pet_AI_Related() - 类 的构造器exp.ro.cmd.en.10_pet.1001_Pet_AI_Related
 
1100_Homunculus_Commands - exp.ro.cmd.ch.11_homunculus中的类
============================= |1100.- Homunculus commands.| =============================
1100_Homunculus_Commands() - 类 的构造器exp.ro.cmd.ch.11_homunculus.1100_Homunculus_Commands
 
1100_Homunculus_Commands - exp.ro.cmd.en.11_homunculus中的类
============================= |1100.- Homunculus commands.| =============================
1100_Homunculus_Commands() - 类 的构造器exp.ro.cmd.en.11_homunculus.1100_Homunculus_Commands
 
1200_Mercenary_Commands - exp.ro.cmd.ch.12_mercenary中的类
============================ |1200.- Mercenary commands.| ============================
1200_Mercenary_Commands() - 类 的构造器exp.ro.cmd.ch.12_mercenary.1200_Mercenary_Commands
 
1200_Mercenary_Commands - exp.ro.cmd.en.12_mercenary中的类
============================ |1200.- Mercenary commands.| ============================
1200_Mercenary_Commands() - 类 的构造器exp.ro.cmd.en.12_mercenary.1200_Mercenary_Commands
 
1300_Party_Commands - exp.ro.cmd.ch.13_party中的类
======================== |1300.- Party commands.| ========================
1300_Party_Commands() - 类 的构造器exp.ro.cmd.ch.13_party.1300_Party_Commands
 
1300_Party_Commands - exp.ro.cmd.en.13_party中的类
======================== |1300.- Party commands.| ========================
1300_Party_Commands() - 类 的构造器exp.ro.cmd.en.13_party.1300_Party_Commands
 
1400_Channel_Commands - exp.ro.cmd.ch.14_channel中的类
========================== |1400.- Channel commands.| ==========================
1400_Channel_Commands() - 类 的构造器exp.ro.cmd.ch.14_channel.1400_Channel_Commands
 
1400_Channel_Commands - exp.ro.cmd.en.14_channel中的类
========================== |1400.- Channel commands.| ==========================
1400_Channel_Commands() - 类 的构造器exp.ro.cmd.en.14_channel.1400_Channel_Commands
 
1500_Achievement_Commands - exp.ro.cmd.ch.15_achievement中的类
============================== |1500.- Achievement commands.| ==============================
1500_Achievement_Commands() - 类 的构造器exp.ro.cmd.ch.15_achievement.1500_Achievement_Commands
 
1500_Achievement_Commands - exp.ro.cmd.en.15_achievement中的类
============================== |1500.- Achievement commands.| ==============================
1500_Achievement_Commands() - 类 的构造器exp.ro.cmd.en.15_achievement.1500_Achievement_Commands
 
achievementadd() - 类 中的方法exp.ro.cmd.ch.15_achievement.1500_Achievement_Commands
achievementadd(<achievement id>{,<char id>}) This function will add an achievement to the player's log for the attached player or the supplied <char id>.
achievementadd() - 类 中的方法exp.ro.cmd.en.15_achievement.1500_Achievement_Commands
achievementadd(<achievement id>{,<char id>}) This function will add an achievement to the player's log for the attached player or the supplied <char id>.
achievementcomplete() - 类 中的方法exp.ro.cmd.ch.15_achievement.1500_Achievement_Commands
achievementcomplete(<achievement id>{,<char id>}) This function will complete an achievement for the attached player or the supplied <char id>.
achievementcomplete() - 类 中的方法exp.ro.cmd.en.15_achievement.1500_Achievement_Commands
achievementcomplete(<achievement id>{,<char id>}) This function will complete an achievement for the attached player or the supplied <char id>.
achievementexists() - 类 中的方法exp.ro.cmd.ch.15_achievement.1500_Achievement_Commands
achievementexists(<achievement id>{,<char id>}); This function will return if the achievement exists on the player or the supplied <char id>.
achievementexists() - 类 中的方法exp.ro.cmd.en.15_achievement.1500_Achievement_Commands
achievementexists(<achievement id>{,<char id>}); This function will return if the achievement exists on the player or the supplied <char id>.
achievementinfo() - 类 中的方法exp.ro.cmd.ch.15_achievement.1500_Achievement_Commands
achievementinfo(<achievement id>,<type>{,<char id>}) This function will return the specified <type> value for an achievement of the attached player or the supplied <char id>.
achievementinfo() - 类 中的方法exp.ro.cmd.en.15_achievement.1500_Achievement_Commands
achievementinfo(<achievement id>,<type>{,<char id>}) This function will return the specified <type> value for an achievement of the attached player or the supplied <char id>.
achievementremove() - 类 中的方法exp.ro.cmd.ch.15_achievement.1500_Achievement_Commands
achievementremove(<achievement id>{,<char id>}) This function will remove an achievement from the player's log for the attached player or the supplied <char id>.
achievementremove() - 类 中的方法exp.ro.cmd.en.15_achievement.1500_Achievement_Commands
achievementremove(<achievement id>{,<char id>}) This function will remove an achievement from the player's log for the attached player or the supplied <char id>.
achievementupdate() - 类 中的方法exp.ro.cmd.ch.15_achievement.1500_Achievement_Commands
achievementupdate(<achievement id>,<type>,<value>{,<char id>}) This function will update an achievement's value for an achievement of the attached player or the supplied <char id>.
achievementupdate() - 类 中的方法exp.ro.cmd.en.15_achievement.1500_Achievement_Commands
achievementupdate(<achievement id>,<type>,<value>{,<char id>}) This function will update an achievement's value for an achievement of the attached player or the supplied <char id>.
addmonsterdrop() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
addmonsterdrop <monster id>,<item id>,<rate>; addmonsterdrop "<monster name>",<item id>,<rate>; delmonsterdrop <monster id>,<item id>; delmonsterdrop "<monster name>",<item id>; These commands will temporarily add or delete a monster drop, which will be reset when the mob database reloads or the server shuts down.
addmonsterdrop() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
addmonsterdrop <monster id>,<item id>,<rate>; addmonsterdrop "<monster name>",<item id>,<rate>; delmonsterdrop <monster id>,<item id>; delmonsterdrop "<monster name>",<item id>; These commands will temporarily add or delete a monster drop, which will be reset when the mob database reloads or the server shuts down.
addspiritball() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
addspiritball <count>,<duration>{,<char_id>}; Adds spirit ball to player for 'duration' in milisecond.
addspiritball() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
addspiritball <count>,<duration>{,<char_id>}; Adds spirit ball to player for 'duration' in milisecond.
addtimer() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0501_Time_Related
addtimer <ticks>,"NPC::OnLabel"; deltimer "NPC::OnLabel"; addtimercount <ticks>,"NPC::OnLabel"; These commands will create, destroy, and delay a countdown timer - 'addtimer' to create, 'deltimer' to destroy and 'addtimercount' to delay it by the specified number of ticks.
addtimer() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0501_Time_Related
addtimer <ticks>,"NPC::OnLabel"; deltimer "NPC::OnLabel"; addtimercount <ticks>,"NPC::OnLabel"; These commands will create, destroy, and delay a countdown timer - 'addtimer' to create, 'deltimer' to destroy and 'addtimercount' to delay it by the specified number of ticks.
adopt() - 类 中的方法exp.ro.cmd.ch.04_player.0403_Marriage_Related
adopt("<parent_name>","<baby_name>"); adopt(<parent_id>,<baby_id>); This function will send the client adoption request to the specified baby character.
adopt() - 类 中的方法exp.ro.cmd.en.04_player.0403_Marriage_Related
adopt("<parent_name>","<baby_name>"); adopt(<parent_id>,<baby_id>); This function will send the client adoption request to the specified baby character.
agitcheck() - 类 中的方法exp.ro.cmd.ch.03_check.0300_Checking_Commands
agitcheck() agitcheck2() agitcheck3() These function will let you check whether the server is currently in WoE:FE mode (agitcheck()), WoE:SE mode (agitcheck2()), or WoE:TE mode (agitcheck3()) and will return true if War of Emperium is on and false if it isn't.
agitcheck() - 类 中的方法exp.ro.cmd.en.03_check.0300_Checking_Commands
agitcheck() agitcheck2() agitcheck3() These function will let you check whether the server is currently in WoE:FE mode (agitcheck()), WoE:SE mode (agitcheck2()), or WoE:TE mode (agitcheck3()) and will return true if War of Emperium is on and false if it isn't.
agitstart() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0502_Guild_Related
agitstart; agitend; agitstart2; agitend2; agitstart3; agitend3; These commands will start and end War of Emperium FE, War of Emperium SE, or War of Emperium TE.
agitstart() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0502_Guild_Related
agitstart; agitend; agitstart2; agitend2; agitstart3; agitend3; These commands will start and end War of Emperium FE, War of Emperium SE, or War of Emperium TE.
announce() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
announce "<text>",<flag>{,<fontColor>{,<fontType>{,<fontSize>{,<fontAlign>{,<fontY>}}}}}; This command will broadcast a message to all or most players, similar to
announce() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
announce "<text>",<flag>{,<fontColor>{,<fontType>{,<fontSize>{,<fontAlign>{,<fontY>}}}}}; This command will broadcast a message to all or most players, similar to
areaannounce() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
areaannounce "<map name>",<x1>,<y1>,<x2>,<y2>,"<text>",<flag>{,<fontColor>{,<fontType>{,<fontSize>{,<fontAlign>{,<fontY>}}}}}}; This command works like 'announce' but will only broadcast to characters residing in the specified x1/y1-x2/y2 rectangle on the map given.
areaannounce() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
areaannounce "<map name>",<x1>,<y1>,<x2>,<y2>,"<text>",<flag>{,<fontColor>{,<fontType>{,<fontSize>{,<fontAlign>{,<fontY>}}}}}}; This command works like 'announce' but will only broadcast to characters residing in the specified x1/y1-x2/y2 rectangle on the map given.
areamobuseskill() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
areamobuseskill "<map name>",<x>,<y>,<range>,<mob id>,<skill id>,<skill level>,<cast time>,<cancelable>,<emotion>,<target type>; areamobuseskill "<map name>",<x>,<y>,<range>,<mob id>,"<skill name>",<skill level>,<cast time>,<cancelable>,<emotion>,<target type>; This command will make all monsters of the specified mob ID in the specified area use the specified skill.
areamobuseskill() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
areamobuseskill "<map name>",<x>,<y>,<range>,<mob id>,<skill id>,<skill level>,<cast time>,<cancelable>,<emotion>,<target type>; areamobuseskill "<map name>",<x>,<y>,<range>,<mob id>,"<skill name>",<skill level>,<cast time>,<cancelable>,<emotion>,<target type>; This command will make all monsters of the specified mob ID in the specified area use the specified skill.
areapercentheal() - 类 中的方法exp.ro.cmd.ch.09_battleground.0900_Battleground_Commands
areapercentheal "<map name>",<x1>,<y1>,<x2>,<y2>,<hp>,<sp>; Restores a percentage of the maximum HP/SP of players within a defined area.
areapercentheal() - 类 中的方法exp.ro.cmd.en.09_battleground.0900_Battleground_Commands
areapercentheal "<map name>",<x1>,<y1>,<x2>,<y2>,<hp>,<sp>; Restores a percentage of the maximum HP/SP of players within a defined area.
areawarp() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
areawarp "<from map name>",<x1>,<y1>,<x2>,<y2>,"<to map name>",<x3>,<y3>{,<x4>,<y4>}; This command is similar to 'warp', however, it will not refer to the invoking character, but instead, all characters within a specified area, defined by the x1/y1-x2/y2 square, will be warped.
areawarp() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
areawarp "<from map name>",<x1>,<y1>,<x2>,<y2>,"<to map name>",<x3>,<y3>{,<x4>,<y4>}; This command is similar to 'warp', however, it will not refer to the invoking character, but instead, all characters within a specified area, defined by the x1/y1-x2/y2 square, will be warped.
atcommand() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
atcommand "<command>"; This command will run the given command line exactly as if it was typed in from the keyboard by the player connected to the invoking character, and that character belonged to an account which had GM level 99. // This will ask the invoker for a character name and then use the '@nuke' // GM command on them, killing them mercilessly.
atcommand() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
atcommand "<command>"; This command will run the given command line exactly as if it was typed in from the keyboard by the player connected to the invoking character, and that character belonged to an account which had GM level 99. // This will ask the invoker for a character name and then use the '@nuke' // GM command on them, killing them mercilessly.
atoi() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
atoi("<string>") axtoi("<string>") strtol("<string>", base) These commands are used to convert strings to numbers.
atoi() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
atoi("<string>") axtoi("<string>") strtol("<string>", base) These commands are used to convert strings to numbers.
autobonus() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
autobonus <bonus script>,<rate>,<duration>{,<flag>,{<other script>}}; autobonus2 <bonus script>,<rate>,<duration>{,<flag>,{<other script>}}; autobonus3 <bonus script>,<rate>,<duration>,<skill id>,{<other script>}; autobonus3 <bonus script>,<rate>,<duration>,"<skill name>",{<other script>}; These commands are meant to be used in item scripts.
autobonus() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
autobonus <bonus script>,<rate>,<duration>{,<flag>,{<other script>}}; autobonus2 <bonus script>,<rate>,<duration>{,<flag>,{<other script>}}; autobonus3 <bonus script>,<rate>,<duration>,<skill id>,{<other script>}; autobonus3 <bonus script>,<rate>,<duration>,"<skill name>",{<other script>}; These commands are meant to be used in item scripts.
basicskillcheck() - 类 中的方法exp.ro.cmd.ch.03_check.0300_Checking_Commands
basicskillcheck() This function will return the state of the configuration option 'basic_skill_check' in 'battle_athena.conf'.
basicskillcheck() - 类 中的方法exp.ro.cmd.en.03_check.0300_Checking_Commands
basicskillcheck() This function will return the state of the configuration option 'basic_skill_check' in 'battle_athena.conf'.
bg_create() - 类 中的方法exp.ro.cmd.ch.09_battleground.0900_Battleground_Commands
bg_create("<map name>",<x>,<y>{,"<On Quit Event>","<On Death Event>"}); Creates an instance of battleground battle group that can be used with other battleground commands.
bg_create() - 类 中的方法exp.ro.cmd.en.09_battleground.0900_Battleground_Commands
bg_create("<map name>",<x>,<y>{,"<On Quit Event>","<On Death Event>"}); Creates an instance of battleground battle group that can be used with other battleground commands.
bg_destroy() - 类 中的方法exp.ro.cmd.ch.09_battleground.0900_Battleground_Commands
bg_destroy <Batte Group>; Destroys the Battle Group created for that battle ground.
bg_destroy() - 类 中的方法exp.ro.cmd.en.09_battleground.0900_Battleground_Commands
bg_destroy <Batte Group>; Destroys the Battle Group created for that battle ground.
bg_get_data() - 类 中的方法exp.ro.cmd.ch.09_battleground.0900_Battleground_Commands
bg_get_data(<Battle Group>,<type>); Retrieves data related to given Battle Group.
bg_get_data() - 类 中的方法exp.ro.cmd.en.09_battleground.0900_Battleground_Commands
bg_get_data(<Battle Group>,<type>); Retrieves data related to given Battle Group.
bg_getareausers() - 类 中的方法exp.ro.cmd.ch.09_battleground.0900_Battleground_Commands
bg_getareausers(<Battle Group>,"<map name>",<x0>,<y0>,<x1>,<y1>); Retrieves the amount of players belonging to the given Battle Group on the given map within the specified rectangular area.
bg_getareausers() - 类 中的方法exp.ro.cmd.en.09_battleground.0900_Battleground_Commands
bg_getareausers(<Battle Group>,"<map name>",<x0>,<y0>,<x1>,<y1>); Retrieves the amount of players belonging to the given Battle Group on the given map within the specified rectangular area.
bg_join() - 类 中的方法exp.ro.cmd.ch.09_battleground.0900_Battleground_Commands
bg_join(<battle group>,{"<map name>",{<x>,<y>{,<char id>}}); Adds an attached player or <char id> if specified to an existing battleground group.
bg_join() - 类 中的方法exp.ro.cmd.en.09_battleground.0900_Battleground_Commands
bg_join(<battle group>,{"<map name>",{<x>,<y>{,<char id>}}); Adds an attached player or <char id> if specified to an existing battleground group.
bg_leave() - 类 中的方法exp.ro.cmd.ch.09_battleground.0900_Battleground_Commands
bg_leave {<char_id>}; Removes attached player from their Battle Group.
bg_leave() - 类 中的方法exp.ro.cmd.en.09_battleground.0900_Battleground_Commands
bg_leave {<char_id>}; Removes attached player from their Battle Group.
bg_monster() - 类 中的方法exp.ro.cmd.ch.09_battleground.0900_Battleground_Commands
bg_monster <Battle Group>,"<map name>",<x>,<y>,"<name to show>",<mob id>,"<event label>"; bg_monster(<Battle Group>,"<map name>",<x>,<y>,"<name to show>",<mob id>,"<event label>"); Similar to the 'monster' command.
bg_monster() - 类 中的方法exp.ro.cmd.en.09_battleground.0900_Battleground_Commands
bg_monster <Battle Group>,"<map name>",<x>,<y>,"<name to show>",<mob id>,"<event label>"; bg_monster(<Battle Group>,"<map name>",<x>,<y>,"<name to show>",<mob id>,"<event label>"); Similar to the 'monster' command.
bg_monster_set_team() - 类 中的方法exp.ro.cmd.ch.09_battleground.0900_Battleground_Commands
bg_monster_set_team <GID>,<Battle Group>; This command will change the allegiance if a monster in a battle ground.
bg_monster_set_team() - 类 中的方法exp.ro.cmd.en.09_battleground.0900_Battleground_Commands
bg_monster_set_team <GID>,<Battle Group>; This command will change the allegiance if a monster in a battle ground.
bg_team_setxy() - 类 中的方法exp.ro.cmd.ch.09_battleground.0900_Battleground_Commands
bg_team_setxy <Battle Group ID>,<x>,<y>; Updates the respawn point of the given Battle Group to x,y on the same map.
bg_team_setxy() - 类 中的方法exp.ro.cmd.en.09_battleground.0900_Battleground_Commands
bg_team_setxy <Battle Group ID>,<x>,<y>; Updates the respawn point of the given Battle Group to x,y on the same map.
bg_updatescore() - 类 中的方法exp.ro.cmd.ch.09_battleground.0900_Battleground_Commands
bg_updatescore "<map name>",<Guillaume Score>,<Croix Score>; This command will force the update of the displayed scoreboard.
bg_updatescore() - 类 中的方法exp.ro.cmd.en.09_battleground.0900_Battleground_Commands
bg_updatescore "<map name>",<Guillaume Score>,<Croix Score>; This command will force the update of the displayed scoreboard.
bg_warp() - 类 中的方法exp.ro.cmd.ch.09_battleground.0900_Battleground_Commands
bg_warp <Battle Group>,"<map name>",<x>,<y>; Similar to the 'warp' command.
bg_warp() - 类 中的方法exp.ro.cmd.en.09_battleground.0900_Battleground_Commands
bg_warp <Battle Group>,"<map name>",<x>,<y>; Similar to the 'warp' command.
bindatcmd() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
bindatcmd "<command>","<NPC object name>::<event label>"{,<atcommand level>,<charcommand level>}; This command will bind a NPC event label to an atcommand.
bindatcmd() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
bindatcmd "<command>","<NPC object name>::<event label>"{,<atcommand level>,<charcommand level>}; This command will bind a NPC event label to an atcommand.
bonus() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
bonus <bonus type>,<val1>; bonus2 <bonus type>,<val1>,<val2>; bonus3 <bonus type>,<val1>,<val2>,<val3>; bonus4 <bonus type>,<val1>,<val2>,<val3>,<val4>; bonus5 <bonus type>,<val1>,<val2>,<val3>,<val4>,<val5>; These commands are meant to be used in item scripts.
bonus() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
bonus <bonus type>,<val1>; bonus2 <bonus type>,<val1>,<val2>; bonus3 <bonus type>,<val1>,<val2>,<val3>; bonus4 <bonus type>,<val1>,<val2>,<val3>,<val4>; bonus5 <bonus type>,<val1>,<val2>,<val3>,<val4>,<val5>; These commands are meant to be used in item scripts.
bonus_script() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
bonus_script "<script code>",<duration>{,<flag>{,<type>{,<status_icon>{,<char_id>}}}}; This command will attach a script to a player for a given duration, in seconds.
bonus_script() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
bonus_script "<script code>",<duration>{,<flag>{,<type>{,<status_icon>{,<char_id>}}}}; This command will attach a script to a player for a given duration, in seconds.
bonus_script_clear() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
bonus_script_clear {<flag>,{<char_id>}}; Removes attached bonus_script from player.
bonus_script_clear() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
bonus_script_clear {<flag>,{<char_id>}}; Removes attached bonus_script from player.
bpet() - 类 中的方法exp.ro.cmd.ch.10_pet.1000_Pet_Commands
bpet; birthpet; This command opens up a pet hatching window on the client connected to the invoking character.
bpet() - 类 中的方法exp.ro.cmd.en.10_pet.1000_Pet_Commands
bpet; birthpet; This command opens up a pet hatching window on the client connected to the invoking character.
breakequip() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
breakequip <equipment slot>{,<char_id>}; This command will break and unequip whatever is currently equipped in the invoking character's specified equipment slot.
breakequip() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
breakequip <equipment slot>{,<char_id>}; This command will break and unequip whatever is currently equipped in the invoking character's specified equipment slot.
buyingstore() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
buyingstore <slots>; Invokes buying store preparation window like the skill 'Open Buying Store', without the item requirement.
buyingstore() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
buyingstore <slots>; Invokes buying store preparation window like the skill 'Open Buying Store', without the item requirement.
callfunc() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
callfunc "<function>"{,<argument>,...
callfunc() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
callfunc "<function>"{,<argument>,...
callshop() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
callshop "<name>",<option>; These are a series of commands used to create dynamic shops.
callshop() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
callshop "<name>",<option>; These are a series of commands used to create dynamic shops.
callsub() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
callsub <label>{,<argument>,...
callsub() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
callsub <label>{,<argument>,...
camerainfo() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
camerainfo <range>,<rotation>,<latitude>{,<char id>}; This command will update the client's camera information with the given values where the client can be the attached character or the player given by the char id parameter.
camerainfo() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
camerainfo <range>,<rotation>,<latitude>{,<char id>}; This command will update the client's camera information with the given values where the client can be the attached character or the player given by the char id parameter.
cardscnt() - 类 中的方法exp.ro.cmd.ch.02_info.0201_Item_Related
cardscnt() This function will return the number of cards inserted into the equipment from which the function is called.
cardscnt() - 类 中的方法exp.ro.cmd.en.02_info.0201_Item_Related
cardscnt() This function will return the number of cards inserted into the equipment from which the function is called.
cartcountitem() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
cartcountitem(<item id>{,<accountID>}) cartcountitem("<item name>"{,<accountID>}) storagecountitem(<item id>{,<accountID>}) storagecountitem("<item name>"{,<accountID>}) guildstoragecountitem(<nameID>{,<accountID>}) guildstoragecountitem("<item name>"{,<accountID>}) This command behaves identically to 'countitem', but counts items from the player's cart, storage, or guild storage.
cartcountitem() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
cartcountitem(<item id>{,<accountID>}) cartcountitem("<item name>"{,<accountID>}) storagecountitem(<item id>{,<accountID>}) storagecountitem("<item name>"{,<accountID>}) guildstoragecountitem(<nameID>{,<accountID>}) guildstoragecountitem("<item name>"{,<accountID>}) This command behaves identically to 'countitem', but counts items from the player's cart, storage, or guild storage.
cartcountitem2() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
cartcountitem2(<item id>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<accountID>}) cartcountitem2("<item name>",<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<accountID>}) storagecountitem2(<item id>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<accountID>}) storagecountitem2("<item name>",<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<accountID>}) guildstoragecountitem2(<nameID>,<Identified>,<Refine>,<Attribute>,<Card0>,<Card1>,<Card2>,<Card3>{,<accountID>}) guildstoragecountitem2("<item name>",<Identified>,<Refine>,<Attribute>,<Card0>,<Card1>,<Card2>,<Card3>{,<accountID>}) This command behaves identically to 'countitem2', but counts items from the player's cart, storage, or guild storage.
cartcountitem2() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
cartcountitem2(<item id>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<accountID>}) cartcountitem2("<item name>",<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<accountID>}) storagecountitem2(<item id>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<accountID>}) storagecountitem2("<item name>",<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<accountID>}) guildstoragecountitem2(<nameID>,<Identified>,<Refine>,<Attribute>,<Card0>,<Card1>,<Card2>,<Card3>{,<accountID>}) guildstoragecountitem2("<item name>",<Identified>,<Refine>,<Attribute>,<Card0>,<Card1>,<Card2>,<Card3>{,<accountID>}) This command behaves identically to 'countitem2', but counts items from the player's cart, storage, or guild storage.
cartdelitem() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
cartdelitem <item id>,<amount>{,<account ID>}; cartdelitem "<item name>",<amount>{,<account ID>}; storagedelitem <item id>,<amount>{,<account ID>}; storagedelitem "<item name>",<amount>{,<account ID>}; guildstoragedelitem <item id>,<amount>{,<account ID>}; guildstoragedelitem "<item name>",<amount>{,<account ID>}; This command behaves identically to 'delitem', but deletes items from the player's cart, storage, or guild storage.
cartdelitem() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
cartdelitem <item id>,<amount>{,<account ID>}; cartdelitem "<item name>",<amount>{,<account ID>}; storagedelitem <item id>,<amount>{,<account ID>}; storagedelitem "<item name>",<amount>{,<account ID>}; guildstoragedelitem <item id>,<amount>{,<account ID>}; guildstoragedelitem "<item name>",<amount>{,<account ID>}; This command behaves identically to 'delitem', but deletes items from the player's cart, storage, or guild storage.
cartdelitem2() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
cartdelitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}; cartdelitem2 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}; storagedelitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}; storagedelitem2 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}; guildstoragedelitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}; guildstoragedelitem2 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}; This command behaves identically to 'delitem2', but deletes items from the player's cart, storage, or guild storage.
cartdelitem2() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
cartdelitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}; cartdelitem2 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}; storagedelitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}; storagedelitem2 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}; guildstoragedelitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}; guildstoragedelitem2 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}; This command behaves identically to 'delitem2', but deletes items from the player's cart, storage, or guild storage.
changebase() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
changebase <job ID number>{,<account ID>}; This command will change a character's appearance to that of the specified job class.
changebase() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
changebase <job ID number>{,<account ID>}; This command will change a character's appearance to that of the specified job class.
changecharsex() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
changecharsex({<char_id>}); This command will change the gender of the attached character.
changecharsex() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
changecharsex({<char_id>}); This command will change the gender of the attached character.
changequest() - 类 中的方法exp.ro.cmd.ch.08_quest.0800_Quest_Log_Commands
changequest <ID>,<ID2>{,<char_id>}; Remove quest of the given <ID> from the user's quest log.
changequest() - 类 中的方法exp.ro.cmd.en.08_quest.0800_Quest_Log_Commands
changequest <ID>,<ID2>{,<char_id>}; Remove quest of the given <ID> from the user's quest log.
changesex() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
changesex({<char_id>}); This command will change the gender for the attached character's account.
changesex() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
changesex({<char_id>}); This command will change the gender for the attached character's account.
channel_ban() - 类 中的方法exp.ro.cmd.ch.14_channel.1400_Channel_Commands
channel_ban "<chname>",<char_id>; Ban player from a public or private channel.
channel_ban() - 类 中的方法exp.ro.cmd.en.14_channel.1400_Channel_Commands
channel_ban "<chname>",<char_id>; Ban player from a public or private channel.
channel_chat() - 类 中的方法exp.ro.cmd.ch.14_channel.1400_Channel_Commands
channel_chat "<chname>","<message>"{,<color>}; Sends message to the channel.
channel_chat() - 类 中的方法exp.ro.cmd.en.14_channel.1400_Channel_Commands
channel_chat "<chname>","<message>"{,<color>}; Sends message to the channel.
channel_create() - 类 中的方法exp.ro.cmd.ch.14_channel.1400_Channel_Commands
channel_create "<chname>","<alias>"{,"<password>"{<option>{,<delay>{,<color>{,<char_id>}}}}}; Creates a public channel with <chname> as the channel name.
channel_create() - 类 中的方法exp.ro.cmd.en.14_channel.1400_Channel_Commands
channel_create "<chname>","<alias>"{,"<password>"{<option>{,<delay>{,<color>{,<char_id>}}}}}; Creates a public channel with <chname> as the channel name.
channel_delete() - 类 中的方法exp.ro.cmd.ch.14_channel.1400_Channel_Commands
channel_delete "<chname>"; Delete an existing public or private channel.
channel_delete() - 类 中的方法exp.ro.cmd.en.14_channel.1400_Channel_Commands
channel_delete "<chname>"; Delete an existing public or private channel.
channel_kick() - 类 中的方法exp.ro.cmd.ch.14_channel.1400_Channel_Commands
channel_kick "<chname>",<char_id>; channel_kick "<chname>","<char_name>"; Kick player from a public or private channel.
channel_kick() - 类 中的方法exp.ro.cmd.en.14_channel.1400_Channel_Commands
channel_kick "<chname>",<char_id>; channel_kick "<chname>","<char_name>"; Kick player from a public or private channel.
channel_setcolor() - 类 中的方法exp.ro.cmd.ch.14_channel.1400_Channel_Commands
channel_setcolor "<chname>",<color>; To change channel color.
channel_setcolor() - 类 中的方法exp.ro.cmd.en.14_channel.1400_Channel_Commands
channel_setcolor "<chname>",<color>; To change channel color.
channel_setgroup() - 类 中的方法exp.ro.cmd.ch.14_channel.1400_Channel_Commands
channel_setgroup "<chname>",<group_id>{,...
channel_setgroup() - 类 中的方法exp.ro.cmd.en.14_channel.1400_Channel_Commands
channel_setgroup "<chname>",<group_id>{,...
channel_setopt() - 类 中的方法exp.ro.cmd.ch.14_channel.1400_Channel_Commands
channel_setopt "<chname>",<option>,<value>; Set option for the channel.
channel_setopt() - 类 中的方法exp.ro.cmd.en.14_channel.1400_Channel_Commands
channel_setopt "<chname>",<option>,<value>; Set option for the channel.
channel_setpass() - 类 中的方法exp.ro.cmd.ch.14_channel.1400_Channel_Commands
channel_setpass "<chname>","<password>"; To set, unset, or change password of a channel.
channel_setpass() - 类 中的方法exp.ro.cmd.en.14_channel.1400_Channel_Commands
channel_setpass "<chname>","<password>"; To set, unset, or change password of a channel.
channel_unban() - 类 中的方法exp.ro.cmd.ch.14_channel.1400_Channel_Commands
channel_unban "<chname>",<char_id>; Unban player from a public or private channel.
channel_unban() - 类 中的方法exp.ro.cmd.en.14_channel.1400_Channel_Commands
channel_unban "<chname>",<char_id>; Unban player from a public or private channel.
charat() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
charat(<string>,<index>) Returns char at specified index.
charat() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
charat(<string>,<index>) Returns char at specified index.
charcommand() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
charcommand "<command>"; This command will run the given command line exactly as if it was typed in from the keyboard from a character that belonged to an account which had GM level 99.
charcommand() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
charcommand "<command>"; This command will run the given command line exactly as if it was typed in from the keyboard from a character that belonged to an account which had GM level 99.
charisalpha() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
charisalpha("<string>",<position>) This function will return 1 if the character number Position in the given string is a letter, 0 if it isn't a letter but a digit or a space.
charisalpha() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
charisalpha("<string>",<position>) This function will return 1 if the character number Position in the given string is a letter, 0 if it isn't a letter but a digit or a space.
charisupper() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
charisupper(<string>,<index>) charislower(<string>,<index>) Returns 1 if character at specified index of specified string is uppercase/lowercase.
charisupper() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
charisupper(<string>,<index>) charislower(<string>,<index>) Returns 1 if character at specified index of specified string is uppercase/lowercase.
chatmes() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
chatmes "<message>"{,"<NPC name>"}; This command will display a message in the waitingroom (chat) of the NPC.
chatmes() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
chatmes "<message>"{,"<NPC name>"}; This command will display a message in the waitingroom (chat) of the NPC.
checkcell() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
checkcell ("<map name>",<x>,<y>,<type>); This command will return 1 or 0, depending on whether the specified cell has the 'type' flag set or not.
checkcell() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
checkcell ("<map name>",<x>,<y>,<type>); This command will return 1 or 0, depending on whether the specified cell has the 'type' flag set or not.
checkchatting() - 类 中的方法exp.ro.cmd.ch.03_check.0300_Checking_Commands
checkchatting({"<Player Name>"}) Checks if the player is in a chatroom.
checkchatting() - 类 中的方法exp.ro.cmd.en.03_check.0300_Checking_Commands
checkchatting({"<Player Name>"}) Checks if the player is in a chatroom.
checkequipedcard() - 类 中的方法exp.ro.cmd.ch.03_check.0301_Item_Related
checkequipedcard(<card id>) This function will return 1 if the card specified by its item ID number is inserted into any equipment they have in their inventory, currently equipped or not.
checkequipedcard() - 类 中的方法exp.ro.cmd.en.03_check.0301_Item_Related
checkequipedcard(<card id>) This function will return 1 if the card specified by its item ID number is inserted into any equipment they have in their inventory, currently equipped or not.
checkhomcall() - 类 中的方法exp.ro.cmd.ch.11_homunculus.1100_Homunculus_Commands
checkhomcall() This function checks if the attached player's Homunculus is active, and will return the following values: -1: The player has no Homunculus. 0: The player's Homunculus is active. 1: The player's Homunculus is vaporized. 2: The player's Homunculus is in morph state.
checkhomcall() - 类 中的方法exp.ro.cmd.en.11_homunculus.1100_Homunculus_Commands
checkhomcall() This function checks if the attached player's Homunculus is active, and will return the following values: -1: The player has no Homunculus. 0: The player's Homunculus is active. 1: The player's Homunculus is vaporized. 2: The player's Homunculus is in morph state.
checkidle() - 类 中的方法exp.ro.cmd.ch.03_check.0300_Checking_Commands
checkidle({"<Player Name>"}) Returns the time, in seconds, that the specified player has been idle.
checkidle() - 类 中的方法exp.ro.cmd.en.03_check.0300_Checking_Commands
checkidle({"<Player Name>"}) Returns the time, in seconds, that the specified player has been idle.
checkoption() - 类 中的方法exp.ro.cmd.ch.03_check.0300_Checking_Commands
checkoption(<option number>{,<char_id>}) checkoption1(<option number>{,<char_id>}) checkoption2(<option number>{,<char_id>}) setoption <option number>{,<flag>{,<char_id>}}; The 'setoption' series of functions check for a so-called option that is set on the invoking character.
checkoption() - 类 中的方法exp.ro.cmd.en.03_check.0300_Checking_Commands
checkoption(<option number>{,<char_id>}) checkoption1(<option number>{,<char_id>}) checkoption2(<option number>{,<char_id>}) setoption <option number>{,<flag>{,<char_id>}}; The 'setoption' series of functions check for a so-called option that is set on the invoking character.
checkquest() - 类 中的方法exp.ro.cmd.ch.08_quest.0800_Quest_Log_Commands
checkquest(<ID>{,PLAYTIME|HUNTING{,<char_id>}}) If no additional argument supplied, return the state of the quest: -1 = Quest not started (not in quest log) 0 = Quest has been given, but the state is "inactive" 1 = Quest has been given, and the state is "active" 2 = Quest completed If parameter "PLAYTIME" is supplied: -1 = Quest not started (not in quest log) 0 = the time limit has not yet been reached 1 = the time limit has not been reached but the quest is marked as complete 2 = the time limit has been reached If parameter "HUNTING" is supplied: -1 = Quest not started (not in quest log) 0 = you haven't killed all of the target monsters and the time limit has not been reached. 1 = you haven't killed all of the target monsters but the time limit has been reached. 2 = you've killed all of the target monsters
checkquest() - 类 中的方法exp.ro.cmd.en.08_quest.0800_Quest_Log_Commands
checkquest(<ID>{,PLAYTIME|HUNTING{,<char_id>}}) If no additional argument supplied, return the state of the quest: -1 = Quest not started (not in quest log) 0 = Quest has been given, but the state is "inactive" 1 = Quest has been given, and the state is "active" 2 = Quest completed If parameter "PLAYTIME" is supplied: -1 = Quest not started (not in quest log) 0 = the time limit has not yet been reached 1 = the time limit has not been reached but the quest is marked as complete 2 = the time limit has been reached If parameter "HUNTING" is supplied: -1 = Quest not started (not in quest log) 0 = you haven't killed all of the target monsters and the time limit has not been reached. 1 = you haven't killed all of the target monsters but the time limit has been reached. 2 = you've killed all of the target monsters
checkre() - 类 中的方法exp.ro.cmd.ch.03_check.0300_Checking_Commands
checkre(<type>) Checks if a renewal feature is enabled or not in renewal.hpp, and returns 1 if enabled and 0 for disabled.
checkre() - 类 中的方法exp.ro.cmd.en.03_check.0300_Checking_Commands
checkre(<type>) Checks if a renewal feature is enabled or not in renewal.hpp, and returns 1 if enabled and 0 for disabled.
checkvending() - 类 中的方法exp.ro.cmd.ch.03_check.0300_Checking_Commands
checkvending({"<Player Name>"}) Checks if the player is vending or has has a buyingstore.
checkvending() - 类 中的方法exp.ro.cmd.en.03_check.0300_Checking_Commands
checkvending({"<Player Name>"}) Checks if the player is vending or has has a buyingstore.
checkwall() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
checkwall "<name>"; This command will return true if the wall with the given name exists, false otherwise.
checkwall() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
checkwall "<name>"; This command will return true if the wall with the given name exists, false otherwise.
checkweight() - 类 中的方法exp.ro.cmd.ch.03_check.0300_Checking_Commands
checkweight(<item id>,<amount>{,<item id>,<amount>,<item id>,<amount>,...}); checkweight("<item name>",<amount>{,"<item name>",<amount>,"<item name>",<amount>,...}); checkweight2(<id_array>,<amount_array>); These functions will compute and return 1 if the total weight of the specified number of specific items does not exceed the invoking character's carrying capacity, and 0 otherwise.
checkweight() - 类 中的方法exp.ro.cmd.en.03_check.0300_Checking_Commands
checkweight(<item id>,<amount>{,<item id>,<amount>,<item id>,<amount>,...}); checkweight("<item name>",<amount>{,"<item name>",<amount>,"<item name>",<amount>,...}); checkweight2(<id_array>,<amount_array>); These functions will compute and return 1 if the total weight of the specified number of specific items does not exceed the invoking character's carrying capacity, and 0 otherwise.
checkwug() - 类 中的方法exp.ro.cmd.ch.03_check.0300_Checking_Commands
checkwug({<char_id>}); This function will return 1 if the invoking character has a warg and 0 if they don't.
checkwug() - 类 中的方法exp.ro.cmd.en.03_check.0300_Checking_Commands
checkwug({<char_id>}); This function will return 1 if the invoking character has a warg and 0 if they don't.
clan_join() - 类 中的方法exp.ro.cmd.ch.13_party.1300_Party_Commands
clan_join(<clan id>{,<char id>}); The attached player joins the clan with the <clan id>.
clan_join() - 类 中的方法exp.ro.cmd.en.13_party.1300_Party_Commands
clan_join(<clan id>{,<char id>}); The attached player joins the clan with the <clan id>.
clan_leave() - 类 中的方法exp.ro.cmd.ch.13_party.1300_Party_Commands
clan_leave({<char id>}); The attached player will leave their clan.
clan_leave() - 类 中的方法exp.ro.cmd.en.13_party.1300_Party_Commands
clan_leave({<char id>}); The attached player will leave their clan.
classchange() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
classchange(<view id>{,"<NPC name>","<flag>"}); This command is very ancient, its origins are clouded in mystery.
classchange() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
classchange(<view id>{,"<NPC name>","<flag>"}); This command is very ancient, its origins are clouded in mystery.
cleanarea() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
cleanarea "<map name>",<x1>,<y1>,<x2>,<y2>; cleanmap "<map name>"; These commands will clear all items lying on the ground on the specified map, either within the x1/y1-x2/y2 rectangle or across the entire map.
cleanarea() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
cleanarea "<map name>",<x1>,<y1>,<x2>,<y2>; cleanmap "<map name>"; These commands will clear all items lying on the ground on the specified map, either within the x1/y1-x2/y2 rectangle or across the entire map.
clear() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
clear; This command will clear the dialog text and continue the script without player interaction.
clear() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
clear; This command will clear the dialog text and continue the script without player interaction.
cleararray() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
cleararray <array name>[<first value to alter>],<value>,<number of values to set>; This command will change many array values at the same time to the same value.
cleararray() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
cleararray <array name>[<first value to alter>],<value>,<number of values to set>; This command will change many array values at the same time to the same value.
clearitem() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
clearitem {<char_id>}; This command will destroy all items the invoking character has in their inventory (including equipped items).
clearitem() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
clearitem {<char_id>}; This command will destroy all items the invoking character has in their inventory (including equipped items).
clone() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
clone "<map name>",<x>,<y>,"<event>",<char id>{,<master_id>{,<mode>{,<flag>,<duration>}}} This command creates a monster which is a copy of another player.
clone() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
clone "<map name>",<x>,<y>,"<event>",<char id>{,<master_id>{,<mode>{,<flag>,<duration>}}} This command creates a monster which is a copy of another player.
close() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
close; This command will create a 'close' button in the message window for the invoking character.
close() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
close; This command will create a 'close' button in the message window for the invoking character.
close2() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
close2; This command will create a 'close' button in the message window for the invoking character.
close2() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
close2; This command will create a 'close' button in the message window for the invoking character.
cmdothernpc() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
cmdothernpc "<npc name>","<command>"; This is simply "donpcevent <npc name>::OnCommand<command>".
cmdothernpc() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
cmdothernpc "<npc name>","<command>"; This is simply "donpcevent <npc name>::OnCommand<command>".
compare() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
compare("<string>","<substring>") This command returns 1 or 0 when the substring is in the main string (1) or not (0).
compare() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
compare("<string>","<substring>") This command returns 1 or 0 when the substring is in the main string (1) or not (0).
completequest() - 类 中的方法exp.ro.cmd.ch.08_quest.0800_Quest_Log_Commands
completequest <ID>{,<char_id>}; Change the state for the given quest <ID> to "complete" and remove from the users quest log.
completequest() - 类 中的方法exp.ro.cmd.en.08_quest.0800_Quest_Log_Commands
completequest <ID>{,<char_id>}; Change the state for the given quest <ID> to "complete" and remove from the users quest log.
consumeitem() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
consumeitem <item id>{,<char_id>}; consumeitem "<item name>"{,<char_id>}; This command will run the item script of the specified item on the invoking character.
consumeitem() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
consumeitem <item id>{,<char_id>}; consumeitem "<item name>"{,<char_id>}; This command will run the item script of the specified item on the invoking character.
cooking() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
cooking <dish level>; This command will open a produce window on the client connected to the invoking character.
cooking() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
cooking <dish level>; This command will open a produce window on the client connected to the invoking character.
copyarray() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
copyarray <destination array>[<first value>],<source array>[<first value>],<amount of data to copy>; This command lets you quickly shuffle a lot of data between arrays, which is in some cases invaluable.
copyarray() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
copyarray <destination array>[<first value>],<source array>[<first value>],<amount of data to copy>; This command lets you quickly shuffle a lot of data between arrays, which is in some cases invaluable.
countbound() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
countbound({<bound type>{,<char_id>}}) This function will return the number of bounded items in the character's inventory, and sets an array @bound_items[] containing all item IDs of the counted items.
countbound() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
countbound({<bound type>{,<char_id>}}) This function will return the number of bounded items in the character's inventory, and sets an array @bound_items[] containing all item IDs of the counted items.
countinarray() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
countinarray <array name>{[<start index>]},<array name>{[<start index>]}; This command will check for matches between the array values and return the number of matches.
countinarray() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
countinarray <array name>{[<start index>]},<array name>{[<start index>]}; This command will check for matches between the array values and return the number of matches.
countitem() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
countitem(<item id>) countitem("<item name>") This function will return the number of items for the specified item ID that the invoking character has in the inventory.
countitem() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
countitem(<item id>) countitem("<item name>") This function will return the number of items for the specified item ID that the invoking character has in the inventory.
countitem2() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
countitem2(<item id>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>) countitem2("<item name>",<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>) countitem3(<item id>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>) countitem3("<item name>",<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>) Expanded version of 'countitem' function, used for created/carded/forged items.
countitem2() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
countitem2(<item id>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>) countitem2("<item name>",<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>) countitem3(<item id>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>) countitem3("<item name>",<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>) Expanded version of 'countitem' function, used for created/carded/forged items.
countspiritball() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
countspiritball {<char_id>}; Counts the spirit ball that player has.
countspiritball() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
countspiritball {<char_id>}; Counts the spirit ball that player has.
countstr() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
countstr(<input>, <search>{, <usecase>}) Counts all instances of a search string in the input.
countstr() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
countstr(<input>, <search>{, <usecase>}) Counts all instances of a search string in the input.
cutin() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
cutin "<filename>",<position>; This command will display a picture, usually an NPC illustration, also called cutin, for the currently attached client.
cutin() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
cutin "<filename>",<position>; This command will display a picture, usually an NPC illustration, also called cutin, for the currently attached client.
day() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
day; night; These two commands will switch the entire server between day and night mode respectively.
day() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
day; night; These two commands will switch the entire server between day and night mode respectively.
debugmes() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
debugmes "<message>"; This command will send the message to the server console (map-server window).
debugmes() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
debugmes "<message>"; This command will send the message to the server console (map-server window).
defpattern() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
defpattern <set number>,"<regular expression pattern>","<event label>"; activatepset <set number>; deactivatepset <set number>; deletepset <set number>; This set of commands is only available if the server is compiled with regular expressions library enabled.
defpattern() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
defpattern <set number>,"<regular expression pattern>","<event label>"; activatepset <set number>; deactivatepset <set number>; deletepset <set number>; This set of commands is only available if the server is compiled with regular expressions library enabled.
delchar() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
delchar(<string>,<index>) Returns the original string with the char at the specified index removed.
delchar() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
delchar(<string>,<index>) Returns the original string with the char at the specified index removed.
delequip() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
delequip <equipment slot>{,<char_id>}; This command will destroy whatever is currently equipped in the invoking character's specified equipment slot.
delequip() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
delequip <equipment slot>{,<char_id>}; This command will destroy whatever is currently equipped in the invoking character's specified equipment slot.
deletearray() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
deletearray <array name>[<first value>],<how much to delete>; This command will delete a specified number of array elements totally from an array, shifting all the elements beyond this towards the beginning. // This will delete array element 0, and move all the other array elements // up one place.
deletearray() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
deletearray <array name>[<first value>],<how much to delete>; This command will delete a specified number of array elements totally from an array, shifting all the elements beyond this towards the beginning. // This will delete array element 0, and move all the other array elements // up one place.
delitem() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
delitem <item id>,<amount>{,<account ID>}; delitem "<item name>",<amount>{,<account ID>}; This command will remove a specified amount of items from the invoking/target character.
delitem() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
delitem <item id>,<amount>{,<account ID>}; delitem "<item name>",<amount>{,<account ID>}; This command will remove a specified amount of items from the invoking/target character.
delitem2() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
delitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}; delitem2 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}; delitem3 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<account ID>}; delitem3 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<account ID>}; This command will remove a specified amount of items from the invoking/target character.
delitem2() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
delitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}; delitem2 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}; delitem3 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<account ID>}; delitem3 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<account ID>}; This command will remove a specified amount of items from the invoking/target character.
delspiritball() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
delspiritball <count>{,<char_id>}; Deletes the spirit ball(s) from player.
delspiritball() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
delspiritball <count>{,<char_id>}; Deletes the spirit ball(s) from player.
delwaitingroom() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
delwaitingroom {"<NPC object name"}; This command will delete a waiting room.
delwaitingroom() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
delwaitingroom {"<NPC object name"}; This command will delete a waiting room.
disablenpc() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
disablenpc "<NPC object name>"; enablenpc "<NPC object name>"; These two commands will disable and enable, respectively, an NPC object specified by name.
disablenpc() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
disablenpc "<NPC object name>"; enablenpc "<NPC object name>"; These two commands will disable and enable, respectively, an NPC object specified by name.
disguise() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
disguise <Monster ID>{,<char_id>}; undisguise {<char_id>}; This command disguises the current player with a monster sprite.
disguise() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
disguise <Monster ID>{,<char_id>}; undisguise {<char_id>}; This command disguises the current player with a monster sprite.
dispbottom() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
dispbottom "<message>"{,<color>{,<char_id>}}; This command will send the given message with color into the invoking character's chat window.
dispbottom() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
dispbottom "<message>"{,<color>{,<char_id>}}; This command will send the given message with color into the invoking character's chat window.
distance() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
distance(<x0>,<y0>,<x1>,<y1>) Returns distance between 2 points.
distance() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
distance(<x0>,<y0>,<x1>,<y1>) Returns distance between 2 points.
divorce() - 类 中的方法exp.ro.cmd.ch.04_player.0403_Marriage_Related
divorce({<char_id>}) This function will "un-marry" the invoking character from whoever they were married to.
divorce() - 类 中的方法exp.ro.cmd.en.04_player.0403_Marriage_Related
divorce({<char_id>}) This function will "un-marry" the invoking character from whoever they were married to.
do() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
do { <statement>; } while (<condition>); The 'do...while' is the only post-test loop structure available in this script language.
do() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
do { <statement>; } while (<condition>); The 'do...while' is the only post-test loop structure available in this script language.
doevent() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
doevent "<NPC object name>::<event label>"; This command will start a new execution thread in a specified NPC object at the specified label.
doevent() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
doevent "<NPC object name>::<event label>"; This command will start a new execution thread in a specified NPC object at the specified label.
donpcevent() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
donpcevent "<NPC object name>::<event label>"; This command invokes the event label code within an another NPC or NPCs.
donpcevent() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
donpcevent "<NPC object name>::<event label>"; This command invokes the event label code within an another NPC or NPCs.
downrefitem() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
downrefitem <equipment slot>{,<count>{,<char_id>}}; This command will downgrade an item in the specified equipment slot of the invoking character by -1, or a count if given.
downrefitem() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
downrefitem <equipment slot>{,<count>{,<char_id>}}; This command will downgrade an item in the specified equipment slot of the invoking character by -1, or a count if given.
eaclass() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
eaclass({<job number>,<char_id>}) This commands returns the "eA job-number" corresponding to the given class, and uses the invoking player's class if none is given.
eaclass() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
eaclass({<job number>,<char_id>}) This commands returns the "eA job-number" corresponding to the given class, and uses the invoking player's class if none is given.
emotion() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
emotion <emotion number>{,<target>}; This command makes an object display an emotion sprite above their own as if they were doing that emotion.
emotion() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
emotion <emotion number>{,<target>}; This command makes an object display an emotion sprite above their own as if they were doing that emotion.
enable_command() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
enable_command; disable_command; These commands toggle the ability to use atcommand while interacting with an NPC.
enable_command() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
enable_command; disable_command; These commands toggle the ability to use atcommand while interacting with an NPC.
enable_items() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
enable_items; disable_items; These commands toggle the ability to change equipment while interacting with an NPC.
enable_items() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
enable_items; disable_items; These commands toggle the ability to change equipment while interacting with an NPC.
enablewaitingroomevent() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
enablewaitingroomevent {"<NPC object name>"}; disablewaitingroomevent {"<NPC object name>"}; enablearena; disablearena; This will enable and disable triggering the waiting room event (see 'waitingroom') respectively.
enablewaitingroomevent() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
enablewaitingroomevent {"<NPC object name>"}; disablewaitingroomevent {"<NPC object name>"}; enablearena; disablearena; This will enable and disable triggering the waiting room event (see 'waitingroom') respectively.
end() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
end; This command will stop the execution for this particular script.
end() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
end; This command will stop the execution for this particular script.
equip() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
equip <item id>{,<char_id>}; autoequip <item id>,<option>; These commands are to equip a equipment on the attached character.
equip() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
equip <item id>{,<char_id>}; autoequip <item id>,<option>; These commands are to equip a equipment on the attached character.
erasequest() - 类 中的方法exp.ro.cmd.ch.08_quest.0800_Quest_Log_Commands
erasequest <ID>{,<char_id>}; Remove the quest of the given <ID> from the user's quest log.
erasequest() - 类 中的方法exp.ro.cmd.en.08_quest.0800_Quest_Log_Commands
erasequest <ID>{,<char_id>}; Remove the quest of the given <ID> from the user's quest log.
escape_sql() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
escape_sql(<value>) Converts the value to a string and escapes special characters so that it is safe to use in query_sql().
escape_sql() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
escape_sql(<value>) Converts the value to a string and escapes special characters so that it is safe to use in query_sql().
explode() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
explode(<dest_array>,<string>,<delimiter>) Breaks a string up into substrings based on the specified delimiter.
explode() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
explode(<dest_array>,<string>,<delimiter>) Breaks a string up into substrings based on the specified delimiter.
failedrefitem() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
failedrefitem <equipment slot>{,<char_id>}; This command will fail to refine an item in the specified equipment slot of the invoking character.
failedrefitem() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
failedrefitem <equipment slot>{,<char_id>}; This command will fail to refine an item in the specified equipment slot of the invoking character.
failedremovecards() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
failedremovecards <equipment slot>,<type>; This command will remove all cards from the item found in the specified equipment slot of the invoking character.
failedremovecards() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
failedremovecards <equipment slot>,<type>; This command will remove all cards from the item found in the specified equipment slot of the invoking character.
flagemblem() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0502_Guild_Related
flagemblem <guild id>; This command only works when run by the NPC objects which have sprite id 722, which is a 3D guild flag sprite.
flagemblem() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0502_Guild_Related
flagemblem <guild id>; This command only works when run by the NPC objects which have sprite id 722, which is a 3D guild flag sprite.
for() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
for (<variable initialization>; <condition>; <variable update>) <statement>; Another pretest looping structure is the 'for' statement.
for() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
for (<variable initialization>; <condition>; <variable update>) <statement>; Another pretest looping structure is the 'for' statement.
freeloop() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
freeloop({<toggle>}) Toggling this to enabled (1) allows the script instance to bypass the infinite loop protection, allowing your script to loop as much as it may need.
freeloop() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
freeloop({<toggle>}) Toggling this to enabled (1) allows the script instance to bypass the infinite loop protection, allowing your script to loop as much as it may need.
function() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
function <function name>; <function name>{(<argument>,...
function() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
function <function name>; <function name>{(<argument>,...
get_githash() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
get_githash() This command will return the Git Hash that the server is currently running on.
get_githash() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
get_githash() This command will return the Git Hash that the server is currently running on.
get_revision() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
get_revision() This command will return the SVN revision number that the server is currently running on.
get_revision() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
get_revision() This command will return the SVN revision number that the server is currently running on.
getareadropitem() - 类 中的方法exp.ro.cmd.ch.02_info.0201_Item_Related
getareadropitem("<map name>",<x1>,<y1>,<x2>,<y2>,<item>) This function will count all the items with the specified ID number lying on the ground on the specified map within the x1/y1-x2/y2 square on it and return that number.
getareadropitem() - 类 中的方法exp.ro.cmd.en.02_info.0201_Item_Related
getareadropitem("<map name>",<x1>,<y1>,<x2>,<y2>,<item>) This function will count all the items with the specified ID number lying on the ground on the specified map within the x1/y1-x2/y2 square on it and return that number.
getareausers() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
getareausers("<map name>",<x1>,<y1>,<x2>,<y2>) This function will return the count of connected characters which are located within the specified area - an x1/y1-x2/y2 square on the specified map.
getareausers() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
getareausers("<map name>",<x1>,<y1>,<x2>,<y2>) This function will return the count of connected characters which are located within the specified area - an x1/y1-x2/y2 square on the specified map.
getarg() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
getarg(<index>{,<default_value>}) This function is used when you use the 'callsub' or 'callfunc' commands.
getarg() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
getarg(<index>{,<default_value>}) This function is used when you use the 'callsub' or 'callfunc' commands.
getargcount() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
getargcount() This function is used when you use the 'callsub' or 'callfunc' commands.
getargcount() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
getargcount() This function is used when you use the 'callsub' or 'callfunc' commands.
getarraysize() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
getarraysize(<array name>) This function returns highest index of the array that is filled.
getarraysize() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
getarraysize(<array name>) This function returns highest index of the array that is filled.
getattachedrid() - 类 中的方法exp.ro.cmd.ch.03_check.0300_Checking_Commands
getattachedrid(); Returns RID from running script.
getattachedrid() - 类 中的方法exp.ro.cmd.en.03_check.0300_Checking_Commands
getattachedrid(); Returns RID from running script.
getbrokenid() - 类 中的方法exp.ro.cmd.ch.02_info.0201_Item_Related
getbrokenid(<number>{,<char_id>}) This function will search the invoking character's inventory for any broken items, and will return their item ID numbers.
getbrokenid() - 类 中的方法exp.ro.cmd.en.02_info.0201_Item_Related
getbrokenid(<number>{,<char_id>}) This function will search the invoking character's inventory for any broken items, and will return their item ID numbers.
getcastledata() - 类 中的方法exp.ro.cmd.ch.02_info.0202_Guild_Related
getcastledata("<map name>",<type of data>) setcastledata "<map name>",<type of data>,<value>; This function returns the castle ownership information for the castle referred to by its map name.
getcastledata() - 类 中的方法exp.ro.cmd.en.02_info.0202_Guild_Related
getcastledata("<map name>",<type of data>) setcastledata "<map name>",<type of data>,<value>; This function returns the castle ownership information for the castle referred to by its map name.
getcastlename() - 类 中的方法exp.ro.cmd.ch.02_info.0202_Guild_Related
getcastlename("<map name>") This function returns the name of the castle when given the map name for that castle.
getcastlename() - 类 中的方法exp.ro.cmd.en.02_info.0202_Guild_Related
getcastlename("<map name>") This function returns the name of the castle when given the map name for that castle.
getcharid() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
getcharid(<type>{,"<character name>"}) This function will return a unique ID number of the invoking character, or, if a character name is specified, of that player.
getcharid() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
getcharid(<type>{,"<character name>"}) This function will return a unique ID number of the invoking character, or, if a character name is specified, of that player.
getcharip() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
getcharip({"<character name>"|<account id>|<char id>}) This function will return the IP address of the invoking character, or, if a player is specified, of that character.
getcharip() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
getcharip({"<character name>"|<account id>|<char id>}) This function will return the IP address of the invoking character, or, if a player is specified, of that character.
getchildid() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
getchildid({<char_id>}) getmotherid({<char_id>}) getfatherid({<char_id>}) These functions return the character ID of the attached player's child, mother, mother, or father, respectively.
getchildid() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
getchildid({<char_id>}) getmotherid({<char_id>}) getfatherid({<char_id>}) These functions return the character ID of the attached player's child, mother, mother, or father, respectively.
getd() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
getd("<variable name>") Returns a reference to a variable, the name can be constructed dynamically.
getd() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
getd("<variable name>") Returns a reference to a variable, the name can be constructed dynamically.
getelementofarray() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
getelementofarray(<array name>,<index>) This command retrieves the value of the element of given array at given index.
getelementofarray() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
getelementofarray(<array name>,<index>) This command retrieves the value of the element of given array at given index.
geteleminfo() - 类 中的方法exp.ro.cmd.ch.06_other.0601_Unit_Related
geteleminfo <type>{,<char_id>}; Get info of elemental of attached player or player by char_id.
geteleminfo() - 类 中的方法exp.ro.cmd.en.06_other.0601_Unit_Related
geteleminfo <type>{,<char_id>}; Get info of elemental of attached player or player by char_id.
getequipcardcnt() - 类 中的方法exp.ro.cmd.ch.02_info.0201_Item_Related
getequipcardcnt(<equipment slot>) This function will return the number of cards that have been compounded onto a specific equipped item for the invoking character.
getequipcardcnt() - 类 中的方法exp.ro.cmd.en.02_info.0201_Item_Related
getequipcardcnt(<equipment slot>) This function will return the number of cards that have been compounded onto a specific equipped item for the invoking character.
getequipcardid() - 类 中的方法exp.ro.cmd.ch.02_info.0201_Item_Related
getequipcardid(<equipment slot>,<card slot>) Returns value from equipped item slot in the indicated slot (0, 1, 2, or 3).
getequipcardid() - 类 中的方法exp.ro.cmd.en.02_info.0201_Item_Related
getequipcardid(<equipment slot>,<card slot>) Returns value from equipped item slot in the indicated slot (0, 1, 2, or 3).
getequipid() - 类 中的方法exp.ro.cmd.ch.02_info.0201_Item_Related
getequipid({<equipment slot>,<char_id>}) This function returns the item ID of the item slot that calls the script on the invoking character or the specified equipment slot.
getequipid() - 类 中的方法exp.ro.cmd.en.02_info.0201_Item_Related
getequipid({<equipment slot>,<char_id>}) This function returns the item ID of the item slot that calls the script on the invoking character or the specified equipment slot.
getequipisenableref() - 类 中的方法exp.ro.cmd.ch.02_info.0201_Item_Related
getequipisenableref(<equipment slot>{,<char_id>}) Will return 1 if the item equipped on the invoking character in the specified equipment slot is refinable, and 0 if it isn't.
getequipisenableref() - 类 中的方法exp.ro.cmd.en.02_info.0201_Item_Related
getequipisenableref(<equipment slot>{,<char_id>}) Will return 1 if the item equipped on the invoking character in the specified equipment slot is refinable, and 0 if it isn't.
getequipisequiped() - 类 中的方法exp.ro.cmd.ch.02_info.0201_Item_Related
getequipisequiped(<equipment slot>{,<char_id>}) This functions will return 1 if there is an equipment placed on the specified equipment slot and 0 otherwise.
getequipisequiped() - 类 中的方法exp.ro.cmd.en.02_info.0201_Item_Related
getequipisequiped(<equipment slot>{,<char_id>}) This functions will return 1 if there is an equipment placed on the specified equipment slot and 0 otherwise.
getequipname() - 类 中的方法exp.ro.cmd.ch.02_info.0201_Item_Related
getequipname(<equipment slot>{,<char_id>}) Returns the jname of the item equipped in the specified equipment slot on the invoking character, or an empty string if nothing is equipped in that position.
getequipname() - 类 中的方法exp.ro.cmd.en.02_info.0201_Item_Related
getequipname(<equipment slot>{,<char_id>}) Returns the jname of the item equipped in the specified equipment slot on the invoking character, or an empty string if nothing is equipped in that position.
getequippercentrefinery() - 类 中的方法exp.ro.cmd.ch.02_info.0201_Item_Related
getequippercentrefinery(<equipment slot>{,<enriched>,<char_id>}) This function calculates and returns the percent value chance to successfully refine the item found in the specified equipment slot of the invoking character by +1.
getequippercentrefinery() - 类 中的方法exp.ro.cmd.en.02_info.0201_Item_Related
getequippercentrefinery(<equipment slot>{,<enriched>,<char_id>}) This function calculates and returns the percent value chance to successfully refine the item found in the specified equipment slot of the invoking character by +1.
getequiprandomoption() - 类 中的方法exp.ro.cmd.ch.13_party.1300_Party_Commands
getequiprandomoption(<equipment index>,<index>,<type>{,<char id>}); Returns value of an attribute of a random option on an equipped item.
getequiprandomoption() - 类 中的方法exp.ro.cmd.en.13_party.1300_Party_Commands
getequiprandomoption(<equipment index>,<index>,<type>{,<char id>}); Returns value of an attribute of a random option on an equipped item.
getequiprefinecost() - 类 中的方法exp.ro.cmd.ch.02_info.0201_Item_Related
getequiprefinecost(<equipment slot>,<type>,<information>{,<char id>}) This function returns refine cost for equipment in <equipment slot> based on passed arguments <type> and <information>.
getequiprefinecost() - 类 中的方法exp.ro.cmd.en.02_info.0201_Item_Related
getequiprefinecost(<equipment slot>,<type>,<information>{,<char id>}) This function returns refine cost for equipment in <equipment slot> based on passed arguments <type> and <information>.
getequiprefinerycnt() - 类 中的方法exp.ro.cmd.ch.02_info.0201_Item_Related
getequiprefinerycnt(<equipment slot>{,<char_id>}) Returns the current number of pluses for the item in the specified equipment slot.
getequiprefinerycnt() - 类 中的方法exp.ro.cmd.en.02_info.0201_Item_Related
getequiprefinerycnt(<equipment slot>{,<char_id>}) Returns the current number of pluses for the item in the specified equipment slot.
getequiptradability() - 类 中的方法exp.ro.cmd.ch.02_info.0201_Item_Related
getequiptradability(<equipment slot>{,<char id>}); Returns true if the item in <equipment slot> is tradable.
getequiptradability() - 类 中的方法exp.ro.cmd.en.02_info.0201_Item_Related
getequiptradability(<equipment slot>{,<char id>}); Returns true if the item in <equipment slot> is tradable.
getequipuniqueid() - 类 中的方法exp.ro.cmd.ch.02_info.0201_Item_Related
getequipuniqueid(<equipment slot>{,<char_id>}) This function returns the unique ID (as a string) of the item equipped in the equipment slot specified on the invoking character.
getequipuniqueid() - 类 中的方法exp.ro.cmd.en.02_info.0201_Item_Related
getequipuniqueid(<equipment slot>{,<char_id>}) This function returns the unique ID (as a string) of the item equipped in the equipment slot specified on the invoking character.
getequipweaponlv() - 类 中的方法exp.ro.cmd.ch.02_info.0201_Item_Related
getequipweaponlv(<equipment slot>{,<char_id>}) This function returns the weapon level for the weapon equipped in the specified equipment slot on the invoking character.
getequipweaponlv() - 类 中的方法exp.ro.cmd.en.02_info.0201_Item_Related
getequipweaponlv(<equipment slot>{,<char_id>}) This function returns the weapon level for the weapon equipped in the specified equipment slot on the invoking character.
getexp() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
getexp <base_exp>,<job_exp>{,<char_id>}; This command will give the invoking character a specified number of base and job experience points.
getexp() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
getexp <base_exp>,<job_exp>{,<char_id>}; This command will give the invoking character a specified number of base and job experience points.
getexp2() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
getexp2 <base_exp>,<job_exp>{,<char_id>}; This command is safety version of 'set' command for BaseExp and JobExp.
getexp2() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
getexp2 <base_exp>,<job_exp>{,<char_id>}; This command is safety version of 'set' command for BaseExp and JobExp.
getfreecell() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
getfreecell "<map name>",<rX>,<rY>{,<x>,<y>,<rangeX>,<rangeY>,<flag>}; Finds a free cell on the given map and stores the reference to the found cell in <rX> and <rY>.
getfreecell() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
getfreecell "<map name>",<rX>,<rY>{,<x>,<y>,<rangeX>,<rangeY>,<flag>}; Finds a free cell on the given map and stores the reference to the found cell in <rX> and <rY>.
getgdskilllv() - 类 中的方法exp.ro.cmd.ch.02_info.0202_Guild_Related
getgdskilllv(<guild id>,<skill id>) getgdskilllv(<guild id>,"<skill name>") This function returns the level of the skill <skill id> of the guild <guild id>.
getgdskilllv() - 类 中的方法exp.ro.cmd.en.02_info.0202_Guild_Related
getgdskilllv(<guild id>,<skill id>) getgdskilllv(<guild id>,"<skill name>") This function returns the level of the skill <skill id> of the guild <guild id>.
getgmlevel() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
getgmlevel({<char_id>}) This function will return the (GM) level associated with the player group to which the invoking character belongs.
getgmlevel() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
getgmlevel({<char_id>}) This function will return the (GM) level associated with the player group to which the invoking character belongs.
getgroupid() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
getgroupid({<char_id>}) This function will return the group id to which the invoking player belongs.
getgroupid() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
getgroupid({<char_id>}) This function will return the group id to which the invoking player belongs.
getgroupitem() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
getgroupitem <group_id>{,<identify>{,<char_id>}}; Gives item(s) to the attached player based on item group contents.
getgroupitem() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
getgroupitem <group_id>{,<identify>{,<char_id>}}; Gives item(s) to the attached player based on item group contents.
getguildalliance() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0502_Guild_Related
getguildalliance(<guild id1>, <guild id2>); This command will return the relation between 2 guilds.
getguildalliance() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0502_Guild_Related
getguildalliance(<guild id1>, <guild id2>); This command will return the relation between 2 guilds.
getguildmaster() - 类 中的方法exp.ro.cmd.ch.02_info.0202_Guild_Related
getguildmaster(<guild id>) This function return the name of the master of the guild which has the specified ID number.
getguildmaster() - 类 中的方法exp.ro.cmd.en.02_info.0202_Guild_Related
getguildmaster(<guild id>) This function return the name of the master of the guild which has the specified ID number.
getguildmasterid() - 类 中的方法exp.ro.cmd.ch.02_info.0202_Guild_Related
getguildmasterid(<guild id>) This function will return the character ID number of the guild master of the guild specified by the ID. 0 if the character is not a guild master of any guild.
getguildmasterid() - 类 中的方法exp.ro.cmd.en.02_info.0202_Guild_Related
getguildmasterid(<guild id>) This function will return the character ID number of the guild master of the guild specified by the ID. 0 if the character is not a guild master of any guild.
getguildmember() - 类 中的方法exp.ro.cmd.ch.02_info.0202_Guild_Related
getguildmember <guild id>{,<type>{,<array_variable>}}; This command will find all members of a specified guild and returns their names (or character id or account id depending on the value of "type") into an array of temporary global variables.
getguildmember() - 类 中的方法exp.ro.cmd.en.02_info.0202_Guild_Related
getguildmember <guild id>{,<type>{,<array_variable>}}; This command will find all members of a specified guild and returns their names (or character id or account id depending on the value of "type") into an array of temporary global variables.
getguildname() - 类 中的方法exp.ro.cmd.ch.02_info.0202_Guild_Related
getguildname(<guild id>) This function returns a guild's name given an ID number.
getguildname() - 类 中的方法exp.ro.cmd.en.02_info.0202_Guild_Related
getguildname(<guild id>) This function returns a guild's name given an ID number.
gethominfo() - 类 中的方法exp.ro.cmd.ch.11_homunculus.1100_Homunculus_Commands
gethominfo(<type>{,<char_id>}) This function will return Homunculus information for the Homunculus of the invoking character, regardless of its vaporize state.
gethominfo() - 类 中的方法exp.ro.cmd.en.11_homunculus.1100_Homunculus_Commands
gethominfo(<type>{,<char_id>}) This function will return Homunculus information for the Homunculus of the invoking character, regardless of its vaporize state.
getinventorylist() - 类 中的方法exp.ro.cmd.ch.02_info.0201_Item_Related
getinventorylist {<char_id>}; This command sets a bunch of arrays with a complete list of whatever the invoking character has in their inventory, including all the data needed to recreate these items perfectly if they are destroyed.
getinventorylist() - 类 中的方法exp.ro.cmd.en.02_info.0201_Item_Related
getinventorylist {<char_id>}; This command sets a bunch of arrays with a complete list of whatever the invoking character has in their inventory, including all the data needed to recreate these items perfectly if they are destroyed.
getitem() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
getitem <item id>,<amount>{,<account ID>}; getitem "<item name>",<amount>{,<account ID>}; This command will give an amount of specified items to the invoking character.
getitem() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
getitem <item id>,<amount>{,<account ID>}; getitem "<item name>",<amount>{,<account ID>}; This command will give an amount of specified items to the invoking character.
getitem2() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
getitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}; getitem2 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}; getitem3 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<account ID>}; getitem3 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<account ID>}; This command will give an amount of specified items to the invoking character.
getitem2() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
getitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}; getitem2 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}; getitem3 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<account ID>}; getitem3 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<account ID>}; This command will give an amount of specified items to the invoking character.
getitembound() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
getitembound <item id>,<amount>,<bound type>{,<account ID>}; getitembound "<item name>",<amount>,<bound type>{,<account ID>}; This command behaves identically to 'getitem', but the items created will be bound to the target character as specified by the bound type.
getitembound() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
getitembound <item id>,<amount>,<bound type>{,<account ID>}; getitembound "<item name>",<amount>,<bound type>{,<account ID>}; This command behaves identically to 'getitem', but the items created will be bound to the target character as specified by the bound type.
getitembound2() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
getitembound2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<bound type>{,<account ID>}; getitembound2 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<bound type>{,<account ID>}; getitembound3 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<bound type>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<account ID>}; getitembound3 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<bound type>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<account ID>}; This command behaves identically to 'getitem2', but the items created will be bound to the target character as specified by the bound type.
getitembound2() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
getitembound2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<bound type>{,<account ID>}; getitembound2 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<bound type>{,<account ID>}; getitembound3 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<bound type>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<account ID>}; getitembound3 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<bound type>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<account ID>}; This command behaves identically to 'getitem2', but the items created will be bound to the target character as specified by the bound type.
getiteminfo() - 类 中的方法exp.ro.cmd.ch.02_info.0201_Item_Related
getiteminfo(<item ID>,<type>) This function will look up the item with the specified ID number in the database and return the info set by TYPE argument.
getiteminfo() - 类 中的方法exp.ro.cmd.en.02_info.0201_Item_Related
getiteminfo(<item ID>,<type>) This function will look up the item with the specified ID number in the database and return the info set by TYPE argument.
getitemname() - 类 中的方法exp.ro.cmd.ch.02_info.0201_Item_Related
getitemname(<item id>) Given the database ID number of an item, this function will return the text stored in the 'japanese name' field (which, in rAthena, stores an English name the players would normally see on screen.)
getitemname() - 类 中的方法exp.ro.cmd.en.02_info.0201_Item_Related
getitemname(<item id>) Given the database ID number of an item, this function will return the text stored in the 'japanese name' field (which, in rAthena, stores an English name the players would normally see on screen.)
getitemslots() - 类 中的方法exp.ro.cmd.ch.02_info.0201_Item_Related
getitemslots(<item ID>) This function will look up the item with the specified ID number in the database and return the number of slots this kind of items has - 0 if they are not slotted.
getitemslots() - 类 中的方法exp.ro.cmd.en.02_info.0201_Item_Related
getitemslots(<item ID>) This function will look up the item with the specified ID number in the database and return the number of slots this kind of items has - 0 if they are not slotted.
getlook() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
getlook(<type>{,<char_id>}) This function will return the number for the current character look value specified by type.
getlook() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
getlook(<type>{,<char_id>}) This function will return the number for the current character look value specified by type.
getmapflag() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
getmapflag("<map name>",<flag>{,<type>}) This command checks the status of a given mapflag and returns the mapflag's state. 0 means OFF, and 1 means ON.
getmapflag() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
getmapflag("<map name>",<flag>{,<type>}) This command checks the status of a given mapflag and returns the mapflag's state. 0 means OFF, and 1 means ON.
getmapguildusers() - 类 中的方法exp.ro.cmd.ch.02_info.0202_Guild_Related
getmapguildusers("<map name>",<guild id>) Returns the amount of characters from the specified guild on the given map.
getmapguildusers() - 类 中的方法exp.ro.cmd.en.02_info.0202_Guild_Related
getmapguildusers("<map name>",<guild id>) Returns the amount of characters from the specified guild on the given map.
getmapusers() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
getmapusers("<map name>") This function will return the number of users currently located on the specified map.
getmapusers() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
getmapusers("<map name>") This function will return the number of users currently located on the specified map.
getmapxy() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
getmapxy("<variable for map name>",<variable for x>,<variable for y>{,<type>,"<search value>"}) This function will locate a character object, NPC object or pet's coordinates and place their coordinates into the variables specified when calling it.
getmapxy() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
getmapxy("<variable for map name>",<variable for x>,<variable for y>{,<type>,"<search value>"}) This function will locate a character object, NPC object or pet's coordinates and place their coordinates into the variables specified when calling it.
getmercinfo() - 类 中的方法exp.ro.cmd.ch.12_mercenary.1200_Mercenary_Commands
getmercinfo(<type>{,<char id>}); Retrieves information about mercenary of the currently attached character.
getmercinfo() - 类 中的方法exp.ro.cmd.en.12_mercenary.1200_Mercenary_Commands
getmercinfo(<type>{,<char id>}); Retrieves information about mercenary of the currently attached character.
getmobdrops() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
getmobdrops(<mob id>) This command will find all drops of the specified mob and return the item IDs and drop percentages into arrays of temporary global variables.
getmobdrops() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
getmobdrops(<mob id>) This command will find all drops of the specified mob and return the item IDs and drop percentages into arrays of temporary global variables.
getmonsterinfo() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
getmonsterinfo(<mob ID>,<type>) This function will look up the monster with the specified ID number in the mob database and return the info set by TYPE argument.
getmonsterinfo() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
getmonsterinfo(<mob ID>,<type>) This function will look up the monster with the specified ID number in the mob database and return the info set by TYPE argument.
getnameditem() - 类 中的方法exp.ro.cmd.ch.02_info.0201_Item_Related
getnameditem(<item id>,"<name to inscribe>"|<char id>); getnameditem("<item name>","<name to inscribe>"|<char id>); This function is equivalent to using 'getitem', however, it will not just give the character an item object, but will also inscribe it with a specified character's name.
getnameditem() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
getnameditem <item id>,<character name|character ID>; getnameditem "<item name>",<character name|character ID>; Create an item signed with the given character's name.
getnameditem() - 类 中的方法exp.ro.cmd.en.02_info.0201_Item_Related
getnameditem(<item id>,"<name to inscribe>"|<char id>); getnameditem("<item name>","<name to inscribe>"|<char id>); This function is equivalent to using 'getitem', however, it will not just give the character an item object, but will also inscribe it with a specified character's name.
getnameditem() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
getnameditem <item id>,<character name|character ID>; getnameditem "<item name>",<character name|character ID>; Create an item signed with the given character's name.
getnpcid() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
getnpcid(<type>{,"<npc name>"}); Retrieves IDs of the currently invoked NPC.
getnpcid() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
getnpcid(<type>{,"<npc name>"}); Retrieves IDs of the currently invoked NPC.
getpartnerid() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
getpartnerid({<char_id>}) This function returns the character ID of the invoking character's marriage partner, if any.
getpartnerid() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
getpartnerid({<char_id>}) This function returns the character ID of the invoking character's marriage partner, if any.
getpartyleader() - 类 中的方法exp.ro.cmd.ch.13_party.1300_Party_Commands
getpartyleader(<party id>{,<type>}) This function returns some information about the given party-id's leader.
getpartyleader() - 类 中的方法exp.ro.cmd.en.13_party.1300_Party_Commands
getpartyleader(<party id>{,<type>}) This function returns some information about the given party-id's leader.
getpartymember() - 类 中的方法exp.ro.cmd.ch.13_party.1300_Party_Commands
getpartymember <party id>{,<type>{,<array_variable>}}; This command will find all members of a specified party and returns their names (or character id or account id depending on the value of "type") into an array of temporary global variables.
getpartymember() - 类 中的方法exp.ro.cmd.en.13_party.1300_Party_Commands
getpartymember <party id>{,<type>{,<array_variable>}}; This command will find all members of a specified party and returns their names (or character id or account id depending on the value of "type") into an array of temporary global variables.
getpartyname() - 类 中的方法exp.ro.cmd.ch.13_party.1300_Party_Commands
getpartyname(<party id>) This function will return the name of a party that has the specified ID number.
getpartyname() - 类 中的方法exp.ro.cmd.en.13_party.1300_Party_Commands
getpartyname(<party id>) This function will return the name of a party that has the specified ID number.
getpetinfo() - 类 中的方法exp.ro.cmd.ch.10_pet.1000_Pet_Commands
getpetinfo(<type>{,<char_id>}) This function will return pet information for the pet the invoking character currently has active.
getpetinfo() - 类 中的方法exp.ro.cmd.en.10_pet.1000_Pet_Commands
getpetinfo(<type>{,<char_id>}) This function will return pet information for the pet the invoking character currently has active.
getrandgroupitem() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
getrandgroupitem <group_id>{,<quantity>{,<sub_group>{,<identify>{,<char_id>}}}}; Similar to the above example, this command allows players to obtain the specified quantity of a random item from the group "<group id>".
getrandgroupitem() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
getrandgroupitem <group_id>{,<quantity>{,<sub_group>{,<identify>{,<char_id>}}}}; Similar to the above example, this command allows players to obtain the specified quantity of a random item from the group "<group id>".
getrandomoptinfo() - 类 中的方法exp.ro.cmd.ch.13_party.1300_Party_Commands
getrandomoptinfo(<type>); Returns value of an attribute of current random option.
getrandomoptinfo() - 类 中的方法exp.ro.cmd.en.13_party.1300_Party_Commands
getrandomoptinfo(<type>); Returns value of an attribute of current random option.
getrefine() - 类 中的方法exp.ro.cmd.ch.02_info.0201_Item_Related
getrefine() This function will return the refine count of the equipment from which the function is called.
getrefine() - 类 中的方法exp.ro.cmd.en.02_info.0201_Item_Related
getrefine() This function will return the refine count of the equipment from which the function is called.
getsavepoint() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
getsavepoint(<information type>{,<char_id>}) This function will return information about the invoking character's save point.
getsavepoint() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
getsavepoint(<information type>{,<char_id>}) This function will return information about the invoking character's save point.
getscrate() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
getscrate(<effect type>,<base rate>{,<GID>}) This function will return the chance of a status effect affecting the invoking character, in percent, modified by the their current defense against said status.
getscrate() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
getscrate(<effect type>,<base rate>{,<GID>}) This function will return the chance of a status effect affecting the invoking character, in percent, modified by the their current defense against said status.
getskilllist() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
getskilllist({<char_id>}); This command sets a bunch of arrays with a complete list of skills the invoking character has.
getskilllist() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
getskilllist({<char_id>}); This command sets a bunch of arrays with a complete list of skills the invoking character has.
getskilllv() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
getskilllv(<skill id>) getskilllv("<skill name>") This function returns the level of the specified skill that the invoking character has.
getskilllv() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
getskilllv(<skill id>) getskilllv("<skill name>") This function returns the level of the specified skill that the invoking character has.
getstatus() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
getstatus(<effect type>{,<type>{,<char_id>}}) Retrieve information about a specific status effect when called.
getstatus() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
getstatus(<effect type>{,<type>{,<char_id>}}) Retrieve information about a specific status effect when called.
getstrlen() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
getstrlen("<string>") This function will return the length of the string given as an argument.
getstrlen() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
getstrlen("<string>") This function will return the length of the string given as an argument.
gettime() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
gettime(<type>) This function will return specified information about the current system time.
gettime() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
gettime(<type>) This function will return specified information about the current system time.
gettimestr() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
gettimestr(<"time format">,<max length>{,<time_tick>}) This function will return a string containing time data as specified by the time format.
gettimestr() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
gettimestr(<"time format">,<max length>{,<time_tick>}) This function will return a string containing time data as specified by the time format.
gettimetick() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
gettimetick(<tick type>) This function will return a tick depending on <tick type>: 0: The server's tick, a measurement in milliseconds used by the server's timer system.
gettimetick() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
gettimetick(<tick type>) This function will return a tick depending on <tick type>: 0: The server's tick, a measurement in milliseconds used by the server's timer system.
getunitdata() - 类 中的方法exp.ro.cmd.ch.06_other.0601_Unit_Related
getunitdata <GID>,<arrayname>; setunitdata <GID>,<parameter>,<new value>; This is used to get and set special data related to the unit.
getunitdata() - 类 中的方法exp.ro.cmd.en.06_other.0601_Unit_Related
getunitdata <GID>,<arrayname>; setunitdata <GID>,<parameter>,<new value>; This is used to get and set special data related to the unit.
getunitname() - 类 中的方法exp.ro.cmd.ch.06_other.0601_Unit_Related
getunitname <GID>; Gets the name of the given unit.
getunitname() - 类 中的方法exp.ro.cmd.en.06_other.0601_Unit_Related
getunitname <GID>; Gets the name of the given unit.
getunits() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
getunits(<type>{,<array_variable>[<first value>]}) getmapunits(<type>,<"map name">{,<array_variable>[<first value>]}) getareaunits(<type>,<"map name">,<x1>,<y1>,<x2>,<y2>{,<array_variable>[<first value>]}) The 'getunits' command will return the number of <type> objects active on the server.
getunits() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
getunits(<type>{,<array_variable>[<first value>]}) getmapunits(<type>,<"map name">{,<array_variable>[<first value>]}) getareaunits(<type>,<"map name">,<x1>,<y1>,<x2>,<y2>{,<array_variable>[<first value>]}) The 'getunits' command will return the number of <type> objects active on the server.
getunittype() - 类 中的方法exp.ro.cmd.ch.06_other.0601_Unit_Related
getunittype <GID>; Returns the type of object from the given Game ID.
getunittype() - 类 中的方法exp.ro.cmd.en.06_other.0601_Unit_Related
getunittype <GID>; Returns the type of object from the given Game ID.
getusers() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
getusers(<type>) This function will return a number of users on a map or the whole server.
getusers() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
getusers(<type>) This function will return a number of users on a map or the whole server.
getvar() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
getvar <variable>,<char_id>; Get variable value from the specified player.
getvar() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
getvar <variable>,<char_id>; Get variable value from the specified player.
getvariableofnpc() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
getvariableofnpc(<variable>,"<npc name>") Returns a reference to a NPC variable (. prefix) from the target NPC.
getvariableofnpc() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
getvariableofnpc(<variable>,"<npc name>") Returns a reference to a NPC variable (. prefix) from the target NPC.
getwaitingroomstate() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
getwaitingroomstate(<information type>{,"<NPC object name>"}) This function will return information about the waiting room state for the attached waiting room or for a waiting room attached to the specified NPC if any.
getwaitingroomstate() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
getwaitingroomstate(<information type>{,"<NPC object name>"}) This function will return information about the waiting room state for the attached waiting room or for a waiting room attached to the specified NPC if any.
getwaitingroomusers() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
getwaitingroomusers "<NPC object name>"; This command get all the characters in the waiting room of the given NPC and stores their gids in the array .
getwaitingroomusers() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
getwaitingroomusers "<NPC object name>"; This command get all the characters in the waiting room of the given NPC and stores their gids in the array .
globalmes() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
globalmes "<message>"{,"<NPC name>"}; This command will send a message to the chat window of all currently connected characters.
globalmes() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
globalmes "<message>"{,"<NPC name>"}; This command will send a message to the chat window of all currently connected characters.
goto() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
goto <label>; This command will make the script jump to a label, usually used in conjunction with other command, such as "if", but often used on its own. ...
goto() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
goto <label>; This command will make the script jump to a label, usually used in conjunction with other command, such as "if", but often used on its own. ...
groupranditem() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
groupranditem <group id>{,<sub_group>}; Returns the item_id of a random item picked from the group specified.
groupranditem() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
groupranditem <group id>{,<sub_group>}; Returns the item_id of a random item picked from the group specified.
guardian() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0502_Guild_Related
guardian "<map name>",<x>,<y>,"<name to show>",<mob id>{,"<event label>"{,<guardian index>}}; This command is roughly equivalent to 'monster', but is meant to be used with castle guardian monsters and will only work with them.
guardian() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0502_Guild_Related
guardian "<map name>",<x>,<y>,"<name to show>",<mob id>{,"<event label>"{,<guardian index>}}; This command is roughly equivalent to 'monster', but is meant to be used with castle guardian monsters and will only work with them.
guardianinfo() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0502_Guild_Related
guardianinfo("<map name>", <guardian number>, <type>); This function will return various info about the specified guardian, or -1 if it fails for some reason.
guardianinfo() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0502_Guild_Related
guardianinfo("<map name>", <guardian number>, <type>); This function will return various info about the specified guardian, or -1 if it fails for some reason.
guild_has_permission() - 类 中的方法exp.ro.cmd.ch.04_player.0402_Guild_Related
guild_has_permission(<permission>{,<char id>}) Checks if the attached player or the player with the given character id has the given permission(s).
guild_has_permission() - 类 中的方法exp.ro.cmd.en.04_player.0402_Guild_Related
guild_has_permission(<permission>{,<char id>}) Checks if the attached player or the player with the given character id has the given permission(s).
guildchangegm() - 类 中的方法exp.ro.cmd.ch.04_player.0402_Guild_Related
guildchangegm(<guild id>,<new master's name>) This function will change the Guild Master of a guild.
guildchangegm() - 类 中的方法exp.ro.cmd.en.04_player.0402_Guild_Related
guildchangegm(<guild id>,<new master's name>) This function will change the Guild Master of a guild.
guildgetexp() - 类 中的方法exp.ro.cmd.ch.04_player.0402_Guild_Related
guildgetexp <amount>; This will give the specified amount of guild experience points to the guild the invoking character belongs to.
guildgetexp() - 类 中的方法exp.ro.cmd.en.04_player.0402_Guild_Related
guildgetexp <amount>; This will give the specified amount of guild experience points to the guild the invoking character belongs to.
guildopenstorage() - 类 中的方法exp.ro.cmd.ch.04_player.0402_Guild_Related
guildopenstorage() This function works the same as 'openstorage' but will open a guild storage window instead for the guild storage of the guild the invoking character belongs to.
guildopenstorage() - 类 中的方法exp.ro.cmd.en.04_player.0402_Guild_Related
guildopenstorage() This function works the same as 'openstorage' but will open a guild storage window instead for the guild storage of the guild the invoking character belongs to.
guildopenstorage_log() - 类 中的方法exp.ro.cmd.ch.04_player.0402_Guild_Related
guildopenstorage_log({<char id>}) Opens the guild storage log window for the attached character or the given character id.
guildopenstorage_log() - 类 中的方法exp.ro.cmd.en.04_player.0402_Guild_Related
guildopenstorage_log({<char id>}) Opens the guild storage log window for the attached character or the given character id.
guildskill() - 类 中的方法exp.ro.cmd.ch.04_player.0402_Guild_Related
guildskill <skill id>,<level> guildskill "<skill name>",<level> This command will bump up the specified guild skill by the specified number of levels.
guildskill() - 类 中的方法exp.ro.cmd.en.04_player.0402_Guild_Related
guildskill <skill id>,<level> guildskill "<skill name>",<level> This command will bump up the specified guild skill by the specified number of levels.
gvgon() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0502_Guild_Related
gvgon "<map name>"; gvgoff "<map name>"; These commands will turn GVG mode for the specified maps on and off, setting up appropriate map flags.
gvgon() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0502_Guild_Related
gvgon "<map name>"; gvgoff "<map name>"; These commands will turn GVG mode for the specified maps on and off, setting up appropriate map flags.
gvgon3() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0502_Guild_Related
gvgon3 "<map name>"; gvgoff3 "<map name>"; Theses commands behave identically to gvgon/gvgoff, but apply GVG_TE mapflag.
gvgon3() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0502_Guild_Related
gvgon3 "<map name>"; gvgoff3 "<map name>"; Theses commands behave identically to gvgon/gvgoff, but apply GVG_TE mapflag.
hateffect() - 类 中的方法exp.ro.cmd.ch.13_party.1300_Party_Commands
hateffect(<Hat Effect ID>,<State>); This will set a Hat Effect onto the player.
hateffect() - 类 中的方法exp.ro.cmd.en.13_party.1300_Party_Commands
hateffect(<Hat Effect ID>,<State>); This will set a Hat Effect onto the player.
heal() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
heal <hp>,<sp>{,<char_id>}; This command will heal a set amount of HP and/or SP on the invoking character.
heal() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
heal <hp>,<sp>{,<char_id>}; This command will heal a set amount of HP and/or SP on the invoking character.
hideonnpc() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
hideonnpc "<NPC object name>"; hideoffnpc "<NPC object name>"; These commands will make the NPC object specified display as hidden/visible, even though not actually disabled per se.
hideonnpc() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
hideonnpc "<NPC object name>"; hideoffnpc "<NPC object name>"; These commands will make the NPC object specified display as hidden/visible, even though not actually disabled per se.
homevolution() - 类 中的方法exp.ro.cmd.ch.11_homunculus.1100_Homunculus_Commands
homevolution; This command will try to evolve the current player's homunculus.
homevolution() - 类 中的方法exp.ro.cmd.en.11_homunculus.1100_Homunculus_Commands
homevolution; This command will try to evolve the current player's homunculus.
hommutate() - 类 中的方法exp.ro.cmd.ch.11_homunculus.1100_Homunculus_Commands
hommutate {<ID>}; This command will try to mutate the invoking player's Homunculus into a Homunculus S.
hommutate() - 类 中的方法exp.ro.cmd.en.11_homunculus.1100_Homunculus_Commands
hommutate {<ID>}; This command will try to mutate the invoking player's Homunculus into a Homunculus S.
homshuffle() - 类 中的方法exp.ro.cmd.ch.11_homunculus.1100_Homunculus_Commands
homshuffle; This will recalculate the homunculus stats according to its level, of the current invoking character.
homshuffle() - 类 中的方法exp.ro.cmd.en.11_homunculus.1100_Homunculus_Commands
homshuffle; This will recalculate the homunculus stats according to its level, of the current invoking character.
identifyall() - 类 中的方法exp.ro.cmd.ch.02_info.0201_Item_Related
identifyall({<type>{,<account_id>}}); Returns the count of unidentified items in the player inventory.
identifyall() - 类 中的方法exp.ro.cmd.en.02_info.0201_Item_Related
identifyall({<type>{,<account_id>}}); Returns the count of unidentified items in the player inventory.
if() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
if (<condition>) <statement>; This is the basic conditional statement command, and just about the only one available in this scripting language.
if() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
if (<condition>) <statement>; This is the basic conditional statement command, and just about the only one available in this scripting language.
ignoretimeout() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
ignoretimeout <flag>{,<char_id>}; Disables the SECURE_NPCTIMEOUT function on the character invoking the script, or by the given character ID/character name.
ignoretimeout() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
ignoretimeout <flag>{,<char_id>}; Disables the SECURE_NPCTIMEOUT function on the character invoking the script, or by the given character ID/character name.
implode() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
implode(<string_array>{,<glue>}) Combines all substrings within the specified string array into a single string.
implode() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
implode(<string_array>{,<glue>}) Combines all substrings within the specified string array into a single string.
inarray() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
inarray <array name>,<value>; This command returns the index of the first matching value found in the array.
inarray() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
inarray <array name>,<value>; This command returns the index of the first matching value found in the array.
initnpctimer() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0501_Time_Related
initnpctimer{ "<NPC name>" {, <Attach Flag>} } | { "<NPC name>" | <Attach Flag> }; stopnpctimer{ "<NPC name>" {, <Detach Flag>} } | { "<NPC name>" | <Detach Flag> }; startnpctimer{ "<NPC name>" {, <Attach Flag>} } | { "<NPC name>" | <Attach Flag> }; setnpctimer <tick>{,"<NPC name>"}; getnpctimer(<type of information>{,"<NPC name>"}) attachnpctimer {"<character name>"}; detachnpctimer {"<NPC name>"}; This set of commands and functions will create and manage an NPC-based timer.
initnpctimer() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0501_Time_Related
initnpctimer{ "<NPC name>" {, <Attach Flag>} } | { "<NPC name>" | <Attach Flag> }; stopnpctimer{ "<NPC name>" {, <Detach Flag>} } | { "<NPC name>" | <Detach Flag> }; startnpctimer{ "<NPC name>" {, <Attach Flag>} } | { "<NPC name>" | <Attach Flag> }; setnpctimer <tick>{,"<NPC name>"}; getnpctimer(<type of information>{,"<NPC name>"}) attachnpctimer {"<character name>"}; detachnpctimer {"<NPC name>"}; This set of commands and functions will create and manage an NPC-based timer.
input() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
input(<variable>{,<min>{,<max>}}) This command will make an input box pop up on the client connected to the invoking character, to allow entering of a number or a string.
input() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
input(<variable>{,<min>{,<max>}}) This command will make an input box pop up on the client connected to the invoking character, to allow entering of a number or a string.
insertchar() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
insertchar(<string>,<char>,<index>) Returns the original string with the specified char inserted at the specified index.
insertchar() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
insertchar(<string>,<char>,<index>) Returns the original string with the specified char inserted at the specified index.
instance_announce() - 类 中的方法exp.ro.cmd.ch.07_instance.0700_Instance_Commands
instance_announce <instance id>,"<text>",<flag>{,<fontColor>{,<fontType>{,<fontSize>{,<fontAlign>{,<fontY>}}}}}; Broadcasts a message to all players in the instance <instance id> currently residing on an instance map.
instance_announce() - 类 中的方法exp.ro.cmd.en.07_instance.0700_Instance_Commands
instance_announce <instance id>,"<text>",<flag>{,<fontColor>{,<fontType>{,<fontSize>{,<fontAlign>{,<fontY>}}}}}; Broadcasts a message to all players in the instance <instance id> currently residing on an instance map.
instance_check_clan() - 类 中的方法exp.ro.cmd.ch.07_instance.0700_Instance_Commands
instance_check_clan(<clan id>{,<amount>{,<min>{,<max>}}}) This function checks if a clan meets certain requirements, returning 1 if all conditions are met and 0 otherwise.
instance_check_clan() - 类 中的方法exp.ro.cmd.en.07_instance.0700_Instance_Commands
instance_check_clan(<clan id>{,<amount>{,<min>{,<max>}}}) This function checks if a clan meets certain requirements, returning 1 if all conditions are met and 0 otherwise.
instance_check_guild() - 类 中的方法exp.ro.cmd.ch.07_instance.0700_Instance_Commands
instance_check_guild(<guild id>{,<amount>{,<min>{,<max>}}}) This function checks if a guild meets certain requirements, returning 1 if all conditions are met and 0 otherwise.
instance_check_guild() - 类 中的方法exp.ro.cmd.en.07_instance.0700_Instance_Commands
instance_check_guild(<guild id>{,<amount>{,<min>{,<max>}}}) This function checks if a guild meets certain requirements, returning 1 if all conditions are met and 0 otherwise.
instance_check_party() - 类 中的方法exp.ro.cmd.ch.07_instance.0700_Instance_Commands
instance_check_party(<party id>{,<amount>{,<min>{,<max>}}}) This function checks if a party meets certain requirements, returning 1 if all conditions are met and 0 otherwise.
instance_check_party() - 类 中的方法exp.ro.cmd.en.07_instance.0700_Instance_Commands
instance_check_party(<party id>{,<amount>{,<min>{,<max>}}}) This function checks if a party meets certain requirements, returning 1 if all conditions are met and 0 otherwise.
instance_create() - 类 中的方法exp.ro.cmd.ch.07_instance.0700_Instance_Commands
instance_create("<instance name>"{,<instance mode>{,<owner id>}}); Creates an instance for the <owner id> of <mode>.
instance_create() - 类 中的方法exp.ro.cmd.en.07_instance.0700_Instance_Commands
instance_create("<instance name>"{,<instance mode>{,<owner id>}}); Creates an instance for the <owner id> of <mode>.
instance_destroy() - 类 中的方法exp.ro.cmd.ch.07_instance.0700_Instance_Commands
instance_destroy {<instance id>}; Destroys instance with the ID <instance id>.
instance_destroy() - 类 中的方法exp.ro.cmd.en.07_instance.0700_Instance_Commands
instance_destroy {<instance id>}; Destroys instance with the ID <instance id>.
instance_enter() - 类 中的方法exp.ro.cmd.ch.07_instance.0700_Instance_Commands
instance_enter("<instance name>",{<x>,<y>,<char_id>,<instance id>}); Warps player to the specified instance after the script terminates.
instance_enter() - 类 中的方法exp.ro.cmd.en.07_instance.0700_Instance_Commands
instance_enter("<instance name>",{<x>,<y>,<char_id>,<instance id>}); Warps player to the specified instance after the script terminates.
instance_id() - 类 中的方法exp.ro.cmd.ch.07_instance.0700_Instance_Commands
instance_id() Returns the unique instance id of the attached script.
instance_id() - 类 中的方法exp.ro.cmd.en.07_instance.0700_Instance_Commands
instance_id() Returns the unique instance id of the attached script.
instance_info() - 类 中的方法exp.ro.cmd.ch.07_instance.0700_Instance_Commands
instance_info("<instance name>",<info type>{,<instance_db map index>}); Returns the specified <info type> of the given <instance name> from the instance database.
instance_info() - 类 中的方法exp.ro.cmd.en.07_instance.0700_Instance_Commands
instance_info("<instance name>",<info type>{,<instance_db map index>}); Returns the specified <info type> of the given <instance name> from the instance database.
instance_mapname() - 类 中的方法exp.ro.cmd.ch.07_instance.0700_Instance_Commands
instance_mapname("<map name>"{,<instance id>}) Returns the unique name of the instanced map.
instance_mapname() - 类 中的方法exp.ro.cmd.en.07_instance.0700_Instance_Commands
instance_mapname("<map name>"{,<instance id>}) Returns the unique name of the instanced map.
instance_npcname() - 类 中的方法exp.ro.cmd.ch.07_instance.0700_Instance_Commands
instance_npcname("<npc name>"{,<instance id>}) Returns the unique name of the instanced script.
instance_npcname() - 类 中的方法exp.ro.cmd.en.07_instance.0700_Instance_Commands
instance_npcname("<npc name>"{,<instance id>}) Returns the unique name of the instanced script.
instance_warpall() - 类 中的方法exp.ro.cmd.ch.07_instance.0700_Instance_Commands
instance_warpall "<map name>",<x>,<y>{,<instance id>}; Warps all players in the instance <instance id> to <map name> at given coordinates.
instance_warpall() - 类 中的方法exp.ro.cmd.en.07_instance.0700_Instance_Commands
instance_warpall "<map name>",<x>,<y>{,<instance id>}; Warps all players in the instance <instance id> to <map name> at given coordinates.
is_function() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
is_function("<function name>") This command checks whether a function exists.
is_function() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
is_function("<function name>") This command checks whether a function exists.
is_guild_leader() - 类 中的方法exp.ro.cmd.ch.02_info.0202_Guild_Related
is_guild_leader({<guild ID>}) This command will return true if the player attached to the script is the leader of his/her guild, or, if a guild ID is specified, of that guild.
is_guild_leader() - 类 中的方法exp.ro.cmd.en.02_info.0202_Guild_Related
is_guild_leader({<guild ID>}) This command will return true if the player attached to the script is the leader of his/her guild, or, if a guild ID is specified, of that guild.
is_party_leader() - 类 中的方法exp.ro.cmd.ch.13_party.1300_Party_Commands
is_party_leader({<party ID>}) This command will return true if the player attached to the script is the leader of his/her party, or, if a party ID is specified, of that party.
is_party_leader() - 类 中的方法exp.ro.cmd.en.13_party.1300_Party_Commands
is_party_leader({<party ID>}) This command will return true if the player attached to the script is the leader of his/her party, or, if a party ID is specified, of that party.
isbegin_quest() - 类 中的方法exp.ro.cmd.ch.08_quest.0800_Quest_Log_Commands
isbegin_quest(<ID>{,<char_id>}) Return the state of the quest: 0 = Quest not started (not in quest log) 1 = Quest has been given (state is either "inactive" or "active") 2 = Quest completed
isbegin_quest() - 类 中的方法exp.ro.cmd.en.08_quest.0800_Quest_Log_Commands
isbegin_quest(<ID>{,<char_id>}) Return the state of the quest: 0 = Quest not started (not in quest log) 1 = Quest has been given (state is either "inactive" or "active") 2 = Quest completed
isequipped() - 类 中的方法exp.ro.cmd.ch.03_check.0301_Item_Related
isequipped(<id>{,<id>{,<id>{,<id>}}}) This function will return 1 if the invoking character has all of the item IDs given equipped (if card IDs are passed, then it checks if the cards are inserted into slots in the equipment they are currently wearing).
isequipped() - 类 中的方法exp.ro.cmd.en.03_check.0301_Item_Related
isequipped(<id>{,<id>{,<id>{,<id>}}}) This function will return 1 if the invoking character has all of the item IDs given equipped (if card IDs are passed, then it checks if the cards are inserted into slots in the equipment they are currently wearing).
isequippedcnt() - 类 中的方法exp.ro.cmd.ch.03_check.0301_Item_Related
isequippedcnt(<card id>{,<card id>{,<card id>{,<card id>}}}) This function is similar to 'isequipped', but instead of 1 or 0, it will return the number of cards in the list given that were found on the invoking character.
isequippedcnt() - 类 中的方法exp.ro.cmd.en.03_check.0301_Item_Related
isequippedcnt(<card id>{,<card id>{,<card id>{,<card id>}}}) This function is similar to 'isequipped', but instead of 1 or 0, it will return the number of cards in the list given that were found on the invoking character.
isloggedin() - 类 中的方法exp.ro.cmd.ch.03_check.0300_Checking_Commands
isloggedin(<account id>{,<char id>}) This function returns 1 if the specified account is logged in and 0 if they aren't.
isloggedin() - 类 中的方法exp.ro.cmd.en.03_check.0300_Checking_Commands
isloggedin(<account id>{,<char id>}) This function returns 1 if the specified account is logged in and 0 if they aren't.
isnight() - 类 中的方法exp.ro.cmd.ch.03_check.0300_Checking_Commands
isnight() isday() These functions will return 1 or 0 depending on whether the server is in night mode or day mode.
isnight() - 类 中的方法exp.ro.cmd.en.03_check.0300_Checking_Commands
isnight() isday() These functions will return 1 or 0 depending on whether the server is in night mode or day mode.
ispartneron() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
ispartneron({<char_id>}) This function returns 1 if the invoking character's marriage partner is currently online and 0 if they are not or if the character has no partner.
ispartneron() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
ispartneron({<char_id>}) This function returns 1 if the invoking character's marriage partner is currently online and 0 if they are not or if the character has no partner.
itemheal() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
itemheal <hp>,<sp>{,<char_id>}; This command heals relative amounts of HP and/or SP on the invoking character.
itemheal() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
itemheal <hp>,<sp>{,<char_id>}; This command heals relative amounts of HP and/or SP on the invoking character.
itemskill() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
itemskill <skill id>,<skill level>{,<keep requirement>}; itemskill "<skill name>",<skill level>{,<keep requirement>}; This command is meant for item scripts to replicate single-use skills in usable items.
itemskill() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
itemskill <skill id>,<skill level>{,<keep requirement>}; itemskill "<skill name>",<skill level>{,<keep requirement>}; This command is meant for item scripts to replicate single-use skills in usable items.
jobcanentermap() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
jobcanentermap("<mapname>"{,<JobID>}); Return true if player (decided by job) can enter the map, false otherwise.
jobcanentermap() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
jobcanentermap("<mapname>"{,<JobID>}); Return true if player (decided by job) can enter the map, false otherwise.
jobchange() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
jobchange <job number>{,<upper flag>,<char_id>}; This command will change the job class of the invoking character.
jobchange() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
jobchange <job number>{,<upper flag>,<char_id>}; This command will change the job class of the invoking character.
jobname() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
jobname(<job number>) This command retrieves the name of the given job using the map_msg entries 550->655.
jobname() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
jobname(<job number>) This command retrieves the name of the given job using the map_msg entries 550->655.
jump_zero() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
jump_zero (<condition>),<label>; This command works kinda like an 'if'+'goto' combination in one go.
jump_zero() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
jump_zero (<condition>),<label>; This command works kinda like an 'if'+'goto' combination in one go.
kickwaitingroomall() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
kickwaitingroomall {"<NPC object name>"}; This command kicks everybody out of a specified waiting room chat.
kickwaitingroomall() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
kickwaitingroomall {"<NPC object name>"}; This command kicks everybody out of a specified waiting room chat.
killmonster() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
killmonster "<map name>","<event label>"{,<type>}; This command will kill all monsters that were spawned with 'monster' or 'addmonster' and have a specified event label attached to them.
killmonster() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
killmonster "<map name>","<event label>"{,<type>}; This command will kill all monsters that were spawned with 'monster' or 'addmonster' and have a specified event label attached to them.
killmonsterall() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
killmonsterall "<map name>"{,<type>}; This command will kill all monsters on a specified map name, regardless of how they were spawned or what they are.
killmonsterall() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
killmonsterall "<map name>"{,<type>}; This command will kill all monsters on a specified map name, regardless of how they were spawned or what they are.
logmes() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
logmes "<message>"; This command will write the message given to the map server NPC log file, as specified in 'conf/log_athena.conf'.
logmes() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
logmes "<message>"; This command will write the message given to the map server NPC log file, as specified in 'conf/log_athena.conf'.
mail() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
mail <destination id>,"<sender name>","<title>","<body>"{,<zeny>{,<item id array>,<item amount array>{,<item card0 array>{,<item card1 array>{,<item card2 array>{,<item card3 array> {,<random option id0 array>, <random option value0 array>, <random option paramter0 array>{,<random option id1 array>, <random option value1 array>, <random option paramter1 array> {,<random option id2 array>, <random option value2 array>, <random option paramter2 array>{,<random option id3 array>, <random option value3 array>, <random option paramter3 array> {,<random option id4 array>, <random option value4 array>, <random option paramter4 array>}}}}}}}; This command will send mail to the <destination id> which is a character ID.
mail() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
mail <destination id>,"<sender name>","<title>","<body>"{,<zeny>{,<item id array>,<item amount array>{,<item card0 array>{,<item card1 array>{,<item card2 array>{,<item card3 array> {,<random option id0 array>, <random option value0 array>, <random option paramter0 array>{,<random option id1 array>, <random option value1 array>, <random option paramter1 array> {,<random option id2 array>, <random option value2 array>, <random option paramter2 array>{,<random option id3 array>, <random option value3 array>, <random option paramter3 array> {,<random option id4 array>, <random option value4 array>, <random option paramter4 array>}}}}}}}; This command will send mail to the <destination id> which is a character ID.
makeitem() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
makeitem <item id>,<amount>,"<map name>",<X>,<Y>; makeitem "<item name>",<amount>,"<map name>",<X>,<Y>; This command will create an item on the specified cell of a map.
makeitem() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
makeitem <item id>,<amount>,"<map name>",<X>,<Y>; makeitem "<item name>",<amount>,"<map name>",<X>,<Y>; This command will create an item on the specified cell of a map.
makeitem2() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
makeitem2 <item id>,<amount>,"<map name>",<X>,<Y>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>; makeitem2 "<item name>",<amount>,"<map name>",<X>,<Y>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>; makeitem3 <item id>,<amount>,"<map name>",<X>,<Y>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>; makeitem3 "<item name>",<amount>,"<map name>",<X>,<Y>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>; This command will create an item on the specified cell of a map.
makeitem2() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
makeitem2 <item id>,<amount>,"<map name>",<X>,<Y>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>; makeitem2 "<item name>",<amount>,"<map name>",<X>,<Y>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>; makeitem3 <item id>,<amount>,"<map name>",<X>,<Y>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>; makeitem3 "<item name>",<amount>,"<map name>",<X>,<Y>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>; This command will create an item on the specified cell of a map.
makepet() - 类 中的方法exp.ro.cmd.ch.10_pet.1000_Pet_Commands
makepet <pet id>; This command will create a pet egg and put it in the invoking character's inventory.
makepet() - 类 中的方法exp.ro.cmd.en.10_pet.1000_Pet_Commands
makepet <pet id>; This command will create a pet egg and put it in the invoking character's inventory.
makerune() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
makerune <% success bonus>{,<char_id>}; This command will open a rune crafting window on the client connected to the invoking character.
makerune() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
makerune <% success bonus>{,<char_id>}; This command will open a rune crafting window on the client connected to the invoking character.
mapannounce() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
mapannounce "<map name>","<text>",<flag>{,<fontColor>{,<fontType>{,<fontSize>{,<fontAlign>{,<fontY>}}}}}}; This command will work like 'announce' but will only broadcast to characters currently residing on the specified map.
mapannounce() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
mapannounce "<map name>","<text>",<flag>{,<fontColor>{,<fontType>{,<fontSize>{,<fontAlign>{,<fontY>}}}}}}; This command will work like 'announce' but will only broadcast to characters currently residing on the specified map.
mapid2name() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
mapid2name(<map ID>) Returns the map name of the given map ID.
mapid2name() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
mapid2name(<map ID>) Returns the map name of the given map ID.
maprespawnguildid() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0502_Guild_Related
maprespawnguildid "<map name>",<guild id>,<flag>; This command goes through the specified map and for each player and monster found there does stuff.
maprespawnguildid() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0502_Guild_Related
maprespawnguildid "<map name>",<guild id>,<flag>; This command goes through the specified map and for each player and monster found there does stuff.
mapwarp() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
mapwarp "<from map>","<to map>",<x>,<y>{,<type>,<ID>}; This command will collect all characters located on the From map and warp them wholesale to the same point on the To map, or randomly distribute them there if the coordinates are zero.
mapwarp() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
mapwarp "<from map>","<to map>",<x>,<y>{,<type>,<ID>}; This command will collect all characters located on the From map and warp them wholesale to the same point on the To map, or randomly distribute them there if the coordinates are zero.
marriage() - 类 中的方法exp.ro.cmd.ch.04_player.0403_Marriage_Related
marriage("<spouse name>"); This function will marry two characters, the invoking character and the one referred to by name given, together, setting them up as each other's marriage partner.
marriage() - 类 中的方法exp.ro.cmd.en.04_player.0403_Marriage_Related
marriage("<spouse name>"); This function will marry two characters, the invoking character and the one referred to by name given, together, setting them up as each other's marriage partner.
md5() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
md5("<string>") Returns the md5 checksum of a number or string.
md5() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
md5("<string>") Returns the md5 checksum of a number or string.
menu() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
menu "<option_text>",<target_label>{,"<option_text>",<target_label>,...}; This command will create a selectable menu for the invoking character.
menu() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
menu "<option_text>",<target_label>{,"<option_text>",<target_label>,...}; This command will create a selectable menu for the invoking character.
mercenary_create() - 类 中的方法exp.ro.cmd.ch.12_mercenary.1200_Mercenary_Commands
mercenary_create <class>,<contract time>; This command summons a mercenary for a given time (in milliseconds).
mercenary_create() - 类 中的方法exp.ro.cmd.en.12_mercenary.1200_Mercenary_Commands
mercenary_create <class>,<contract time>; This command summons a mercenary for a given time (in milliseconds).
mercenary_get_calls() - 类 中的方法exp.ro.cmd.ch.12_mercenary.1200_Mercenary_Commands
mercenary_get_calls(<guild>); mercenary_set_calls <guild>,<value>; Sets or gets the mercenary calls value for given guild for currently attached character.
mercenary_get_calls() - 类 中的方法exp.ro.cmd.en.12_mercenary.1200_Mercenary_Commands
mercenary_get_calls(<guild>); mercenary_set_calls <guild>,<value>; Sets or gets the mercenary calls value for given guild for currently attached character.
mercenary_get_faith() - 类 中的方法exp.ro.cmd.ch.12_mercenary.1200_Mercenary_Commands
mercenary_get_faith(<guild>); mercenary_set_faith <guild>,<value>; Sets or gets the mercenary faith value for given guild for currently attached character.
mercenary_get_faith() - 类 中的方法exp.ro.cmd.en.12_mercenary.1200_Mercenary_Commands
mercenary_get_faith(<guild>); mercenary_set_faith <guild>,<value>; Sets or gets the mercenary faith value for given guild for currently attached character.
mercenary_heal() - 类 中的方法exp.ro.cmd.ch.12_mercenary.1200_Mercenary_Commands
mercenary_heal <hp>,<sp>; This command works like 'heal', but affects the mercenary of the currently attached character.
mercenary_heal() - 类 中的方法exp.ro.cmd.en.12_mercenary.1200_Mercenary_Commands
mercenary_heal <hp>,<sp>; This command works like 'heal', but affects the mercenary of the currently attached character.
mercenary_sc_start() - 类 中的方法exp.ro.cmd.ch.12_mercenary.1200_Mercenary_Commands
mercenary_sc_start <type>,<tick>,<val1>; This command works like 'sc_start', but affects the mercenary of the currently attached character.
mercenary_sc_start() - 类 中的方法exp.ro.cmd.en.12_mercenary.1200_Mercenary_Commands
mercenary_sc_start <type>,<tick>,<val1>; This command works like 'sc_start', but affects the mercenary of the currently attached character.
mergeitem() - 类 中的方法exp.ro.cmd.ch.02_info.0201_Item_Related
mergeitem({,<char_id>}); Open merge item window to merge available item can be merged.
mergeitem() - 类 中的方法exp.ro.cmd.en.02_info.0201_Item_Related
mergeitem({,<char_id>}); Open merge item window to merge available item can be merged.
mergeitem2() - 类 中的方法exp.ro.cmd.ch.02_info.0201_Item_Related
mergeitem2({<item_id>{,<char_id>}}); mergeitem2({"<item name>"{,<char_id>}}); Merge all stackable items that separated by GUID flags (either by flag 4 item_flag.txt or GUID in item_group).
mergeitem2() - 类 中的方法exp.ro.cmd.en.02_info.0201_Item_Related
mergeitem2({<item_id>{,<char_id>}}); mergeitem2({"<item name>"{,<char_id>}}); Merge all stackable items that separated by GUID flags (either by flag 4 item_flag.txt or GUID in item_group).
mes() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
mes "<string>"{,"<string>"{,...}}; This command will display a box on the screen for the invoking character, if no such box is displayed already, and will print the string specified into that box.
mes() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
mes "<string>"{,"<string>"{,...}}; This command will display a box on the screen for the invoking character, if no such box is displayed already, and will print the string specified into that box.
message() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
message "<character name>","<message>"; That command will send a message to the chat window of the character specified by name.
message() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
message "<character name>","<message>"; That command will send a message to the chat window of the character specified by name.
min() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
min(<number or array>{,<number or array>,...})
min() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
min(<number or array>{,<number or array>,...})
misceffect() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
misceffect <effect number>; This command, if run from an NPC object that has a sprite, will call up a specified effect number, centered on the NPC sprite.
misceffect() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
misceffect <effect number>; This command, if run from an NPC object that has a sprite, will call up a specified effect number, centered on the NPC sprite.
mobcount() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
mobcount("<map name>","<event label>") This function will count all the monsters on the specified map that have a given event label and return the number or 0 if it can't find any.
mobcount() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
mobcount("<map name>","<event label>") This function will count all the monsters on the specified map that have a given event label and return the number or 0 if it can't find any.
monster() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
monster "<map name>",<x>,<y>,"<name to show>",<mob id>,<amount>{,"<event label>",<size>,<ai>}; areamonster "<map name>",<x1>,<y1>,<x2>,<y2>,"<name to show>",<mob id>,<amount>{,"<event label>",<size>,<ai>}; This command will spawn a monster on the specified coordinates on the specified map.
monster() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
monster "<map name>",<x>,<y>,"<name to show>",<mob id>,<amount>{,"<event label>",<size>,<ai>}; areamonster "<map name>",<x1>,<y1>,<x2>,<y2>,"<name to show>",<mob id>,<amount>{,"<event label>",<size>,<ai>}; This command will spawn a monster on the specified coordinates on the specified map.
morphembryo() - 类 中的方法exp.ro.cmd.ch.11_homunculus.1100_Homunculus_Commands
morphembryo; This command will try to put the invoking player's Homunculus in an uncallable state, required for mutation into a Homunculus S.
morphembryo() - 类 中的方法exp.ro.cmd.en.11_homunculus.1100_Homunculus_Commands
morphembryo; This command will try to put the invoking player's Homunculus in an uncallable state, required for mutation into a Homunculus S.
movenpc() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
movenpc "<NPC name>",<x>,<y>{,<dir>}; This command looks like the NPCWalkToxy function,but is a little different.
movenpc() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
movenpc "<NPC name>",<x>,<y>{,<dir>}; This command looks like the NPCWalkToxy function,but is a little different.
navigateto() - 类 中的方法exp.ro.cmd.ch.13_party.1300_Party_Commands
navigateto("<map>"{,<x>,<y>,<flag>,<hide_window>,<monster_id>,<char_id>}); Generates a navigation for attached or specified character.
navigateto() - 类 中的方法exp.ro.cmd.en.13_party.1300_Party_Commands
navigateto("<map>"{,<x>,<y>,<flag>,<hide_window>,<monster_id>,<char_id>}); Generates a navigation for attached or specified character.
needed_status_point() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
needed_status_point(<type>,<val>{,<char id>}); Returns the number of stat points needed to change the specified stat <type> by <val>.
needed_status_point() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
needed_status_point(<type>,<val>{,<char id>}); Returns the number of stat points needed to change the specified stat <type> by <val>.
next() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
next; This command will display a 'next' button in the message window for the invoking character.
next() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
next; This command will display a 'next' button in the message window for the invoking character.
npcshopadditem() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
npcshopadditem "<name>",<item id>,<price>{,<item id>,<price>{,<item id>,<price>{,...}}}; This command will add more items at the end of the selling list for the specified NPC shop or cashshop.
npcshopadditem() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
npcshopadditem "<name>",<item id>,<price>{,<item id>,<price>{,<item id>,<price>{,...}}}; This command will add more items at the end of the selling list for the specified NPC shop or cashshop.
npcshopattach() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
npcshopattach "<name>"{,<flag>}; This command will attach the current script to the given NPC shop.
npcshopattach() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
npcshopattach "<name>"{,<flag>}; This command will attach the current script to the given NPC shop.
npcshopdelitem() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
npcshopdelitem "<name>",<item id>{,<item id>{,<item id>{,...}}}; This command will remove items from the specified NPC shop or cashshop.
npcshopdelitem() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
npcshopdelitem "<name>",<item id>{,<item id>{,<item id>{,...}}}; This command will remove items from the specified NPC shop or cashshop.
npcshopitem() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
npcshopitem "<name>",<item id>,<price>{,<item id>,<price>{,<item id>,<price>{,...}}}; This command lets you override the contents of an existing NPC shop or cashshop.
npcshopitem() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
npcshopitem "<name>",<item id>,<price>{,<item id>,<price>{,<item id>,<price>{,...}}}; This command lets you override the contents of an existing NPC shop or cashshop.
npcshopupdate() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
npcshopupdate "<name>",<item_id>,<price>{,<stock>} Update an entry from shop.
npcshopupdate() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
npcshopupdate "<name>",<item_id>,<price>{,<stock>} Update an entry from shop.
npcskill() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
npcskill <skill id>,<skill lvl>,<stat point>,<NPC level>; npcskill "<skill name>",<skill lvl>,<stat point>,<NPC level>; This command causes the attached NPC object to cast a skill on the attached player.
npcskill() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
npcskill <skill id>,<skill lvl>,<stat point>,<NPC level>; npcskill "<skill name>",<skill lvl>,<stat point>,<NPC level>; This command causes the attached NPC object to cast a skill on the attached player.
npcskilleffect() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
npcskilleffect <skill id>,<number>,<x>,<y>; npcskilleffect "<skill name>",<number>,<x>,<y>; This command behaves identically to 'skilleffect', however, the effect will not be centered on the invoking character's sprite, nor on the NPC sprite, if any, but will be centered at map coordinates given on the same map as the invoking character.
npcskilleffect() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
npcskilleffect <skill id>,<number>,<x>,<y>; npcskilleffect "<skill name>",<number>,<x>,<y>; This command behaves identically to 'skilleffect', however, the effect will not be centered on the invoking character's sprite, nor on the NPC sprite, if any, but will be centered at map coordinates given on the same map as the invoking character.
npcspeed() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
npcspeed <speed value>; npcwalkto <x>,<y>; npcstop; These commands will make the NPC object in question move around the map.
npcspeed() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
npcspeed <speed value>; npcwalkto <x>,<y>; npcstop; These commands will make the NPC object in question move around the map.
npctalk() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
npctalk "<message>"{,"<NPC name>","<flag>"}; This command will display a message as if the NPC object running it was a player talking - that is, above their head and in the chat window.
npctalk() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
npctalk "<message>"{,"<NPC name>","<flag>"}; This command will display a message as if the NPC object running it was a player talking - that is, above their head and in the chat window.
nude() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
nude {<char_id>}; This command will unequip anything equipped on the invoking character.
nude() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
nude {<char_id>}; This command will unequip anything equipped on the invoking character.
open_roulette() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
open_roulette( {char_id} ) Opens the roulette window for the currently attached character or the character with the given character id.
open_roulette() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
open_roulette( {char_id} ) Opens the roulette window for the currently attached character or the character with the given character id.
openauction() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
openauction({<char_id>}); This will open the Auction window on the client connected to the invoking character.
openauction() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
openauction({<char_id>}); This will open the Auction window on the client connected to the invoking character.
opendressroom() - 类 中的方法exp.ro.cmd.ch.13_party.1300_Party_Commands
opendressroom(<flag>{,<char_id>}); This will open the Dress Room window on the client connected to the invoking character.
opendressroom() - 类 中的方法exp.ro.cmd.en.13_party.1300_Party_Commands
opendressroom(<flag>{,<char_id>}); This will open the Dress Room window on the client connected to the invoking character.
openmail() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
openmail({<char_id>}); This will open a character's Mail window on the client connected to the invoking character.
openmail() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
openmail({<char_id>}); This will open a character's Mail window on the client connected to the invoking character.
openstorage() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
openstorage; This will open character's Kafra storage window on the client connected to the invoking character.
openstorage() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
openstorage; This will open character's Kafra storage window on the client connected to the invoking character.
openstorage2() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
openstorage2 <storage_id>,<mode>{,<account_id>}; Just like the 'openstorage' command, except this command can open additional storages by the specified <storage_id>.
openstorage2() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
openstorage2 <storage_id>,<mode>{,<account_id>}; Just like the 'openstorage' command, except this command can open additional storages by the specified <storage_id>.
party_addmember() - 类 中的方法exp.ro.cmd.ch.13_party.1300_Party_Commands
party_addmember(<party id>,<character id>); Adds a player to an existing party.
party_addmember() - 类 中的方法exp.ro.cmd.en.13_party.1300_Party_Commands
party_addmember(<party id>,<character id>); Adds a player to an existing party.
party_changeleader() - 类 中的方法exp.ro.cmd.ch.13_party.1300_Party_Commands
party_changeleader(<party id>,<character id>); Transfers leadership of a party to the specified character.
party_changeleader() - 类 中的方法exp.ro.cmd.en.13_party.1300_Party_Commands
party_changeleader(<party id>,<character id>); Transfers leadership of a party to the specified character.
party_changeoption() - 类 中的方法exp.ro.cmd.ch.13_party.1300_Party_Commands
party_changeoption(<party id>,<option>,<flag>); Changes a party option.
party_changeoption() - 类 中的方法exp.ro.cmd.en.13_party.1300_Party_Commands
party_changeoption(<party id>,<option>,<flag>); Changes a party option.
party_create() - 类 中的方法exp.ro.cmd.ch.13_party.1300_Party_Commands
party_create("<party name>"{,<character id>{,<item share>,<item share type>}}); Organizes a party with the attached or specified character as leader.
party_create() - 类 中的方法exp.ro.cmd.en.13_party.1300_Party_Commands
party_create("<party name>"{,<character id>{,<item share>,<item share type>}}); Organizes a party with the attached or specified character as leader.
party_delmember() - 类 中的方法exp.ro.cmd.ch.13_party.1300_Party_Commands
party_delmember({<character id>,<party id>}); Removes a player from his/her party.
party_delmember() - 类 中的方法exp.ro.cmd.en.13_party.1300_Party_Commands
party_delmember({<character id>,<party id>}); Removes a player from his/her party.
party_destroy() - 类 中的方法exp.ro.cmd.ch.13_party.1300_Party_Commands
party_destroy(<party id>); Disbands a party.
party_destroy() - 类 中的方法exp.ro.cmd.en.13_party.1300_Party_Commands
party_destroy(<party id>); Disbands a party.
pcblockmove() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
pcblockmove <id>,<option>; unitblockmove <id>,<option>; Prevents the given GID from moving when the option is 1, and enables the ID to move again when the option is 0.
pcblockmove() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
pcblockmove <id>,<option>; unitblockmove <id>,<option>; Prevents the given GID from moving when the option is 1, and enables the ID to move again when the option is 0.
pcblockskill() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
pcblockskill <id>,<option>; unitblockskill <id>,<option>; Prevents the given GID from casting skills when the option is 1, and enables the ID to cast skills again when the option is 0.
pcblockskill() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
pcblockskill <id>,<option>; unitblockskill <id>,<option>; Prevents the given GID from casting skills when the option is 1, and enables the ID to cast skills again when the option is 0.
pcfollow() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
pcfollow <id>,<target id>; pcstopfollow <id>; Makes a character follow or stop following someone.
pcfollow() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
pcfollow <id>,<target id>; pcstopfollow <id>; Makes a character follow or stop following someone.
percentheal() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
percentheal <hp>,<sp>{,<char_id>}; This command will heal the invoking character.
percentheal() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
percentheal <hp>,<sp>{,<char_id>}; This command will heal the invoking character.
pet() - 类 中的方法exp.ro.cmd.ch.10_pet.1000_Pet_Commands
pet <pet id>; catchpet <pet id>; This command is used in all the item scripts for taming items.
pet() - 类 中的方法exp.ro.cmd.en.10_pet.1000_Pet_Commands
pet <pet id>; catchpet <pet id>; This command is used in all the item scripts for taming items.
petloot() - 类 中的方法exp.ro.cmd.ch.10_pet.1001_Pet_AI_Related
petloot <max items>; This command will turn on pet looting, with a maximum number of items to loot specified.
petloot() - 类 中的方法exp.ro.cmd.en.10_pet.1001_Pet_AI_Related
petloot <max items>; This command will turn on pet looting, with a maximum number of items to loot specified.
petrecovery() - 类 中的方法exp.ro.cmd.ch.10_pet.1001_Pet_AI_Related
petrecovery <status type>,<delay>; This command will make the pet cure a specified status condition.
petrecovery() - 类 中的方法exp.ro.cmd.en.10_pet.1001_Pet_AI_Related
petrecovery <status type>,<delay>; This command will make the pet cure a specified status condition.
petskillattack() - 类 中的方法exp.ro.cmd.ch.10_pet.1001_Pet_AI_Related
petskillattack <skill id>,<skill level>,<rate>,<bonusrate>; petskillattack "<skill name>",<skill level>,<rate>,<bonusrate>; petskillattack2 <skill id>,<damage>,<number of attacks>,<rate>,<bonusrate>; petskillattack2 "<skill name>",<damage>,<number of attacks>,<rate>,<bonusrate>; These two commands will make the pet cast an attack skill on the enemy the pet's owner is currently fighting.
petskillattack() - 类 中的方法exp.ro.cmd.en.10_pet.1001_Pet_AI_Related
petskillattack <skill id>,<skill level>,<rate>,<bonusrate>; petskillattack "<skill name>",<skill level>,<rate>,<bonusrate>; petskillattack2 <skill id>,<damage>,<number of attacks>,<rate>,<bonusrate>; petskillattack2 "<skill name>",<damage>,<number of attacks>,<rate>,<bonusrate>; These two commands will make the pet cast an attack skill on the enemy the pet's owner is currently fighting.
petskillbonus() - 类 中的方法exp.ro.cmd.ch.10_pet.1001_Pet_AI_Related
petskillbonus <bonus type>,<value>,<duration>,<delay>; This command will make the pet give a bonus to the owner's stat in certain duration in seconds and will be repeated for certain delay in seconds.
petskillbonus() - 类 中的方法exp.ro.cmd.en.10_pet.1001_Pet_AI_Related
petskillbonus <bonus type>,<value>,<duration>,<delay>; This command will make the pet give a bonus to the owner's stat in certain duration in seconds and will be repeated for certain delay in seconds.
petskillsupport() - 类 中的方法exp.ro.cmd.ch.10_pet.1001_Pet_AI_Related
petskillsupport <skill id>,<skill level>,<delay>,<percent hp>,<percent sp>; petskillsupport "<skill name>",<skill level>,<delay>,<percent hp>,<percent sp>; This will make the pet use a specified support skill on the owner whenever the HP and SP are below the given percent values, with a specified delay time between activations.
petskillsupport() - 类 中的方法exp.ro.cmd.en.10_pet.1001_Pet_AI_Related
petskillsupport <skill id>,<skill level>,<delay>,<percent hp>,<percent sp>; petskillsupport "<skill name>",<skill level>,<delay>,<percent hp>,<percent sp>; This will make the pet use a specified support skill on the owner whenever the HP and SP are below the given percent values, with a specified delay time between activations.
playBGM() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
playBGM "<BGM filename>"; playBGMall "<BGM filename>"{,"<map name>"{,<x0>,<y0>,<x1>,<y1>}}; These two commands will play a Background Music to either the invoking character only ('playBGM') or multiple characters ('playBGMall').
playBGM() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
playBGM "<BGM filename>"; playBGMall "<BGM filename>"{,"<map name>"{,<x0>,<y0>,<x1>,<y1>}}; These two commands will play a Background Music to either the invoking character only ('playBGM') or multiple characters ('playBGMall').
pow() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
pow(<number>,<power>) Returns the result of the calculation.
pow() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
pow(<number>,<power>) Returns the result of the calculation.
preg_match() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
preg_match(<regular expression pattern>,<string>{,<offset>}) Searches a string for a match to the regular expression provided.
preg_match() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
preg_match(<regular expression pattern>,<string>{,<offset>}) Searches a string for a match to the regular expression provided.
produce() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
produce <item level>; This command will open a crafting window on the client connected to the invoking character.
produce() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
produce <item level>; This command will open a crafting window on the client connected to the invoking character.
progressbar() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0501_Time_Related
progressbar "<color>",<seconds>; This command works almost like sleep2, but displays a progress bar above the head of the currently attached character (like cast bar).
progressbar() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0501_Time_Related
progressbar "<color>",<seconds>; This command works almost like sleep2, but displays a progress bar above the head of the currently attached character (like cast bar).
progressbar_npc() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0501_Time_Related
progressbar_npc "<color>",<seconds>{,<"NPC Name">}; This command works like progressbar, but displays a progress bar above the head of the currently attached (or given) NPC.
progressbar_npc() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0501_Time_Related
progressbar_npc "<color>",<seconds>{,<"NPC Name">}; This command works like progressbar, but displays a progress bar above the head of the currently attached (or given) NPC.
pushpc() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
pushpc <direction>,<cells>; This command will push the currently attached player to given direction by given amount of square cells.
pushpc() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
pushpc <direction>,<cells>; This command will push the currently attached player to given direction by given amount of square cells.
pvpon() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
pvpon "<map name>"; pvpoff "<map name>"; These commands will turn PVP mode for the specified maps on and off.
pvpon() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
pvpon "<map name>"; pvpoff "<map name>"; These commands will turn PVP mode for the specified maps on and off.
query_sql() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
query_sql("your MySQL query"{, <array variable>{, <array variable>{, ...}}}); query_logsql("your MySQL query"{, <array variable>{, <array variable>{, ...}}}); Executes an SQL query.
query_sql() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
query_sql("your MySQL query"{, <array variable>{, <array variable>{, ...}}}); query_logsql("your MySQL query"{, <array variable>{, <array variable>{, ...}}}); Executes an SQL query.
questinfo() - 类 中的方法exp.ro.cmd.ch.08_quest.0800_Quest_Log_Commands
questinfo <Quest ID>,<Icon>{,<Map Mark Color>{,<Job Class>}}; This is esentially a combination of checkquest and showevent.
questinfo() - 类 中的方法exp.ro.cmd.en.08_quest.0800_Quest_Log_Commands
questinfo <Quest ID>,<Icon>{,<Map Mark Color>{,<Job Class>}}; This is esentially a combination of checkquest and showevent.
rand() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
rand(<number>{,<number>}); This function returns a number ...
rand() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
rand(<number>{,<number>}); This function returns a number ...
readbook() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
readbook <book id>,<page>; This command will open a book item at the specified page.
readbook() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
readbook <book id>,<page>; This command will open a book item at the specified page.
readparam() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
readparam(<parameter number>{,"<character name>"}) readparam(<parameter number>{,<char_id>}) This function will return the specified stat of the invoking character, or, if a character name or character id is specified, of that player.
readparam() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
readparam(<parameter number>{,"<character name>"}) readparam(<parameter number>{,<char_id>}) This function will return the specified stat of the invoking character, or, if a character name or character id is specified, of that player.
recalculatestat() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
recalculatestat; This command will force a stat recalculation for the attached player.
recalculatestat() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
recalculatestat; This command will force a stat recalculation for the attached player.
recovery() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
recovery <type>{,<option>,<revive_flag>{,<map name>}}; This command will revive and fully restore the HP/SP of the selected characters.
recovery() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
recovery <type>{,<option>,<revive_flag>{,<map name>}}; This command will revive and fully restore the HP/SP of the selected characters.
removemapflag() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
removemapflag "<map name>",<flag>{,<zone>}; This command removes a mapflag from a specified map.
removemapflag() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
removemapflag "<map name>",<flag>{,<zone>}; This command removes a mapflag from a specified map.
rentitem() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
rentitem <item id>,<time>{,<account_id>}; rentitem "<item name>",<time>{,<account_id>}; Creates a rental item in the attached character's inventory.
rentitem() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
rentitem <item id>,<time>{,<account_id>}; rentitem "<item name>",<time>{,<account_id>}; Creates a rental item in the attached character's inventory.
rentitem2() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
rentitem2 <item id>,<time>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account_id>}; rentitem2 "<item name>",<time>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account_id>}; rentitem3 <item id>,<time>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<account_id>}; rentitem3 "<item name>",<time>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<account_id>}; Creates a rental item in the attached character's inventory.
rentitem2() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
rentitem2 <item id>,<time>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account_id>}; rentitem2 "<item name>",<time>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account_id>}; rentitem3 <item id>,<time>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<account_id>}; rentitem3 "<item name>",<time>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<account_id>}; Creates a rental item in the attached character's inventory.
repair() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
repair <broken item number>{,<char_id>}; This command repairs a broken piece of equipment, using the same list of broken items as available through 'getbrokenid'.
repair() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
repair <broken item number>{,<char_id>}; This command repairs a broken piece of equipment, using the same list of broken items as available through 'getbrokenid'.
repairall() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
repairall {<char_id>}; This command repairs all broken equipment in the attached player's inventory.
repairall() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
repairall {<char_id>}; This command repairs all broken equipment in the attached player's inventory.
replacestr() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
replacestr(<input>, <search>, <replace>{, <usecase>{, <count>}}) Replaces all instances of a search string in the input with the specified replacement string.
replacestr() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
replacestr(<input>, <search>, <replace>{, <usecase>{, <count>}}) Replaces all instances of a search string in the input with the specified replacement string.
requestguildinfo() - 类 中的方法exp.ro.cmd.ch.02_info.0202_Guild_Related
requestguildinfo <guild id>{,"<event label>"}; This command requests the guild data from the char server and merrily continues with the execution.
requestguildinfo() - 类 中的方法exp.ro.cmd.en.02_info.0202_Guild_Related
requestguildinfo <guild id>{,"<event label>"}; This command requests the guild data from the char server and merrily continues with the execution.
resetlvl() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
resetlvl <action type>{,<char_id>}; This is a character reset command, meant mostly for rebirth script supporting Advanced jobs, which will reset the invoking character's stats and level depending on the action type given.
resetlvl() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
resetlvl <action type>{,<char_id>}; This is a character reset command, meant mostly for rebirth script supporting Advanced jobs, which will reset the invoking character's stats and level depending on the action type given.
resetskill() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
resetskill({<char_id>}); This command takes off all the skill points on the invoking character, so they only have Basic Skill blanked out (lvl 0) left, and returns the points for them to spend again.
resetskill() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
resetskill({<char_id>}); This command takes off all the skill points on the invoking character, so they only have Basic Skill blanked out (lvl 0) left, and returns the points for them to spend again.
resetstatus() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
resetstatus({<char_id>}); This is a character reset command, which will reset the stats on the invoking character and give back all the stat points used to raise them previously.
resetstatus() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
resetstatus({<char_id>}); This is a character reset command, which will reset the stats on the invoking character and give back all the stat points used to raise them previously.
return() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
return {<value>}; This command causes the script execution to leave previously called function with callfunc or script with callsub and return to the location, where the call originated from.
return() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
return {<value>}; This command causes the script execution to leave previously called function with callfunc or script with callsub and return to the location, where the call originated from.
rid2name() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
rid2name(<rid>) Converts rid to name.
rid2name() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
rid2name(<rid>) Converts rid to name.
roclass() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
roclass(<job number>{,<gender>}) Does the opposite of eaclass.
roclass() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
roclass(<job number>{,<gender>}) Does the opposite of eaclass.
round() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
round(<number>,<precision>); ceil(<number>,<precision>); floor(<number>,<precision>); Returns <number> rounded to multiple of <precision>.
round() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
round(<number>,<precision>); ceil(<number>,<precision>); floor(<number>,<precision>); Returns <number> rounded to multiple of <precision>.
savepoint() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
savepoint "<map name>",<x>,<y>{,{<range x>,<range y>,}<char_id>}; save "<map name>",<x>,<y>{,{<range x>,<range y>,}<char_id>}; These commands save where the invoking character will return to upon clicking "Return to Save Point", after death and in some other cases.
savepoint() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
savepoint "<map name>",<x>,<y>{,{<range x>,<range y>,}<char_id>}; save "<map name>",<x>,<y>{,{<range x>,<range y>,}<char_id>}; These commands save where the invoking character will return to upon clicking "Return to Save Point", after death and in some other cases.
sc_start() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
sc_start <effect type>,<ticks>,<value 1>{,<rate>,<flag>{,<GID>}}; sc_start2 <effect type>,<ticks>,<value 1>,<value 2>{,<rate>,<flag>{,<GID>}}; sc_start4 <effect type>,<ticks>,<value 1>,<value 2>,<value 3>,<value 4>{,<rate>,<flag>{,<GID>}}; sc_end <effect type>{,<GID>}; sc_end_class {<char_id>{,<job_id>}}; These commands will bestow a status effect on a character.
sc_start() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
sc_start <effect type>,<ticks>,<value 1>{,<rate>,<flag>{,<GID>}}; sc_start2 <effect type>,<ticks>,<value 1>,<value 2>{,<rate>,<flag>{,<GID>}}; sc_start4 <effect type>,<ticks>,<value 1>,<value 2>,<value 3>,<value 4>{,<rate>,<flag>{,<GID>}}; sc_end <effect type>{,<GID>}; sc_end_class {<char_id>{,<job_id>}}; These commands will bestow a status effect on a character.
searchitem() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
searchitem <array name>,"<item name>"; This command will fill the given array with the ID of items whose name matches the given one.
searchitem() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
searchitem <array name>,"<item name>"; This command will fill the given array with the ID of items whose name matches the given one.
searchstores() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
searchstores <uses>,<effect>; Invokes the store search window, which allows to search for both vending and buying stores.
searchstores() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
searchstores <uses>,<effect>; Invokes the store search window, which allows to search for both vending and buying stores.
select() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
select("<option>"{,"<option>",...})
select() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
select("<option>"{,"<option>",...})
set() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
set <variable>,<expression>{,<char_id>}; set(<variable>,<expression>{,<char id>}) This command will set a variable to the value that the expression results in.
set() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
set <variable>,<expression>{,<char_id>}; set(<variable>,<expression>{,<char id>}) This command will set a variable to the value that the expression results in.
setarray() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
setarray <array name>[<first value>],<value>{,<value>...
setarray() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
setarray <array name>[<first value>],<value>{,<value>...
setbattleflag() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
setbattleflag "<battle flag>",<value>{,<reload>}; getbattleflag("<battle flag>") Sets or gets the value of the given battle flag.
setbattleflag() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
setbattleflag "<battle flag>",<value>{,<reload>}; getbattleflag("<battle flag>") Sets or gets the value of the given battle flag.
setcart() - 类 中的方法exp.ro.cmd.ch.03_check.0300_Checking_Commands
setcart {<type>{,<char_id>}}; checkcart({<char_id>}); If <type> is 0 this command will remove the cart from the character.
setcart() - 类 中的方法exp.ro.cmd.en.03_check.0300_Checking_Commands
setcart {<type>{,<char_id>}}; checkcart({<char_id>}); If <type> is 0 this command will remove the cart from the character.
setcell() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
setcell "<map name>",<x1>,<y1>,<x2>,<y2>,<type>,<flag>; Each map cell has several 'flags' that specify the properties of that cell.
setcell() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
setcell "<map name>",<x1>,<y1>,<x2>,<y2>,<type>,<flag>; Each map cell has several 'flags' that specify the properties of that cell.
setchar() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
setchar(<string>,<char>,<index>) Returns the original string with the char at the specified index set to the specified char.
setchar() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
setchar(<string>,<char>,<index>) Returns the original string with the char at the specified index set to the specified char.
setd() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
setd "<variable name>",<value>{,<char_id>}; Works almost identically as set, except the variable name is identified as a string and can thus be constructed dynamically.
setd() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
setd "<variable name>",<value>{,<char_id>}; Works almost identically as set, except the variable name is identified as a string and can thus be constructed dynamically.
setdragon() - 类 中的方法exp.ro.cmd.ch.03_check.0300_Checking_Commands
setdragon {<color>{,<char_id>}}; checkdragon({<char_id>}); The 'setdragon' function toggles mounting a dragon for the invoking character.
setdragon() - 类 中的方法exp.ro.cmd.en.03_check.0300_Checking_Commands
setdragon {<color>{,<char_id>}}; checkdragon({<char_id>}); The 'setdragon' function toggles mounting a dragon for the invoking character.
setfalcon() - 类 中的方法exp.ro.cmd.ch.03_check.0300_Checking_Commands
setfalcon {<flag>{,<char_id>}}; checkfalcon({<char_id>}); If <flag> is 0 this command will remove the falcon from the character.
setfalcon() - 类 中的方法exp.ro.cmd.en.03_check.0300_Checking_Commands
setfalcon {<flag>{,<char_id>}}; checkfalcon({<char_id>}); If <flag> is 0 this command will remove the falcon from the character.
setfont() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
setfont <font>; This command sets the current RO client interface font to one of the fonts stored in data\*.eot by using an ID of the font.
setfont() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
setfont <font>; This command sets the current RO client interface font to one of the fonts stored in data\*.eot by using an ID of the font.
setiteminfo() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
setiteminfo(<item id>,<type>,<value>) This function will set some value of an item.
setiteminfo() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
setiteminfo(<item id>,<type>,<value>) This function will set some value of an item.
setitemscript() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
setitemscript(<item id>,<"{ new item script }">{,<type>}); Set a new script bonus to the Item.
setitemscript() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
setitemscript(<item id>,<"{ new item script }">{,<type>}); Set a new script bonus to the Item.
setlook() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
setlook <look type>,<look value>{,<char_id>}; changelook <look type>,<look value>{,<char_id>}; 'setlook' will alter the look data for the invoking character.
setlook() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
setlook <look type>,<look value>{,<char_id>}; changelook <look type>,<look value>{,<char_id>}; 'setlook' will alter the look data for the invoking character.
setmadogear() - 类 中的方法exp.ro.cmd.ch.03_check.0300_Checking_Commands
setmadogear {<flag>{,<char_id>}}; checkmadogear({<char_id>}); If <flag> is 0 this command will remove the mount from the character.
setmadogear() - 类 中的方法exp.ro.cmd.en.03_check.0300_Checking_Commands
setmadogear {<flag>{,<char_id>}}; checkmadogear({<char_id>}); If <flag> is 0 this command will remove the mount from the character.
setmapflag() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
setmapflag "<map name>",<flag>{,<zone>{,<type>}}; This command marks a specified map with the given map flag, which will alter the behavior of the map.
setmapflag() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
setmapflag "<map name>",<flag>{,<zone>{,<type>}}; This command marks a specified map with the given map flag, which will alter the behavior of the map.
setmapflagnosave() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
setmapflagnosave "<map name>","<alternate map name>",<x>,<y>; This command sets the 'nosave' flag for the specified map and also gives an alternate respawn-upon-relogin point.
setmapflagnosave() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
setmapflagnosave "<map name>","<alternate map name>",<x>,<y>; This command sets the 'nosave' flag for the specified map and also gives an alternate respawn-upon-relogin point.
setmounting() - 类 中的方法exp.ro.cmd.ch.03_check.0300_Checking_Commands
setmounting {<char_id>}; ismounting({<char_id>}); The 'setmounting' function toggles cash mount for the invoking character.
setmounting() - 类 中的方法exp.ro.cmd.en.03_check.0300_Checking_Commands
setmounting {<char_id>}; ismounting({<char_id>}); The 'setmounting' function toggles cash mount for the invoking character.
setnpcdisplay() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
setnpcdisplay("<npc name>", "<display name>", <class id>, <size>) setnpcdisplay("<npc name>", "<display name>", <class id>) setnpcdisplay("<npc name>", "<display name>") setnpcdisplay("<npc name>", <class id>) Changes the display name and/or display class of the target NPC.
setnpcdisplay() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
setnpcdisplay("<npc name>", "<display name>", <class id>, <size>) setnpcdisplay("<npc name>", "<display name>", <class id>) setnpcdisplay("<npc name>", "<display name>") setnpcdisplay("<npc name>", <class id>) Changes the display name and/or display class of the target NPC.
setquest() - 类 中的方法exp.ro.cmd.ch.08_quest.0800_Quest_Log_Commands
setquest <ID>{,<char_id>}; Place quest of <ID> in the users quest log, the state of which is "active".
setquest() - 类 中的方法exp.ro.cmd.en.08_quest.0800_Quest_Log_Commands
setquest <ID>{,<char_id>}; Place quest of <ID> in the users quest log, the state of which is "active".
setquestinfo_job() - 类 中的方法exp.ro.cmd.ch.08_quest.0800_Quest_Log_Commands
setquestinfo_job <quest_id>,<job_id>{,<job_id>...}; Add job criteria for quest info with quest id 'quest_id'.
setquestinfo_job() - 类 中的方法exp.ro.cmd.en.08_quest.0800_Quest_Log_Commands
setquestinfo_job <quest_id>,<job_id>{,<job_id>...}; Add job criteria for quest info with quest id 'quest_id'.
setquestinfo_level() - 类 中的方法exp.ro.cmd.ch.08_quest.0800_Quest_Log_Commands
setquestinfo_level <quest_id>,<min_level>,<max_level>; Add level range criteria for quest info with quest id 'quest_id'.
setquestinfo_level() - 类 中的方法exp.ro.cmd.en.08_quest.0800_Quest_Log_Commands
setquestinfo_level <quest_id>,<min_level>,<max_level>; Add level range criteria for quest info with quest id 'quest_id'.
setquestinfo_req() - 类 中的方法exp.ro.cmd.ch.08_quest.0800_Quest_Log_Commands
setquestinfo_req <quest_id>,<req_quest_id>,<state>{,<req_quest_id>,<state>,...}; Add 'req_quest_id' as requirement for quest info with quest id 'quest_id'.
setquestinfo_req() - 类 中的方法exp.ro.cmd.en.08_quest.0800_Quest_Log_Commands
setquestinfo_req <quest_id>,<req_quest_id>,<state>{,<req_quest_id>,<state>,...}; Add 'req_quest_id' as requirement for quest info with quest id 'quest_id'.
setrandomoption() - 类 中的方法exp.ro.cmd.ch.13_party.1300_Party_Commands
setrandomoption(<equipment slot>,<index>,<id>,<value>,<param>{,<char id>}); Sets <index+1>th random option for equipment equipped at <equipment slot> to <id>, <value> and <param>.
setrandomoption() - 类 中的方法exp.ro.cmd.en.13_party.1300_Party_Commands
setrandomoption(<equipment slot>,<index>,<id>,<value>,<param>{,<char id>}); Sets <index+1>th random option for equipment equipped at <equipment slot> to <id>, <value> and <param>.
setriding() - 类 中的方法exp.ro.cmd.ch.03_check.0300_Checking_Commands
setriding {<flag>{,<char_id>}}; checkriding({<char_id>}); If <flag> is 0 this command will remove the mount from the character.
setriding() - 类 中的方法exp.ro.cmd.en.03_check.0300_Checking_Commands
setriding {<flag>{,<char_id>}}; checkriding({<char_id>}); If <flag> is 0 this command will remove the mount from the character.
setunitname() - 类 中的方法exp.ro.cmd.ch.06_other.0601_Unit_Related
setunitname <GID>,"<new name>"; Changes the name of the given unit to the new name given.
setunitname() - 类 中的方法exp.ro.cmd.en.06_other.0601_Unit_Related
setunitname <GID>,"<new name>"; Changes the name of the given unit to the new name given.
setwall() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
setwall "<map name>",<x>,<y>,<size>,<dir>,<shootable>,"<name>"; delwall "<name>"; Creates an invisible wall, an array of "setcell" starting from x,y and doing a line of the given size in the given direction.
setwall() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
setwall "<map name>",<x>,<y>,<size>,<dir>,<shootable>,"<name>"; delwall "<name>"; Creates an invisible wall, an array of "setcell" starting from x,y and doing a line of the given size in the given direction.
showdigit() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
showdigit <value>{,<type>}; Displays given numeric 'value' in large digital clock font on top of the screen.
showdigit() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
showdigit <value>{,<type>}; Displays given numeric 'value' in large digital clock font on top of the screen.
showevent() - 类 中的方法exp.ro.cmd.ch.08_quest.0800_Quest_Log_Commands
showevent <icon>{,<mark color>{,<char_id>}} Show an emotion on top of a NPC, and optionally, a colored mark in the mini-map like "viewpoint".
showevent() - 类 中的方法exp.ro.cmd.en.08_quest.0800_Quest_Log_Commands
showevent <icon>{,<mark color>{,<char_id>}} Show an emotion on top of a NPC, and optionally, a colored mark in the mini-map like "viewpoint".
showscript() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
showscript "<message>"{,<GID>, <flag>}; Makes attached player or GID says a message like shouting a skill name, the message will be seen to everyone around but not in chat window.
showscript() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
showscript "<message>"{,<GID>, <flag>}; Makes attached player or GID says a message like shouting a skill name, the message will be seen to everyone around but not in chat window.
sit() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
sit {"<character name>"}; stand {"<character name>"}; These commands will make a character sit or stand.
sit() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
sit {"<character name>"}; stand {"<character name>"}; These commands will make a character sit or stand.
skill() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
skill <skill id>,<level>{,<flag>}; skill "<skill name>",<level>{,<flag>}; addtoskill <skill id>,<level>{,<flag>}; addtoskill "<skill name>",<level>{,<flag>}; These commands will give the invoking character a specified skill.
skill() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
skill <skill id>,<level>{,<flag>}; skill "<skill name>",<level>{,<flag>}; addtoskill <skill id>,<level>{,<flag>}; addtoskill "<skill name>",<level>{,<flag>}; These commands will give the invoking character a specified skill.
skilleffect() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
skilleffect <skill id>,<number>; skilleffect "<skill name>",<number>; This command displays visual and aural effects of given skill on currently attached character.
skilleffect() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
skilleffect <skill id>,<number>; skilleffect "<skill name>",<number>; This command displays visual and aural effects of given skill on currently attached character.
skillpointcount() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
skillpointcount({<char_id>}) Returns the total amount of skill points a character possesses (SkillPoint+SP's used in skills) This command can be used to check the currently attached characters total amount of skill points.
skillpointcount() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
skillpointcount({<char_id>}) Returns the total amount of skill points a character possesses (SkillPoint+SP's used in skills) This command can be used to check the currently attached characters total amount of skill points.
sleep() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0501_Time_Related
sleep {<milliseconds>}; sleep2 {<milliseconds>}; awake "<NPC name>"; These commands are used to control the pause of a NPC.
sleep() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0501_Time_Related
sleep {<milliseconds>}; sleep2 {<milliseconds>}; awake "<NPC name>"; These commands are used to control the pause of a NPC.
soundeffect() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
soundeffect "<effect filename>",<type>; soundeffectall "<effect filename>",<type>{,"<map name>"}{,<x0>,<y0>,<x1>,<y1>}; These two commands will play a sound effect to either the invoking character only ('soundeffect') or multiple characters ('soundeffectall').
soundeffect() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
soundeffect "<effect filename>",<type>; soundeffectall "<effect filename>",<type>{,"<map name>"}{,<x0>,<y0>,<x1>,<y1>}; These two commands will play a sound effect to either the invoking character only ('soundeffect') or multiple characters ('soundeffectall').
specialeffect() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
specialeffect <effect number>{,<send_target>{,"<NPC Name>"}}; This command will display special effect with the given number, centered on the specified NPCs coordinates, if any.
specialeffect() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
specialeffect <effect number>{,<send_target>{,"<NPC Name>"}}; This command will display special effect with the given number, centered on the specified NPCs coordinates, if any.
specialeffect2() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
specialeffect2 <effect number>{,<send_target>{,"<Player Name>"}}; This command behaves identically to 'specialeffect', but the effect will be centered on the invoking character's sprite.
specialeffect2() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
specialeffect2 <effect number>{,<send_target>{,"<Player Name>"}}; This command behaves identically to 'specialeffect', but the effect will be centered on the invoking character's sprite.
sprintf() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
sprintf(<format>[,param[,param[,...]]])
sprintf() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
sprintf(<format>[,param[,param[,...]]])
sqrt() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
sqrt(<number>) Returns the square-root of a number.
sqrt() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
sqrt(<number>) Returns the square-root of a number.
sscanf() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
sscanf(<string>,<format>[,param[,param[,...]]])
sscanf() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
sscanf(<string>,<format>[,param[,param[,...]]])
statusup() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
statusup <stat>{,<char_id>}; This command will change a specified stat of the invoking character up by one permanently.
statusup() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
statusup <stat>{,<char_id>}; This command will change a specified stat of the invoking character up by one permanently.
statusup2() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
statusup2 <stat>,<amount>{,<char_id>}; This command will change a specified stat of the invoking character by the specified amount permanently.
statusup2() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
statusup2 <stat>,<amount>{,<char_id>}; This command will change a specified stat of the invoking character by the specified amount permanently.
strcharinfo() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
strcharinfo(<type>{,<char_id>}) This function will return either the name, party name or guild name for the invoking character.
strcharinfo() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
strcharinfo(<type>{,<char_id>}) This function will return either the name, party name or guild name for the invoking character.
strcmp() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
strcmp("<string>","<string>") This command compares two strings are returns a value: 1: string 1 > string 2 0: strings are equal -1: string 1 < string 2
strcmp() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
strcmp("<string>","<string>") This command compares two strings are returns a value: 1: string 1 > string 2 0: strings are equal -1: string 1 < string 2
strmobinfo() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
strmobinfo(<type>,<monster id>); This function will return information about a monster record in the database, as per 'db/(pre-)re/mob_db.txt'.
strmobinfo() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
strmobinfo(<type>,<monster id>); This function will return information about a monster record in the database, as per 'db/(pre-)re/mob_db.txt'.
strnpcinfo() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
strnpcinfo(<type>) This function will return the various parts of the name of the calling NPC.
strnpcinfo() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
strnpcinfo(<type>) This function will return the various parts of the name of the calling NPC.
strpos() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
strpos(<haystack>,<needle>{,<offset>}) PHP style strpos.
strpos() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
strpos(<haystack>,<needle>{,<offset>}) PHP style strpos.
strtoupper() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
strtoupper(<string>) strtolower(<string>) Returns the specified string in its uppercase/lowercase form.
strtoupper() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
strtoupper(<string>) strtolower(<string>) Returns the specified string in its uppercase/lowercase form.
substr() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
substr(<string>,<start_index>,<end_index>) Returns the sub-string of the specified string inclusively between the set indexes.
substr() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
substr(<string>,<start_index>,<end_index>) Returns the sub-string of the specified string inclusively between the set indexes.
successrefitem() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
successrefitem <equipment slot>{,<count>{,<char_id>}}; This command will refine an item in the specified equipment slot of the invoking character by +1, or a count if given.
successrefitem() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
successrefitem <equipment slot>{,<count>{,<char_id>}}; This command will refine an item in the specified equipment slot of the invoking character by +1, or a count if given.
successremovecards() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
successremovecards <equipment slot>; This command will remove all cards of the cards slots defined by item_db.txt from the item found in the specified equipment slot of the invoking character, create new card items and give them to the character.
successremovecards() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
successremovecards <equipment slot>; This command will remove all cards of the cards slots defined by item_db.txt from the item found in the specified equipment slot of the invoking character, create new card items and give them to the character.
summon() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
summon "monster name",<monster id>{,<Time Out>{,"event label"}}; This command will summon a monster.
summon() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
summon "monster name",<monster id>{,<Time Out>{,"event label"}}; This command will summon a monster.
switch() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
switch (expression); The switch statement is similar to a series of if statements on the same expression.
switch() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
switch (expression); The switch statement is similar to a series of if statements on the same expression.
transform() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
transform <monster ID>,<duration>{,<sc type>,<val1>,<val2>,<val3>,<val4>}; transform "<monster name>",<duration>{,<sc type>,<val1>,<val2>,<val3>,<val4>}; active_transform <monster ID>,<duration>{,<sc type>,<val1>,<val2>,<val3>,<val4>}; active_transform "<monster name>",<duration>{,<sc type>,<val1>,<val2>,<val3>,<val4>}; This command will turn a player into a monster for a given duration and can grant a SC attribute effect while transformed.
transform() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
transform <monster ID>,<duration>{,<sc type>,<val1>,<val2>,<val3>,<val4>}; transform "<monster name>",<duration>{,<sc type>,<val1>,<val2>,<val3>,<val4>}; active_transform <monster ID>,<duration>{,<sc type>,<val1>,<val2>,<val3>,<val4>}; active_transform "<monster name>",<duration>{,<sc type>,<val1>,<val2>,<val3>,<val4>}; This command will turn a player into a monster for a given duration and can grant a SC attribute effect while transformed.
unbindatcmd() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
unbindatcmd "<command>"; This command will unbind a NPC event label from an atcommand.
unbindatcmd() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
unbindatcmd "<command>"; This command will unbind a NPC event label from an atcommand.
unequip() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
unequip <equipment slot>{,<char_id>}; This command will unequip whatever is currently equipped in the invoking character's specified equipment slot.
unequip() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
unequip <equipment slot>{,<char_id>}; This command will unequip whatever is currently equipped in the invoking character's specified equipment slot.
unitattack() - 类 中的方法exp.ro.cmd.ch.06_other.0601_Unit_Related
unitattack <GID>,<Target ID>{,<action type>}; unitattack <GID>,"<Target Name>"{,<action type>}; This command will make a <GID> attack the specified target.
unitattack() - 类 中的方法exp.ro.cmd.en.06_other.0601_Unit_Related
unitattack <GID>,<Target ID>{,<action type>}; unitattack <GID>,"<Target Name>"{,<action type>}; This command will make a <GID> attack the specified target.
unitexists() - 类 中的方法exp.ro.cmd.ch.06_other.0601_Unit_Related
unitexists <GID>; Checks if the given Game ID exists.
unitexists() - 类 中的方法exp.ro.cmd.en.06_other.0601_Unit_Related
unitexists <GID>; Checks if the given Game ID exists.
unitkill() - 类 中的方法exp.ro.cmd.ch.06_other.0601_Unit_Related
unitkill <GID>; This command will kill a <GID>.
unitkill() - 类 中的方法exp.ro.cmd.en.06_other.0601_Unit_Related
unitkill <GID>; This command will kill a <GID>.
unitskilluseid() - 类 中的方法exp.ro.cmd.ch.06_other.0601_Unit_Related
unitskilluseid <GID>,<skill id>,<skill lvl>{,<target id>,<casttime>}; unitskilluseid <GID>,"<skill name>",<skill lvl>{,<target id>,<casttime>}; unitskillusepos <GID>,<skill id>,<skill lvl>,<x>,<y>{,<casttime>}; unitskillusepos <GID>,"<skill name>",<skill lvl>,<x>,<y>{,<casttime>}; This is the replacement of the older commands, these use the same values for GID as the other unit* commands (See 'GID').
unitskilluseid() - 类 中的方法exp.ro.cmd.en.06_other.0601_Unit_Related
unitskilluseid <GID>,<skill id>,<skill lvl>{,<target id>,<casttime>}; unitskilluseid <GID>,"<skill name>",<skill lvl>{,<target id>,<casttime>}; unitskillusepos <GID>,<skill id>,<skill lvl>,<x>,<y>{,<casttime>}; unitskillusepos <GID>,"<skill name>",<skill lvl>,<x>,<y>{,<casttime>}; This is the replacement of the older commands, these use the same values for GID as the other unit* commands (See 'GID').
unitstopattack() - 类 中的方法exp.ro.cmd.ch.06_other.0601_Unit_Related
unitstopattack <GID>; This command will make a <GID> stop attacking.
unitstopattack() - 类 中的方法exp.ro.cmd.en.06_other.0601_Unit_Related
unitstopattack <GID>; This command will make a <GID> stop attacking.
unitstopwalk() - 类 中的方法exp.ro.cmd.ch.06_other.0601_Unit_Related
unitstopwalk <GID>{,<flag>}; This command will make a <GID> stop moving.
unitstopwalk() - 类 中的方法exp.ro.cmd.en.06_other.0601_Unit_Related
unitstopwalk <GID>{,<flag>}; This command will make a <GID> stop moving.
unittalk() - 类 中的方法exp.ro.cmd.ch.06_other.0601_Unit_Related
unittalk <GID>,"<text>"{,flag}; This command will make a <GID> say a message.
unittalk() - 类 中的方法exp.ro.cmd.en.06_other.0601_Unit_Related
unittalk <GID>,"<text>"{,flag}; This command will make a <GID> say a message.
unitwalk() - 类 中的方法exp.ro.cmd.ch.06_other.0601_Unit_Related
unitwalk <GID>,<x>,<y>{,"<event label>"}; unitwalkto <GID>,<Target GID>{,"<event label>"}; This command will tell a <GID> to walk to a position, defined either as a set of coordinates or another object.
unitwalk() - 类 中的方法exp.ro.cmd.en.06_other.0601_Unit_Related
unitwalk <GID>,<x>,<y>{,"<event label>"}; unitwalkto <GID>,<Target GID>{,"<event label>"}; This command will tell a <GID> to walk to a position, defined either as a set of coordinates or another object.
unitwarp() - 类 中的方法exp.ro.cmd.ch.06_other.0601_Unit_Related
unitwarp <GID>,"<map name>",<x>,<y>; This command will warp a <GID> to the specified map and coordinates.
unitwarp() - 类 中的方法exp.ro.cmd.en.06_other.0601_Unit_Related
unitwarp <GID>,"<map name>",<x>,<y>; This command will warp a <GID> to the specified map and coordinates.
unloadnpc() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
unloadnpc "<NPC object name>"; This command will fully unload a NPC object and all of it's duplicates.
unloadnpc() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
unloadnpc "<NPC object name>"; This command will fully unload a NPC object and all of it's duplicates.
useatcmd() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
useatcmd "<command>"; This command will execute a script-bound atcommand for the attached RID.
useatcmd() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
useatcmd "<command>"; This command will execute a script-bound atcommand for the attached RID.
viewpoint() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
viewpoint <action>,<x>,<y>,<point number>,<color>; This command will mark places on the mini map in the client connected to the invoking character.
viewpoint() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
viewpoint <action>,<x>,<y>,<point number>,<color>; This command will mark places on the mini map in the client connected to the invoking character.
vip_status() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
vip_status(<type>,{"<character name>"}) Returns various information about a player's VIP status.
vip_status() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
vip_status(<type>,{"<character name>"}) Returns various information about a player's VIP status.
vip_time() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
vip_time <time>,{"<character name>"}; Changes a player's VIP time (in minutes).
vip_time() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
vip_time <time>,{"<character name>"}; Changes a player's VIP time (in minutes).
waitingroom() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
waitingroom "<chatroom name>",<limit>{,"<event label>"{,<trigger>{,<required zeny>{,<min lvl>{,<max lvl>}}}}}; This command will create a chat room, owned by the NPC object running this script and displayed above the NPC sprite.
waitingroom() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
waitingroom "<chatroom name>",<limit>{,"<event label>"{,<trigger>{,<required zeny>{,<min lvl>{,<max lvl>}}}}}; This command will create a chat room, owned by the NPC object running this script and displayed above the NPC sprite.
waitingroom2bg() - 类 中的方法exp.ro.cmd.ch.09_battleground.0900_Battleground_Commands
waitingroom2bg("<map name>",<x>,<y>,{"<On Quit Event>","<On Death Event>"{,"<NPC Name>"}}); <map name>,<x>,<y> refer to where the "respawn" base is, where the player group will respawn when they die.
waitingroom2bg() - 类 中的方法exp.ro.cmd.en.09_battleground.0900_Battleground_Commands
waitingroom2bg("<map name>",<x>,<y>,{"<On Quit Event>","<On Death Event>"{,"<NPC Name>"}}); <map name>,<x>,<y> refer to where the "respawn" base is, where the player group will respawn when they die.
waitingroom2bg_single() - 类 中的方法exp.ro.cmd.ch.09_battleground.0900_Battleground_Commands
waitingroom2bg_single(<battle group>,{"<map name>",<x>,<y>{,"<npc name>"}}); Adds the first waiting player from the chat room of the given NPC to an existing battleground group.
waitingroom2bg_single() - 类 中的方法exp.ro.cmd.en.09_battleground.0900_Battleground_Commands
waitingroom2bg_single(<battle group>,{"<map name>",<x>,<y>{,"<npc name>"}}); Adds the first waiting player from the chat room of the given NPC to an existing battleground group.
waitingroomkick() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
waitingroomkick "<NPC object name>" , "<character name>"; This command kicks the given character from the waiting room attached to the given NPC.
waitingroomkick() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
waitingroomkick "<NPC object name>" , "<character name>"; This command kicks the given character from the waiting room attached to the given NPC.
warp() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
warp "<map name>",<x>,<y>{,<char id>}; This command will take the invoking character or <char id>, if specified, to the specified map, and if wanted, specified coordinates too, but these can be random.
warp() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
warp "<map name>",<x>,<y>{,<char id>}; This command will take the invoking character or <char id>, if specified, to the specified map, and if wanted, specified coordinates too, but these can be random.
warpguild() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
warpguild "<map name>",<x>,<y>,<guild_id>; Warps a guild to specified map and coordinate given the guild id, which you can get with getcharid(2).
warpguild() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
warpguild "<map name>",<x>,<y>,<guild_id>; Warps a guild to specified map and coordinate given the guild id, which you can get with getcharid(2).
warppartner() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
warppartner("<map name>",<x>,<y>); This function will find the invoking character's marriage partner, if any, and warp them to the map and coordinates given.
warppartner() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
warppartner("<map name>",<x>,<y>); This function will find the invoking character's marriage partner, if any, and warp them to the map and coordinates given.
warpparty() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
warpparty "<to_mapname>",<x>,<y>,<party_id>,{"<from_mapname>",<range x>,<range y>}; Warps a party to specified map and coordinate given the party ID, which you can get with getcharid(1).
warpparty() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
warpparty "<to_mapname>",<x>,<y>,<party_id>,{"<from_mapname>",<range x>,<range y>}; Warps a party to specified map and coordinate given the party ID, which you can get with getcharid(1).
warpportal() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
warpportal <source x>,<source y>,"<map name>",<target x>,<target y>; Creates a warp portal identical to the Acolyte "Warp Portal" skill.
warpportal() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
warpportal <source x>,<source y>,"<map name>",<target x>,<target y>; Creates a warp portal identical to the Acolyte "Warp Portal" skill.
warpwaitingpc() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
warpwaitingpc "<map name>",<x>,<y>{,<number of people>}; This command will warp the amount of characters equal to the trigger number of the waiting room chat attached to the NPC object running this command to the specified map and coordinates, kicking them out of the chat.
warpwaitingpc() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
warpwaitingpc "<map name>",<x>,<y>{,<number of people>}; This command will warp the amount of characters equal to the trigger number of the waiting room chat attached to the NPC object running this command to the specified map and coordinates, kicking them out of the chat.
wedding() - 类 中的方法exp.ro.cmd.ch.04_player.0403_Marriage_Related
wedding; This command will call up wedding effects - the music and confetti - centered on the invoking character.
wedding() - 类 中的方法exp.ro.cmd.en.04_player.0403_Marriage_Related
wedding; This command will call up wedding effects - the music and confetti - centered on the invoking character.
while() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
while (<condition>) <statement>; This is probably the simplest and most frequently used loop structure.
while() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
while (<condition>) <statement>; This is probably the simplest and most frequently used loop structure.
E I _ 

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