//===== eAthena Script ======================================= 
//= Crusader Skills Quests
//===== By: ================================================== 
//= Lupus, Reddozen
//===== Current Version: ===================================== 
//= 1.3a
//===== Compatible With: ===================================== 
//= eAthena Revision 3800+
//===== Description: ========================================= 
//= Temp quests for new skills for 2nd classes
//===== Additional Comments: ================================= 
//= 1.0 for fully working skills only [Lupus]
//= 1.1 Added more new skill quests for more classes [Lupus]
//= Somehow eA engine doesn't let you keep learn't skill V_V'
//= 1.2 Added to correct locations, correct NPC's, fixed
//= some of the items required and made them into real
//= quests. [Reddozen] 
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
//============================================================


//============================================================
// ʮ־ - 
//============================================================
geffen.gat,110,117,3	script		752,{
	mes "[]";
	if(BaseJob!=Job_Crusader) goto L_nocruz;
	if(getskilllv(1002)) goto L_alreadyhave;
	mes "Ҳܽ";
	mes "ô㶫...";
	next;
	mes "[]";
	mes "1 ɫҩˮ";
	mes "20 ճҺ";
	mes "3 ƿ";
	mes "5 ձȽᾧ";
	mes "1 ƻ";
	mes "1 ";
	mes "1 ú";
	mes "3 ";
	next;
	
	mes "[]";
	mes "Ķ~.";
	next;
	
	if(countitem(501)<1 || countitem(938)<20 || countitem(713)<3 || countitem(909)<5 || countitem(619)<1 || countitem(514)<1 || countitem(1003)<1 || countitem(7053)<3)goto L_noitems;//Items: Red_Potion, Sticky_Mucus, Empty_Bottle, Jellopy, Unripe_Apple, Grape, Coal, Cyfar,
	delitem 501, 1;//Items: Red_Potion,
	delitem 938, 20;//Items: Sticky_Mucus,
	delitem 713, 3;//Items: Empty_Bottle,
	delitem 909, 5;//Items: Jellopy,
	delitem 619, 1;//Items: Unripe_Apple,
	delitem 514, 1;//Items: Grape,
	delitem 1003, 1;//Items: Coal,
	delitem 7053, 3;//Items: Cyfar,
	mes "[]";
	mes "ʰɸ.";
	mes "ҿɴû~";
//TODO: add DICE emotions? 8)
	emotion e_gg;
	next;
	if(rand(1,6)!=3) goto L_lose;
	emotion 58;
	next;
	
	skill 1002,1,0;
	mes "Ҳˣ";
	mes "Ҵû¼Ѿѧ";
	emotion e_sob;
	close;
	
L_noitems:
	mes "[]";
	mes "㻹û㹻Ʒѧϰ.";
	mes "~";
	close;
		
L_lose:
	emotion 63;
	next;
	mes "[]";
	mes "Ӯ!!";
	mes "~";
	mes "ѧǾΰ";
	close;
	
L_nocruz:
	mes "㲻ʮ־,";
	mes "ûʲô̸";
	close;
	
L_alreadyhave:
	mes "٣˰~";
	mes "ܾҪ~";
	close;
}
