//===========================================================
// [ڤ] The PlutoEA Project []
// http://opensvn.csie.org/PlutoEA
// ---------------------------------
// - ű (EP11.3) - 
//===========================================================
//= 汾2.1+(0.1) λ޿˵NPCλ []
//===========================================================
//= :
//= - ɽ
//= - ʹñ: aru_monas  (: 26)

//= ¬ɱȽ̹ĺƽ:
//- - æά¬ɱ׵¼Ӷ֮ĺƽ
//= - ʹñ: aru_em (: 23)

//= Ȼծ:
//- - ·ծ񣬲ȡصѺƷ
//= - "֮ʯ"ǰ
//= - ʹñ: diamond_edq (: 14)

//= ֮ʯ:
//- - ӡȡ͵ߵʯ
//= - "صر"ǰ
//= - ʹñ: diamond_edq (: 26)

//= Z  :
//- - ЭõZ ųԱ
//= - ʹñ: zdan_edq (: 19)

//= صر:
//- - ¡ı˻ؼң˽,
//= - صرԴ.
//= - ʹñ: treasure_nd (: 12)
//= - ʹñ: jewel_nd (: 31)

//= åҥ :
//- - åе
//= - ʹñ: rumour_nd (: 22)
//===========================================================


// 
//===========================================================
airplane_01,95,61,3	script	#Aru	-1,3,3,{
	end;

OnTouch:	
	if ((prt_curse == 36 || prt_curse == 45 || prt_curse == 56 || prt_curse == 61) && (aru_monas < 1)) {
		hideoffnpc "鱨Ա#Aru";
		mes "[????]";
		mes ""+strcharinfo(0)+"?";
		mes "ڵأ";
		mes "^6B8E23¡^000000  ^6B8E23'ನ'^000000";
		mes "ڵأ";
		mes "뾡ȥһ";
		close2;
		set aru_monas,1;
		hideonnpc "鱨Ա#Aru";
	}
	end;
}

airplane_01,95,61,3	script	鱨Ա#Aru	899,5,5,{
	end;

OnInit:
	hideonnpc "鱨Ա#Aru";
	end;
}

cmd_in02,174,89,7	script	ƽ#pc1	97,{
	if (aru_monas < 2) {
		mes "[ϣ˾]";
		mes "ร! !";
		mes "Ϸˣǧ";
		mes "ٴζ!";
		mes "ϷͦİǺ";
		close;
	}
	else if (aru_monas == 2) {
		mes "[ϣ˾]";
		mes "...";
		mes "ҵ˶ٰ...";
		mes "...";
		next;
		select(".....");
		mes "[ϣ˾]";
		mes "Ŷ ...?";
		mes "ʲôط԰?";
		next;
		select ("^6B8E23ನ˾^000000֮ж");
		mes "[ϣ˾]";
		mes "Ǹ";
		mes "ҵļŵĻ..";
		mes "ֻĥʱ䰡Ǻ";
		mes "ѾĲǸ޵Ԩ!";
		next;
		mes "[ϣ˾]";
		mes ".. ǵǱȥ̸̸";
		mes "Сĸǽж!";
		close2;
		set aru_monas,3;
		warp "cmd_in02",110,53;
		end;
	}
	else {
		mes "[ϣ˾]";
		mes "ʲô!?  ô!";
		mes "ϷǸô...";
		close;
	}
}

cmd_in02,111,52,3	script	ƽ#pc2	97,{
	if (aru_monas < 3) {
		mes "[ϣ˾]";
		mes "^666666*...*^000000";
		mes "Ǻֹ۰..";
		close;
	}
	else if (aru_monas == 3) {
		mes "[ϣ˾]";
		mes "Ͳõĸǽ";
		mes "жˣ... ֧";
		mes "󲢼Ľ";
		mes "ش鱨";
		mes "˵ʱ";
		next;
		mes "[ϣ˾]";
		mes "ҵĽ";
		mes "λȨλصʧ";
		mes "㿪ȥһλŮ";
		next;
		mes "[ϣ˾]";
		mes "ȻǸŮ˺";
		mes "½䣬Ȼ";
		mes "һӳ˷";
		next;
		mes "[ϣ˾]";
		mes "ǵıףְ?";
		mes "Ӧĳ֯Ԥı";
		mes "Ұߵĵȥ...";
		next;
		select("Ϊʲô?");
		mes "[ϣ˾]";
		mes "⵱ȻֻǸ²";
		mes "ΪӦ";
		mes "^2F4F2F¬ɱ^000000";
		mes "ΪҲܽ밢¬ɱȽ̹";
		mes "Ծ޷ȡøϢ";
		set aru_monas,4;
		close;
	}
	else {
		mes "[ϣ˾]";
		mes "Ĳ̫Ǯ";
		mes "ôฺծô!";
		close;
	}
}

ra_in01,308,59,1	script	#Aru	930,{
	if (aru_monas < 7) {
		mes "[]";
		mes "Welcome to";
		mes "Rachel's Palate, one";
		mes "of Rachel's finest and";
		mes "most exquisite restraunts.";
		if (aru_monas < 6) {
			close;
		}
		if (aru_monas == 6) {
			next;
			mes "[]";
			mes "ò?";
			mes "?";
			next;
			if (select("Ҫò:Ҫ") == 1) {
				mes "[]";
				mes "õģû?";
				mes "һ?";
				next;
				select("ǵ");
				mes "[]";
				mes "";
				close2;
				set aru_monas,7;
				warp "ra_in01",303,43;
				end;
			}
			mes "[]";
			mes "ţҪʲô£";
			mes "ϣ";
			close;
		}
	}
	mes "[]";
	mes "ÿ˶..";
	mes "า! ǰ¬ɱϵȵ!!";
	close;
}

ra_in01,301,50,3	script	Normal-Looking Man	927,{
	mes "[Normal-Looking Man]";
	mes "Mmm-Mmm!";
	mes "I love the food in";
	mes "this restaurant!";
	mes "They don't serve";
	mes "anything this this";
	mes "good anywhere else!";
	close;
}

ra_in01,301,52,3	script	Common-Looking Man	927,{
	mes "[Common-Looking Man]";
	mes "The food here isn't bad,";
	mes "but my favorite restaurants";
	mes "are over in Hugel. The food";
	mes "over there is definitely best.";
	close;
}

ra_in01,297,50,7	script	Suspicious-Looking Man	926,{
	mes "[Suspicious-Looking Man]";
	mes "Each dish has its own";
	mes "unique taste that you must";
	mes "learn to relish. Of course,";
	mes "unhealthy junk food is the";
	mes "exception to this rule.";
	close;
}

ra_in01,301,43,0	script	#Aru_conv	-1,3,3,{
	end;

OnTouch:
	if (checkweight(907,200) == 0) {
		mes "^3355FFWait a second!";
		mes "Right now, you're carrying";
		mes "too many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.^000000";
		close;
	}
	if (aru_monas == 7) {
		mes "[]";
		mes "What would you like to order?";
		mes "Our special today is Fried";
		mes "Veins Stripe Stickleback";
		mes "since we received some";
		mes "high quality fish from Veins";
		mes "just this morning.";
		next;
		select("...Yes, that sounds good.");
		mes "[]";
		mes "Excellent choice.";
		mes "Just to let you know,";
		mes "that dish is ^9932CD3,000 zeny^000000.";
		mes "I'll be right back.";
		next;
		mes "^3355FFThe  took your";
		mes "order, and left to go to";
		mes "the kitchen. You decide to";
		mes "eavesdrop on the people";
		mes "talking at the next table";
		mes "while you're waiting.^000000";
		next;
		mes "[ɳƵ]";
		mes "...............................";
		mes "I really saw it, the greatest";
		mes "fish in the world! Last time";
		mes "I went to Veins, I glimpsed";
		mes "the Veins Golden Stripe";
		mes "Stickleback! It's true!";
		next;
		mes "[Gloomy Male Voice]";
		mes "So were you able to taste";
		mes "that Veins Golden Stripe";
		mes "Stickleback juice?";
		next;
		mes "[Average Male Voice]";
		mes "Aw man, if I did, that";
		mes "would've been a once";
		mes "in a lifetime experience!";
		mes "Veins Golden Stripe";
		mes "Sticklebacks are only";
		mes "caught once a decade!";
		next;
		mes "[ɳƵ]";
		mes "Oh yeah, that juice is";
		mes "incredible. My voice even";
		mes "changed after I drank it!";
		mes "It was just... So profound.";
		next;
		mes "[Average Male Voice]";
		mes "Oh! So that's why";
		mes "you sound different.";
		next;
		mes "[Gloomy Male Voice]";
		mes "How did you get to drink";
		mes "such rare juice? I mean,";
		mes "there must be tons of people";
		mes "in line with reservations,";
		mes "just waiting to drink it!";
		next;
		mes "[ɳƵ]";
		mes "I got damn lucky: I went";
		mes "to this tavern in Veins, and";
		mes "overheard that ^DB7093a group of";
		mes "smugglers were arrested";
		mes "by the guards at the";
		mes "southeast beach^000000.";
		next;
		mes "[ɳƵ]";
		mes "Then I started thinking:";
		mes "maybe the smugglers were";
		mes "fishing. So I checked the";
		mes "beach to see if I could";
		mes "find their fishing boat.";
		next;
		mes "[Average Male Voice]";
		mes "Man, you must be obsessed";
		mes "with food. I mean, how else";
		mes "would you figure out that the";
		mes "smugglers were illegally";
		mes "fishing so quickly?";
		next;
		mes "[ɳƵ]";
		mes "Ha, I guess you're right!";
		mes "Anyway, there was only one";
		mes "fishing boat, and the guards";
		mes "were inspecting it. I was about";
		mes "to turn back in disappointment";
		mes "but then... I saw a fisherman!";
		next;
		mes "[ɳƵ]";
		mes "Out of the corner of my eye,";
		mes "I saw him bringing in his";
		mes "catch for the day, Veins";
		mes "Golden Strip Stickleback!";
		mes "I bought all of his fish";
		mes "right then and there.";
		next;
		mes "[Gloomy Male Voice";
		mes "Boy, were you lucky.";
		mes "And you never hestitate";
		mes "to splurge when it comes";
		mes "to food, do you? Heh heh~";
		next;
		mes "[ɳƵ]";
		mes "Oh, that wasn't even a";
		mes "splurge. I'm sure you guys";
		mes "would do the same thing";
		mes "if you were in my situation.";
		mes "I'm just grateful that I was";
		mes "able to taste such rare fish.";
		next;
		mes "^3355FF...............................";
		mes "Then, the men started";
		mes "to compliment each other.^000000";
		next;
		mes "[]";
		mes "Ah, here's your Fried";
		mes "Veins Stripe Stickleback.";
		mes "Please enjoy your meal.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "^ff0000Veins^000000, huh? I might want";
		mes "to check that place one";
		mes "of these days to see if";
		mes "I can find more of this fish.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Whoa, this fish tastes...";
		mes "I've never tasted anything";
		mes "like it! It's almost like";
		mes "a dessert. God, it's good!";
		if (Zeny >= 3000) {
			set Zeny,Zeny-3000;
			getitem 12052,4; //Vit_Dish02
		}
		set aru_monas,8;
		close;
	}
	end;
}

ve_in,78,314,5	script	#Aru	945,{
	if (aru_monas < 8) {
		mes "[]";
		mes "Argh! Why must this";
		mes "happen to me, especially";
		mes "just when I'm about to";
		mes "retire! A-ah! My ulcer...";
		mes "Just all of a sudden, it--!";
		close;
	}
	else if (aru_monas == 8) {
		mes "[]";
		mes "Man, this is probably";
		mes "the biggest hassle of my";
		mes "career. Why does this have";
		mes "to happen now? Retirement";
		mes "is so close, yet so far.";
		next;
		select("Are you in trouble?");
		mes "[]";
		mes "Huh? You don't look like";
		mes "you're from around here.";
		mes "Listen, I appreciate your";
		mes "concern, but I'm really not";
		mes "comfortable talking to complete";
		mes "strangers about my problems.";
		set aru_monas,9;
		close;
	}
	else if (aru_monas == 9) {
		mes "[]";
		mes "Unless you've got special";
		mes "business here, you're not";
		mes "allowed to enter this place.";
		mes "We're here to keep the public";
		mes "peace, and letting anyone";
		mes "in here will cause trouble.";
		close;
	}	
	else if (aru_monas == 10) {
		mes "[]";
		mes "˵ֹ밡";
		mes "㵽кǽ?";
		next;
		if (select("Բ:ǰĿ?") == 1) {
			mes "[]";
			mes "It's fine. Just leave,";
			mes "and don't come back";
			mes "unless you've got a";
			mes "really good reason.";
			close;
		}
		mes "[]";
		mes "Hey, how'd you find out";
		mes "about the smugglers? Did";
		mes "word spread around town?";
		mes "Well, I'm sorry, but I can't";
		mes "disclose any details about";
		mes "an ongoing investigation.";
		next;
		mes "[]";
		mes "^9370DBIf you insist on learning";
		mes "more, then you'd need to";
		mes "bring me a written order";
		mes "from a higher ranking officer.^000000";
		mes "Oh, and you're prohibited";
		mes "asking anyone else, so behave.";
		set aru_monas,11;
		close;
	}
	else if (aru_monas == 11) {
		mes "[]";
		mes "I don't blame you for";
		mes "being curious, but getting";
		mes "involved when you're not";
		mes "supposed to will just cause";
		mes "trouble. Be careful, got it?";
		close;
	}
	else if (aru_monas == 13) {
		mes "[]";
		mes "Huh, that's weird. You're not";
		mes "even a citizen of ¬ɱ,";
		mes "but somehow you know such";
		mes "a high ranking priest. Alright,";
		mes "I guess I can tell you more";
		mes "about our investigation.";
		next;
		mes "[]";
		mes "I should let you know that";
		mes "what I tell you might not be";
		mes "worth all that trouble. This";
		mes "information probably isn't";
		mes "as valuable as you think.";
		next;
		mes "[]";
		mes "The smugglers we caught are";
		mes "the worst kind of scoundrels:";
		mes "they deal in human trafficking, but we caught them this time when they";
		mes "were crossing the ocean. Their background info is pretty typical.";
		next;
		mes "[]";
		mes "Let's see... They kidnapped";
		mes "some man from Comodo.";
		mes "That's a place in the southwest";
		mes "part of Rune-Midgarts. Anyway,";
		mes "the smugglers thought he'd be";
		mes "wealthy, so they set a trap.";
		next;
		mes "[]";
		mes "They lured him away from his";
		mes "guards by sending a woman,";
		mes "but when they captured him,";
		mes "they found that he was not only";
		mes "rich, he was also a high ranked";
		mes "official of Rune-Midgarts.";
		next;
		mes "[]";
		mes "That's when they got sloppy:";
		mes "they were so scared that the";
		mes "kingdom's troops might pursue";
		mes "them that they crossed the";
		mes "ocean that we patrol. That's";
		mes "where we caught them.";
		next;
		mes "[]";
		mes "What I don't understand is";
		mes "why they were so scared.";
		mes "I mean, they mainly deal";
		mes "in human trafficking so...";
		mes "Kidnapping an official isn't";
		mes "that big a difference, is it?";
		next;
		mes "[]";
		mes "We contacted the temple,";
		mes "and reported the smugglers,";
		mes "our investigation, and the";
		mes "high ranking man from the";
		mes "Rune-Midgarts kingdom.";
		next;
		mes "[]";
		mes "Then, some people from";
		mes "the temple interrupted our";
		mes "investigation, took away the";
		mes "smugglers before we finished";
		mes "our interrogations, and we";
		mes "haven't seen them since.";
		next;
		mes "[]";
		mes "I asked an acquaintance that";
		mes "works at the temple, but he";
		mes "doesn't know what's going";
		mes "on either. The ^32CD32Rune-Midgarts";
		mes "official^000000 has gone missing too.";
		mes "It's all very frustrating.";
		next;
		mes "[]";
		mes "That happens to be all";
		mes "I know. Does this mean";
		mes "we have to capture the";
		mes "smugglers again? I don't";
		mes "know what's going on...";
		next;
		mes "[]";
		mes "Even if I could make headway";
		mes "into the investigation, I've";
		mes "been ordered to stop by upper";
		mes "management. It looks like";
		mes "this case is more trouble";
		mes "than it's worth to them?";
		next;
		mes "[]";
		mes "I don't want to be involved";
		mes "in this anymore. I should be";
		mes "retired already! If you want to";
		mes "learn more, your only choice";
		mes "would be to find out on your";
		mes "own. Fat chance, right?";
		set aru_monas,14;
		close;
	}
	else if (aru_monas >= 14) {
		mes "[]";
		mes "I've suffered enough";
		mes "already! Why can't this";
		mes "case just be done?!";
		close;
	}
}

ve_in,81,296,3	script	ʿ#Aru	946,{
	if (aru_monas < 9) {
		mes "[ķ˹]";
		mes "Huh. The magistrate";
		mes "still seems pretty upset";
		mes "over the case that happened";
		mes "at least a few months ago...";
		close;
	}
	else if (aru_monas == 9) {
		mes "[ķ˹]";
		mes "´ǰ^32CD32ϱп";
		mes "ͼ͵ϰʱ^000000";
		mes "ԼĹϽΧԱ";
		mes "ڴ";
		next;
		mes "[ķ˹]";
		mes "Once we reported the arrest";
		mes "to the temple, the ̻'s";
		mes "soldiers came and took the";
		mes "smugglers away. We have no";
		mes "clue what happened to them";
		mes "or where they even are now.";
		next;
		mes "[ķ˹]";
		mes "It might not seem like";
		mes "a big deal to you, but";
		mes "the magistrate is pretty";
		mes "meticulous, and he hates";
		mes "it when people interfere";
		mes "with his job, you know?";
		next;
		select("Who are the smugglers?");
		mes "[ķ˹]";
		mes "Well, I don't really know.";
		mes "Maybe the magistrate would";
		mes "know if he was able to finish";
		mes "interrogating the smugglers.";
		mes "I'm not sure if he did since the smugglers were taken away.";
		set aru_monas,10;
		close;
	}
	else if (aru_monas == 10) {
		mes "[ķ˹]";
		mes "The magistrate is about";
		mes "to retire, so I hope he can";
		mes "finally quit work and just";
		mes "forget about this whole";
		mes "business. He does nothing";
		mes "but stress out about it!";
		close;
	}
	else {
		mes "[ķ˹]";
		mes "Nice day, isn't it?";
		close;
	}
}

ra_temple,165,57,5	script	д#ss	915,{
	if (checkweight(907,200) == 0) {
		mes "^3355FFWait a second!";
		mes "Right now, you're carrying";
		mes "too many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.^000000";
		close;
	}
	cutin "ra_gwoman",2;
	mes "[д]";
	mes "!";
	mes "ֻеƣ룬ϣܳ˵..";
	mes "˵ʲô?";
	next;
	switch(select("йڷ˹ʿ:ڽܵµ")) {
	case 1:
		if (aru_monas == 12) {
			mes "[]";
			mes "Veins smugglers...";
			mes "Would you explain";
			mes "exactly what you mean";
			mes "by Veins smugglers?";
			next;
			mes "[]";
			mes "Oh, them. Yes, I know";
			mes "a little bit about them.";
			mes "I'm afraid that I can't really";
			mes "disclose certain information";
			mes "about them since they're";
			mes "a classified case...";
			next;
			mes "[]";
			mes "I'm afraid that I cannot give you information about them easily";
			mes "as they mean a lot to us.";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Actually, I was curious";
			mes "about who they kidnapped.";
			next;
			mes "[]";
			mes "Oh, well, I suppose";
			mes "I can tell you more";
			mes "about their captive.";
			mes "But first, I'd like to";
			mes "ask you for a favor.";
			next;
			select("Accept:Do Not Refuse");
			mes "[]";
			mes "When we realized the";
			mes "kind of hostage the";
			mes "smugglers captured, we";
			mes "didn't know what to do with";
			mes "him. We've had too many";
			mes "internal problems to handle...";
			next;
			mes "[]";
			mes "Still, we felt that we";
			mes "could use him in our plan,";
			mes "so we held him in a secret";
			mes "place whose location is only";
			mes "known to a few people. But";
			mes "then... We lost all contact.";
			next;
			mes "[]";
			mes "We sent s, but";
			mes "we still have no idea what";
			mes "happened. All they found was";
			mes "a message left by one survivor:";
			mes "''They're all demons.'' The";
			mes "hostage is probably dead.";
			next;
			mes "[]";
			mes "He may have been a high";
			mes "ranking official, but we";
			mes "were too preoccupied";
			mes "with other matters. In fact,";
			mes "I haven't gotten the chance";
			mes "to think of what do with him...";
			next;
			mes "[]";
			mes "I want to ask you to";
			mes "go to that place, and";
			mes "figure out what happened";
			mes "there, and if that high ranking";
			mes "official from Rune-Midgarts is";
			mes "still alive. I doubt it, but...";
			next;
			mes "[]";
			mes "The s we employ";
			mes "in our temple usually pale";
			mes "in comparison to you foreign";
			mes "adventurers, so I have faith";
			mes "that you can do it. Still,";
			mes "it'll be quite dangerous.";
			next;
			mes "[]";
			mes "If you can do this, I'll";
			mes "tell you the location of";
			mes "that place: we usually call";
			mes "it the monastery. It used to";
			mes "be an actual monastery, but we";
			mes "use it to hold captives now.";
			next;
			mes "[]";
			mes "I'm sorry, but I can't tell";
			mes "you anything else about that";
			mes "old place. It's located to the";
			mes "southwest of Veins across the";
			mes "sea. You should be able to find";
			mes "a boat at South Veins Beach.";
			next;
			mes "[]";
			mes "However... Never mind.";
			mes "I'd like to help you more,";
			mes "but I'd be compromising my";
			mes "position. I'm sorry. Please";
			mes "come back and tell me if";
			mes "you learn anything there.";
			set aru_monas,13;
			next;
			mes "[]";
			mes "I'll send a message to the";
			mes "magistrate of Veins. If you";
			mes "talk to him, he'll provide you";
			mes "with some useful information";
			mes "for your journey. Good luck.";
			close2;
		}
		else if (aru_monas < 18) {
			mes "[]";
			mes "Going to the monastery";
			mes "isn't the problem: coming";
			mes "back here alive will probably";
			mes "be the real challenge for you.";
			next;
			mes "[]";
			mes "We can't send any troops";
			mes "there until we understand";
			mes "what they'd be confronting";
			mes "there. That's why we need";
			mes "you to investigate the area.";
			close2;
		}
		else if (aru_monas < 25) {
			mes "[]";
			mes "Still investigating the";
			mes "monastery? Perhaps if";
			mes "you found any records";
			mes "left behind by one of";
			mes "the residents over there...";
			close2;
		}
		else if (aru_monas == 25) {
			if (countitem(7755) < 1) {
				mes "[]";
				mes "Still investigating the";
				mes "monastery? Perhaps if";
				mes "you found any records";
				mes "left behind by one of";
				mes "the residents over there...";
				close2;
			}
			else {
				mes "[]";
				mes "You found this journal";
				mes "in the monastery? Perfect.";
				mes "Let me read it, and see";
				mes "what we can learn...";
				next;
				mes "[]";
				mes "Hmm, this sounds really";
				mes "bad. This is tragic, especially";
				mes "we kept so many important";
				mes "people over there. I'll request";
				mes "to dispatch troops there right";
				mes "away. Something must be done.";
				next;
				mes "[]";
				mes "There are too many problems";
				mes "we have to confront now, but";
				mes "this monastery issue needs";
				mes "top priority. We won't be able";
				mes "to handle it if another threat";
				mes "comes from that place.";
				delitem 7755,1; //Research_Note
				set aru_monas,26;
				getexp 500000,0;
				close2;
			}
		}
		else {
			mes "[]";
			mes "I suppose that ¬ɱ";
			mes "and Rune-Midgarts will be too";
			mes "busy with their own internal";
			mes "issues to commit to war.";
			mes "High Priest ܵ will be";
			mes "glad to know about this.";
			close2;
		}
		break;
	case 2:
		if (aru_em < 10) {
			mes "[д]";
			mes "I'm sorry...";
			mes "I really don't want";
			mes "to think about ܵ";
			mes "right now. He's just...";
			close2;
		}
		else if (aru_em == 10) {
			mes "[д]";
			mes "You wanted to ask me about";
			mes "Beken--High Priest ܵ?";
			mes "I can't do anything for him.";
			mes "He dug his own grave by";
			mes "allowing you into the";
			mes "holy ground, didn't he?";
			next;
			mes "[д]";
			mes "I thought I warned you";
			mes "before to stay out of trouble.";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "I'm not here to discuss";
			mes "that. But I happened to";
			mes "hear that you're the only";
			mes "person that can help him now.";
			next;
			mes "[д]";
			mes "...............................";
			mes "...............................";
			mes "...............................";
			next;
			mes "[д]";
			mes "It's true that ܵ and";
			mes "I used to work well together,";
			mes "but we no longer share the";
			mes "same dream. You'd better find";
			mes "someone else. Unlike him,";
			mes "I actually want a war.";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Weren't you guys friends?";
			mes "Besides, you don't seem as";
			mes "aggressive as those other";
			mes "hard liner priests.";
			next;
			mes "[д]";
			mes "Aggressive? Hmpf. If you";
			mes "take a good look at those";
			mes "moderates, you'll see that";
			mes "they oppose war, but they're";
			mes "also totally corrupt. In fact, they committed worse atrocities!";
			next;
			mes "[д]";
			mes "The moderates conducted";
			mes "inhumane testing on living";
			mes "creatures, even humans!";
			mes "And ܵ and I... Could do";
			mes "nothing but pray to Freya.";
			mes "Only war can this this chaos!";
			next;
			mes "[д]";
			mes "We need to start all";
			mes "over again. I can't help";
			mes "ܵ. Please leave...";
			next;
			mes "^3355FFIt doesn't look like";
			mes "you can change High";
			mes "Priestess 's mind.";
			mes "For now, you'd better talk";
			mes "to High Priest ܵ.^000000";
			set aru_em,11;
			close2;
		}
		else if ((aru_em == 11) || (aru_em == 12)) {
			mes "[д]";
			mes "I already told you";
			mes "how I feel about ܵ.";
			mes "We were wrong all along...";
			mes "This time, war is the answer.";
			close2;
		}
		else if (aru_em == 13) {
			mes "[д]";
			mes "I already told you";
			mes "how I feel about ܵ.";
			mes "We were wrong all along...";
			mes "This time, war is the answer.";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Fine. If you're so sure";
			mes "of yourself, then you won't";
			mes "mind reading this letter";
			mes "from High Priest ܵ.";
			next;
			mes "^3355FF angrily grabbed the";
			mes "letter, ripped the envelope";
			mes "open, and began to read his";
			mes "message. Her stern face slowly";
			mes "softened as she slowly scanned";
			mes "what ܵ had to tell her.^000000";
			next;
			mes "[д]";
			mes ".................";
			mes ".................";
			mes ".................";
			next;
			mes "[д]";
			mes "That ܵ... He always";
			mes "did have a way with words.";
			mes "I suppose the old saying is";
			mes "true: the pen truly is mightier";
			mes "than the sword. *Sigh...*";
			next;
			mes "[Sippie]";
			mes "High Priestess";
			mes "? Are you okay?";
			next;
			mes "[д]";
			mes "Oh, I'm fine,";
			mes "thank you. I guess";
			mes "I'm just a little tired.";
			next;
			mes "[д]";
			mes "...............................";
			mes "I have to admit, there's truth";
			mes "in what ܵ's saying. We";
			mes "have a duty to protect our";
			mes "people, the ̻, our holy";
			mes "ground. But I need to think...";
			next;
			mes "[д]";
			mes "Would you give me some";
			mes "time to myself? I'll let you";
			mes "know once I've made a decision.";
			set aru_em,14;
			close2;
		}
		else if (aru_em == 14) {
			if (rand(1,10) == 1) {
				mes "[д]";
				mes "...................";
				mes "...................";
				mes "...................";
				emotion e_dots;
				next;
				mes "[Sippie]";
				mes "д,";
				mes "you must be really tired.";
				mes "You look pale for some reason.";
				emotion 19;
				next;
				mes "[д]";
				mes "I do feel rather drained.";
				mes "I don't know why I've been";
				mes "holding on to this hatred for";
				mes "so long. I guess I can finally";
				mes "just cast it to the winds...";
				next;
				mes "[д]";
				mes "Adventurer...";
				mes "What was your name?";
				next;
				mes "["+strcharinfo(0)+"]";
				mes "My name is "+strcharinfo(0)+".";
				next;
				mes "[д]";
				mes "Adventurer...";
				mes "You had the chance to talk";
				mes "with our ̻ once, but I doubt";
				mes "you'll be able to do so again";
				mes "^3311FFin private^000000. You'll definitely";
				mes "need our help for that end.";
				next;
				mes "["+strcharinfo(0)+"]";
				mes "Does this mean that";
				mes "you've decided to work";
				mes "with ܵ again?";
				next;
				mes "^3355FF quietly nodded";
				mes "her head, and then";
				mes "resumed talking.^000000";
				next;
				mes "[д]";
				mes "I'm still not sure if";
				mes "I can join him in the long";
				mes "run. I mean, talking to the";
				mes "̻ might not result in";
				mes "anything, actually. But";
				mes "it's still worth a try.";
				next;
				mes "[д]";
				mes "However, I've never";
				mes "doubted ܵ's dedication";
				mes "to ¬ɱ. He deserves";
				mes "another chance from me.";
				next;
				mes "[д]";
				mes "Our ̻ is always surrounded ";
				mes "by priests and followers sent";
				mes "by High Priest Vildt. He always";
				mes "manages to keep his eyes and";
				mes "ears on her. We need to get";
				mes "those spies away somehow...";
				next;
				mes "["+strcharinfo(0)+"]";
				mes "What can we do";
				mes "about them, then?";
				next;
				mes "[д]";
				mes "For now, just approach";
				mes "the ̻ as if you just";
				mes "wanted to leisurely chat.";
				mes "While you're doing that,";
				mes "try to gather information";
				mes "from the priests around her.";
				next;
				mes "["+strcharinfo(0)+"]";
				mes "Sure thing. You";
				mes "can count on me!";
				emotion e_no1,1;
				set aru_em,15;
				close2;
			}
			else {
				mes "[д]";
				mes "Ugh, this is giving me";
				mes "a headache. There's";
				mes "too much to consider...";
				mes "Too much at stake here...";
				close2;
			}
		}
		else if (aru_em == 15) {
			mes "[д]";
			mes "Just approach the ̻";
			mes "for a chat, and see what";
			mes "you can learn from the";
			mes "other priests around her.";
			close2;
		}
		else if (aru_em == 16) {
			mes "[д]";
			mes "How is the ̻?";
			mes "I haven't had the chance";
			mes "to meet her recently, so...";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Well, she doesn't seem";
			mes "very well, just like the";
			mes "last time I saw her. I didn't";
			mes "learn anything about all those";
			mes "priests. Just that they've been";
			mes "working in the temple non-stop.";
			next;
			mes "[д]";
			mes "Yes, they've been by her";
			mes "side twenty-fours a day.";
			mes "It's been like that for years.";
			next;
			emotion e_wah;
			mes "[Sippie]";
			mes "Oh, д,";
			mes "I love working for you, but";
			mes "sometimes I wish I could leave";
			mes "just to see my family. Even";
			mes "just once a year would be nice.";
			next;
			emotion 5;
			mes "[д]";
			mes "...............................";
			mes "You're absolutely right.";
			mes "That gives me an idea.";
			next;
			emotion 2;
			mes "[Sippie]";
			mes "Huh? What is it?";
			next;
			mes "[д]";
			mes "You all need a vacation.";
			next;
			mes "[д]";
			mes ""+strcharinfo(0)+".";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Yes?";
			next;
			mes "[д]";
			mes "I should reward everyone";
			mes "in the Sky Garden for their";
			mes "contribution. However,";
			mes "they were hired by Vildt,";
			mes "so I can't directly give them";
			mes "leave for vacation. Hmm...";
			next;
			mes "[д]";
			mes "Sippie...";
			mes "I'll need a pen";
			mes "and some paper.";
			next;
			mes "[Sippie]";
			mes "Yes, ma'am.";
			mes "There you go!";
			cutin "ra_gwoman",255;
			next;
			mes "^3355FF*Scribble Scribble*^000000";
			mes "^3355FF*Scribble Scribble*^000000";
			mes "^3355FF*Scribble Scribble*^000000";
			mes "^3355FF*Scribble Scribble*^000000";
			next;
			cutin "ra_gwoman",2;
			mes "[д]";
			mes "I administered a blessing";
			mes "for a child from a native";
			mes "family, and they were very";
			mes "grateful since most of the";
			mes "priests shun the natives.";
			next;
			mes "[д]";
			mes "It turns out that this";
			mes "child is gifted at forgery.";
			mes "She doesn't like being too";
			mes "close to other people, but";
			mes "that's beside the point.";
			mes "Here, take this letter.";
			next;
			mes "[д]";
			mes "Ah, and take this file that";
			mes "contains a sample of Vildt's";
			mes "handwriting. Bring them to";
			mes "a girl named ˹ in a";
			mes "village in North Rachel.";
			mes "I hope she'll help us...";
			set aru_em,17;
			getitem 7343,1; //File02
			close2;
		}
		else if (aru_em == 17) {
			mes "[д]";
			mes "Please deliver my letter";
			mes "and that file to ˹ in";
			mes "North Rachel. Hopefully,";
			mes "she can use her talents";
			mes "to help us out.";
			close2;
		}
		else if (aru_em == 19) {
			if (countitem(7343) > 0) {
				mes "[д]";
				mes "Have you met with ˹?";
				next;
				mes "^3355FFYou handed  the";
				mes "file forged by ˹.^000000";
				next;
				emotion e_bzz;
				mes "[д]";
				mes "Perfect! This forgery is";
				mes "so well done, I'm sure";
				mes "that even Vildt won't be";
				mes "know if he wrote it or not.";
				next;
				mes "[д]";
				mes ""+strcharinfo(0)+"...";
				mes "I'm going to use this to";
				mes "send the priests and followers";
				mes "on vacation. Then me and ܵ";
				mes "can talk to the ̻ without";
				mes "any unecessary interruptions.";
				next;
				mes "[д]";
				mes "I really don't want to burden";
				mes "our ̻ with what ܵ and I";
				mes "have to say... But that's much";
				mes "preferable to doing nothing";
				mes "and experiencing the downfall";
				mes "of our beloved ¬ɱ.";
				next;
				mes "[д]";
				mes "Sippie, please";
				mes "deliver this vacation";
				mes "approval to the priests and";
				mes "followers in the Sky Garden.";
				next;
				mes "[Sippie]";
				mes "Yes, ma'am!";
				next;
				mes "[д]";
				mes ""+strcharinfo(0)+",";
				mes "please go back to ܵ,";
				mes "and let him know everything";
				mes "is ready. Then I want you to";
				mes "meet us in the ^3131FFSky Garden^000000.";
				next;
				mes "["+strcharinfo(0)+"]";
				mes "Yes!";
				next;
				mes "[д]";
				mes "We need to hurry and";
				mes "do this before High";
				mes "Priest Vildt realizes";
				mes "what we are doing.";
				delitem 7343,1; //File02
				set aru_em,20;
				close2;
			}
			else {
				mes "^3131FFYou seem to have";
				mes "misplaced ˹'s file.^000000";
				close2;
			}
		}
		else if ((aru_em == 20) || (aru_em == 21)) {
			mes "[д]";
			mes "Please hurry back";
			mes "to High Priest ܵ.";
			close2;
		}
		else if (aru_em == 22) {
			mes "[д]";
			mes "I'm so proud of our ̻!";
			mes "Did you hear her wonderful";
			mes "speech? Well, I should say";
			mes "those are the words of Freya,";
			mes "but... Well, you know. Hohoho!";
			next;
			mes "[д]";
			mes "Our priests may have acted";
			mes "selfishly, but they are still";
			mes "committed to ¬ɱ's";
			mes "welfare. Things should";
			mes "change for the better now.";
			next;
			mes "[д]";
			mes "I'm ashamed that I strayed";
			mes "from the path of peace and";
			mes "almost endangered my country.";
			mes "I'm glad ܵ brought me back";
			mes "my senses. From now on, I'll";
			mes "repent for my sins with ܵ.";
			next;
			mes "[д]";
			mes "I hope the goddess can";
			mes "forgive me. Ah, and you";
			mes "should know that ܵ is";
			mes "waiting for you. Why don't";
			mes "you go see him now?";
			next;
			mes "^3355FF softly smiles";
			mes "at you, and you realize";
			mes "that it's the first time";
			mes "that you've seen that";
			mes "expression on her face.^000000";
			set aru_em,23;
			getexp 1000000,0;
			close2;
		}
		else if (aru_em > 21) {
			mes "[д]";
			mes "Thanks to you and";
			mes "Bekento, I think I've";
			mes "finally found my way.";
			close2;
		}
		else {
			mes "[д]";
			mes "I'm sorry...";
			mes "I really don't want";
			mes "to think about ܵ";
			mes "right now. He's just...";
			close2;
		}
	}
	cutin "ra_gwoman",255;
	end;
}

ve_in,239,115,1	script	ƹ#Aru	943,{
	if (aru_monas < 14) {
		mes "[ƹ]";
		mes "Man, I feel great! Hah hah!";
		mes "Hey, gimme one more drink!";
		close;
	}
	if (aru_monas == 14) {
		if (rachel_camel == 25) {
			mes "[ƹ]";
			mes "So--*Hic* What I was...";
			mes "Oog, dizzy... I say sayin',";
			mes "that guy that ^32CD32snuck out to";
			mes "sea on a boat^000000? You know";
			mes "*Hic* why he came back";
			mes "so early? You won't believe it!";
			next;
			mes "[ƹ]";
			mes "Hah hah! He--*Hic*";
			mes "He thought he saw a ^DBDB70ghost^000000!";
			mes "Bwah hah hah! Oooog... Hey...";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "That's right!";
			mes "Maybe I should check";
			mes "on ^32CD32Kurdi's father since";
			mes "he's a fisherman^000000";
			set aru_monas,15;
			close;
		}
		else {
			mes "[ƹ]";
			mes "Zzzz...";
			mes "Umm... Zzz...";
			close;
		}
	}
	else {
		mes "[ƹ]";
		mes "Why?! Why can't I take";
		mes "my boat out to sea? I hafta";
		mes "catch fish to make a living!";
		mes "What, they expect me to starve";
		mes "to death or something?! Huh?!";
		close;
	}
}

ve_fild07,125,128,0	script	Boat#Aru	111,{
	if (aru_monas < 16) {
		mes "^3355FFThis boat seems to ";
		mes "be in decent condition.";
		mes "Who could its owner be?^000000";
		close;
	}
	if (aru_monas == 16) {
		mes "^3355FFThis must be the boat that";
		mes "Karyn was talking about.";
		mes "It seems to be in pretty";
		mes "good shape. Now, the";
		mes "monastery should be";
		mes "southwest from here...^000000";
		next;
		hideoffnpc "Secret Agent#Aru";
		next;
		mes "[ϣ˾]";
		mes "Long time no see,";
		mes ""+strcharinfo(0)+".";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "ϣ˾!";
		next;
		mes "[ϣ˾]";
		mes "I had a tough time following";
		mes "you, you know? I actually";
		mes "almost lost you once. You";
		mes "must be wondering why";
		mes "I'm here. If you'll listen,";
		mes "I'll explain everything.";
		next;
		mes "[ϣ˾]";
		mes "According to our investigation, ¬ɱ is definitely involved";
		mes "in this case. We've been watching you since you're somehow related";
		mes "to that high ranked official from ¬ɱ. I apologize for that.";
		next;
		mes "[ϣ˾]";
		mes "This is an international";
		mes "incident, so to prevent any";
		mes "intel leaks to ¬ɱ,";
		mes "we've had to be much stricter";
		mes "with securing and protecting";
		mes "all information for this case.";
		next;
		mes "[ϣ˾]";
		mes "Anyway, I've decided to";
		mes "reveal myself to you since";
		mes "I'm the only one that can help";
		mes "you right now. You're thinking";
		mes "of using that boat, aren't you?";
		next;
		mes "[ϣ˾]";
		mes "If you don't have the skills,";
		mes "knowledge, and preparation";
		mes "to sail those waters ahead,";
		mes "you'll probably wreck the";
		mes "boat. You'll make it if you're lucky but... That's a lot of luck.";
		next;
		mes "[ϣ˾]";
		mes "I'll help you sail this";
		mes "boat to get where you're";
		mes "going. But if you fail, there's";
		mes "a chance you might have to";
		mes "sail this boat on your own if I'm not here. So, you ready to go?";
		next;
		switch(select("Yes, I'm ready.:Give me more time.")) {
		case 1:
			mes "[ϣ˾]";
			mes "Alright, let's go.";
			mes "Hold on to something:";
			mes "this will probably be";
			mes "a pretty rocky ride...";
			set aru_monas,17;
			close2;
			hideonnpc "Secret Agent#Aru";
			warp "nameless_i",257,217;
			end;
		case 2:
			mes "[ϣ˾]";
			mes "Alright. Just let me know";
			mes "whenever you're ready.";
			close;
		}
	}
	if (aru_monas < 20) {
		mes "^3355FFThis is the boat that";
		mes "can take you to the";
		mes "monastery.^000000";
		next;
		switch(select("Go to Monastery:Cancel")) {
		case 1:
			mes "^3355FFYou set sail for";
			mes "the monastery...^000000";
			close2;
			warp "nameless_i",257,217;
			end;
		case 2:
			mes "^3355FFYou decide to";
			mes "stay ashore.^000000";
			close;
		}
	}
	else {
		mes "^3355FFThis is the boat that";
		mes "can take you to the";
		mes "monastery.^000000";
		next;
		switch(select("Go to Monastery:Cancel")) {
		case 1:
			mes "^3355FFYou set sail for";
			mes "the monastery...^000000";
			close2;
			warp "nameless_n",257,217;
			end;
		case 2:
			mes "^3355FFYou decide to";
			mes "stay ashore.^000000";
			close;
		}
	}
}

ve_fild07,128,130,1	script	Secret Agent#Aru	97,{
	if (aru_monas == 16) {
		mes "[ϣ˾]";
		mes "Are you ready to go";
		mes "aboard? I'll help you";
		mes "sail to that monastery,";
		mes "but if you fail while you're";
		mes "there, I might not be here";
		mes "when you come back.";
		next;
		switch(select("Yes, I'm ready.:Give me more time.")) {
		case 1:
			mes "[ϣ˾]";
			mes "Alright, let's go.";
			mes "Hold on to something:";
			mes "this will probably be";
			mes "a pretty rocky ride...";
			set aru_monas,17;
			close2;
			hideonnpc "Secret Agent#Aru";
			warp "nameless_i",257,217;
			end;
		case 2:
			mes "[ϣ˾]";
			mes "Alright. Just let me know";
			mes "whenever you're ready.";
			close;
		}
	}
	end;

OnInit:
	hideonnpc "Secret Agent#Aru";
	end;
}

nameless_i,259,218,3	script	ϣ˾#Aru	97,{
	if(aru_monas < 18) {
		mes "[ϣ˾]";
		mes "I don't like this place.";
		mes "You'd be better be careful";
		mes "around here with those weird";
		mes "creatures running around.";
		close;
	}
	else if (aru_monas > 24) {
		mes "[ϣ˾]";
		mes "Good, you're back";
		mes "I know that there's still";
		mes "things on this island that";
		mes "you want to investigate,";
		mes "but did you want to leave";
		mes "this place for a while?";
		next;
		if(select("Yes:No")==1) {
			mes "[ϣ˾]";
			mes "Alight, let's go.";
			close2;
			warp "ve_fild07",130,130;
			end;
		}
		mes "[ϣ˾]";
		mes "Alright, but becareful.";
		mes "Those creatures almost";
		mes "got you once, you know.";
		close;
	}
	else {
		mes "[ϣ˾]";
		mes "Did you still want to";
		mes "investigate the island?";
		next;
		if (select("No:Yes") == 1) {
			mes "[ϣ˾]";
			mes "Alright, let's go.";
			close2;
			warp "ve_fild07",130,130;
			end;
		}
		mes "[ϣ˾]";
		mes "Alright, but be careful.";
		mes "Those creatures almost";
		mes "got you once, you know.";
		close;
	}
}

nameless_i,212,184,0	script	#aru_clue1	-1,2,3,{
	end;

OnTouch:
	if (aru_monas == 17) {
		mes "ûκ";
		mes "ϸ۲Ļ";
		mes "ԷڼСʱǰ";
		mes "йĺۼ";
		mes "ƺĳ";
		next;
		mes "^3355FFWhatever it was,";
		mes "it definitely wasn't";
		mes "human. What kind of";
		mes "creature could it be?^000000";
		close;
	}
	end;
}

nameless_in,21,176,0	script	#aru_clue2	-1,2,2,{
	end;

OnTouch:
	if (aru_monas == 17) {
		mes "ĺۼ";
		mes "⻹";
		mes "ۼúۼо";
		close;
	}
	end;
}

nameless_i,129,218,0	script	#aru_clue3	-1,4,3,{
	end;

OnTouch:
	if (aru_monas == 17) {
		mes "ԭɢζ";
		mes "˼ֻ^32CD32ʬ^000000";
		close;
	}
	end;
}

nameless_i,127,207,0	script	ѻʬ#Aru	111,{
	if (aru_monas < 17) { 
		mes "^3355FFThere is a dead crow on the ground.";
		close;
	}
	else if (aru_monas == 17) {
		mes "ֻɵ^32CD32ѻʬ^000000";
		next;
		if (select("Ҫ:ϸ۲") == 1) {
			mes "^3355FFYou decide not to touch";
			mes "the animal's carcass.^000000";
			close;
		}
		mes "^3355FFYou notice some grass sap";
		mes "on the crow's beak, so it";
		mes "must have been nibbling on";
		mes "some grass. Some feathers";
		mes "are missing, revealing";
		mes "scaly, snake-like skin.^000000";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Wait...";
		mes "Did this grass...?";
		next;
		mes "^3355FFThis grass must be the";
		mes "main ingredient of the";
		mes "poison used to kill the";
		mes "Gaebolg family princes.^000000";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Looks like I just hit";
		mes "the jackpot. Huh?";
		mes "Someone behi--";
		next;
		mes "^3355FFA sharp, throbbing pain";
		mes "assails the back of your";
		mes "head as you fall into";
		mes "unconsciousness...^000000";
		close2;
		set aru_monas,18;
		warp "nameless_in",15,60;
		end;
	}
	end;
}

nameless_i,168,257,0	script	Aru_LockedDoor	45,1,1,{
	end;

OnTouch:
	if (aru_monas == 18 || aru_monas == 19) {
		warp "nameless_in",12,41;
		end;
	}
	mes "^3355FFThe door won't budge:";
	mes "you can't go through.^000000";
	close;
}

nameless_in,15,60,0	script	#Aru_Trigger	-1,1,1,{
	end;

OnTouch:
	if (aru_monas == 18) {
		disablenpc "aru_warp";
		sc_start2 SC_Blind,600000,0,10000;
		mes "^3355FFThe pressure on your";
		mes "stomach and the blood";
		mes "rushing to your head tells";
		mes "you someone is carrying you";
		mes "over his shoulder. He stops,";
		mes "and you hear a faint voice.^000000";
		next;
		mes "^3355FFThe faint voice steadily";
		mes "grows stronger and more";
		mes "distinct--someone's calling";
		mes "your name. You feel cold water";
		mes "trickle through your lips, and";
		mes "then you regain your senses.^000000";
		sc_end SC_BLIND;
		next;
		hideoffnpc "ϣ˾#Aru2";
		mes "That was too close.";
		mes "For a second there,";
		mes "I thought I lost you.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "ϣ˾...? What...";
		mes "What happened?";
		mes "Ugh, my head...";
		next;
		mes "[ϣ˾]";
		mes "Try not to move for a while.";
		mes "I had a bad feeling waiting";
		mes "for you on the boat. Lucky";
		mes "thing. When I found you,";
		mes "these strange creatures";
		mes "were savagely attacking you!";
		next;
		mes "[" +strcharinfo(0)+ "]";
		mes "You saved me?";
		mes "Thank you. Do you";
		mes "happen to know what";
		mes "those creatures were?";
		next;
		mes "[ϣ˾]";
		mes "No clue. They looked";
		mes "like humans, but... They";
		mes "definitely weren't. Once";
		mes "I killed them, they all";
		mes "turned into sand.";
		next;
		hideoffnpc "Creature#Aru";
		emotion e_omg,1;
		emotion e_omg;
		mes "[ϣ˾]";
		mes "?!?!?!!!!!";
		next;
		mes "[" +strcharinfo(0)+ "]";
		mes "!!!!?!?!!!!!!";
		mes "Isn't... Isn't that...?";
		next;
		mes "[ϣ˾]";
		mes "It seems it's just like the";
		mes "creatures that kidnapped";
		mes "you, but... I wonder why";
		mes "he's not attacking us.";
		next;
		mes "[" +strcharinfo(0)+ "]";
		mes "I guess you'll have to go";
		mes "right up to him and ask.";
		set aru_monas,19;
		close;
	}
}

nameless_in,13,58,6	script	ϣ˾#Aru2	97,{
	mes "[ϣ˾]";
	mes "Be careful. That guy";
	mes "looks pretty dangerous.";
	close;
}

nameless_in,13,53,0	script	Creature#Aru	1864,{
	end;

OnInit:
	hideonnpc "Creature#Aru";
	end;

OnMyMobDead:
	enablenpc "aru_warp";
	end;
}

nameless_in,13,53,0	script	#Aru_Trigger2	-1,3,1,{
	end;
OnTouch:
	if (aru_monas == 19 && !@mymobcount) {
		mes "[???????]";
		mes "Grrr~!!!";
		close2;
		hideonnpc "Creature#Aru";
		set @mymobcount,1;
		monster "nameless_in",13,53,"Zombie",1864,1,"Creature#Aru::OnMyMobDead";
		end;
	}
	end;
}

nameless_in,12,37,0	script	aru_warp	45,1,1,{
	end;

OnTouch:
	if (aru_monas == 19) {
		set aru_monas,20;
		warp "nameless_n",168,252;
		end;
	}

OnInit:
	disablenpc "aru_warp";
	end;
}

nameless_n,169,254,0	script	#Aru_Trigger3	-1,3,3,{
	end;

OnTouch:
	if(aru_monas == 20) {
		hideoffnpc "ϣ˾#Aru3";
		mes "[" +strcharinfo(0)+ "]";
		mes "⵽....";
		next;
		mes "[ϣ˾]";
		mes "So... This is the";
		mes "island's true nature.";
		next;
		mes "[ϣ˾]";
		mes "Someone like me won't";
		mes "survive long in a place";
		mes "like this. I'm going to wait";
		mes "for you in the boat. Learn";
		mes "what you need to learn, and";
		mes "then come back safe, "+strcharinfo(0)+".";
		set aru_monas,21;
		hideonnpc "ϣ˾#Aru3";
		close;
	}
	end;
}

nameless_n,166,254,7	script	ϣ˾#Aru3	97,{
	end;

OnInit:
	hideonnpc "ϣ˾#Aru3";
	end;
}

nameless_n,259,218,3	script	ϣ˾#Boat1	97,{
	if ((aru_monas == 23) && (countitem(7726))) {
		mes "[ϣ˾]";
		mes "I don't believe it...";
		mes "That guy was Tristam III?!";
		mes "This explains a lot, I suppose.";
		mes "I'll report this along with the";
		mes "voucher. So ¬ɱ was";
		mes "behind that poison grass too.";
		next;
		mes "[ϣ˾]";
		mes "I'm shocked over this";
		mes "whole debacle. I'm sure";
		mes "the Rune-Midgarts royal family";
		mes "will be in an uproar over this.";
		mes "To think that we're involved";
		mes "in something this huge...";
		next;
		mes "[ϣ˾]";
		mes "Anyway, we better get...";
		mes "This is huge!";
		set aru_monas,24;
		delitem 7726,1; //Token_Of_King
		getexp 1000000,0;
		close;
	}
	mes "[ϣ˾]";
	mes "id you still want to";
	mes "investigate the island?";
	next;
	if(select("No:yes")==1) {
		mes "[ϣ˾]";
		mes "Alright, let's go.";
		close2;
		warp "ve_fild07",130,130;
		end;
	}
	mes "[ϣ˾]";
	mes "Alright, but becareful.";
	mes "Those creatures almost";
	mes "got you once, you know.";
	close;
}

abbey02,224,70,0	script	#Aru	111,{
	if (checkweight(7766,1) == 0) {
		mes "^3355FFWait a second!";
		mes "Right now, you're carrying";
		mes "too many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.^000000";
		close;
	}
	if (aru_monas < 21) {
		mes "^3355FFIt's just a bunch";
		mes "of old, moldy books.^000000";
		close;
	}
	else if (aru_monas == 21) {
		mes "^3355FFThere's a book stained";
		mes "with blood amongst all";
		mes "these old, moldy books.^000000";
		next;
		if(select("Examine Book:Ignore")==1) {
			Readbook 7755,1;
			getitem 7755,1; // Reasearch_Note
			set aru_monas,22;
			close;
		}
		mes "^3355FFThat book was probably";
		mes "worthless to you anyway.^000000";
		close;
	}
	else {
		mes "^3355FFThere are old books";
		mes "scattered all over here.^000000";
		close;
	}
}

abbey03,232,233,4	script	Ե#Aru	956,{
	if (aru_monas < 22) {
		mes "^3355FFYou find a man lying on";
		mes "the floor, wearing torn";
		mes "yet luxurious clothing.";
		mes "He doesn't seem to be";
		mes "breathing at all...^000000.";
		next;
		mes "^3355FFHe's dead.^000000";
		close;
	}
	if (aru_monas == 22) {
		mes "λ";
		mes "ڵϣ";
		mes "ԭΪˣѶ俿ȥ";
		mes "ûкڴϢ";
		next;
		if (select("һ:") == 1) {
			mes "["+strcharinfo(0)+"]";
			mes "This man...";
			mes "He's so familiar";
			mes "for some reason.";
			next;
			mes "һǸӣ";
			mes "һº";
			mes ".";
			initnpctimer;
			hideonnpc "Ե#Aru";
			monster "abbey03",232,232,"ʬ",1875,1,"Ե#Aru::OnMyMobDead";
			close;
		}
		mes "^3355FFYou don't feel";
		mes "comfortable enough";
		mes "to touch this man.^000000";
		close;
	}
	if (aru_monas > 22) {
		mes "^3355FFHe's dead... Now...^000000";
		close;
	}

OnMyMobDead:
	stopnpctimer;
	hideoffnpc "ʬ#Aru";
	donpcevent "ʬ#Aru::OnEnable";
	end;

OnTimer300000:
	stopnpctimer;
	hideonnpc "ʬ#Aru";
	hideoffnpc "Ե#Aru";
	end;
}

abbey03,232,232,4	script	ʬ#Aru	956,{
	if (checkweight(7766,1) == 0) {
		mes "^3355FFWait a second!";
		mes "Right now, you're carrying";
		mes "too many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.^000000";
		close;
	}
	if (aru_monas == 22) {
		mes "^3355FFYou have no idea why";
		mes "this dead man is moving";
		mes "around, so you decided to";
		mes "examine him. In his jacket,";
		mes "you find a shining medal...^000000";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "This medal...";
		mes "This means that";
		mes "this man is...!";
		set aru_monas,23;
		getitem 7726,1; //Token_of_King
		hideonnpc "ʬ#Aru";
		hideoffnpc "Ե#Aru";
		stopnpctimer;
		close;
	}
	end;

OnEnable:
	initnpctimer;
	end;

OnInit:
	hideonnpc "ʬ#Aru";
	end;
}

ra_temple,168,54,3	script	Sippie#ss	917,{
	mes "[Sippie]";
	mes "Now I finally have some";
	mes "time to take a break.";
	mes "Too many followers are";
	mes "crowding High Priestess";
	mes ", and they're giving";
	mes "me so much work to do!";
	if (aru_em < 11) {
		close;
	}
	else if (aru_em == 11) {
		next;
		mes "[Sippie]";
		mes "Excuse me, but are you";
		mes "a friend of our ̻?";
		mes "I think I saw you talk";
		mes "to her a while ago...";
		next;
		mes "[Sippie]";
		mes "I don't understand why";
		mes "д wants";
		mes "to go to war. I actually think";
		mes "that in her heart, she doesn't";
		mes "want it. She's sweet and kind";
		mes "once you get to know her.";
		next;
		mes "[Sippie]";
		mes "She loves children...";
		mes "She's like a mother to";
		mes "all the kids in ¬ɱ.";
		mes "She even brought our ̻ to";
		mes "Rachel when she was a baby,";
		mes "raising her like her own child.";
		next;
		mes "[Sippie]";
		mes "If you didn't know she";
		mes "was our ̻, it'd be easy";
		mes "to mistake her for High";
		mes "Priestess 's daughter.";
		close;
	}
	else {
		close;
	}
}

// ¬ɱȽ̹ĺƽ
//============================================================
moc_ruins,77,167,3	script	#aru1	880,{
	if (aru_vol == 27) {
		if (aru_em == 0) {
			emotion e_dots;
			mes "[]";
			mes "I never thought the desert";
			mes "would be this hot! They built";
			mes "a town here?! How can they call";
			mes "this place inhabitable! What's";
			mes "more, the crowds make things";
			mes "around here so much hotter!";
			next;
			emotion e_dots;
			mes "[]";
			mes "I heard that I could make";
			mes "a killing in Morroc, which is";
			mes "why I moved my business here.";
			mes "But it looks like the weather";
			mes "is going to kill me first!";
			next;
			select("How did you hear of Morroc?");
			emotion e_dots;
			mes "[]";
			mes "I... I just told you.";
			mes "I heard that Morroc is";
			mes "full customers willing to";
			mes "buy things at premium prices.";
			mes "Ugh, but it's a burning hell!";
			next;
			emotion e_swt;
			mes "[]";
			mes "I don't even care about making";
			mes "money anymore! I just want to";
			mes "be somewhere cool, drinking";
			mes "a nice, frosty drink! You know,";
			mes "I might just leave this town";
			mes "tomorrow. Forget this desert!";
			next;
			emotion e_sob;
			emotion e_swt,1;
			mes "[]";
			mes "Ah, that's right. Don't they";
			mes "sell some sweet, heavenly";
			mes "drink around here? You know,";
			mes "near the pond in the middle";
			mes "of Morroc? Before I leave,";
			mes "I want to taste that drink...";
			set aru_em,1;
			close;
		}
		else if ((aru_em > 0) && (aru_em < 7)) {
			mes "[]";
			mes "Say, isn't there a wandering";
			mes "drink merchant near the pond";
			mes "in the middle of Morroc. Oh,";
			mes "what I would do to have that";
			mes "delicious drink he's selling...";
			next;
			mes "[]";
			mes "Oh, the heat's getting to me...";
			mes "And I'm running out of sweat";
			mes "to sweat... I think I'm going";
			mes "to faint soon! I need a drink!";
			close;
		}
		else if (aru_em == 7) {
			mes "[]";
			mes "ء...";
			next;
			switch(select("ˮƽ:")) {
			case 1:
				mes "[]";
				mes "Oh, thank you! This";
				mes "smells so heavenly...";
				mes "Is this that famous drink";
				mes "that I keep hearing about?";
				next;
				mes "^3355FF*Gulp Gulp Gulp Gulp*^000000";
				mes "^3355FF*Gulp Gulp Gulp Gulp*^000000";
				mes "^3355FF*Gulp Gulp Gulp Gulp*^000000";
				mes "^3355FF*Gulp Gulp Gulp Gulp*^000000";
				mes "^3355FF*Gulp Gulp Gulp Gulp*^000000";
				next;
				emotion 3;
				mes "[]";
				mes "Ahhh! That hit the spot!";
				mes "It's so refreshing and so";
				mes "exotic, like... Like... Those";
				mes "dancers in Comodo! Ahhhh!";
				mes "Thank you so much, friend!";
				next;
				mes "[]";
				mes "There must be some";
				mes "way I can repay you.";
				mes "Ah, here we go. Take it.";
				mes "Isn't your name, "+ strcharinfo(0) +"?";
				next;
				mes "["+ strcharinfo(0) +"]";
				mes "What th--?";
				mes "How did you know?";
				next;
				mes "^3355FFThe merchant giggled,";
				mes "note from under his sleeve.";
				mes "You open the note, and";
				mes "read its message.^000000";
				next;
				mes "^666666"+ strcharinfo(0) +".";
				mes " ";
				mes "The time for us to act";
				mes "has come once again.";
				mes "Please come see me";
				mes "once you get the chance.";
				mes " ";
				mes " - Bekento^000000";
				next;
				emotion e_omg,1;
				mes "["+ strcharinfo(0) +"]";
				mes "So... This means...";
				mes "You're not really a";
				mes "merchant, are you?";
				next;
				emotion 39;
				mes "^3355FFThe merchant quietly";
				mes "looks at you with a";
				mes "mischievous grin.^000000";
				next;
				mes "["+ strcharinfo(0) +"]";
				mes "So you asked me to get";
				mes "you a drink as an excuse";
				mes "just to talk to you?!";
				emotion e_sob,1;
				next;
				mes "["+ strcharinfo(0) +"]";
				mes "Oh well, thanks for";
				mes "bringing me the note.";
				mes "But I'm not buying you";
				mes "any more drinks, got it?";
				next;
				mes "[]";
				mes "Heh, understood.";
				mes "Now why don't you";
				mes "speak to him now?";
				mes "Good luck!";
				set aru_em,8;
				close;
			case 2:
				mes "[]";
				mes "Wha-- Do you just";
				mes "enjoy watching me";
				mes "slowly sweat to death?";
				close;
			}
		}
		else {
			mes "[]";
			mes "Well, I'm already here.";
			mes "I guess I may as well go";
			mes "sightseeing around Morroc.";
			mes "*Pant Pant* But it's so hot!";
			close;
		}
	}
	else {
		mes "[]";
		mes "й";
		mes "ءأ";
		mes "˵ҵķйζͬ߰㣬Ҳ̶ãʵڲסˣ";
		mes "ôôడ?";
		mes "ôôడ?";
		mes "Ϊо¯һ..";
		mes "ء";
		mes "˵ʵ᲻𾢣ء";
		close;
	}

OnTouch:
	if (aru_vol == 27) {
		if (aru_em == 0) {
			mes "[]";
			mes "*Pant Pant*";
			mes "Man, I think I'm going";
			mes "to die from all this heat!";
			close;
		}
	}
	end;
}

moc_ruins,86,149,0	script	#1	-1,3,3,{
OnTouch:
	if (aru_em == 4) {
		set aru_em,5;
	}
	end;
}

moc_ruins,88,136,0	script	#2	-1,3,3,{
OnTouch:
	if (aru_em == 1) {
		set aru_em,2;
	}
	else if (aru_em == 5) {
		set .@nawara,rand(1,10);
		if (.@nawara < 5) {
			hideoffnpc "#aru2";
		}
		else {
			set aru_em,2;
		}
	}
	end;
}

moc_ruins,106,133,0	script	#3	-1,3,3,{
OnTouch:
	if (aru_em == 2) {
		set aru_em,3;
	}
	end;
}

moc_ruins,115,147,0	script	#4	-1,3,3,{
OnTouch:
	if (aru_em == 3) {
		set aru_em,4;
	}
	end;
}

moc_ruins,101,133,7	script	#aru2	929,{
	if ((aru_em > 1) && (aru_em < 7)) {
		mes "["+ strcharinfo(0) +"]";
		mes "Excuse me, but I heard";
		mes "that I could buy some";
		mes "good drinks around here.";
		mes "Would you happen to be";
		mes "the one selling them?";
		next;
		mes "[]";
		mes "Oh, you mean my fruit wine?";
		mes "I'm afraid it's not as good";
		mes "as people chalk it up to be.";
		mes "It's just a little something";
		mes "I brew at home, and share";
		mes "with my friends after dinner.";
		next;
		mes "["+ strcharinfo(0) +"]";
		mes "Well, I ran into this";
		mes "merchant that really wants";
		mes "to have a taste of that wine.";
		mes "Do you think that you'd be";
		mes "able to sell me some?";
		next;
		mes "[]";
		mes "Oh, I'm sorry, but I'm";
		mes "all sold out for today.";
		next;
		mes "["+ strcharinfo(0) +"]";
		mes "Oh, no...";
		emotion 57,1;
		next;
		mes "[]";
		mes "...............................";
		mes "...............................";
		mes "...............................";
		emotion 19;
		next;
		emotion e_omg,1;
		mes "[]";
		mes "You know, I save a small";
		mes "bottle of wine for myself";
		mes "so I'll just give that to you.";
		mes "I can always brew more, and";
		mes "I'm flattered that your friend";
		mes "is so interested in my wine.";
		next;
		mes "["+ strcharinfo(0) +"]";
		mes "Really? Thank you!";
		mes "I'm sure that he's really";
		mes "appreciate your generosity.";
		next;
		mes "[]";
		mes "Oh, don't mention it.";
		mes "Well, I should head back";
		mes "home now. I'll be sure to";
		mes "keep an extra bottle in case";
		mes "you want more next time. Take";
		mes "care, and I'll see you later!";
		emotion 13;
		next;
		mes "^3355FFYou received a bottle";
		mes "of the famous fruit wine";
		mes "from the old man. That";
		mes "guy's pretty nice!^000000";
		set aru_em,7;
		hideonnpc "#aru2";
		close;
	}
	else {
		mes "[]";
		mes "I'm sorry, but I'm all";
		mes "sold out of fruit wine.";
		mes "I hope that's not too";
		mes "much of an inconvenience.";
		close;
	}

OnInit:
	hideonnpc "#aru2";
	end;
}

ra_temin,103,151,7	script	Ůͽ#em	917,{
	if (aru_em < 9) {
		mes "[ϣƤ]";
		mes "I work really hard to keep";
		mes "this room clean and cozy so";
		mes "that the High Priestess can";
		mes "rest and refresh herself in";
		mes "comfort. Take a deep breath:";
		mes "smell that relaxing aroma?";
		close;
	}
	else if (aru_em == 9) {
		mes "[ϣƤ]";
		mes "I work really hard to keep";
		mes "this room clean and cozy so";
		mes "that the High Priestess can";
		mes "rest and refresh herself in";
		mes "comfort. Take a deep breath:";
		mes "smell that relaxing aroma?";
		next;
		mes "["+ strcharinfo(0) +"]";
		mes "Oh, you're right, that";
		mes "is a nice smell! So, is";
		mes "Priestess  away";
		mes "from her office today?";
		next;
		mes "[ϣƤ]";
		mes "Oh, yes, she's out since";
		mes "there are many followers";
		mes "that wish to meet her,";
		mes "even early in the morning.";
		next;
		mes "["+ strcharinfo(0) +"]";
		mes "Do you know where";
		mes "I could find her?";
		next;
		mes "[ϣƤ]";
		mes "Hm... Sippie mentioned";
		mes "something... Ah, right. Sippie";
		mes "said that д";
		mes "decided to go to Cheshrumnir";
		mes "Garden. That garden is very";
		mes "large, and quite beautiful.";
		next;
		mes "["+ strcharinfo(0) +"]";
		mes "The High Priestess";
		mes "must be very busy.";
		next;
		mes "[ϣƤ]";
		mes "Oh, you can't even imagine!";
		mes "She's been passing her wisdom";
		mes "to the people ever since she";
		mes "was a baby, and crowds of";
		mes "people still clamor for";
		mes "her sage teachings.";
		next;
		mes "[ϣƤ]";
		mes "If you really want";
		mes "to talk to her, it'd";
		mes "be best if you catch her";
		mes "before she's surrounded";
		mes "by Freya's followers.";
		set aru_em,10;
		close;
	}
	else if (aru_em == 10) {
		mes "[ϣƤ]";
		mes "д must";
		mes "be in Cheshrumnir Garden.";
		mes "You should try to talk to her";
		mes "before the crowds show up.";
		close;
	}
	else if (aru_em > 21) {
		mes "[ϣƤ]";
		mes "It's rumored that the";
		mes "Goddess Freya spoke to";
		mes "our ̻, giving her an";
		mes "important message. Now";
		mes "everyone wants to hear";
		mes "what Freya told her...";
		close;
	}
	else {
		mes "[ϣƤ]";
		mes "I work really hard to keep";
		mes "this room clean and cozy so";
		mes "that the High Priestess can";
		mes "rest and refresh herself in";
		mes "comfort. Take a deep breath:";
		mes "smell that relaxing aroma?";
		close;
	}
}

ra_fild03,139,355,5	script	˹#em	914,{
	if (checkweight(907,200) < 0) {
		mes "^3355FFWait a second!";
		mes "Right now, you're carrying";
		mes "too many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.^000000";
		close;
	}
	if (aru_em < 17) {
		mes "[˹]";
		mes "I-I don't know you, do I?";
		mes "Sorry, but would you, um,";
		mes "just step away? I... I don't";
		mes "like being too close to";
		mes "other people. Please!";
		emotion 19;
		close;
	}
	else if (aru_em == 17) {
		mes "[˹]";
		mes "I-I don't know you, do I?";
		mes "Sorry, but would you, um,";
		mes "just step away? Wait, you";
		mes "don't have something you";
		mes "need from me, do you?";
		emotion 19;
		next;
		switch(select("Give Her 's File:Leave Her Alone")) {
		case 1:
			if (countitem(7343) > 0) {
				mes "["+ strcharinfo(0) +"]";
				mes "You know High Priestess";
				mes ", right? This is from her.";
				next;
				mes "[˹]";
				mes "Oh, really? Okay, just...";
				mes "Just toss the file over";
				mes "to me. I-I don't want";
				mes "you coming any closer.";
				emotion 19;
				next;
				mes "[˹]";
				mes "I'll be glad to help out";
				mes "the priestess. Even though";
				mes "we're natives, she's never";
				mes "discriminated against us.";
				mes "Hmm... What does she want?";
				next;
				mes "[˹]";
				mes "Let's see... She wants";
				mes "me to forge a copy of this";
				mes "file? Piece of cake, I'm an";
				mes "expert at forging writing!";
				mes "Just give me a moment and--";
				next;
				emotion e_omg;
				mes "[˹]";
				mes "Dang it! I completely forgot!";
				mes "Someone stole my pen yesterday!";
				mes "Now how am I gonna do this...?";
				next;
				emotion e_sob;
				mes "[˹]";
				mes "My pen was made of a very";
				mes "rare gemstone called ^FF0000Sardonyx^000000.";
				mes "*Sob* I don't think anyone";
				mes "sells Sardonyx in ¬ɱ.";
				mes "You can only get that in the";
				mes "countries next to us...";
				next;
				mes "[˹]";
				mes "I really want to help";
				mes "д...";
				mes "I can't let her down after";
				mes "she's been so good to us...";
				set aru_em,18;
				delitem 7343,1; //File02
				close;
			}
			else {
				mes "^3355FFYou seem to have";
				mes "misplaced 's file...^000000";
				close;
			}
		case 2:
			mes "[˹]";
			mes "I... I don't see you";
			mes "backing away. Stay back,";
			mes "and don't you dare touch me!";
			close;
		}
	}
	else if (aru_em == 18) {
		if (countitem(725) > 0) {
			mes "["+ strcharinfo(0) +"]";
			mes "Would you be able to forge";
			mes "a copy of High Priestess";
			mes "'s file if you had";
			mes "this gemstone?";
			next;
			mes "[˹]";
			mes "Oh, you found";
			mes "a Sardonyx for me?";
			mes "It looks perfect!";
			next;
			mes "[˹]";
			mes "Er, but, um...";
			mes "Would you please";
			mes "not come any closer?";
			mes "I still... Uh... I don't mean";
			mes "to be rude... It's just...";
			mes "I'm just not good with...";
			emotion 19;
			next;
			mes "[˹]";
			mes "If you just toss the";
			mes "Sardonyx over here,";
			mes "I'll be able to forge";
			mes "your copy right away.";
			next;
			switch(select("Don't Give It to Her:Give It to Her")) {
			case 1:
				mes "[˹]";
				mes "Huh? I thought you";
				mes "needed my help? I can't";
				mes "do anything unless you";
				mes "give me that gemstone.";
				close;
			case 2:
				mes "[˹]";
				mes "Yay, thank you so much!";
				mes "Now I can get to work~";
				next;
				mes "^3355FF*Scribble*";
				mes "*Scribble*^000000";
				specialeffect EF_COMBOATTACK2;
				next;
				mes "^3355FF*Scribble*";
				mes "*Scribble*^000000";
				specialeffect EF_COMBOATTACK4;
				next;
				mes "^3355FF*Scribble*";
				mes "*Scribble*^000000";
				mes "^3355FF*Scribble*";
				mes "*Scribble*^000000";
				specialeffect EF_COMBOATTACK4;
				specialeffect EF_STEAL;
				emotion e_ic;
				next;
				mes "[˹]";
				mes "There you go! I made the";
				mes "best quality copy I could for";
				mes "you since High Priestess";
				mes " requested for it.";
				mes "Would you please send";
				mes "her my regards? Heh heh~";
				next;
				mes "^3355FFYou received a file";
				mes "containing a forged";
				mes "written approval for";
				mes "vacation from ˹.^000000";
				delitem 725,1; //Red_Jewel
				set aru_em,19;
				getitem 7343,1; //File02
				close;
			}
		}
		else {
			emotion e_sob;
			mes "[˹]";
			mes "If only I only had";
			mes "my precious pen made";
			mes "of Sardonyx! Waaaah~!";
			close;
		}
	}
	else {
		mes "[˹]";
		mes "д is";
		mes "such a nice lady. I have to";
		mes "help her out whenever I get";
		mes "the chance. Er, do you mind";
		mes "stepping back a bit? I just...";
		mes "I don't like being near people!";
		close;
	}
}

que_temsky,101,93,1	script	#em_sky	915,{
	end;
}
que_temsky,98,93,7	script	ܵ#em_sky	932,{
	end;
}
que_temsky,99,100,6	script	̻#rachel2	936,{
	end;
}

que_temsky,100,93,0	script	#em_sky_s	-1,5,2,{
//OnTouch2:
OnTouch:
	if (aru_em == 21) {
		mes "^3355FFHigh Priest ܵ and High";
		mes "Priestess  have already";
		mes "arrived, and are carefully";
		mes "watching the ̻'s face.";
		mes "They seem worried about";
		mes "what will happen...^000000";
		next;
		cutin "ra_gman",0;
		mes "[ܵ]";
		mes "How have you been, Your";
		mes "Eminence? I apologize for";
		mes "not visiting you sooner, but";
		mes "I've been too ashamed about";
		mes "my competency as a high priest.";
		next;
		cutin "ra_bishop",2;
		mes "[̻]";
		mes "High Priest ܵ...";
		mes "You came... Thank you...";
		next;
		mes "^3355FFThe ̻ faintly smiled";
		mes "at High Priest ܵ, glad";
		mes "to finally see him again.^000000";
		next;
		cutin "ra_gwoman",0;
		mes "[]";
		mes "Your Eminence...";
		mes "I hope you understand";
		mes "that I've tried my best";
		mes "to only show you what is";
		mes "beautiful in this world...";
		next;
		cutin "ra_bishop",2;
		mes "[̻]";
		mes "...............................";
		mes "д...";
		next;
		cutin "ra_gwoman",0;
		mes "[]";
		mes "However, today I must";
		mes "reveal to you the world's";
		mes "ugliness as well. I'm sorry...";
		mes "I gave the Sky Garden people";
		mes "a vacation today so that we";
		mes "tell you something in private.";
		next;
		cutin "ra_bishop",2;
		mes "[̻]";
		mes "... What is it?";
		next;
		cutin "ra_gman2",0;
		mes "[ܵ]";
		mes "You may want to brace";
		mes "yourself, Your Eminence,";
		mes "for what we are about to";
		mes "tell you. You may very";
		mes "well be shocked...";
		next;
		mes "^3355FFHigh Priest ܵ explained";
		mes "all of ¬ɱ's secrets";
		mes "in detail. He revealed the";
		mes "split between the moderates";
		mes "and hard liners among the";
		mes "priests, the corruption...^000000";
		next;
		mes "^3355FFHe also explained the role";
		mes "of the priests in the inhumane";
		mes "testing conducted by the";
		mes "Rekenber Corporation, and";
		mes "the hard liner priests grab";
		mes "for power at Thor Volcano.^000000";
		next;
		mes "^3355FFThe ̻ stared at";
		mes "High Priest ܵ in";
		mes "shock as he spoke.^000000";
		next;
		mes "[ܵ]";
		mes "We all understand that";
		mes "you're already burdened";
		mes "enough with your duties";
		mes "as ̻, but we feel that";
		mes "you should take action soon.";
		next;
		cutin "ra_bishop",2;
		mes "[̻]";
		mes "...............................";
		mes "...............................";
		mes "...............................";
		next;
		cutin "ra_gwoman",2;
		mes "[]";
		mes "We don't mean to force";
		mes "you, Your Eminence, but";
		mes "we don't have much time.";
		mes "We're facing the possibility";
		mes "of war, and we must stop it";
		mes "in order to save ¬ɱ.";
		next;
		mes "[̻]";
		mes "...............................";
		mes "...............................";
		mes "...............................";
		mes ".......................Finally.";
		next;
		cutin "ra_gman2",0;
		mes "[ܵ, ]";
		mes "Excuse me?";
		next;
		cutin "ra_bishop",2;
		mes "[̻]";
		mes ", ܵ...";
		mes "I'm glad that you all";
		mes "finally came to me for";
		mes "a solution to all this.";
		mes "I'm young, but I remember";
		mes "what I saw in the holy ground.";
		next;
		mes "[̻]";
		mes "Don't you remember, ?";
		mes "You found me in the holy";
		mes "ground, and safely led me";
		mes "out. But while I was there,";
		mes "I saw ^3131FFYmir's Heart^000000.";
		next;
		mes "[ܵ]";
		mes "How... How did you know";
		mes "that was Ymir's Heart?";
		next;
		mes "[̻]";
		mes "The priests in the Sky";
		mes "Garden don't mind talking";
		mes "freely around me. I guess";
		mes "they looked at me more as";
		mes "a child, rather than as ̻.";
		next;
		mes "[̻]";
		mes "I'm already aware of the";
		mes "moderate priest group";
		mes "conducting their cruel tests,";
		mes "and of the hard liners building";
		mes "their military power. However,";
		mes "I couldn't really do anything.";
		next;
		mes "[̻]";
		mes "Most people don't take my";
		mes "position seriously because";
		mes "of my age. Nobody believes";
		mes "I can change the situation.";
		mes "I've also heard everything";
		mes "about what you did, ܵ.";
		next;
		mes "[̻]";
		mes "I'm sorry that you were";
		mes "punished by the other priests";
		mes "for allowing an outsider to";
		mes "enter the holy ground, but";
		mes "I understand your reasons.";
		mes "Isn't this the adventurer?";
		next;
		mes "[̻]";
		mes ""+ strcharinfo(0) +"...";
		mes "I'm very glad to see you";
		mes "again. Not only did you";
		mes "share news of the outside";
		mes "world with me, but you've";
		mes "been protecting our peace.";
		next;
		cutin "ra_gwoman",0;
		mes "[]";
		mes "I really didn't know...";
		mes "How'd you feel about this,";
		mes "or how much you actually";
		mes "knew. I'm truly sorry, Your";
		mes "Eminence. I'm ashamed";
		mes "for underestimating you.";
		next;
		cutin "ra_bishop",2;
		mes "[̻]";
		mes "Please don't apologize,";
		mes ". If it weren't for you,";
		mes "I'd be drawn into the utter";
		mes "foolishness of the selfish";
		mes "people in this temple. ,";
		mes "you're like a mother to me.";
		next;
		cutin "ra_gwoman",0;
		mes "[]";
		mes "Your Eminence...";
		mes "Thank you. I feel";
		mes "the same way...";
		next;
		cutin "ra_bishop",2;
		mes "[̻]";
		mes "ܵ...?";
		mes "I need you to do";
		mes "something for me.";
		next;
		cutin "ra_gman",0;
		mes "[ܵ]";
		mes "Of course,";
		mes "Your Eminence.";
		next;
		mes "[̻]";
		mes "Write a report about the";
		mes "tests conducted by the";
		mes "moderates in ¬ɱ and";
		mes "the Schwaltzvalt Republic,";
		mes "and their relationship with";
		mes "that Schwaltzvalt Corporation.";
		next;
		mes "[ܵ]";
		mes "I'll get it done immediately,";
		mes "Your Eminence. Thank you.";
		next;
		cutin "ra_bishop",2;
		mes "[̻]";
		mes ".";
		next;
		cutin "ra_gwoman",0;
		mes "[]";
		mes "Yes, Your Eminence?";
		next;
		cutin "ra_bishop",2;
		mes "[̻]";
		mes "Please collect the";
		mes "evidence that proves";
		mes "that the hard liners have";
		mes "been gearing for war.";
		next;
		mes "[]";
		mes "Yes, Your Eminence.";
		next;
		mes "[̻]";
		mes "I'll summon all the High";
		mes "Priests and Priestesses";
		mes "soon. I'd like the two of";
		mes "you to stand by my side.";
		mes "I won't let anyone disgrace";
		mes "our holy ground with bloodshed.";
		next;
		cutin "ra_gman",0;
		mes "[ܵ]";
		mes "As you command,";
		mes "Your Eminence.";
		next;
		cutin "ra_bishop",2;
		mes "[̻]";
		mes ""+ strcharinfo(0) +"...";
		mes "I appreciate all your work";
		mes "on behalf of ¬ɱ.";
		mes "My influence may still be";
		mes "weak, but I'll do my best";
		mes "with ܵ and 's support.";
		next;
		mes "[̻]";
		mes "I would be expecting";
		mes "too much to ask you to";
		mes "stay by my side. But I'd like";
		mes "to thank you for all you've";
		mes "done. But if it is Freya's";
		mes "will, we'll meet again...";
		next;
		mes "[̻]";
		mes "May Freya bless you...";
		next;
		specialeffect2 EF_ENCHANTPOISON;
		mes "^3355FFThe ̻ prayed in earnest";
		mes "for you, and you feel a strong";
		mes "aura of warmth and kindness";
		mes "permeate your entire being.^000000";
		set aru_em,22;
		close2;
		warp "rachel",142,136;
	}
	end;
}

rachel,142,136,0	script	#em_end	-1,5,5,{
OnInit:
	stopnpctimer;
	end;

OnTouch:
	if (aru_em == 22) {
		initnpctimer;
		disablenpc "#em_end";
	}
	end;

OnTimer4000:
	mapannounce "rachel","̻: Citizens of ¬ɱ. High Priests and Priestesses.",bc_map,"0xFFCE00";
	end;

OnTimer7000:
	mapannounce "rachel","̻: I appreciate you all for coming to the Sky Garden as I've asked.",bc_map,"0xFFCE00";
	end;

OnTimer10000:
	mapannounce "rachel","̻: As the chosen vessel of Goddess Freya, I hereby announce the words I received from her yesterday.",bc_map,"0xFFCE00";
	end;

OnTimer15000:
	mapannounce "rachel","̻: I have observed all that is happening in ¬ɱ.",bc_map,"0x66CCCC";
	end;

OnTimer19000:
	mapannounce "rachel","̻: I am aware of the factioning between the High Priests, their selfish fighting, their failure to achieve solidarity.",bc_map,"0x66CCCC";
	end;

OnTimer23000:
	mapannounce "rachel","̻: However, I did not intervene for the sake of those that still pray for peace in ¬ɱ.",bc_map,"0x66CCCC";
	end;

OnTimer30000:
	mapannounce "rachel","̻: High Priest ܵ and д, both of you must do your best to assist my vessel until the day of my arrival.",bc_map,"0x66CCCC";
	end;

OnTimer35000:
	mapannounce "rachel","̻: As for the other high priests, you have forgotten your duty to serve me, to enlighten my followers with my teachings. For pursuing your selfish desires, you will be all under ܵ and 's command.",bc_map,"0x66CCCC";
	end;

OnTimer43000:
	mapannounce "rachel","̻: My followers in ¬ɱ, keep your faith in me, and keep your country strong.",bc_map,"0x66CCCC";
	end;

OnTimer47000:
	mapannounce "rachel","̻: Then, paradise will surely be yours.",bc_map,"0x66CCCC";
	end;

OnTimer53000:
	mapannounce "rachel","Citizens: Hail Freya! Hail to the ̻!",bc_map,"0x99CC00";
	stopnpctimer;
	enablenpc "#em_end";
	end;
}

que_temsky,99,7,0	warp	quetemskyout	1,1,ra_temin,276,231

// Ȼծ
//============================================================ 
comodo,224,187,3	script	·	86,{
	if (checkweight(907,200) == 0) {
		mes "[·]";
		mes "You're carrying way too";
		mes "much stuff right now.";
		mes "Come back after you put";
		mes "your stuff in Kafra Storage.";
		close;
	}
	if (diamond_edq == 0) {
		mes "[·]";
		mes "ѽ... һô";
		mes "ͻȻҴڨ? ...";
		mes "?";
		next;
		switch(select("?:û£ݰ")) {
		case 1:
			if (BaseLevel < 61) {
				mes "[·]";
				mes "Oh. That's awfully";
				mes "thoughtful of you.";
				mes "I was thinking about";
				mes "asking you for help,";
				mes "but you don't look like";
				mes "you could handle it. Sorry.";
				set diamond_edq,3;
				close;
			}
			else {
				mes "[·]";
				mes "?... ̫";
				mes "Ϊĳ¶";
				mes "ԽУΪˣ";
				mes "Ҵɷĵί";
				next;
				mes "[·]";
				mes "ͷ򰬶";
				mes "^0000FF^000000ĵǮׯ˸";
				mes "ȻǱ֪Ķ";
				mes "ҵʵ̫";
				next;
				mes "[·]";
				mes "ҺڵǰŪ";
				mes "ʽ... ȴʧ";
				mes "ǮĽ...";
				next;
				mes "[·]";
				mes "ѪǱǼһ̬ȣ";
				mes "Ұԭί󣬱ֱӻǮ";
				mes "ȻϽǮҹ";
				next;
				mes "[·]";
				mes "һ϶˻̵";
				mes "ҵĵѺƷ... Ǽһ";
				mes "õֶ...";
				next;
				mes "[·]";
				mes "㣬һʧ";
				mes "Žݺ... ʵί";
				mes "˯žǵѺƷҵһ";
				next;
				mes "[·]";
				mes "... Ҿںδ";
				mes "ʧ...";
				next;
				switch(select("ص?:ٻ")) {
				case 1:
					mes "[·]";
					mes "֪ʧĵط";
					mes "ֺαؿ㰧?";
					next;
					mes "[·]";
					mes "ţҴӹ᳤;У";
					mes "ڿħԭҰ㶪";
					mes "ҵƤУݾͷƤ...";
					mes "ֻҵʱΪκȵ...";
					next;
					mes "[·]";
					mes "Ҽǵþںӱ";
					mes "ˤһ... ϶ʱ";
					mes "ڸŪƤ";
					next;
					mes "[·]";
					mes "һḶĳ... æ";
					set diamond_edq,1;
					close;
				case 2:
					mes "[·]";
					mes "ι... ʲô...?";
					mes "..... Ҷȥ...";
					close;
				}
			}
		case 2:
			mes "[·]";
			mes "ʲ...ʲô? ׽Ū?";
			mes "ŶðòǱµ";
			mes "°ɣһҵ";
			mes "ɱ!";
			next;
			switch(select("˵ɶ...?:лֻǿЦ...")) {
			case 1:
				mes "[·]";
				mes "һ! ΪҲ֪?";
				mes "... Ҫǆ";
				close;
			case 2:
				mes "[·]";
				mes "ʲô? Ц? ô㲻";
				mes "µ? ...";
				mes "ڷǳУ";
				mes "û㿪Ц";
				close;
			}
		}
	}
	if ((diamond_edq == 3) && (BaseLevel < 61)) {
		mes "[·]";
		mes "Wait a second...";
		mes "You're not as strong";
		mes "as you were earlier.";
		mes "You'd better train first";
		mes "so you can be better";
		mes "prepared to help me.";
		close;
	}
	if ((diamond_edq == 3) && (BaseLevel > 60)) {
		mes "[·]";
		mes "Well, I'm actually in";
		mes "pretty big trouble.";
		mes "I borrowed some money";
		mes "from this loan shark";
		mes "named ^0000FFBelder^000000 in Alberta.";
		mes "It was a bad move!";
		next;
		mes "[·]";
		mes "My business hasn't been";
		mes "good, but I felt like I didn't";
		mes "have a choice. I made enough";
		mes "money to repay him now, but";
		mes "then I lost my bond of debt.";
		next;
		mes "[·]";
		mes "When I asked Belder if";
		mes "I could pay him back without";
		mes "that bond, he insisted that";
		mes "he didn't remember loaning";
		mes "money to me. I bet he just";
		mes "wants to keep my collateral!";
		next;
		mes "[·]";
		mes "I knew that guy was shady!";
		mes "Would you help me find my";
		mes "lost bond of debt? You see,";
		mes "the collateral I gave him";
		mes "is really valuable to me.";
		next;
		switch(select("Do you know where you lost it?:What was the collateral?:Bye!")) {
		case 1:
			mes "[·]";
			mes "If I knew where I lost";
			mes "it, then it wouldn't be";
			mes "lost now, would it? Well,";
			mes "I remember going to a union";
			mes "meeting, and I had a drink";
			mes "or two. Okay, I had a lot.";
			next;
			mes "[·]";
			mes "I took this path in the";
			mes "Papuchicha Forest to head";
			mes "back home, and I must have";
			mes "passed out near a river.";
			mes "After that, my wallet with the";
			mes "bond of debt was missing.";
			next;
			mes "[·]";
			mes "I don't care about the";
			mes "other stuff in my wallet,";
			mes "but I really need my bond";
			mes "of debt to get my collateral";
			mes "back from that Belder.";
			set diamond_edq,1;
			close;
		case 2:
			mes "[·]";
			mes "Well, the collateral was";
			mes "this huge, stunningly";
			mes "beautiful jewel. It's really";
			mes "precious to me. But well,";
			mes "I don't want to tell you";
			mes "more about it.";
			next;
			mes "[·]";
			mes "I understand if you don't";
			mes "want to help me after";
			mes "hearing that, but if you";
			mes "change your mind, please";
			mes "come talk to me again.";
			close;
		case 3:
			mes "[·]";
			mes "H-hey! Where are you";
			mes "going?! You can't just";
			mes "leave me here! I need help!";
			close;
		}
	}
	if ((diamond_edq == 1) || (diamond_edq == 2)) {
		mes "[·]";
		mes "㻹û? ң";
		mes "ڰͲ俨ɭʧ";
		mes "ƤڵĽ...";
		close;
	}
	if (diamond_edq == 4) {
		mes "[" + strcharinfo(0) + "]";
		mes "Is this wet, tattered";
		mes "piece of paper the bond";
		mes "of debt that you need?";
		next;
		mes "[·]";
		mes "Yes, that's it!";
		mes "Ugh, but look at it...";
		mes "It's ruined! You can't";
		mes "even read what's written";
		mes "on it! I need... I need";
		mes "to fix this somehow!";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "Do you have any ideas?";
		mes "I mean, if we dried the";
		mes "paper, the letters would";
		mes "still be faded, right?";
		next;
		mes "[·]";
		mes "I got it! There's this";
		mes "famous inventor named";
		mes "^FF0000^000000 in Izlude. I heard";
		mes "he just invented something";
		mes "like a Magic Dryer. Yeah,";
		mes "that should work perfectly!";
		next;
		mes "[·]";
		mes "I don't know exactly";
		mes "how it works, but it";
		mes "should be able to restore";
		mes "my bond of debt. I mean...";
		mes "It's magic, right? Will you";
		mes "ask  to help me out?";
		next;
		switch(select("Accept His Request:Decline His Request")) {
		case 1:
			mes "[·]";
			mes "Thank you so much!";
			mes "Please talk to Inventor";
			mes " in Izlude, and ask";
			mes "him to restore my bond of";
			mes "debt. I'll be waiting for";
			mes "you right here, okay?";
			set diamond_edq,6;
			close;
		case 2:
			mes "[·]";
			mes "Really? I was hoping";
			mes "that you'd continue to";
			mes "help me, but... Alright.";
			mes "I'm sure you've got other";
			mes "problems. If you change your";
			mes "mind, though, just come back.";
			set diamond_edq,5;
			close;
		}
	}
	if (diamond_edq == 5) {
		mes "[·]";
		mes "Oh, I knew you'd come";
		mes "back and help me restore";
		mes "my bond of debt! You look";
		mes "too nice to just leave";
		mes "me hanging like that.";
		next;
		switch(select("Accept His Request:Decline His Request")) {
		case 1:
			mes "[·]";
			mes "Thank you so much!";
			mes "Please talk to Inventor";
			mes " in Izlude, and ask";
			mes "him to restore my bond of";
			mes "debt. I'll be waiting for";
			mes "you right here, okay?";
			set diamond_edq,6;
			close;
		case 2:
			mes "[·]";
			mes "Really? I was hoping";
			mes "that you'd continue to";
			mes "help me, but... Alright.";
			mes "I'm sure you've got other";
			mes "problems. If you change your";
			mes "mind, though, just come back.";
			close;
		}
	}
	if ((diamond_edq > 5) && (diamond_edq < 13)) {
		mes "[·]";
		mes "Would you please visit";
		mes "^FF0000Inventor ^000000 in Izlude,";
		mes "and ask him to use his";
		mes "Magic Dryer to restore";
		mes "my bond of debt?";
		close;
	}
	if ((diamond_edq == 13) && (countitem(7722) > 0)) {
		mes "[·]";
		mes "You're back! So how";
		mes "did it go? I was getting";
		mes "pretty anxious... So did";
		mes "'s Magic Dryer work?";
		next;
		delitem 7722,1; //
		mes "[·]";
		mes "Oh! It worked much better";
		mes "than I expected! Belder";
		mes "can't complain now! Haha!";
		mes "You've done well, my friend.";
		mes "Here, please take these as";
		mes "a meager reward for your help.";
		set diamond_edq,14;
		getitem 603,1; //Old_Blue_Box
		getitem 608,4; //Seed_Of_Yggdrasil
		next;
		mes "[·]";
		mes "Now that I have my bond";
		mes "of debt, I should get my";
		mes "jewel back from Belder.";
		mes "He won't have any excuse";
		mes "to keep my treasure now!";
		close;
	}
	else if ((diamond_edq == 13) && (countitem(7722) < 1)) {
		mes "[·]";
		mes "H-hey! Where's my";
		mes "bond of debt?! Don't";
		mes "tell me you lost it!";
		mes "You'd better go back";
		mes "to ... Hopefully";
		mes "you left it with him!";
		set diamond_edq,10;
		close;
	}
	if (diamond_edq > 13) {
		mes "[·]";
		mes "Yes! Finally, I'm";
		mes "free of debt! I've got";
		mes "my jewel back, business";
		mes "is doing well... Life sure";
		mes "is good right now. Hahaha!";
		close;
	}
	mes "[·]";
	mes "Listen to me: never";
	mes "take out a loan if you";
	mes "can help it. And if you do,";
	mes "borrow from someone";
	mes "more reputable than...";
	mes "Well, you know my story.";
	mes "*Sigh*";
	close;
}

alberta,127,143,3	script	Belder	85,{
	if (diamond_edq == 0) {
		mes "[Belder]";
		mes "I ought to hire some";
		mes "part-time promotional";
		mes "workers... Some sexy";
		mes "ladies ought to bring in";
		mes "the customers by th--Oh!";
		mes "Welcome to Belder Loans!";
		next;
		switch(select("I'll promote your loans!:Uh...")) {
		case 1:
			if (Sex == 1) {
				mes "[Belder]";
				mes "You? But you're a dude!";
				mes "No sweaty, stinky, sleazy";
				mes "man should be the image";
				mes "of Belder Loans! We need";
				mes "to exude trust, dependability,";
				mes "and... And lady charms.";
				close;
			}
			else {
				mes "[Belder]";
				mes "You? Well, don't take";
				mes "this the wrong way, but";
				mes "all your curves? Wrong";
				mes "places, honey. Later!";
				close;
			}
		case 2:
			mes "[Belder]";
			mes "Hey, aren't you";
			mes "interested in a loan?";
			mes "Better you come to";
			mes "me than you relying";
			mes "on some guy that'll";
			mes "try to rip you off!";
			close;
		}
	}
	if (diamond_edq < 13) {
		mes "[Belder]";
		mes "Welcome! So, do you";
		mes "need money fast? Belder";
		mes "Loans get you the money";
		mes "you need at low interest rates!";
		next;
		switch(select("Ask About ·")) {
		case 1:
			mes "[Belder]";
			mes "·? Oh! Is that";
			mes "supposed to be a name?";
			mes "I thought you meant--No.";
			mes "Nope. Doesn't ring a bell.";
			next;
			mes "[Belder]";
			mes "Huh? Collateral?";
			mes "Now why would I refuse";
			mes "to take back his money";
			mes "if I really loaned it to him?";
			mes "Leave me alone now, this kind";
			mes "of talk is bad for business!";
			close;
		}
	}
	if (diamond_edq > 12) {
		mes "[Belder]";
		mes "He really found his bond";
		mes "of debt? Damn it--I mean,";
		mes "what a surprise! That's,";
		mes "uh, real good for him.";
		mes "Now that I think of it, I did";
		mes "loan a · money once.";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "......";
		next;
		mes "[Belder]";
		mes "What's with that dirty look?";
		mes "I've got nothing to hide!";
		mes "Can't you see that I'm";
		mes "the victim here? Me!";
		mes "Just... Scram before you";
		mes "make me more upset.";
		close;
	}
	mes "[Belder]";
	mes "Welcome! Did you need";
	mes "money fa--Oh. Hey, it's";
	mes "you again, the do-gooder.";
	mes "Why don't you do me some";
	mes "good, and go back where";
	mes "you came from. Jerk.";
	close;

OnTouch:
	if (diamond_edq < 3) {
		mes "[Belder]";
		mes "Cash flow problems?";
		mes "Well, I'm your solution!";
		mes "I offer unsecured loans";
		mes "at an extremely low interest";
		mes "rate, twenty-four hours a day!";
		mes "Belder Loans is Alberta's best!";
		close;
	}
	end;
}

cmd_fild01,55,160,0	script	ɵ	844,{
	if (diamond_edq == 1) {
		mes "^3355FFIt looks like someone";
		mes "dug a hole in the ground,";
		mes "and then covered it again.^000000";
		next;
		switch(select("Dig Up the Spot:Cancel")) {
		case 1:
			mes "[" + strcharinfo(0) + "]";
			mes "There must be something";
			mes "in the ground. I better";
			mes "dig it up and check...";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "Ergh...! Ugh!";
			mes "This would be a lot";
			mes "easier with a shovel!";
			mes "Only a little more to go...";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "Hm? I hit something?";
			mes "Let's--Yucky! It's so";
			mes "wet and--Ugh! Nasty";
			mes "little thing. Now what?";
			mes "I dropped it! I have to";
			mes "try to dig it up again...";
			set diamond_edq,2;
			close;
		case 2:
			mes "[" + strcharinfo(0) + "]";
			mes "Something isn't quite";
			mes "kosher about all this.";
			mes "Nope, this time, I'm";
			mes "not going to do this.";
			close;
		}
	}
	else if (diamond_edq == 2) {
		mes "[" + strcharinfo(0) + "]";
		mes "Here we are... It's...";
		mes "A soggy wallet? This";
		mes "must be the one ·";
		mes "lost. Oh, and the bond";
		mes "of debt is inside... Mm...";
		mes "Ugh, it's really soaked...";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "Well, I've done all";
		mes "I can for now. I should";
		mes "bring this back to ·.";
		set diamond_edq,4;
		close;
	}
	if (diamond_edq > 3) {
		mes "[" + strcharinfo(0) + "]";
		mes "This is the same spot";
		mes "I dug up from before.";
		mes "It's useless to me now!";
		close;
	}
	mes "[" + strcharinfo(0) + "]";
	mes "Huh. There's a weird";
	mes "bump in the ground. Well,";
	mes "I can't just go looking at";
	mes "anything that's slightly";
	mes "out of the ordinary. Heh.";
	mes "I'm not weird like that.";
	close;
}

izlude_in,110,64,3	script		878,2,2,{
	if (checkweight(907,200) == 0) {
		mes "[]";
		mes "Ugh, just like a member";
		mes "of the working class:";
		mes "hoarding all your items";
		mes "like a packrat? Have the";
		mes "decency to relocate your";
		mes "goods to Kafra Storage, please.";
		close;
	}
	if (diamond_edq < 6) {
		mes "[]";
		mes "You must be in awe";
		mes "of my elegant, artistic";
		mes "touch. In my hands, almost";
		mes "anything can become a";
		mes "work of art... Even you~";
		close;
	}
	if (diamond_edq == 6) {
		mes "[]";
		mes "I am Inventor ,";
		mes "and I welcome you to my";
		mes "workship. All I create is";
		mes "infused with art's essence~";
		mes "So... How may I assist you?";
		next;
		switch(select("I want to use your Magic Dryer.:I want to be your student.:No, thanks.")) {
		case 1:
			mes "[]";
			mes "Magic Dryer? No, no, no.";
			mes "That, my friend, is my";
			mes "Mystic Heater de Elegance.";
			mes "Don't disgrace my creation";
			mes "like that. What, pray tell,";
			mes "do you need to dry?";
			next;
			switch(select("This Bond of Debt:My Hair:I'm just curious.")) {
			case 1:
				mes "[]";
				mes "Mm? My masterpiece is far";
				mes "too sophisticated for such";
				mes "petty purposes, but... You";
				mes "intrigue me. Show me this";
				mes "''bond of debt'' you wish";
				mes "to restore. ";
				next;
				mes "[]";
				mes "Ah, now I understand.";
				mes "This print is beyond";
				mes "recognition. Only my creation";
				mes "can restore the life that";
				mes "nature has taken away! Yes...";
				mes "You were right to come here.";
				next;
				mes "[]";
				mes "Allow me to explain how";
				mes "the Mystic Dryer de Elegance";
				mes "works. A glamourous ruby";
				mes "engine whose design was born";
				mes "of my genius, generates a";
				mes "powerful magnetic field.";
				next;
				mes "[]";
				mes "̨ħ˵";
				mes "ͷƷ";
				mes "ڶɵĺ챦ʯ";
				mes "תĺ͸^FF00003ķ^000000";
				mes "ǿҴų...";
				next;
				mes "[]";
				mes "...............................";
				mes "...............................";
				mes "...............................";
				mes "...............................";
				mes "...............................";
				mes "...............................";
				next;
				mes "[]";
				mes "...............................";
				mes "...............................";
				mes "...............................";
				mes "...............................";
				mes "Blah-blah--that's just";
				mes "about it in a nutshell.";
				next;
				switch(select("Zzz...:Oh, please!")) {
				case 1:
					mes "[]";
					mes "You... You fell asleep?";
					mes "But I was dutifully explaining";
					mes "the machine's operation!";
					mes "No, no, I won't hear your";
					mes "excuses. What's that?";
					mes "You were listening?";
					next;
					mes "[]";
					mes "Hm. Well then, let me";
					mes "ask you this: what is the";
					mes "main theory by which the";
					mes "Mystic Heater de Elegance";
					mes "operates? Hmm? Well?";
					next;
					input .@input$;
					if (.@input$ == "3 Centrifuge Wavelength Theory") {
						mes "[]";
						mes "That's right. My apologies.";
						mes "I suppose I misjudged you.";
						mes "Yes, the magnetic field can";
						mes "restore the shape and integrity";
						mes "of damaged, inanimate objects.";
						mes "However, there is a problem.";
						next;
						mes "[]";
						mes "The ruby engine is broken,";
						mes "and I've been too busy with";
						mes "other projects as ordered by";
						mes "the Rune-Midgarts Kingdom.";
						mes "I'll need your assistance";
						mes "to fix the engine. Alright?";
						next;
						mes "[]";
						mes "If you help me fix the";
						mes "Mystic Dryer de Elegance,";
						mes "I'll allow you to use it";
						mes "as much as you like. First,";
						mes "I'd like you to gather all";
						mes "of the repair materials.";
						next;
						mes "[]";
						mes "Please procure";
						mes "^FF000020 Rusty Screws^000000,";
						mes "^FF000010 Iron Ores^000000,";
						mes "^FF00005 Steel^000000,";
						mes "^FF00002 Rubies^000000, and";
						mes "^FF000010 Red Gemstones^000000.";
						next;
						mes "[]";
						mes "Once you bring all the";
						mes "repair materials, I'll";
						mes "explain how you can";
						mes "repair the Mystic";
						mes "Dryer de Elegance.";
						set diamond_edq,9;
						close;
					}
					else {
						mes "[]";
						mes "Oh? You sound dissatisfied";
						mes "with my explanation. Well...";
						mes "I surely can't let you use the";
						mes "machine unless you fathom";
						mes "how it works. Otherwise,";
						mes "you just might break it.";
						close;
					}
				case 2:
					mes "[]";
					mes "Were you too bored while";
					mes "listening to me speak?";
					mes "Ah! This wound! It's so...";
					mes "Alas! It's too emotional!";
					mes "I am seriously hurt!";
					set diamond_edq,7;
					//PushPC 4 3
					close;
				}
				break;
			case 2:
				mes "[]";
				mes "How can you compare my";
				mes "Mystic Dryer de Elegance";
				mes "to a simple hair dryer?";
				mes "Your comment offends me!";
				mes "I'm no mere engineer...";
				mes "I'm a true virtuoso!";
				set diamond_edq,7;
				//PushPC 4 3
				close;
			case 3:
				mes "[]";
				mes "Allow me to explain how";
				mes "the Mystic Dryer de Elegance";
				mes "works. A glamourous ruby";
				mes "engine whose design was born";
				mes "of my genius, generates a";
				mes "powerful magnetic field.";
				next;
				mes "[]";
				mes "The ruby engine's";
				mes "magnetic field operates";
				mes "according to the ^FF00003 Centrifuge";
				mes "Wavelength Theory^000000. Now,";
				mes "pearl inset sensors detect";
				mes "the amount of calibration...";
				next;
				mes "[]";
				mes "...............................";
				mes "...............................";
				mes "...............................";
				mes "...............................";
				mes "...............................";
				mes "...............................";
				next;
				mes "[]";
				mes "...............................";
				mes "...............................";
				mes "...............................";
				mes "...............................";
				mes "Blah-blah--that's just";
				mes "about it in a nutshell.";
				next;
				mes "[" + strcharinfo(0) + "]";
				mes "......";
				next;
				mes "[]";
				mes "I know, I know.";
				mes "Astounding, isn't it?";
				close;
			}
		case 2:
			if (Sex == 1) {
				mes "[]";
				mes "Ah, my apologies.";
				mes "Too many have asked, so";
				mes "I now only accept beautiful";
				mes "female students. Don't be";
				mes "too disappointed: I know";
				mes "you can find someone else.";
				close;
			}
			else {
				mes "[]";
				mes "Mademoiselle, it is my";
				mes "honor to meet you: even";
				mes "the moon covers its face,";
				mes "and roses raise their thorns,";
				mes "shameful of themselves";
				mes "and jealous of your beauty.";
				next;
				mes "[]";
				mes "Ah! But why go under the";
				mes "pretense of being my student";
				mes "when we can leisurely spend";
				mes "time together as lovers?";
				mes "Won't you--Mademoiselle?";
				mes "Wait, where are you going?";
				close;
			}
		case 3:
			mes "[]";
			mes "I don't have enough";
			mes "time for trivel, so";
			mes "please leave me to my";
			mes "artistic endeavors and";
			mes "bother me no longer.";
			close;
		}
	}
	if (diamond_edq == 7) {
		mes "[]";
		mes "Ugh, your behavior";
		mes "from before disgusts me...";
		mes "But those pitiful eyes...";
		mes "Seeking sympathy. Ah,";
		mes "you're only human.";
		mes "I shall forgive you.";
		next;
		mes "[]";
		mes "Alright then. Please";
		mes "listen carefully this time,";
		mes "and don't insult my pride";
		mes "again. When you are ready,";
		mes "please come talk to me.";
		set diamond_edq,6;
		close;
	}
	if (diamond_edq) == 9 {
		mes "[]";
		mes "Ah, did you bring all";
		mes "the materials I need to";
		mes "repair the Mystic Dryer";
		mes "de Elegance? Let me take";
		mes "a glance at what you brought...";
		next;
		if ((countitem(7317) > 19) && (countitem(1002) > 9) && (countitem(999) > 4) && (countitem(723) > 1) && (countitem(716) > 4)) {
			mes "[]";
			mes "Ah, well done. Now";
			mes "that the materials are";
			mes "ready, I can instruct you on";
			mes "how to repair the machine.";
			next;
			delitem 7317,20; //Screw
			delitem 1002,10; //Iron_Ore
			delitem 999,5; //Steel
			delitem 723,2; //Cardinal_Jewel
			delitem 716,5; //Red_Gemstone
			set diamond_edq,10;
			mes "[]";
			mes "I expect you to fail";
			mes "a few times, but the";
			mes "Mystic Dryer de Elegance";
			mes "is designed for durability:";
			mes "even if you tried, you'd";
			mes "have trouble scratching it.";
			next;
			mes "[]";
			mes "First, insert a new rough";
			mes "ruby into the ruby engine,";
			mes "and tighten the screw on";
			mes "the joint until you hear";
			mes "a ^0000FFclick^000000. You'll break it";
			mes "if you tighten it further.";
			next;
			mes "[]";
			mes "Next you'll need to";
			mes "operate the four switches";
			mes "coded by the colors red,";
			mes "blue, yellow, and green.";
			next;
			mes "[]";
			mes "Press the ^0000FFRed^000000 switch";
			mes "if the engine is in 1st";
			mes "Gear. Press the ^0000FFBlue^000000";
			mes "switch in 2nd Gear,";
			mes "^0000FFYellow^000000 for 3rd, and";
			mes "^0000FFGreen^000000 for 4th.";
			next;
			mes "[]";
			mes "The engine's sound is the";
			mes "only indicator of which";
			mes "gear is running. You'll";
			mes "have to figure that out";
			mes "on your own. I'm sorry";
			mes "I designed it that way...";
			next;
			mes "[]";
			mes "Ah, one last tip!";
			mes "If you enter the correct";
			mes "engine gear, the machine";
			mes "will start without a problem,";
			mes "even if you press the same";
			mes "switch more than once.";
			next;
			mes "[]";
			mes "Please let me know";
			mes "if you get it started so";
			mes "I can verify if the Mystic";
			mes "Dryer de Elegance is fully";
			mes "operational. Good luck now~";
			close;
		}
		else {
			mes "[]";
			mes "Oh? You're still missing";
			mes "some materials. Well, we're";
			mes "in no rush. If you already";
			mes "forgot, then let me remind";
			mes "you what you need to bring...";
			next;
			mes "[]";
			mes "Please procure";
			mes "^FF000020 Rusty Screws^000000,";
			mes "^FF000010 Iron Ores^000000,";
			mes "^FF00005 Steel^000000,";
			mes "^FF00002 Rubies^000000, and";
			mes "^FF000010 Red Gemstones^000000.";
			close;
		}
	}
	if (diamond_edq) == 10 {
		mes "[]";
		mes "Did you already forget";
		mes "my instructions for fixing my";
		mes "Mystic Dryer de Elegance?";
		mes "I can't blame you since";
		mes "they're a bit complicated.";
		next;
		switch(select("Instructions:Cancel")) {
		case 1:
			mes "[]";
			mes "First, insert a new rough";
			mes "ruby into the ruby engine,";
			mes "and tighten the screw on";
			mes "the joint until you hear";
			mes "a ^0000FFclick^000000. You'll break it";
			mes "if you tighten it further.";
			next;
			mes "[]";
			mes "Next you'll need to";
			mes "operate the four switches";
			mes "coded by the colors red,";
			mes "blue, yellow, and green.";
			next;
			mes "[]";
			mes "Press the ^0000FFRed^000000 switch";
			mes "if the engine is in 1st";
			mes "Gear. Press the ^0000FFBlue^000000";
			mes "switch in 2nd Gear,";
			mes "^0000FFYellow^000000 for 3rd, and";
			mes "^0000FFGreen^000000 for 4th.";
			next;
			mes "[]";
			mes "The engine's sound is the";
			mes "only indicator of which";
			mes "gear is running. You'll";
			mes "have to figure that out";
			mes "on your own. I'm sorry";
			mes "I designed it that way...";
			next;
			mes "[]";
			mes "Ah, one last tip!";
			mes "If you enter the correct";
			mes "engine gear, the machine";
			mes "will start without a problem,";
			mes "even if you press the same";
			mes "switch more than once.";
			next;
			mes "[]";
			mes "Please let me know";
			mes "if you get it started so";
			mes "I can verify if the Mystic";
			mes "Dryer de Elegance is fully";
			mes "operational. Good luck now~";
			close;
		case 2:
			mes "[]";
			mes "Really? It's no problem";
			mes "for me to explain it again";
			mes "to you. Don't be shy now:";
			mes "not all of us can be geniuses~";
			close;
		}
	}
	if (diamond_edq) == 11 {
		mes "[]";
		mes "Ah, so you failed to";
		mes "fix the Mystic Dryer de";
		mes "Elegance? That's expected:";
		mes "I didn't really design it for the^FFFFFF ^000000 common user in mind. Well,";
		mes "why don't you try it again?";
		set diamond_edq,10;
		close;
	}
	if (diamond_edq) == 12 {
		mes "[]";
		mes "Ah, I underestimated you.";
		mes "You really repaired the";
		mes "Mystic Dryer de Elegance~";
		mes "This is a testament to my";
		mes "incredible teaching prowess.";
		mes "Congratulations are in order!";
		next;
		mes "[]";
		mes "Now all you have to do";
		mes "is insert the damaged";
		mes "document and press the";
		mes "switch. Simple, yes?";
		set diamond_edq,13;
		next;
		mes "[]";
		mes "Well, I'm afraid my";
		mes "usefulness to you has";
		mes "been all used up. Ah,";
		mes "but I'll make sure to";
		mes "contact you if I need";
		mes "your kind of help. Farewell~";
		close;
	}
	if (diamond_edq) > 12 {
		mes "[]";
		mes "Ah, hello! How have";
		mes "you been? Are you in need";
		mes "of my artistic inventions?";
		mes "Or did you just miss me?";
		close;
	}

//OnTouch2:
OnTouch:
	if (diamond_edq) < 9 {
		mes "[]";
		mes "Wh-what are you doing?";
		mes "D-don't sully my wonderful";
		mes "masterpieces with your";
		mes "uncultured hands!";
		close;
	}
	if (diamond_edq) == 9 {
		mes "[]";
		mes "Can't you see that the";
		mes "machine won't work without";
		mes "the materials? Even a simple";
		mes "child should understand that!";
		close;
	}
	end;
}

izlude_in,113,66,0	script	صĻ	111,{
	if (checkweight(907,200) == 0) {
		mes "[]";
		mes "Ugh, just like a member";
		mes "of the working class:";
		mes "hoarding all your items";
		mes "like a packrat? Have the";
		mes "decency to relocate your";
		mes "goods to Kafra Storage, please.";
		close;
	}
	if (diamond_edq) == 10 {
		set .@bolt_rand,rand(2,5);
		mes "Ƕħ";
		mes "ӣ";
		mes "Ҫô?";
		next;
		while(1) {
			set .@switch_sound,rand(1,4);
			switch(select("鿴::˿:¿")) {
			case 1:
				if (.@hit_status == 0) {
					mes "^3355FFThere's no power";
					mes "in this behemoth";
					mes "of a machine.^000000";
					next;
				}
				break;
			case 2:
				if (.@engine == 0) {
					mes "^3355FFYou replace the rough";
					mes "ruby in the ruby engine";
					mes "with a new rough ruby.";
					mes "It clicks into place";
					mes "inside the engine core.^000000";
					next;
					set .@engine,.@engine+1;
				}
				else if (engine > 0) {
					mes "^3355FFThe ruby in the";
					mes "engine has already";
					mes "been replaced.^000000";
					next;
				}
				break;
			case 3:
				if (.@engine <  1) {
					mes "^3355FFYou probably need";
					mes "to replace the ruby";
					mes "in the engine first.^000000";
					next;
				}
				else if ((.@engine == 1) && (.@bolt < .@bolt_rand)) {
					mes "^3355FF*Krrrr-Krrrrr*^000000";
					mes "^3355FF*Krrrr-Krrrrr*^000000";
					next;
					set .@bolt,.@bolt+1;
				}
				else if ((.@engine == 1) && (.@bolt == .@bolt_rand)) {
					mes "^3355FF*Krrrr-Krrrrr*^000000";
					mes "^0000FF*Click*^000000";
					next;
					set .@bolt,.@bolt+1;
					set .@bolt_suc,.@bolt_suc+1;
				}
				else if ((.@engine == 1) && (.@bolt > .@bolt_rand)) {
					mes "^3355FF*Krrrr-Krrrrr*^000000";
					mes "^3355FF*KrrICK-ICK-ICK-KOOM*^000000";
					next;
					mes "^3355FFYou tightened the";
					mes "screw too tightly!";
					mes "The joint is broken...";
					mes "You should go back";
					mes "to  for help.^000000";
					set diamond_edq,11;
					close;
				}
				else {
					mes "^3355FFSomething must have";
					mes "gone wrong. You'd be";
					mes "better off starting";
					mes "from the beginning...^000000";
					close;
				}
				break;
			case 4:
				if ((.@engine <  1) && (.@bolt_suc < 1)) {
					mes "^3355FFYou need to replace";
					mes "the engine's ruby and";
					mes "tighten the main screw";
					mes "before you mess with";
					mes "these switches.^000000";
					next;
				}
				else if ((.@engine == 1) && (.@bolt_suc < 1)) {
					mes "^3355FFYou need to tighten";
					mes "the scren before you can";
					mes "start the engine safely.";
					next;
				}
				else if ((.@red >= 1) && (.@blue >= 1) && (.@yellow >= 1) && (.@green >= 1)) {
					mes "^3355FFThe Mystic Dryer de";
					mes "Elegance started with";
					mes "a mighty buzz, and the";
					mes "sound lowers to a calm";
					mes "hum as it stabilizes.";
					mes "It looks like you fixed it!^000000";
					next;
					mes "^3355FFYou should tell ";
					mes "first so that you can";
					mes "use this machine.^000000";
					set diamond_edq,12;
					close;
				}
				else if ((.@engine == 1) && (.@bolt_suc == 1)) {
					if (.@switch_sound == 1) {
						mes "^3355FF*Buzz Buzz*^000000";
						mes "^3355FF*Buzz Buzz*^000000";
						mes "^3355FFThe machine is";
						mes "vibrating weakly.";
						mes "Which switch do";
						mes "you want to press?^000000";
						next;
						switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) {
						default:
							mes "^3355FF*Whiz Whiz*^000000";
							mes "^3355FF*Whiz Whiz*^000000";
							next;
							mes "^3355FFThe machine made some";
							mes "violent, erratic sounds,";
							mes "and vibrated violently";
							mes "before coming to a sudden";
							mes "stop. That was the wrong";
							mes "switch. You'd better ask ... ^FFFFFF ^000000";
							set diamond_edq,11;
							close;
						case 1:
							if (.@red  >= 0) {
								mes "^3355FF*Buzzz Buzzz*^000000";
								mes "^3355FF*Clang...!*^000000";
								next;
								mes "^3355FFThe machine's";
								mes "vibrations have";
								mes "grown stronger.";
								mes "It looks like you";
								mes "chose the right switch.^000000";
								next;
								set .@red,.@red+1;
							}
							else {
								mes "^3355FF*Whiz Whiz*^000000";
								mes "^3355FF*Whiz Whiz*^000000";
								next;
								mes "^3355FFThe machine made some";
								mes "violent, erratic sounds,";
								mes "and vibrated violently";
								mes "before coming to a sudden";
								mes "stop. That was the wrong";
								mes "switch. You'd better ask ... ^FFFFFF ^000000";
								set diamond_edq,11;
								close;
							}
							break;
						}
					}
					else if (.@switch_sound == 2) {
						mes "^3355FF*Purr Purr*^000000";
						mes "^3355FF*Purr Purr*^000000";
						mes "^3355FFThe machine is vibrating";
						mes "a little bit more strongly.";
						mes "Which switch will";
						mes "you try now?^000000";
						next;
						switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) {
						default:
							mes "^3355FF*Whiz Whiz*^000000";
							mes "^3355FF*Whiz Whiz*^000000";
							next;
							mes "^3355FFThe machine made some";
							mes "violent, erratic sounds,";
							mes "and vibrated violently";
							mes "before coming to a sudden";
							mes "stop. That was the wrong";
							mes "switch. You'd better ask ... ^FFFFFF ^000000";
							set diamond_edq,11;
							close;
						case 2:
							if (.@blue >= 0) {
								mes "^3355FF*Purrr Purr*^000000";
								mes "^3355FF*Clang...!*^000000";
								next;
								mes "^3355FFThe machine's";
								mes "vibrations have";
								mes "grown stronger.";
								mes "It looks like you";
								mes "chose the right switch.^000000";
								next;
								set .@blue,.@blue+1;
							}
							else {
								mes "^3355FF*Whiz Whiz*^000000";
								mes "^3355FF*Whiz Whiz*^000000";
								next;
								mes "^3355FFThe machine made some";
								mes "violent, erratic sounds,";
								mes "and vibrated violently";
								mes "before coming to a sudden";
								mes "stop. That was the wrong";
								mes "switch. You'd better ask ... ^FFFFFF ^000000";
								set diamond_edq,11;
								close;
							}
							break;
						}
					}
					else if (.@switch_sound == 3) {
						mes "^3355FF*Bzzz Bzzz*";
						mes "*Bzzz Bzzz*";
						mes "The machine's vibrations";
						mes "are a bit more stable now.";
						mes "Which switch will you try?^000000";
						next;
						switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) {
						default:
							mes "^3355FF*Whiz Whiz*^000000";
							mes "^3355FF*Whiz Whiz*^000000";
							next;
							mes "^3355FFThe machine made some";
							mes "violent, erratic sounds,";
							mes "and vibrated violently";
							mes "before coming to a sudden";
							mes "stop. That was the wrong";
							mes "switch. You'd better ask ... ^FFFFFF ^000000";
							set diamond_edq,11;
							close;
						case 3:
							if (.@yellow >= 0) {
								mes "^3355FF*Bzzzz Bzzzz*^000000";
								mes "^3355FF*Clang...!*^000000";
								next;
								mes "^3355FFThe machine's";
								mes "vibrations have";
								mes "grown stronger.";
								mes "It looks like you";
								mes "chose the right switch.^000000";
								next;
								set .@yellow,.@yellow+1;
							}
							else {
								mes "^3355FF*Whiz Whiz*^000000";
								mes "^3355FF*Whiz Whiz*^000000";
								next;
								mes "^3355FFThe machine made some";
								mes "violent, erratic sounds,";
								mes "and vibrated violently";
								mes "before coming to a sudden";
								mes "stop. That was the wrong";
								mes "switch. You'd better ask ... ^FFFFFF ^000000";
								set diamond_edq,11;
								close;
							}
							break;
						}
					}
					else if (.@switch_sound == 4) {
						next;
						mes "^3355FF*Pzzzz Pzzz*";
						mes "*Pzzzz Pzzz*";
						mes "The machine is vibrating";
						mes "fairly strongly now. Which";
						mes "switch will you try?^000000";
						next;
						switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) {
						default:
							mes "^3355FF*Whiz Whiz*^000000";
							mes "^3355FF*Whiz Whiz*^000000";
							next;
							mes "^3355FFThe machine made some";
							mes "violent, erratic sounds,";
							mes "and vibrated violently";
							mes "before coming to a sudden";
							mes "stop. That was the wrong";
							mes "switch. You'd better ask ... ^FFFFFF ^000000";
							set diamond_edq,11;
							close;
						case 4:
							if (.@green >= 0) {
								mes "^3355FFPzzzzz Pzzzz*^000000";
								mes "^3355FF*Clang...!*^000000";
								next;
								mes "^3355FFThe machine's";
								mes "vibrations have";
								mes "grown stronger.";
								mes "It looks like you";
								mes "chose the right switch.^000000";
								next;
								set .@green,.@green+1;
							}
							else {
								mes "^3355FF*Whiz Whiz*^000000";
								mes "^3355FF*Whiz Whiz*^000000";
								next;
								mes "^3355FFThe machine made some";
								mes "violent, erratic sounds,";
								mes "and vibrated violently";
								mes "before coming to a sudden";
								mes "stop. That was the wrong";
								mes "switch. You'd better ask ... ^FFFFFF ^000000";
								set diamond_edq,11;
								close;
							}
							break;
						}
					}
				}
			}
		}
	}
	if (diamond_edq == 12) {
		mes "[]";
		mes "It sounds like you're";
		mes "done fixing my Mystic";
		mes "Dryer de Elegance.";
		mes "Why don't you come";
		mes "back so I can explain";
		mes "how you can use it?";
		close;
	}
	if ((diamond_edq == 13) && (countitem(7722) < 1)) {
		mes "^3355FFYou lift the main";
		mes "operational switch,";
		mes "turning on a light and";
		mes "opening a convenient";
		mes "slot. You insert the";
		mes "wet bond of debt.^000000";
		next;
		mes "^3355FFThe engine's pistons";
		mes "and cylinders churn";
		mes "with a lively din, and";
		mes "when the heater stops,";
		mes "the slot reopens.^000000";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "·ʧ";
		mes "ݵԭò...";
		getitem 7722,1; //
		close;
	}
	else if ((diamond_edq == 13) && (countitem(7722) > 0)) {
		mes "You already used this";
		mes "machine to restore the";
		mes "bond of debt. There's no";
		mes "need to mess around";
		mes "with it any longer.";
		close;
	}
	mes "[]";
	mes "Who are you?";
	mes "Don't you dare lay";
	mes "a hand on my precious";
	mes "masterpiece inventions! ";
	close;
}

// ֮ʯ
//============================================================ 
morocc,107,83,5	script	ӡ	732,3,3,{
	if (checkweight(907,200) == 0) {
		mes "[ӡ]";
		mes "You're carrying too much";
		mes "stuff with you. Dump it";
		mes "in Kafra Storge, sell it,";
		mes "drop it, whatever, before";
		mes "you come talk to me, okay?";
		close;
	}
	if (diamond_edq < 14) {
		mes "[ӡ]";
		mes "Have you heard of the";
		mes "Four Cursed Jewels?";
		mes "I hear that one of them,";
		mes "the Diamond of Destruction,";
		mes "just appeared recently.";
		mes "What I'd do to find it...";
		close;
	}
	if ((diamond_edq == 14) && (BaseLevel > 65)) {
		mes "[ӡ]";
		mes "" + strcharinfo(0) + ", right?";
		mes "Don't be too suprised.";
		mes "I've heard of you here";
		mes "and there. Heh heh~!";
		next;
		while(1) {
			switch(select("How can I help you?:What'd you hear?:Bye!")) {
			case 1:
				mes "[ӡ]";
				mes "I wanted to ask you about";
				mes "the Four Cursed Jewels.";
				mes "All the merchants in the";
				mes "area are talking about them.";
				mes "Anyway, I was able to obtain";
				mes "the Diamond of Destruction!";
				next;
				mes "[" + strcharinfo(0) + "]";
				mes "(^666666Hmm... He might";
				mes "be talking about that";
				mes "jewel · gave to Belder";
				mes "as collateral for his debt.^000000)";
				next;
				mes "[ӡ]";
				mes "I paid a hefty sum for it,";
				mes "but then I lost it after";
				mes "just a few days. I kept it";
				mes "under high security, but";
				mes "that didn't stop the thief...";
				next;
				mes "[ӡ]";
				mes "It's a risky job, but";
				mes "I want to employ you to";
				mes "find where my diamond went.";
				mes "It'd be best if you could get";
				mes "it back, but I can understand";
				mes "if you can't. You up for it?";
				next;
				switch(select("Sure, I'll help you.:No, sorry.")) {
				case 1:
					mes "[ӡ]";
					mes "Great! I knew it was";
					mes "a good idea to find you.";
					mes "The thief didn't leave any";
					mes "clues, but he should have";
					mes "some problems selling the gem.";
					mes "It's one of a kind, you know.";
					next;
					mes "[ӡ]";
					mes "Visiting the large";
					mes "jewelry shops in the";
					mes "Rune-Midgarts Kingdom";
					mes "would be a good start.";
					mes "Their merchants know the";
					mes "most about those jewels.";
					next;
					mes "[ӡ]";
					mes "The thief will also have";
					mes "to sell the jewel to a jeweler";
					mes "that can afford astronomical";
					mes "prices. There are three big";
					mes "locations you should check.";
					next;
					mes "[ӡ]";
					mes "Find ^0000FF^000000 in Alberta,";
					mes "^0000FF^000000 in Payon, and";
					mes "^0000FFײ^000000 in Geffen. They wanted ";
					mes "that diamond badly too, so";
					mes "they'll remember if they";
					mes "heard any clues about it.";
					next;
					mes "[ӡ]";
					mes "Please don't let them";
					mes "know I've hired you to";
					mes "investigate that diamond.";
					mes "They won't speak to you";
					mes "if they figure out that";
					mes "I've sent you to them.";
					next;
					mes "[ӡ]";
					mes "Well, I'll be right";
					mes "here. I hope you come";
					mes "back with some good news.";
					set diamond_edq,15;
					close;
				case 2:
					mes "[ӡ]";
					mes "Really? I went through";
					mes "a lot of trouble to find";
					mes "you, but... I understand.";
					mes "If you have a change of";
					mes "heart, I'll be willing to";
					mes "hire you for your expertise.";
					close;
				}
			case 2:
				if ((BaseJob == Job_Novice) || (BaseJob == Job_Supernovice)) {
					mes "[ӡ]";
					mes "So it's true...";
					mes "People say you're";
					mes "just a Novice, but";
					mes "you still help them";
					mes "out with their problems.";
					close;
				}
				else if (BaseClass == Job_Swordman) {
					mes "[ӡ]";
					mes "I've got a few buddies";
					mes "in the Swordman Association.";
					mes "They dropped your name when";
					mes "I mentioned I was looking";
					mes "for someone smart and strong.";
					close;
				}
				else if (BaseClass == CRUSADER) {
					mes "[ӡ]";
					mes "Heh, so you really";
					mes "are one of those holy";
					mes "knights. I'm glad to";
					mes "have met you for myself.";
					close;
				}
				else if (BaseClass == Job_Acolyte) {
					mes "[ӡ]";
					mes "I didn't think a member";
					mes "of the clergy would be so";
					mes "strong, but you know, your";
					mes "reputation precedes you.";
					close;
				}
				else if (BaseClass == Job_Merchant) {
					mes "[ӡ]";
					mes "Hey, if I didn't know";
					mes "your name, how could I call";
					mes "myself a Merchant? You set";
					mes "an example for us all~";
					close;
				}
				else if (BaseClass == Job_Blacksmith) {
					mes "[ӡ]";
					mes "We have a mutual friend,";
					mes "you know that? Aragham";
					mes "really spoke highly of you.";
					close;
				}
				else if (BaseClass == Job_Alcehmist) {
					mes "[ӡ]";
					mes "I know a guy who knows";
					mes "a guy in the Alchemist Guild.";
					mes "Around their parts, it sounds";
					mes "like you're pretty hot stuff.";
					close;
				}
				else if (BaseClass == Job_Magician) {
					mes "[ӡ]";
					mes "Magic is totally beyond";
					mes "my understanding, but";
					mes "if it gets the job done,";
					mes "it can't be all bad.";
					mes "I hear you're really";
					mes "good at that stuff.";
					close;
				}
				else if (BaseClass == Job_Thief) {
					mes "[ӡ]";
					mes "Heh, it sounds like almost";
					mes "anyone who's anyone in";
					mes "Morroc knows who you are.";
					mes "Pleasure to make your";
					mes "acquaintance~";
					close;
				}
				else if (BaseClass == Job_Archer) {
					mes "[ӡ]";
					mes "Anyone who's used";
					mes "a bow seems to drop";
					mes "your name when it comes";
					mes "to accuracy and heroism.";
					mes "Hard to believe that I'm";
					mes "actually talking to you~";
					close;
				}
				else if (BaseClass == Job_Bard) {
					mes "[ӡ]";
					mes "Is it really true?";
					mes "I hear you sing";
					mes "like an angel...";
					close;
				}
				else if (BaseClass == Job_dancer) {
					mes "[ӡ]";
					mes "Is it really true?";
					mes "I hear you dance";
					mes "like the devil...";
					close;
				}
				else if ((Class == Job_Star_Gladiator) || (Class == Job_Star_Gladiator2)) {
					mes "[ӡ]";
					mes "Me and your old master,";
					mes "Phoenix, we go way back.";
					mes "He had nothing but pride";
					mes "when he talked about you~";
					close;
				}
				else if (Class == Job_Soul_Linker) {
					mes "[ӡ]";
					mes "I heard your name from";
					mes "this spiritual message";
					mes "I got from a dream. That";
					mes "doesn't sound crazy to";
					mes "you, does it?";
					close;
				}
			case 3:
				mes "[ӡ]";
				mes "Aren't you the least";
				mes "bit curious how I know";
				mes "about you? Wait, come back!";
				mes "I'm not really that suspicious!";
				close;
			}
		}
	}
	if (diamond_edq == 15) {
		mes "[ӡ]";
		mes "Find ^0000FF^000000 in Alberta,";
		mes "^0000FF^000000 in Payon, and";
		mes "^0000FFײ^000000 in Geffen. They wanted ";
		mes "that diamond badly too, so";
		mes "they'll remember if they";
		mes "heard any clues about it.";
		next;
		mes "[ӡ]";
		mes "Please don't let them";
		mes "know I've hired you to";
		mes "investigate that diamond.";
		mes "They won't speak to you";
		mes "if they figure out that";
		mes "I've sent you to them.";
		close;
	}
	if ((diamond_edq > 15) && (diamond_edq < 25)) {
		mes "[ӡ]";
		mes "Are you still investigating";
		mes "the diamond's whereabouts?";
		mes "Well, I hope you can bring";
		mes "me back good news soon.";
		close;
	}
	if (diamond_edq == 25) {
		mes "[ӡ]";
		mes "Oh, you're back.";
		mes "Made any headway in";
		mes "your investigation of the";
		mes "Diamond of Destruction?";
		next;
		select("Explain What You Learned");
		mes "[ӡ]";
		mes "What?! Z stole";
		mes "my diamond? No wonder!";
		mes "I bet they wanted to use its";
		mes "curse for something evil.";
		mes "How about the jewel?";
		mes "Did you retrieve it?";
		next;
		select("Give Diamond of Destruction");
		mes "[ӡ]";
		mes "Oh! Great! So it was";
		mes "in Z's hideout?";
		mes "Wow, even after hearing so";
		mes "much about you, you still";
		mes "exceeded my expectations!";
		next;
		delitem 7723,1; //Diamond_Of_Ruin
		mes "[ӡ]";
		mes "Thank God, I finally";
		mes "have this back! Ah, and";
		mes "as for your payment...";
		mes "Well, I don't know if";
		mes "it's enough for what you";
		mes "did, but I hope you like it.";
		set diamond_edq,26;
		getitem 732,2; //Crystal_Jewel__
		getitem 603,1; //Old_Blue_Box
		next;
		mes "[ӡ]";
		mes "Now that I have the";
		mes "Diamond of Destruction";
		mes "again, I can research";
		mes "more about its strange";
		mes "properties. I'll contact you";
		mes "again if I need your help.";
		close;
	}
	if (diamond_edq == 26) {
		if (jewel_nd == 0) {
			if ((treasure_nd > 10) && (BaseLevel > 65)) {
				mes "[ӡ]";
				mes "Ah, I hear from a friend";
				mes "in Morroc that you happened";
				mes "to obtain the صر.";
				mes "I'm sure it's one of the Four";
				mes "Cursed Jewels. You wouldn't";
				mes "mind if I look at it, do you?";
				next;
				switch(select("No!:Sure, why not?")) {
				case 1:
					mes "[ӡ]";
					mes "No? Well, I'm sure you";
					mes "have your reasons. Still,";
					mes "maybe I can learn something";
					mes "that would benefit both of";
					mes "us if I examined it.";
					close;
				case 2:
					mes "[ӡ]";
					mes "Ah, I appreciate it!";
					mes "Now, let's see here...";
					next;
					if (countitem(7725) > 0) {
						mes "[ӡ]";
						mes "Yes, judging from its";
						mes "characteristic shape, this";
						mes "is the cursed emerald.";
						mes "Like me, you now possess";
						mes "one of the Four Cursed Jewels.";
						next;
					}
					else {
						mes "[ӡ]";
						mes "Hm? Did you happen to";
						mes "misplace your emerald?";
						mes "I mean, it's not with you...";
						close;
					}
				}
				mes "[ӡ]";
				mes "Tell me, what were";
				mes "you planning to do with";
				mes "the صر?";
				next;
				switch(select("I'm going to sell it.:I'm going to study it.")) {
				case 1:
					mes "[ӡ]";
					mes "Oh, you weren't going";
					mes "to keep it? I wish I could";
					mes "afford to buy it from you...";
					mes "But I've had enough trouble";
					mes "buying the Diamond of";
					mes "Destruction.";
					next;
					mes "[ӡ]";
					mes "You already met several";
					mes "renown jewelers while";
					mes "you were looking for the";
					mes "dimaond. Why don't you ask";
					mes "them if they'll buy that";
					mes "صر from you?";
					set jewel_nd,1;
					close;
				case 2:
					mes "[ӡ]";
					mes "Ah, I applaud your";
					mes "thirst for knowledge,";
					mes "your quest to seek truth.";
					mes "If you really want an expert";
					mes "to look at the emerald, talk";
					mes "to this ѧ in Comodo.";
					next;
					mes "[ӡ]";
					mes "This man is an antique";
					mes "appraiser, an specialist in";
					mes "ancient artifacts and treasure.";
					mes "I highly recommend consulting";
					mes "him since he's been invaluable";
					mes "in my own jewel research.";
					set jewel_nd,10;
					close;
				}
			}
			else if ((treasure_nd > 10) && (BaseLevel < 66)) {
				mes "[ӡ]";
				mes "I heard that you obtained";
				mes "the صر from";
				mes "a friend in Morroc. Let me";
				mes "warn you that you might not";
				mes "be strong enough to handle";
				mes "its power. Be careful.";
				next;
				mes "[ӡ]";
				mes "If you're not wary,";
				mes "its curse might destroy";
				mes "you. Understand?";
				close;
			}
			else {
				mes "[ӡ]";
				mes "Thank you for all";
				mes "you've done for me. I'll";
				mes "continue my research in the";
				mes "cursed jewel's powers, and";
				mes "I'll contact you if I need your";
				mes "help again. Take care~";
				close;
			}
		}
		else if (jewel_nd == 1) {
			mes "[ӡ]";
			mes "I don't have the funds";
			mes "to buy your emerald at";
			mes "a fair price, but why don't";
			mes "you ask the other jewelers?";
			mes "They might be interested";
			mes "in buying your jewel.";
			close;
		}
		else if (jewel_nd == 2) {
			mes "[ӡ]";
			mes "Ah, you're back~";
			mes "So were you able to";
			mes "sell the صر?";
			next;
			select("Everyone seems scared!");
			mes "[ӡ]";
			mes "Ah, I see now. They";
			mes "must be too afraid of";
			mes "that particular jewel's";
			mes "curse. Huh. Weird.";
			next;
			mes "[ӡ]";
			mes "I guess the Diamond of";
			mes "Destruction is considered";
			mes "pretty safe since it's been";
			mes "around for a while without";
			mes "any strange incidents.";
			next;
			mes "[ӡ]";
			mes "You just dug up the";
			mes "emerald? I suppose it";
			mes "might be too soon to sell it.";
			mes "Not too many people will";
			mes "test their luck with that gem,";
			mes "now that I think about it.";
			next;
			mes "[ӡ]";
			mes "Ah, here's an idea.";
			mes "Why don't you ask my";
			mes "ѧ friend in Comodo";
			mes "to examine it? Maybe you";
			mes "can learn more about the";
			mes "emerald's so-called curse.";
			next;
			mes "[ӡ]";
			mes "I'll go ahead and send";
			mes "him a message ahead of";
			mes "time so that he'll know to";
			mes "expect your arrival, okay?";
			set jewel_nd,9;
			close;
		}
		else if ((jewel_nd == 9) || (jewel_nd == 10)) {
			mes "[ӡ]";
			mes "Why don't you visit my";
			mes "ѧ friend in Comodo,";
			mes "and ask him to examine your";
			mes "صر? The more";
			mes "you learn about that so-called";
			mes "curse, the better. Good luck!";
			close;
		}
		else {
			mes "[ӡ]";
			mes "Oh, so what have you";
			mes "learned about the Unlucky";
			mes "Emerald so far? Hmmm. Yes,";
			mes "very intriguing. Good luck";
			mes "with your research efforts~";
			close;
		}
	}
	mes "[ӡ]";
	mes "Have you heard of";
	mes "the Four Cursed Jewels?";
	mes "I wish to retrieve my";
	mes "Diamond of Destruction,";
	mes "but whoever has it has";
	mes "kept it well hidden...";
	close;

//OnTouch2:
OnTouch:
if ((diamond_edq == 14) && (BaseLevel > 65)) {
	mes "[ӡ]";
	mes "Psst, adventurer!";
	mes "You're " + strcharinfo(0) + ", right?";
		mes "There's something";
		mes "I'd like to discuss";
		mes "with you in private!";
		close;
	}
	end;
}

alberta,102,80,3	script		86,{
	if ((diamond_edq == 15) || (diamond_edq == 16)) {
		mes "[]";
		mes "Oh, it's always nice";
		mes "to see a new face~";
		mes "So were you interested";
		mes "in selling or buying";
		mes "a jewel? We only carry";
		mes "the best. Hahahaha!";
		next;
		switch(select("What's the most popular jewel?:Do you know Diamond of Destruction?")) {
		case 1:
			mes "[]";
			mes "Ah, take a look at this";
			mes "lustrous ruby. Isn't it";
			mes "just breathtaking? It can";
			mes "be yours for the specially";
			mes "discounted price of just";
			mes "1,000,000 zeny!";
			next;
			mes "[]";
			mes "Wait, where are you--?";
			mes "Damn, I shouldn't have";
			mes "marked it up so much.";
			mes "Rookie mistake, rookie";
			mes "mistake! I'm a professional!";
			close;
		case 2:
			mes "[]";
			mes "Diamond of Destruction?";
			mes "Heh heh! A rookie like you";
			mes "wouldn't appreciate its true";
			mes "value. I wanted it so badly,";
			mes "but that ӡ was much";
			mes "luckier that I was...";
			next;
			mes "[]";
			mes "It makes me so upset to";
			mes "think about how I lost to";
			mes "him. All the big jewelers";
			mes "are trying to snatch up";
			mes "the Four Cursed Jewels...";
			mes "But only one showed up so far.";
			close;
		}
	}
	else if (diamond_edq == 26) {
		if (jewel_nd == 0) {
			mes "[]";
			mes "Hey. You look familiar.";
			mes "You're not one of my";
			mes "regulars, are you?";
			mes "No, couldn't be.";
			mes "You're not dressed";
			mes "richly enough. No offense.";
			close;
		}
		else if (jewel_nd == 1) {
			mes "[]";
			mes "So you here to sell";
			mes "any Garlets, or did you";
			mes "come to spend your life";
			mes "savings on my jewels?";
			next;
			switch(select("Show me some jewels...:I have a rare emerald to sell...")) {
			case 1:
				mes "[]";
				mes "It couldn't hurt to";
				mes "show you my wares, but...";
				mes "I doubt you can afford them.";
				mes "Jewels aren't cheap, you know?";
				next;
				if (Sex) {
					mes "[]";
					mes "Oh, I get it now. You want";
					mes "to give one as a present to";
					mes "some woman. Isn't that typical?";
					mes "Can't you come up with a more";
					mes "creative way to buy some";
					mes "woman's love? Huh?";
					close;
				}
				else {
					mes "[]";
					mes "Sorry, sweetheart, but";
					mes "I have a strict ''no window";
					mes "shopping'' policy. ";
					close;
				}
			case 2:
				if (countitem(7725) > 0) {
					mes "[]";
					mes "Rare emerald, eh?";
					mes "It better not be something";
					mes "like a Garlet or a Zargon!";
					mes "Sometimes you guys make";
					mes "that kind of mistake.";
					mes "Okay, let's see...";
					next;
					mes "[]";
					mes "......";
					mes "Umm...";
					next;
					mes "[]";
					mes "...........................Um.";
					mes "It's an incredibly nice";
					mes "emerald, but I can't take";
					mes "this off your hands. Er,";
					mes "would you be on your way?";
					next;
					mes "[" + strcharinfo(0) + "]";
					mes "Huh? But why?";
					next;
					mes "[]";
					mes "J-just get out of my";
					mes "shop! Go... Go to Payon";
					mes "and talk to !";
					mes "Y-yeah, and don't come back!";
					set jewel_nd,2;
					close;
				}
				else {
					mes "[]";
					mes "What'd I tell you, huh?";
					mes "I don't want you here";
					mes "in my shop anymore!";
					close;
				}
			}
		}
		else if (jewel_nd == 2) {
			mes "[]";
			mes "Look, I'll level with you.";
			mes "Rumors spread fast amongst";
			mes "us jewelers. Nobody will get";
			mes "near you if they know you";
			mes "have that jewel. You get it";
			mes "now? Please... Stay back...";
			close;
		}
		else {
			mes "[]";
			mes "I don't want anything";
			mes "to do with your weird";
			mes "emerald or with you.";
			mes "Aren't you leaving";
			mes "already? Go away!";
			close;
		}
	}
	else {
		mes "[]";
		mes "Are you here to buy or";
		mes "sell any jewels? I always";
		mes "buy high and sell low.";
		mes "Come to me for all of";
		mes "your gem related needs~";
		close;
	}
}

payon,69,65,5	script		89,{
	if (diamond_edq == 15) {
		mes "[]";
		mes "Zzzz... Huh?";
		mes "Why'd you wake me?";
		mes "Such a good dream too.";
		mes "Go to another jewelry shop,";
		mes "I don't feel like opening up.";
		next;
		switch(select("What's wrong?:Diamond of Destruction?")) {
		case 1:
			mes "[]";
			mes "I'm just disappointed.";
			mes "I was so close to getting";
			mes "that Diamond of Destruction.";
			mes "So close! Belder, my business";
			mes "partner, actually snatched";
			mes "it up from some poor sap.";
			next;
			mes "[]";
			mes "Somehow, Belder ended up";
			mes "returning the jewel. I was";
			mes "going to buy the jewel from";
			mes "the original owner, but then";
			mes "this upstart jeweler got to";
			mes "it before I could. Damn it!";
			next;
			mes "[]";
			mes "This was a monumental";
			mes "failure. I haven't been";
			mes "able to sleep, I don't want";
			mes "to work. Ugh. Well, thanks";
			mes "for letting me get that off";
			mes "my chest. I feel a bit better.";
			next;
			mes "[]";
			mes "Here, take this as";
			mes "a little gift. Not all of us";
			mes "jewelers are as greedy";
			mes "as you think we are. Heh.";
			getitem 722,1; //Scarlet_Jewel
			set diamond_edq,16;
			close;
		case 2:
			mes "[]";
			mes "Oh! That diamond is the";
			mes "very reason for my agony!";
			mes "I was so close to getting it...";
			mes "But then someone got to the";
			mes "diamond before I did. Argh!";
			close;
		}
	}
	else if (diamond_edq == 26) {
		if (jewel_nd == 0) {
			mes "[]";
			mes "I don't feel like opening";
			mes "my shop any time soon, but";
			mes "you can always come back later.";
			close;
		}
		else if (jewel_nd == 1) {
			mes "[]";
			mes "Oh, hello. Looks like";
			mes "I'm back in business~";
			next;
			switch(select("I have a jewel to sell.:How are you?")) {
			case 1:
				mes "[]";
				mes "Really? Alright, just";
				mes "give me a minute to";
				mes "appraise your gem.";
				next;
				if (countitem(7725) > 0) {
					mes "[]";
					mes "...........";
					mes "...........";
					next;
					mes "[]";
					mes "I'm sorry, but I just";
					mes "can't buy this emerald.";
					mes "It's... It's too big of";
					mes "a risk. The rumors I keep";
					mes "hearing, they're just horrible.";
					set jewel_nd,2;
					close;
				}
				else {
					mes "[]";
					mes "Hm? Where's this";
					mes "jewel you were talking";
					mes "about? Did you forget";
					mes "to bring it with you?";
					close;
				}
				break;
			case 2:
				mes "[]";
				mes "I don't even feel like";
				mes "talking about my business.";
				mes "I've been considering closing";
				mes "up shop for good, actually.";
				close;
			}
		}
		else if (jewel_nd == 2) {
			mes "[]";
			mes "No jeweler around will";
			mes "buy that cursed emerald.";
			mes "I'm really sorry. You can";
			mes "try talking to ӡ, though.";
			mes "He's the one that got that";
			mes "Diamond of Destruction.";
			close;
		}
		else {
			mes "[]";
			mes "Ugh... The stress";
			mes "of the jewel business";
			mes "is finally getting to me.";
			mes "Oh well, I've had a good run...";
			close;
		}
	}
	else {
		mes "[]";
		mes "I don't feel like opening";
		mes "my shop any time soon, but";
		mes "you can always come back later.";
		close;
	}
}

geffen,128,153,3	script	ײ	883,{
	if ((diamond_edq == 15) || (diamond_edq == 16)) {
		mes "[ײ]";
		mes "Oh, I've heard about";
		mes "you. You're the one that's";
		mes "been asking questions about";
		mes "the Diamond of Destruction.";
		next;
		emotion e_omg,1;
		mes "[ײ]";
		mes "Don't be so suprised:";
		mes "word travels fast in the";
		mes "jewel industry. Well, if you";
		mes "want to learn more, you'll";
		mes "have to do something for";
		mes "me first. We have a deal?";
		next;
		switch(select("Deal.:No, thanks.")) {
		case 1:
			mes "[ײ]";
			mes "I've been suffering back";
			mes "pain lately, and none of";
			mes "the medicines do any good.";
			mes "I resorted to seeing this";
			mes "famous doctor in Payon, but";
			mes "then I totally screwed it up.";
			next;
			mes "[ײ]";
			mes "She was such a nag, and";
			mes "I said something... unpleasant";
			mes "to her. Now she refuses to";
			mes "examine me! But if I sent";
			mes "you, then you could get";
			mes "some medicine for me.";
			next;
			mes "[ײ]";
			mes "She knows my symptoms";
			mes "so if you make her happy,";
			mes "she'll give you my medicine...";
			mes "I hope. Anyway, her name is";
			mes "^0000FFWola^000000, and she's in Payon.";
			set diamond_edq,17;
			close;
		case 2:
			mes "[ײ]";
			mes "Oh, yeah? Well, that's";
			mes "fine with me. I don't";
			mes "have anything to lose.";
			close;
		}
	}
	if (diamond_edq == 17) {
		mes "[ײ]";
		mes "Please look for a female";
		mes "doctor named ^0000FFWola^000000 in Payon.";
		mes "Do what you can to get my";
		mes "medicine from her... Oh,";
		mes "and try to be nice~ ";
		close;
	}
	if (diamond_edq == 21) {
		mes "[ײ]";
		mes "Oh? Is that... Is that my";
		mes "medicine? Thank goodness!";
		mes " Hm? Oh, so I misunderstood";
		mes " her. I thought she was awfully";
		mes " arrogant, but she was just";
		mes " concerned for my health.";
		next;
		mes "[ײ]";
		mes "I better make it a point";
		mes "to properly apologize to";
		mes "her the next time I see her.";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "...............................";
		mes "...............................";
		mes "...............................";
		next;
		mes "[ײ]";
		mes "Right, I need to tell";
		mes "you about the Diamond of";
		mes "Destruction. Listen carefully.";
		mes "A while ago, a young couple";
		mes "tried to sell me that very";
		mes "jewel. Suspicious, eh?";
		next;
		mes "[ײ]";
		mes "I had no interest in";
		mes "buying it, so I actually";
		mes "offered them a much lower";
		mes "price than they hoped.";
		mes "Now that I think about it...";
		next;
		mes "[ײ]";
		mes "That man and woman looked";
		mes "like the members of that";
		mes "infamous Z Gang. Heh!";
		mes "I should have reported it,";
		mes "but... You know. Back";
		mes "pain and all that.";
		next;
		mes "[ײ]";
		mes "I hear the Rogue Guild";
		mes "is secretly investigating";
		mes "Z, so that couple";
		mes "must have plenty of enemies.";
		mes "So... Yeah. Z has";
		mes "the Diamond of Destruction.";
		next;
		mes "[ײ]";
		mes "You should talk with one";
		mes "of the s of the";
		mes "Rogue Guild if you want to";
		mes "learn more about Z.";
		mes "Pretty useful info, huh?";
		mes "Take care, my friend.";
		set diamond_edq,22;
		close;
	}
	if (diamond_edq == 22) {
		mes "[ײ]";
		mes "You should talk with one";
		mes "of the s of the";
		mes "Rogue Guild if you want to";
		mes "learn more about Z.";
		mes "Pretty useful info, huh?";
		mes "Take care, my friend.";
		close;
	}
	if (diamond_edq == 26) {
		if (jewel_nd == 0) {
			mes "[ײ]";
			mes "Hm? I'm sorry, but";
			mes "I'm pretty busy with";
			mes "all my other customers.";
			mes "Besides, you don't strike";
			mes "me as a jewel seller or";
			mes "buyer. Please excuse me...";
			close;
		}
		else if (jewel_nd == 1) {
			mes "[ײ]";
			mes "Oh, hey. Did you";
			mes "have any business";
			mes "with me today?";
			next;
			switch(select("I have a jewel to sell.:No, not really.")) {
			case 1:
				mes "[ײ]";
				mes "Oh, yeah? Well then,";
				mes "I'm curious now. You";
				mes "mind if I take a look?";
				next;
				if (countitem(7725) > 0) {
					mes "[ײ]";
					mes "Now, what do we ha--";
					mes "Oh. I'm sorry, but I just";
					mes "can't buy this. I hate to";
					mes "break it to you, but I hear";
					mes "that thing has an awful curse.";
					mes "See what you can do about that!";
					set jewel_nd,2;
					close;
				}
				else {
					mes "[ײ]";
					mes "Hmm. The jewel";
					mes "you were just";
					mes "talking about...";
					mes "Did you remember";
					mes "to bring it with you?";
					close;
				}
			case 2:
				mes "[ײ]";
				mes "Oh, yeah? Well, that's";
				mes "fine too. No skin off";
				mes "my nose, that's what";
				mes "I always say.";
				close;
			}
		}
		else if (jewel_nd == 2) {
			mes "[ײ]";
			mes "Oh. I'm sorry, but I just";
			mes "can't buy this. I hate to";
			mes "break it to you, but I hear";
			mes "that thing has an awful curse.";
			mes "See what you can do about that!";
			close;
		}
		else {
			mes "[ײ]";
			mes "I'm sorry that you're";
			mes "the one that currently";
			mes "has that jewel. Hopefully,";
			mes "the curse is just a rumor...";
			mes "But, well, I didn't get this";
			mes "old by taking chances...";
			close;
		}
	}
	mes "[ײ]";
	mes "Hello, are you interested";
	mes "in buying or selling any";
	mes "precious jewels?";
	close;
}

payon_in03,167,149,3	script	Wola	75,2,2,{
	if (checkweight(907,1) == 0) {
		mes "^3355FFWait a second!";
		mes "Right now, you're carrying";
		mes "too many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.^000000";
		close;
	}
	if (diamond_edq == 18) {
		mes "[" + strcharinfo(0) + "]";
		mes "Hello? I'm here to";
		mes "see Doctor Wola.";
		next;
		mes "[Wola]";
		mes "Oh... Ah... Um...";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "Excuse me, but do you";
		mes "know where I can find her?";
		next;
		mes "[Wola]";
		mes "I, um...";
		mes "Oh no! Wah!";
		mes "See what you did?!";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "I... I don't know";
		mes "what you're talking";
		mes "about. I'm just wanted";
		mes "to talk to Doctor Wola.";
		next;
		mes "[Wola]";
		mes "I'm Doctor Wola!";
		mes "And look! You made me";
		mes "drop the herbal medicine";
		mes "I was brewing! The pot";
		mes "is all broken now...";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "Huh? Oh, I'm...";
		mes "I'm really sorry.";
		next;
		mes "[Wola]";
		mes "That's... That's";
		mes "quite alright. It's";
		mes "my fault, really.";
		mes "Waaah~! My pot!";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "I'm sorry, I don't know";
		mes "what's going on exactly.";
		mes "Was that pot expensive?";
		next;
		mes "[Wola]";
		mes "Oh, I'm acting stupid";
		mes "again! I don't have time";
		mes "to cry over a broken pot!";
		mes "I need to check my hands";
		mes "for any cuts! If they're";
		mes "hurt, I can't help anyone!";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "That's, uh, that";
		mes "sounds pretty serious.";
		mes "So how are your hands?";
		mes "They don't hurt, do they?";
		next;
		mes "[Wola]";
		mes "Oooh, never mind that!";
		mes "They're fine, thank goodness.";
		mes "What's important now is that";
		mes "you help me fix my herbal";
		mes "medicine pot. You're partly";
		mes "responsible, you know.";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "Okay. Just tell";
		mes "me what I should do.";
		mes "Hold on, I came here to";
		mes "ask you if you'd give me";
		mes "some medicine. You see--";
		next;
		mes "[Wola]";
		mes "Perfect! All the more";
		mes "reason you should help";
		mes "me fix this pot! I can't";
		mes "make any medicine without";
		mes "this pot now, can I? Let's";
		mes "see... I'll need glue, glue...";
		next;
		mes "[Wola]";
		mes "Hurry and get";
		mes "^0000FF20 Fine Sands^000000,";
		mes "^0000FF5 Empty Bottles^000000,";
		mes "^0000FF10 Brigans^000000, and";
		mes "^0000FF10 Soft Blades of Grass^000000.";
		mes "There's no time to waste!";
		next;
		mes "["+ strcharinfo(0) +"]";
		mes "You... You got it.";
		set diamond_edq,19;
		close;
	}
	if (diamond_edq == 19) {
		mes "[Wola]";
		mes "Good, you're back.";
		mes "So you brought everything";
		mes "I need to glue my pot";
		mes "back together again?";
		next;
		if ((countitem(7043) > 19) && (countitem(7054) > 9) && (countitem(7194) > 9) && (countitem(713) > 4)) {
			mes "[Wola]";
			mes "Great. Give them here.";
			mes "I should grind this, mix";
			mes "that... Wait, was that right?";
			mes "What were these for again?";
			mes "Argh, I'm acting stupid again!";
			mes "You mind not watching me?";
			delitem 7043,20; //Fine_Sand
			delitem 7054,10; //Brigan
			delitem 7194,10; //Soft_Leaf
			delitem 713,5; //Empty_Bottle
			next;
			mes "[Wola]";
			mes "Just... Just sit in";
			mes "that corner, don't say";
			mes "anything, and wait till";
			mes "I say I'm done, okay?!";
			next;
			mes "[Wola]";
			mes "...............................";
			mes "...............................";
			mes "...............................";
			next;
			mes "[Wola]";
			mes "...............................";
			mes "...............................";
			mes "...............................";
			mes "...............................";
			next;
			mes "[Wola]";
			mes "...............................";
			mes "...............................";
			mes "...............................";
			mes "...............................";
			mes "...............................";
			next;
			mes "[Wola]";
			mes "There. It's finally";
			mes "fixed. Oh wait, did you";
			mes "say something about needing";
			mes "some medicine? I completely";
			mes "forgot about that for a while.";
			mes "What did you say exactly?";
			set diamond_edq,20;
			next;
			switch(select("Will you go out with me?:ײ's back medicine?")) {
			case 1:
				if (Sex) {
					mes "[Wola]";
					mes "^666666*Blush*^000000 But it's too";
					mes "early for us to just go";
					mes "on a date. I'm sorry, it's...";
					mes "I have someone in mind.";
					mes "Still, I'm flattered that";
					mes "you think of me that way.";
					close;
				}
				else {
					mes "[Wola]";
					mes "Wow, I can't believe";
					mes "I'm turning you down--";
					mes "a little surprised,";
					mes "actually. But yes.";
					mes "I have someone I like.";
					mes "And it's not really you. Sorry.";
					close;
				}
			case 2:
				mes "[Wola]";
				mes "ײ... Oh, that";
				mes "man in Geffen? Finally...";
				mes "He has the sense to send";
				mes "someone to get his meds.";
				mes "I already prepared it.";
				mes "Where did I put it now?";
				next;
				mes "[Wola]";
				mes "I want to double check";
				mes "his medicine first so";
				mes "please tell him that I'll";
				mes "have it delivered to him";
				mes "shortly. In a while, maybe?";
				next;
				mes "[" + strcharinfo(0) + "]";
				mes "Um, you're not mad or";
				mes "anything? I gathered that";
				mes "you didn't like him much...";
				next;
				mes "[Wola]";
				mes "What are saying?";
				mes "I'm a doctor: we're duty";
				mes "bound to heal everyone we can!";
				mes "That's not to say that some";
				mes "patients suffer longer and";
				mes "more painful treatment...";
				next;
				mes "[" + strcharinfo(0) + "]";
				mes "(^666666She hates him!";
				mes "But I guess ײ's life";
				mes "should be okay in her hands.^000000)";
				next;
				mes "[Wola]";
				mes "Alright, just let ײ";
				mes "know that I'm taking care";
				mes "of him, that his life should";
				mes "be okay in my hands. I need";
				mes "to get back to work: please";
				mes "take care of yourself!";
				set diamond_edq,21;
				close;
			}
		}
		else {
			mes "[Wola]";
			mes "Hurry and get";
			mes "^0000FF20 Fine Sands^000000,";
			mes "^0000FF5 Empty Bottles^000000,";
			mes "^0000FF10 Brigans^000000, and";
			mes "^0000FF10 Soft Blades of Grass^000000.";
			mes "There's no time to waste!";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "You... You got it.";
			close;
		}
	}
	if (diamond_edq == 20) {
		mes "[Wola]";
		mes "Sorry, I completely";
		mes "missed what you said";
		mes "earlier. Something about";
		mes "needing medicine from me?";
		next;
		switch(select("Will you go out with me?:ײ's back medicine?")) {
		case 1:
			if (Sex == 1) {
				mes "^666666*Blush*^000000 But it's too";
				mes "early for us to just go";
				mes "on a date. I'm sorry, it's...";
				mes "I have someone in mind.";
				mes "Still, I'm flattered that";
				mes "you think of me that way.";
				close;
			}
			else {
				mes "[Wola]";
				mes "Wow, I can't believe";
				mes "I'm turning you down--";
				mes "a little surprised,";
				mes "actually. But yes.";
				mes "I have someone I like.";
				mes "And it's not really you. Sorry.";
				close;
			}
		case 2:
			mes "[Wola]";
			mes "ײ... Oh, that";
			mes "man in Geffen? Finally...";
			mes "He has the sense to send";
			mes "someone to get his meds.";
			mes "I already prepared it.";
			mes "Where did I put it now?";
			next;
			mes "[Wola]";
			mes "I want to double check";
			mes "his medicine first so";
			mes "please tell him that I'll";
			mes "have it delivered to him";
			mes "shortly. In a while, maybe?";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "Um, you're not mad or";
			mes "anything? I gathered that";
			mes "you didn't like him much...";
			next;
			mes "[Wola]";
			mes "What are saying?";
			mes "I'm a doctor: we're duty";
			mes "bound to heal everyone we can!";
			mes "That's not to say that some";
			mes "patients suffer longer and";
			mes "more painful treatment...";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "(^666666She hates him!";
			mes "But I guess ײ's life";
			mes "should be okay in her hands.^000000)";
			next;
			mes "[Wola]";
			mes "Alright, just let ײ";
			mes "know that I'm taking care";
			mes "of him, that his life should";
			mes "be okay in my hands. I need";
			mes "to get back to work: please";
			mes "take care of yourself!";
			set diamond_edq,21;
			close;
		}
	}
	mes "[Wola]";
	mes "Food has a dramatic";
	mes "effect on your body:";
	mes "treat it like a drug, and";
	mes "watch what you eat. Oh,";
	mes "and do your research!";
	next;
	mes "[Wola]";
	mes "You know, your lifestyle";
	mes "and habits determine";
	mes "your health in the future.";
	mes "Take care of yourself!";
	close;

//OnTouch2:
OnTouch:
	if (diamond_edq == 17) {
		mes "[Wola]";
		mes "Oh, how can this be";
		mes "happening? What ";
		mes "should I do?";
		set diamond_edq,18;
		close;
	}
	end;
}

in_rogue,366,46,3	script	å鱨Ա	828,{
	if ((diamond_edq == 22) && (BaseJob == Job_Rogue)) {
		mes "[]";
		mes "Oh, remember me?";
		mes "It's been a long time";
		mes "so I can't blame you:";
		mes "I was there when you";
		mes "first joined our guild!";
		mes "So what brings you here?";
		next;
		select("Ask About Z");
		mes "[]";
		mes "Ah, Z Gang, you said?";
		next;
		mes "[]";
		mes "Oh, yeah, we're investigating";
		mes "those guys. We actually found";
		mes "their hideout, but then they";
		mes "escaped before we could even";
		mes "catch them. Wily bastards...";
		mes "I think they were tipped off!";
		next;
		mes "[]";
		mes "A few of our Rogue agents";
		mes "are investigating the hideout,";
		mes "but I doubt they can find";
		mes "anything useful there.";
		next;
		select("Where's the hideout?");
		mes "[]";
		mes "Well, it's a large";
		mes "warehouse over in Comodo.";
		mes "You're free to scope out";
		mes "the place if you really want.";
		mes "But chances are slim that";
		mes "you'll find anything at all.";
		close;
	}
	else if ((diamond_edq == 22) && (BaseClass == Job_Thief)) {
		mes "[]";
		mes "Hey, how's it going?";
		mes "You ever consider joining";
		mes "the Rogues? It'd be a lot";
		mes "of fun. You're welcome to";
		mes "look around, so feel free";
		mes "to ask me any questions.";
		next;
		select("Ask About Z");
		mes "[]";
		mes "Oh, yeah, we're investigating";
		mes "those guys. We actually found";
		mes "their hideout, but then they";
		mes "escaped before we could even";
		mes "catch them. Wily bastards...";
		mes "I think they were tipped off!";
		next;
		mes "[]";
		mes "A few of our Rogue agents";
		mes "are investigating the hideout,";
		mes "but I doubt they can find";
		mes "anything useful there.";
		next;
		select("Where's the hideout?");
		mes "[]";
		mes "Well, I'm not sure if";
		mes "I can just tell you that";
		mes "kind of information. I mean,";
		mes "you're not a member of our";
		mes "guild... Yet. What can I do?";
		next;
		mes "[]";
		mes "I got it. I'll just tell my";
		mes "boss that you bribed me";
		mes "with 10,000 zeny. Not too";
		mes "much, is it? We Rogues are";
		mes "pretty bad... But not that bad.";
		next;
		switch(select("Sounds good!:Never mind, I'll find it myself...")) {
		case 1:
			if (Zeny > 9999) {
				set zeny,zeny-10000;
				mes "[]";
				mes "Thanks for the money~";
				mes "Of course, if you became";
				mes "a Rogue, this amount is";
				mes "nothing compared to what";
				mes "you can gank. ^666666*Ahem*^000000";
				next;
				mes "[]";
				mes "Z's old hideout";
				mes "is a large warehouse over";
				mes "in Comodo. I doubt you'll";
				mes "find anything there, but";
				mes "you can go check it out. ";
				set diamond_edq,23;
				close;
			}
			else {
				mes "[]";
				mes "Aw, what am I gonna";
				mes "do if my boss askes to";
				mes "see the money? We've got";
				mes "to make this bribe authentic!";
				close;
			}
		case 2:
			mes "[]";
			mes "Be my guest, maybe it'll be";
			mes "a good learning experience.";
			mes "But yeah, come back when";
			mes "you think about changing";
			mes "your job, okay? Be a Rogue~";
			close;
		}
	}
	else if (diamond_edq == 22) {
		mes "[]";
		mes "Whoa, what are you doin'";
		mes "here? I've got no beef with";
		mes "you, but some Rogues, see,";
		mes "some Rogues, have got a ";
		mes "lot of beef. Uh, what'd you";
		mes "want? Not a fight, I hope.";
		next;
		select("Ask About Z");
		mes "[]";
		mes "Those guys have been";
		mes "bothering everyone!";
		mes "Yeah, I guess you can";
		mes "say we're united on this.";
		next;
		mes "[]";
		mes "Oh, yeah, we're investigating";
		mes "those guys. We actually found";
		mes "their hideout, but then they";
		mes "escaped before we could even";
		mes "catch them. Wily bastards...";
		mes "I think they were tipped off!";
		next;
		mes "[]";
		mes "A few of our Rogue agents";
		mes "are investigating the hideout,";
		mes "but I doubt they can find";
		mes "anything useful there.";
		next;
		select("Where's the hideout?");
		mes "[]";
		mes "Uh, I can't just give";
		mes "you that information";
		mes "if you're not a member";
		mes "of our guild. But since";
		mes "we're together on this,";
		mes "I'll just ask for 10,000 zeny.";
		next;
		switch(select("Sounds good!:Forget it...")) {
		case 1:
			if (Zeny > 9999) {
				set zeny,zeny-10000;
				mes "[]";
				mes "Right on, right on.";
				mes "Alright, I didn't charge";
				mes "you much since the hideout";
				mes "is a large warehouse in";
				mes "Comodo where I doubt you'll";
				mes "find anything. But who knows? ";
				set diamond_edq,23;
				close;
			}
			else {
				mes "[]";
				mes "Hey, this isn't enough";
				mes "money. I thought people";
				mes "in your job made more";
				mes "zeny than this everyday!";
				close;
			}
		case 2:
			mes "[]";
			mes "Alright, but I think";
			mes "you'll need a little";
			mes "extra help finding that";
			mes "place. I mean, Rogues are";
			mes "hiding experts, and even";
			mes "we had some trouble!";
			close;
		}
	}
	mes "[]";
	mes "Ƿ... ...";
	mes "˶ȥĴ飬";
	mes "µ";
	mes "Ϣ";
	next;
	mes "[]";
	mes "Ҫҿܵ";
	mes "åรֻؼ";
	mes "Ҫʱ̲ų...";
	mes "һǺǺ";
	close;
}

cmd_in02,94,208,5	script		828,{
	if ((diamond_edq == 22) || (diamond_edq == 23)) {
		if (BaseJob == Job_Rogue) {
			mes "[]";
			mes "Hey, pal. You part";
			mes "of the guild? Nice.";
			mes "If they sent you to help";
			mes "out, well, there's nothing";
			mes "to do here. This place is";
			mes "pretty much cleaned out.";
			close;
		}
		else {
			mes "[]";
			mes "What do you want?";
			mes "Oh, your guild musta";
			mes "sent you to help out.";
			mes "Yeah. We investigated.";
			mes "Didn't find anything.";
			mes "Z's long gone.";
			next;
			mes "[]";
			mes "Feel free to look";
			mes "around, but if you ask";
			mes "me, it's a waste of time.";
			close;
		}
	}
	else {
		mes "[]";
		mes "Yeesh, I'm stuck here";
		mes "till I receive my new";
		mes "orders from the guild.";
		mes "They didn't... They didn't";
		mes "forget about me, did they?";
		close;
	}
}

cmd_in02,69,188,1	script	Small Safe	844,{
	if ((diamond_edq == 22) || (diamond_edq == 23)) {
		mes "^3355FFThere is a small";
		mes "safe hidden under the";
		mes "shadows of these boxes.^000000";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "Looks like Z";
		mes "forgot to take this with";
		mes "them in their rush to escape.";
		mes "Hmmm... How do I open this?";
		mes "Is there a key, a switch,";
		mes "something I can use?";
		hideoffnpc "Odd Switch#Switch1";
		close;
	}
	if (diamond_edq == 24) {
		mes "[" + strcharinfo(0) + "]";
		mes "Hey, the safe opened!";
		mes "Those switches must have";
		mes "done the trick. Now...";
		mes "Let's look inside.";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "Awesome! It's a huge";
		mes "red diamond! Is this";
		mes "ӡ's Diamond";
		mes "of Destruction?";
		next;
		getitem 7723,1; //Diamond_Of_Ruin
		mes "[]";
		mes "Zzz... Zzz...";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "Lucky for me, this";
		mes "guy is asleep. I better";
		mes "sneak out of here, and";
		mes "return this big diamond";
		mes "to ӡ as soon as I can.";
		set diamond_edq,25;
		close;
	}
	if ((diamond_edq < 22) && (diamond_edq > 24)) {
		mes "[" + strcharinfo(0) + "]";
		mes "There was something here";
		mes "fixed to the ground, but now";
		mes "it looks like something yanked";
		mes "it out forcefully. How weird.";
		close;
	}
	mes "[" + strcharinfo(0) + "]";
	mes "What is this?";
	mes "Oh well, I don't";
	mes "think it's important.";
	close;
}

cmd_in02,69,196,0	script	Odd Switch#Switch1	844,{
	if ((diamond_edq == 22) || (diamond_edq == 23)) {
		mes "^3355FFThere is a tiny";
		mes "switch on the ground";
		mes "near the whiskey barrels.^000000";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "Was this here before?";
		mes "What happens if I press";
		mes "this teeny little switch?";
		next;
		hideoffnpc "Odd Switch#Switch2";
		mes "^3355FF*Click Click*^000000";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "That sound...!";
		mes "Something happened,";
		mes "but what could it be?";
		hideonnpc "Odd Switch#Switch1";
		close;
	}
	end;

OnInit:
	hideonnpc "Odd Switch#Switch1";
	end;
}

cmd_in02,80,189,0	script	Odd Switch#Switch2	844,{
	if ((diamond_edq == 22) || (diamond_edq == 23)) {
		mes "^3355FFThere is a tiny";
		mes "switch on the ground";
		mes "under the boxes' shadows.^000000";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "Was this here before?";
		mes "What happens if I press";
		mes "this teeny little switch?";
		next;
		mes "^3355FF*Click Click*^000000";
		next;
		set diamond_edq,24;
		mes "[" + strcharinfo(0) + "]";
		mes "That sound...!";
		mes "Something happened,";
		mes "but what could it be?";
		close2;
		hideonnpc "Odd Switch#Switch1";
		hideonnpc "Odd Switch#Switch2";
	}
	end;

OnInit:
	hideonnpc "Odd Switch#Switch2";
	end;
}

// Z  
//============================================================ 
prontera,150,326,0	script	ͨ#edq	111,{
	switch (zdan_edq) {
	case 19:
		mes "[ӳ]";
		mes "Ever since you captured";
		mes "Z, crime has gone";
		mes "down to an all time low.";
		mes "Thanks for helping us out~";
		next;
		mes "[ӳ]";
		mes "Peace never lasts long...";
		mes "Some other fiends will";
		mes "replace Z soon.";
		mes "When that happens, I hope";
		mes "we can count on you again.";
		close;
	default:
		mes "=========ͨ=========";
		mes "¡Ҫ";
		mes "ͨӷ";
		mes "";
		mes "^0000ff·  ϣտ˹^000000ԡ";
		mes "^0000ffɯ ^000000Ůԡ";
		mes "^0000ff^000000Сè";
		next;
		mes "ΪZŵ3鼯ţ";
		mes "ȡƷթܻۡα";
		next;
		mes "ͨ";
		mes "һرߵ'ֹ'";
		mes "";
		mes "";
		mes "-¡ӳ-";
		if (zdan_edq) { close; }
		else { set zdan_edq,1; close; }
	}
/*
OnInit:
	enablenpc "ͨ#edq";
	end;
*/

OnEnable:
	enablenpc "ͨ#edq";
	end;

OnDisable:
	disablenpc "ͨ#edq";
	end;
}

prontera,148,326,3	script	ӳ#edq	734,{
	if (checkweight(907,200) == 0) {
		mes "[ӳ]";
		mes "You're carrying far too";
		mes "much right now. Please";
		mes "lighten your load by";
		mes "placing your items";
		mes "in the Kafra Storage.";
		close;
	}
	if ((zdan_edq == 0) && (BaseLevel > 70)) {
		mes "[ӳ]";
		mes "Adventurers, this is";
		mes "your chance to protect";
		mes "and serve your country!";
		mes "Please read the National";
		mes "Wanted Notice for more details.";
		close;
	}
	if ((zdan_edq == 1) && (BaseLevel > 70)) {
		mes "[ӳ]";
		mes "Attention, attention.";
		mes "The Homeland Security Office";
		mes "of the Rune-Midgarts Kingdom";
		mes "is looking for any information";
		mes "regarding Z.";
		next;
		mes "[ӳ]";
		mes "֯ĳԱ:";
		mes "·  ϣտ˹";
		mes "½, ɯ ";
		mes "ɯ, and  a.k.a.";
		mes " must be captured!";
		set zdan_edq,2;
		close;
	}
	if ((zdan_edq == 1) && (BaseLevel < 70)) {
		mes "[ӳ]";
		mes "... Ҳǿͨ";
		mes "? Ǻ... ";
		mes "갡";
		next;
		mes "[ӳ]";
		mes "ʵ";
		mes "ԸЩɷ";
		mes "ͽ...";
		next;
		mes "[ӳ]";
		mes "ȥĥʵһͬ";
		mes "ЭвĶ";
		close;
	}
	if (zdan_edq == 2) {
		mes "[ӳ]";
		mes "... оȹ־";
		mes "꣬";
		mes "?";
		next;
		switch(select("ڹͨ:Z:Zŷô?")) {
		case 1:
			mes "[ӳ]";
			mes "˵ͨ? ϸ";
			mes "ԱߵĹ...";
			mes "Ҫ";
			mes "ĳ";
			next;
			mes "[ӳ]";
			mes "һλṩ";
			mes "鱨";
			mes "ڹ֮ͨǰ";
			mes "ԭµʿ";
			mes "^0000ff˾^000000";
			next;
			mes "[ӳ]";
			mes "Ƿǳѣ";
			mes "¼ò̫⣬ȹ";
			mes "ͨģ";
			mes "... е㵣... ֪";
			mes "ǲƾ...";
			next;
			mes "[ӳ]";
			mes "ȥѯʸ";
			mes "ϸΰ?";
			close;
		case 2:
			mes "[ӳ]";
			mes ".. ˽й";
			mes "ZŹͨ?";
			mes "Ҳ֪࣬һ";
			mes "Э...";
			mes "˭?";
			next;
			switch(select("½:ɯ::ֹ?")) {
			case 1:
				mes "[ӳ]";
				mes "·  ϣտ˹ԭ";
				mes "ϣ˼...";
				mes "Ѿҵж";
				mes "...";
				next;
				mes "[ӳ]";
				mes "˵Ӧ3ħѧᣬ";
				mes "󻳺ģ֯";
				mes "Zţ͵ͼ";
				mes "ָΪĽֹ";
				mes "֮ززټ";
				break;
			case 2:
				mes "[ӳ]";
				mes "ɯ ǰĺ";
				mes "ŵĴŮ˵Լ20ʱ";
				mes "ߺ󣬾Ͼ";
				mes "ϵ... ΪѰ...";
				next;
				mes "[ӳ]";
				mes "Ǻŵĳ";
				mes "ھԸ֯";
				mes "ʽϵ... ...";
				mes "ԼиӰ";
				break;
			case 3:
				mes "[ӳ]";
				mes "ٵر֮";
				mes "һֻСèտʼ";
				mes "ʱΪֻ·׺ɯ";
				mes "ݶʾ";
				mes "е";
				next;
				mes "[ӳ]";
				mes "ֻδյ";
				mes "κ鱨޷ṩ";
				mes "鱨е˼";
				break;
			case 4:
				mes "[ӳ]";
				mes "ȡͼܵ1飬";
				mes "ֹ״Ϊ";
				mes "һưҪ...";
				next;
				mes "[ӳ]";
				mes "ϸҲ";
				mes "˵";
				mes "";
				mes "... ˵İ";
			}
			next;
			mes "[ӳ]";
			mes "Ҳδո鱨";
			mes "ǵУҪ";
			mes "Ϊ";
			mes "Һڴı";
			close;
		case 3:
			mes "[ӳ]";
			mes ".. ǳΪ";
			mes "ͷ۵ķＯ...";
			mes "ĴС¼";
			mes "Ҳǲټ...";
			next;
			mes "[ӳ]";
			mes "ڼҹɧ";
			mes "ô־֮У";
			mes "ˮͶҩ";
			mes "Ⱦ˴ˮ...";
			next;
			mes "[ӳ]";
			mes "ֻЩ";
			mes "ʶڻٻȡ";
			mes "ֲĽײȡ...";
			next;
			mes "[ӳ]";
			mes "Ī͵";
			mes "飬ͼݱ֮";
			mes "ֹ飬ʵ޷";
			mes "Ԥ⻹ɳʲô";
			next;
			mes "[ӳ]";
			mes "ΪİͰյİ";
			mes "ϣΪˣ";
			mes "ͦɨ...";
			close;
		}
	}
	if (zdan_edq == 18) {
		mes "[ӳ]";
		mes "Oh, you were that nice";
		mes "adventurer that dropped";
		mes "by the other day. How";
		mes "may I help you?";
		next;
		mes "[ӳ]";
		mes "What's that?! You really";
		mes "found Z's hideout,";
		mes "captured them, and retrieved";
		mes "the forbidden book?";
		next;
		delitem 7724,1; //Forbidden_Secret_Art
		mes "[ӳ]";
		mes "Splendid! Just splendid!";
		mes "On behalf of the king,";
		mes "let me give you a well";
		mes "deserved reward. Thank";
		mes "you for your work on";
		mes "behalf of our kingdom!";
		next;
		mes "[ӳ]";
		mes "Your bravery and ardent";
		mes "patriotism will forever";
		mes "be recorded in the annals";
		mes "of Rune-Midgarts history.";
		mes "Congratulations! ";
		set zdan_edq,19;
		getexp 1000000,0;
		close;
	}
	mes "[ıӳ]";
	mes "ΰ";
	mes "ͽ...";
	mes "ᱻҺ͵ʿһɨ";
	next;
	mes "[άΰʿ]";
	mes "Ү!!!!!!!";
	close;
}

prt_in,168,18,1	script	˾	65,2,2,{
	if (checkweight(907,100) == 0) {
		mes "^3355FFWait a second!";
		mes "Right now, you're carrying";
		mes "too many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.^000000";
		close;
	}
	if (zdan_edq == 2) {
		mes "[˾]";
		mes "^666666*Urp*^000000 What?";
		mes "You here to... ";
		mes "Um, commiserate";
		mes "about failing life too?";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "Are you ˾?";
		mes "I came to ask you";
		mes "for your help...";
		next;
		mes "[˾]";
		mes "^666666*Hiccup*^000000 Why~?";
		mes "I'm-I'm no good";
		mes "to anybody anymore!";
		next;
		switch(select("Ask About Z Gang:The ӳ is worried about you.:Bye!")) {
		case 1:
			mes "[˾]";
			mes "That Z Gang...";
			mes "Ruined my life!";
			mes "My career, my pension...";
			mes "It's all gone because";
			mes "of those damn criminals!";
			next;
			mes "[˾]";
			mes "You? Capture them?";
			mes "Good luck! Just... Just";
			mes "try not to end up like me.";
			mes "Oh, you want info-information?";
			mes "^666666*Hic*^000000 Heh, scratch my back,";
			mes "well, you know the rest.";
			next;
			mes "[˾]";
			mes "Heh, I just ran out of wine!";
			mes "Gimme, um, ^0000FFMorroc Fruit Wine^000000!";
			mes "5 bottles! Then... Maybe...";
			mes "I'll tell you want you really";
			mes "wanna know. Heh heh~ ^666666*Hic!*^000000";
			set zdan_edq,3;
			close;
		case 2:
			mes "[˾]";
			mes "R-really? Well...";
			mes "I don't care! Just";
			mes "let me drink in peace!";
			close;
		case 3:
			mes "[˾]";
			mes "Wha--? Who do you think";
			mes "you're messing with, ^666666*Hic!*^000000";
			mes "just comin' by to say ''bye?!''";
			mes "I useta be a knight once,";
			mes "you know that? I could";
			mes "totally kick your--^666666*Urp!*^000000";
			close;
		}
	}
	if (zdan_edq == 3) {
		mes "[˾]";
		mes "Heeeey yoooou~";
		mes "You bring me wine?";
		next;
		if (countitem(12049) > 4) {
			delitem 12049,5; //Int_Dish04
			mes "[˾]";
			mes "^666666*Sniff*^000000 Yeeesh, that";
			mes "smeells good. This must";
			mes "be it. Oh, yeah. Knight's";
			mes "honor. First I talk, then";
			mes "I can drink theesh...";
			next;
			mes "[˾]";
			mes "Well, maybe...";
			mes "Just one tashte~";
			mes "^666666*Gulp Gulp Gulp*^000000";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "You just...";
			mes "That was three bottles!";
			next;
			mes "[˾]";
			mes "Ah, delicious!";
			mes "Alright, fellow,";
			mes "now I feel better";
			mes "able to speak now~";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "(^666666Whaaaat~?^000000)";
			next;
			mes "[˾]";
			mes "I assume you already know";
			mes "the basic information about";
			mes "Z, their members,";
			mes "et cetera. I'm not sure why";
			mes "they've gone on such a brazen";
			mes "crime spree so suddenly.";
			next;
			mes "[˾]";
			mes "Their success is unprecedented:";
			mes "they've even managed to elude";
			mes "the Rogue Guild repeatedly.";
			mes "I investigated them six";
			mes "months ago, but I was";
			mes "dismissed for my failure.";
			next;
			mes "[˾]";
			mes "I am aware that Z";
			mes "has many informers in their";
			mes "employ, and that the Rogue";
			mes "Guild are still investigating";
			mes "Z on their own.";
			next;
			mes "[˾]";
			mes "I suggest meeting one";
			mes "of the Rogue agents,";
			mes "÷򱴶, in the Rogue";
			mes "Guild. The password you";
			mes "must give her is ''^0000FFThe";
			mes "dawn is yet to come^000000.''";
			next;
			mes "[˾]";
			mes "That is all I can tell you.";
			mes "Please give my regards to";
			mes "÷򱴶 for me, and catch";
			mes "those Z Gang bastards.";
			mes "^666666*Sigh*^000000 I think I'll go rest";
			mes "a bit now. Good luck!";
			set zdan_edq,4;
			close;
		}
		else {
			mes "[˾]";
			mes "You stinkface!";
			mes "Where's my wine?!";
			mes "My ^0000FF5 bottles of";
			mes "Morroc Fruit Wine^000000?!";
			mes "I'm not gonna talk";
			mes "to you without it!";
			close;
		}
	}
	if (zdan_edq == 4) {
		mes "[˾]";
		mes "I suggest meeting";
		mes "÷򱴶 in the Rogue";
		mes "Guild, and giving her the";
		mes "password, ''^0000FFThe dawn";
		mes "is yet to come^000000.''";
		close;
	}
	mes "[˾]";
	mes "^666666*Sigh*^000000 It is my greatest";
	mes "wish that the knight master";
	mes "will allow me to rejoin the";
	mes "corps. However, I doubt that";
	mes "he's forgiven my failure. ^666666*Sob*^000000";
	mes "It's like my life is over...";
	close;

//OnTouch2:
OnTouch:
	if (zdan_edq == 2) {
		mes "[˾]";
		mes "^666666*Sigh*^000000 Goddamn thieves.";
		mes "Why should I even care";
		mes "about them?! They're not";
		mes "my problem anymore...";
		mes "^666666*Hiccup*^000000";
		close;
	}
	end;
}

in_rogue,359,116,3	script	÷򱴶	747,{
	if (zdan_edq == 4) {
		mes "[÷򱴶]";
		mes "Hey. What do you want?";
		next;
		switch(select("Password")) {
		case 1:
			mes "[÷򱴶]";
			mes "Can't hear you.";
			mes "Come a little closer,";
			mes "and talk right in my ear.";
			next;
			input .@input$;
			if (.@input$ == "δ") {
				mes "[÷򱴶]";
				mes "˾ sent you?!";
				mes "I'm surprised he finally";
				mes "decided to talk to someone!";
				mes "Alright, if you're his friend,";
				mes "then I'll do what I can to";
				mes "help. What do you need?";
				next;
				switch(select("Ask About Z Gang:˾ says, ''Hi.''")) {
				case 1:
					mes "[÷򱴶]";
					mes "Z again?";
					mes "I guess he's still mad";
					mes "about capturing them.";
					mes "It's not a big deal for me";
					mes "to tell you what I know, but";
					mes "can I really trust you?";
					next;
					mes "[÷򱴶]";
					mes "Let me test you out.";
					mes "Go to Payon, find an old";
					mes "guy named ĺ. He's";
					mes "a legendary gambler better";
					mes "known as the White Meteor.";
					mes "If he trusts you, I trust you.";
					next;
					mes "[÷򱴶]";
					mes "Heh, but he'll only trust";
					mes "you if you can beat him at";
					mes "gambling. Whether you return";
					mes "or not, I'm gonna continue";
					mes "investigating Z for";
					mes "the Rogue Guild and ˾.";
					set zdan_edq,5;
					break;
				case 2:
					mes "[÷򱴶]";
					mes "Weird. It's not like him";
					mes "to send his regards like that.";
					mes "He's not sick or anything,";
					mes "is he? If he's still drinking";
					mes "the next time I see him,";
					mes "I'm gonna clobber that guy!";
					next;
					mes "[÷򱴶]";
					mes "Geez. Doesn't he know";
					mes "I volunteered for this";
					mes "job for his sake? Oh well,";
					mes "it's really nice to know";
					mes "that he's thinking of me.";
					mes "What? Rogues can have friends!";
					close;
				}
			}
			else {
				mes "[÷򱴶]";
				mes "Can't tell what";
				mes "you're saying exactly.";
				next;
				if (Sex) {
					mes "[÷򱴶]";
					mes "If this is some kind";
					mes "of weird come-on, you'd";
					mes "better have something";
					mes "better to say than that!";
					close;
				}
				else {
					mes "[÷򱴶]";
					mes "What, are you coming";
					mes "on to me? I'm down with";
					mes "any gender, but, heh,";
					mes "you sure about this?";
					mes "Hahahahahahahahaha!";
					close;
				}
			}
		}
	}
	if ((zdan_edq > 4) && (zdan_edq < 7)) {
		mes "[÷򱴶]";
		mes "Let me test you out.";
		mes "Go to Payon, find an old";
		mes "guy named ĺ. He's";
		mes "a legendary gambler better";
		mes "known as the White Meteor.";
		mes "If he trusts you, I trust you.";
		close;
	}
	if (zdan_edq == 7) {
		mes "[÷򱴶]";
		mes "What, you're back?";
		mes "Aww, nuts! That signature";
		mes "on your arm... You really";
		mes "beat him? How the hell--?";
		next;
		set zdan_edq,8;
		mes "[÷򱴶]";
		mes "Wait, lemme check";
		mes "and make sure. Yeap.";
		mes "That's the one. That's";
		mes "the signature he used when";
		mes "he was the White Meteor.";
		next;
		mes "[÷򱴶]";
		mes "How did you beat him?";
		mes "Last time, he cleaned me";
		mes "out of all my money! You";
		mes "must be some kinda genius";
		mes "to beat that guy. Heh. Guess";
		mes "I underestimated you.";
		next;
		mes "[÷򱴶]";
		mes "Hold on, before anything";
		mes "else, I gotta tell everyone";
		mes "that someone actually beat";
		mes "the White Meteor. They're";
		mes "totally not gonna believe it!";
		close;
	}
	if (zdan_edq == 8) {
		mes "[÷򱴶]";
		mes "Well, I promised to tell";
		mes "you what I know about the";
		mes "Z Gang, so I gotta make good.";
		mes "What did you want to ask me?";
		next;
		while(1) {
			switch(select("Z Gang's Goal:Z Gang's Recent Movements:Z Gang's Stronghold:Thanks for the tip!")) {
			case 1:
				mes "[÷򱴶]";
				mes "Actually, I don't know";
				mes "what they plan to do, but";
				mes "obviously it isn't something";
				mes "very good. Personally, I think";
				mes "they just want to harass";
				mes "people as much as they can.";
				next;
				mes "[÷򱴶]";
				mes "You could conquer the";
				mes "world, I guess, with that";
				mes "ֹ,";
				mes "but I don't think they're";
				mes "that... Calculating.";
				next;
				set .@a,.@a+1;
				break;
			case 2:
				mes "[÷򱴶]";
				mes "Well, Z is";
				mes "responsible for a series";
				mes "of thefts lately. They've";
				mes "only been stealing jewels";
				mes "like diamonds, rubies,";
				mes "emeralds. Not sure why...";
				next;
				set .@b,.@b+1;
				break;
			case 3:
				mes "[÷򱴶]";
				mes "Well, we don't know where";
				mes "they're hiding out. If that";
				mes "was the case, Z";
				mes "would already be caught!";
				mes "They even got away from";
				mes "us Rogues. Crazy, huh?";
				next;
				mes "[÷򱴶]";
				mes "The Rogue Guild has got";
				mes "the best intel network so...";
				mes "Z probably has";
				mes "informers everywhere in";
				mes "all the towns. It's the only";
				mes "way they can escape us.";
				next;
				mes "[÷򱴶]";
				mes "Hey, we can use that...";
				mes "If we can catch one of";
				mes "their informers, one of";
				mes "them'll spill the beans";
				mes "on where Z is";
				mes "hiding. Worth a shot, yeah?";
				next;
				set .@c,.@c+1;
				break;
			case 4:
				if ((.@a > 0) && (.@b > 0) && (.@c > 0)) {
					mes "[÷򱴶]";
					mes "Oh, and one more thing...";
					mes "I hear that they're trying";
					mes "to secretly recruit more";
					mes "gang members in Morroc.";
					mes "The nerve of those guys...!";
					next;
					mes "[÷򱴶]";
					mes "It might be a good idea";
					mes "for you to go to Morroc";
					mes "and check it out. Good";
					mes "luck finding those Z Gang";
					mes "guys. And take care!";
					set zdan_edq,9;
					close;
				}
				else {
					mes "[÷򱴶]";
					mes "Hey, I'm willing to";
					mes "let you in on everything";
					mes "I know. After all the trouble";
					mes "you went through, I'm sure";
					mes "you've got a ton of questions!";
					next;
				}
				break;
			}
		}
	}
	if ((zdan_edq > 8) && (zdan_edq < 11)) {
		mes "[÷򱴶]";
		mes "Oh, and one more thing...";
		mes "I hear that they're trying";
		mes "to secretly recruit more";
		mes "gang members in Morroc.";
		mes "The nerve of those guys...! ";
		next;
		mes "[÷򱴶]";
		mes "I haven't heard anything";
		mes "else, but would you let me";
		mes "know if you get any new leads?";
		mes "The Rogue Guild wants these";
		mes "Z Gang guys really bad!";
		close;
	}
	if (zdan_edq == 11) {
		mes "[÷򱴶]";
		mes "Hey, I've been looking for";
		mes "you! One of the Rogues";
		mes "dispatched to Comodo found";
		mes "this envelope on a Z Gang";
		mes "informer. Could be a clue!";
		next;
		mes "[÷򱴶]";
		mes "What's weird is that the";
		mes "informer was fighting so";
		mes "hard to hold on to blank";
		mes "piece of paper... But we ";
		mes "know that's not really";
		mes "the case here, is it?";
		next;
		mes "[÷򱴶]";
		mes "They must've been using";
		mes "some kinda secret invisible";
		mes "ink. Anyway, I gave the paper";
		mes "to a professional decoder to";
		mes "crack, and he oughta be";
		mes "done by now. Anyway...";
		next;
		mes "[÷򱴶]";
		mes "I thought maybe you'd";
		mes "want to go talk to him,";
		mes "see if he's finished with it.";
		mes "His name's Gooho Ahn over";
		mes "in Payon, one of the best";
		mes "decoders in this kingdom.";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "Goohoo Ahn?";
		mes "Why does it feel like";
		mes "I should know that";
		mes "name? It's so familiar...";
		next;
		mes "[÷򱴶]";
		mes "I guess it's 'cause";
		mes "Gooho is the younger brother";
		mes "of Moonho, that legendary";
		mes "gambler you happened to beat.";
		next;
		mes "[÷򱴶]";
		mes "Eh, that's not what's";
		mes "important right now.";
		mes "Would you talk to Goohoo";
		mes "Ahn and see what he found?";
		set zdan_edq,12;
		close;
	}
	if ((zdan_edq > 11) && (zdan_edq < 14)) {
		mes "[÷򱴶]";
		mes "Hey, why don't you talk";
		mes "to Goohoo Ahn in Payon,";
		mes "and ask if he finished";
		mes "decoding that secret letter";
		mes "from Z already?";
		close;
	}
	if (zdan_edq == 14) {
		mes "[÷򱴶]";
		mes "Oh, Goohoo decoded everything?";
		mes "Let's see... Something about";
		mes "the ֹ...^FFFFFF ^000000 Ah. There we go! The location";
		mes "of Z's hideout!";
		mes "Heh heh! We got 'em!";
		next;
		mes "[÷򱴶]";
		mes "One of the Rogues followed";
		mes "the informer carrying this";
		mes "letter, but he just vanished";
		mes "during the chase... Like, by";
		mes "magic, I guess. So we don't";
		mes "the hideout's exact place.";
		next;
		mes "[÷򱴶]";
		mes "Even so, we're definitely";
		mes "sure that it's around the";
		mes "secret path to the South";
		mes "Morroc underground. Um,";
		mes "but we can't let you come";
		mes "with the Rogue Guild.";
		next;
		mes "[÷򱴶]";
		mes "Sorry, I know, it's official";
		mes "business and all that hooplah.";
		mes "Tell you what. We'll each go";
		mes "hunt them down separately, and";
		mes "whoever finds 'em first gets";
		mes "dibs on beating them up!";
		set zdan_edq,15;
		close;
	}
	if ((zdan_edq > 14) && (zdan_edq < 18)) {
		mes "[÷򱴶]";
		mes "We're definitely sure";
		mes "that Z's hideout";
		mes "is near the secret path";
		mes "to the South Morroc";
		mes "underground. You";
		mes "know where that is?";
		next;
		mes "[÷򱴶]";
		mes "Tell you what. We'll each go";
		mes "hunt them down separately, and";
		mes "whoever finds 'em first gets";
		mes "dibs on beating them up!";
		close;
	}
	if (zdan_edq > 18) {
		mes "[÷򱴶]";
		mes "Nice work! You captured";
		mes "Z! The kingdom";
		mes "musta given you a really";
		mes "big reward, huh?";
		next;
		mes "[÷򱴶]";
		mes "˾ really wanted to";
		mes "capture them himself, but";
		mes "I'm sure he'll be real happy";
		mes "to hear the news. Maybe he";
		mes "and I can celebrate with";
		mes "a little drink later.";
		next;
		mes "[÷򱴶]";
		mes "Hey, it's been a real";
		mes "thrill working with you,";
		mes "real thrill. Maybe we can";
		mes "team up again for a good";
		mes "cause some other time, yeah?";
		close;
	}
	if (BaseJob == Job_Thief) {
		mes "[÷򱴶]";
		mes "That Z Gang has been";
		mes "a pain the Rogue Guild's";
		mes "ass. No one runs away";
		mes "from us! Nobody! But...";
		mes "They can do it somehow.";
		next;
		mes "[÷򱴶]";
		mes "There's not much here";
		mes "that might interest you,";
		mes "but knock yourself out";
		mes "if you wanna look around.";
		close;
	}
}

payon,244,62,3	script	ĺ	897,{
	if (zdan_edq == 5) {
		mes "[ĺ]";
		mes "Hahaha, now what brings";
		mes "a youngster like you before";
		mes "me? You're not here for what";
		mes "I think you are... Are you?";
		next;
		switch(select("Are you the White Meteor?:I'm here to challenge you.")) {
		case 1:
			mes "[ĺ]";
			mes "It's been so long since";
			mes "I've heard that name...";
			mes "I'm retired now, and it";
			mes "seems no one wants to";
			mes "challenge me anymore.";
			next;
			mes "[ĺ]";
			mes "Those were some good";
			mes "times. Back then, only";
			mes "Dalho Kwak was able to";
			mes "give me a real challenge.";
			mes "I wonder what he's doing now?";
			close;
		case 2:
			mes "[ĺ]";
			mes "Oh, I was right...!";
			mes "You're here to challenge";
			mes "me! It's been a long time...";
			mes "Alright. I accept. However,";
			mes "I set all of the terms.";
			next;
			mes "[ĺ]";
			mes "I'm too old to play the";
			mes "complicated games I loved";
			mes "in the past. Let's just";
			mes "play a simple game that";
			mes "I call Coin Shake.";
			next;
			mes "[ĺ]";
			mes "This is basically";
			mes "a guessing game played";
			mes "in rounds, best 2 out of 3.";
			mes "One of us will be the coin";
			mes "shaker, and the other will";
			mes "be the guesser.";
			next;
			mes "[ĺ]";
			mes "The coin shaker begins";
			mes "the round by grabbing";
			mes "a random amount of coins,";
			mes "shaking them in his closed";
			mes "hands, and then stopping,";
			mes "keeping the coins concealed.";
			next;
			mes "[ĺ]";
			mes "The other person, the";
			mes "guesser, will then declare";
			mes "a guess on whether the total";
			mes "value of the coins is ^0000FFOdd^000000 or";
			mes "^0000FFEven^000000. Afterwards, the coin";
			mes "shaker reveals the coins...";
			next;
			mes "[ĺ]";
			mes "If the guesser is right,";
			mes "then he wins the round.";
			mes "However, if he guessed";
			mes "wrong, then it's a victory";
			mes "for the coin shaker. ";
			next;
			mes "[Moohno Ahn]";
			mes "We each take turns,";
			mes "switching roles.";
			mes "If it's your turn to";
			mes "guess, remember to";
			mes "call out ^0000FFOdd^000000 or ^0000FFEven^000000.";
			next;
			mes "[ĺ]";
			mes "Lastly, I'm the house,";
			mes "so I'll charge a game";
			mes "participation fee. It's";
			mes "not much, just 500 zeny.";
			mes "We're only playing for fun,";
			mes "not to break the bank.";
			next;
			mes "[ĺ]";
			mes "Why don't you give me";
			mes "some time to prep the";
			mes "game? When you return,";
			mes "we'll be ready to play~";
			set zdan_edq,6;
			close;
		}
	}
	if (zdan_edq == 6) {
		mes "[ĺ]";
		mes "Are you ready to";
		mes "play Coin Shake?";
		next;
		switch(select("Yes, let's play!:How does this game work again?")) {
		case 1:
			if (Zeny > 500) {
				set zeny,zeny-500;
				mes "[ĺ]";
				mes "Good, let's get started!";
				mes "I'll let you go first~";
				next;
				mes "*Shake Shake*";
				mes "Guess! Is it";
				mes "Odd or Even?";
				next;
				while(1) {
					set .@number,rand(1,2);
					input .@input$;
					if (((.@input$ == "Odd") && (.@number == 1)) || ((.@input$ == "Even") && (.@number == 2))) {
						set .@number_right,.@number_right+1;
						mes "[ĺ]";
						mes "^0000ff"+.@input$+"^000000?";
						mes "Okay, you won.";
						next;
						if ((.@number_right < 2) && (.@number_false < 2)) {
							mes "^3355FF*Shake Shake*";
							mes "Guess! Is it";
							mes "Odd or Even?^000000";
							next;
						}
					}
					else if (((.@input$ == "Odd") && (.@number == 2)) || ((.@input$ == "Even") && (.@number == 1))) {
						set .@number_false,.@number_false+1;
						mes "[ĺ]";
						mes "Well, it's ^0000FFEven^000000.";
						mes "I won.";
						next;
						if ((number_right < 2) && (number_false <2)) {
							mes "^3355FF*Shake Shake*";
							mes "Guess! Is it";
							mes "Odd or Even?^000000";
							next;
						}
					}
					if (.@number_right == 2) {
						mes "[ĺ]";
						mes "Ah, you win this round.";
						mes "However, the game has";
						mes "just started. The next";
						mes "round will be mine~";
						set .@win,.@win+1;
						next;
						break;
					}
					else if (.@number_false == 2) {
						mes "[ĺ]";
						mes "It looks like I win";
						mes "this round. I guess";
						mes "my gambling skills";
						mes "haven't left me yet~";
						set .@lose,.@lose+1;
						next;
						break;
					}
					if ((.@input$ != "Even") && (.@input$ !="Odd")) {
						mes "[ĺ]";
						mes "You can only declare";
						mes "your guess as ^0000FFOdd^000000 or ^0000FFEven^000000.";
						mes "Please try entering it again.";
						next;
					}
				}
				mes "[ĺ]";
				mes "It's time for the";
				mes "second round. This";
				mes "time, I'll be the one";
				mes "declaring my guess,";
				mes "and you'll shake the coins.";
				next;
				while(1) {
					mes "["+ strcharinfo(0) +"]";
					mes "(^666666What should I guess?^000000)";
					next;
					set .@amuro,rand(1,2);
					if (select("Odd:Even") == 1) {
						if (.@amuro == 1) {
							set .@number_false_2,.@number_false_2+1;
							mes "[ĺ]";
							mes "Let's see...";
							mes "It's ^0000FFOdd^000000, isn't it?";
							next;
							mes "[ĺ]";
							mes "Looks like I won!";
							mes "Hahahahahahaha!";
							next;
						}
						else if (.@amuro == 2) {
							set .@number_right_2,.@number_right_2+1;
							mes "[ĺ]";
							mes "Let's see...";
							mes "It's Even, isn't it?";
							next;
							mes "[ĺ]";
							mes "I lost?";
							mes "So it's ^0000FFOdd^000000...";
							next;
						}
						if (.@number_right_2 == 2) {
							set .@win,.@win+1;
							mes "[ĺ]";
							mes "Nice job. I didn't";
							mes "expect for you to";
							mes "really beat me...";
							mes "Hahahahahahah~";
							next;
							break;
						}
						else if (.@number_false_2 == 2) {
							set .@lose,.@lose+1;
							mes "[ĺ]";
							mes "Hahaha! I'm sorry, but";
							mes "I won. I guess I still got it!";
							next;
							break;
						}
					}
					else {
						if (.@amuro == 1) {
							set .@number_right_2,.@number_right_2+1;
							mes "[ĺ]";
							mes "Let's see...";
							mes "It's odd, isn't it?";
							next;
							mes "[ĺ]";
							mes "I lost, huh?";
							mes "So it was ^0000ffEven^000000...";
							next;
						}
						else if (.@amuro == 2) {
							set .@number_false_2,.@number_false_2+1;
							mes "[ĺ]";
							mes "Let's see...";
							mes "It's ^0000FFEven^000000, isn't it?";
							next;
							mes "[ĺ]";
							mes "Looks like I won!";
							mes "Hahahahahahaha!";
							next;
						}
						if (.@number_right_2 == 2) {
							set .@win,.@win+1;
							mes "[ĺ]";
							mes "Nice job. I didn't";
							mes "expect for you to";
							mes "really beat me...";
							mes "Hahahahahahah~";
							next;
							break;
						}
						else if (.@number_false_2 == 2) {
							set .@lose,.@lose+1;
							mes "[ĺ]";
							mes "Hahaha! I'm sorry, but";
							mes "I won. I guess I still got it!";
							next;
							break;
						}
					}
				}
				if (.@win == 2) {
					mes "[ĺ]";
					mes "You really are amazing!";
					mes "It's time that the title of";
					mes "White Meteor be passed";
					mes "onto someone more worthy...";
					mes "You are the new White Meteor!";
					next;
					mes "[" + strcharinfo(0) +"]";
					mes "Really? Uh, can I get";
					mes "that in writing please?";
					mes "It'd mean so much to me!";
					next;
					mes "[ĺ]";
					mes "Ah, you want a letter";
					mes "of recommendation or";
					mes "my seal of approval, right?";
					mes "Heh, you must be very proud.";
					mes "Hold still for a second.";
					next;
					mes "^3355FF*Scribble Scribble*^000000";
					next;
					mes "[" + strcharinfo(0) + "]";
					mes "What does this";
					mes "scribble on my";
					mes "wrist mean?";
					next;
					mes "[ĺ]";
					mes "That is the sign of";
					mes "the White Meteor.";
					mes "Everyone that knows";
					mes "me will recognize it";
					mes "and its authenticity.";
					next;
					mes "[" + strcharinfo(0) + "]";
					mes "Thank you so much";
					mes "for the fun game!";
					mes "I better get going now,";
					mes "but maybe we can play";
					mes "again sometime~";
					next;
					mes "[ĺ]";
					mes "Hahahaa!";
					mes "After so long, it";
					mes "feels good to have";
					mes "played with a worthy";
					mes "opponent. Thank you~";
					set zdan_edq,7;
					close;
				}
				else if (.@lose == 2) {
					mes "[ĺ]";
					mes "I'm sorry, but I've won";
					mes "the game. I had a really";
					mes "great time, and I could";
					mes "tell that it was really close.";
					mes "It's been a while since I've";
					mes "had this much fun gambling~";
					next;
					mes "[ĺ]";
					mes "Oh, did you want to";
					mes "play again? I can tell";
					mes "that you're a bit eager to";
					mes "beat me so you're welcome";
					mes "to play me again anytime.";
					mes "I'll be right here, hahaha~";
					close;
				}
				else {
					mes "[ĺ]";
					mes "Ooh, this is exciting~";
					mes "We each both won a round:";
					mes "the next round will decide";
					mes "who wins and loses!";
					next;
					mes "[ĺ]";
					mes "It's my turn to shake";
					mes "the coins. Let's see";
					mes "how you fare this time...";
					next;
					mes "^3355FF*Shake Shake*";
					mes "Guess! Is it";
					mes "Odd or Even?^000000";
					next;
					while(1) {
						set .@number,rand(1,2);
						input .@input$;
						if (((.@input$ == "Odd") && (.@number == 1)) || ((.@input$ == "Even") && (.@number == 2))) {
							set .@number_right_3,.@number_right_3+1;
							mes "[ĺ]";
							mes "^0000FF"+.@input+"^000000?";
							mes "Okay, you won.";
							next;
							if ((.@number_right_3 < 2) && (.@number_false_3 < 2)) {
								mes "^3355FF*Shake Shake*";
								mes "Guess! Is it";
								mes "Odd or Even?^000000";
								next;
							}
						}
						else if (((.@input$ == "Odd") && (.@number == 2)) || ((.@input$ == "Even") && (.@number == 1))) {
							set .@number_false_3,.@number_false_3+1;
							mes "[ĺ]";
							mes "Well, it's ^0000FF+.@input+^000000.";
							mes "Looks like I won.";
							next;
							if ((.@number_right_3 < 2) && (.@number_false_3 <2)) {
								mes "^3355FF*Shake Shake*";
								mes "Guess! Is it";
								mes "Odd or Even?^000000";
								next;
							}
						}
						if (.@number_right_3 == 2) {
							mes "[ĺ]";
							mes "Oh... You won...";
							set .@win,.@win+1;
							next;
							break;
						}
						else if (.@number_false_3 == 2) {
							mes "[ĺ]";
							mes "Hahaha! I'm sorry, but";
							mes "I won. I guess I still got it!";
							set .@lose,.@lose+1;
							next;
							break;
						}
						if ((.@input$ != "Even") && (.@input$ !="Odd")) {
							mes "[ĺ]";
							mes "You can only declare";
							mes "your guess as ^0000FFOdd^000000 or ^0000FFEven^000000.";
							mes "Please try entering it again.";
							next;
						}
					}
					if (.@win >= 2) {
						mes "[ĺ]";
						mes "You really are amazing!";
						mes "It's time that the title of";
						mes "White Meteor be passed";
						mes "onto someone more worthy...";
						mes "You are the new White Meteor!";
						next;
						mes "[" + strcharinfo(0) +"]";
						mes "Really? Uh, can I get";
						mes "that in writing please?";
						mes "It'd mean so much to me!";
						next;
						mes "[ĺ]";
						mes "Ah, you want a letter";
						mes "of recommendation or";
						mes "my seal of approval, right?";
						mes "Heh, you must be very proud.";
						mes "Hold still for a second.";
						next;
						mes "^3355FF*Scribble Scribble*^000000";
						next;
						mes "[" + strcharinfo(0) + "]";
						mes "What does this";
						mes "scribble on my";
						mes "wrist mean?";
						next;
						mes "[ĺ]";
						mes "That is the sign of";
						mes "the White Meteor.";
						mes "Everyone that knows";
						mes "me will recognize it";
						mes "and its authenticity.";
						next;
						mes "[" + strcharinfo(0) + "]";
						mes "Thank you so much";
						mes "for the fun game!";
						mes "I better get going now,";
						mes "but maybe we can play";
						mes "again sometime~";
						next;
						mes "[ĺ]";
						mes "Hahahaa!";
						mes "After so long, it";
						mes "feels good to have";
						mes "played with a worthy";
						mes "opponent. Thank you~";
						set zdan_edq,7;
						close;
					}
					else if (.@lose == 2) {
						mes "[ĺ]";
						mes "I'm sorry, but I've won";
						mes "the game. I had a really";
						mes "great time, and I could";
						mes "tell that it was really close.";
						mes "It's been a while since I've";
						mes "had this much fun gambling~";
						next;
						mes "[ĺ]";
						mes "Oh, did you want to";
						mes "play again? I can tell";
						mes "that you're a bit eager to";
						mes "beat me so you're welcome";
						mes "to play me again anytime.";
						mes "I'll be right here, hahaha~";
						close;
					}
				}
			}
			else {
				mes "[ĺ]";
				mes "Hm? You don't even";
				mes "have 500 zeny to play";
				mes "a game? Well, whenever";
				mes "you feel like playing Coin";
				mes "Shake, drop on by.";
				close;
			}
			break;
		case 2:
			mes "[ĺ]";
			mes "This is basically";
			mes "a guessing game played";
			mes "in rounds, best 2 out of 3.";
			mes "One of us will be the coin";
			mes "shaker, and the other will";
			mes "be the guesser.";
			next;
			mes "[ĺ]";
			mes "The coin shaker begins";
			mes "the round by grabbing";
			mes "a random amount of coins,";
			mes "shaking them in his closed";
			mes "hands, and then stopping,";
			mes "keeping the coins concealed.";
			next;
			mes "[ĺ]";
			mes "The other person, the";
			mes "guesser, will then declare";
			mes "a guess on whether the total";
			mes "value of the coins is ^0000FFOdd^000000 or";
			mes "^0000FFEven^000000. Afterwards, the coin";
			mes "shaker reveals the coins...";
			next;
			mes "[ĺ]";
			mes "If the guesser is right,";
			mes "then he wins the round.";
			mes "However, if he guessed";
			mes "wrong, then it's a victory";
			mes "for the coin shaker. ";
			next;
			mes "[Moohno Ahn]";
			mes "We each take turns,";
			mes "switching roles.";
			mes "If it's your turn to";
			mes "guess, remember to";
			mes "call out ^0000FFOdd^000000 or ^0000FFEven^000000.";
			next;
			mes "[ĺ]";
			mes "Lastly, I'm the house,";
			mes "so I'll charge a game";
			mes "participation fee. It's";
			mes "not much, just 500 zeny.";
			mes "We're only playing for fun,";
			mes "not to break the bank.";
			close;
		}
	}
	mes "[ĺ]";
	mes "I still remember that";
	mes "last legendary match with";
	mes "Dalho Kwak. Now that man was";
	mes "a worthy opponent: he could";
	mes "read others' hands three times";
	mes "faster than the normal eye!";
	next;
	mes "[ĺ]";
	mes "God, I miss those";
	mes "days competing against";
	mes "him. I wonder how he's";
	mes "been doing lately...";
	close;
}

payon,192,176,3	script	Gooho Ahn	903,{
	if (zdan_edq == 12) {
		mes "[Gooho Ahn]";
		mes "Oh, hello";
		mes "adventurer.";
		mes "Um, was there";
		mes "something you wanted?";
		emotion e_what,1;
		next;
		switch(select("Rogue Guild's Decoding Request")) {
		case 1:
			mes "[Gooho Ahn]";
			mes "Ah, ÷򱴶 sent you?";
			mes "I see. I've been struggling";
			mes "trying to decrypt this letter.";
			mes "Did you want to take a look?";
			next;
			mes "[Gooho Ahn]";
			mes "This looks like a piece";
			mes "of blank paper, but if you";
			mes "add just the right amount";
			mes "of heat and light, you can";
			mes "read its contents. This is";
			mes "some powerful encryption!";
			emotion e_omg,1;
			next;
			mes "[Gooho Ahn]";
			mes "So far, I've only decrypted";
			mes "just a portion of the letter's";
			mes "content. Unfortunately, I ran";
			mes "out of the materials I need to";
			mes "measure how much light and heat";
			mes "I need to unlock this message.";
			next;
			mes "[Gooho Ahn]";
			mes "I'm pretty swamped over";
			mes "here, but if you're working";
			mes "for ÷򱴶, I don't think";
			mes "you'd mind doing a favor";
			mes "for me. Would you gather";
			mes "the materials I need?";
			next;
			mes "[Gooho Ahn]";
			mes "I need";
			mes "^0000FF20 Live Coals^000000,";
			mes "^0000FF1 Matchstick^000000,";
			mes "^0000FF2 Alcohol^000000, and";
			mes "^0000FF10 Burning Hearts^000000.";
			next;
			mes "[Gooho Ahn]";
			mes "Once I have the things";
			mes "I need, I should be able";
			mes "to decrypt the rest of";
			mes "this secret Z Gang letter.";
			set zdan_edq,13;
			close;
		}
	}
	if (zdan_edq == 13) {
		mes "[Gooho Ahn]";
		mes "So did you bring the";
		mes "things I need to measure";
		mes "how much light and heat";
		mes "I need to reveal the rest";
		mes "of this secret Z Gang letter?";
		next;
		if ((countitem(7098) > 19) && (countitem(970) > 1) && (countitem(7035) > 0) && (countitem(7097) > 9)) {
			mes "[Gooho Ahn]";
			mes "Oh, good. Thanks a lot.";
			mes "Now I should do my part,";
			mes "and decrypt the rest of";
			mes "this letter. Mm... Just";
			mes "give me a second to";
			mes "make some adjustments...";
			next;
			delitem 7098,20; //Live_Coal
			delitem 970,2; //Alchol
			delitem 7035,1; //Matchstick
			delitem 7097,10; //Burning_Heart
			emotion e_ic;
			mes "[Gooho Ahn]";
			mes "Oh, what? This language...";
			mes "It's ancient! Aegye hasn't";
			mes "been used in... centuries.";
			mes "I've seen Aegye used in the";
			mes "ֹ";
			mes "before it was stolen.";
			next;
			mes "[Gooho Ahn]";
			mes "There's a legend about";
			mes "an ancient civilization that";
			mes "set the foundation for our";
			mes "modern society. The Aegye";
			mes "language was considered";
			mes "a subcultural phenomenon.";
			next;
			mes "[Gooho Ahn]";
			mes "Aegye was popular among";
			mes "children and rebellious";
			mes "teens, but was considered";
			mes "vulgar until it entered the";
			mes "mainstream. Then, somehow... ";
			next;
			mes "[Gooho Ahn] ";
			mes "Aegye destroyed that";
			mes "ancient people's lingual";
			mes "system and civilization";
			mes "once it was popularized.";
			mes "That is why there is strong";
			mes "Aegye censorship today.";
			next;
			mes "[Gooho Ahn] ";
			mes "In fact, the existence";
			mes "of Aegye is supposed to";
			mes "be a huge secret. That";
			mes "language is responsible";
			mes "for one of the greatest";
			mes "disasters of all time.";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "...............................";
			mes "So what's the letter say?";
			next;
			mes "[Gooho Ahn] ";
			mes "Mm... Let me check...";
			mes "My knowledge in Aegye";
			mes "is very limited, so...";
			next;
			mes "[Gooho Ahn] ";
			mes "^0000ffWeii arr prowd Z G gna^000000";
			mes "^0000ffAynoen hwo sspotp uys^000000";
			mes "^0000ffwlil eb kckide on htier ssa!^000000";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "What...?";
			next;
			mes "[Gooho Ahn] ";
			mes "That's the nature";
			mes "of Aegye: it is chaotic,";
			mes "and barely legible!";
			mes "Regardless, this letter";
			mes "is invaluable as research";
			mes "material for my studies.";
			next;
			mes "[Gooho Ahn] ";
			mes "It will be enough";
			mes "for ÷򱴶 if you";
			mes "deliver the message to";
			mes "her verbatim. Listen";
			mes "to me carefully, and";
			mes "maybe write this down.";
			next;
			mes "[Gooho Ahn] ";
			mes "^0000ffWeii arr prowd Z G gna^000000";
			mes "^0000ffAynoen hwo sspotp uys^000000";
			mes "^0000ffwlil eb kckide on htier ssa!^000000";
			set zdan_edq,14;
			close;
		}
		else {
			mes "[Gooho Ahn]";
			mes "Please hurry!";
			mes "I'm sure ÷򱴶 is";
			mes "waiting to learn the";
			mes "whereabouts of Z,";
			mes "and this letter might have";
			mes "a clue. Oh, and remember...";
			next;
			mes "[Gooho Ahn] ";
			mes "I need";
			mes "^0000FF20 Live Coals^000000,";
			mes "^0000FF1 Matchstick^000000,";
			mes "^0000FF2 Alcohol^000000, and";
			mes "^0000FF10 Burning Hearts^000000.";
			next;
			mes "[Gooho Ahn]";
			mes "Once I have the things";
			mes "I need, I should be able";
			mes "to decrypt the rest of";
			mes "this secret Z Gang letter.";
			close;
		}
	}
	if (zdan_edq == 14) {
		mes "[Gooho Ahn] ";
		mes "Please tell ÷򱴶";
		mes "the contents of the";
		mes "Z Gang's letter so that";
		mes "I can keep the original";
		mes "document for research purposes.";
		next;
		mes "[Gooho Ahn] ";
		mes "^0000ffWeii arr prowd Z G gna^000000";
		mes "^0000ffAynoen hwo sspotp uys^000000";
		mes "^0000ffwlil eb kckide on htier ssa!^000000";
		close;
	}
	mes "[Gooho Ahn] ";
	mes "Encryption is the art of";
	mes "hiding truth in layers of";
	mes "secrecy. My specialty is";
	mes "in unraveling the truth";
	mes "by breaking encryption.";
	close;
}

moc_ruins,90,67,3	script	Suspicious Man#1	99,2,2,{
	if ((zdan_edq == 9) && ($@zdan == 0)) {
		set $@zdan,1;
		initnpctimer;
		mes "[????]";
		mes "I know you've";
		mes "been pursuing us!";
		mes "Grrrr... DIE NOW!";
		specialeffect EF_STEAL;
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "Wh-who are you?";
		next;
		mes "[????]";
		mes "Y-you're stronger";
		mes "than I thought!";
		mes "Run awaaaaay!";
		hideoffnpc "Suspicious Man#2";
		hideonnpc "Suspicious Man#1";
		set $@zdan,0;
		stopnpctimer;
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "Huh? That man must";
		mes "have dropped this";
		mes "note in his haste";
		mes "to get away from here.";
		mes "Let's see what it says...";
		next;
		mes "^FFFFFF ^000000";
		mes "^FFFFFF ^000000";
		mes "^666666Kill " + strcharinfo(0) + ", meow.";
		mes "That arrogant do-gooder";
		mes "is looking into us too much.";
		mes "Fail to kill him, and death";
		mes "will be too good for you, meow.^000000";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "That must have been";
		mes "an informer for Z.";
		mes "He can't have gotten too far:";
		mes "I have a chance to catch him!";
		set zdan_edq,10;
		close;
	}
	if ((zdan_edq == 9) && ($@zdan > 0)) {
		mes "[Suspicious Man]";
		mes "...............................";
		mes "...............................";
		mes "............................... ";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "Something's not quite";
		mes "right. I should come back";
		mes "and investigate this area";
		mes "later when there are fewer";
		mes "people watching...";
		close;
	}
	if ((zdan_edq == 10) && ($@zdan > 0)) {
		mes "[" + strcharinfo(0) + "]";
		mes "Nuts! I was supposed";
		mes "to try to do this secretly!";
		mes "I better try to investigate";
		mes "this area again when no";
		mes "one is around here.";
		close;
	}
	if ((zdan_edq == 10) && ($@zdan == 0 )) {
		set $@zdan,1;
		initnpctimer;
		mes "[????]";
		mes "Eeek...!";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "Haha! Got you!";
		mes "You're an informer for";
		mes "Z, aren't you?";
		next;
		mes "[????]";
		mes "I... I... d-don't";
		mes "know what you're";
		mes "talking about!";
		mes "I'm innocent!";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "Then you're telling";
		mes "me this note didn't";
		mes "just fall out of your";
		mes "pocket? What's this";
		mes "about trying to kill me?";
		next;
		mes "[????]";
		mes "Th-that's...";
		mes "I'm not--That...!";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "You better confess, or";
		mes "I'll drag you over to the";
		mes "Prontera Knightage or the";
		mes "Rogue Guild to take care";
		mes "of you. In fact, let's just";
		mes "head over to Prontera...";
		next;
		mes "[Z Gang Informer]";
		mes "N-no! I'll tell you";
		mes "everything! Please!";
		mes "My mother's old! I've";
		mes "got kids to feed!";
		mes "I... I can't go to jail!";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "Alright.";
		mes "Let's start by you";
		mes "telling me where";
		mes "I can find Z.";
		next;
		mes "[Z Gang Informer]";
		mes "I... I really don't";
		mes "know where to find them.";
		mes "I'm at the bottom of the";
		mes "food chain, I just follow";
		mes "their written instructions.";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "You know what?";
		mes "Never mind. I'm won't";
		mes "take you to be jailed by";
		mes "the Prontera Knights.";
		mes "I'll drop you off";
		mes "at the Rogues.";
		next;
		mes "[Z Gang Informer]";
		mes "...............................";
		mes "Their secret hideout is in";
		mes "South Morroc, and you can't";
		mes "enter the place without the";
		mes "secret password.";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "Nice. Now, you better";
		mes "stop running with the";
		mes "Z Gang. Otherwise, I'm";
		mes "not going to be so merciful";
		mes "the next time I see you.";
		next;
		mes "[Z Gang Informer]";
		mes "Anything you want!";
		mes "J-just let me liiive!";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "I should head back to";
		mes "÷򱴶, and see if she's";
		mes "learned any new information.";
		set zdan_edq,11;
		set $@zdan,0;
		stopnpctimer;
		close;
	}
	if (zdan_edq < 9) {
		mes "[Suspicious Man]";
		mes "What? Get lost!";
		mes "Listen, you don't";
		mes "want to mess with";
		mes "me. Just. Don't.";
		close;
	}
	if ((zdan_edq > 10) && (zdan_edq < 15)) {
		mes "[Z Gang Informer]";
		mes "Whoa, leave me alone!";
		mes "I'm just standing here";
		mes "on the road, I didn't";
		mes "do anything wrong!";
		close;
	}
	if (zdan_edq > 14) {
		mes "[Former Z Gang Informer]";
		mes "You don't have to";
		mes "worry about me anymore.";
		mes "I've turned over a new";
		mes "leaf, got a real job,";
		mes "that sort of deal.";
		close;
	}
	mes "[Suspicious Man]";
	mes "What? Get lost!";
	mes "Listen, you don't";
	mes "want to mess with";
	mes "me. Just. Don't.";
	close;

OnTimer30000:
	set $@zdan,0;
	end;

OnTouch:
	if ((zdan_edq == 9) && ($@zdan == 0)) {
		set $@zdan,1;
		initnpctimer;
		mes "[????]";
		mes "I know you've";
		mes "been pursuing us!";
		mes "Grrrr... DIE NOW!";
		specialeffect EF_STEAL;
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "Wh-who are you?";
		next;
		mes "[????]";
		mes "Y-you're stronger";
		mes "than I thought!";
		mes "Run awaaaaay!";
		hideoffnpc "Suspicious Man#2";
		hideonnpc "Suspicious Man#1";
		set $@zdan,0;
		stopnpctimer;
		next;
		mes "[" + strcharinfo(0) + "] ";
		mes "Huh? That man must";
		mes "have dropped this";
		mes "note in his haste";
		mes "to get away from here.";
		mes "Let's see what it says...";
		next;
		mes "^FFFFFF ^000000";
		mes "^FFFFFF ^000000";
		mes "^666666Kill " + strcharinfo(0) + ", meow.";
		mes "That arrogant do-gooder";
		mes "is looking into us too much.";
		mes "Fail to kill him, and death";
		mes "will be too good for you, meow.^000000";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "That must have been";
		mes "an informer for Z.";
		mes "He can't have gotten too far:";
		mes "I have a chance to catch him!";
		set zdan_edq,10;
		close;
	}
	end;
}

moc_ruins,78,167,3	script	Suspicious Man#2	99,2,2,{
	if ((zdan_edq == 9) && ($@zdan == 0)) {
		set $@zdan,1;
		initnpctimer;
		mes "[????]";
		mes "I know you've";
		mes "been pursuing us!";
		mes "Grrrr... DIE NOW!";
		specialeffect EF_STEAL;
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "Wh-who are you?";
		next;
		mes "[????]";
		mes "Y-you're stronger";
		mes "than I thought!";
		mes "Run awaaaaay!";
		hideoffnpc "Suspicious Man#1";
		hideonnpc "Suspicious Man#2";
		set $@zdan,0;
		stopnpctimer;
		next;
		mes "[" + strcharinfo(0) + "] ";
		mes "Huh? That man must";
		mes "have dropped this";
		mes "note in his haste";
		mes "to get away from here.";
		mes "Let's see what it says...";
		next;
		mes "^FFFFFF ^000000";
		mes "^FFFFFF ^000000";
		mes "^666666Kill " + strcharinfo(0) + ", meow.";
		mes "That arrogant do-gooder";
		mes "is looking into us too much.";
		mes "Fail to kill him, and death";
		mes "will be too good for you, meow.^000000";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "That must have been";
		mes "an informer for Z.";
		mes "He can't have gotten too far:";
		mes "I have a chance to catch him!";
		set zdan_edq,10;
		close;
	}
	if ((zdan_edq == 10) && ($@zdan == 0)) {
		set $@zdan,1;
		initnpctimer;
		mes "[????]";
		mes "Eeek...!";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "Haha! Got you!";
		mes "You're an informer for";
		mes "Z, aren't you?";
		next;
		mes "[????]";
		mes "I... I... d-don't";
		mes "know what you're";
		mes "talking about!";
		mes "I'm innocent!";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "Then you're telling";
		mes "me this note didn't";
		mes "just fall out of your";
		mes "pocket? What's this";
		mes "about trying to kill me?";
		next;
		mes "[????]";
		mes "Th-that's...";
		mes "I'm not--That...!";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "You better confess, or";
		mes "I'll drag you over to the";
		mes "Prontera Knightage or the";
		mes "Rogue Guild to take care";
		mes "of you. In fact, let's just";
		mes "head over to Prontera...";
		next;
		mes "[Z Gang Informer]";
		mes "N-no! I'll tell you";
		mes "everything! Please!";
		mes "My mother's old! I've";
		mes "got kids to feed!";
		mes "I... I can't go to jail!";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "Alright.";
		mes "Let's start by you";
		mes "telling me where";
		mes "I can find Z.";
		next;
		mes "[Z Gang Informer]";
		mes "I... I really don't";
		mes "know where to find them.";
		mes "I'm at the bottom of the";
		mes "food chain, I just follow";
		mes "their written instructions.";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "You know what?";
		mes "Never mind. I'm won't";
		mes "take you to be jailed by";
		mes "the Prontera Knights.";
		mes "I'll drop you off";
		mes "at the Rogues.";
		next;
		mes "[Z Gang Informer]";
		mes "...............................";
		mes "Their secret hideout is in";
		mes "South Morroc, and you can't";
		mes "enter the place without the";
		mes "secret password.";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "Nice. Now, you better";
		mes "stop running with the";
		mes "Z Gang. Otherwise, I'm";
		mes "not going to be so merciful";
		mes "the next time I see you.";
		next;
		mes "[Z Gang Informer]";
		mes "Anything you want!";
		mes "J-just let me liiive!";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "I should head back to";
		mes "÷򱴶, and see if she's";
		mes "learned any new information.";
		set zdan_edq,11;
		set $@zdan,0;
		stopnpctimer;
		close;
	}
	if ((zdan_edq == 9) && ($@zdan > 0)) {
		mes "[Suspicious Man]";
		mes "... ...";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "Something's not quite";
		mes "right. I should come back";
		mes "and investigate this area";
		mes "later when there are fewer";
		mes "people watching...";
		close;
	}
	if ((zdan_edq == 10) && ($@zdan > 0)) {
		mes "[" + strcharinfo(0) + "]";
		mes "Nuts! I was supposed";
		mes "to try to do this secretly!";
		mes "I better try to investigate";
		mes "this area again when no";
		mes "one is around here.";
		close;
	}
	if (zdan_edq < 9) {
		mes "[Thug]";
		mes "What? Get lost!";
		mes "Listen, you don't";
		mes "want to mess with";
		mes "me. Just. Don't.";
		close;
	}
	if ((zdan_edq > 10) && (zdan_edq < 15)) {
		mes "[Z Gang Informer]";
		mes "Whoa, leave me alone!";
		mes "I'm just standing here";
		mes "on the road, I didn't";
		mes "do anything wrong!";
		close;
	}
	if (zdan_edq > 14) {
		mes "[Former Z Gang Informer]";
		mes "You don't have to";
		mes "worry about me anymore.";
		mes "I've turned over a new";
		mes "leaf, got a real job,";
		mes "that sort of deal.";
		close;
	}
	mes "[Thug]";
	mes "What? Get lost!";
	mes "Listen, you don't";
	mes "want to mess with";
	mes "me. Just. Don't.";
	close;

OnInit:
	hideonnpc "Suspicious Man#2";
	end;

OnTimer30000:
	set $@zdan,0;
	end;

OnTouch:
	if ((zdan_edq == 9) && ($@zdan == 0)) {
		set $@zdan,1;
		initnpctimer;
		mes "[????]";
		mes "I know you've";
		mes "been pursuing us!";
		mes "Grrrr... DIE NOW!";
		specialeffect EF_STEAL;
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "Wh-who are you?";
		next;
		mes "[????]";
		mes "Y-you're stronger";
		mes "than I thought!";
		mes "Run awaaaaay!";
		hideoffnpc "Suspicious Man#1";
		hideonnpc "Suspicious Man#2";
		set $@zdan,0;
		stopnpctimer;
		next;
		mes "[" + strcharinfo(0) + "] ";
		mes "Huh? That man must";
		mes "have dropped this";
		mes "note in his haste";
		mes "to get away from here.";
		mes "Let's see what it says...";
		next;
		mes "^FFFFFF ^000000";
		mes "^FFFFFF ^000000";
		mes "^666666Kill " + strcharinfo(0) + ", meow.";
		mes "That arrogant do-gooder";
		mes "is looking into us too much.";
		mes "Fail to kill him, and death";
		mes "will be too good for you, meow.^000000";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "That must have been";
		mes "an informer for Z.";
		mes "He can't have gotten too far:";
		mes "I have a chance to catch him!";
		set zdan_edq,10;
		close;
	}
	end;
}

moc_fild17,209,235,0	script	صʯ#ganz	111,4,4,{
	if (((zdan_edq == 15) || (zdan_edq == 16) || (zdan_edq == 17)) && ($@door2 == 0)) {
		mes "[صʯ]";
		mes "^FF0000*Creak Creak*";
		mes "Etner sspawrod.^000000";
		next;
		emotion e_omg,1;
		mes "[" + strcharinfo(0) + "]";
		mes "This slab is speaking";
		mes "to me! I... I think. Now";
		mes "where have I heard";
		mes "talking like this before?";
		next;
		mes "[صʯ]";
		mes "^FF0000*Creak Creak*";
		mes "Etner sspawrod.^000000";
		next;
		emotion e_ic,1;
		mes "[" + strcharinfo(0) + "]";
		mes "Oh, right! This is that";
		mes "trashy language, Aegye,";
		mes "that Gooho Ahn told me";
		mes "about. It still sounds";
		mes "like... A poor excuse";
		mes "for language to me.";
		next;
		mes "[صʯ]";
		mes "^FF0000*Creak Creak*";
		mes "Etner sspawrod.^000000";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "Well, I guess";
		mes "I should talk to it. Um...";
		next;
		input .@input$;
		if (.@input$ == "ʼ") {
			mes "[صʯ]";
			mes "^FF0000*Creak Creak*";
			mes "Etner n2d sspawrod.^000000";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "Whoa! It's saying";
			mes "something different now!";
			mes "I must be doing alright.";
			mes "Now what do I say?";
			next;
			input .@input$;
			if (.@input$ == "½ļһ") {
				mes "[صʯ]";
				mes "^FF0000*Creak Creak*";
				mes "Etner r3d sspawrod.^000000";
				next;
				mes "[" + strcharinfo(0) + "]";
				mes "Heh! I'm on the right";
				mes "track. Now what do I say?";
				next;
				input .@input$;
				if (.@input$ == "żǵüϻ") {
					mes "[صʯ]";
					mes "*Creak Creak*";
					mes "*Creak Creak*";
					next;
					mes "[" + strcharinfo(0) + "]";
					mes "Um... Now what...?";
					next;
					if ($@door2 == 0) {
						set $@door2,1;
						mes "Waaaah! Waaah!";
						next;
						mes "[" + strcharinfo(0) + "]";
						mes "What th--?! What's";
						mes "happening?! I'm being";
						mes "sucked away somewhere!";
						set zdan_edq,16;
						close2;
						warp "z_agit",98,40;
						end;
					}
					else {
						mes "[" + strcharinfo(0) + "]";
						mes "Hm? Did I do something";
						mes "wrong? It just stopped";
						mes "working all of a sudden.";
						next;
						mes "[صʯ]";
						mes "^FF0000Rrsoy, rrsoy.";
						mes "Ai cn'at elt yoo ni ofr nwo. Plzea ecmo ckba tela.^000000";
						next;
						mes "^666666*Pzzzzz*^000000";
						next;
						mes "[" + strcharinfo(0) + "]";
						mes "I think...";
						mes "I think I should";
						mes "try this again.";
						close;
					}
				}
				else {
					mes "[صʯ]";
					mes "^666666*Pzzzzz*^000000";
					next;
					mes "[" + strcharinfo(0) + "]";
					mes "Huh? This talking slab";
					mes "thing isn't working now.";
					mes "Hello? What happened to you?";
					mes "Hey! Talk to me, will you?";
					set $@door2,0;
					close;
				}
			}
			else {
				mes "[صʯ]";
				mes "^666666*Pzzzzz*^000000";
				next;
				mes "[" + strcharinfo(0) + "]";
				mes "Huh? This talking slab";
				mes "thing isn't working now.";
				mes "Hello? What happened to you?";
				mes "Hey! Talk to me, will you?";
				set $@door2,0;
				close;
			}
		}
		else {
			mes "[صʯ]";
			mes "^666666*Pzzzzz*^000000";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "Huh? This talking slab";
			mes "thing isn't working now.";
			mes "Hello? What happened to you?";
			mes "Hey! Talk to me, will you?";
			set $@door2,0;
			close;
		}
	}
	if (((zdan_edq == 15) || (zdan_edq == 16) || (zdan_edq == 17)) && ($@door2 > 0)) {
		mes "[صʯ]";
		mes "*Creak Creak*";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "This slab looks pretty";
		mes "strange. Is it making";
		mes "noises? Hmm... Maybe this";
		mes "is a clue to Z!";
		mes "I'll come back later";
		mes "to investigate this~";
		close;
	}
	if (zdan_edq > 17) {
		mes "[" + strcharinfo(0) + "]";
		mes "This used to be";
		mes "where Z";
		mes "would hide out.";
		mes "Good riddance! ";
		close;

	}
	mes "[" + strcharinfo(0) + "]";
	mes "This is a peculiar";
	mes "looking slab. It sounds";
	mes "like... What are those";
	mes "noises? Huh. Weird.";
	mes "It's like it's just";
	mes "talking gibberish.";
	close;

OnInit:
	set $@zdan,0;
	set $@door2,0;
	set $@mosnter,0;
	end;

//OnTouch2:
OnTouch:
	if (zdan_edq == 15) {
		mes "^FF0000*Creak Creak*^000000";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "Did I just...";
		mes "Hear something";
		mes "around here?";
		close;
	}
	end;
}

z_agit,98,44,0	script	EntranceCheck#1	-1,10,10,{
OnTouch:
	if (((zdan_edq == 15) || (zdan_edq == 16)) && ($@monster_zgang == 0)) {
		set $@monster_zgang,1;
		donpcevent "#zdan_broad::OnEnable";
	}
	else if (((zdan_edq == 15) || (zdan_edq == 16)) && ($@monster_zgang > 0)) {
		end;
	}
	else if (zdan_edq == 17) {
		donpcevent "#ZGuard::OnDisable";
		hideoffnpc "½";
		hideoffnpc "ɯ";
		hideoffnpc "";
	}
	else {
		mes "[" + strcharinfo(0) + "]";
		mes "Where am I...?";
		mes "Something has gone";
		mes "terribly wrong, hasn't";
		mes "it? Let me go baaaack~!";
		close2;
		set $@monster_zgang,0;
		set $@door2,0;
		warp "moc_fild17",209,235;
	}
	end;
}

z_agit,98,92,0	script	EntranceCheck#2	-1,10,10,{
OnTouch:
	if (((zdan_edq == 15) || (zdan_edq == 16)) && ($@monster_zgang == 0)) {
		set $@monster_zgang,1;
		donpcevent "#zdan_broad::OnEnable";
	}
	else if (((zdan_edq == 15) || (zdan_edq == 16)) && ($@monster_zgang > 0)) {
		end;
	}
	else if (zdan_edq == 17) {
		donpcevent "#ZGuard::OnDisable";
		hideoffnpc "½";
		hideoffnpc "ɯ";
		hideoffnpc "";
	}
	else {
		mes "[" + strcharinfo(0) + "]";
		mes "Where am I...?";
		mes "Something has gone";
		mes "terribly wrong, hasn't";
		mes "it? Let me go baaaack~! ";
		close2;
		set $@monster_zgang,0;
		set $@door2,0;
		warp "moc_fild17",209,235;
	}
	end;
}

z_agit,1,1,0	script	#zdan_broad	111,{
OnInit:
	disablenpc "#zdan_broad";
	stopnpctimer;
	end;

OnEnable:
	enablenpc "#zdan_broad";
	initnpctimer;
	hideonnpc "½";
	hideonnpc "ɯ";
	hideonnpc "";
	end;

OnDisable:
	disablenpc "#zdan_broad";
	stopnpctimer;
	end;

OnTimer3000:
	killmonster "z_agit","#ZGuard::OnMyMobDead";
	mapannounce "z_agit",": Err? I heard something, meow! We must be under attack, meow!",bc_map,"0xFFFF00";
	end;

OnTimer5000:
	mapannounce "z_agit","½: Hey, ɯ! Are you the one who just got in?",bc_map,"0xFFFF00";
	end;

OnTimer7000:
	mapannounce "z_agit","ɯ: ½, are you blind? I've been next to you this whole time! We'd better hide first.",bc_map,"0xFFFF00";
	end;

OnTimer9000:
	mapannounce "z_agit","½: We have an intruder! Hey, , what happened? Did you leave the entrance open?",bc_map,"0xFFFF00";
	end;

OnTimer11000:
	mapannounce "z_agit",": No, impossible, meow~! I have a photographic memory!",bc_map,"0xFFFF00";
	end;

OnTimer13000:
	mapannounce "z_agit","ɯ: Shut up, both of you! I don't know who you are, but you must have a lot of guts to mess with Z!",bc_map,"0xFFFF00";
	end;

OnTimer15000:
	mapannounce "z_agit","½: , summon the soldiers! This is an emergency! Stop the intruder!",bc_map,"0xFFFF00";
	end;

OnTimer18000:
	mapannounce "z_agit",": I haven't seen how strong they are, but... Meowkay. Guys, go out and fight!",bc_map,"0xFFFF00";
	end;

OnTimer21000:
	donpcevent "#ZGuard::OnEnable";
	end;

OnTimer300000:
	killmonster "z_agit","#ZGuard::OnMyMobDead";
	donpcevent "#zdan_broad::OnDisable";
	set $@monster_zgang,0;
	set $@door2,0;
	end;

OnTimer350000:
	mapwarp "z_agit","moc_fild17",209,235;
	hideonnpc "½";
	hideonnpc "ɯ";
	hideonnpc "";
	set $@monster_zgang,0;
	set $@door2,0;
	end;
}

-	script	#ZGuard	-1,{
OnInit:
	disablenpc "#ZGuard";
	end;

OnEnable:
	enablenpc "#ZGuard";
	initnpctimer;
	set .MyMobCount,3;
	monster "z_agit",97,78,"'s Guard",1479,1,"#ZGuard::OnMyMobDead";
	monster "z_agit",98,79,"'s Guard",1479,1,"#ZGuard::OnMyMobDead";
	monster "z_agit",96,81,"'s Guard",1523,1,"#ZGuard::OnMyMobDead";
	end;

OnDisable:
	killmonster "z_agit","#ZGuard::OnMyMobDead";
	stopnpctimer;
	end;

Onreset:
	killmonster "z_agit","#ZGuard::OnMyMobDead";
	set $@monster_zgang,0;
	end;

OnMyMobDead:
	set .MyMobCount,.MyMobCount-1;
	if (.MyMobCount < 1) {
		mes "[" + strcharinfo(0) + "]";
		mes "You cowardly Z Gang!";
		mes "Come out and surrender!";
		mes "I've defeated your monster";
		mes "soldiers already!";
		next;
		mes "[ɯ]";
		mes "What should we do?";
		next;
		mes "[]";
		mes "This is our greatest";
		mes "crisis ever! I don't";
		mes "know what to do, meow!";
		next;
		mes "[½]";
		mes "Z's not going";
		mes "to surrender yet! Come";
		mes "forth, my loyal servants";
		mes "of the darkness!";
		next;
		mes "[]";
		mes "No-no-no-meow!";
		mes "Not that button!";
		next;
		mes "[½]";
		mes "Huh? Why...?";
		next;
		set zdan_edq,17;
		donpcevent "#ZGuard::OnDisable";
		hideoffnpc "½";
		hideoffnpc "ɯ";
		hideoffnpc "";
		close;
	}
	end;

OnTimer300000:
	mapwarp "z_agit","moc_fild17",209,235;
	donpcevent "#zdan_broad::OnDisable";
	killmonster "z_agit","#ZGuard::OnMyMobDead";
	set $@monster_zgang,0;
	set $@door2,0;
	donpcevent "#ZGuard::OnDisable";
	stopnpctimer;
	end;
}

z_agit,97,101,3	script	½	931,{
	if (checkweight(907,200) == 0) {
		mes "[½]";
		mes "You mess with the";
		mes "Z Gang, you--wait.";
		mes "Let's just do this later.";
		mes "You know, when you're carrying";
		mes "fewer items with you. Then,";
		mes "we can rumble in peace.";
		close;
	}
	if (zdan_edq == 17) {
		mes "[½]";
		mes "What happened?";
		mes "The big guns were";
		mes "supposed to come out!";
		mes "Why aren't we invisible";
		mes "anymore? What happened?";
		next;
		mes "[]";
		mes "You pushed the button";
		mes "to turn off the invisibility,";
		mes "meow! Did you really have";
		mes "to ask?! It's your fault!";
		next;
		mes "[ɯ]";
		mes "Argh! I should never";
		mes "have trusted that fool!";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "So... Z Gang...";
		mes "And cat. It's time";
		mes "to turn you in.";
		next;
		mes "[½]";
		mes "I... I can't accept";
		mes "our defeat! Z";
		mes "won't go down so easily!";
		mes "Come forth, my demon";
		mes "spawn minions of doom!";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "I don't think";
		mes "they're coming.";
		next;
		mes "[½]";
		mes "...............................";
		mes "We surrender. Argh, but";
		mes "we were so close to";
		mes "conquering the world!";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "Now if you'll just";
		mes "hand over the Book";
		mes "of Forbidden Mystery...";
		next;
		mes "[]";
		mes "½, meow!";
		mes "Don't do it!";
		next;
		mes "[ɯ]";
		mes "Let's just surrender,";
		mes "½. It looks like";
		mes "Z is finished.";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "Anyway, the Rogue Guild";
		mes "is on its way to come get";
		mes "you guys. You won't be able";
		mes "to escape this time.";
		next;
		mes "[½]";
		mes "Awwww, man!";
		mes "Fine, take the stupid";
		mes "ol' book. I couldn't";
		mes "use it that good anyway.";
		next;
		mes "[½]";
		mes ", would you";
		mes "lead this adventurer guy";
		mes "to the exit? I can't bear";
		mes "to look at the face that's";
		mes "caused my tragic downfall...";
		next;
		mes "[]";
		mes "Fine, meow.";
		mes "I understand.";
		mes "But how did we lose?!";
		close2;
		getitem 7724,1; //Forbidden_Secret_Art
		set zdan_edq,18;
		mapwarp "z_agit","moc_fild17",209,235;
		set $@monster_zgang,0;
		set $@door2,0;
		hideonnpc "½";
		hideonnpc "ɯ";
		hideonnpc "";
		stopnpctimer;
		close;
	}
	else {
		mes "[" + strcharinfo(0) + "]";
		mes "Where am I...?";
		mes "Something has gone";
		mes "terribly wrong, hasn't";
		mes "it? Let me go baaaack~! ";
		set zdan_edq,15;
		set $@monster_zgang,0;
		set $@door2,0;
		close2;
		warp "moc_fild17",209,235;
		end;
	}

OnInit:
	hideonnpc "½";
	end;
}

z_agit,99,101,3	script	ɯ	101,{
	if (checkweight(907,200) == 0) {
		mes "[ɯ]";
		mes "Hey, you're carrying";
		mes "too much stuff. You'd";
		mes "better put some of your";
		mes "items away first in Kafra";
		mes "Storage or something.";
		close;
	}
	if (zdan_edq == 17) {
		mes "[ɯ]";
		mes "Argh...! What'd ";
		mes "you do, ½?";
		next;
		mes "[½]";
		mes "What happened?";
		mes "The big guns were";
		mes "supposed to come out!";
		mes "Why aren't we invisible";
		mes "anymore? What happened?";
		next;
		mes "[]";
		mes "You pushed the button";
		mes "to turn off the invisibility,";
		mes "meow! Did you really have";
		mes "to ask?! It's your fault!";
		next;
		mes "[ɯ]";
		mes "Argh! I should never";
		mes "have trusted that fool!";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "So... Z Gang...";
		mes "And cat. It's time";
		mes "to turn you in.";
		next;
		mes "[½]";
		mes "I... I can't accept";
		mes "our defeat! Z";
		mes "won't go down so easily!";
		mes "Come forth, my demon";
		mes "spawn minions of doom!";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "I don't think";
		mes "they're coming.";
		next;
		mes "[½]";
		mes "...............................";
		mes "We surrender. Argh, but";
		mes "we were so close to";
		mes "conquering the world!";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "Now if you'll just";
		mes "hand over the Book";
		mes "of Forbidden Mystery...";
		next;
		mes "[]";
		mes "½, meow!";
		mes "Don't do it!";
		next;
		mes "[ɯ]";
		mes "Let's just surrender,";
		mes "½. It looks like";
		mes "Z is finished.";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "Anyway, the Rogue Guild";
		mes "is on its way to come get";
		mes "you guys. You won't be able";
		mes "to escape this time.";
		next;
		mes "[½]";
		mes "Awwww, man!";
		mes "Fine, take the stupid";
		mes "ol' book. I couldn't";
		mes "use it that good anyway.";
		next;
		mes "[½]";
		mes ", would you";
		mes "lead this adventurer guy";
		mes "to the exit? I can't bear";
		mes "to look at the face that's";
		mes "caused my tragic downfall...";
		next;
		mes "[]";
		mes "Fine, meow.";
		mes "I understand.";
		mes "But how did we lose?!";
		close2;
		getitem 7724,1; //Forbidden_Secret_Art
		set zdan_edq,18;
		mapwarp "z_agit","moc_fild17",209,235;
		set $@monster_zgang,0;
		set $@door2,0;
		hideonnpc "½";
		hideonnpc "ɯ";
		hideonnpc "";
		disablenpc "#zdan_broad";
		stopnpctimer;
		close;
	}
	else {
		mes "[" + strcharinfo(0) + "]";
		mes "Where am I...?";
		mes "Something has gone";
		mes "terribly wrong, hasn't";
		mes "it? Let me go baaaack~! ";
		set zdan_edq,15;
		set $@monster_zgang,0;
		set $@door2,0;
		close2;
		warp "moc_fild17",209,235;
		end;
	}

OnInit:
	hideonnpc "ɯ";
	end;
}

z_agit,95,101,3	script		876,{
	if (checkweight(907,200) == 0) {
		mes "[]";
		mes "You're carrying too";
		mes "many items: get rid of";
		mes "your extra stuff, put it in";
		mes "Kafra Storage, sell it, or";
		mes "whatever, before coming back.";
		close;
	}
	if (zdan_edq == 17) {
		mes "[½]";
		mes "What happened?";
		mes "The big guns were";
		mes "supposed to come out!";
		mes "Why aren't we invisible";
		mes "anymore? What happened?";
		next;
		mes "[]";
		mes "You pushed the button";
		mes "to turn off the invisibility,";
		mes "meow! Did you really have";
		mes "to ask?! It's your fault!";
		next;
		mes "[ɯ]";
		mes "Argh! I should never";
		mes "have trusted that fool!";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "So... Z Gang...";
		mes "And cat. It's time";
		mes "to turn you in.";
		next;
		mes "[½]";
		mes "I... I can't accept";
		mes "our defeat! Z";
		mes "won't go down so easily!";
		mes "Come forth, my demon";
		mes "spawn minions of doom!";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "I don't think";
		mes "they're coming.";
		next;
		mes "[½]";
		mes "...............................";
		mes "We surrender. Argh, but";
		mes "we were so close to";
		mes "conquering the world!";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "Now if you'll just";
		mes "hand over the Book";
		mes "of Forbidden Mystery...";
		next;
		mes "[]";
		mes "½, meow!";
		mes "Don't do it!";
		next;
		mes "[ɯ]";
		mes "Let's just surrender,";
		mes "½. It looks like";
		mes "Z is finished.";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "Anyway, the Rogue Guild";
		mes "is on its way to come get";
		mes "you guys. You won't be able";
		mes "to escape this time.";
		next;
		mes "[½]";
		mes "Awwww, man!";
		mes "Fine, take the stupid";
		mes "ol' book. I couldn't";
		mes "use it that good anyway.";
		next;
		mes "[½]";
		mes ", would you";
		mes "lead this adventurer guy";
		mes "to the exit? I can't bear";
		mes "to look at the face that's";
		mes "caused my tragic downfall...";
		next;
		mes "[]";
		mes "Fine, meow.";
		mes "I understand.";
		mes "But how did we lose?!";
		close2;
		getitem 7724,1; //Forbidden_Secret_Art
		set zdan_edq,18;
		mapwarp "z_agit","moc_fild17",209,235;
		set $@monster_zgang,0;
		set $@door2,0;
		hideonnpc "½";
		hideonnpc "ɯ";
		hideonnpc "";
		disablenpc "#zdan_broad";
		stopnpctimer;
		close;
	}
	else {
		mes "[" + strcharinfo(0) + "]";
		mes "Where am I...?";
		mes "Something has gone";
		mes "terribly wrong, hasn't";
		mes "it? Let me go baaaack~! ";
		set zdan_edq,15;
		set $@monster_zgang,0;
		set $@door2,0;
		close2;
		warp "moc_fild17",209,235;
		end;
	}

OnInit:
	hideonnpc "";
	end;
}

// صر
//============================================================ 
morocc,143,63,3	script	ݵ#nd	929,{
	if (treasure_nd == 0) {
		mes "[ݵ]";
		mes "ι... λˣ";
		mes "Ұ";
		next;
		mes "[ݵ]";
		mes "û˵ľ㣬";
		mes "͵ȼһˣ";
		mes "Ӧһ";
		next;
		switch(select("ѯʲô:װû")) {
		case 1:
			mes "[" + strcharinfo(0) + "]";
			mes "ãʲô?";
			next;
			mes "[ݵ]";
			mes "Ӵ~ ̫лˣ";
			mes "ֽằ";
			mes "˰";
			mes "֮ǰһЩ·ˣ";
			mes "װû߹ȥ";
			next;
			mes "[ݵ]";
			mes "ðɣҽܣ";
			mes "ţ";
			next;
			mes "[ݵ]";
			mes "һݵӣ";
			mes "ʵұѰ޿";
			mes "صĿѧң";
			mes "¡";
			next;
			switch(select("?")) {
			case 1:
				mes "[ݵ]";
				mes "ʵҶԱط";
				mes "ģ";
				mes "һֱΪԹ";
				mes "רҵ";
				mes "Խκ";
				next;
				mes "[ݵ]";
				mes "Ұȫоϣ";
				mes "޿ȥѰұأ";
				mes "ȴʼûκη֣";
				mes "оԱ½뿪";
				mes "ұ⵰";
				next;
				mes "[ݵ]";
				mes "... ڣ";
				mes "عĳѶûУ";
				mes "æһֱҰ";
				emotion e_sob;
				next;
				mes "[ݵ]";
				mes "˵";
				mes "ܷ̲";
				mes "ѧߣһص";
				mes "¡...?";
				next;
				switch(select("·ȥ:һǿ")) {
				case 1:
					mes "[ݵ]";
					mes "~~";
					mes "ҿˣ";
					mes "ðɣǾ뿪";
					next;
					mes "[ݵ]";
					mes "ұкÿ¶˵";
					mes "ҺԵ";
					set treasure_nd,1;
					close;
				case 2:
					mes "[ݵ]";
					mes "𣬷ǳл㣬";
					mes "Ļкñ...";
					next;
					if (Zeny < 1200) {
						mes "[ݵ]";
						mes "... ...";
						next;
						mes "[ݵ]";
						mes "ԼҲûǮ";
						mes "Ķʧ?";
						next;
						mes "[ݵ]";
						mes "ź...";
						mes "ֻҪ1200ң";
						mes "õҪ鱨";
						set treasure_nd,1;
						close;
					}
					else {
						set zeny,zeny-1200;
						mes "[ݵ]";
						mes "ܺúܺã1200";
						mes "ܻȡﳬֵı";
						mes "鱨Ǽ񵽱ˣ";
						mes "㸶Ļع÷ѣ";
						mes "ǳл...";
						next;
						mes "[ݵ]";
						mes "¡һع÷ѣ";
						mes "Ѿ㹻ˣô";
						mes "һ鱨ر";
						next;
						mes "[ݵ]";
						mes "Ѱҵı!";
						mes "˵֪Ļˣ";
						mes "ס޿";
						mes "ı";
						next;
						mes "[ݵ]";
						mes "ѱ߾";
						mes "û취ˣʿ";
						mes "ڵõ";
						mes "鱨";
						set treasure_nd,2;
						close;
					}
				}
			}
		case 2:
			mes "[ݵ]";
			mes "ι~ι~";
			next;
			mes "[ݵ]";
			mes "ðռ...?";
			mes "ұ㱦鱨";
			mes "...";
			next;
			mes "[ݵ]";
			mes "ι...ι......";
			close;
		}
	}
	else if (treasure_nd == 1) {
		mes "[ݵ]";
		mes "ϴ˵";
		mes "λ˰";
		mes "ǷԲƱ֮¸Ȥ";
		mes "ҵ?";
		next;
		mes "[ݵ]";
		mes "ֻҪҵ¡÷ѣ";
		mes "1200ҾͿˣ";
		mes "ôҾṩ";
		mes "Ҫ鱨";
		next;
		switch(select("Ǯ:Ǯ")) {
		case 1:
			mes "[ݵ]";
			mes "ܺúܺã1200";
			mes "ܻȡﳬֵı";
			mes "鱨Ǽ񵽱ˣ";
			mes "㸶Ļع÷ѣ";
			mes "ǳл...";
			next;
			if (Zeny < 1200) {
				mes "[ݵ]";
				mes "....................]";
				mes "㲻ҲûǮ";
				next;
				mes "[ݵ]";
				mes "ϻˣҲ";
				mes "յҲ";
				mes "ȥæ";
				close;
			}
			else {
				set zeny,zeny-1200;
				mes "[ݵ]";
				mes "ܺúܺã1200";
				mes "ܻȡﳬֵı";
				mes "鱨Ǽ񵽱ˣ";
				mes "㸶Ļع÷ѣ";
				mes "ǳл...";
				next;
				mes "[ݵ]";
				mes "¡һع÷ѣ";
				mes "Ѿ㹻ˣô";
				mes "һ鱨ر";
				next;
				mes "[ݵ]";
				mes "Ѱҵı!";
				mes "˵֪Ļˣ";
				mes "ס޿";
				mes "ı";
				next;
				mes "[ݵ]";
				mes "ѱ߾";
				mes "û취ˣʿ";
				mes "ڵõ";
				mes "鱨";
				set treasure_nd,2;
				close;
			}
		case 2:
			mes "[ݵ]";
			mes "ˣˣ";
			mes "ҿ";
			close;
		}
	}
	else if (treasure_nd == 2) {
		mes "[ݵ]";
		mes "׷𱦲ص٣";
		mes "ǾΪ˵";
		mes "ɾͣ";
		mes "...";
		next;
		mes "[ݵ]";
		mes "ţں˵ʲô...";
		next;
		mes "[ݵ]";
		mes "ʲô";
		mes "ǳ޿˴?";
		mes "ڴı";
		mes "ѰǸˣ";
		mes "ȥ̽鱨";
		close;
	}
	else if (treasure_nd > 10) {
		mes "[ݵ]";
		mes "You found the treasure?!";
		mes "It... It really exists...";
		mes "I'm sorry, it's just been";
		mes "my dream to... I feel like";
		mes "crying... Oh, God... I don't";
		mes "know what this feeling is...";
		next;
		mes "[ݵ]";
		mes "I mean... I feel so";
		mes "damned happy, but...";
		mes "I spent my entire fortune...";
		mes "Ruined my whole life just";
		mes "to see that treasure...";
		close;
	}
	else {
		mes "[ݵ]";
		mes "̽ص»˳?";
		mes "ûκα";
		mes "Դֿɵõģ";
		mes "ֻҪδڵ֮ǰ";
		mes "˭޷˶ǲǱ";
		close;
	}
}

morocc,102,298,3	script	#zgang	98,{
	if (treasure_nd < 2) {
		mes "[]";
		mes "ʲôˣ";
		mes "!";
		close;
	}
	else if (treasure_nd == 2) {
		mes "[]";
		mes "ʲôˣ";
		mes "!";
		next;
		switch(select("̹ڱص")) {
		case 1:
			emotion e_gasp;
			mes "[]";
			mes "˵ʲô";
			mes "ѵǼһ!";
			mes "";
			next;
			mes "[]";
			mes "ôڲųְ!";
			mes "ҵȵ!";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "˵ʲô";
			next;
			mes "[]";
			mes "װ!";
			mes "һԭʶҰ";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "Ǹողŵ֪ص";
			next;
			mes "[]";
			mes "... ?";
			mes "ԭϴˣ";
			mes "ǴĶصϢ?";
			mes "һ֪һЩ飬";
			mes "ŸҴڨ?";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "-˵Ե-";
			next;
			mes "[]";
			mes "˼ҵĲƱ...";
			mes "ܸҵĶ";
			mes "һİ";
			next;
			mes "[]";
			mes "©һҪѶϢ";
			mes "ûڵأ";
			mes "ڵҸﻹ";
			next;
			mes "[]";
			mes "Ӧûаģ";
			mes "Ϊ֪ŵλã";
			next;
			mes "[]";
			mes "ôһ£";
			mes "֪ز";
			mes "ص鱨";
			mes "ȥڳ";
			next;
			mes "[]";
			mes "ôѾˣ";
			mes "Ҫ鱨ҪǮң";
			mes "Ǿף㸶鱨";
			next;
			mes "[]";
			mes "? Ը?";
			next;
			switch(select("Ҳ뽻:ðɣҪν?")) {
			case 1:
				mes "[]";
				mes "? ֪ˣ";
				mes "ԼҲڵ";
				mes "Эѣݰ~";
				mes "Ͽȥ";
				set treasure_nd,3;
				close;
			case 2:
				mes "[]";
				mes "δڵ";
				mes "㻹ǵð?";
				next;
				mes "[]";
				mes "ԭίҪҵĳ";
				mes "ڶ౦гһ";
				mes "֮жί";
				mes "δ˵Ǹʲô";
				mes "ҵĳͲ";
				next;
				mes "[]";
				mes "ֻһøҾͿԣ";
				mes "ֻǣҲ̫ŵù㣬";
				mes "ԲŸҪ";
				next;
				mes "[]";
				mes "οṩ鱨ˣ";
				mes "ڷɿͧյ";
				mes "ִÿһ";
				mes "ṩı鱨Щ";
				mes "Ȼ";
				next;
				mes "[]";
				mes "ҵҪ󲢲࣬";
				mes "^ff00002ɲտսᾧ220";
				mes "^000000ҽ鱨ɣ";
				mes "󳬸ߵ";
				mes "?";
				set treasure_nd,4;
				close;
			}
		}
	}
	else if (treasure_nd == 3) {
		mes "[]";
		mes "ѵı?";
		mes "ʵҪĲ࣬";
		mes "⽻׻?";
		next;
		switch(select("Ҿܾ:ã˵˵")) {
		case 1:
			mes "[]";
			mes "... ϧ";
			mes "õҪģ";
			mes "Ҳڵأ";
			mes "ѧ";
			mes "Ϊһð!";
			next;
			mes "[]";
			mes "ıʱɣ";
			mes "Ǳأ!";
			close;
		case 2:
			mes "[]";
			mes "ܺãڸıˣ";
			mes "Ϊ⽻Բ";
			mes "ԿǶԵ";
			next;
			mes "[]";
			mes "δڵ";
			mes "㻹ǵð?";
			next;
			mes "[]";
			mes "ԭίҪҵĳ";
			mes "ڶ౦гһ";
			mes "֮жί";
			mes "δ˵Ǹʲô";
			mes "ҵĳͲ";
			next;
			mes "[]";
			mes "ֻһøҾͿԣ";
			mes "ֻǣҲ̫ŵù㣬";
			mes "ԲŸҪ";
			next;
			mes "[]";
			mes "οṩ鱨ˣ";
			mes "ڷɿͧյ";
			mes "ִÿһ";
			mes "ṩı鱨Щ";
			mes "Ȼ";
			next;
			mes "[]";
			mes "ҵҪ󲢲࣬";
			mes "^ff00002ɲտսᾧ220";
			mes "^000000ҽ鱨ɣ";
			mes "󳬸ߵ";
			mes "?";
			set treasure_nd,4;
			close;
		}
	}
	else if (treasure_nd == 4) {
		mes "[]";
		mes "ร";
		mes "Ķ";
		mes "˰...?";
		next;
		if ((countitem(722) > 1) && (countitem(912) > 1) && (countitem(934) > 19)) {
			mes "[Man]";
			mes "Nice. You did your part.";
			mes "And now it's time that";
			mes "I fulfilled my part of";
			mes "this bargain. Listen up.";
			delitem 722,2; //Scarlet_Jewel
			delitem 912,2; //Zargon
			delitem 934,20; //Mementos
			set treasure_nd,5;
			next;
			mes "[Man]";
			mes "The treasure is buried";
			mes "south of Morroc. Use the";
			mes "south gate to leave town,";
			mes "and then head to the next";
			mes "field to the south. From";
			mes "there, you're on your own.";
			next;
			mes "[Man]";
			mes "I don't know exactly";
			mes "where the treasure is";
			mes "buried, but you should";
			mes "be able to find it within";
			mes "that general area. Good luck.";
			close;
		}
		else {
			mes "[]";
			mes "жȱĶ";
			mes "㲻";
			mes "Ķ?";
			next;
			mes "[]";
			mes "^ff00002ɲտսᾧ220^000000";
			mes "ˣ";
			mes "һ㣬";
			mes "ڵҲãҲã";
			mes "вҲգ";
			mes "ҵĳͿɱร";
			mes "鱨һ";
			close;
		}
	}
	else if (treasure_nd == 5) {
		mes "[Man]";
		mes "What are you still doing";
		mes "here? Shouldn't you be";
		mes "looking for the treasure?";
		close;
	}
	else if (treasure_nd == 6) {
		mes "[Man]";
		mes "What are you still doing";
		mes "here? Shouldn't you be";
		mes "looking for the treasure?";
		next;
		select("I already found it, but...");
		mes "[" + strcharinfo(0) + "]";
		mes "I already found it, but...";
		mes "It won't budge at all!";
		mes "I think it's protected by";
		mes "magic. Do you know";
		mes "anything about that?";
		next;
		mes "[Man]";
		mes "Wow, you actually found";
		mes "it? Heh, you're better than";
		mes "I thought. Sorry about that.";
		mes "I didn't explain the magic";
		mes "part since... Well, I didn't";
		mes "think you'd get that far.";
		next;
		mes "[Man]";
		mes "Anyway, I had problems";
		mes "with that magic too. Some";
		mes "guy was supposed to help me";
		mes "with that, but he didn't come.";
		mes "I've been so frustrated!";
		next;
		mes "[Man]";
		mes "I mean, I have no clue";
		mes "when it comes to magic, and";
		mes "I don't understand how I'm";
		mes "supposed to use this thing";
		mes "my clients gave to me.";
		next;
		while (1) {
			switch(select("Who was going to help you?:Your clients gave you something?")) {
			case 1:
				mes "[Man]";
				mes "Oh, yeah. The guys that";
				mes "hired me said that if I waited";
				mes "at the treasure site, someone";
				mes "would eventually come to help";
				mes "me out on the magic end.";
				mes "I don't know who he is, though.";
				next;
				mes "[Man]";
				mes "Oh, yeah. They mentioned";
				mes "something about him coming";
				mes "a bit from the west. Maybe";
				mes "he's over in Comodo?";
				next;
				set .@joho1,1;
				break;
			case 2:
				if (treasure_nd == 7) {
					mes "[Man]";
					mes "Oh, yeah. They gave me";
					mes "this weird document labeled";
					mes "''^FF0000[Open^000000.'' I don't know how";
					mes "to use it at all, though.";
					next;
				}
				else if (treasure_nd == 8) {
					mes "[Man]";
					mes "Oh, yeah. They gave me";
					mes "this weird document labeled";
					mes "''^FF0000[Unlock^000000.'' I don't know how";
					mes "to use it at all, though.";
					next;
				}
				else {
					mes "[Man]";
					mes "Oh, yeah. Let's see here.";
					mes "Ah, here's the document";
					mes "that they gave me. It's kind";
					mes "of a bit torn, though.";
					next;
					if (rand(1,2) == 1) {
						mes "^3355FFThe torn document";
						mes "is labeled ''^FF0000[Open^3355FF.''^000000";
						next;
						set treasure_nd,7;
						set .@joho2,1;
					}
					else {
						mes "^3355FFThe torn document";
						mes "is labeled ''^FF0000[Unlock^3355FF.''^000000";
						next;
						set treasure_nd,8;
						set .@joho2,1;
					}
				}
			}
			if ((.@joho1 == 1) && (.@joho2 == 1)) {
				break;
			}

		}
		mes "[" + strcharinfo(0) + "]";
		mes "Wait, how could you not";
		mes "know how to use this?";
		mes "Didn't you get a chance";
		mes "to talk to your clients?";
		next;
		mes "[Man]";
		mes "I haven't even met them.";
		mes "I just get their instructions";
		mes "through the mail. Everything";
		mes "is through a medium with these";
		mes "guys. I guess they've got their";
		mes "eyes on me too, but whatever.";
		next;
		mes "[Man]";
		mes "I guess they hired me because";
		mes "they really want the treasure,";
		mes "but don't want to tip anyone";
		mes "off that they're looking for ";
		mes "it, or that they have it.";
		next;
		mes "[Man]";
		mes "Anyway, all I know is that";
		mes "this piece of paper is supposed";
		mes "to do something. But I guess";
		mes "I'm not smart enough to figure";
		mes "it out. Maybe you'll have";
		mes "better luck with them.";
		next;
		mes "[Man]";
		mes "You know, if you can actually";
		mes "find that guy who was supposed";
		mes "to help me but never showed up,";
		mes "maybe he'll understand how to";
		mes "use that document. Go ahead";
		mes "and take 'em. Good luck, now.";
		close;
	}
	else if ((treasure_nd == 7) || (treasure_nd == 8)) {
		mes "[Man]";
		mes "I already told you everything";
		mes "I know. You'd be better off";
		mes "finding that guy over in";
		mes "Comodo, or the rest of";
		mes "that torn document.";
		close;
	}
	else if ((treasure_nd == 9) || (treasure_nd == 10)) {
		mes "[Man]";
		mes "Now that I think about it,";
		mes "maybe the treasure can be";
		mes "obtained by two people?";
		mes "I mean, they planned for";
		mes "me to go with that guy. Eh,";
		mes "best not to think about it.";
		close;
	}
	else {
		mes "[Man]";
		mes "Heh! Looks like I'll be";
		mes "headed home soon~";
		close;
	}
}

comodo,339,224,3	script	ص#nd	881,{
	if (treasure_nd < 7) {
		mes "[ص]";
		mes "Whoa, don't get so close!";
		close;
	}
	else if ((treasure_nd == 7) || (treasure_nd == 8)) {
		if (zdan_edq > 12) {
			mes "[ص]";
			mes "Whoa, don't get so close!";
			next;
			select("Why are you hiding here?");
			mes "[" + strcharinfo(0) + "]";
			mes "Why are you hiding here?";
			mes "Didn't Z hire you";
			mes "to dig up some treasure?";
			next;
			mes "[ص]";
			mes "Huh? Z Gang? Treasure?";
			next;
			mes "[ص]";
			mes "Huh? Wait, tell me the";
			mes "truth. Did you actually";
			mes "meet Z?";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "I not only met Z,";
			mes "I also captured them. I've";
			mes "come looking for you to";
			mes "find out more about this";
			mes "buried treasure.";
			next;
			mes "[ص]";
			mes "I get it now. You must";
			mes "have met that other guy";
			mes "they hired to get the";
			mes "treasure. Huh. He's got one";
			mes "half of the spell to open it,";
			mes "and I've got the other.";
			next;
			mes "[ص]";
			mes "Well, you can have this,";
			mes "the rest of the magic spell.";
			mes "Let me warn you, though,";
			mes "there's something weird";
			mes "about the spell, and the";
			mes "treasure itself.";
			next;
			if (treasure_nd == 7) {
				mes "^3355FFYou received a torn";
				mes "document that reads";
				mes "''^FF0000Seseame]^000000.''";
				set treasure_nd,10;
				next;
			}
			else {
				mes "^3355FFYou received a torn";
				mes "document that reads";
				mes "''^FF0000Treasure]^000000.''";
				set treasure_nd,9;
				next;
			}
			mes "[ص]";
			mes "I don't understand why they";
			mes "went through the hassle of";
			mes "splitting this spell in two";
			mes "parts. There must be some";
			mes "reason. Whatever it is, it";
			mes "must be pretty important.";
			next;
			mes "[ص]";
			mes "I guess maybe you need";
			mes "two people to move the";
			mes "treasure? Well, whatever.";
			mes "Good luck finding that";
			mes "treasure. Farewell now!";
			close;
		}
		else {
			mes "[ص]";
			mes "Whoa, don't get so close!";
			next;
			select("Ask About Treasure");
			mes "[" + strcharinfo(0) + "]";
			mes "I've come looking";
			mes "for information";
			mes "about the treasure.";
			next;
			emotion e_omg;
			mes "[ص]";
			mes "You... You've come";
			mes "looking for me?!";
			mes "Ugh, I'm cornered!";
			mes "I'm not going down";
			mes "without a fight!";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "What? No, it's not like";
			mes "that. I met this treasure";
			mes "hunter in Morroc that said";
			mes "I could find you around here.";
			next;
			mes "[ص]";
			mes "Treasure hunter...?";
			mes "Oh, then you already";
			mes "know about the treasure...";
			next;
			mes "[ص]";
			mes "If I'm right, then you";
			mes "need the other half of";
			mes "the spell to open the";
			mes "treasure. Here, you can";
			mes "take it. I have no use";
			mes "for it, anyway.";
			next;
			if (treasure_nd == 7) {
				mes "^3355FFYou received a torn";
				mes "document that reads";
				mes "''^FF0000Sesame]^000000.''";
				set treasure_nd,10;
				next;
			}
			else {
				mes "^3355FFYou received a torn";
				mes "document that reads";
				mes "''^FF0000Treasure]^000000.''";
				set treasure_nd,9;
				next;
			}
			mes "[ص]";
			mes "Now would you just get";
			mes "out of here? If you couldn't";
			mes "already tell, I'm hiding from";
			mes "some people. I told you all";
			mes "I know, so do me a favor,";
			mes "and don't tell anyone I'm here!";
			close;
		}
	}
	else if (treasure_nd == 9) {
		mes "[ص]";
		mes "Aren't you going to";
		mes "dig up that treasure?";
		mes "You have both parts of";
		mes "the spell that you need:";
		mes "I already gave you the";
		mes "''^FF0000Treasure]^000000'' part, right?";
		next;
		if (zdan_edq > 12) {
			mes "[ص]";
			mes "Anyway, now that the";
			mes "Z Gang is captured,";
			mes "it might be safe enough";
			mes "for me to go back home.";
			close;
		}
		else {
			mes "[ص]";
			mes "Would you do me a favor,";
			mes "and just get out of here";
			mes "before someone finds";
			mes "my hiding place?";
			close;
		}
	}
	else if (treasure_nd == 10) {
		mes "[ص]";
		mes "Aren't you going to";
		mes "dig up that treasure?";
		mes "You have both parts of";
		mes "the spell that you need:";
		mes "I already gave you the";
		mes "''^FF0000Sesame]^000000'' part, right?";
		next;
		if (zdan_edq > 12) {
			mes "[ص]";
			mes "Anyway, now that the";
			mes "Z Gang is captured,";
			mes "it might be safe enough";
			mes "for me to go back home.";
			close;
		}
		else {
			mes "[ص]";
			mes "Would you do me a favor,";
			mes "and just get out of here";
			mes "before someone finds";
			mes "my hiding place?";
			close;
		}
	}
	else {
		mes "[ص]";
		mes "Heh! Looks like it's";
		mes "safe for me to come out";
		mes "of hiding, and just go home!";
		mes "But maybe I should stick";
		mes "around here a little longer,";
		mes "just to be on the safe side.";
		close;
	}
}

moc_fild18,108,116,0	script	#treasure	844,{
	if (checkweight(907,300) == 0) {
		mes "^3355FFYou're carrying too many";
		mes "items: there's no way you";
		mes "can carry the Treasure";
		mes "Chest with you for now.^000000";
		close;
	}
	if (treasure_nd == 5) {
		mes "^3355FFThere's something";
		mes "here, buried just";
		mes "beneath the ground.^000000";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "Unngh! I-it won't...!";
		next;
		mes "^3355FFNo matter how hard";
		mes "you try, you can't dig";
		mes "out the chest or open it.";
		mes "There's some magical";
		mes "aura surrounding the chest";
		mes "that might be stopping you.^000000";
		set treasure_nd,6;
		close;
	}
	else if (treasure_nd == 6) {
		mes "^3355FFThat Treasure Hunter in";
		mes "Morroc must know something";
		mes "about the chest's magical";
		mes "protection. It might be";
		mes "a good idea to ask him.^000000";
		close;
	}
	else if ((treasure_nd == 7) || (treasure_nd == 8)) {
		mes "^3355FFYou tried casting the";
		mes "spell on the document";
		mes "you received, but nothing";
		mes "happened. You should probably";
		mes "find the other man over in";
		mes "Comodo to see what he knows.^000000";
		close;
	}
	else if (treasure_nd == 9 || treasure_nd == 10) {
		mes "^3355FFYou'll need to combine";
		mes "the two halves of the spell";
		mes "on the document you received";
		mes "to remove the chest's magical";
		mes "protection to get the treasure.^000000";
		next;
		input .@input$;
		getpartymember(getcharid(1));
		set .@partymembercount,$@partymembercount;
		if (.@partymembercount > 1) {
			if (((.@input$ == "OpenSesame") && (treasure_nd == 9)) || ((.@input$ == "UnlockTreasure") && (treasure_nd == 10))) {
				mes "^3355FFZ must have split";
				mes "the spell document in two";
				mes "parts because one person";
				mes "isn't enough to open this";
				mes "chest. It's a good thing";
				mes "you brought a friend.^000000";
				next;
				mes "^3355FFYou cast the spell,";
				mes "the chest opens, and";
				mes "you grab all the loot inside.^000000";
				if (zdan_edq == 0) {
					set treasure_nd,11;
				}
				else {
					set treasure_nd,12;
				}
				getitem 7725,1; //Unlucky_Emerald
				getitem 604,1; //Branch_Of_Dead_Tree
				getitem 1157,1; //Two_Hand_Sword
				sc_start2 SC_Curse,10000,0,10000;
				next;
				mes "[" + strcharinfo(0) + "]";
				mes "N-no! What's going on?";
				mes "This Emerald... It must";
				mes "be cursed by evil magic!";
				close;
			}
			else {
				mes "^3355FFNothing happened.";
				mes "You might not be";
				mes "combining the spell";
				mes "correctly. Perhaps if";
				mes "you made it all one word...^000000";
				close;
			}
		}
		else {
			mes "^3355FFThe treasure chest still";
			mes "won't open. Then again,";
			mes "this doesn't seem to be";
			mes "a one man job...^000000";
			close;
		}
	}
	else if (treasure_nd == 11) {
		if (zdan_edq > 0) {
			mes "^3355FFSomone must have";
			mes "checked the treasure";
			mes "site after you left:";
			mes "whoever it was left";
			mes "telltale signs of";
			mes "his presence.^000000";
			set treasure_nd,12;
			close;
		}
	}
}

comodo,139,184,3	script	ѧ#zgang	742,{
	if (jewel_nd < 9) {
		mes "[ѧ]";
		mes "I'm an antique appraiser.";
		mes "You may think of me as similar";
		mes "to jewel appraisers, but I can";
		mes "appraise the historical value";
		mes "of antiques in addition to their quality and monetary value.";
		close;
	}
	else if (jewel_nd == 9) {
		mes "[ѧ]";
		mes "Oooh. You must be the";
		mes "one sent by ӡ, right?";
		mes "You're the one that found";
		mes "that rare emerald, one of";
		mes "the accursed jewels?";
		next;
		mes "[ѧ]";
		mes "I'm very interested in the";
		mes "Cursed Jewels, and have been";
		mes "researching them. You came";
		mes "to just the right person if you";
		mes "wanted to learn more about";
		mes "the emerald that you found.";
		set jewel_nd,11;
		close;
	}
	else if (jewel_nd == 10) {
		mes "[ѧ]";
		mes "Hello, how may";
		mes "I help you today?";
		next;
		select("Ask About Cursed Jewel");
		mes "[" + strcharinfo(0) + "]";
		mes "I came to ask you";
		mes "about a Cursed Jewel.";
		next;
		mes "[ѧ]";
		mes "Let's see... Ah, did";
		mes "you come to ask about";
		mes "the Diamond of Destruction?";
		next;
		select("No, it's the صر.");
		mes "[ѧ]";
		mes "Ah, the صر?";
		mes "Yes, that was the most recent";
		mes "Cursed Jewel to be discovered.";
		mes "Let's see, where did I put all";
		mes "of my notes about that?";
		next;
		mes "[ѧ]";
		mes "Would you mind coming";
		mes "back later? I'm not sure";
		mes "where I misplaced my notes...";
		set jewel_nd,11;
		close;
	}
	else if (jewel_nd == 11) {
		mes "[ѧ]";
		mes "Ah, let's see now.";
		mes "There's a record here";
		mes "entitled, ''The Story of the";
		mes "Cursed Jewel.'' According";
		mes "to this, no one knows where";
		mes "these jewels were first found.";
		next;
		mes "[ѧ]";
		mes "The first incident involving";
		mes "the jewel involved a Comodo";
		mes "resident that used the jewel";
		mes "to pay a gambling debt. He";
		mes "committed suicide after he";
		mes "paid his debt, which is a pity.";
		next;
		mes "[ѧ]";
		mes "He didn't tell anyone";
		mes "where he found the jewel";
		mes "before he died, so we have";
		mes "no way of determining the";
		mes "jewel's true origins.";
		next;
		mes "[ѧ]";
		mes "After it was sold, the";
		mes "jewel came into a rich man's";
		mes "possession. However, he lost";
		mes "his fortune and was completely";
		mes "ruined after obtaining it. Hence ^FFFFFF ^000000 the moniker, ''صر.''";
		next;
		mes "[ѧ]";
		mes "Then the emerald came into";
		mes "the hands of a noble lady";
		mes "who mysteriously died at";
		mes "a young age. The emerald's";
		mes "had thousands of owners";
		mes "who just... Died.";
		next;
		mes "[ѧ]";
		mes "What's disturbing is that";
		mes "the emerald's curse seems";
		mes "to grow stronger with each";
		mes "life it takes away. Um, and";
		mes "your jewel perfectly matches";
		mes "the descriptions, so, uh...";
		next;
		mes "[ѧ]";
		mes "You are the new owner";
		mes "of the صر.";
		mes "No one will buy that from";
		mes "you while it's still cursed.";
		mes "For the sake of your life,";
		mes "you must break that curse.";
		next;
		mes "[ѧ]";
		mes "Now, holy spells won't work";
		mes "on this kind of curse. You'll";
		mes "need to talk to a shaman.";
		mes "I think he lives in... Alberta?";
		mes "He can summon the dead";
		mes "and act as a medium for you.";
		next;
		mes "[ѧ]";
		mes "The idea is for you to talk";
		mes "to the spirits killed by this";
		mes "emerald through that shaman.";
		mes "And I'm sure he'll be pretty";
		mes "excited to see that you have";
		mes "the صر with you.";
		set jewel_nd,12;
		close;
	}
	else if (jewel_nd == 12) {
		mes "[ѧ]";
		mes "Please find that shaman";
		mes "in Alberta, and ask if he can";
		mes "help you break the curse";
		mes "on that صر.";
		close;
	}
	else if (jewel_nd > 28) {
		mes "[ѧ]";
		mes "Wait, you're telling me";
		mes "that the emerald was cursed";
		mes "by the vindictive spirit of";
		mes "some warrior? Interesting...";
		mes "I should record this in my";
		mes "research notes. Thank you!";
		close;
	}
	else {
		mes "[ѧ]";
		mes "Some jewels are said to";
		mes "be possessed by ghosts";
		mes "or evil spirits that will bring";
		mes "misfortune to their owners,";
		mes "drive them to death or";
		mes "insanity, that sort of thing.";
		close;
	}
}

alberta_in,70,109,5	script	Shaman#jewel	788,{
	if (jewel_nd == 0) {
		mes "[Shaman]";
		mes "The spiritual realm is";
		mes "the source of my sorcery.";
		mes "Do not understimate the";
		mes "power of the spirits!";
		close;
	}
	else if ((jewel_nd > 0) && (jewel_nd < 12)) {
		mes "[Shaman]";
		mes "Oh? Heh heh!";
		mes "You're carrying";
		mes "something very";
		mes "valuable, aren't you?";
		close;
	}
	else if (jewel_nd == 12) {
		mes "[Shaman]";
		mes "You! Yes... I can sense";
		mes "them... The angry spirits of";
		mes "your ancestors! You haven't";
		mes "made any offerings to them,";
		mes "have you? You must appease";
		mes "them before they torment you!";
		next;
		mes "[Shaman]";
		mes "Quickly, now! It is";
		mes "imperative that you give me";
		mes "500,000 zeny immediately";
		mes "so that I can comfort their";
		mes "souls before they wreck";
		mes "havoc on your life!";
		next;
		select("Actually, I have a Cursed Jewel.");
		mes "[Shaman]";
		mes "Jewel...? Oh, a Cursed";
		mes "Jewel! Hahaha! So that's";
		mes "what that evil aura was!";
		mes "My mistake! Say, do you";
		mes "mind if I take a look at it?";
		next;
		if (countitem(7725) > 0) {
			emotion e_dots;
			mes "[Shaman]";
			mes "So this bauble's the";
			mes "صر? Yes,";
			mes "it's definitely cursed.";
			mes "If you don't break the";
			mes "curse soon, it'll consume";
			mes "your soul. Not a good thing.";
			next;
			mes "[Shaman]";
			mes "I need to perform";
			mes "a ritual to break the";
			mes "curse. I'll charge you";
			mes "200,000 zeny for the service.";
			mes "It's expensive, but I'm saving";
			mes "your life and risking mine.";
			set jewel_nd,13;
			close;
		}
		else {
			mes "[Shaman]";
			mes "Hm? Did you forget to";
			mes "bring the jewel? Hurry,";
			mes "and bring it back to me.";
			mes "You need to break that";
			mes "curse before the jewel";
			mes "can devour your soul!";
			close;
		}
	}
	else if (jewel_nd == 13) {
		mes "[Shaman]";
		mes "Did you bring the money?";
		mes "We must appease the spirits";
		mes "possessing the soul, and to";
		mes "do that, I will need to perform";
		mes "a ritual that will be taxing";
		mes "on my body and spirit.";
		next;
		if (Zeny > 199999) {
			mes "[Shaman]";
			mes "Good, good. I see that";
			mes "you've brought the money.";
			mes "I can now begin the ritual.";
			mes "If all goes well, you'll be";
			mes "free of your curse, and I can";
			mes "buy some Prontera real estate.";
			set zeny,zeny-200000;
			set jewel_nd,14;
			next;
			mes "[Shaman]";
			mes "Please come back soon";
			mes "after I've completed the";
			mes "preparations for the ritual.";
			close;
		}
		else {
			mes "[Shaman]";
			mes "You... You don't have";
			mes "200,000 zeny? I'm sorry,";
			mes "but I cannot perform the";
			mes "ritual for free, even if";
			mes "your soul is at stake.";
			close;
		}
	}
	else if (jewel_nd == 14) {
		mes "[Shaman]";
		mes "Hmm... You know the";
		mes "money you gave me?";
		mes "Apparently, it wasn't";
		mes "enough. One of the spirits";
		mes "was about to enter me, but...";
		next;
		mes "[Shaman]";
		mes "It left in disgust after";
		mes "it learned that I was trying";
		mes "to break the curse for only";
		mes "200,000 zeny. I think...";
		mes "I think I need 100,000 zeny";
		mes "more for this to be effective.";
		set jewel_nd,15;
		close;
	}
	else if (jewel_nd == 15) {
		mes "[Shaman]";
		mes "Good, you've returned!";
		mes "Did you bring the 100,000";
		mes "zeny like I asked? It's a small";
		mes "price considering that I'm";
		mes "saving your very soul.";
		next;
		if (Zeny > 99999) {
			mes "[Shaman]";
			mes "Ah, perfect!";
			mes "Hopefully, the";
			mes "spirits will be more";
			mes "cooperative this time.";
			set zeny,zeny-100000;
			set jewel_nd,16;
			next;
			mes "[Shaman]";
			mes "Yes, the vindictive";
			mes "spirit in this jewel";
			mes "will be most impressed";
			mes "by your sincere efforts.";
			close;
		}
		else {
			mes "[Shaman]";
			mes "You didn't? Do you know";
			mes "what it's like to have";
			mes "your soul consumed? Let";
			mes "me tell you, it's a lot";
			mes "more painful than parting";
			mes "with a paltry 100,000 zeny!";
			close;
		}
	}
	else if (jewel_nd == 16) {
		mes "[Shaman]";
		mes "At long last, the";
		mes "spirits and I are one.";
		mes "The ritual may now begin.";
		mes "Ohhhhhhhhhhhmmmmm... ";
		next;
		mes "[Shaman]";
		mes "Hhhkkk... Arrrgh...!";
		emotion e_omg;
		next;
		mes "[" + strcharinfo(0) +"]";
		mes ".....?";
		next;
		mes "[Shaman]";
		mes "Th-this emerald!";
		mes "So many lives! Money";
		mes "alone won't break this";
		mes "curse! It's time to get";
		mes "serious and suppress";
		mes "this jewel's power!";
		next;
		mes "[Shaman]";
		mes "Remember the items";
		mes "I tell you to bring, and";
		mes "come back with them";
		mes "as quickly as you can!";
		mes "Both of our lives are in";
		mes "danger until you do!";
		next;
		mes "[Shaman]";
		mes "Bring me";
		mes "^FF00001 Holy Water^000000,";
		mes "^FF00001 Red Blood^000000,";
		mes "^FF00001 Witherless Rose^000000,";
		mes "^FF00001 Crystal Blue^000000, and";
		mes "^FF00001 Wind of Verdure^000000.";
		next;
		mes "[Shaman]";
		mes "Hurry! Although the spirits";
		mes "are eternal, they don't like";
		mes "to be kept waiting! Don't";
		mes "question this great irony,";
		mes "and get those items now!";
		set jewel_nd,17;
		close;
	}
	else if (jewel_nd == 17) {
		mes "[Shaman]";
		mes "You brought the items?!";
		mes "Quickly! Place them in";
		mes "my hands! We can't afford";
		mes "to waste any more time!";
		next;
		if (countitem(990) > 0) && (countitem(991) > 0) && (countitem(992) > 0) && (countitem(748) > 0) && (countitem(523) > 0) {
			mes "[Shaman]";
			mes "Thank goodness.";
			mes "Now... Let me begin...";
			mes "Uhhkk... Argh! Wait!";
			mes "I... I see someone...";
			mes "Covered in blood? Yes...";
			mes "He's staring at something.";
			delitem 990,1; //Boody_Red
			delitem 991,1; //Crystal_Blue
			delitem 992,1; //Wind_Of_Verdure
			delitem 748,1; //Witherless_Rose
			delitem 523,1; //Holy_Water
			next;
			mes "[Shaman]";
			mes "There's a sword behind it.";
			mes "He's... He's just been in";
			mes "a fight? I can smell...";
			mes "His bloodlust. I can't tell";
			mes "if he cursed the jewel of";
			mes "if he's another victim...";
			next;
			mes "[Shaman]";
			mes "Damn it! It's not clear";
			mes "to me! We need to figure";
			mes "out if what I'm seeing is";
			mes "the root of the curse...";
			mes "What can we do to--Right!";
			next;
			mes "[Shaman]";
			mes "I'm not sure how helpful";
			mes "he'll be, but there is an";
			mes "archaeologist in Juno that";
			mes "might know more about this";
			mes "specific jewel. Hopefully,";
			mes "he will have the answer.";
			set jewel_nd,18;
			next;
			mes "[Shaman]";
			mes "For now, the jewel's";
			mes "curse is beyond my power.";
			mes "However, if you can determine";
			mes "the source of the curse, then";
			mes "I will be able to help you.";
			close;		}
		else {
			mes "[Shaman]";
			mes "You... Forgot?!";
			mes "Your body and soul are in";
			mes "jeopardy and you forgot?!";
			next;
			mes "[Shaman]";
			mes "Bring me";
			mes "^FF00001 Holy Water^000000,";
			mes "^FF00001 Red Blood^000000,";
			mes "^FF00001 Witherless Rose^000000,";
			mes "^FF00001 Crystal Blue^000000, and";
			mes "^FF00001 Wind of Verdure^000000!";
			close;
		}
	}
	else if (jewel_nd == 18) {
		mes "[Shaman]";
		mes "That antique appraiser...";
		mes "He wouldn't know anything";
		mes "more about the jewel, but";
		mes "that archaeologist in Juno";
		mes "will hopefully have some";
		mes "new information we can use.";
		close;
	}
	else if (jewel_nd == 19) {
		mes "[Shaman]";
		mes "Ah, you're back.";
		mes "So did you learn";
		mes "anything new about";
		mes "the صر?";
		next;
		select("The archaeologist said...");
		mes "["+ strcharinfo(0) +"]";
		mes "The archaeologist said...";
		mes "Well, he said that there";
		mes "is no curse on the jewel.";
		next;
		mes "[Shaman]";
		mes "What? How dare he refute";
		mes "what I just told you?!";
		mes "Is he calling me a liar?";
		mes "There was a vindictive";
		mes "warrior's soul inside";
		mes "that very emerald!";
		next;
		mes "[Shaman]";
		mes "Then again, there's no";
		mes "point fighting someone";
		mes "that doesn't believe in";
		mes "the spirit realm. However,";
		mes "I wasn't lying. My honor";
		mes "as a shaman is at stake!";
		set jewel_nd,20;
		next;
		mes "[Shaman]";
		mes "In fact, I'll prove it to you";
		mes "by reading the message";
		mes "inside this emerald. Bring";
		mes "me the jewel, and I'll summon";
		mes "the warrior spirit inside it.";
		mes "Just let me rest a bit first.";
		close;
	}
	else if (jewel_nd == 20) {
		if (countitem(7725) > 0) {
			mes "[Shaman]";
			mes "Alright. By my pride";
			mes "as a shaman, I'll provide";
			mes "this service to you free";
			mes "of charge! Can't have";
			mes "anyone thinking I'm";
			mes "some kind of quack...";
			next;
			mes "[Shaman]";
			mes "Hmmmm...";
			mes "Hmmmm...";
			mes "I... I see.";
			next;
			mes "[Shaman]";
			mes "Huh. Well, what do you";
			mes "know? There is no curse.";
			mes "However, it's not true that";
			mes "only Comodo's prodigal son";
			mes "was killed over this jewel.";
			mes "There are many more...";
			next;
			mes "[Shaman]";
			mes "Go yonder to the town";
			mes "of Geffen, head west, and";
			mes "seek the high ground that";
			mes "is over the bridge. You know...";
			mes "Leave Geffen through the west";
			mes "gate and find a high place.";
			next;
			mes "[Shaman]";
			mes "Trust me. You'll find";
			mes "something there that will";
			mes "react to the power of that";
			mes "emerald you possess.";
			next;
			mes "[Shaman]";
			mes "Hmpf! That arrogant";
			mes "archaeologist! He doesn't";
			mes "know what he's talking about!";
			set jewel_nd,21;
			close;
		}
		else {
			mes "[Shaman]";
			mes "You don't have the";
			mes "emerald with you?";
			mes "I hope you didn't";
			mes "lose it somewhere.";
			close;
		}
	}
	else if (jewel_nd == 21) {
		mes "[Shaman]";
		mes "Go yonder to the town";
		mes "of Geffen, head west, and";
		mes "seek the high ground that";
		mes "is over the bridge. You know...";
		mes "Leave Geffen through the west";
		mes "gate and find a high place.";
		next;
		mes "[Shaman]";
		mes "Trust me. You'll find";
		mes "something there that will";
		mes "react to the power of that";
		mes "emerald you possess.";
		mes "Don't forget to bring";
		mes "that emerald with you!";
		close;
	}
	else if ((jewel_nd == 22) || (jewel_nd == 23)) {
		mes "[Shaman]";
		mes "What did I tell you?";
		mes "That jewel brings very";
		mes "bad fortune. Though, I'm";
		mes "not sure why the warrior";
		mes "spirit inside wouldn't talk";
		mes "to me. What's with that?";
		close;
	}
	else {
		mes "[Shaman]";
		mes "It's been a long time";
		mes "since I've done these";
		mes "rituals. I feel thoroughly";
		mes "drained of my spiritual energy.";
		close;
	}
}

yuno_in04,38,48,3	script	ѧ	55,{
	if (jewel_nd < 18) {
		mes "[ѧ]";
		mes "There's so much to do!";
		mes "How am I going to handle";
		mes "all of this research? Don't";
		mes "panic, don't panic, just";
		mes "one thing at a time!";
		close;
	}
	else if (jewel_nd == 18) {
		mes "[ѧ]";
		mes "Oh, I've heard about you";
		mes "from that antique appraiser";
		mes "in Comodo... You're the one";
		mes "that dig up the Unlucky";
		mes "Emerald, right? Would";
		mes "you mind if I take a look?";
		next;
		if (countitem(7725) > 0) {
			mes "[ѧ]";
			mes "Ah, it's no wonder so";
			mes "many people want it.";
			mes "This emerald is so huge";
			mes "and... It's beautiful! So...";
			mes "I'm guessing you needed";
			mes "my help with something?";
			next;
			switch(select("Ask About the Jewel's Curse:Show Off Jewel")) {
			case 1:
				emotion e_heh;
				mes "[ѧ]";
				mes "The jewel's curse?";
				mes "Hah! You believe in that";
				mes "old superstition? Oh, so";
				mes "you wanted to break the";
				mes "jewel's curse? Mmpf. Hahah!";
				mes "You're not dead yet, right?";
				next;
				mes "[ѧ]";
				mes "It's all a load of bunk!";
				mes "Only one man died while";
				mes "keeping this jewel in his";
				mes "possession, that gambler in";
				mes "Comodo that used it to pay";
				mes "off his gambling debts.";
				next;
				mes "[ѧ]";
				mes "This jewel happened to be";
				mes "lost for a long time, and it";
				mes "just reappeared. That's all.";
				mes "Lots of myths and legends";
				mes "surround extremely valuable";
				mes "gems like this one.";
				next;
				mes "[ѧ]";
				mes "Anyway, there's no curse.";
				mes "Believe what you want to,";
				mes "but that happens to be my";
				mes "professional opinion,";
				mes "based on my research.";
				set jewel_nd,19;
				close;
			case 2:
				mes "[ѧ]";
				mes "Wow...";
				mes "That jewel sure";
				mes "is freakin' huge...";
				close;
			}
		}
		else {
			mes "[ѧ]";
			mes "You lost the jewel?";
			mes "Well, maybe it's not";
			mes "all bad. History shows";
			mes "that many people were";
			mes "ruined by suddenly coming";
			mes "upon vast fortunes, you know?";
			close;
		}
	}
	else if (jewel_nd == 22) {
		mes "[ѧ]";
		mes "The vindictive soul";
		mes "of a warrior is just";
		mes "drifting around in the";
		mes "world of the living?";
		mes "I don't think I want to";
		mes "believe what you're saying.";
		next;
		mes "[ѧ]";
		mes "I personally feel that";
		mes "old shaman's a fraud, but...";
		mes "You should have the freedom";
		mes "to decide what you believe.";
		mes "But don't let it bother you.";
		close;
	}
	else if (jewel_nd == 23) {
		mes "[ѧ]";
		mes "Are you talking about";
		mes "ghosts again? Fine. For";
		mes "the sake of the argument,";
		mes "let's say the jewel actually";
		mes "possesses the soul of";
		mes "some fallen warrior.";
		next;
		mes "[ѧ]";
		mes "It's not unfathomable for";
		mes "people with huge debts to";
		mes "kill themselves, or for";
		mes "warriors to perish while";
		mes "fighting Cobolds. Still...";
		mes "I'll see what I can learn.";
		next;
		mes "[ѧ]";
		mes "That reminds me...";
		mes "I've got some records about";
		mes "an adventurer group that died";
		mes "in the field west of Geffen";
		mes "that you were talking about.";
		mes "Let me see if I can find them.";
		set jewel_nd,24;
		close;
	}
	else if (jewel_nd == 24) {
		mes "[ѧ]";
		mes "Ah, you're back! I found";
		mes "those records I told you";
		mes "about. It's a witness's";
		mes "account of what happened";
		mes "when those people died";
		mes "west of Geffen.";
		next;
		mes "[ѧ]";
		mes "What's interesting is that";
		mes "the warrior you keep talking";
		mes "about wasn't killed by Cobolds";
		mes "at all, according to what this";
		mes "guy wrote. Let's see...";
		mes "Ah, it's over here.";
		next;
		mes "[ѧ]";
		mes "''^666666When the chief and his";
		mes "soldiers arrived, the battle";
		mes "was over. Dead bodies lay";
		mes "everywhere, but there was";
		mes "one warrior covered in blood,";
		mes "half conscious, but living.^000000''";
		next;
		mes "[ѧ]";
		mes "Strange, isn't it?";
		mes "This is from a journal";
		mes "written by a retired soldier";
		mes "that lives in Prontera now.";
		mes "It might be a good idea to";
		mes "see if you can talk to him.";
		set jewel_nd,25;
		close;
	}
	else if (jewel_nd == 25) {
		mes "[ѧ]";
		mes "There's a retired soldier";
		mes "that actually witnessed what";
		mes "happened in the field west";
		mes "of Geffen. You should try";
		mes "to find him in Prontera, and";
		mes "see what you can learn.";
		close;
	}
	else if (jewel_nd > 28) {
		mes "[ѧ]";
		mes "Ah, that's... That's";
		mes "very profound. That one";
		mes "warrior went berserk when";
		mes "he realized he was too weak";
		mes "to protect his comrades?";
		mes "He lost total control...";
		next;
		mes "[ѧ]";
		mes "I better talk to that";
		mes "ʿ and get the";
		mes "full story on record.";
		mes "It'll be a really good history";
		mes "lesson for Swordmen everywhere.";
		mes "Thank you for letting me know.";
		close;
	}
	else {
		mes "[ѧ]";
		mes "I'm so busy! Listen,";
		mes "would you mind coming";
		mes "back later when I'm not";
		mes "so swamped with work?";
		close;
	}
}

prontera,140,304,5	script	ʿ	901,{
	if (checkweight(907,200) == 0) {
		mes "[Retired Soldier]";
		mes "Why are you carrying";
		mes "so much stuff with you?";
		mes "Isn't there a Kafra Storage";
		mes "service for keeping your junk?";
		close;
	}
	if (jewel_nd == 25) {
		mes "[Retired Soldier]";
		mes "It's strange that so";
		mes "many people have been";
		mes "wanting to talk to me for";
		mes "some reason, but I'll";
		mes "admit that it's kind of nice.";
		next;
		switch(select("Ask About Past Battles:Ask About Fallen Warrior")) {
		case 1:
			mes "[Retired Soldier]";
			mes "Don't get me started.";
			mes "Once I start talking about";
			mes "the old days, I'll go on all";
			mes "night. Those were real hard";
			mes "times to live through, but good";
			mes "memories to remember...";
			close;
		case 2:
			mes "[Retired Soldier]";
			mes "The fallen warrior...?";
			mes "There's only one that brings";
			mes "a chill down my spine whenever";
			mes "I think of him. He was about";
			mes "your age when it happened...";
			next;
			mes "[Retired Soldier]";
			mes "We received a report about";
			mes "a Cobold threat, so we were";
			mes "dispatched to the fields";
			mes "west of Geffen. But the";
			mes "battle was over once we";
			mes "arrived. We were too late.";
			next;
			mes "[Retired Soldier]";
			mes "All the Cobolds were slain,";
			mes "but... There was one warrior";
			mes "left, covered in blood. When";
			mes "he saw us, he just started";
			mes "attacking everyone! He";
			mes "had completely lost it.";
			next;
			mes "[Retired Soldier]";
			mes "We had no choice but to";
			mes "kill him. It was self defense,";
			mes "but I can't help but pity him.";
			mes "All his comrades had been";
			mes "killed: I can't imagine how";
			mes "that must have felt.";
			next;
			mes "[Retired Soldier]";
			mes "We arrived too late to";
			mes "see that battle, but I'm";
			mes "pretty sure it was horrific.";
			mes "You must be pretty interested";
			mes "in learning about this soldier.";
			next;
			mes "[Retired Soldier]";
			mes "Well, I'm just glad that you";
			mes "were able to know more";
			mes "about this story. There's";
			mes "much you can learn from";
			mes "other people's experiences.";
			set jewel_nd,26;
			close;
		}
	}
	else if ((jewel_nd > 25) && (jewel_nd < 29)) {
		mes "[Retired Soldier]";
		mes "I don't regret that we";
		mes "had to kill that warrior.";
		mes "We did had we had to";
		mes "back in those days.";
		close;
	}
	else if (jewel_nd == 29) {
		mes "[Retired Soldier]";
		mes "Oh, it's you again.";
		mes "Did you want to ask me";
		mes "more about that warrior?";
		mes "I'm afraid I already told";
		mes "you everything I know.";
		next;
		switch(select("Sorry...:I met the warrior's spirit.")) {
		case 1:
			mes "[Retired Soldier]";
			mes "It's fine.";
			close;
		case 2:
			mes "[Retired Soldier]";
			mes "What? How is that";
			mes "even possible?";
			next;
			mes "^3355FFYou explain to the";
			mes "retired soldier everything";
			mes "that has happened so far.^000000";
			next;
			mes "[Retired Soldier]";
			mes "That's quite a story.";
			mes "Still, I'm surprised that";
			mes "he didn't want to talk to";
			mes "you about what happened.";
			mes "I guess he still harbors";
			mes "bad feelings about that day...";
			next;
			mes "[Retired Soldier]";
			mes "Well, I guess it doesn't";
			mes "really matter now. Chalk";
			mes "this all up to a really good";
			mes "learning experience.";
			next;
			switch(select("I feel so sorry for him.:Do you believe the jewel is really cursed?")) {
			case 1:
				mes "[Retired Soldier]";
				mes "Well...";
				mes "I don't know what to tell";
				mes "you. I mean, you can't really";
				mes "put the blame on anybody.";
				mes "He just lost his mind...";
				close;
			case 2:
				mes "[Retired Soldier]";
				mes "I'm not really sure if the";
				mes "jewel was cursed, if that";
				mes "warrior started the curse,";
				mes "or if the jewel isn't cursed";
				mes "at all. I'm just an old,";
				mes "simple soldier.";
				next;
				mes "[Retired Soldier]";
				mes "One thing's for sure:";
				mes "if there was a curse, that";
				mes "soldier should have been";
				mes "able to overcome it if his will";
				mes "was strong enough. It's harsh";
				mes "to say it like this, but...";
				next;
				mes "[Retired Soldier]";
				mes "True warriors have the";
				mes "strength to endure, to";
				mes "fight temptation, to keep";
				mes "their focus. That guy...";
				mes "He wasn't cut out to fight.";
				set jewel_nd,30;
				next;
				if (countitem(7725) > 0) {
					mes "[Retired Soldier]";
					mes "You know what?";
					mes "If you're so worried";
					mes "about a curse, why don't";
					mes "you leave that jewel with me?";
					mes "Don't worry, I'll make sure";
					mes "to compensate you for it.";
					next;
					mes "[Retired Soldier]";
					mes "I'd rather keep it to myself,";
					mes "rather than risk it messing";
					mes "around with other people.";
					mes "I know my will's tough enough";
					mes "to resist its curse, you know,";
					mes "if it actually exists.";
					delitem 7725,1; //Unlucky_Emerald
					set jewel_nd,31;
					getitem 603,1; //Old_Blue_Box
					if (BaseLevel < 66) {
						getitem 607,1; //Yggdrasilberry
						next;
					}
					else if ((BaseLevel > 65) && (BaseLevel < 75)) {
						getexp 50000,0;
						next;
					}
					else if ((BaseLevel > 74) && (BaseLevel < 81)) {
						getexp 180000,0;
						next;
					}
					else if ((BaseLevel > 80) && (BaseLevel < 86)) {
						getexp 360000,0;
						next;
					}
					else if ((BaseLevel > 85) && (BaseLevel < 91)) {
						getexp 500000,0;
						next;
					}
					else if ((BaseLevel > 90) && (BaseLevel < 96)) {
						getexp 800000,0;
						next;
					}
					else if ((BaseLevel > 95) && (BaseLevel < 99)) {
						getexp 1000000,0;
						next;
					}
					else if (BaseLevel == 99) {
						getitem 617,1; //Old_Violet_Box
						next;
					}
					else {
						getitem 617,1; //Old_Violet_Box
						next;
					}
					mes "[Retired Soldier]";
					mes "If there's anything";
					mes "you learn from all this,";
					mes "it's that you should never";
					mes "succumb to your desperation.";
					mes "Rage gives you nothing:";
					mes "its power is an illusion.";
					close;
				}
				else {
					mes "[Retired Soldier]";
					mes "You know what?";
					mes "If you're so worried";
					mes "about a curse, why don't";
					mes "you leave that jewel with me?";
					mes "Don't worry, I'll make sure";
					mes "to compensate you for it.";
					next;
					mes "[Retired Soldier]";
					mes "I'd rather keep it to myself,";
					mes "rather than risk it messing";
					mes "around with other people.";
					mes "I know my will's tough enough";
					mes "to resist its curse, you know,";
					mes "if it actually exists.";
					close;
				}
			}
		}
	}
	else if (jewel_nd == 30) {
		if (countitem(7725) > 0) {
			delitem 7725,1; //Unlucky_Emerald
			set jewel_nd,31;
			getitem 603,1; //Old_Blue_Box
			if (BaseLevel < 66) {
				getitem 607,1; //Yggdrasilberry
				next;
			}
			else if ((BaseLevel > 65) && (BaseLevel < 75)) {
				getexp 50000,0;
				next;
			}
			else if ((BaseLevel > 74) && (BaseLevel < 81)) {
				getexp 80000,0;
				next;
			}
			else if ((BaseLevel > 80) && (BaseLevel < 86)) {
				getexp 150000,0;
				next;
			}
			else if ((BaseLevel > 85) && (BaseLevel < 91)) {
				getexp 200000,0;
				next;
			}
			else if ((BaseLevel > 90) && (BaseLevel < 96)) {
				getexp 400000,0;
				next;
			}
			else if ((BaseLevel > 95) && (BaseLevel < 99)) {
				getexp 500000,0;
				next;
			}
			else if (BaseLevel == 99) {
				getitem 617,1; //Old_Violet_Box
				next;
			}
			else {
				getitem 617,1; //Old_Violet_Box
				next;
			}
			mes "[Retired Soldier]";
			mes "If there's anything";
			mes "you learn from all this,";
			mes "it's that you should never";
			mes "succumb to your desperation.";
			mes "Rage gives you nothing:";
			mes "its power is an illusion.";
			close;
		}
		else {
			mes "[Retired Soldier]";
			mes "You know what?";
			mes "If you're so worried";
			mes "about a curse, why don't";
			mes "you leave that jewel with me?";
			mes "Don't worry, I'll make sure";
			mes "to compensate you for it.";
			next;
			mes "[Retired Soldier]";
			mes "I'd rather keep it to myself,";
			mes "rather than risk it messing";
			mes "around with other people.";
			mes "I know my will's tough enough";
			mes "to resist its curse, you know,";
			mes "if it actually exists.";
			close;
		}
	}
	else if (jewel_nd == 31) {
		mes "[Retired Soldier]";
		mes "Well, you learned all there";
		mes "is to know about the Unlucky";
		mes "Emerald. It's time you forget";
		mes "about the curse or whatever,";
		mes "and find new adventures.";
		mes "Ah, to be young again...";
		close;
	}
	else {
		mes "[Retired Soldier]";
		mes "Ah, how I long for";
		mes "the old days. Being";
		mes "retired is just so...";
		mes "It's so boring! I guess";
		mes "it's time to find a hobby.";
		close;
	}
}

gef_fild08,182,185,0	script		739,{
	if (jewel_nd < 21) {
		mes "[]";
		mes "I'm just a wanderer";
		mes "drifting through this";
		mes "world. Please just";
		mes "leave me in peace.";
		close;
	}
	else if (jewel_nd == 21) {
		if (countitem(7725) > 0) {
			mes "[]";
			mes "That... That looks";
			mes "just like the emerald";
			mes "I used to own. Hmmm...";
			mes "Did you come looking for me?";
			next;
			mes "[]";
			mes "Get rid of that thing right";
			mes "now. It's an evil jewel that";
			mes "causes tragedy wherever";
			mes "it goes. I remember... I got";
			mes "that jewel from monsters...";
			next;
			mes "[]";
			mes "I was just a simple man,";
			mes "dreaming of becoming the";
			mes "world's greatest warrior.";
			mes "I had that emerald on me";
			mes "when we encountered a huge";
			mes "group of vicious Cobolds.";
			next;
			mes "[]";
			mes "No matter how many";
			mes "we killed, there was";
			mes "just no end to them...";
			mes "And then... We... We...";
			mes "I... It hurts too much";
			mes "to recall what happened...";
			set jewel_nd,22;
			hideonnpc "";
			stopnpctimer;
			close;
		}
		else {
			mes "[]";
			mes "Why have you summoned me?";
			mes "I'm just the soul of a fallen";
			mes "warrior, seeking peace.";
			mes "Please don't bother me";
			mes "if you can avoid it.";
			close;
		}
	}
	else if (jewel_nd == 22) {
		mes "[]";
		mes "You again? Why do you still";
		mes "hold the jewel?! Didn't I just";
		mes "what happened to me and";
		mes "my comrades! We all died";
		mes "that day, that day the";
		mes "Cobolds overpowered us!";
		next;
		mes "[]";
		mes "Just let me return";
		mes "to my slumber.";
		set jewel_nd,23;
		close;
	}
	else if (jewel_nd == 25) {
		mes "[]";
		mes "Why have you called";
		mes "me here again? What";
		mes "is it you want from me?";
		mes "Can't you leave me alone?";
		next;
		select("Were you really killed by Cobolds?");
		mes "[]";
		mes "Argh! What is it you're";
		mes "trying to say?! Leave now!";
		hideonnpc "";
		stopnpctimer;
		close;
	}
	else if (jewel_nd == 26) {
		mes "[]";
		mes "Still you pester me.";
		mes "Unfortunately, the power";
		mes "of the jewel compels me";
		mes "to return to this plane...";
		mes "What is it this time?";
		next;
		select("You weren't killed by Cobolds, were you?");
		mes "[]";
		mes "How many times must I tell";
		mes "you? Are you saying that";
		mes "I'm lying about the deaths";
		mes "of my comrades? Forget it.";
		mes "The dead shouldn't talk.";
		mes "It's a waste of my time.";
		next;
		mes "[]";
		mes "Take care, young";
		mes "adventurer, and don't";
		mes "reopen the wounds of";
		mes "the past anymore.";
		set jewel_nd,27;
		next;
		while(1) {
			if (select("You killed your comrades!:Do you remember your last moment?") == 1) {
				mes "[]";
				mes "Did I...? Ha. Haha!";
				mes "adventurer, but that sounds";
				mes "like something from a trashy";
				mes "novel. Hah hah hah hah!";
				next;
			}
			else {
				mes "[]";
				mes "It's a little hazy...";
				mes "I... We tried to kill as";
				mes "many Cobolds as we ";
				mes "could... Everyone was...";
				mes "Everyone was dead.";
				mes "Everyone but me.";
				next;
				mes "[]";
				mes "I was all alone.";
				mes "We killed all the";
				mes "Cobolds, but I was...";
				mes "Then... The next thing...";
				mes "I was covered in blood.";
				mes "Then, something appeared?";
				next;
				mes "[]";
				mes "No, it can't have been.";
				mes "A human soldier like me?";
				set jewel_nd,28;
				next;
				break;
			}
		}
		mes "[]";
		mes "I was killed... No, wait.";
		mes "I survived the battle with";
		mes "the Cobolds. Then, some";
		mes "coward killed me from";
		mes "behind, and stole my";
		mes "emerald. That must be it!";
		next;
		select("How did your comrades die?");
		mes "[]";
		mes "The Cobolds killed them!";
		mes "I was too weak to protect";
		mes "my comrades. Too weak...";
		mes "When I came back to my";
		mes "senses, they were all...";
		next;
		emotion e_dots;
		mes "[]";
		mes "I'm not sure what";
		mes "happened. There was";
		mes "blood coming into my eyes...";
		mes "I remember slashing, and";
		mes "stabbing, and... And slashing.";
		next;
		select("You slashed everything...");
		mes "["+ strcharinfo(0) +"]";
		mes "You slashed everything...";
		mes "Even the comrades you";
		mes "were supposed to protect.";
		next;
		mes "[]";
		mes "I... I did...?";
		mes "I... No! Shut up!";
		mes "Stop it! I couldn't...";
		mes "Get out of here now!";
		mes "You're trying to trick me!";
		set jewel_nd,29;
		hideonnpc "";
		stopnpctimer;
		close;
	}
	else if (jewel_nd == 27) {
		mes "[]";
		mes "What is it?";
		mes "What could you";
		mes "possibly have to";
		mes "say to me this time?";
		next;
		while(1) {
			if (select("You killed your comrades!:Do you remember your last moment?") == 1) {
				mes "[]";
				mes "Did I...? Ha. Haha!";
				mes "adventurer, but that sounds";
				mes "like something from a trashy";
				mes "novel. Hah hah hah hah!";
				next;
			}
			else {
				mes "[]";
				mes "It's a little hazy...";
				mes "I... We tried to kill as";
				mes "many Cobolds as we ";
				mes "could... Everyone was...";
				mes "Everyone was dead.";
				mes "Everyone but me.";
				next;
				mes "[]";
				mes "I was all alone.";
				mes "We killed all the";
				mes "Cobolds, but I was...";
				mes "Then... The next thing...";
				mes "I was covered in blood.";
				mes "Then, something appeared?";
				next;
				mes "[]";
				mes "No, it can't have been.";
				mes "A human soldier like me?";
				set jewel_nd,28;
				next;
				break;
			}
		}
		mes "[]";
		mes "I was killed... No, wait.";
		mes "I survived the battle with";
		mes "the Cobolds. Then, some";
		mes "coward killed me from";
		mes "behind, and stole my";
		mes "emerald. That must be it!";
		next;
		select("How did your comrades die?");
		mes "[]";
		mes "The Cobolds killed them!";
		mes "I was too weak to protect";
		mes "my comrades. Too weak...";
		mes "When I came back to my";
		mes "senses, they were all...";
		next;
		emotion e_dots;
		mes "[]";
		mes "I'm not sure what";
		mes "happened. There was";
		mes "blood coming into my eyes...";
		mes "I remember slashing, and";
		mes "stabbing, and... And slashing.";
		next;
		select("You slashed everything...");
		mes "["+ strcharinfo(0) +"]";
		mes "You slashed everything...";
		mes "Even the comrades you";
		mes "were supposed to protect.";
		next;
		mes "[]";
		mes "I... I did...?";
		mes "I... No! Shut up!";
		mes "Stop it! I couldn't...";
		mes "Get out of here now!";
		mes "You're trying to trick me!";
		set jewel_nd,29;
		hideonnpc "";
		stopnpctimer;
		close;
	}
	else if (jewel_nd == 28) {
		mes "[]";
		mes "Why you...";
		next;
		select("How did your comrades die?");
		mes "[]";
		mes "The Cobolds killed them!";
		mes "I was too weak to protect";
		mes "my comrades. Too weak...";
		mes "When I came back to my";
		mes "senses, they were all...";
		next;
		emotion e_dots;
		mes "[]";
		mes "I'm not sure what";
		mes "happened. There was";
		mes "blood coming into my eyes...";
		mes "I remember slashing, and";
		mes "stabbing, and... And slashing.";
		next;
		select("You slashed everything...");
		mes "["+ strcharinfo(0) +"]";
		mes "You slashed everything...";
		mes "Even the comrades you";
		mes "were supposed to protect.";
		next;
		mes "[]";
		mes "I... I did...?";
		mes "I... No! Shut up!";
		mes "Stop it! I couldn't...";
		mes "Get out of here now!";
		mes "You're trying to trick me!";
		set jewel_nd,29;
		hideonnpc "";
		stopnpctimer;
		close;
	}
	else if (jewel_nd == 29) {
		mes "[]";
		mes "Leave me alone!";
		close;
	}
	else if (jewel_nd > 29) {
		mes "[]";
		mes "Shut up! Stop harassing";
		mes "me! I can't... I don't...!";
		close;
	}
	else {
		mes "[]";
		mes ".........";
		close;
	}

OnInit:
	hideonnpc "";
	end;

OnEnable:
	hideoffnpc "";
	initnpctimer;
	end;

OnTimer60000:
	hideonnpc "";
	stopnpctimer;
	end;
}

gef_fild08,182,182,0	script	#CallGhost	-1,2,2,{
	end;

//OnTouch2:
OnTouch:
	if (jewel_nd == 21) {
		if (countitem(7725) > 0) {
			mes "[" + strcharinfo(0) + "]";
			mes "This must be the place";
			mes "that shaman was talking";
			mes "about. Let's see now...";
			donpcevent "::OnEnable";
			close;
		}
		else {
			mes "[" + strcharinfo(0) + "]";
			mes "This must be the place";
			mes "that shaman was talking";
			mes "about. Let's see now...";
			mes "Wait. I need that emerald...";
			close;
		}
	}
	else if ((jewel_nd > 21) && (jewel_nd < 29)) {
		donpcevent "::OnEnable";
	}
	end;
}

// åҥ 
//============================================================ 
prontera,163,204,3	script	޿˵	99,{
	if (rumour_nd == 0) {
		mes "[޿ο]";
		mes "Ȫ찡";
		mes "˵?";
		next;
		switch(select("ܰ?:޿˵Ľ?")) {
		case 1:
			mes "[޿ο]";
			mes "ǰǳʣ";
			mes "ļ紺";
			mes "ˬ";
			close;
		case 2:
			mes "[޿ο]";
			mes "ðռҾȻο";
			mes "... ";
			mes "ǲǵߵ˰?";
			next;
			mes "[޿ο]";
			mes "㲻᲻֪";
			mes "¬--׵¼ȵ";
			mes "ֲ԰?";
			next;
		}
		select("?");
		mes "[޿ο]";
		mes "? 񻹲֪";
		mes "ڵǷǱѰ!";
		mes "å";
		mes "鱨Ա";
		next;
		mes "[޿ο]";
		mes "ȥѯһ";
		mes "å鱨Աɣ";
		mes "";
		set rumour_nd,1;
		close;
	}
	else if (rumour_nd == 1) {
		mes "[޿ο]";
		mes "ϲұ˵";
		mes "鷳ǲ...";
		mes "ϴű";
		mes "Ϣ!";
		close;
	}
	else if (rumour_nd > 1) {
		if (zdan_edq > 12) {
			mes "[޿ο]";
			mes "So Z was what";
			mes "those crazy rumors were";
			mes "all about. Good to hear";
			mes "that they're all in jail.";
			close;
		}
		else {
			mes "[޿ο]";
			mes "Hey, uh...";
			mes "I'm just trying to";
			mes "relax on my vacation.";
			close;
		}
	}
}

in_rogue,355,28,5	script	鱨åԱ	118,{
	if (checkweight(907,200) == 0) {
		mes "[Ա]";
		mes "You're carrying too";
		mes "much stuff on you.";
		mes "Take a load off, put";
		mes "your extra stuff in";
		mes "Kafra Storage: that's";
		mes "what's it's for~";
		close;
	}
	if (rumour_nd == 0) {
		if (zdan_edq == 0) {
			if (BaseJob == Job_Rogue) {
				mes "[Ա]";
				mes "Man, it feels much safer";
				mes "hanging out in an alley";
				mes "than some crowded joint.";
				mes "Us Rogues... I guess you";
				mes "can say we got a bit of";
				mes "agoraphobia, naturally.";
				close;
			}
			else {
				mes "[Ա]";
				mes "Hey, I don't think";
				mes "you're supposed to be";
				mes "here. You better get";
				mes "going on your way.";
				mes "It's not a threat, just";
				mes "a friendly word of advice.";
				close;
			}
		}
		else if ((zdan_edq > 0) && (zdan_edq < 13)) {
			mes "[Ա]";
			mes "Hey, I don't think";
			mes "I can help you out.";
			mes "You're pretty much";
			mes "on your own from here.";
			close;
		}
		else {
			mes "[Ա]";
			mes "Huh. I hate clean-up";
			mes "duty. It's always better";
			mes "to make messes than to";
			mes "hang around afterwards.";
			close;
		}
	}
	else if (rumour_nd == 1) {
		mes "[Ա]";
		mes "˵..";
		mes "û";
		mes "Ź¼";
		mes "...";
		next;
		mes "[Ա]";
		mes "ô֪?";
		next;
		switch(select("ûֻ...:æ")) {
		case 1:
			mes "[Ա]";
			mes "ţǾͼ·";
			next;
			mes "[Ա]";
			mes "Ǹֵ˰!";
			close;
		case 2:
			if (zdan_edq > 10) {
				mes "[Ա]";
				mes "ţպȱ֣";
				mes "أ";
				mes "ɿ";
				next;
				mes "[Ա]";
				mes "ڿʼ֮ǰ";
				mes "е׼ɣ";
				mes "׼ú";
				mes "";
				set rumour_nd,2;
				close;
			}
		}
	}
	else if (rumour_nd == 2) {
		mes "[Ա]";
		mes "㶼е׼?";
		mes ";ңԶ";
		next;
		mes "[Ա]";
		mes "ʱҪ˵";
		mes "ʼ˵ݰ";
		next;
		mes "[Ա]";
		mes "ΪѼط鱨";
		mes "ɳåԱ";
		mes "ȥǺæ鱨";
		mes "ҪæʱṩЭ";
		mes "ͿˣҪȥĵط";
		mes "";
		next;
		mes "[Ա]";
		mes "ɵåͬ£";
		mes "Ѿպˣ";
		mes "̫ѵ飬";
		mes "ܱȫűȽ";
		mes "࣬å";
		mes "Աܸ";
		next;
		mes "[Ա]";
		mes "˳˵һ...";
		mes "ɵйԱ";
		mes "Ӧöڴϱߵ";
		mes "ܵط";
		next;
		mes "[Ա]";
		mes "ô...";
		set rumour_nd,3;
		close;
	}
	else if (rumour_nd == 3) {
		mes "[Ա]";
		mes "㻹ûг?";
		mes "ȥ";
		close;
	}
	else if (rumour_nd == 24) {
		mes "[Ա]";
		mes "What's this, a report";
		mes "from Al De Baran? 'Kay,";
		mes "let me give it a read...";
		next;
		mes "[Ա]";
		mes "Huh, okay. Looks like";
		mes "your next stop is gonna";
		mes "be in Geffen. Look for our";
		mes "Geffen agent somewhere in";
		mes "the South Geffen area, okay?";
		mes "Ah, and take this note too.";
		next;
		mes "^3355FFYou received";
		mes "another folded note.^000000";
		set rumour_nd,25;
		close;
	}
	else if (rumour_nd == 25) {
		mes "[Ա]";
		mes "Hey, why haven't you";
		mes "left for Geffen? Our";
		mes "agent oughta be in the";
		mes "south side of town.";
		mes "It's not far, so don't";
		mes "throw a hissy fit.";
		close;
	}
	else if (rumour_nd == 21) {
		if (zdan_edq > 12) {
			mes "[Ա]";
			mes "Finally, Z";
			mes "case is closed. Those";
			mes "guys really gave us some";
			mes "trouble. Why the hell did";
			mes "they stir up so much ruckus";
			mes "in the kingdom, anyhow?";
			next;
			mes "[Ա]";
			mes "Listen, I wanna thank";
			mes "you for pitching in and";
			mes "helping out. It's a small";
			mes "gift, but maybe you'll";
			mes "like it. If not, don't";
			mes "lemme know. Got it?";
			set rumour_nd,22;
			getitem 644,1; //Gift_Box
			close;
		}
		else {
			mes "[Ա]";
			mes "Listen, I wanna thank";
			mes "you for pitching in and";
			mes "helping out. It's a small";
			mes "gift, but maybe you'll";
			mes "like it. If not, don't";
			mes "lemme know. Got it?";
			set rumour_nd,22;
			getitem 644,1; //Gift_Box
			close;
		}
	}
	else if (rumour_nd == 22) {
		mes "[Ա]";
		mes "Hey, you were really";
		mes "a big help earlier.";
		mes "Can we count on you";
		mes "again sometime? The";
		mes "Rogues can always use";
		mes "another friend, you know?";
		close;
	}
	else {
		mes "[Ա]";
		mes "I don't know who you're";
		mes "lookin' for, but you";
		mes "got the wrong guy.";
		mes "Listen, I got work";
		mes "to do, so...";
		close;
	}
}

aldebaran,114,56,5	script	å鱨Ա#nd0	828,{
	if (rumour_nd < 3) {
		mes "[]";
		mes "ˣΪ鱨ԱѼ鱨";
		mes "ҵ˼!";
		close;
	}
	else if (rumour_nd == 3) {
		if (zdan_edq > 12) {
			mes "[]";
			mes "They sent you to help me?";
			mes "Eh, thanks for comin' so";
			mes "far. I've been collecting";
			mes "intel here in Al De Baran.";
			mes "I'm pretty sure Z's";
			mes "spreading rumors around here.";
			next;
			mes "[]";
			mes "They've been telling";
			mes "people there's gonna be";
			mes "a war comin', but... It";
			mes "seems like a load of huey.";
			mes "Z's captured so";
			mes "the rumor'll just die out...";
			next;
			mes "[]";
			mes "Do me a favor, and";
			mes "get this report over";
			mes "the agent in Geffen?";
			mes "Thanks, I'd appreciate it.";
			next;
			mes "^3355FFYou received a";
			mes "tightly folded note.^000000";
			set rumour_nd,4;
			close;
		}
		else {
			mes "[]";
			mes "They sent you to help me?";
			mes "Eh, thanks for comin' so";
			mes "far. I've been collecting";
			mes "intel here in Al De Baran.";
			next;
			mes "[]";
			mes "There's this rumor goin'";
			mes "around that war's comin'";
			mes "but... I don't see any real";
			mes "signs of it. Trains, teleports,";
			mes "airships, they still keep";
			mes "on doin' what they do.";
			next;
			mes "[]";
			mes "I'm not sure who, but";
			mes "someone's probably just";
			mes "spreading this rumor to";
			mes "get people to panick.";
			mes "It's kinda workin', though...";
			next;
			mes "[]";
			mes "Do me a favor, and";
			mes "get this report over";
			mes "the agent in Geffen?";
			mes "Thanks, I'd appreciate it.";
			next;
			mes "^3355FFYou received a";
			mes "tightly folded note.^000000";
			set rumour_nd,24;
			close;
		}
	}
	else if ((rumour_nd == 4) || (rumour_nd == 24)) {
		mes "[]";
		mes "Hey...";
		if (rumour_nd == 4) {
			mes "Would you please get";
			mes "my report over to the";
			mes "Rogue agent in Geffen?";
			mes "You'd better hurry since";
			mes "we gotta work quick.";
			close;
		}
		else {
			mes "Would you please get";
			mes "my report over to the";
			mes "Rogue Guild? They";
			mes "need to read it A.S.A.P.";
			mes "You know, pronto.";
			close;
		}
	}
	else if (rumour_nd == 16) {
		mes "[]";
		mes "What's this, a report";
		mes "from the Payon agent?";
		mes "Um, listen, I don't think";
		mes "this is for me. You might";
		mes "wanna try one of the other";
		mes "Rogue agents around, okay?";
		set rumour_nd,17;
		close;
	}
	else if (rumour_nd > 21) {
		if (zdan_edq > 12) {
			mes "[]";
			mes "Hey, thanks for";
			mes "helping out. I sure";
			mes "hope the kingdom can";
			mes "enjoy a little peace";
			mes "with Z out";
			mes "of the picture.";
			close;
		}
		else {
			mes "[]";
			mes "Well, we've tracked";
			mes "down Z. All we";
			mes "gotta do now is get them!";
			close;
		}
	}
	else {
		mes "[]";
		mes "I still got some";
		mes "things to do around";
		mes "here. Them's the breaks.";
		close;
	}
}

geffen,91,36,5	script	å鱨Ա#nd1	828,{
	if (rumour_nd < 4) {
		if (zdan_edq > 12) {
			mes "[å鱨Ա]";
			mes "ҲڰæZ? ̫!";
			close;
		}
		else {
			mes "[å鱨Ա]";
			mes "ûµĻ";
			mes "ôҲû!";
			close;
		}
	}
	else if (rumour_nd == 4) {
		if (zdan_edq > 12) {
			mes "[å鱨Ա]";
			mes "This is from the";
			mes "Al De Baran agent?";
			mes "Thanks! It musta been";
			mes "kinda hard to find me, eh?";
			next;
			mes "[å鱨Ա]";
			mes "Z's been";
			mes "spreading rumors about";
			mes "ghosts pouring out of";
			mes "Geffen Tower. Just to be";
			mes "sure, I want you to check";
			mes "it out. Will you do that?";
			next;
			mes "[å鱨Ա]";
			mes "I want you to capture";
			mes "some monsters, and get";
			mes "some proof that shows that";
			mes "the ghosts stay inside the";
			mes "tower, and they're not";
			mes "coming out. Yeah, bring...";
			next;
			mes "[å鱨Ա]";
			mes "^FF00001 Fabric^000000,";
			mes "^FF00001 Golden Hair^000000,";
			mes "^FF00001 Little Evil Horn^000000,";
			mes "^FF00001 Horseshoe^000000, and";
			mes "^FF00001 Jack O' Pumpkin^000000.";
			mes "That oughta do it.";
			next;
			mes "[å鱨Ա]";
			mes "We just need to get";
			mes "a little concrete proof";
			mes "so that the people can";
			mes "calm down, and not panick.";
			mes "Hurry it up before a riot";
			mes "breaks out or somethin'.";
			set rumour_nd,5;
			close;
		}
		else {
			mes "[å鱨Ա]";
			mes "This report is from the";
			mes "Rogue agent in Al De Baran?";
			mes "Hey, this says that this is";
			mes "for the Rogue Guild. You";
			mes "better take this over there.";
			close;
		}
	}
	else if (rumour_nd == 5) {
		mes "[å鱨Ա]";
		mes "٣ڼѶռ?";
		mes "ҿЩʲô?";
		next;
		switch(select("Ѷ:Ҫʲô")) {
		case 1:
			if ((countitem(1062) > 0) && (countitem(944) > 0) && (countitem(1038) > 0) && (countitem(1060) > 0) && (countitem(1059) > 0)) {
				delitem 1062,1; //Pumpkin_Head
				delitem 944,1; //Horseshoe
				delitem 1038,1; //Petite_DiablOfs_Horn
				delitem 1060,1; //Golden_Hair
				delitem 1059,1; //Transparent_Cloth
				set rumour_nd,6;
				mes "[]";
				mes "Thanks. This stuff";
				mes "should help the people";
				mes "in Geffen calm down a bit.";
				mes "Z's been doin'";
				mes "all these things to make them";
				mes "believe the monsters are loose.";
				next;
				mes "[]";
				mes "They've been leavin'";
				mes "horseprints that look like";
				mes "they belong to Nightmares,";
				mes "dressing up in Fabric and";
				mes "pretending they're Whispers...";
				mes "They're freakin' hooligans.";
				next;
				mes "[]";
				mes "I think the Rogue agent";
				mes "in Payon should know about";
				mes "all this. Take this report";
				mes "over to him, will you?";
				mes "Thanks a bundle, pal.";
				close;
			}
			else {
				mes "[]";
				mes "Hold on, you're";
				mes "missing some stuff.";
				mes "You mind checking if";
				mes "you left some of it";
				mes "behind somewhere?";
				close;
			}
		case 2:
			mes "[]";
			mes "^FF00001 Fabric^000000,";
			mes "^FF00001 Golden Hair^000000,";
			mes "^FF00001 Little Evil Horn^000000,";
			mes "^FF00001 Horseshoe^000000, and";
			mes "^FF00001 Jack O' Pumpkin^000000.";
			mes "Don't forget this time!";
			close;
		}
	}
	else if (rumour_nd == 6) {
		mes "[]";
		mes "Would you deliver";
		mes "my report over to";
		mes "the Rogue agent";
		mes "in Payon? Thanks.";
		close;
	}
	else if (rumour_nd == 25) {
		mes "[]";
		mes "Hey, the guild sent";
		mes "you over to see me?";
		mes "Oh, hey, you brought";
		mes "me a message. Let's";
		mes "take a look-see~";
		next;
		mes "[]";
		mes "Umm...";
		next;
		if (zdan_edq > 12) {
			mes "[]";
			mes "So... Z's";
			mes "responsible for those";
			mes "rumors about the ghosts";
			mes "running loose in Geffen.";
			mes "Huh. Those rascally guys.";
			mes "Okay, this is what we do.";
			next;
			mes "[å鱨Ա]";
			mes "I want you to capture";
			mes "some monsters, and get";
			mes "some proof that shows that";
			mes "the ghosts stay inside the";
			mes "tower, and they're not";
			mes "coming out. Yeah, bring...";
			next;
			mes "[å鱨Ա]";
			mes "^FF00001 Fabric^000000,";
			mes "^FF00001 Golden Hair^000000,";
			mes "^FF00001 Little Evil Horn^000000,";
			mes "^FF00001 Horseshoe^000000, and";
			mes "^FF00001 Jack O' Pumpkin^000000.";
			mes "That oughta do it.";
			next;
			mes "[å鱨Ա]";
			mes "We just need to get";
			mes "a little concrete proof";
			mes "so that the people can";
			mes "calm down, and not panick.";
			mes "Hurry it up before a riot";
			mes "breaks out or somethin'.";
			set rumour_nd,5;
			close;
		}
		else {
			mes "[å鱨Ա]";
			mes "Z's been";
			mes "spreading rumors about";
			mes "ghosts pouring out of";
			mes "Geffen Tower. Just to be";
			mes "sure, I want you to check";
			mes "it out. Will you do that?";
			next;
			mes "[å鱨Ա]";
			mes "I want you to capture";
			mes "some monsters, and get";
			mes "some proof that shows that";
			mes "the ghosts stay inside the";
			mes "tower, and they're not";
			mes "coming out. Yeah, bring...";
			next;
			mes "[å鱨Ա]";
			mes "^FF00001 Fabric^000000,";
			mes "^FF00001 Golden Hair^000000,";
			mes "^FF00001 Little Evil Horn^000000,";
			mes "^FF00001 Horseshoe^000000, and";
			mes "^FF00001 Jack O' Pumpkin^000000.";
			mes "That oughta do it.";
			next;
			mes "[å鱨Ա]";
			mes "We just need to get";
			mes "a little concrete proof";
			mes "so that the people can";
			mes "calm down, and not panick.";
			mes "Hurry it up before a riot";
			mes "breaks out or somethin'.";
			set rumour_nd,26;
			close;
		}
	}
	else if (rumour_nd == 26) {
		if (zdan_edq > 12) {
			mes "[]";
			mes "Hey, while you were";
			mes "gone, I heard Z";
			mes "was finally captured.";
			mes "Big relief to hear it.";
			next;
			mes "[]";
			mes "But I still want to";
			mes "reassure the people in";
			mes "Geffen that the monsters";
			mes "in Geffen Tower are safely";
			mes "locked up inside. You";
			mes "bring the stuff?";
			next;
			switch(select("Give Items:I forgot what you need.")) {
			case 1:
				if ((countitem(1062) > 1) && (countitem(944) > 2) && (countitem(1038) > 1) && (countitem(1060) > 2) && (countitem(1059) > 0)) {
					delitem 1062,2; //Pumpkin_Head
					delitem 944,3; //Horseshoe
					delitem 1038,2; //Petite_DiablOfs_Horn
					delitem 1060,3; //Golden_Hair
					delitem 1059,1; //Transparent_Cloth
					set rumour_nd,6;
					mes "[]";
					mes "Thanks. This stuff";
					mes "should help the people";
					mes "in Geffen calm down a bit.";
					mes "Z's been doin'";
					mes "all these things to make them";
					mes "believe the monsters are loose.";
					next;
					mes "[]";
					mes "They've been leavin'";
					mes "horseprints that look like";
					mes "they belong to Nightmares,";
					mes "dressing up in Fabric and";
					mes "pretending they're Whispers...";
					mes "They're freakin' hooligans.";
					next;
					mes "[]";
					mes "I think the Rogue agent";
					mes "in Payon should know about";
					mes "all this. Take this report";
					mes "over to him, will you?";
					mes "Thanks a bundle, pal.";
					close;
				}
				else {
					mes "[]";
					mes "Hold on, you're";
					mes "missing some stuff.";
					mes "You mind checking if";
					mes "you left some of it";
					mes "behind somewhere?";
					close;
				}
			case 2:
				mes "[å鱨Ա]";
				mes "^FF00001 Fabric^000000,";
				mes "^FF00001 Golden Hair^000000,";
				mes "^FF00001 Little Evil Horn^000000,";
				mes "^FF00001 Horseshoe^000000, and";
				mes "^FF00001 Jack O' Pumpkin^000000.";
				mes "Don't forget this time!";
				close;
			}
		}
		else {
			mes "[]";
			mes "I asked you to bring";
			mes "me items that prove that";
			mes "the monsters in Geffen";
			mes "Tower are safely locked";
			mes "up in there. You do that yet?";
			next;
			switch(select("Give Items:I forgot what you need.")) {
			case 1:
				if ((countitem(1062) > 1) && (countitem(944) > 2) && (countitem(1038) > 1) && (countitem(1060) > 2) && (countitem(1059) > 0)) {
					delitem 1062,2; //Pumpkin_Head
					delitem 944,3; //Horseshoe
					delitem 1038,2; //Petite_DiablOfs_Horn
					delitem 1060,3; //Golden_Hair
					delitem 1059,1; //Transparent_Cloth
					set rumour_nd,6;
					mes "[]";
					mes "Thanks. This stuff";
					mes "should help the people";
					mes "in Geffen calm down a bit.";
					mes "Z's been doin'";
					mes "all these things to make them";
					mes "believe the monsters are loose.";
					next;
					mes "[]";
					mes "They've been leavin'";
					mes "horseprints that look like";
					mes "they belong to Nightmares,";
					mes "dressing up in Fabric and";
					mes "pretending they're Whispers...";
					mes "They're freakin' hooligans.";
					next;
					mes "[]";
					mes "I think the Rogue agent";
					mes "in Payon should know about";
					mes "all this. Take this report";
					mes "over to him, will you?";
					mes "Thanks a bundle, pal.";
					close;
				}
				else {
					mes "[]";
					mes "Hold on, you're";
					mes "missing some stuff.";
					mes "You mind checking if";
					mes "you left some of it";
					mes "behind somewhere?";
					close;
				}
			case 2:
				mes "[]";
				mes "^FF00001 Fabric^000000,";
				mes "^FF00001 Golden Hair^000000,";
				mes "^FF00001 Little Evil Horn^000000,";
				mes "^FF00001 Horseshoe^000000, and";
				mes "^FF00001 Jack O' Pumpkin^000000.";
				mes "Don't forget this time!";
			}
		}
	}
	else if (rumour_nd == 22) {
		if (zdan_edq > 12) {
			mes "[]";
			mes "Looks like there'll";
			mes "be some peace and quiet";
			mes "with Z all locked up.";
			mes "Those guys were a double";
			mes "heaping of trouble if";
			mes "you ask me. Huh.";
		}
		else {
			mes "[]";
			mes "Keep up the good work!";
			mes "With guys like you on";
			mes "our side, Z'll";
			mes "caught sooner than later.";
		}
		close;
	}
	else {
		mes "[]";
		mes "So busy!";
		close;
	}
}

payon,209,44,5	script	å鱨Ա#nd2	828,{
	if (rumour_nd < 3) {
		mes "[]";
		mes "What? You want somethin'?";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "?????????????????";
		next;
		mes "[]";
		mes "Heh. Thought so.";
		close;
	}
	else if ((rumour_nd > 2) && (rumour_nd < 6)) {
		mes "[]";
		mes "What's up? I got";
		mes "my hands full, so";
		mes "make it quick.";
		next;
		mes "[]";
		mes "Nothin', huh?";
		mes "Guess you should";
		mes "be talking a Rogue";
		mes "agent in one of the";
		mes "other towns.";
		emotion e_ag;
		close;
	}
	else if (rumour_nd == 6) {
		mes "[]";
		mes "Hey. What are you";
		mes "doin', just loitering";
		mes "around here? You lookin'";
		mes "for somebody? Huh?";
		next;
		select("I'm here to help a Rogue Agent!");
		mes "[]";
		mes "Oh, yeah?";
		next;
		if (BaseJob == Job_Rogue) {
			mes "[]";
			mes "Heya guy. Always good";
			mes "to see a fellow Rogue.";
			mes "You know I'm just messin'";
			mes "around with you, right?";
		}
		else {
			mes "[]";
			mes "I heard o' you guys,";
			mes "Rogues workin' undercover.";
			mes "Don't try to fool me: under";
			mes "those clothes, you are one";
			mes "hundred percent Rogue. Heh!";
		}
		next;
		mes "^3355FFYou deliver the";
		mes "folded note to him.^000000";
		next;
		mes "[]";
		mes "Awwww, man!";
		emotion e_omg;
		next;
		mes "[]";
		mes "I keep telling that";
		mes "guy to just send me";
		mes "pictures! I've told him";
		mes "so many times that I've";
		mes "got trouble reading!";
		mes "That guy's a moron!";
		next;
		mes "[]";
		mes "Uh...";
		mes "You mind reading";
		mes "this note to me?";
		set rumour_nd,7;
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "Let's see,";
		mes "the note says...";
		next;
		switch(select("Cooperate with this adventurer.:......")) {
		case 1:
			mes "[]";
			mes "So... We're partners?";
			mes "Cool. Nice to meetcha.";
			mes "I'm the Payon agent.";
			mes "I guess we gotta work";
			mes "together from now on.";
			set rumour_nd,8;
			close;
		case 2:
			mes "[]";
			mes "You...";
			mes "You can't read either?";
			next;
			mes "[]";
			mes "Hahaha! Right on, right on.";
			mes "Well, I'm pretty sure they";
			mes "sent you to work with me.";
			mes "When you're ready to get";
			mes "to business, come back";
			mes "and we'll talk, okay?";
			set rumour_nd,8;
			close;
		}
	}
	else if (rumour_nd == 7) {
		mes "[]";
		mes "Hey, I asked you";
		mes "to read the note,";
		mes "not run away! Now...";
		mes "What's it say?";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "Let's see,";
		mes "the note says...";
		next;
		switch(select("Cooperate with this adventurer.:......")) {
		case 1:
			mes "[]";
			mes "So... We're partners?";
			mes "Cool. Nice to meetcha.";
			mes "I'm the Payon agent.";
			mes "I guess we gotta work";
			mes "together from now on.";
			set rumour_nd,8;
			close;
		case 2:
			mes "[]";
			mes "You...";
			mes "You can't read either?";
			next;
			mes "[]";
			mes "Hahaha! Right on, right on.";
			mes "Well, I'm pretty sure they";
			mes "sent you to work with me.";
			mes "When you're ready to get";
			mes "to business, come back";
			mes "and we'll talk, okay?";
			set rumour_nd,8;
			close;
		}
	}
	else if (rumour_nd == 8) {
		mes "[]";
		mes "Good, you're back.";
		mes "We got a pretty big";
		mes "job to take care of.";
		mes "Lives are at stake,";
		mes "all that jazz. Ready?";
		next;
		if (zdan_edq > 12) {
			mes "[]";
			mes "Z poisoned";
			mes "one of the water wells";
			mes "here in Payon. All the";
			mes "water's black now. We gotta";
			mes "use Red Herbs to counter";
			mes "that poison, okay?";
			next;
			mes "[]";
			mes "So remember to";
			mes "collect some ^FF0000Red Herbs^000000.";
			mes "Don't forget: ^FF0000Red herbs^000000.";
			next;
			mes "[]";
			mes "Wait, that doesn't";
			mes "sound right. Did I say";
			mes "Red Herbs? I'm sorry,";
			mes "I meant to say ^0000FFGreen";
			mes "Herbs^000000. Bring me ^0000FF1 Green";
			mes "Herb^000000, okay? *Phew~*";
			set rumour_nd,9;
			close;
		}
		else {
			mes "[]";
			mes "Someone's poisoned";
			mes "Payon's well water...";
			mes "It's all black and";
			mes "deadly now. I want you";
			mes "to bring me a ^FF0000Red Herb^000000";
			mes "so that we can fix this!";
			set rumour_nd,10;
			close;
		}
	}
	else if (rumour_nd == 9) {
		mes "[]";
		mes "Hey, you're back!";
		mes "You're much quicker";
		mes "that I thought you'd be~";
		next;
		if (countitem(511) > 0) {
			delitem 511,1; //Green_Herb
			set rumour_nd,11;
			mes "[]";
			mes "Alright, it's gonna take";
			mes "a while to neutralize all";
			mes "this poison, but I think";
			mes "we did it. Hey, gimmie";
			mes "some time to draw a report,";
			mes "and then come back later, 'kay?";
			close;
		}
		else {
			mes "[]";
			mes "Err?";
			mes "Where's that";
			mes "Green Herb?";
			close;
		}
	}
	else if (rumour_nd == 10) {
		mes "[]";
		mes "Hey, you're back!";
		mes "You're much quicker";
		mes "that I thought you'd be~";
		next;
		if (countitem(507) > 0) {
			if (countitem(511) > 0) {
				mes "[]";
				mes "Ah, a Green Herb!";
				mes "Is that what I told";
				mes "you to bring? 'Cause";
				mes "I'm sure this is the";
				mes "right one. Absolutely~";
				next;
				mes "[]";
				mes "Alright, it's gonna take";
				mes "a while to neutralize all";
				mes "this poison, but I think";
				mes "we did it. Hey, gimmie";
				mes "some time to draw a report,";
				mes "and then come back later, 'kay?";
				delitem 511,1; //Green_Herb
				set rumour_nd,11;
				close;
			}
			else {
				mes "[]";
				mes "Hey, what are you";
				mes "doin' with the Red Herb?";
				next;
				select("You said a Red Herb...");
				mes "[]";
				mes "Oh, what?! Huh...";
				mes "I guess I did. Eh, no";
				mes "biggie. Hey, bring me";
				mes "a Green Herb, will you?";
				mes "That's the one I wanted.";
				set rumour_nd,9;
				close;
			}
		}
		else {
			if (countitem(511) > 0) {
				mes "[]";
				mes "Alright, it's gonna take";
				mes "a while to neutralize all";
				mes "this poison, but I think";
				mes "we did it. Hey, gimmie";
				mes "some time to draw a report,";
				mes "and then come back later, 'kay?";
				delitem 511,1; //Green_Herb
				set rumour_nd,11;
				close;
			}
			else {
				mes "[]";
				mes "Err?";
				mes "Where's that";
				mes "Green Herb?";
				close;
			}
		}
	}
	else if (rumour_nd == 11) {
		mes "[]";
		mes "Hey, you know what?";
		mes "The well water is still";
		mes "black. That means...";
		mes "If the herb we used is";
		mes "good... Then it's just";
		mes "dyed black to scare people.";
		next;
		mes "[]";
		mes "So to clean up the";
		mes "water, we gotta use";
		mes "a Counteragent, right?";
		mes "Will you help me out?";
		mes "I got a Karvodailnirol...";
		next;
		mes "[]";
		mes "So if you bring me";
		mes "^0000FF1 Alcohol^000000, we should";
		mes "be totally good to";
		mes "make a Counteragent.";
		next;
		if (BaseJob == Job_Alchemist) {
			select("Wait, Karvodailnirol?!");
			mes "[]";
			mes "Yeah. Karvodailnirol.";
			mes "What about it?";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "You need Detrimindexta";
			mes "to make a Counteragent,";
			mes "not Karvodailnirol.";
			next;
			mes "[]";
			mes "Oh, really? Heh!";
			mes "You're a lifesaver!";
			mes "Detrimindexta, huh?";
			next;
			emotion e_gg;
			mes "[]";
			mes "Don't worry, I got";
			mes "that one too! All you";
			mes "gotta do is bring Alcohol~";
			set rumour_nd,12;
			close;
		}
		else {
			mes "[]";
			mes "Alright, just bring";
			mes "me an Alcohol, and";
			mes "I'll take care of the rest.";
			set rumour_nd,13;
			close;
		}
	}
	else if (rumour_nd == 12) {
		mes "[]";
		mes "Everything's ready";
		mes "except for the Alcohol.";
		mes "Did you bring it?";
		next;
		if (countitem(970) > 0) {
			mes "[]";
			mes "Great, now all we";
			mes "have to do is wait.";
			mes "Nice work, partner.";
			delitem 970,1; //Alchol
			set rumour_nd,15;
			close;
		}
		else {
			mes "[]";
			mes "You don't have it?";
			mes "You didn't drink";
			mes "the alcohol, did you?";
			close;
		}
	}
	else if (rumour_nd == 13) {
		mes "[]";
		mes "Everything's ready";
		mes "except for the Alcohol.";
		mes "Did you bring it?";
		next;
		if (countitem(970) > 0) {
			mes "[]";
			mes "Great, now all we";
			mes "have to do is wait.";
			mes "Nice work, partner.";
			delitem 970,1; //Alchol
			set rumour_nd,14;
			close;
		}
		else {
			mes "[]";
			mes "You don't have it?";
			mes "You didn't drink";
			mes "the alcohol, did you?";
			close;
		}
	}
	else if (rumour_nd == 14) {
		mes "[]";
		mes "Um, I made a mistake";
		mes "making the Counteragent...";
		mes "I was supposed to use this";
		mes "Detrimindexta, not the other";
		mes "thing, Karvodailnirol, to";
		mes "make the Counteragent.";
		next;
		mes "[]";
		mes "Sorry, they both look";
		mes "the same to me. And, well,";
		mes "so do all the letters of";
		mes "the alphabet. You mind";
		mes "trying this out again?";
		mes "Just 1 more Alcohol...";
		next;
		mes "[]";
		mes "Hey, I promise!";
		mes "I won't screw it up";
		mes "this time. We'll";
		mes "do this for sure~";
		set rumour_nd,12;
		close;
	}
	else if (rumour_nd == 15) {
		emotion e_heh;
		mes "[]";
		mes "Heh heh! Looks like";
		mes "we solved the case!";
		mes "The water wasn't really";
		mes "poisoned... Just colored";
		mes "to look suspicious. See?";
		mes "Completely safe to drink.";
		next;
		mes "[]";
		mes "Anyway, looks like";
		mes "we're done here. You";
		mes "mind taking my report over";
		mes "to the next Rogue agent?";
		next;
		if (rand(1,2) == 1) {
			mes "[]";
			mes "Make sure to take";
			mes "this to the guy in";
			mes "Comodo, okay?";
			next;
			mes "^3355FFYou received a note that";
			mes "communicates solely";
			mes "through doodles.^000000";
			set rumour_nd,18;
			close;
		}
		else {
			mes "[]";
			mes "Make sure to take";
			mes "this to the guy in";
			mes "Al De Baran, okay?";
			next;
			mes "^3355FFYou received a note that";
			mes "communicates solely";
			mes "through doodles.^000000";
			set rumour_nd,16;
			emotion e_heh;
			close;
		}
	}
	else if (rumour_nd == 16) {
		mes "[]";
		mes "Be sure that the";
		mes "Rogue agent over";
		mes "in Al De Baran gets";
		mes "my report, okay?";
		close;
	}
	else if (rumour_nd == 17) {
		mes "[]";
		mes "Huh, the guy in";
		mes "Al De Baran wouldn't";
		mes "take it? Oh! That's why!";
		mes "I meant Comodo! You gotta";
		mes "go to Comodo! Heh, my bad~";
		set rumour_nd,18;
		close;
	}
	else if (rumour_nd == 18) {
		mes "[]";
		mes "Be sure that the";
		mes "Rogue agent over";
		mes "in Comodo gets";
		mes "my report, okay?";
		close;
	}
	else {
		mes "[]";
		mes "Hey, partner, how's";
		mes "it going? I'm sorry";
		mes "if I'm a bit of a hassle";
		mes "to work with. I might lack";
		mes "book smarts, but I make";
		mes "up for it some with my saavy.";
		close;
	}
}

comodo,233,199,5	script	å鱨Ա#nd3	810,{
	if (checkweight(907,200) == 0) {
		mes "[]";
		mes "You've got too many";
		mes "things on you. Why";
		mes "don't you put some";
		mes "of it in Kafra Storage";
		mes "before talking to me, eh?";
		close;
	}
	if (rumour_nd < 1) {
		mes "[]";
		mes "......";
		mes "......";
		close;
	}
	else if ((rumour_nd > 0) && (rumour_nd < 16)) {
		if (zdan_edq > 12) {
			mes "[]";
			mes "You're the one";
			mes "that helped take";
			mes "down Z?";
			mes "Heh! Good work~";
			close;
		}
		else {
			mes "[]";
			mes "Who are you? Hm.";
			close;
		}
	}
	else if ((rumour_nd == 16) || (rumour_nd == 18)) {
		mes "[]";
		mes "You know, Rogues are";
		mes "tricky and hard to catch,";
		mes "so I'm gonna teach you to";
		mes "carry yourself through some";
		mes "self-discipline. Got it?";
		mes "Discipline! You need it!";
		next;
		mes "[]";
		mes "From here on out,";
		mes "I want you to yell";
		mes "''Yes, sir!'' when you";
		mes "acknowledge my instructions.";
		mes "You got that! Loud and clear!";
		next;
		switch(select("Yes, Sir!:...")) {
		case 1:
			emotion e_dots;
			mes "[]";
			mes "Right on, right on.";
			mes "Hm. Let's try that again...";
			mes "Let me hear you say it louder!";
			next;
			select("Yes, Sir!");
			mes "[]";
			mes "Nice!";
			next;
			mes "[]";
			mes "Okay, now for your";
			mes "training instructions...";
			mes "There's a rumor that a monster";
			mes "has invaded the village, but";
			mes "I'm sure it's just someone";
			mes "trying to scare the public.";
			next;
			mes "[]";
			mes "I'm pretty sure the, uh,";
			mes "perp is wearing a mask to";
			mes "fool people into thinkin'";
			mes "fhe's monster. This means...";
			mes "Your mission is to bring";
			mes "me some monsters masks.";
			next;
			mes "[]";
			mes "Heh...";
			mes "What's your mission?!";
			next;
			select("Bring monster masks!");
			mes "[]";
			mes "Groove.";
			next;
			mes "[]";
			mes "Alright, bring me";
			mes "^FF00002 scary lookin'";
			mes "monster masks^000000.";
			mes "Just 2, and make";
			mes "sure they're scary.";
			set rumour_nd,19;
			close;
		case 2:
			mes "[]";
			mes "What do you think";
			mes "you're doin'? I'm";
			mes "pretty insulted, seeing";
			mes "as you're all defiant like";
			mes "this. How do you expect";
			mes "to become a good Rogue?!";
			close;
		}
	}
	else if (rumour_nd == 19) {
		mes "[]";
		mes "So... You bring";
		mes "the masks like";
		mes "a good little soldier?";
		next;
		switch(select("Uh huh.:Yes, Sir!")) {
		case 1:
			mes "[]";
			mes "Hey, remember our";
			mes "little rule? I even";
			mes "clued you off when";
			mes "I said ''soldier!'' Heh~";
			close;
		case 2:
			mes "[]";
			mes "Okay, let me check.";
			next;
			if ((countitem(2278) > 0) || (countitem(2281) > 0) || (countitem(5043) > 0) || (countitem(2288) > 0) || 
			(countitem(2292) > 0) || (countitem(2297) > 0) || (countitem(5005) > 0) || (countitem(5086) > 0) || 
			(countitem(5087) > 0) || (countitem(5088) > 0) || (countitem(5089) > 0) || (countitem(5090) > 0) || 
			(countitem(5176) > 0) || (countitem(5203) > 0) || (countitem(5098) > 0) || (countitem(5121) > 0) || 
			(countitem(5130) > 0) || (countitem(5177) > 0) || (countitem(5169) > 0) || (countitem(5143) > 0)) {
				mes "[]";
				mes "Excellent!";
				next;
				mes "[]";
				mes "Look, I know I gave you";
				mes "a hard time. And don't worry,";
				mes "I'm not gonna take your masks.";
				mes "I just wanted to train you";
				mes "to be the best Rogue that";
				mes "you can be. Understand?";
				next;
				mes "[]";
				mes "Eh? So what's this";
				mes "note you keep carrying";
				mes "around in your hand?";
				next;
				mes "[]";
				mes "Hmmm... Mmmhmmm...";
				mes "Hmmm... Mmmhmmm...";
				mes "Hmmm... Mmmhmmm... Oh!";
				next;
				mes "[]";
				mes "Aw, nuts! Why didn't";
				mes "you say something?";
				mes "I thought you were";
				mes "here to take the Job";
				mes "change test for Rogues!";
				emotion e_omg;
				next;
				emotion e_sry;
				mes "[]";
				mes "Aw man, you came all this";
				mes "way to help me out, and";
				mes "I thought I--I'm really,";
				mes "really sorry! It's just";
				mes "that I got you mixed up";
				mes "with a trainee I'm expecting...";
				next;
				mes "[]";
				mes "Do me a favor, and";
				mes "not tell anyone, yeah?";
				mes "Consider this... I dunno,";
				mes "an insider look into the";
				mes "Rogue world if you would.";
				emotion e_sob;
				next;
				switch(select("Yes, sir!:I won't tell anyone.")) {
				case 1:
					mes "[]";
					mes "Whoa! Whoa!";
					mes "You can knock";
					mes "that off now.";
					mes "Thanks, I really";
					mes "appreciate it.";
					next;
					break;
				case 2:
					mes "[]";
					mes "Thanks. I knew I could";
					mes "trust you somehow!";
					next;
					break;
				}
				mes "[]";
				mes "һ浱";
				mes "һԶǰ";
				mes "һ٣";
				switch (rand(1,6)) {
				case 1: getitem 12044,1; break;
				case 2: getitem 12059,1; break;
				case 3: getitem 12064,1; break;
				case 4: getitem 12049,1; break;
				case 5: getitem 12054,1; break;
				case 6: getitem 12069,1; break;
				}
				next;
				mes "[]";
				mes "Hey, be safe on your";
				mes "way to Morroc, alright?";
				mes "Good luck finding that";
				mes "Rogue agent over there.";
				mes "Oh, and mum's the word";
				mes "on my little mistake~";
				set rumour_nd,20;
				close;
			}
			else {
				mes "[]";
				mes "Hey, didja even bother";
				mes "to bring the masks?";
				mes "Go back and find them!";
				close;
			}
		}
	}
	else if (rumour_nd == 20) {
		mes "[]";
		mes "Oh, hey, you're back?";
		mes "Weren't you already on";
		mes "your way to Morroc?";
		close;
	}
	else if (rumour_nd == 22) {
		mes "[]";
		mes "Heh, looks like we";
		mes "solved this case~";
		next;
		if (zdan_edq > 12) {
			mes "[]";
			mes "Thanks to you,";
			mes "we don't have to";
			mes "worry about that";
			mes "crummy ol' Z Gang.";
			close;
		}
		else {
			mes "[]";
			mes "Until the world is";
			mes "free of evil and all";
			mes "that, the Rogues'll";
			mes "always have work to do.";
			close;
		}
	}
	else {
		mes "[]";
		mes "Why are you still";
		mes "sticking around?";
		mes "Don't you have";
		mes "something more";
		mes "important to do?";
		close;
	}
}

morocc,116,39,3	script	å鱨Ա#nd4	779,{
	if (rumour_nd == 1) {
		mes "[]";
		mes "A case? What are you...?";
		mes "Ask somebody else. I don't";
		mes "know what you're saying.";
		mes "Leave me alone, and";
		mes "just let me relax~";
		close;
	}
	else if ((rumour_nd > 1) && (rumour_nd < 20)) {
		mes "[]";
		mes "Ahhh, what'd I do";
		mes "for a nice jug of";
		mes "frosty beer now~";
		mes "...What?";
		close;
	}
	else if (rumour_nd == 20) {
		mes "[]";
		mes "Oh, yeah, I'm almost";
		mes "done with my investigation.";
		next;
		if (zdan_edq > 12) {
			mes "[]";
			mes "Z has been";
			mes "causing trouble everywhere.";
			mes "It's just mischief, but...";
			mes "If I got my hands on them...";
			specialeffect EF_BEGINSPELL;
			next;
			mes "[]";
			mes "Anyway, that gang is";
			mes "drawing a lot of flak";
			mes "to Morroc. I mean, they";
			mes "kind of live here, so...";
			next;
			mes "[]";
			mes "God, I want a drink.";
			mes "Listen, would you just";
			mes "go report to the Rogue";
			mes "Guild for me? I know it's";
			mes "my responsibility, but...";
			mes "It's something for you to do.";
			next;
			mes "[]";
			mes "Heh! Keep up";
			mes "the good work~";
			set rumour_nd,21;
			close;
		}
		else {
			mes "[]";
			mes "I don't know who these";
			mes "pranksters are, but once";
			mes "I get my hands on them...";
			mes "I'm gonna--! I'm gonna--!";
			specialeffect EF_BEGINSPELL;
			next;
			mes "[]";
			mes "God, I want a drink.";
			mes "Listen, would you just";
			mes "go report to the Rogue";
			mes "Guild for me? I know it's";
			mes "my responsibility, but...";
			mes "It's something for you to do.";
			next;
			mes "[]";
			mes "Heh! Keep up";
			mes "the good work~";
			set rumour_nd,21;
			close;
		}
	}
	else if (rumour_nd == 21) {
		mes "[]";
		mes "Hurry up, and report";
		mes "for me to the Rogue";
		mes "Guild. While you do that,";
		mes "I think I'll enjoy a drink~";
		close;
	}
	else {
		mes "[]";
		mes "*Hiccup*";
		mes "Ahahaha,";
		mes "this feels good!";
		mes "Good ol' beeeer~";
		next;
		mes "[]";
		mes "*Hiccup*";
		next;
		mes "[]";
		mes "What are you?";
		mes "Get lost!";
		close;
	}
}