//===== eAthena Script =======================================
//= ٸħ
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.2c
//===== Compatible With: =====================================
//= eAthena SVN (Trunk, r12752+)
//===== Description: =========================================
//= [Aegis Conversion]
//= - Hugel Monster Races (Single and Double)
//= - Prize Medal Exchanging, and Monster Track NPCs.
//= - Contains both euRO and iRO dialog.
//= - There are no permenent variables.
//===== Additional Comments: =================================
//= 1.0 First version. Please report bugs. [L0ne_W0lf]
//= 1.1 Corrected a minor typo. [L0ne_W0lf]
//= 1.2 Replaced effect numerics with constants. [L0ne_W0lf]
//= 1.2c ĻһԱ[]ԻȫNPCѹ []
//= 1.2d 廯һԱ[]Իȫȫ [angelcheek]
//============================================================

//============================================================
// Monstrer Race - Single Monster Race
//============================================================
hugel,51,61,0	script	#race_timer1-1	-1,{
OnInit:
	enablenpc "#race_timer1-1";
	set $@mon_time_1_1,2;
	initnpctimer;
	end;

OnEnable:
	enablenpc "#race_timer1-1";
	set $@mon_time_1_1,2;
	initnpctimer;
	end;

OnDisable:
	disablenpc "#race_timer1-1";
	stopnpctimer;
	end;

OnTimer10000:
	mapannounce "hugel","һ֮ ħܵҪʼˣϣܶĲ",bc_map,"0x87ceeb";
	end;

OnTimer30000:
	mapannounce "hugel","ħܵѿˣϣܶĲ",bc_map,"0x87ceeb";
	set $@mon_time_1_1,1;
	donpcevent "Race Progress Timer::OnEnable";
	end;

OnTimer90000:
	mapannounce "hugel","ħܵѿˣҪμӱԱǾ볡",bc_map,"0x87ceeb";
	end;

OnTimer210000:
	mapannounce "hugel","ħܵ볡ʱûʣ¶ʱˣҪμӱԱǾ볡",bc_map,"0x87ceeb";
	end;

OnTimer270000:
	mapannounce "hugel","ħܵ볡ʱûʣ¶ʱ",bc_map,"0x87ceeb";
	end;

OnTimer272000:
	mapannounce "hugel","ϣҪ볡 ٵ볡",bc_map,"0x87ceeb";
	end;

OnTimer330000:
	mapannounce "hugel","Ѿʼˣ һλ",bc_map,"0x87ceeb";
	set $@mon_time_1_1,0;
	donpcevent "#race_timer1-1::OnDisable";
	stopnpctimer;
	end;
}

p_track01,58,0,0	script	Race Progress Timer	-1,{
OnInit:
	disablenpc "Race Progress Timer";
	end;

OnEnable:
	enablenpc "Race Progress Timer";
	initnpctimer;
	enablenpc "starting#1";
	enablenpc "starting#2";
	enablenpc "starting#3";
	enablenpc "starting#4";
	enablenpc "starting#5";
	enablenpc "starting#6";

	set .@1st_line,rand(1,70);
	if ((.@1st_line > 0) && (.@1st_line < 11)) {
		set $@mr_1_luk1,.@1st_line;
		enablenpc "Luk#5";
		enablenpc "Luk#6";
		set .@tired1,rand(50,60);
		if (.@tired1 > 49) && (.@tired1 < 61) {
			set $@mr_1_tire1,.@tired1;
			enablenpc "Tire#1";
		}
	}
	else if ((.@1st_line > 10) && (.@1st_line < 31)) {
		set $@mr_1_luk1,.@1st_line;
		
		enablenpc "Luk#5";
		set .@tired1,rand(40,60);
		if (.@tired1 > 49) && (.@tired1 < 61) {
			set $@mr_1_tire1,.@tired1;
			enablenpc "Tire#1";
		}
		else {
			set $@mr_1_tire1,.@tired1;
			enablenpc "Tire#1";
			enablenpc "Tire#2";
		}
	}
	else if ((.@1st_line > 20) && (.@1st_line < 41)) {
		set $@mr_1_luk1,.@1st_line;
		enablenpc "Luk#1";
		set .@tired1,rand(30,50);
		if (.@tired1 > 39) && (.@tired1 < 51) {
			set $@mr_1_tire1,.@tired1;
			enablenpc "Tire#1";
			enablenpc "Tire#2";
		}
		else {
			set $@mr_1_tire1,.@tired1;
			enablenpc "Tire#1";
			enablenpc "Tire#2";
			enablenpc "Tire#3";
		}
	}
	else if ((.@1st_line > 40) && (.@1st_line < 51)) {
		set $@mr_1_luk1,.@1st_line;
		enablenpc "Luk#1";
		enablenpc "Luk#2";
		set .@tired1,rand(20,40);
		if (.@tired1 > 29) && (.@tired1 < 41) {
			set $@mr_1_tire1,.@tired1;
			enablenpc "Tire#1";
			enablenpc "Tire#2";
			enablenpc "Tire#3";
		}
		else {
			set $@mr_1_tire1,.@tired1;
			enablenpc "Tire#1";
			enablenpc "Tire#2";
			enablenpc "Tire#3";
			enablenpc "Tire#4";
		}
	}
	else if ((.@1st_line > 50) && (.@1st_line < 61)) {
		set $@mr_1_luk1,.@1st_line;
		enablenpc "Luk#1";
		enablenpc "Luk#2";
		enablenpc "Luk#3";
		set .@tired1,rand(10,30);
		if (.@tired1 > 19) && (.@tired1 < 31) {
			set $@mr_1_tire1,.@tired1;
			enablenpc "Tire#1";
			enablenpc "Tire#2";
			enablenpc "Tire#3";
			enablenpc "Tire#4";
		}
		else {
			set $@mr_1_tire1,.@tired1;
			enablenpc "Tire#1";
			enablenpc "Tire#2";
			enablenpc "Tire#3";
			enablenpc "Tire#4";
			enablenpc "Tire#5";
		}
	}
	else if ((.@1st_line > 60) && (.@1st_line < 71)) {
		set $@mr_1_luk1,.@1st_line;
		enablenpc "Luk#1";
		enablenpc "Luk#2";
		enablenpc "Luk#3";
		enablenpc "Luk#4";
		set .@tired1,rand(0,20);
		if (.@tired1 > 9) && (.@tired1 < 21) {
			set $@mr_1_tire1,.@tired1;
			enablenpc "Tire#1";
			enablenpc "Tire#2";
			enablenpc "Tire#3";
			enablenpc "Tire#4";
			enablenpc "Tire#5";
		}
		else {
			set $@mr_1_tire1,.@tired1;
			enablenpc "Tire#1";
			enablenpc "Tire#2";
			enablenpc "Tire#3";
			enablenpc "Tire#4";
			enablenpc "Tire#5";
			enablenpc "Tire#6";
		}
	}
	else {
		set $@mr_1_luk1,.@1st_line;
		enablenpc "Luk#1";
		enablenpc "Luk#2";
		enablenpc "Luk#3";
		enablenpc "Luk#4";
		set .@tired1,rand(0,20);
		if (.@tired1 > 9) && (.@tired1 < 21) {
			set $@mr_1_tire1,.@tired1;
			enablenpc "Tire#1";
			enablenpc "Tire#2";
			enablenpc "Tire#3";
			enablenpc "Tire#4";
			enablenpc "Tire#5";
		}
		else {
			set $@mr_1_tire1,.@tired1;
			enablenpc "Tire#1";
			enablenpc "Tire#2";
			enablenpc "Tire#3";
			enablenpc "Tire#4";
			enablenpc "Tire#5";
			enablenpc "Tire#6";
		}
	}
	set .@2nd_line,rand(1,70);
	if ((.@2nd_line > 0) && (.@2nd_line < 11)) {
		set $@mr_1_luk2,.@2nd_line;
		enablenpc "Luk2#5";
		enablenpc "Luk2#6";
		set .@tired2,rand(50,60);
		if (.@tired2 > 49) && (.@tired2 < 61) {
			set $@mr_1_tire2,.@tired2;
			enablenpc "Tire2#2";
		}
	}
	else if ((.@2nd_line > 10) && (.@2nd_line < 31)) {
		set $@mr_1_luk2,.@2nd_line;
		enablenpc "Luk2#5";
		set .@tired2,rand(40,60);
		if (.@tired2 > 49) && (.@tired2 < 61) {
			set $@mr_1_tire2,.@tired2;
			enablenpc "Tire2#1";
		}
		else {
			set $@mr_1_tire2,.@tired2;
			enablenpc "Tire2#1";
			enablenpc "Tire2#2";
		}
	}
	else if ((.@2nd_line > 20) && (.@2nd_line < 41)) {
		set $@mr_1_luk2,.@2nd_line;
		enablenpc "Luk2#1";
		set .@tired2,rand(30,50);
		if (.@tired2 > 39) && (.@tired2 < 51) {
			set $@mr_1_tire2,.@tired2;
			enablenpc "Tire2#1";
			enablenpc "Tire2#2";
		}
		else {
			set $@mr_1_tire2,.@tired2;
			enablenpc "Tire2#1";
			enablenpc "Tire2#2";
			enablenpc "Tire2#3";
		}
	}
	else if ((.@2nd_line > 40) && (.@2nd_line < 51)) {
		set $@mr_1_luk2,.@2nd_line;
		enablenpc "Luk2#1";
		enablenpc "Luk2#2";
		set .@tired2,rand(20,40);
		if (.@tired2 > 29) && (.@tired2 < 41) {
			set $@mr_1_tire2,.@tired2;
			enablenpc "Tire2#1";
			enablenpc "Tire2#2";
			enablenpc "Tire2#3";
		}
		else {
			set $@mr_1_tire2,.@tired2;
			enablenpc "Tire2#1";
			enablenpc "Tire2#2";
			enablenpc "Tire2#3";
			enablenpc "Tire2#4";
		}
	}
	else if ((.@2nd_line > 50) && (.@2nd_line < 61)) {
		set $@mr_1_luk2,.@2nd_line;
		enablenpc "Luk2#1";
		enablenpc "Luk2#2";
		enablenpc "Luk2#3";
		set .@tired2,rand(10,30);
		if (.@tired2 > 19) && (.@tired2 < 31) {
			set $@mr_1_tire2,.@tired2;
			enablenpc "Tire2#1";
			enablenpc "Tire2#2";
			enablenpc "Tire2#3";
			enablenpc "Tire2#4";
		}
		else {
			set $@mr_1_tire2,.@tired2;
			enablenpc "Tire2#1";
			enablenpc "Tire2#2";
			enablenpc "Tire2#3";
			enablenpc "Tire2#4";
			enablenpc "Tire2#5";
		}
	}
	else if ((.@2nd_line > 60) && (.@2nd_line < 71)) {
		set $@mr_1_luk2,.@2nd_line;
		enablenpc "Luk2#1";
		enablenpc "Luk2#2";
		enablenpc "Luk2#3";
		enablenpc "Luk2#4";
		set .@tired2,rand(0,20);
		if (.@tired2 > 9) && (.@tired2 < 21) {
			set $@mr_1_tire2,.@tired2;
			enablenpc "Tire2#1";
			enablenpc "Tire2#2";
			enablenpc "Tire2#3";
			enablenpc "Tire2#4";
			enablenpc "Tire2#5";
		}
		else {
			set $@mr_1_tire2,.@tired2;
			enablenpc "Tire2#1";
			enablenpc "Tire2#2";
			enablenpc "Tire2#3";
			enablenpc "Tire2#4";
			enablenpc "Tire2#5";
			enablenpc "Tire2#6";
		}
	}
	else {
		set $@mr_1_luk2,.@2nd_line;
		enablenpc "Luk2#1";
		enablenpc "Luk2#2";
		enablenpc "Luk2#3";
		enablenpc "Luk2#4";
		set .@tired2,rand(0,20);
		if (.@tired2 > 9) && (.@tired2 < 21) {
			set $@mr_1_tire2,.@tired2;
			enablenpc "Tire2#1";
			enablenpc "Tire2#2";
			enablenpc "Tire2#3";
			enablenpc "Tire2#4";
			enablenpc "Tire2#5";
		}
		else {
			set $@mr_1_tire2,.@tired2;
			enablenpc "Tire2#1";
			enablenpc "Tire2#2";
			enablenpc "Tire2#3";
			enablenpc "Tire2#4";
			enablenpc "Tire2#5";
			enablenpc "Tire2#6";
		}
	}
	set .@3rd_line,rand(1,70);
	if ((.@3rd_line > 0) && (.@3rd_line < 11)) {
		set $@mr_1_luk3,.@3rd_line;
		enablenpc "Luk3#5";
		enablenpc "Luk3#6";
		set .@tired3,rand(50,60);
		if (.@tired3 > 49) && (.@tired3 < 61) {
			set $@mr_1_tire3,.@tired3;
			enablenpc "Tire3#1";
		}

	}
	else if ((.@3rd_line > 10) && (.@3rd_line < 31)) {
		set $@mr_1_luk3,.@3rd_line;
		enablenpc "Luk3#5";
		set .@tired3,rand(40,60);
		if (.@tired3 > 49) && (.@tired3 < 61) {
			set $@mr_1_tire3,.@tired3;
			enablenpc "Tire3#1";
		}
		else {
			set $@mr_1_tire3,.@tired3;
			enablenpc "Tire3#1";
			enablenpc "Tire3#2";
		}

	}
	else if ((.@3rd_line > 20) && (.@3rd_line < 41)) {
		set $@mr_1_luk3,.@3rd_line;
		enablenpc "Luk3#1";
		set .@tired3,rand(30,50);
		if (.@tired3 > 39) && (.@tired3 < 51) {
			set $@mr_1_tire3,.@tired3;
			enablenpc "Tire3#1";
			enablenpc "Tire3#2";
		}
		else {
			set $@mr_1_tire3,.@tired3;
			enablenpc "Tire3#1";
			enablenpc "Tire3#2";
			enablenpc "Tire3#3";
		}
	}
	else if ((.@3rd_line > 40) && (.@3rd_line < 51)) {
		set $@mr_1_luk3,.@3rd_line;
		enablenpc "Luk3#1";
		enablenpc "Luk3#2";
		set .@tired3,rand(20,40);
		if (.@tired3 > 29) && (.@tired3 < 41) {
			set $@mr_1_tire3,.@tired3;
			enablenpc "Tire3#1";
			enablenpc "Tire3#2";
			enablenpc "Tire3#3";
		}
		else {
			set $@mr_1_tire3,.@tired3;
			enablenpc "Tire3#1";
			enablenpc "Tire3#2";
			enablenpc "Tire3#3";
			enablenpc "Tire3#4";
		}
	}
	else if ((.@3rd_line > 50) && (.@3rd_line < 61)) {
		set $@mr_1_luk3,.@3rd_line;
		enablenpc "Luk3#1";
		enablenpc "Luk3#2";
		enablenpc "Luk3#3";
		set .@tired3,rand(10,30);
		if (.@tired3 > 19) && (.@tired3 < 31) {
			set $@mr_1_tire3,.@tired3;
			enablenpc "Tire3#1";
			enablenpc "Tire3#2";
			enablenpc "Tire3#3";
			enablenpc "Tire3#4";
		}
		else {
			set $@mr_1_tire3,.@tired3;
			enablenpc "Tire#1";
			enablenpc "Tire#2";
			enablenpc "Tire#3";
			enablenpc "Tire#4";
			enablenpc "Tire#5";
		}
	}
	else if ((.@3rd_line > 60) && (.@3rd_line < 71)) {
		set $@mr_1_luk3,.@3rd_line;
		enablenpc "Luk3#1";
		enablenpc "Luk3#2";
		enablenpc "Luk3#3";
		enablenpc "Luk3#4";
		set .@tired3,rand(0,20);
		if (.@tired3 > 9) && (.@tired3 < 21) {
			set $@mr_1_tire3,.@tired3;
			enablenpc "Tire3#1";
			enablenpc "Tire3#2";
			enablenpc "Tire3#3";
			enablenpc "Tire3#4";
			enablenpc "Tire3#5";
		}
		else {
			set $@mr_1_tire3,.@tired3;
			enablenpc "Tire3#1";
			enablenpc "Tire3#2";
			enablenpc "Tire3#3";
			enablenpc "Tire3#4";
			enablenpc "Tire3#5";
			enablenpc "Tire3#6";
		}
	}
	else {
		set $@mr_1_luk3,.@3rd_line;
		enablenpc "Luk3#1";
		enablenpc "Luk3#2";
		enablenpc "Luk3#3";
		enablenpc "Luk3#4";
		set .@tired3,rand(0,20);
		if (.@tired3 > 9) && (.@tired3 < 21) {
			set $@mr_1_tire3,.@tired3;
			enablenpc "Tire3#1";
			enablenpc "Tire3#2";
			enablenpc "Tire3#3";
			enablenpc "Tire3#4";
			enablenpc "Tire3#5";
		}
		else {
			set $@mr_1_tire3,.@tired3;
			enablenpc "Tire3#1";
			enablenpc "Tire3#2";
			enablenpc "Tire3#3";
			enablenpc "Tire3#4";
			enablenpc "Tire3#5";
			enablenpc "Tire3#6";
		}
	}
	set .@4th_line,rand(1,70);
	if ((.@4th_line > 0) && (.@4th_line < 11)) {
		set $@mr_1_luk4,.@4th_line;
		enablenpc "Luk4#5";
		enablenpc "Luk4#6";
		set .@tired4,rand(50,60);
		if (.@tired4 > 49) && (.@tired4 < 61) {
			set $@mr_1_tire4,.@tired4;
			enablenpc "Tire4#1";
		}
	}
	else if ((.@4th_line > 10) && (.@4th_line < 31)) {
		set $@mr_1_luk4,.@4th_line;
		enablenpc "Luk4#5";
		set .@tired4,rand(40,60);
		if (.@tired4 > 49) && (.@tired4 < 61) {
			set $@mr_1_tire4,.@tired4;
			enablenpc "Tire#1";
		}
		else {
			set $@mr_1_tire4,.@tired4;
			enablenpc "Tire#1";
			enablenpc "Tire#2";
		}
	}
	else if ((.@4th_line > 20) && (.@4th_line < 41)) {
		set $@mr_1_luk4,.@4th_line;
		enablenpc "Luk4#1";
		set .@tired4,rand(30,50);
		if (.@tired4 > 39) && (.@tired4 < 51) {
			set $@mr_1_tire4,.@tired4;
			enablenpc "Tire4#1";
			enablenpc "Tire4#2";
		}
		else {
			set $@mr_1_tire4,.@tired4;
			enablenpc "Tire4#1";
			enablenpc "Tire4#2";
			enablenpc "Tire4#3";
		}
	}
	else if ((.@4th_line > 40) && (.@4th_line < 51)) {
		set $@mr_1_luk4,.@4th_line;
		enablenpc "Luk4#1";
		enablenpc "Luk4#2";
		set .@tired4,rand(20,40);
		if (.@tired4 > 29) && (.@tired4 < 41) {
			set $@mr_1_tire4,.@tired4;
			enablenpc "Tire4#1";
			enablenpc "Tire4#2";
			enablenpc "Tire4#3";
		}
		else {
			set $@mr_1_tire4,.@tired4;
			enablenpc "Tire4#1";
			enablenpc "Tire4#2";
			enablenpc "Tire4#3";
			enablenpc "Tire4#4";
		}
	}
	else if ((.@4th_line > 50) && (.@4th_line < 61)) {
		set $@mr_1_luk4,.@4th_line;
		enablenpc "Luk#1";
		enablenpc "Luk#2";
		enablenpc "Luk#3";
		set .@tired4,rand(10,30);
		if (.@tired4 > 19) && (.@tired4 < 31) {
			set $@mr_1_tire4,.@tired4;
			enablenpc "Tire4#1";
			enablenpc "Tire4#2";
			enablenpc "Tire4#3";
			enablenpc "Tire4#4";
		}
		else {
			set $@mr_1_tire4,.@tired4;
			enablenpc "Tire4#1";
			enablenpc "Tire4#2";
			enablenpc "Tire4#3";
			enablenpc "Tire4#4";
			enablenpc "Tire4#5";
		}
	}
	else if ((.@4th_line > 60) && (.@4th_line < 71)) {
		set $@mr_1_luk4,.@4th_line;
		enablenpc "Luk4#1";
		enablenpc "Luk4#2";
		enablenpc "Luk4#3";
		enablenpc "Luk4#4";
		set .@tired4,rand(0,20);
		if (.@tired4 > 9) && (.@tired4 < 21) {
			set $@mr_1_tire4,.@tired4;
			enablenpc "Tire4#1";
			enablenpc "Tire4#2";
			enablenpc "Tire4#3";
			enablenpc "Tire4#4";
			enablenpc "Tire4#5";
		}
		else {
			set $@mr_1_tire4,.@tired4;
			enablenpc "Tire4#1";
			enablenpc "Tire4#2";
			enablenpc "Tire4#3";
			enablenpc "Tire4#4";
			enablenpc "Tire4#5";
			enablenpc "Tire4#6";
		}
	}
	else {
		set $@mr_1_luk4,.@4th_line;
		enablenpc "Luk4#1";
		enablenpc "Luk4#2";
		enablenpc "Luk4#3";
		enablenpc "Luk4#4";
		set .@tired4,rand(0,20);
		if (.@tired4 > 9) && (.@tired4 < 21) {
			set $@mr_1_tire4,.@tired4;
			enablenpc "Tire4#1";
			enablenpc "Tire4#2";
			enablenpc "Tire4#3";
			enablenpc "Tire4#4";
			enablenpc "Tire4#5";
		}
		else {
			set $@mr_1_tire4,.@tired4;
			enablenpc "Tire4#1";
			enablenpc "Tire4#2";
			enablenpc "Tire4#3";
			enablenpc "Tire4#4";
			enablenpc "Tire4#5";
			enablenpc "Tire4#6";
		}
	}
	set .@5th_line,rand(1,70);
	if ((.@5th_line > 0) && (.@5th_line < 11)) {
		set $@mr_1_luk5,.@5th_line;
		enablenpc "Luk5#5";
		enablenpc "Luk5#6";
		set .@tired5,rand(50,60);
		if (.@tired5 > 49) && (.@tired5 < 61) {
			set $@mr_1_tire5,.@tired5;
			enablenpc "Tire5#1";
		}
	}
	else if ((.@5th_line > 10) && (.@5th_line < 31)) {
		set $@mr_1_luk5,.@5th_line;
		enablenpc "Luk5#5";
		set .@tired5,rand(40,60);
		if (.@tired5 > 49) && (.@tired5 < 61) {
			set $@mr_1_tire5,.@tired5;
			enablenpc "Tire5#1";
		}
		else {
			set $@mr_1_tire5,.@tired5;
			enablenpc "Tire5#1";
			enablenpc "Tire5#2";
		}
	}
	else if ((.@5th_line > 20) && (.@5th_line < 41)) {
		set $@mr_1_luk5,.@5th_line;
		enablenpc "Luk5#1";
		set .@tired5,rand(30,50);
		if (.@tired5 > 39) && (.@tired5 < 51) {
			set $@mr_1_tire5,.@tired5;
			enablenpc "Tire5#1";
			enablenpc "Tire5#2";
		}
		else {
			set $@mr_1_tire5,.@tired5;
			enablenpc "Tire5#1";
			enablenpc "Tire5#2";
			enablenpc "Tire5#3";
		}
	}
	else if ((.@5th_line > 40) && (.@5th_line < 51)) {
		set $@mr_1_luk5,.@5th_line;
		enablenpc "Luk5#1";
		enablenpc "Luk5#2";
		set .@tired5,rand(20,40);
		if (.@tired5 > 29) && (.@tired5 < 41) {
			set $@mr_1_tire5,.@tired5;
			enablenpc "Tire5#1";
			enablenpc "Tire5#2";
			enablenpc "Tire5#3";
		}
		else {
			set $@mr_1_tire5,.@tired5;
			enablenpc "Tire5#1";
			enablenpc "Tire5#2";
			enablenpc "Tire5#3";
			enablenpc "Tire5#4";
		}
	}
	else if ((.@5th_line > 50) && (.@5th_line < 61)) {
		set $@mr_1_luk5,.@5th_line;
		enablenpc "Luk5#1";
		enablenpc "Luk5#2";
		enablenpc "Luk5#3";
		set .@tired5,rand(10,30);
		if (.@tired5 > 19) && (.@tired5 < 31) {
			set $@mr_1_tire5,.@tired5;
			enablenpc "Tire5#1";
			enablenpc "Tire5#2";
			enablenpc "Tire5#3";
			enablenpc "Tire5#4";
		}
		else {
			set $@mr_1_tire5,.@tired5;
			enablenpc "Tire5#1";
			enablenpc "Tire5#2";
			enablenpc "Tire5#3";
			enablenpc "Tire5#4";
			enablenpc "Tire5#5";
		}
	}
	else if ((.@5th_line > 60) && (.@5th_line < 71)) {
		set $@mr_1_luk5,.@5th_line;
		enablenpc "Luk5#1";
		enablenpc "Luk5#2";
		enablenpc "Luk5#3";
		enablenpc "Luk5#4";
		set .@tired5,rand(0,20);
		if (.@tired5 > 9) && (.@tired5 < 21) {
			set $@mr_1_tire5,.@tired5;
			enablenpc "Tire5#1";
			enablenpc "Tire5#2";
			enablenpc "Tire5#3";
			enablenpc "Tire5#4";
			enablenpc "Tire5#5";
		}
		else {
			set $@mr_1_tire5,.@tired5;
			enablenpc "Tire5#1";
			enablenpc "Tire5#2";
			enablenpc "Tire5#3";
			enablenpc "Tire5#4";
			enablenpc "Tire5#5";
			enablenpc "Tire5#6";
		}
	}
	else {
		set $@mr_1_luk5,.@5th_line;
		enablenpc "Luk5#1";
		enablenpc "Luk5#2";
		enablenpc "Luk5#3";
		enablenpc "Luk5#4";
		set .@tired5,rand(0,20);
		if (.@tired5 > 9) && (.@tired5 < 21) {
			set $@mr_1_tire5,.@tired5;
			enablenpc "Tire5#1";
			enablenpc "Tire5#2";
			enablenpc "Tire5#3";
			enablenpc "Tire5#4";
			enablenpc "Tire5#5";
		}
		else {
			set $@mr_1_tire5,.@tired5;
			enablenpc "Tire5#1";
			enablenpc "Tire5#2";
			enablenpc "Tire5#3";
			enablenpc "Tire5#4";
			enablenpc "Tire5#5";
			enablenpc "Tire5#6";
		}
	}
	set .@6th_line,rand(1,70);
	if ((.@6th_line > 0) && (.@6th_line < 11)) {
		set $@mr_1_luk6,.@6th_line;
		enablenpc "Luk6#5";
		enablenpc "Luk6#6";
		set .@tired6,rand(50,60);
		if (.@tired6 > 49) && (.@tired6 < 61) {
			set $@mr_1_tire6,.@tired6;
			enablenpc "Tire6#1";
		}
	}
	else if ((.@6th_line > 10) && (.@6th_line < 31)) {
		set $@mr_1_luk6,.@6th_line;
		enablenpc "Luk6#5";
		set .@tired6,rand(40,60);
		if (.@tired6 > 49) && (.@tired6 < 61) {
			set $@mr_1_tire6,.@tired6;
			enablenpc "Tire6#1";
		}
		else {
			set $@mr_1_tire6,.@tired6;
			enablenpc "Tire6#1";
			enablenpc "Tire6#2";
		}
	}
	else if ((.@6th_line > 20) && (.@6th_line < 41)) {
		set $@mr_1_luk6,.@6th_line;
		enablenpc "Luk6#1";
		set .@tired6,rand(30,50);
		if (.@tired6 > 39) && (.@tired6 < 51) {
			set $@mr_1_tire6,.@tired6;
			enablenpc "Tire6#1";
			enablenpc "Tire6#2";
		}
		else {
			set $@mr_1_tire6,.@tired6;
			enablenpc "Tire6#1";
			enablenpc "Tire6#2";
			enablenpc "Tire6#3";
		}
	}
	else if ((.@6th_line > 40) && (.@6th_line < 51)) {
		set $@mr_1_luk6,.@6th_line;
		enablenpc "Luk6#1";
		enablenpc "Luk6#2";
		set .@tired6,rand(20,40);
		if (.@tired6 > 29) && (.@tired6 < 41) {
			set $@mr_1_tire6,.@tired6;
			enablenpc "Tire6#1";
			enablenpc "Tire6#2";
			enablenpc "Tire6#3";
		}
		else {
			set $@mr_1_tire6,.@tired6;
			enablenpc "Tire6#1";
			enablenpc "Tire6#2";
			enablenpc "Tire6#3";
			enablenpc "Tire6#4";
		}
	}
	else if ((.@6th_line > 50) && (.@6th_line < 61)) {
		set $@mr_1_luk6,.@6th_line;
		enablenpc "Luk6#1";
		enablenpc "Luk6#2";
		enablenpc "Luk6#3";
		set .@tired6,rand(10,30);
		if (.@tired6 > 19) && (.@tired6 < 31) {
			set $@mr_1_tire6,.@tired6;
			enablenpc "Tire6#1";
			enablenpc "Tire6#2";
			enablenpc "Tire6#3";
			enablenpc "Tire6#4";
		}
		else {
			set $@mr_1_tire6,.@tired6;
			enablenpc "Tire6#1";
			enablenpc "Tire6#2";
			enablenpc "Tire6#3";
			enablenpc "Tire6#4";
			enablenpc "Tire6#5";
		}
	}
	else if ((.@6th_line > 60) && (.@6th_line < 71)) {
		set $@mr_1_luk6,.@6th_line;
		enablenpc "Luk6#1";
		enablenpc "Luk6#2";
		enablenpc "Luk6#3";
		enablenpc "Luk6#4";
		set .@tired6,rand(0,20);
		if (.@tired6 > 9) && (.@tired6 < 21) {
			set $@mr_1_tire6,.@tired6;
			enablenpc "Tire6#1";
			enablenpc "Tire6#2";
			enablenpc "Tire6#3";
			enablenpc "Tire6#4";
			enablenpc "Tire6#5";
		}
		else {
			set $@mr_1_tire6,.@tired6;
			enablenpc "Tire6#1";
			enablenpc "Tire6#2";
			enablenpc "Tire6#3";
			enablenpc "Tire6#4";
			enablenpc "Tire6#5";
			enablenpc "Tire6#6";
		}
	}
	else {
		set $@mr_1_luk6,.@6th_line;
		enablenpc "Luk6#1";
		enablenpc "Luk6#2";
		enablenpc "Luk6#3";
		enablenpc "Luk6#4";
		set .@tired6,rand(0,20);
		if (.@tired6 > 9) && (.@tired6 < 21) {
			set $@mr_1_tire6,.@tired6;
			enablenpc "Tire6#1";
			enablenpc "Tire6#2";
			enablenpc "Tire6#3";
			enablenpc "Tire6#4";
			enablenpc "Tire6#5";
		}
		else {
			set $@mr_1_tire6,.@tired6;
			enablenpc "Tire6#1";
			enablenpc "Tire6#2";
			enablenpc "Tire6#3";
			enablenpc "Tire6#4";
			enablenpc "Tire6#5";
			enablenpc "Tire6#6";
		}
	}
	end;

OnDisable:
	disablenpc "Race Progress Timer";
	stopnpctimer;
	end;

OnTimer1000:
	enablenpc "Ʊȯ Ա#sin";
	end;

OnTimer7000:
	mapannounce "p_track01","ӭ ħܾ",bc_map,"0xffb6c1";
	end;

OnTimer10000:
	mapannounce "p_track01","κʱ ʱѯھڵķԱ",bc_map,"0xffb6c1";
	end;

OnTimer120000:
	mapannounce "p_track01","Լ3Ӻ ħܵҪʼ",bc_map,"0xffb6c1";
	end;

OnTimer123000:
	mapannounce "p_track01","ҪμϷԱ 뵽ڵķԱȥѯʰ",bc_map,"0xffb6c1";
	end;

OnTimer240000:
	mapannounce "p_track01","һ֮ ħܵҪʼ",bc_map,"0xffb6c1";
	end;

OnTimer243000:
	mapannounce "p_track01","ҪμϷԱ 뵽ڵķԱȥѯʰ",bc_map,"0xffb6c1";
	end;

OnTimer300000:
	mapannounce "p_track01","ħܾѾʼˣвϷ ף",bc_map,"0xffb6c1";
	set $@mon_time_1_1,0;
	set $@monster_race,0;
	disablenpc "Ʊȯ Ա#sin";
	donpcevent "Runner No. 1::OnEnable";
	donpcevent "Runner No. 2::OnEnable";
	donpcevent "Runner No. 3::OnEnable";
	donpcevent "Runner No. 4::OnEnable";
	donpcevent "Runner No. 5::OnEnable";
	donpcevent "Runner No. 6::OnEnable";
	stopnpctimer;
	end;
}

p_track01,73,22,1	script	Ʊȯ Ա#sin	899,{
	if (checkweight(908,200) == 0) {
		mes "[Ʊȯ Ա]";
		mes "!";
		mes "Ҫμħ''Ļ";
		mes "1ŵ6ŵľħ";
		mes "ѡһֻħＴ~";
		next;
		mes "[Ʊȯ Ա]";
		mes "..";
		mes "ƺûпռԷħƱȯ";
		close;
	}
	mes "[Ʊȯ Ա]";
	mes "!";
	mes "Ҫμħ''Ļ";
	mes "1ŵ6ŵľħ";
	mes "ѡһֻħＴ~";
	next;
	switch(select("ħ״̬ȷ:1 ħ:2 ħ:3 ħ:4 ħ:5 ħ:6 ħ")) {
	case 1:
		mes "1 ħ [^CC6600^000000: " + $@mr_1_luk1 + "] [^EE0000^000000: " + $@mr_1_tire1 + "]";
		mes "2 ħ [^CC6600^000000: " + $@mr_1_luk2 + "] [^EE0000^000000: " + $@mr_1_tire2 + "]";
		mes "3 ħ [^CC6600^000000: " + $@mr_1_luk3 + "] [^EE0000^000000: " + $@mr_1_tire3 + "]";
		mes "4 ħ [^CC6600^000000: " + $@mr_1_luk4 + "] [^EE0000^000000: " + $@mr_1_tire4 + "]";
		mes "5 ħ [^CC6600^000000: " + $@mr_1_luk5 + "] [^EE0000^000000: " + $@mr_1_tire5 + "]";
		mes "6 ħ [^CC6600^000000: " + $@mr_1_luk6 + "] [^EE0000^000000: " + $@mr_1_tire6 + "]";
		close;
	case 2:
		if ($@mon_time_1_1 == 1) {
			if (monster_race_1 > 0) {
				mes "[Ʊȯ Ա]";
				mes "~";
				mes "ѡ^FF0000"+ monster_race_1 +"^000000 ħˣ";
				mes "ʼԤƻù㲥ķʽ֪ͨ㣬";
				mes "Ժһ£";
				mes "лл";
				close;
			}
			else {
				mes "[Ʊȯ Ա]";
				mes "ǵ!!ѡ '1'ħˣ";
				mes "Ʊȯ";
				mes "ھʼ֮ǰȴ";
				mes "ʼʱ͸㲥";
				mes "";
				getitem 7514,1; //ħƱ
				set monster_race_1,1;
				close;
			}
		}
		else {
			mes "[Ʊȯ Ա]";
			mes "ܱǸ";
			mes "ĿǰħڽУ";
			mes ";";
			mes "ܲμϷģ";
			mes "μһϷ";
			close;
		}
	case 3:
		if ($@mon_time_1_1 == 1) {
			if (monster_race_1 > 0) {
				mes "[Ʊȯ Ա]";
				mes "~";
				mes "ѡ^FF0000"+ monster_race_1 +"^000000 ħˣ";
				mes "ʼԤƻù㲥ķʽ֪ͨ㣬";
				mes "Ժһ£";
				mes "лл";
				close;
			}
			else {
				mes "[Ʊȯ Ա]";
				mes "ǵ!!ѡ'2'ħˣ";
				mes "Ʊȯ";
				mes "ھʼ֮ǰȴ";
				mes "ʼʱ͸㲥";
				mes "";
				getitem 7514,1; //ħƱ
				set monster_race_1,2;
				close;
			}
		}
		else {
			mes "[Ʊȯ Ա]";
			mes "ܱǸ";
			mes "ĿǰħڽУ";
			mes ";";
			mes "ܲμϷģ";
			mes "μһϷ";
			close;
		}
	case 4:
		if ($@mon_time_1_1 == 1) {
			if (monster_race_1 > 0) {
				mes "[Ʊȯ Ա]";
				mes "~";
				mes "ѡ^FF0000"+ monster_race_1 +"^000000 ħˣ";
				mes "ʼԤƻù㲥ķʽ֪ͨ㣬";
				mes "Ժһ£";
				mes "лл";
				close;
			}
			else {
				mes "[Ʊȯ Ա]";
				mes "ǵ!!ѡ'3'ħˣ";
				mes "Ʊȯ";
				mes "ھʼ֮ǰȴ";
				mes "ʼʱ͸㲥";
				mes "";
				getitem 7514,1; //ħƱ
				set monster_race_1,3;
				close;
			}
		}
		else {
			mes "[Ʊȯ Ա]";
			mes "ܱǸ";
			mes "ĿǰħڽУ";
			mes ";";
			mes "ܲμϷģ";
			mes "μһϷ";
			close;
		}
	case 5:
		if ($@mon_time_1_1 == 1) {
			if (monster_race_1 > 0) {
				mes "[Ʊȯ Ա]";
				mes "~";
				mes "ѡ^FF0000"+ monster_race_1 +"^000000 ħˣ";
				mes "ʼԤƻù㲥ķʽ֪ͨ㣬";
				mes "Ժһ£";
				mes "лл";
				close;
			}
			else {
				mes "[Ʊȯ Ա]";
				mes "ǵ!!ѡ'4'ħˣ";
				mes "Ʊȯ";
				mes "ھʼ֮ǰȴ";
				mes "ʼʱ͸㲥";
				mes "";
				getitem 7514,1; //ħƱ
				set monster_race_1,4;
				close;
			}
		}
		else {
			mes "[Ʊȯ Ա]";
			mes "ܱǸ";
			mes "ĿǰħڽУ";
			mes ";";
			mes "ܲμϷģ";
			mes "μһϷ";
			close;
		}
	case 6:
		if ($@mon_time_1_1 == 1) {
			if (monster_race_1 > 0) {
				mes "[Ʊȯ Ա]";
				mes "~";
				mes "ѡ^FF0000"+ monster_race_1 +"^000000 ħˣ";
				mes "ʼԤƻù㲥ķʽ֪ͨ㣬";
				mes "Ժһ£";
				mes "лл";
				close;
			}
			else {
				mes "[Ʊȯ Ա]";
				mes "ǵ!!ѡ'5'ħˣ";
				mes "Ʊȯ";
				mes "ھʼ֮ǰȴ";
				mes "ʼʱ͸㲥";
				mes "";
				getitem 7514,1; //ħƱ
				set monster_race_1,5;
				close;
			}
		}
		else {
			mes "[Ʊȯ Ա]";
			mes "ܱǸ";
			mes "ĿǰħڽУ";
			mes ";";
			mes "ܲμϷģ";
			mes "μһϷ";
			close;
		}
	case 7:
		if ($@mon_time_1_1 == 1) {
			if (monster_race_1 > 0) {
				mes "[Ʊȯ Ա]";
				mes "~";
				mes "ѡ^FF0000"+ monster_race_1 +"^000000 ħˣ";
				mes "ʼԤƻù㲥ķʽ֪ͨ㣬";
				mes "Ժһ£";
				mes "лл";
				close;
			}
			else {
				mes "[Ʊȯ Ա]";
				mes "ǵ!!ѡ'6'ħˣ";
				mes "Ʊȯ";
				mes "ھʼ֮ǰȴ";
				mes "ʼʱ͸㲥";
				mes "";
				getitem 7514,1; //ħƱ
				set monster_race_1,6;
				close;
			}
		}
		else {
			mes "[Ʊȯ Ա]";
			mes "ܱǸ";
			mes "ĿǰħڽУ";
			mes ";";
			mes "ܲμϷģ";
			mes "μһϷ";
			close;
		}
	}
	close;

OnInit:
	disablenpc "Ʊȯ Ա#sin";
	end;
}

p_track01,30,38,0	script	Runner No. 1	-1,1,0,{
	end;

OnInit:
	disablenpc "Runner No. 1";
	end;

OnEnable:
	emotion e_gasp;
	enablenpc "Runner No. 1";
	monster "p_track01",58,38,"1 ħ",1725,1,"Runner No. 1::OnMyMobDead";
	end;

OnDisable:
	disablenpc "Runner No. 1";
	killmonster "p_track01","Runner No. 1::OnMyMobDead";
	end;

OnTouchNPC:
	initnpctimer;
	set $@monster_race,1;
	donpcevent "Runner No. 2::OnDisable";
	donpcevent "Runner No. 3::OnDisable";
	donpcevent "Runner No. 4::OnDisable";
	donpcevent "Runner No. 5::OnDisable";
	donpcevent "Runner No. 6::OnDisable";
	end;

OnTimer1000:
	mapannounce "p_track01","~~յ!!!",bc_map,"0x33FF66";
	end;

OnTimer2000:
	mapannounce "p_track01","1ħ 1 ħ~!!",bc_map,"0x33FF66";
	end;

OnTimer6000:
	mapannounce "p_track01","¶ʤħĲ һԱ..",bc_map,"0x33FF66";
	end;

OnTimer8000:
	mapannounce "p_track01","ʤͽƵʱ ֻ5ӵʱ",bc_map,"0x33FF66";
	end;

OnTimer9000:
	donpcevent "һ Ա#single::OnEnable";
	donpcevent "Runner No. 1::OnDisable";
	killmonster "p_track01","Runner No. 1::OnMyMobDead";
	stopnpctimer;
	end;
}

p_track01,30,36,0	script	Runner No. 2	-1,1,0,{
	end;

OnInit:
	disablenpc "Runner No. 2";
	end;

OnEnable:
	emotion e_gasp;
	enablenpc "Runner No. 2";
	monster "p_track01",58,36,"2 ħ",1726,1,"Runner No. 2::OnMyMobDead";
	end;

OnDisable:
	disablenpc "Runner No. 2";
	killmonster "p_track01","Runner No. 2::OnMyMobDead";
	end;

OnTouchNPC:
	initnpctimer;
	set $@monster_race,2;
	donpcevent "Runner No. 1::OnDisable";
	donpcevent "Runner No. 3::OnDisable";
	donpcevent "Runner No. 4::OnDisable";
	donpcevent "Runner No. 5::OnDisable";
	donpcevent "Runner No. 6::OnDisable";
	end;

OnTimer1000:
	mapannounce "p_track01","~~յ!!!",bc_map,"0x33FF66";
	end;

OnTimer2000:
	mapannounce "p_track01","1ħ 2 ħ~!!",bc_map,"0x33FF66";
	end;

OnTimer6000:
	mapannounce "p_track01","¶ʤħĲ һԱ..",bc_map,"0x33FF66";
	end;

OnTimer8000:
	mapannounce "p_track01","ʤͽƵʱ ֻ5ӵʱ",bc_map,"0x33FF66";
	end;

OnTimer9000:
	donpcevent "һ Ա#single::OnEnable";
	donpcevent "Runner No. 2::OnDisable";
	killmonster "p_track01","Runner No. 2::OnMyMobDead";
	stopnpctimer;
	end;
}

p_track01,30,34,0	script	Runner No. 3	-1,1,0,{
	end;

OnInit:
	disablenpc "Runner No. 3";
	end;

OnEnable:
	emotion e_gasp;
	enablenpc "Runner No. 3";
	monster "p_track01",58,34,"3 ħ",1727,1,"Runner No. 3::OnMyMobDead";
	end;

OnDisable:
	disablenpc "Runner No. 3";
	killmonster "p_track01","Runner No. 3::OnMyMobDead";
	end;

OnTouchNPC:
	initnpctimer;
	set $@monster_race,3;
	donpcevent "Runner No. 1::OnDisable";
	donpcevent "Runner No. 2::OnDisable";
	donpcevent "Runner No. 4::OnDisable";
	donpcevent "Runner No. 5::OnDisable";
	donpcevent "Runner No. 6::OnDisable";
	end;

OnTimer1000:
	mapannounce "p_track01","~~յ!!!",bc_map,"0x33FF66";
	end;

OnTimer2000:
	mapannounce "p_track01","1ħ 3 ħ~!!",bc_map,"0x33FF66";
	end;

OnTimer6000:
	mapannounce "p_track01","¶ʤħĲ һԱ..",bc_map,"0x33FF66";
	end;

OnTimer8000:
	mapannounce "p_track01","ʤͽƵʱ ֻ5ӵʱ",bc_map,"0x33FF66";
	end;

OnTimer9000:
	donpcevent "һ Ա#single::OnEnable";
	donpcevent "Runner No. 3::OnDisable";
	killmonster "p_track01","Runner No. 3::OnMyMobDead";
	stopnpctimer;
	end;
}

p_track01,30,32,0	script	Runner No. 4	-1,1,0,{
	end;

OnInit:
	disablenpc "Runner No. 4";
	end;

OnEnable:
	emotion e_gasp;
	enablenpc "Runner No. 4";
	monster "p_track01",58,32,"4 ħ",1728,1,"Runner No. 4::OnMyMobDead";
	end;

OnDisable:
	disablenpc "Runner No. 4";
	killmonster "p_track01","Runner No. 4::OnMyMobDead";
	end;

OnTouchNPC:
	initnpctimer;
	set $@monster_race,4;
	donpcevent "Runner No. 1::OnDisable";
	donpcevent "Runner No. 2::OnDisable";
	donpcevent "Runner No. 3::OnDisable";
	donpcevent "Runner No. 5::OnDisable";
	donpcevent "Runner No. 6::OnDisable";
	end;

OnTimer1000:
	mapannounce "p_track01","~~յ!!!",bc_map,"0x33FF66";
	end;

OnTimer2000:
	mapannounce "p_track01","1ħ 4 ħ~!!",bc_map,"0x33FF66";
	end;

OnTimer6000:
	mapannounce "p_track01","¶ʤħĲ һԱ..",bc_map,"0x33FF66";
	end;

OnTimer8000:
	mapannounce "p_track01","ʤͽƵʱ ֻ5ӵʱ",bc_map,"0x33FF66";
	end;

OnTimer9000:
	donpcevent "һ Ա#single::OnEnable";
	donpcevent "Runner No. 4::OnDisable";
	killmonster "p_track01","Runner No. 4::OnMyMobDead";
	stopnpctimer;
	end;
}

p_track01,30,30,0	script	Runner No. 5	-1,1,0,{
	end;

OnInit:
	disablenpc "Runner No. 5";
	end;

OnEnable:
	emotion e_gasp;
	enablenpc "Runner No. 5";
	monster "p_track01",58,30,"5 ħ",1730,1,"Runner No. 5::OnMyMobDead";
	end;

OnDisable:
	disablenpc "Runner No. 5";
	killmonster "p_track01","Runner No. 5::OnMyMobDead";
	end;

OnTouchNPC:
	initnpctimer;
	set $@monster_race,5;
	donpcevent "Runner No. 1::OnDisable";
	donpcevent "Runner No. 2::OnDisable";
	donpcevent "Runner No. 3::OnDisable";
	donpcevent "Runner No. 4::OnDisable";
	donpcevent "Runner No. 6::OnDisable";
	end;

OnTimer1000:
	mapannounce "p_track01","~~յ!!!",bc_map,"0x33FF66";
	end;

OnTimer2000:
	mapannounce "p_track01","1ħ 5 ħ~!!",bc_map,"0x33FF66";
	end;

OnTimer6000:
	mapannounce "p_track01","¶ʤħĲ һԱ..",bc_map,"0x33FF66";
	end;

OnTimer8000:
	mapannounce "p_track01","ʤͽƵʱ ֻ5ӵʱ",bc_map,"0x33FF66";
	end;

OnTimer9000:
	donpcevent "һ Ա#single::OnEnable";
	donpcevent "Runner No. 5::OnDisable";
	killmonster "p_track01","Runner No. 5::OnMyMobDead";
	stopnpctimer;
	end;
}

p_track01,30,28,0	script	Runner No. 6	-1,1,0,{
	end;

OnInit:
	disablenpc "Runner No. 6";
	end;

OnEnable:
	emotion e_gasp;
	enablenpc "Runner No. 6";
	monster "p_track01",58,28,"6 ħ",1729,1,"Runner No. 6::OnMyMobDead";
	end;

OnDisable:
	disablenpc "Runner No. 6";
	killmonster "p_track01","Runner No. 6::OnMyMobDead";
	end;

OnTouchNPC:
	initnpctimer;
	set $@monster_race,6;
	donpcevent "Runner No. 1::OnDisable";
	donpcevent "Runner No. 2::OnDisable";
	donpcevent "Runner No. 3::OnDisable";
	donpcevent "Runner No. 4::OnDisable";
	donpcevent "Runner No. 5::OnDisable";
	end;

OnTimer1000:
	mapannounce "p_track01","~~յ!!!",bc_map,"0x33FF66";
	end;

OnTimer2000:
	mapannounce "p_track01","1ħ 6 ħ~!!",bc_map,"0x33FF66";
	end;

OnTimer6000:
	mapannounce "p_track01","¶ʤħĲ һԱ..",bc_map,"0x33FF66";
	end;

OnTimer8000:
	mapannounce "p_track01","ʤͽƵʱ ֻ5ӵʱ",bc_map,"0x33FF66";
	end;

OnTimer9000:
	donpcevent "һ Ա#single::OnEnable";
	donpcevent "Runner No. 6::OnDisable";
	killmonster "p_track01","Runner No. 6::OnMyMobDead";
	stopnpctimer;
	end;
}

p_track01,67,45,5	script	һ Ա#single	845,{
	if (checkweight(908,200) == 0) {
		mes "[һ Ա]";
		mes "ܱǸѾȸ";
		mes "Ȱ϶Ķ";
		mes "Ҫ200ϵĿռȡƷ";
		close;
	}
	if (countitem(7514) > 0) {
		mes "[һ Ա]";
		mes "μħܾϷʱ";
		mes "Բ¶ʤħǣ";
		mes "Ʊȯ";
		mes "ʤߵ֤ݽ";
		mes "Ϊһ";
		next;
		mes "[һ Ա]";
		mes "ÿһغϵʤƱȯһ";
		mes "^0000FFʤһغʱ^000000";
		mes "ܶһ һ㣬";
		mes "ΪƷõĽƣ";
		mes "ڻٸΰ ɶһɽƷ";
		next;
		mes "[һ Ա]";
		mes "ôƱȯǸҿ?";
		next;
		if ($@monster_race == 1) {
			if (monster_race_1 == 1) {
				mes "[һ Ա]";
				mes "ϲн!";
				mes "Ȼнʱ˫Ҫ";
				mes "нҲ";
				mes "Ǿ˰!";
				next;
				mes "[һ Ա]";
				mes "...";
				mes "ھҪħƱȯ";
				mes "Ľ?";
				next;
				switch(select("ǵ:ȵٻ")) {
				case 1:
					mes "[һ Ա]";
					mes "ٴȷһħƱȯ";
					mes "εһħ";
					mes "һµ!";
					mes "ٴιϲ!";
					next;
					mes "[һ Ա]";
					mes "ҽĽƵƷ";
					mes "ԴĽȥٸ";
					mes "'ΰ'";
					mes "úõ!";
					delitem 7514,1; //ħƱ
					set monster_race_1,0;
					getitem 7515,4; //Ľ
					close;
				case 2:
					mes "[һ Ա]";
					mes "ǵضĶһʱڶһƷ";
					mes "ǧҪһ!";
					close;
				}
				close;
			}
			else {
				mes "[һ Ա]";
				mes "ÿϧ";
				mes "ףһһʤ";
				close;
			}
		}
		else if ($@monster_race == 2) {
			if (monster_race_1 == 2) {
				mes "[һ Ա]";
				mes "ϲн!";
				mes "Ȼнʱ˫Ҫ";
				mes "нҲ";
				mes "Ǿ˰!";
				next;
				mes "[һ Ա]";
				mes "...";
				mes "ھҪħƱȯ";
				mes "Ľ?";
				next;
				switch(select("ǵ:ȵٻ")) {
				case 1:
					mes "[һ Ա]";
					mes "ٴȷһħƱȯ";
					mes "εһħ";
					mes "һµ!";
					mes "ٴιϲ!";
					next;
					mes "[һ Ա]";
					mes "ҽĽƵƷ";
					mes "ԴĽȥٸ";
					mes "'ΰ'";
					mes "úõ!";
					delitem 7514,1; //ħƱ
					set monster_race_1,0;
					getitem 7515,4; //Ľ
					close;
				case 2:
					mes "[һ Ա]";
					mes "ǵضĶһʱڶһƷ";
					mes "ǧҪһ!";
					close;
				}
				close;
			}
			else {
				mes "[һ Ա]";
				mes "ÿϧ";
				mes "ףһһʤ";
				close;
			}
		}
		else if ($@monster_race == 3) {
			if (monster_race_1 == 3) {
				mes "[һ Ա]";
				mes "ϲн!";
				mes "Ȼнʱ˫Ҫ";
				mes "нҲ";
				mes "Ǿ˰!";
				next;
				mes "[һ Ա]";
				mes "...";
				mes "ھҪħƱȯ";
				mes "Ľ?";
				next;
				switch(select("ǵ:ȵٻ")) {
				case 1:
					mes "[һ Ա]";
					mes "ٴȷһħƱȯ";
					mes "εһħ";
					mes "һµ!";
					mes "ٴιϲ!";
					next;
					mes "[һ Ա]";
					mes "ҽĽƵƷ";
					mes "ԴĽȥٸ";
					mes "'ΰ'";
					mes "úõ!";
					delitem 7514,1; //ħƱ
					set monster_race_1,0;
					getitem 7515,4; //Ľ
					close;
				case 2:
					mes "[һ Ա]";
					mes "ǵضĶһʱڶһƷ";
					mes "ǧҪһ!";
					close;
				}
				close;
			}
			else {
				mes "[һ Ա]";
				mes "ÿϧ";
				mes "ףһһʤ";
				close;
			}
		}
		else if ($@monster_race == 4) {
			if (monster_race_1 == 4) {
				mes "[һ Ա]";
				mes "ϲн!";
				mes "Ȼнʱ˫Ҫ";
				mes "нҲ";
				mes "Ǿ˰!";
				next;
				mes "[һ Ա]";
				mes "...";
				mes "ھҪħƱȯ";
				mes "Ľ?";
				next;
				switch(select("ǵ:ȵٻ")) {
				case 1:
					mes "[һ Ա]";
					mes "ٴȷһħƱȯ";
					mes "εһħ";
					mes "һµ!";
					mes "ٴιϲ!";
					next;
					mes "[һ Ա]";
					mes "ҽĽƵƷ";
					mes "ԴĽȥٸ";
					mes "'ΰ'";
					mes "úõ!";
					delitem 7514,1; //ħƱ
					set monster_race_1,0;
					getitem 7515,4; //Ľ
					close;
				case 2:
					mes "[һ Ա]";
					mes "ǵضĶһʱڶһƷ";
					mes "ǧҪһ!";
					close;
				}
				close;
			}
			else {
				mes "[һ Ա]";
				mes "ÿϧ";
				mes "ףһһʤ";
				close;
			}
		}
		else if ($@monster_race == 5) {
			if (monster_race_1 == 5) {
				mes "[һ Ա]";
				mes "ϲн!";
				mes "Ȼнʱ˫Ҫ";
				mes "нҲ";
				mes "Ǿ˰!";
				next;
				mes "[һ Ա]";
				mes "...";
				mes "ھҪħƱȯ";
				mes "Ľ?";
				next;
				switch(select("ǵ:ȵٻ")) {
				case 1:
					mes "[һ Ա]";
					mes "ٴȷһħƱȯ";
					mes "εһħ";
					mes "һµ!";
					mes "ٴιϲ!";
					next;
					mes "[һ Ա]";
					mes "ҽĽƵƷ";
					mes "ԴĽȥٸ";
					mes "'ΰ'";
					mes "úõ!";
					delitem 7514,1; //ħƱ
					set monster_race_1,0;
					getitem 7515,4; //Ľ
					close;
				case 2:
					mes "[һ Ա]";
					mes "ǵضĶһʱڶһƷ";
					mes "ǧҪһ!";
					close;
				}
				close;
			}
			else {
				mes "[һ Ա]";
				mes "ÿϧ";
				mes "ףһһʤ";
				close;
			}
		}
		else if ($@monster_race == 6) {
			if (monster_race_1 == 6) {
				mes "[һ Ա]";
				mes "ϲн!";
				mes "Ȼнʱ˫Ҫ";
				mes "нҲ";
				mes "Ǿ˰!";
				next;
				mes "[һ Ա]";
				mes "...";
				mes "ھҪħƱȯ";
				mes "Ľ?";
				next;
				switch(select("ǵ:ȵٻ")) {
				case 1:
					mes "[һ Ա]";
					mes "ٴȷһħƱȯ";
					mes "εһħ";
					mes "һµ!";
					mes "ٴιϲ!";
					next;
					mes "[һ Ա]";
					mes "ҽĽƵƷ";
					mes "ԴĽȥٸ";
					mes "'ΰ'";
					mes "úõ!";
					delitem 7514,1; //ħƱ
					set monster_race_1,0;
					getitem 7515,4; //Ľ
					close;
				case 2:
					mes "[һ Ա]";
					mes "ǵضĶһʱڶһƷ";
					mes "ǧҪһ!";
					close;
				}
				close;
			}
			else {
				mes "[һ Ա]";
				mes "ÿϧ";
				mes "ףһһʤ";
				close;
			}
		}
		else {
			mes "[һ Ա]";
			mes "μħܾϷʱ";
			mes "Բ¶ʤħǣ";
			mes "Ʊȯ";
			mes "ʤߵ֤ݽ";
			mes "Ϊһ";
			next;
			mes "[һ Ա]";
			mes "ÿһغϵʤƱȯһ";
			mes "^0000FFʤһغʱ^000000";
			mes "ܶһ һ㣬";
			mes "ΪƷõĽƣ";
			mes "ڻٸΰ ɶһɽƷ";
			close;
		}
	}
	else {
		mes "[һ Ա]";
		mes "μħܾϷʱ";
		mes "Բ¶ʤħǣ";
		mes "Ʊȯ";
		mes "ʤߵ֤ݽ";
		mes "Ϊһ";
		next;
		mes "[һ Ա]";
		mes "ÿһغϵʤƱȯһ";
		mes "^0000FFʤһغʱ^000000";
		mes "ܶһ һ㣬";
		mes "ΪƷõĽƣ";
		mes "ڻٸΰ ɶһɽƷ";
		close;
	}
	end;

OnInit:
	disablenpc "һ Ա#single";
	end;

OnEnable:
	emotion e_gasp;
	enablenpc "һ Ա#single";
	initnpctimer;
	end;

OnTimer1000:
	mapannounce "p_track01","ħܾѽˣϲϷлʤ",bc_map,"0xFFFF00";
	end;

OnTimer4000:
	mapannounce "p_track01","ʤԱϷƱȯõƷһһɽư",bc_map,"0xFFFF00";
	end;

OnTimer7000:
	mapannounce "p_track01","ܶһʱֻ5ӣ5֮׼һĹϵ",bc_map,"0xFFFF00";
	end;

OnTimer10000:
	mapannounce "p_track01","Ϊ˳Ľб5֮ڰеƱȯһϰ",bc_map,"0xFFFF00";
	end;

OnTimer13000:
	mapannounce "p_track01","һαʱʹõƱȯһʱһģһ㣬лл",bc_map,"0xFFFF00";
	end;

OnTimer240000:
	mapannounce "p_track01","ħܾΪһ׼Ĺ㲥",bc_map,"0xFFFF00";
	end;

OnTimer243000:
	mapannounce "p_track01","Ϊ˳ĽһԼ1Ӻἴر",bc_map,"0xFFFF00";
	end;

OnTimer246000:
	mapannounce "p_track01","ĿǰھԱǣܵĴֵĻ",bc_map,"0xFFFF00";
	end;

OnTimer249000:
	mapannounce "p_track01","Ѹٵĸ˹֮뿪",bc_map,"0xFFFF00";
	end;

OnTimer252000:
	mapannounce "p_track01","Ҳǳĸлʹ ǵħ",bc_map,"0xFFFF00";
	donpcevent "starting#1::OnDisable";
	donpcevent "starting#2::OnDisable";
	donpcevent "starting#3::OnDisable";
	donpcevent "starting#5::OnDisable";
	donpcevent "starting#6::OnDisable";
	end;

OnTimer300000:
	donpcevent "#race_timer1-1::OnEnable";
	set $@mon_time_1_1,2;
	set $@monster_race,0;
	mapwarp "p_track01","hugel",63,73;
	end;

OnTimer306000:
	donpcevent "Race Progress Timer::OnEnable";
	end;

OnTimer342000:
	disablenpc "һ Ա#single";
	stopnpctimer;
	end;
}

p_track01,76,36,1	script	˳ Ա#single	798,{
	mes "[˳ Ա]";
	mes "Ҫ뿪Ļ";
	mes "͸ҳȥ";
	mes "뿪֮ǰҪѻʤƱȯ";
	mes "һɽƲſԵģ";
	mes "ûжһֱ뿪Ļ";
	mes "һʹõƱȯ";
	mes "ȫЧģעһ";
	next;
	mes "[˳ Ա]";
	mes "Ҫ뿪?";
	next;
	switch(select("ǵ:Ҫ")) {
	case 1:
		if (countitem(7514) == 0) {
			mes "[˳ Ա]";
			mes "лʹ";
			mes "ħܾ";
			mes "ټ";
		}
		else {
			mes "[˳ Ա]";
			mes "뿪֮ǰӵеƱȯ";
			mes "黹Ұɣ";
			mes "лʹ";
			mes "ħܾ";
			mes "ټ";
			delitem 7514,1; //ħƱ
		}
		set monster_race_1,0;
		close2;
		warp "hugel",63,73;
		end;
	case 2:
		mes "[˳ Ա]";
		mes "ףһֵ";
		mes "ħ";
		close;
	}
}

hugel,58,72,6	script	 ֲ#single	798,{
	mes "[ ֲ]";
	mes "! ӭ";
	mes "ٸ";
	mes "ħܾ!";
	mes "Ҫʲôæ?";
	next;
	if (select("ħʲô?:뵽ħܾ") == 1) {
		mes "[ ֲ]";
		mes "νħڻٸأ";
		mes "ڲǺܷƵС";
		mes "Ϊ˽ˣһϷ";
		mes "ԼĳΪ";
		mes "ı";
		next;
		mes "[ ֲ]";
		mes "֮ݱɴĴͻ";
		mes "Ҳ˽";
		mes "";
		next;
		mes "[ ֲ]";
		mes "ħܷΪ";
		mes "˫";
		mes "^0000FFָ ֻе1һֻħϷ^000000";
		mes " ˫ָ е12";
		mes "ǰ˳е";
		mes "ǻʤ";
		next;
		mes "[ ֲ]";
		mes "ϷΪʼ";
		mes "뾺ʱȡƷͽҵģ";
		mes "Ϊ˽˾";
		mes "ΪҪάӪ˺ͳǵĿ";
		mes "Ŀǰ֮ȡ΢볡";
		next;
		mes "[ ֲ]";
		mes "ȻΪ볡ѵĲ";
		mes "Բеĵ1";
		mes "˫ĵ12";
		mes "ССĲ";
		mes "ڻ";
		mes "˫ȵѵĹϵ";
		mes "ķΧ˫Ľϸ";
		next;
		mes "[ ֲ]";
		mes "ЯƱȯʤʱ";
		mes "^0000FFҪһʤ߽ʱ";
		mes "ֻøóεƱȯһ^000000";
		mes "һ";
		next;
	}
	mes "[ ֲ]";
	mes "볡Ѳֵ˫";
	mes "ֻȡ2000ң";
	mes "Ҫ뵽˫Ļ";
	mes "͸Աߵĸ ˼";
	mes "еǿ͸";
	mes "ͿԽ";
	next;
	mes "[ ֲ]";
	mes "Ҫ뵽 ?";
	next;
	switch(select("Ҫ:Ҳ")) {
	case 1:
		if (checkweight(908,700) == 0) {
			mes "[ ֲ]";
			mes "ܱǸѾȸ";
			mes "Ȱ϶Ķ";
			mes "Ҫ700ϵĿռܽȥ";
			close;
		}
		if (Zeny > 1999) {
			if (countitem(7514) > 0) {
				mes "[ ֲ]";
				mes "? ⲻһµħƱȯ?";
				mes "Ѿû!";
				mes "Ұյ!";
				delitem 7514,1; //ħƱ
				next;
				if ($@mon_time_1_1 == 1) {
					mes "[ ֲ]";
					mes "ô볡ˣ";
					mes "ף";
					set zeny,zeny-2000;
					set monster_race_1,0;
					close2;
					warp "p_track01",75,41;
					end;
				}
				else if ($@mon_time_1_1 == 2) {
					mes "[ ֲ]";
					mes "Ŀǰ׼һıУ";
					mes "ԴƬ";
					close;
				}
				else {
					if ($@monster_race == 0) {
						mes "[ ֲ]";
						mes "ܱǸ";
						mes "ĿǰڽħУ";
						mes "Բܲμӱ";
						mes "Ը?";
						mes "ͷ500";
						next;
						switch(select("Ҫ:Ҳ")) {
						case 1:
							if (Zeny > 499) {
								mes "[ ֲ]";
								mes "ô볡ˣ";
								mes "ף";
								set zeny,zeny-500;
								set monster_race_1,0;
								close2;
								warp "p_track01",75,41;
								end;
							}
							else {
								mes "[ ֲ]";
								mes "ܱǸĽǮ!";
								mes "ȴ볡֮?";
								close;
							}
						case 2:
							mes "[ ֲ]";
							mes "ȵʱʱ";
							mes "μһ";
							close;
						}
					}
					else {
						mes "[ ֲ]";
						mes "ܱǸѾˣ";
						mes "йƱȯһ";
						mes "һΪ׼";
						mes "ʱ";
						mes "5֮ٽ뵽ڣ";
						mes "Ժһ";
						close;
					}
				}
			}
			else {
				if ($@mon_time_1_1 == 1) {
					mes "[ ֲ]";
					mes "ô볡ˣ";
					mes "ף";
					set zeny,zeny-2000;
					set monster_race_1,0;
					close2;
					warp "p_track01",75,41;
					end;
				}
				else if ($@mon_time_1_1 == 2) {
					mes "[ ֲ]";
					mes "Ŀǰ׼һıУ";
					mes "ԴƬ";
					close;
				}
				else {
					if ($@monster_race == 0) {
						mes "[ ֲ]";
						mes "ܱǸ";
						mes "ĿǰڽħУ";
						mes "Բܲμӱ";
						mes "Ը?";
						mes "ͷ500";
						next;
						switch(select("Ҫ:Ҳ")) {
						case 1:
							if (Zeny > 499) {
								mes "[ ֲ]";
								mes "ô볡ˣ";
								mes "ף";
								set zeny,zeny-500;
								set monster_race_1,0;
								close2;
								warp "p_track01",75,41;
								end;
							}
							else {
								mes "[ ֲ]";
								mes "ܱǸĽǮ!";
								mes "ȴ볡֮?";
								close;
							}
						case 2:
							mes "[ ֲ]";
							mes "ȵʱʱ";
							mes "μһ";
							close;
						}
					}
					else {
						mes "[ ֲ]";
						mes "ܱǸѾˣ";
						mes "йƱȯһ";
						mes "һΪ׼";
						mes "ʱ";
						mes "5֮ٽ뵽ڣ";
						mes "Ժһ";
						close;
					}
				}
			}
		}
		else {
			mes "[ ֲ]";
			mes "ܱǸĽǮ!";
			mes "ȴ볡֮?";
			close;
		}
	case 2:
		mes "[ ֲ]";
		mes "ȵʱʱ";
		mes "μһ";
		close;
	}
	close;
}

p_track01,39,49,3	script	Ա#single	845,{
	mes "[Ա]";
	mes " ħܵ";
	mes "Ա";
	mes "Ҫʲôæ?";
	next;
	switch(select("ħʲô?:μӴϷ:һƱȯ")) {
	case 1:
		mes "[Ա]";
		mes "νħڻٸأ";
		mes "ڲǺܷƵС";
		mes "Ϊ˽ˣһϷ";
		mes "ԼĳΪ";
		mes "ı";
		next;
		mes "[Ա]";
		mes "֮ݱɴĴͻ";
		mes "Ҳ˽";
		mes "";
		next;
		mes "[Ա]";
		mes "ħܷΪ";
		mes "˫";
		mes "^0000FFָ ֻе1һֻħϷ^000000";
		mes " ˫ָ е12";
		mes "ǰ˳е";
		mes "ǻʤ";
		next;
		mes "[Ա]";
		mes "ϷΪʼ";
		mes "뾺ʱȡƷͽҵģ";
		mes "Ϊ˽˾";
		mes "ΪҪάӪ˺ͳǵĿ";
		mes "Ŀǰ֮ȡ΢볡";
		next;
		mes "[Ա]";
		mes "ȻΪ볡ѵĲ";
		mes "Բеĵ1";
		mes "˫ĵ12";
		mes "ССĲ";
		mes "ڻ";
		mes "˫ȵѵĹϵ";
		mes "ķΧ˫Ľϸ";
		next;
		mes "[Ա]";
		mes "ΪҪĽ";
		mes "^0000FFڲ뾺ʤĸóƱȯ^000000";
		mes "øһԱĻ ǻһģ";
		mes " ^0000FFֻڸó^000000";
		mes "  ";
		mes "һ";
		next;
		break;
	case 2:
		mes "[Ա]";
		mes "ҪμӱĻ";
		mes "ҪƱȯſԵģ";
		mes "ϷԼѡħ";
		mes "ǵһĻʤ";
		next;
		mes "[Ա]";
		mes "ƱȯҪٶĸǮ";
		mes "Ʊȯģ";
		mes "Ʊȯ Ա";
		mes "ڵͼϿĵطѰҵ";
		viewpoint 1,73,22,1,0xFFFF33;
		next;
		break;
	case 3:
		mes "[Ա]";
		mes "ƱȯϷʤʱ";
		mes "Ʊȯһɶһģ";
		mes "^0000FFƱȯһϷ";
		mes "5֮ڿɶһģ";
		mes "ֻܶһϷʤƱȯ";
		mes "һ^000000";
		next;
		mes "[Ա]";
		mes "Ϊһ׼";
		mes "5ӵĶһ׼ʱ";
		mes "һϷʼ֮ǰھ";
		mes " ^0000FFһʱ5֮";
		mes "ԶǿƵĿʼ";
		mes "͵ȥ^000000";
		next;
		mes "[Ա]";
		mes "ס飬";
		mes "벻Ҫ⵽ĳͷ";
		mes "һ";
		next;
		mes "[Ա]";
		mes "Ʊȯһ";
		mes "ڵͼʾλ";
		viewpoint 1,67,45,2,0xFFCE63;
		next;
		break;
	}
	mes "[Ա]";
	mes "ϣܺħ";
	mes "һʱ";
	close;
}

p_track01,56,38,0	script	starting#1	-1,0,0,{
	end;

OnDisable:
	enablenpc "Luk#1";
	enablenpc "Luk#2";
	enablenpc "Luk#3";
	enablenpc "Luk#4";
	enablenpc "Luk#5";
	enablenpc "Luk#6";
	enablenpc "Tire#1";
	enablenpc "Tire#2";
	enablenpc "Tire#3";
	enablenpc "Tire#4";
	enablenpc "Tire#5";
	enablenpc "Tire#6";
	set $@mr_1_luk1,0;
	set $@mr_1_tire1,0;
	end;

OnInit:
	disablenpc "starting#1";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 11) {
		sc_start SC_WALKSPEED,5000,60;
	}
	else if (.@start > 10) && (.@start < 21) {
		sc_start SC_WALKSPEED,5000,70;
	}
	else if (.@start > 20) && (.@start < 31) {
		sc_start SC_WALKSPEED,5000,80;
	}
	else if (.@start > 30) && (.@start < 41) {
		sc_start SC_WALKSPEED,5000,90;
	}
	else if (.@start > 40) && (.@start < 51) {
		sc_start SC_WALKSPEED,5000,100;
	}
	else if (.@start > 50) && (.@start < 61) {
		sc_start SC_WALKSPEED,5000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,5000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,5000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,5000,140;
	}
	else {
		sc_start SC_WALKSPEED,5000,150;
	}
	end;
}

p_track01,33,38,0	script	Luk#1	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#1";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track01,37,38,0	script	Luk#2	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#2";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track01,53,38,0	script	Luk#3	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#3";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track01,45,38,0	script	Luk#4	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#4";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track01,49,38,0	script	Luk#5	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#5";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_STUN,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_STUN,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_STUN,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_STUN,4000,0;
	}
	end;
}

p_track01,41,38,0	script	Luk#6	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_STUN,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_STUN,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_STUN,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_STUN,4000,0;
	}
	end;
}

p_track01,43,38,0	script	Tire#1	-1,0,0,{
	end;
OnInit:
	disablenpc "Tire#1";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,39,38,0	script	Tire#2	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#2";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,35,38,0	script	Tire#3	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#3";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,55,38,0	script	Tire#4	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#4";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,51,38,0	script	Tire#5	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#5";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,47,38,0	script	Tire#6	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,56,36,0	script	starting#2	-1,0,0,{
	end;

OnDisable:
	enablenpc "Luk2#1";
	enablenpc "Luk2#2";
	enablenpc "Luk2#3";
	enablenpc "Luk2#4";
	enablenpc "Luk2#5";
	enablenpc "Luk2#6";
	enablenpc "Tire2#1";
	enablenpc "Tire2#2";
	enablenpc "Tire2#3";
	enablenpc "Tire2#4";
	enablenpc "Tire2#5";
	enablenpc "Tire2#6";
	set $@mr_1_luk2,0; 
	set $@mr_1_tire2,0;
	end;

OnInit:
	disablenpc "starting#2";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 11) {
		sc_start SC_WALKSPEED,5000,60;
	}
	else if (.@start > 10) && (.@start < 21) {
		sc_start SC_WALKSPEED,5000,70;
	}
	else if (.@start > 20) && (.@start < 31) {
		sc_start SC_WALKSPEED,5000,80;
	}
	else if (.@start > 30) && (.@start < 41) {
		sc_start SC_WALKSPEED,5000,90;
	}
	else if (.@start > 40) && (.@start < 51) {
		sc_start SC_WALKSPEED,5000,100;
	}
	else if (.@start > 50) && (.@start < 61) {
		sc_start SC_WALKSPEED,5000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,5000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,5000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,5000,140;
	}
	else {
		sc_start SC_WALKSPEED,5000,150;
	}
	end;
}

p_track01,33,36,0	script	Luk2#1	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk2#1";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track01,37,36,0	script	Luk2#2	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk2#2";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track01,53,36,0	script	Luk2#3	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk2#3";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track01,45,36,0	script	Luk2#4	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk2#4";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track01,49,36,0	script	Luk2#5	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk2#5";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_STUN,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_STUN,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_STUN,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_STUN,4000,0;
	}
	end;
}

p_track01,41,36,0	script	Luk2#6	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk2#6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_STUN,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_STUN,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_STUN,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_STUN,4000,0;
	}
	end;
}

p_track01,43,36,0	script	Tire2#1	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire2#1";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,39,36,0	script	Tire2#2	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire2#2";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,35,36,0	script	Tire2#3	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire2#3";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,55,36,0	script	Tire2#4	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire2#4";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,51,36,0	script	Tire2#5	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire2#5";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,47,36,0	script	Tire2#6	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire2#6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,56,34,0	script	starting#3	-1,0,0,{
	end;

OnDisable:
	enablenpc "Luk3#1";
	enablenpc "Luk3#2";
	enablenpc "Luk3#3";
	enablenpc "Luk3#4";
	enablenpc "Luk3#5";
	enablenpc "Luk3#6";
	enablenpc "Tire3#1";
	enablenpc "Tire3#2";
	enablenpc "Tire3#3";
	enablenpc "Tire3#4";
	enablenpc "Tire3#5";
	enablenpc "Tire3#6";
	set $@mr_1_luk3,0;
	set $@mr_1_tire3,0;
	end;

OnInit:
	disablenpc "starting#3";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 11) {
		sc_start SC_WALKSPEED,5000,60;
	}
	else if (.@start > 10) && (.@start < 21) {
		sc_start SC_WALKSPEED,5000,70;
	}
	else if (.@start > 20) && (.@start < 31) {
		sc_start SC_WALKSPEED,5000,80;
	}
	else if (.@start > 30) && (.@start < 41) {
		sc_start SC_WALKSPEED,5000,90;
	}
	else if (.@start > 40) && (.@start < 51) {
		sc_start SC_WALKSPEED,5000,100;
	}
	else if (.@start > 50) && (.@start < 61) {
		sc_start SC_WALKSPEED,5000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,5000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,5000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,5000,140;
	}
	else {
		sc_start SC_WALKSPEED,5000,150;
	}
	end;
}

p_track01,33,34,0	script	Luk3#1	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk3#1";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track01,37,34,0	script	Luk3#2	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk3#2";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track01,53,34,0	script	Luk3#3	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk3#3";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track01,45,34,0	script	Luk3#4	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk3#4";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track01,49,34,0	script	Luk3#5	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk3#5";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_STUN,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_STUN,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_STUN,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_STUN,4000,0;
	}
	end;
}

p_track01,41,34,0	script	Luk3#6	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk3#6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_STUN,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_STUN,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_STUN,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_STUN,4000,0;
	}
	end;
}

p_track01,43,34,0	script	Tire3#1	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire3#1";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,39,34,0	script	Tire3#2	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire3#2";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,35,34,0	script	Tire3#3	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire3#3";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,55,34,0	script	Tire3#4	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire3#4";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,51,34,0	script	Tire3#5	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire3#5";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,47,34,0	script	Tire3#6	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire3#6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,56,32,0	script	starting#4	-1,0,0,{
	end;

OnDisable:
	enablenpc "starting#4";
	enablenpc "Luk4#1";
	enablenpc "Luk4#2";
	enablenpc "Luk4#3";
	enablenpc "Luk4#4";
	enablenpc "Luk4#5";
	enablenpc "Luk4#6";
	enablenpc "Tire4#1";
	enablenpc "Tire4#2";
	enablenpc "Tire4#3";
	enablenpc "Tire4#4";
	enablenpc "Tire4#5";
	enablenpc "Tire4#6";
	set $@mr_1_luk4,0;
	set $@mr_1_tire4,0;
	end;

OnInit:
	disablenpc "starting#4";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 11) {
		sc_start SC_WALKSPEED,5000,60;
	}
	else if (.@start > 10) && (.@start < 21) {
		sc_start SC_WALKSPEED,5000,70;
	}
	else if (.@start > 20) && (.@start < 31) {
		sc_start SC_WALKSPEED,5000,80;
	}
	else if (.@start > 30) && (.@start < 41) {
		sc_start SC_WALKSPEED,5000,90;
	}
	else if (.@start > 40) && (.@start < 51) {
		sc_start SC_WALKSPEED,5000,100;
	}
	else if (.@start > 50) && (.@start < 61) {
		sc_start SC_WALKSPEED,5000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,5000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,5000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,5000,140;
	}
	else {
		sc_start SC_WALKSPEED,5000,150;
	}
	end;
}

p_track01,33,32,0	script	Luk4#1	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk4#1";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track01,37,32,0	script	Luk4#2	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk4#2";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track01,53,32,0	script	Luk4#3	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk4#3";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track01,45,32,0	script	Luk4#4	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk4#4";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track01,49,32,0	script	Luk4#5	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk4#5";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_STUN,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_STUN,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_STUN,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_STUN,4000,0;
	}
	end;
}

p_track01,41,32,0	script	Luk4#6	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk4#6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_STUN,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_STUN,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_STUN,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_STUN,4000,0;
	}
	end;
}

p_track01,43,32,0	script	Tire4#1	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire4#1";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,39,32,0	script	Tire4#2	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire4#2";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,35,32,0	script	Tire4#3	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire4#3";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,55,32,0	script	Tire4#4	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire4#4";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,51,32,0	script	Tire4#5	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire4#5";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,47,32,0	script	Tire4#6	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire4#6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,56,30,0	script	starting#5	-1,0,0,{
	end;

OnDisable:
	enablenpc "Luk5#1";
	enablenpc "Luk5#2";
	enablenpc "Luk5#3";
	enablenpc "Luk5#4";
	enablenpc "Luk5#5";
	enablenpc "Luk5#6";
	enablenpc "Tire5#1";
	enablenpc "Tire5#2";
	enablenpc "Tire5#3";
	enablenpc "Tire5#4";
	enablenpc "Tire5#5";
	enablenpc "Tire5#6";
	set $@mr_1_luk5,0;
	set $@mr_1_tire5,0;
	end;

OnInit:
	disablenpc "starting#5";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 11) {
		sc_start SC_WALKSPEED,5000,60;
	}
	else if (.@start > 10) && (.@start < 21) {
		sc_start SC_WALKSPEED,5000,70;
	}
	else if (.@start > 20) && (.@start < 31) {
		sc_start SC_WALKSPEED,5000,80;
	}
	else if (.@start > 30) && (.@start < 41) {
		sc_start SC_WALKSPEED,5000,90;
	}
	else if (.@start > 40) && (.@start < 51) {
		sc_start SC_WALKSPEED,5000,100;
	}
	else if (.@start > 50) && (.@start < 61) {
		sc_start SC_WALKSPEED,5000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,5000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,5000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,5000,140;
	}
	else {
		sc_start SC_WALKSPEED,5000,150;
	}
	end;
}

p_track01,33,30,0	script	Luk5#1	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk5#1";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track01,37,30,0	script	Luk5#2	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk5#2";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track01,53,30,0	script	Luk5#3	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk5#3";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track01,45,30,0	script	Luk5#4	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk5#4";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track01,49,30,0	script	Luk5#5	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk5#5";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_STUN,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_STUN,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_STUN,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_STUN,4000,0;
	}
	end;
}

p_track01,41,30,0	script	Luk5#6	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk5#6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_STUN,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_STUN,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_STUN,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_STUN,4000,0;
	}
	end;
}

p_track01,43,30,0	script	Tire5#1	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire5#1";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,39,30,0	script	Tire5#2	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire5#2";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,35,30,0	script	Tire5#3	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire5#3";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,55,30,0	script	Tire5#4	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire5#4";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,51,30,0	script	Tire5#5	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire5#5";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,47,30,0	script	Tire5#6	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire5#6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,56,28,0	script	starting#6	-1,0,0,{
	end;

OnDisable:
	enablenpc "Luk6#1";
	enablenpc "Luk6#2";
	enablenpc "Luk6#3";
	enablenpc "Luk6#4";
	enablenpc "Luk6#5";
	enablenpc "Luk6#6";
	enablenpc "Tire6#1";
	enablenpc "Tire6#2";
	enablenpc "Tire6#3";
	enablenpc "Tire6#4";
	enablenpc "Tire6#5";
	enablenpc "Tire6#6";
	set $@mr_1_luk6,0;
	set $@mr_1_tire6,0;
	end;

OnInit:
	disablenpc "starting#6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 11) {
		sc_start SC_WALKSPEED,5000,60;
	}
	else if (.@start > 10) && (.@start < 21) {
		sc_start SC_WALKSPEED,5000,70;
	}
	else if (.@start > 20) && (.@start < 31) {
		sc_start SC_WALKSPEED,5000,80;
	}
	else if (.@start > 30) && (.@start < 41) {
		sc_start SC_WALKSPEED,5000,90;
	}
	else if (.@start > 40) && (.@start < 51) {
		sc_start SC_WALKSPEED,5000,100;
	}
	else if (.@start > 50) && (.@start < 61) {
		sc_start SC_WALKSPEED,5000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,5000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,5000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,5000,140;
	}
	else {
		sc_start SC_WALKSPEED,5000,150;
	}
	end;
}

p_track01,33,28,0	script	Luk6#1	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk6#1";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track01,37,28,0	script	Luk6#2	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk6#2";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track01,53,28,0	script	Luk6#3	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk6#3";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track01,45,28,0	script	Luk6#4	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk6#4";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track01,49,28,0	script	Luk6#5	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk6#5";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_STUN,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_STUN,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_STUN,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_STUN,4000,0;
	}
	end;
}

p_track01,41,28,0	script	Luk6#6	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk6#6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_STUN,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_STUN,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_STUN,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_STUN,4000,0;
	}
	end;
}

p_track01,43,28,0	script	Tire6#1	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire6#1";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,39,28,0	script	Tire6#2	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire6#2";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,35,28,0	script	Tire6#3	-1,0,0,{
	end;
OnInit:
	disablenpc "Tire6#3";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,55,28,0	script	Tire6#4	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire6#4";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,51,28,0	script	Tire6#5	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire6#5";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,47,28,0	script	Tire6#6	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire6#6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

//============================================================
// Monstrer Race - Dual Monster Race
//============================================================
hugel,47,56,0	script	#race_timer2-1	-1,{
OnInit:
	enablenpc "#race_timer2-1";
	set $@mon_time_2_1,2;
	initnpctimer;
	end;

OnEnable:
	enablenpc "#race_timer2-1";
	set $@mon_time_2_1,2;
	initnpctimer;
	end;

OnDisable:
	disablenpc "#race_timer2-1";
	stopnpctimer;
	end;

OnTimer10000:
	mapannounce "hugel","һ֮ ħ˫ҪʼˣϣܶĲ",bc_map,"0xffb6c1";
	end;

OnTimer30000:
	mapannounce "hugel","ħ˫ѿˣϣܶĲ",bc_map,"0xffb6c1";
	set $@mon_time_2_1,1;
	donpcevent "#race_timer2-2::OnEnable";
	enablenpc "Ʊȯ Ա#2";
	donpcevent "TrapGlobal#race02::OnEnable";
	end;

OnTimer90000:
	mapannounce "hugel","ħ˫ѿˣҪμӱԱǾ볡",bc_map,"0xffb6c1";
	end;

OnTimer210000:
	mapannounce "hugel","ħ˫볡ʱûʣ¶ʱˣҪμӱԱǾ볡",bc_map,"0xffb6c1";
	end;

OnTimer270000:
	mapannounce "hugel","ħ˫볡ʱûʣ¶ʱ",bc_map,"0xffb6c1";
	end;

OnTimer272000:
	mapannounce "hugel","ϣҪ볡 ٵ볡",bc_map,"0xffb6c1";
	end;

OnTimer330000:
	mapannounce "hugel","Ѿʼˣ һλ",bc_map,"0xffb6c1";
	set $@mon_time_2_1,0;
	donpcevent "#race_timer2-1::OnDisable";
	stopnpctimer;
	end;
}

p_track02,42,23,0	script	#race_timer2-2	-1,{
OnInit:
	disablenpc "#race_timer2-2";
	set $@mon_time_2_2,0;
	end;

OnEnable:
	enablenpc "#race_timer2-2";
	set $@mon_time_2_2,0;
	initnpctimer;
	end;

OnDisable:
	disablenpc "#race_timer2-2";
	stopnpctimer;
	end;

OnTimer5000:
	mapannounce "p_track02","ӭ ħܾ",bc_map,"0x87ceeb";
	end;

OnTimer7000:
	mapannounce "p_track02","κʱ ʱѯھڵķԱ",bc_map,"0x87ceeb";
	end;

OnTimer120000:
	mapannounce "p_track02","Լ3Ӻ ħ˫Ҫʼ",bc_map,"0x87ceeb";
	end;

OnTimer122000:
	mapannounce "p_track02","ҪμϷԱ 뵽ڵķԱȥѯʰ",bc_map,"0x87ceeb";
	end;

OnTimer240000:
	mapannounce "p_track02","һ֮ ħ˫Ҫʼ",bc_map,"0x87ceeb";
	end;

OnTimer242000:
	mapannounce "p_track02","ҪμϷԱ 뵽ڵķԱȥѯʰ",bc_map,"0x87ceeb";
	end;

OnTimer300000:
	mapannounce "p_track02","ħܾѾʼˣвϷ ף",bc_map,"0x87ceeb";
	set $@mon_time_2_2,1;
	set $@mon_race_2_1,0;
	set $@mon_race_2_2,0;
	disablenpc "Ʊȯ Ա#2";
	donpcevent "#poring1::OnEnable";
	donpcevent "#lunatic1::OnEnable";
	donpcevent "#savagebebe1::OnEnable";
	donpcevent "#desertwolf1::OnEnable";
	donpcevent "#deviruchi1::OnEnable";
	donpcevent "#baphomet1::OnEnable";
	stopnpctimer;
	end;
}

p_track02,80,43,0	script	#race_timer2-3	-1,{
OnInit:
	disablenpc "#race_timer2-3";
	end;

OnEnable:
	enablenpc "#race_timer2-3";
	initnpctimer;
	end;

OnDisable:
	disablenpc "#race_timer2-3";
	stopnpctimer;
	end;

OnTimer3000:
	mapannounce "p_track02","ħܾѽˣϲϷлʤ",bc_map,"0xFFFF00";
	end;

OnTimer6000:
	mapannounce "p_track02","ʤԱϷƱȯõƷһһɽư",bc_map,"0xFFFF00";
	end;

OnTimer9000:
	mapannounce "p_track02","ܶһʱֻ5ӣ5֮׼һĹϵ",bc_map,"0xFFFF00";
	end;

OnTimer12000:
	mapannounce "p_track02","Ϊ˳Ľб5֮ڰеƱȯһϰ",bc_map,"0xFFFF00";
	end;

OnTimer15000:
	mapannounce "p_track02","һαʱʹõƱȯһʱһģһ㣬лл",bc_map,"0xFFFF00";
	end;

OnTimer240000:
	mapannounce "p_track02","ħܾΪһ׼Ĺ㲥",bc_map,"0xFFFF00";
	end;

OnTimer243000:
	mapannounce "p_track02","Ϊ˳ĽһԼ1Ӻἴر",bc_map,"0xFFFF00";
	end;

OnTimer246000:
	mapannounce "p_track02","ĿǰھԱǣܵĴֵĻ",bc_map,"0xFFFF00";
	end;

OnTimer249000:
	mapannounce "p_track02","Ѹٵĸ˹֮뿪",bc_map,"0xFFFF00";
	end;

OnTimer252000:
	mapannounce "p_track02","Ҳǳĸлʹ ǵħ",bc_map,"0xFFFF00";
	end;

OnTimer300000:
	mapwarp "p_track02","hugel",63,73;
	disablenpc "һ Ա#medal";
	donpcevent "#race_timer2-1::OnEnable";
	set $@mon_race_2_1,0;
	set $@mon_race_2_2,0;
	donpcevent "#race_timer2-3::OnDisable";
	stopnpctimer;
	end;
}

hugel,62,69,1	script	 ˼#double	798,{
	mes "[ ˼]";
	mes "! ӭ";
	mes "ٸ";
	mes "ħܾ!";
	mes "Ҫʲôæ?";
	next;
	if (select("ħʲô?:뵽ħܾ") == 1) {
		mes "[ ˼]";
		mes "νħڻٸأ";
		mes "ڲǺܷƵС";
		mes "Ϊ˽ˣһϷ";
		mes "ԼĳΪ";
		mes "ı";
		next;
		mes "[ ˼]";
		mes "֮ݱɴĴͻ";
		mes "Ҳ˽";
		mes "";
		next;
		mes "[ ˼]";
		mes "ħܷΪ";
		mes "˫";
		mes "ָ ֻе1һֻħϷ";
		mes " ^0000FF˫ָ е12";
		mes "^000000ǰ˳е";
		mes "ǻʤ";
		next;
		mes "[ ˼]";
		mes "ϷΪʼ";
		mes "뾺ʱȡƷͽҵģ";
		mes "Ϊ˽˾";
		mes "ΪҪάӪ˺ͳǵĿ";
		mes "Ŀǰ֮ȡ΢볡";
		next;
		mes "[ ˼]";
		mes "ȻΪ볡ѵĲ";
		mes "Բеĵ1˫";
		mes "12";
		mes "ССĲ";
		mes "ڻ";
		mes "˫ȵѵĹϵ";
		mes "ķΧ˫Ľϸ";
		next;
		mes "[ ˼]";
		mes "ЯƱȯʤʱ";
		mes "^0000FFҪһʤ߽ʱ";
		mes "ֻøóεƱȯһ^000000";
		mes "һ";
		next;
	}
	mes "[ ˼]";
	mes "볡Ѳֵ˫";
	mes "ֻȡ2000ң";
	mes "Ҫ뵽Ļ";
	mes "͸Աߵĵܵ ֲأ";
	mes "˫ǿ͸";
	mes "ͿԽ";
	next;
	mes "[ ˼]";
	mes "Ҫ뵽 ˫?";
	next;
	switch(select("Ҫ:Ҳ")) {
	case 1:
		if (checkweight(909,700) == 0) {
			mes "[ ˼]";
			mes "ܱǸѾȸ";
			mes "Ȱ϶Ķ";
			mes "Ҫ700ϵĿռܽȥ";
			close;
		}
		if (Zeny > 1999) {
			if (countitem(7514) > 0) {
				mes "[ ˼]";
				mes "? ⲻǰһεľƱȯ";
				mes "ǸѾûˣ";
				mes "붪뵽ԱߵͰ";
				delitem 7514,1; //ħƱ
				next;
				if ($@mon_time_2_1 == 1) {
					mes "[ ˼]";
					mes "ô볡ˣ";
					mes "ף";
					set zeny,zeny-2000;
					set monster_race_2_1,0;
					set monster_race_2_2,0;
					close2;
					warp "p_track02",75,41;
					end;
				}
				else if ($@mon_time_2_1 == 2) {
					mes "[ ˼]";
					mes "Ŀǰ׼һıУ";
					mes "ԴƬ";
					close;
				}
				else {
					if (($@mon_race_2_1 == 0) || ($@mon_race_2_2 == 0)) {
						mes "[ ˼]";
						mes "ܱǸ";
						mes "ĿǰڽħУ";
						mes "Բܲμӱ";
						mes "Ը?";
						mes "ͷ500";
						next;
						switch(select("Ҫ:Ҳ")) {
						case 1:
							if (Zeny > 499) {
								mes "[ ˼]";
								mes "ô볡ˣ";
								mes "ף";
								set zeny,zeny-500;
								set monster_race_2_1,0;
								set monster_race_2_2,0;
								close2;
								warp "p_track02",75,41;
								end;
							}
							else {
								mes "[ ˼]";
								mes "ܱǸĽǮ!";
								mes "ȴ볡֮?";
								close;
							}
						case 2:
							mes "[ ˼]";
							mes "ȵʱʱ";
							mes "μһ";
							close;
						}
					}
					else {
						mes "[ ˼]";
						mes "ܱǸѾˣ";
						mes "йƱȯһ";
						mes "һΪ׼";
						mes "ʱ";
						mes "5֮ٽ뵽ڣ";
						mes "Ժһ";
						close;
					}
				}
			}
			else {
				if ($@mon_time_2_1 == 1) {
					mes "[ ˼]";
					mes "ô볡ˣ";
					mes "ף";
					set zeny,zeny-2000;
					set monster_race_2_1,0;
					set monster_race_2_2,0;
					close2;
					warp "p_track02",75,41;
					end;
				}
				else if ($@mon_time_2_1 == 2) {
					mes "[ ˼]";
					mes "Ŀǰ׼һıУ";
					mes "ԴƬ";
					close;
				}
				else {
					if (($@mon_race_2_1 == 0) || ($@mon_race_2_2 == 0)) {
						mes "[ ˼]";
						mes "ܱǸ";
						mes "ĿǰڽħУ";
						mes "Բܲμӱ";
						mes "Ը?";
						mes "ͷ500";
						next;
						switch(select("Ҫ:Ҳ")) {
						case 1:
							if (Zeny > 499) {
								mes "[ ˼]";
								mes "ô볡ˣ";
								mes "ף";
								set zeny,zeny-500;
								set monster_race_2_1,0;
								set monster_race_2_2,0;
								close2;
								warp "p_track02",75,41;
								end;
							}
							else {
								mes "[ ˼]";
								mes "ܱǸĽǮ!";
								mes "ȴ볡֮?";
								close;
							}
						case 2:
							mes "[ ˼]";
							mes "ȵʱʱ";
							mes "μһ";
							close;
						}
					}
					else {
						mes "[ ˼]";
						mes "ܱǸѾˣ";
						mes "йƱȯһ";
						mes "һΪ׼";
						mes "ʱ";
						mes "5֮ٽ뵽ڣ";
						mes "Ժһ";
						close;
					}
				}
			}
		}
		else {
			mes "[ ˼]";
			mes "ܱǸĽǮ!";
			mes "ȴ볡֮?";
			close;
		}
	case 2:
		mes "[ ˼]";
		mes "ȵʱʱ";
		mes "μһ";
		close;
	}
}

p_track02,73,22,1	script	Ʊȯ Ա#2	899,{
	if (checkweight(908,200) == 0) {
		mes "[Ʊȯ Ա]";
		mes "~";
		mes "μħ˫";
		mes "'1~6 ħ'ѡֻע!";
		next;
		mes "[Ʊȯ Ա]";
		mes "..";
		mes "ƺûпռԷħƱȯ";
		close;
	}
	if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
		mes "[Ʊȯ Ա]";
		mes "~ҿ԰ʲôæ?";
		next;
		switch(select("ۿħ״̬:Ҫμħ:ħʲô?:ȡ")) {
		case 1:
			mes "1 ħ [^CC6600^000000: " + $@mon_r02_Luk1 + "] [^EE0000^000000: " + $@mon_r02_tire1 + "]";
			mes "2 ħ [^CC6600^000000: " + $@mon_r02_Luk2 + "] [^EE0000^000000: " + $@mon_r02_Tire2 + "]";
			mes "3 ħ [^CC6600^000000: " + $@mon_r02_Luk3 + "] [^EE0000^000000: " + $@mon_r02_Tire3 + "]";
			mes "4 ħ [^CC6600^000000: " + $@mon_r02_Luk4 + "] [^EE0000^000000: " + $@mon_r02_Tire4 + "]";
			mes "5 ħ [^CC6600^000000: " + $@mon_r02_Luk5 + "] [^EE0000^000000: " + $@mon_r02_Tire5 + "]";
			mes "6 ħ [^CC6600^000000: " + $@mon_r02_Luk6 + "] [^EE0000^000000: " + $@mon_r02_Tire6 + "]";
			close;
		case 2:
			mes "[Ʊȯ Ա]";
			mes "Ӧ֪Ϸ?";
			mes "õħﵱУ";
			mes "˳ָ";
			mes "12ֻħ";
			mes "ѡֻħ";
			mes "ȵյʱ";
			mes "ʤ";
			next;
			mes "[Ʊȯ Ա]";
			mes "ôѡ";
			mes "һֻħ";
			next;
			switch(select("1 ħ:2 ħ:3 ħ:4 ħ:5 ħ:6 ħ")) {
			case 1:
				mes "[Ʊȯ Ա]";
				mes "ѡ ܲ͵";
				mes "^0000FF1 ħ^000000";
				mes "Ҫѡ?";
				next;
				switch(select("ǵ:Ҫ")) {
				case 1:
					mes "[Ʊȯ Ա]";
					mes "ôѡ";
					mes "ĵ2ֻħ";
					next;
					switch(select("2 ħ:3 ħ:4 ħ:5 ħ:6 ħ")) {
					case 1:
						mes "[Ʊȯ Ա]";
						mes "ѡ С͵";
						mes "^0000FF2 ħ^000000 ";
						mes "Ҫѡ?";
						next;
						switch(select("ǵ:Ҫ")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ʊȯ Ա]";
								mes "ѡ";
								mes "^0000FF1 ħ^000000";
								mes "^0000FF2 ħ^000000";
								mes "ף";
								emotion e_kis;
								set monster_race_2_1,1;
								set monster_race_2_2,2;
								getitem 7514,1; //ħƱ
								close;
							}
							else {
								mes "[Ʊȯ Ա]";
								mes "ܱǸ";
								mes "ĿǰħڽУ";
								mes ";";
								mes "ܲμϷģ";
								mes "μһϷ";
								close;
							}
						case 2:
							mes "[Ʊȯ Ա]";
							mes "Ѿȡ";
							close;
						}
					case 2:
						mes "[Ʊȯ Ա]";
						mes "ѡ ɰСҰ͵";
						mes "^0000FF3 ħ^000000 ";
						mes "Ҫѡ?";
						next;
						switch(select("ǵ:Ҫ")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ʊȯ Ա]";
								mes "ѡ";
								mes "^0000FF1 ħ^000000";
								mes "^0000FF3 ħ^000000";
								mes "ף";
								emotion e_kis;
								set monster_race_2_1,1;
								set monster_race_2_2,3;
								getitem 7514,1; //ħƱ
								close;
							}
							else {
								mes "[Ʊȯ Ա]";
								mes "ܱǸ";
								mes "ĿǰħڽУ";
								mes ";";
								mes "ܲμϷģ";
								mes "μһϷ";
								close;
							}
						case 2:
							mes "[Ʊȯ Ա]";
							mes "Ѿȡ";
							close;
						}
					case 3:
						mes "[Ʊȯ Ա]";
						mes "ѡ ʵɳĮ֮͵";
						mes "^0000FF4 ħ^000000 ";
						mes "Ҫѡ?";
						next;
						switch(select("ǵ:Ҫ")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ʊȯ Ա]";
								mes "ѡ";
								mes "^0000FF1 ħ^000000";
								mes "^0000FF4 ħ^000000";
								mes "ף";
								emotion e_kis;
								set monster_race_2_1,1;
								set monster_race_2_2,4;
								getitem 7514,1; //ħƱ
								close;
							}
							else {
								mes "[Ʊȯ Ա]";
								mes "ܱǸ";
								mes "ĿǰħڽУ";
								mes ";";
								mes "ܲμϷģ";
								mes "μһϷ";
								close;
							}
							break;
						case 2:
							mes "[Ʊȯ Ա]";
							mes "Ѿȡ";
							close;
						}
					case 4:
						mes "[Ʊȯ Ա]";
						mes "ѡ ɰħСħ͵";
						mes "^0000FF5 ħ^000000 ";
						mes "Ҫѡ?";
						next;
						switch(select("ǵ:Ҫ")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ʊȯ Ա]";
								mes "ѡ";
								mes "^0000FF1 ħ^000000";
								mes "^0000FF5 ħ^000000";
								mes "ף";
								emotion e_kis;
								set monster_race_2_1,1;
								set monster_race_2_2,5;
								getitem 7514,1; //ħƱ
								close;
							}
							else {
								mes "[Ʊȯ Ա]";
								mes "ܱǸ";
								mes "ĿǰħڽУ";
								mes ";";
								mes "ܲμϷģ";
								mes "μһϷ";
								close;
							}
						case 2:
							mes "[Ʊȯ Ա]";
							mes "Ѿȡ";
							close;
						}
					case 5:
						mes "[Ʊȯ Ա]";
						mes "ѡ ɰͯСͷ͵";
						mes "^0000FF6 ħ^000000 ";
						mes "Ҫѡ?";
						next;
						switch(select("ǵ:Ҫ")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ʊȯ Ա]";
								mes "ѡ";
								mes "^0000FF1 ħ^000000";
								mes "^0000FF6 ħ^000000";
								mes "ף";
								emotion e_kis;
								set monster_race_2_1,1;
								set monster_race_2_2,6;
								getitem 7514,1; //ħƱ
								close;
							}
							else {
								mes "[Ʊȯ Ա]";
								mes "ܱǸ";
								mes "ĿǰħڽУ";
								mes ";";
								mes "ܲμϷģ";
								mes "μһϷ";
								close;
							}
						case 2:
							mes "[Ʊȯ Ա]";
							mes "Ѿȡ";
							close;
						}
					}
				case 2:
					mes "[Ʊȯ Ա]";
					mes "Ѿȡ";
					close;
				}
			case 2:
				mes "[Ʊȯ Ա]";
				mes "ѡ С͵";
				mes "^0000FF2 ħ^000000 ";
				mes "Ҫѡ?";
				next;
				switch(select("ǵ:Ҫ")) {
				case 1:
					mes "[Ʊȯ Ա]";
					mes "ѡ'2ֻħ'!";
					next;
					switch(select("1 ħ:3 ħ:4 ħ:5 ħ:6 ħ")) {
					case 1:
						mes "[Ʊȯ Ա]";
						mes "ѡ ܲ͵";
						mes "^0000FF1 ħ^000000 ";
						mes "Ҫѡ?";
						next;
						switch(select("ǵ:Ҫ")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ʊȯ Ա]";
								mes "ѡ";
								mes "^0000FF2 ħ^000000";
								mes "^0000FF1 ħ^000000";
								mes "ף";
								emotion e_kis;
								set monster_race_2_1,2;
								set monster_race_2_2,1;
								getitem 7514,1; //ħƱ
								close;
							}
							else {
								mes "[Ʊȯ Ա]";
								mes "ܱǸ";
								mes "ĿǰħڽУ";
								mes ";";
								mes "ܲμϷģ";
								mes "μһϷ";
								close;
							}
						case 2:
							mes "[Ʊȯ Ա]";
							mes "Ѿȡ";
							close;
						}
					case 2:
						mes "[Ʊȯ Ա]";
						mes "ѡ ɰСҰ͵";
						mes "^0000FF3 ħ^000000 ";
						mes "Ҫѡ?";
						next;
						switch(select("ǵ:Ҫ")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ʊȯ Ա]";
								mes "ѡ";
								mes "^0000FF2 ħ^000000";
								mes "^0000FF3 ħ^000000";
								mes "ף";
								emotion e_kis;
								set monster_race_2_1,2;
								set monster_race_2_2,3;
								getitem 7514,1; //ħƱ
								close;
							}
							else {
								mes "[Ʊȯ Ա]";
								mes "ܱǸ";
								mes "ĿǰħڽУ";
								mes ";";
								mes "ܲμϷģ";
								mes "μһϷ";
								close;
							}
						case 2:
							mes "[Ʊȯ Ա]";
							mes "Ѿȡ";
							close;
						}
					case 3:
						mes "[Ʊȯ Ա]";
						mes "ѡ ʵɳĮ֮͵";
						mes "^0000FF4 ħ^000000 ";
						mes "Ҫѡ?";
						next;
						switch(select("ǵ:Ҫ")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ʊȯ Ա]";
								mes "ѡ";
								mes "^0000FF2 ħ^000000";
								mes "^0000FF4 ħ^000000";
								mes "ף";
								emotion e_kis;
								set monster_race_2_1,2;
								set monster_race_2_2,4;
								getitem 7514,1; //ħƱ
								close;
							}
							else {
								mes "[Ʊȯ Ա]";
								mes "ܱǸ";
								mes "ĿǰħڽУ";
								mes ";";
								mes "ܲμϷģ";
								mes "μһϷ";
								close;
							}
						case 2:
							mes "[Ʊȯ Ա]";
							mes "Ѿȡ";
							close;
						}
					case 4:
						mes "[Ʊȯ Ա]";
						mes "ѡ ɰħСħ͵";
						mes "^0000FF5 ħ^000000 ";
						mes "Ҫѡ?";
						next;
						switch(select("ǵ:Ҫ")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ʊȯ Ա]";
								mes "ѡ";
								mes "^0000FF2 ħ^000000";
								mes "^0000FF5 ħ^000000";
								mes "ף";
								emotion e_kis;
								set monster_race_2_1,2;
								set monster_race_2_2,5;
								getitem 7514,1; //ħƱ
								close;
							}
							else {
								mes "[Ʊȯ Ա]";
								mes "ܱǸ";
								mes "ĿǰħڽУ";
								mes ";";
								mes "ܲμϷģ";
								mes "μһϷ";
								close;
							}
						case 2:
							mes "[Ʊȯ Ա]";
							mes "Ѿȡ";
							close;
						}
					case 5:
						mes "[Ʊȯ Ա]";
						mes "ѡ ɰͯСͷ͵";
						mes "^0000FF6 ħ^000000 ";
						mes "Ҫѡ?";
						next;
						switch(select("ǵ:Ҫ")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ʊȯ Ա]";
								mes "ѡ";
								mes "^0000FF2 ħ^000000";
								mes "^0000FF6 ħ^000000";
								mes "ף";
								emotion e_kis;
								set monster_race_2_1,2;
								set monster_race_2_2,6;
								getitem 7514,1; //ħƱ
								close;
							}
							else {
								mes "[Ʊȯ Ա]";
								mes "ܱǸ";
								mes "ĿǰħڽУ";
								mes ";";
								mes "ܲμϷģ";
								mes "μһϷ";
								close;
							}
						case 2:
							mes "[Ʊȯ Ա]";
							mes "Ѿȡ";
							close;
						}
					}
				case 2:
					mes "[Ʊȯ Ա]";
					mes "Ѿȡ";
					close;
				}
			case 3:
				mes "[Ʊȯ Ա]";
				mes "ѡ ɰСҰ͵";
				mes "^0000FF3 ħ^000000 ";
				mes "Ҫѡ?";
				next;
				switch(select("ǵ:Ҫ")) {
				case 1:
					mes "[Ʊȯ Ա]";
					mes "ѡ'2ֻħ'!";
					next;
					switch(select("1 ħ:2 ħ:4 ħ:5 ħ:6 ħ")) {
					case 1:
						mes "[Ʊȯ Ա]";
						mes "ѡ ܲ͵";
						mes "^0000FF1 ħ^000000 ";
						mes "Ҫѡ?";
						next;
						switch(select("ǵ:Ҫ")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ʊȯ Ա]";
								mes "ѡ";
								mes "^0000FF3 ħ^000000";
								mes "^0000FF1 ħ^000000";
								mes "ף";
								emotion e_kis;
								set monster_race_2_1,3;
								set monster_race_2_2,1;
								getitem 7514,1; //ħƱ
								close;
							}
							else {
								mes "[Ʊȯ Ա]";
								mes "ܱǸ";
								mes "ĿǰħڽУ";
								mes ";";
								mes "ܲμϷģ";
								mes "μһϷ";
								close;
							}
						case 2:
							mes "[Ʊȯ Ա]";
							mes "Ѿȡ";
							close;
						}
					case 2:
						mes "[Ʊȯ Ա]";
						mes "ѡ С͵";
						mes "^0000FF2 ħ^000000 ";
						mes "Ҫѡ?";
						next;
						switch(select("ǵ:Ҫ")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ʊȯ Ա]";
								mes "ѡ";
								mes "^0000FF3 ħ^000000";
								mes "^0000FF2 ħ^000000";
								mes "ף";
								emotion e_kis;
								set monster_race_2_1,3;
								set monster_race_2_2,2;
								getitem 7514,1; //ħƱ
								close;
							}
							else {
								mes "[Ʊȯ Ա]";
								mes "ܱǸ";
								mes "ĿǰħڽУ";
								mes ";";
								mes "ܲμϷģ";
								mes "μһϷ";
								close;
							}
						case 2:
							mes "[Ʊȯ Ա]";
							mes "Ѿȡ";
							close;
						}
					case 3:
						mes "[Ʊȯ Ա]";
						mes "ѡ ʵɳĮ֮͵";
						mes "^0000FF4 ħ^000000 ";
						mes "Ҫѡ?";
						next;
						switch(select("ǵ:Ҫ")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ʊȯ Ա]";
								mes "ѡ";
								mes "^0000FF3 ħ^000000";
								mes "^0000FF4 ħ^000000";
								mes "ף";
								emotion e_kis;
								set monster_race_2_1,3;
								set monster_race_2_2,4;
								getitem 7514,1; //ħƱ
								close;
							}
							else {
								mes "[Ʊȯ Ա]";
								mes "ܱǸ";
								mes "ĿǰħڽУ";
								mes ";";
								mes "ܲμϷģ";
								mes "μһϷ";
								close;
							}
						case 2:
							mes "[Ʊȯ Ա]";
							mes "Ѿȡ";
							close;
						}
					case 4:
						mes "[Ʊȯ Ա]";
						mes "ѡ ɰħСħ͵";
						mes "^0000FF5 ħ^000000 ";
						mes "Ҫѡ?";
						next;
						switch(select("ǵ:Ҫ")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ʊȯ Ա]";
								mes "ѡ";
								mes "^0000FF3 ħ^000000";
								mes "^0000FF5 ħ^000000";
								mes "ף";
								emotion e_kis;
								set monster_race_2_1,3;
								set monster_race_2_2,5;
								getitem 7514,1; //ħƱ
								close;
							}
							else {
								mes "[Ʊȯ Ա]";
								mes "ܱǸ";
								mes "ĿǰħڽУ";
								mes ";";
								mes "ܲμϷģ";
								mes "μһϷ";
								close;
							}
						case 2:
							mes "[Ʊȯ Ա]";
							mes "Ѿȡ";
							close;
						}
					case 5:
						mes "[Ʊȯ Ա]";
						mes "ѡ ɰͯСͷ͵";
						mes "^0000FF6 ħ^000000 ";
						mes "Ҫѡ?";
						next;
						switch(select("ǵ:Ҫ")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ʊȯ Ա]";
								mes "ѡ";
								mes "^0000FF3 ħ^000000";
								mes "^0000FF6 ħ^000000";
								mes "ף";
								emotion e_kis;
								set monster_race_2_1,3;
								set monster_race_2_2,6;
								getitem 7514,1; //ħƱ
								close;
							}
							else {
								mes "[Ʊȯ Ա]";
								mes "ܱǸ";
								mes "ĿǰħڽУ";
								mes ";";
								mes "ܲμϷģ";
								mes "μһϷ";
								close;
							}
						case 2:
							mes "[Ʊȯ Ա]";
							mes "Ѿȡ";
							close;
						}
					}
				case 2:
					mes "[Ʊȯ Ա]";
					mes "Ѿȡ";
					close;
				}
			case 4:
				mes "[Ʊȯ Ա]";
				mes "ѡ ʵɳĮ֮͵";
				mes "^0000FF4 ħ^000000 ";
				mes "Ҫѡ?";
				next;
				switch(select("ǵ:Ҫ")) {
				case 1:
					mes "[Ʊȯ Ա]";
					mes "ѡ'2ֻħ'!";
					next;
					switch(select("1 ħ:2 ħ:3 ħ:5 ħ:6 ħ")) {
					case 1:
						mes "[Ʊȯ Ա]";
						mes "ѡ ܲ͵";
						mes "^0000FF1 ħ^000000 ";
						mes "Ҫѡ?";
						next;
						switch(select("ǵ:Ҫ")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ʊȯ Ա]";
								mes "ѡ";
								mes "^0000FF4 ħ^000000";
								mes "^0000FF1 ħ^000000";
								mes "ף";
								emotion e_kis;
								set monster_race_2_1,4;
								set monster_race_2_2,1;
								getitem 7514,1; //ħƱ
								close;
							}
							else {
								mes "[Ʊȯ Ա]";
								mes "ܱǸ";
								mes "ĿǰħڽУ";
								mes ";";
								mes "ܲμϷģ";
								mes "μһϷ";
								close;
							}
						case 2:
							mes "[Ʊȯ Ա]";
							mes "Ѿȡ";
							close;
						}
					case 2:
						mes "[Ʊȯ Ա]";
						mes "ѡ С͵";
						mes "^0000FF2 ħ^000000 ";
						mes "Ҫѡ?";
						next;
						switch(select("ǵ:Ҫ")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ʊȯ Ա]";
								mes "ѡ";
								mes "^0000FF4 ħ^000000";
								mes "^0000FF2 ħ^000000";
								mes "ף";
								emotion e_kis;
								set monster_race_2_1,4;
								set monster_race_2_2,2;
								getitem 7514,1; //ħƱ
								close;
							}
							else {
								mes "[Ʊȯ Ա]";
								mes "ܱǸ";
								mes "ĿǰħڽУ";
								mes ";";
								mes "ܲμϷģ";
								mes "μһϷ";
								close;
							}
						case 2:
							mes "[Ʊȯ Ա]";
							mes "Ѿȡ";
							close;
						}
					case 3:
						mes "[Ʊȯ Ա]";
						mes "ѡ ɰСҰ͵";
						mes "^0000FF3 ħ^000000 ";
						mes "Ҫѡ?";
						next;
						switch(select("ǵ:Ҫ")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ʊȯ Ա]";
								mes "ѡ";
								mes "^0000FF4 ħ^000000";
								mes "^0000FF3 ħ^000000";
								mes "ף";
								emotion e_kis;
								set monster_race_2_1,4;
								set monster_race_2_2,3;
								getitem 7514,1; //ħƱ
								close;
							}
							else {
								mes "[Ʊȯ Ա]";
								mes "ܱǸ";
								mes "ĿǰħڽУ";
								mes ";";
								mes "ܲμϷģ";
								mes "μһϷ";
								close;
							}
						case 2:
							mes "[Ʊȯ Ա]";
							mes "Ѿȡ";
							close;
						}
						break;
					case 4:
						mes "[Ʊȯ Ա]";
						mes "ѡ ɰħСħ͵";
						mes "^0000FF5 ħ^000000 ";
						mes "Ҫѡ?";
						next;
						switch(select("ǵ:Ҫ")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ʊȯ Ա]";
								mes "ѡ";
								mes "^0000FF4 ħ^000000";
								mes "^0000FF5 ħ^000000";
								mes "ף";
								emotion e_kis;
								set monster_race_2_1,4;
								set monster_race_2_2,5;
								getitem 7514,1; //ħƱ
								close;
							}
							else {
								mes "[Ʊȯ Ա]";
								mes "ܱǸ";
								mes "ĿǰħڽУ";
								mes ";";
								mes "ܲμϷģ";
								mes "μһϷ";
								close;
							}
						case 2:
							mes "[Ʊȯ Ա]";
							mes "Ѿȡ";
							close;
						}
					case 5:
						mes "[Ʊȯ Ա]";
						mes "ѡ ɰͯСͷ͵";
						mes "^0000FF6 ħ^000000 ";
						mes "Ҫѡ?";
						next;
						switch(select("ǵ:Ҫ")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ʊȯ Ա]";
								mes "ѡ";
								mes "^0000FF4 ħ^000000";
								mes "^0000FF6 ħ^000000";
								mes "ף";
								emotion e_kis;
								set monster_race_2_1,4;
								set monster_race_2_2,6;
								getitem 7514,1; //ħƱ
								close;
							}
							else {
								mes "[Ʊȯ Ա]";
								mes "ܱǸ";
								mes "ĿǰħڽУ";
								mes ";";
								mes "ܲμϷģ";
								mes "μһϷ";
								close;
							}
						case 2:
							mes "[Ʊȯ Ա]";
							mes "Ѿȡ";
							close;
						}
					}
				case 2:
					mes "[Ʊȯ Ա]";
					mes "Ѿȡ";
					close;
				}
			case 5:
				mes "[Ʊȯ Ա]";
				mes "ѡ ɰħСħ͵";
				mes "^0000FF5 ħ^000000 ";
				mes "Ҫѡ?";
				next;
				switch(select("ǵ:Ҫ")) {
				case 1:
					mes "[Ʊȯ Ա]";
					mes "ѡ'2ֻħ'!";
					next;
					switch(select("1 ħ:2 ħ:3 ħ:4 ħ:6 ħ")) {
					case 1:
						mes "[Ʊȯ Ա]";
						mes "ѡ ܲ͵";
						mes "^0000FF1 ħ^000000 ";
						mes "Ҫѡ?";
						next;
						switch(select("ǵ:Ҫ")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ʊȯ Ա]";
								mes "ѡ";
								mes "^0000FF5 ħ^000000";
								mes "^0000FF1 ħ^000000";
								mes "ף";
								emotion e_kis;
								set monster_race_2_1,5;
								set monster_race_2_2,1;
								getitem 7514,1; //ħƱ
								close;
							}
							else {
								mes "[Ʊȯ Ա]";
								mes "ܱǸ";
								mes "ĿǰħڽУ";
								mes ";";
								mes "ܲμϷģ";
								mes "μһϷ";
								close;
							}
						case 2:
							mes "[Ʊȯ Ա]";
							mes "Ѿȡ";
							close;
						}
					case 2:
						mes "[Ʊȯ Ա]";
						mes "ѡ С͵";
						mes "^0000FF2 ħ^000000 ";
						mes "Ҫѡ?";
						next;
						switch(select("ǵ:Ҫ")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ʊȯ Ա]";
								mes "ѡ";
								mes "^0000FF5 ħ^000000";
								mes "^0000FF2 ħ^000000";
								mes "ף";
								emotion e_kis;
								set monster_race_2_1,5;
								set monster_race_2_2,2;
								getitem 7514,1; //ħƱ
								close;
							}
							else {
								mes "[Ʊȯ Ա]";
								mes "ܱǸ";
								mes "ĿǰħڽУ";
								mes ";";
								mes "ܲμϷģ";
								mes "μһϷ";
								close;
							}
						case 2:
							mes "[Ʊȯ Ա]";
							mes "Ѿȡ";
							close;
						}
					case 3:
						mes "[Ʊȯ Ա]";
						mes "ѡ ɰСҰ͵";
						mes "^0000FF3 ħ^000000 ";
						mes "Ҫѡ?";
						next;
						switch(select("ǵ:Ҫ")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ʊȯ Ա]";
								mes "ѡ";
								mes "^0000FF5 ħ^000000";
								mes "^0000FF3 ħ^000000";
								mes "ף";
								emotion e_kis;
								set monster_race_2_1,5;
								set monster_race_2_2,3;
								getitem 7514,1; //ħƱ
								close;
							}
							else {
								mes "[Ʊȯ Ա]";
								mes "ܱǸ";
								mes "ĿǰħڽУ";
								mes ";";
								mes "ܲμϷģ";
								mes "μһϷ";
								close;
							}
						case 2:
							mes "[Ʊȯ Ա]";
							mes "Ѿȡ";
							close;
						}
					case 4:
						mes "[Ʊȯ Ա]";
						mes "ѡ ʵɳĮ֮͵";
						mes "^0000FF4 ħ^000000 ";
						mes "Ҫѡ?";
						next;
						switch(select("ǵ:Ҫ")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ʊȯ Ա]";
								mes "ѡ";
								mes "^0000FF5 ħ^000000";
								mes "^0000FF4 ħ^000000";
								mes "ף";
								emotion e_kis;
								set monster_race_2_1,5;
								set monster_race_2_2,4;
								getitem 7514,1; //ħƱ
								close;
							}
							else {
								mes "[Ʊȯ Ա]";
								mes "ܱǸ";
								mes "ĿǰħڽУ";
								mes ";";
								mes "ܲμϷģ";
								mes "μһϷ";
								close;
							}
						case 2:
							mes "[Ʊȯ Ա]";
							mes "Ѿȡ";
							close;
						}
					case 5:
						mes "[Ʊȯ Ա]";
						mes "ѡ ɰͯСͷ͵";
						mes "^0000FF6 ħ^000000 ";
						mes "Ҫѡ?";
						next;
						switch(select("ǵ:Ҫ")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ʊȯ Ա]";
								mes "ѡ";
								mes "^0000FF5 ħ^000000";
								mes "^0000FF6 ħ^000000";
								mes "ף";
								emotion e_kis;
								set monster_race_2_1,5;
								set monster_race_2_2,6;
								getitem 7514,1; //ħƱ
								close;
							}
							else {
								mes "[Ʊȯ Ա]";
								mes "ܱǸ";
								mes "ĿǰħڽУ";
								mes ";";
								mes "ܲμϷģ";
								mes "μһϷ";
								close;
							}
						case 2:
							mes "[Ʊȯ Ա]";
							mes "Ѿȡ";
							close;
						}
					}
				case 2:
					mes "[Ʊȯ Ա]";
					mes "Ѿȡ";
					close;
				}
			case 6:
				mes "[Ʊȯ Ա]";
				mes "ѡ ɰͯСͷ͵";
				mes "^0000FF6 ħ^000000 ";
				mes "Ҫѡ?";
				next;
				switch(select("ǵ:Ҫ")) {
				case 1:
					mes "[Ʊȯ Ա]";
					mes "ѡ'2ֻħ'!";
					next;
					switch(select("1 ħ:2 ħ:3 ħ:4 ħ:5 ħ")) {
					case 1:
						mes "[Ʊȯ Ա]";
						mes "ѡ ܲ͵";
						mes "^0000FF1 ħ^000000 ";
						mes "Ҫѡ?";
						next;
						switch(select("ǵ:Ҫ")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ʊȯ Ա]";
								mes "ѡ";
								mes "^0000FF6 ħ^000000";
								mes "^0000FF1 ħ^000000";
								mes "ף";
								emotion e_kis;
								set monster_race_2_1,6;
								set monster_race_2_2,1;
								getitem 7514,1; //ħƱ
								close;
							}
							else {
								mes "[Ʊȯ Ա]";
								mes "ܱǸ";
								mes "ĿǰħڽУ";
								mes ";";
								mes "ܲμϷģ";
								mes "μһϷ";
								close;
							}
						case 2:
							mes "[Ʊȯ Ա]";
							mes "Ѿȡ";
							close;
						}
					case 2:
						mes "[Ʊȯ Ա]";
						mes "ѡ С͵";
						mes "^0000FF2 ħ^000000 ";
						mes "Ҫѡ?";
						next;
						switch(select("ǵ:Ҫ")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ʊȯ Ա]";
								mes "ѡ";
								mes "^0000FF6 ħ^000000";
								mes "^0000FF2 ħ^000000";
								mes "ף";
								emotion e_kis;
								set monster_race_2_1,6;
								set monster_race_2_2,2;
								getitem 7514,1; //ħƱ
								close;
							}
							else {
								mes "[Ʊȯ Ա]";
								mes "ܱǸ";
								mes "ĿǰħڽУ";
								mes ";";
								mes "ܲμϷģ";
								mes "μһϷ";
								close;
							}
						case 2:
							mes "[Ʊȯ Ա]";
							mes "Ѿȡ";
							close;
						}
					case 3:
						mes "[Ʊȯ Ա]";
						mes "ѡ ɰСҰ͵";
						mes "^0000FF3 ħ^000000 ";
						mes "Ҫѡ?";
						next;
						switch(select("ǵ:Ҫ")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ʊȯ Ա]";
								mes "ѡ";
								mes "^0000FF6 ħ^000000";
								mes "^0000FF3 ħ^000000";
								mes "ף";
								emotion e_kis;
								set monster_race_2_1,6;
								set monster_race_2_2,3;
								getitem 7514,1; //ħƱ
								close;
							}
							else {
								mes "[Ʊȯ Ա]";
								mes "ܱǸ";
								mes "ĿǰħڽУ";
								mes ";";
								mes "ܲμϷģ";
								mes "μһϷ";
								close;
							}
						case 2:
							mes "[Ʊȯ Ա]";
							mes "Ѿȡ";
							close;
						}
					case 4:
						mes "[Ʊȯ Ա]";
						mes "ѡ ʵɳĮ֮͵";
						mes "^0000FF4 ħ^000000 ";
						mes "Ҫѡ?";
						next;
						switch(select("ǵ:Ҫ")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ʊȯ Ա]";
								mes "ѡ";
								mes "^0000FF6 ħ^000000";
								mes "^0000FF4 ħ^000000";
								mes "ף";
								emotion e_kis;
								set monster_race_2_1,6;
								set monster_race_2_2,4;
								getitem 7514,1; //ħƱ
								close;
							}
							else {
								mes "[Ʊȯ Ա]";
								mes "ܱǸ";
								mes "ĿǰħڽУ";
								mes ";";
								mes "ܲμϷģ";
								mes "μһϷ";
								close;
							}
						case 2:
							mes "[Ʊȯ Ա]";
							mes "Ѿȡ";
							close;
						}
					case 5:
						mes "[Ʊȯ Ա]";
						mes "ѡ ɰħСħ͵";
						mes "^0000FF5 ħ^000000 ";
						mes "Ҫѡ?";
						next;
						switch(select("ǵ:Ҫ")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ʊȯ Ա]";
								mes "ѡ";
								mes "^0000FF6 ħ^000000";
								mes "^0000FF5 ħ^000000";
								mes "ף";
								emotion e_kis;
								set monster_race_2_1,6;
								set monster_race_2_2,5;
								getitem 7514,1; //ħƱ
								close;
							}
							else {
								mes "[Ʊȯ Ա]";
								mes "ܱǸ";
								mes "ĿǰħڽУ";
								mes ";";
								mes "ܲμϷģ";
								mes "μһϷ";
								close;
							}
						case 2:
							mes "[Ʊȯ Ա]";
							mes "Ѿȡ";
							close;
						}
					}
				case 2:
					mes "[Ʊȯ Ա]";
					mes "Ѿȡ";
					close;
				}
			}
		case 3:
			mes "[Ʊȯ Ա]]";
			mes "νħڻٸأ";
			mes "ڲǺܷƵС";
			mes "Ϊ˽ˣһϷ";
			mes "ԼĳΪ";
			mes "ı";
			next;
			mes "[Ʊȯ Ա]]";
			mes "֮ݱɴĴͻ";
			mes "Ҳ˽";
			mes "";
			next;
			mes "[Ʊȯ Ա]]";
			mes "ħܷΪ";
			mes "˫";
			mes "^0000FFָ ֻе1һֻħϷ";
			mes " ^000000˫ָ е12";
			mes "ǰ˳е";
			mes "ǻʤ";
			next;
			mes "[Ʊȯ Ա]]";
			mes "ϷΪʼ";
			mes "뾺ʱȡƷͽҵģ";
			mes "Ϊ˽˾";
			mes "ΪҪάӪ˺ͳǵĿ";
			mes "Ŀǰ֮ȡ΢볡";
			next;
			mes "[Ʊȯ Ա]]";
			mes "ȻΪ볡ѵĲ";
			mes "Բеĵ1";
			mes "˫ĵ12";
			mes "ССĲ";
			mes "ڻ";
			mes "˫ȵѵĹϵ";
			mes "ķΧ˫Ľϸ";
			next;
			mes "[Ʊȯ Ա]]";
			mes "ΪҪĽ";
			mes "^0000FFڲ뾺ʤĸóƱȯ^000000";
			mes "øһԱĻ ǻһģ";
			mes " ^0000FFֻڸó^000000";
			mes "";
			mes "һ";
			next;
			mes "[Ʊȯ Ա]";
			mes "Ҳ뵽ˣ";
			mes "ҪҪź";
			mes "һ±?";
			close;
		case 4:
			mes "[Ʊȯ Ա]";
			mes "Ѿȡ";
			close;
		}
	}
	else {
		if (countitem(7514) > 0) {
			mes "[Ʊȯ Ա]";
			mes "ѡħ";
			mes "^0000FF" + monster_race_2_1 + "  ħ^000000";
			mes "^0000FF" + monster_race_2_2 + "  ħ^000000";
			next;
			mes "[Ʊȯ Ա]";
			mes "ʼʱĻ";
			mes "з㲥ŵģ";
			mes "ҪۿĻ";
			mes "Եͼʾĵطȥͣ";
			mes "ףλ";
			viewpoint 1,43,35,0,0xFFFF00;
			close;
		}
		else {
			mes "[Ʊȯ Ա]";
			mes "ʼʱĻ";
			mes "з㲥ŵģ";
			mes "ҪۿĻ";
			mes "Եͼʾĵطȥͣ";
			mes "ףλ";
			viewpoint 1,43,35,0,0xFFFF00;
			close;
		}
	}

OnInit:
	disablenpc "Ʊȯ Ա#2";
	end;
}

p_track02,39,49,3	script	Ա#double	845,{
	mes "[Ա]";
	mes " ħܵ";
	mes "Ա";
	mes "Ҫʲôæ?";
	next;
	switch(select("ħʲô?:μӴϷ:һƱȯ")) {
	case 1:
		mes "[Ա]";
		mes "νħڻٸأ";
		mes "ڲǺܷƵС";
		mes "Ϊ˽ˣһϷ";
		mes "ԼĳΪ";
		mes "ı";
		next;
		mes "[Ա]";
		mes "֮ݱɴĴͻ";
		mes "Ҳ˽";
		mes "";
		next;
		mes "[Ա]";
		mes "ħܷΪ";
		mes "˫";
		mes "ָ ֻе1һֻħϷ";
		mes " ^0000FF˫ָ е12";
		mes "ǰ˳е^000000";
		mes "ǻʤ";
		next;
		mes "[Ա]";
		mes "ϷΪʼ";
		mes "뾺ʱȡƷͽҵģ";
		mes "Ϊ˽˾";
		mes "ΪҪάӪ˺ͳǵĿ";
		mes "Ŀǰ֮ȡ΢볡";
		next;
		mes "[Ա]";
		mes "ȻΪ볡ѵĲ";
		mes "Բеĵ1";
		mes "˫ĵ12";
		mes "ССĲ";
		mes "ڻ";
		mes "˫ȵѵĹϵ";
		mes "ķΧ˫Ľϸ";
		next;
		mes "[Ա]";
		mes "ΪҪĽ";
		mes "^0000FFڲ뾺ʤĸóƱȯ^000000";
		mes "øһԱĻ ǻһģ";
		mes " ^0000FFֻڸó^000000";
		mes "  ";
		mes "һ";
		next;
		break;
	case 2:
		mes "[Ա]";
		mes "ҪμӱĻ";
		mes "ҪƱȯſԵģ";
		mes "ϷԼѡħ";
		mes "ǵһĻʤ";
		next;
		mes "[Ա]";
		mes "ƱȯҪٶĸǮ";
		mes "Ʊȯģ";
		mes "Ʊȯ Ա";
		mes "ڵͼϿĵطѰҵ";
		viewpoint 1,73,22,1,0xFFFF33;
		next;
		break;
	case 3:
		mes "[Ա]";
		mes "ƱȯϷʤʱ";
		mes "Ʊȯһɶһģ";
		mes "^0000FFƱȯһϷ";
		mes "5֮ڿɶһģ";
		mes "ֻܶһϷʤƱȯ";
		mes "һ^000000";
		next;
		mes "[Ա]";
		mes "Ϊһ׼";
		mes "5ӵĶһ׼ʱ";
		mes "һϷʼ֮ǰھ";
		mes "^0000FFһʱ5֮";
		mes "ԶǿƵĿʼ";
		mes "͵ȥ^000000";
		next;
		mes "[Ա]";
		mes "ס飬";
		mes "벻Ҫ⵽ĳͷ";
		mes "һ";
		next;
		mes "[Ա]";
		mes "Ʊȯһ";
		mes "ڵͼʾλ";
		viewpoint 1,67,45,2,0xFFCE63;
		next;
		break;
	}
	mes "[Ա]";
	mes "ϣܺħ";
	mes "һʱ";
	close;
}

p_track02,67,45,5	script	һ Ա#medal	845,{
	if (checkweight(909,200) == 0) {
		mes "[һ Ա]";
		mes "ܱǸѾȸ";
		mes "Ȱ϶Ķ";
		mes "Ҫ200ϵĿռȡƷ";
		close;
	}
	if (countitem(7514) > 0) {
		mes "[һ Ա]";
		mes "μħܾϷʱ";
		mes "Բ¶ʤħǣ";
		mes "Ʊȯ";
		mes "ʤߵ֤ݽ";
		mes "Ϊһ";
		next;
		mes "[һ Ա]";
		mes "ÿһغϵʤƱȯһ";
		mes "^0000FFʤһغʱ^000000";
		mes "ܶһ һ㣬";
		mes "ΪƷõĽƣ";
		mes "ڻٸΰ ɶһɽƷ";
		next;
		mes "[һ Ա]";
		mes "ôƱȯǸҿ?";
		next;
		if (($@mon_race_2_1 == 1) && ($@mon_race_2_2 == 2)) || (($@mon_race_2_1 == 2) && ($@mon_race_2_2 == 1)) {
			if ((monster_race_2_1 == 1) && (monster_race_2_2 == 2)) || ((monster_race_2_1 == 2) && (monster_race_2_2 == 1)) {
				mes "[һ Ա]";
				mes "ϲн!";
				mes "ħ˫н治";
				mes "Ǿ˰!";
				mes "ھҪħƱȯ";
				mes "Ľ?";
				next;
				switch(select("ǵ:ȵٻ")) {
				case 1:
					mes "[һ Ա]";
					mes "ٴȷһħƱȯ";
					mes "εһħ";
					mes "εڶħ";
					mes "һµ!";
					mes "ٴιϲ!";
					next;
					mes "[һ Ա]";
					mes "ҽĽƵƷ";
					mes "ԴĽȥٸ";
					mes "'ΰ'";
					mes "úõ!";
					delitem 7514,1; //ħƱ
					set monster_race_2_1,7;
					set monster_race_2_2,7;
					getitem 7515,15; //Ľ
					close;
				case 2:
					mes "[һ Ա]";
					mes "ǵضĶһʱڶһƷ";
					mes "ǧҪһ!";
					close;
				}
			}
			else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
				mes "[һ Ա]";
				mes "ÿϧ";
				mes "ףһһʤ";
				close;
			}
			else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
				mes "[һ Ա]";
				mes "ллμħ˫";
				mes "ף´н";
				close;
			}
			else {
				mes "[һ Ա]";
				mes "ÿϧ";
				mes "ףһһʤ";
				close;
			}
		}
		else if (($@mon_race_2_1 == 1) && ($@mon_race_2_2 == 3)) || (($@mon_race_2_1 == 3) && ($@mon_race_2_2 == 1)) {
			if ((monster_race_2_1 == 1) && (monster_race_2_2 == 3)) || ((monster_race_2_1 == 3) && (monster_race_2_2 == 1)) {
				mes "[һ Ա]";
				mes "ϲн!";
				mes "ħ˫н治";
				mes "Ǿ˰!";
				mes "ھҪħƱȯ";
				mes "Ľ?";
				next;
				switch(select("ǵ:ȵٻ")) {
				case 1:
					mes "[һ Ա]";
					mes "ٴȷһħƱȯ";
					mes "εһħ";
					mes "εڶħ";
					mes "һµ!";
					mes "ٴιϲ!";
					next;
					mes "[һ Ա]";
					mes "ҽĽƵƷ";
					mes "ԴĽȥٸ";
					mes "'ΰ'";
					mes "úõ!";
					delitem 7514,1; //ħƱ
					set monster_race_2_1,7;
					set monster_race_2_2,7;
					getitem 7515,15; //Ľ
					close;
				case 2:
					mes "[һ Ա]";
					mes "ǵضĶһʱڶһƷ";
					mes "ǧҪһ!";
					close;
				}
			}
			else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
				mes "[һ Ա]";
				mes "ÿϧ";
				mes "ףһһʤ";
				close;
			}
			else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
				mes "[һ Ա]";
				mes "ллμħ˫";
				mes "ף´н";
				close;
			}
			else {
				mes "[һ Ա]";
				mes "ÿϧ";
				mes "ףһһʤ";
				close;
			}
		}
		else if (($@mon_race_2_1 == 1) && ($@mon_race_2_2 == 4)) || (($@mon_race_2_1 == 4) && ($@mon_race_2_2 == 1)) {
			if ((monster_race_2_1 == 1) && (monster_race_2_2 == 4)) || ((monster_race_2_1 == 4) && (monster_race_2_2 == 1)) {
				mes "[һ Ա]";
				mes "ϲн!";
				mes "ħ˫н治";
				mes "Ǿ˰!";
				mes "ھҪħƱȯ";
				mes "Ľ?";
				next;
				switch(select("ǵ:ȵٻ")) {
				case 1:
					mes "[һ Ա]";
					mes "ٴȷһħƱȯ";
					mes "εһħ";
					mes "εڶħ";
					mes "һµ!";
					mes "ٴιϲ!";
					next;
					mes "[һ Ա]";
					mes "ҽĽƵƷ";
					mes "ԴĽȥٸ";
					mes "'ΰ'";
					mes "úõ!";
					delitem 7514,1; //ħƱ
					set monster_race_2_1,7;
					set monster_race_2_2,7;
					getitem 7515,15; //Ľ
					close;
				case 2:
					mes "[һ Ա]";
					mes "ǵضĶһʱڶһƷ";
					mes "ǧҪһ!";
					close;
				}
			}
			else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
				mes "[һ Ա]";
				mes "ÿϧ";
				mes "ףһһʤ";
				close;
			}
			else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
				mes "[һ Ա]";
				mes "ллμħ˫";
				mes "ף´н";
				close;
			}
			else {
				mes "[һ Ա]";
				mes "ÿϧ";
				mes "ףһһʤ";
				close;
			}
		}
		else if (($@mon_race_2_1 == 1) && ($@mon_race_2_2 == 5)) || (($@mon_race_2_1 == 5) && ($@mon_race_2_2 == 1)) {
			if ((monster_race_2_1 == 1) && (monster_race_2_2 == 5)) || ((monster_race_2_1 == 5) && (monster_race_2_2 == 1)) {
				mes "[һ Ա]";
				mes "ϲн!";
				mes "ħ˫н治";
				mes "Ǿ˰!";
				mes "ھҪħƱȯ";
				mes "Ľ?";
				next;
				switch(select("ǵ:ȵٻ")) {
				case 1:
					mes "[һ Ա]";
					mes "ٴȷһħƱȯ";
					mes "εһħ";
					mes "εڶħ";
					mes "һµ!";
					mes "ٴιϲ!";
					next;
					mes "[һ Ա]";
					mes "ҽĽƵƷ";
					mes "ԴĽȥٸ";
					mes "'ΰ'";
					mes "úõ!";
					delitem 7514,1; //ħƱ
					set monster_race_2_1,7;
					set monster_race_2_2,7;
					getitem 7515,15; //Ľ
					close;
				case 2:
					mes "[һ Ա]";
					mes "ǵضĶһʱڶһƷ";
					mes "ǧҪһ!";
					close;
				}
			}
			else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
				mes "[һ Ա]";
				mes "ÿϧ";
				mes "ףһһʤ";
				close;
			}
			else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
				mes "[һ Ա]";
				mes "ллμħ˫";
				mes "ף´н";
				close;
			}
			else {
				mes "[һ Ա]";
				mes "ÿϧ";
				mes "ףһһʤ";
				close;
			}
		}
		else if (($@mon_race_2_1 == 1) && ($@mon_race_2_2 == 6)) || (($@mon_race_2_1 == 6) && ($@mon_race_2_2 == 1)) {
			if ((monster_race_2_1 == 1) && (monster_race_2_2 == 6)) || ((monster_race_2_1 == 6) && (monster_race_2_2 == 1)) {
				mes "[һ Ա]";
				mes "ϲн!";
				mes "ħ˫н治";
				mes "Ǿ˰!";
				mes "ھҪħƱȯ";
				mes "Ľ?";
				next;
				switch(select("ǵ:ȵٻ")) {
				case 1:
					mes "[һ Ա]";
					mes "ٴȷһħƱȯ";
					mes "εһħ";
					mes "εڶħ";
					mes "һµ!";
					mes "ٴιϲ!";
					next;
					mes "[һ Ա]";
					mes "ҽĽƵƷ";
					mes "ԴĽȥٸ";
					mes "'ΰ'";
					mes "úõ!";
					delitem 7514,1; //ħƱ
					set monster_race_2_1,7;
					set monster_race_2_2,7;
					getitem 7515,15; //Ľ
					close;
				case 2:
					mes "[һ Ա]";
					mes "ǵضĶһʱڶһƷ";
					mes "ǧҪһ!";
					close;
				}
			}
			else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
				mes "[һ Ա]";
				mes "ÿϧ";
				mes "ףһһʤ";
				close;
			}
			else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
				mes "[һ Ա]";
				mes "ллμħ˫";
				mes "ף´н";
				close;
			}
			else {
				mes "[һ Ա]";
				mes "ÿϧ";
				mes "ףһһʤ";
				close;
			}
		}
		else if (($@mon_race_2_1 == 2) && ($@mon_race_2_2 == 3)) || (($@mon_race_2_1 == 3) && ($@mon_race_2_2 == 2)) {
			if ((monster_race_2_1 == 2) && (monster_race_2_2 == 3)) || ((monster_race_2_1 == 3) && (monster_race_2_2 == 2)) {
				mes "[һ Ա]";
				mes "ϲн!";
				mes "ħ˫н治";
				mes "Ǿ˰!";
				mes "ھҪħƱȯ";
				mes "Ľ?";
				next;
				switch(select("ǵ:ȵٻ")) {
				case 1:
					mes "[һ Ա]";
					mes "ٴȷһħƱȯ";
					mes "εһħ";
					mes "εڶħ";
					mes "һµ!";
					mes "ٴιϲ!";
					next;
					mes "[һ Ա]";
					mes "ҽĽƵƷ";
					mes "ԴĽȥٸ";
					mes "'ΰ'";
					mes "úõ!";
					delitem 7514,1; //ħƱ
					set monster_race_2_1,7;
					set monster_race_2_2,7;
					getitem 7515,15; //Ľ
					close;
				case 2:
					mes "[һ Ա]";
					mes "ǵضĶһʱڶһƷ";
					mes "ǧҪһ!";
					close;
				}
			}
			else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
				mes "[һ Ա]";
				mes "ÿϧ";
				mes "ףһһʤ";
				close;
			}
			else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
				mes "[һ Ա]";
				mes "ллμħ˫";
				mes "ף´н";
				close;
			}
			else {
				mes "[һ Ա]";
				mes "ÿϧ";
				mes "ףһһʤ";
				close;
			}
		}
		else if (($@mon_race_2_1 == 2) && ($@mon_race_2_2 == 4)) || (($@mon_race_2_1 == 4) && ($@mon_race_2_2 == 2)) {
			if ((monster_race_2_1 == 2) && (monster_race_2_2 == 4)) || ((monster_race_2_1 == 4) && (monster_race_2_2 == 2)) {
								mes "[һ Ա]";
				mes "ϲн!";
				mes "ħ˫н治";
				mes "Ǿ˰!";
				mes "ھҪħƱȯ";
				mes "Ľ?";
				next;
				switch(select("ǵ:ȵٻ")) {
				case 1:
					mes "[һ Ա]";
					mes "ٴȷһħƱȯ";
					mes "εһħ";
					mes "εڶħ";
					mes "һµ!";
					mes "ٴιϲ!";
					next;
					mes "[һ Ա]";
					mes "ҽĽƵƷ";
					mes "ԴĽȥٸ";
					mes "'ΰ'";
					mes "úõ!";
					delitem 7514,1; //ħƱ
					set monster_race_2_1,7;
					set monster_race_2_2,7;
					getitem 7515,15; //Ľ
					close;
				case 2:
					mes "[һ Ա]";
					mes "ǵضĶһʱڶһƷ";
					mes "ǧҪһ!";
					close;
				}
			}
			else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
				mes "[һ Ա]";
				mes "ÿϧ";
				mes "ףһһʤ";
				close;
			}
			else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
				mes "[һ Ա]";
				mes "ллμħ˫";
				mes "ף´н";
				close;
			}
			else {
				mes "[һ Ա]";
				mes "ÿϧ";
				mes "ףһһʤ";
				close;
			}
		}
		else if (($@mon_race_2_1 == 1) && ($@mon_race_2_2 == 5)) || (($@mon_race_2_1 == 5) && ($@mon_race_2_2 == 1)) {
			if ((monster_race_2_1 == 1) && (monster_race_2_2 == 5)) || ((monster_race_2_1 == 5) && (monster_race_2_2 == 1)) {
				mes "[һ Ա]";
				mes "ϲн!";
				mes "ħ˫н治";
				mes "Ǿ˰!";
				mes "ھҪħƱȯ";
				mes "Ľ?";
				next;
				switch(select("ǵ:ȵٻ")) {
				case 1:
					mes "[һ Ա]";
					mes "ٴȷһħƱȯ";
					mes "εһħ";
					mes "εڶħ";
					mes "һµ!";
					mes "ٴιϲ!";
					next;
					mes "[һ Ա]";
					mes "ҽĽƵƷ";
					mes "ԴĽȥٸ";
					mes "'ΰ'";
					mes "úõ!";
					delitem 7514,1; //ħƱ
					set monster_race_2_1,7;
					set monster_race_2_2,7;
					getitem 7515,15; //Ľ
					close;
				case 2:
					mes "[һ Ա]";
					mes "ǵضĶһʱڶһƷ";
					mes "ǧҪһ!";
					close;
				}
			}
			else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
				mes "[һ Ա]";
				mes "ÿϧ";
				mes "ףһһʤ";
				close;
			}
			else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
				mes "[һ Ա]";
				mes "ллμħ˫";
				mes "ף´н";
				close;
			}
			else {
				mes "[һ Ա]";
				mes "ÿϧ";
				mes "ףһһʤ";
				close;
			}
		}
		else if (($@mon_race_2_1 == 1) && ($@mon_race_2_2 == 6)) || (($@mon_race_2_1 == 6) && ($@mon_race_2_2 == 1)) {
			if ((monster_race_2_1 == 1) && (monster_race_2_2 == 6)) || ((monster_race_2_1 == 6) && (monster_race_2_2 == 1)) {
				mes "[һ Ա]";
				mes "ϲн!";
				mes "ħ˫н治";
				mes "Ǿ˰!";
				mes "ھҪħƱȯ";
				mes "Ľ?";
				next;
				switch(select("ǵ:ȵٻ")) {
				case 1:
					mes "[һ Ա]";
					mes "ٴȷһħƱȯ";
					mes "εһħ";
					mes "εڶħ";
					mes "һµ!";
					mes "ٴιϲ!";
					next;
					mes "[һ Ա]";
					mes "ҽĽƵƷ";
					mes "ԴĽȥٸ";
					mes "'ΰ'";
					mes "úõ!";
					delitem 7514,1; //ħƱ
					set monster_race_2_1,7;
					set monster_race_2_2,7;
					getitem 7515,15; //Ľ
					close;
				case 2:
					mes "[һ Ա]";
					mes "ǵضĶһʱڶһƷ";
					mes "ǧҪһ!";
					close;
				}
			}
			else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
				mes "[һ Ա]";
				mes "ÿϧ";
				mes "ףһһʤ";
				close;
			}
			else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
				mes "[һ Ա]";
				mes "ллμħ˫";
				mes "ף´н";
				close;
			}
			else {
				mes "[һ Ա]";
				mes "ÿϧ";
				mes "ףһһʤ";
				close;
			}
		}
		else if (($@mon_race_2_1 == 2) && ($@mon_race_2_2 == 3)) || (($@mon_race_2_1 == 3) && ($@mon_race_2_2 == 2)) {
			if ((monster_race_2_1 == 2) && (monster_race_2_2 == 3)) || ((monster_race_2_1 == 3) && (monster_race_2_2 == 2)) {
				mes "[һ Ա]";
				mes "ϲн!";
				mes "ħ˫н治";
				mes "Ǿ˰!";
				mes "ھҪħƱȯ";
				mes "Ľ?";
				next;
				switch(select("ǵ:ȵٻ")) {
				case 1:
					mes "[һ Ա]";
					mes "ٴȷһħƱȯ";
					mes "εһħ";
					mes "εڶħ";
					mes "һµ!";
					mes "ٴιϲ!";
					next;
					mes "[һ Ա]";
					mes "ҽĽƵƷ";
					mes "ԴĽȥٸ";
					mes "'ΰ'";
					mes "úõ!";
					delitem 7514,1; //ħƱ
					set monster_race_2_1,7;
					set monster_race_2_2,7;
					getitem 7515,15; //Ľ
					close;
				case 2:
					mes "[һ Ա]";
					mes "ǵضĶһʱڶһƷ";
					mes "ǧҪһ!";
					close;
				}
			}
			else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
				mes "[һ Ա]";
				mes "ÿϧ";
				mes "ףһһʤ";
				close;
			}
			else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
				mes "[һ Ա]";
				mes "ллμħ˫";
				mes "ף´н";
				close;
			}
			else {
				mes "[һ Ա]";
				mes "ÿϧ";
				mes "ףһһʤ";
				close;
				close;
			}
		}
		else if (($@mon_race_2_1 == 4) && ($@mon_race_2_2 == 6)) || (($@mon_race_2_1 == 6) && ($@mon_race_2_2 == 4)) {
			if ((monster_race_2_1 == 4) && (monster_race_2_2 == 6)) || ((monster_race_2_1 == 6) && (monster_race_2_2 == 4)) {
				mes "[һ Ա]";
				mes "ϲн!";
				mes "ħ˫н治";
				mes "Ǿ˰!";
				mes "ھҪħƱȯ";
				mes "Ľ?";
				next;
				switch(select("ǵ:ȵٻ")) {
				case 1:
					mes "[һ Ա]";
					mes "ٴȷһħƱȯ";
					mes "εһħ";
					mes "εڶħ";
					mes "һµ!";
					mes "ٴιϲ!";
					next;
					mes "[һ Ա]";
					mes "ҽĽƵƷ";
					mes "ԴĽȥٸ";
					mes "'ΰ'";
					mes "úõ!";
					delitem 7514,1; //ħƱ
					set monster_race_2_1,7;
					set monster_race_2_2,7;
					getitem 7515,15; //Ľ
					close;
				case 2:
					mes "[һ Ա]";
					mes "ǵضĶһʱڶһƷ";
					mes "ǧҪһ!";
					close;
				}
			}
			else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
				mes "[һ Ա]";
				mes "ÿϧ";
				mes "ףһһʤ";
				close;
			}
			else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
				mes "[һ Ա]";
				mes "ллμħ˫";
				mes "ף´н";
				close;
			}
			else {
				mes "[һ Ա]";
				mes "ÿϧ";
				mes "ףһһʤ";
				close;
			}
		}
		else if (($@mon_race_2_1 == 5) && ($@mon_race_2_2 == 6)) || (($@mon_race_2_1 == 6) && ($@mon_race_2_2 == 5)) {
			if ((monster_race_2_1 == 5) && (monster_race_2_2 == 6)) || ((monster_race_2_1 == 6) && (monster_race_2_2 == 5)) {
				mes "[һ Ա]";
				mes "ϲн!";
				mes "ħ˫н治";
				mes "Ǿ˰!";
				mes "ھҪħƱȯ";
				mes "Ľ?";
				next;
				switch(select("ǵ:ȵٻ")) {
				case 1:
					mes "[һ Ա]";
					mes "ٴȷһħƱȯ";
					mes "εһħ";
					mes "εڶħ";
					mes "һµ!";
					mes "ٴιϲ!";
					next;
					mes "[һ Ա]";
					mes "ҽĽƵƷ";
					mes "ԴĽȥٸ";
					mes "'ΰ'";
					mes "úõ!";
					delitem 7514,1; //ħƱ
					set monster_race_2_1,7;
					set monster_race_2_2,7;
					getitem 7515,15; //Ľ
					close;
				case 2:
					mes "[һ Ա]";
					mes "ǵضĶһʱڶһƷ";
					mes "ǧҪһ!";
					close;
				}
			}
			else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
				mes "[һ Ա]";
				mes "ÿϧ";
				mes "ףһһʤ";
				close;
			}
			else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
				mes "[һ Ա]";
				mes "ллμħ˫";
				mes "ף´н";
				close;
			}
			else {
				mes "[һ Ա]";
				mes "ÿϧ";
				mes "ףһһʤ";
				close;
			}
		}
		else {
			mes "[һ Ա]";
			mes "μħܾϷʱ";
			mes "Բ¶ʤħǣ";
			mes "Ʊȯ";
			mes "ʤߵ֤ݽ";
			mes "Ϊһ";
			next;
			mes "[һ Ա]";
			mes "ÿһغϵʤƱȯһ";
			mes "^0000FFʤһغʱ^000000";
			mes "ܶһ һ㣬";
			mes "ΪƷõĽƣ";
			mes "ڻٸΰ ɶһɽƷ";
			close;
		}
	}
	else {
		mes "[һ Ա]";
		mes "μħܾϷʱ";
		mes "Բ¶ʤħǣ";
		mes "Ʊȯ";
		mes "ʤߵ֤ݽ";
		mes "Ϊһ";
		next;
		mes "[һ Ա]";
		mes "ÿһغϵʤƱȯһ";
		mes "^0000FFʤһغʱ^000000";
		mes "ܶһ һ㣬";
		mes "ΪƷõĽƣ";
		mes "ڻٸΰ ɶһɽƷ";
		close;
	}

OnInit:
	disablenpc "һ Ա#medal";
	end;
}

p_track02,76,38,1	script	˳ Ա#double	798,{
	mes "[˳ Ա]";
	mes "Ҫ뿪Ļ";
	mes "͸ҳȥ";
	mes "뿪֮ǰҪѻʤƱȯ";
	mes "һɽƲſԵģ";
	mes "ûжһֱ뿪Ļ";
	mes "һʹõƱȯ";
	mes "ȫЧģעһ";
	next;
	mes "[˳ Ա]";
	mes "Ҫ뿪?";
	next;
	switch(select("ǵ:Ҫ")) {
	case 1:
		if (countitem(7514) == 0) {
			mes "[˳ Ա]";
			mes "лʹ";
			mes "ħܾ";
			mes "ټ";
		}
		else {
			mes "[˳ Ա]";
			mes "뿪֮ǰӵеƱȯ";
			mes "黹Ұɣ";
			mes "лʹ";
			mes "ħܾ";
			mes "ټ";
			delitem 7514,1; //ħƱ
		}
		set monster_race_2_1,0;
		set monster_race_2_2,0;
		close2;
		warp "hugel",63,73;
		end;
	case 2:
		mes "[˳ Ա]";
		mes "ףһֵ";
		mes "ħ";
		close;
	}
}

p_track02,30,38,0	script	#poring1	139,0,0,{
OnInit:
	disablenpc "#poring1";
	end;

OnEnable:
	enablenpc "#poring1";
	monster "p_track02",58,38,"1 ħ",1725,1,"#poring1::OnMyMobDead";
	end;

OnDisable:
	killmonster "p_track02","#poring1::OnMyMobDead";
	disablenpc "#poring1";
	end;

OnTouchNPC:
	if ($@mon_race_2_1 == 0) {
		emotion e_lv;
		specialeffect EF_MVP;
		mapannounce "p_track02","1ħ нյ",bc_map,"0x66FFCC";
		set $@mon_race_2_1,1;
		donpcevent "#poring1::OnDisable";
	}
	else {
		emotion e_lv;
		specialeffect EF_MVP;
		mapannounce "p_track02","ڵ1ħ ŽյĻ ͽ",bc_map,"0x66FFCC";
		set $@mon_race_2_2,1;
		donpcevent "#poring1::OnDisable";
		donpcevent "#lunatic1::OnDisable";
		donpcevent "#savagebebe1::OnDisable";
		donpcevent "#desertwolf1::OnDisable";
		donpcevent "#deviruchi1::OnDisable";
		donpcevent "#baphomet1::OnDisable";
		donpcevent "TrapGlobal#race02::OnDisable";
		enablenpc "һ Ա#medal";
		donpcevent "#race_timer2-3::OnEnable";
	}
	end;

OnMyMobDead:
	end;
}

p_track02,30,36,0	script	#lunatic1	139,0,0,{
OnInit:
	disablenpc "#lunatic1";
	end;

OnEnable:
	enablenpc "#lunatic1";
	monster "p_track02",58,36,"2 ħ",1726,1,"#lunatic1::OnMyMobDead";
	end;

OnDisable:
	killmonster "p_track02","#lunatic1::OnMyMobDead";
	disablenpc "#lunatic1";
	end;

OnTouchNPC:
	if ($@mon_race_2_1 == 0) {
		emotion e_ho;
		specialeffect EF_MVP;
		mapannounce "p_track02","2ħ нյ",bc_map,"0x66FFCC";
		set $@mon_race_2_1,2;
		donpcevent "#lunatic1::OnDisable";
	}
	else {
		emotion e_ho;
		specialeffect EF_MVP;
		mapannounce "p_track02","ڵ2ħ ŽյĻ ͽ",bc_map,"0x66FFCC";
		set $@mon_race_2_2,2;
		donpcevent "#lunatic1::OnDisable";
		donpcevent "#poring1::OnDisable";
		donpcevent "#savagebebe1::OnDisable";
		donpcevent "#desertwolf1::OnDisable";
		donpcevent "#deviruchi1::OnDisable";
		donpcevent "#baphomet1::OnDisable";
		donpcevent "TrapGlobal#race02::OnDisable";
		enablenpc "һ Ա#medal";
		donpcevent "#race_timer2-3::OnEnable";
	}
	end;

OnMyMobDead:
	end;
}

p_track02,30,34,0	script	#savagebebe1	139,0,0,{
OnInit:
	disablenpc "#savagebebe1";
	end;

OnEnable:
	enablenpc "#savagebebe1";
	monster "p_track02",58,34,"3 ħ",1727,1,"#savagebebe1::OnMyMobDead";
	end;

OnDisable:
	killmonster "p_track02","#savagebebe1::OnMyMobDead";
	disablenpc "#savagebebe1";
	end;

OnTouchNPC:
	if ($@mon_race_2_1 == 0) {
		emotion e_heh;
		specialeffect EF_MVP;
		mapannounce "p_track02","3ħ нյ",bc_map,"0x66FFCC";
		set $@mon_race_2_1,3;
		donpcevent "#savagebebe1::OnDisable";
	}
	else {
		emotion e_heh;
		specialeffect EF_MVP;
		mapannounce "p_track02","ڵ3ħ ŽյĻ ͽ",bc_map,"0x66FFCC";
		set $@mon_race_2_2,3;
		donpcevent "#savagebebe1::OnDisable";
		donpcevent "#poring1::OnDisable";
		donpcevent "#lunatic1::OnDisable";
		donpcevent "#desertwolf1::OnDisable";
		donpcevent "#deviruchi1::OnDisable";
		donpcevent "#baphomet1::OnDisable";
		donpcevent "TrapGlobal#race02::OnDisable";
		enablenpc "һ Ա#medal";
		donpcevent "#race_timer2-3::OnEnable";
	}
	end;

OnMyMobDead:
	end;
}

p_track02,30,32,0	script	#desertwolf1	139,0,0,{
OnInit:
	disablenpc "#desertwolf1";
	end;

OnEnable:
	enablenpc "#desertwolf1";
	monster "p_track02",58,32,"4 ħ",1728,1,"#desertwolf1::OnMyMobDead";
	end;

OnDisable:
	killmonster "p_track02","#desertwolf1::OnMyMobDead";
	disablenpc "#desertwolf1";
	end;

OnTouchNPC:
	if ($@mon_race_2_1 == 0) {
		emotion e_kis;
		specialeffect EF_MVP;
		mapannounce "p_track02","4ħ нյ",bc_map,"0x66FFCC";
		set $@mon_race_2_1,4;
		donpcevent "#desertwolf1::OnDisable";
	}
	else {
		emotion e_kis;
		specialeffect EF_MVP;
		mapannounce "p_track02","ڵ4ħ ŽյĻ ͽ",bc_map,"0x66FFCC";
		set $@mon_race_2_2,4;
		donpcevent "#desertwolf1::OnDisable";
		donpcevent "#poring1::OnDisable";
		donpcevent "#lunatic1::OnDisable";
		donpcevent "#savagebebe1::OnDisable";
		donpcevent "#deviruchi1::OnDisable";
		donpcevent "#baphomet1::OnDisable";
		donpcevent "TrapGlobal#race02::OnDisable";
		enablenpc "һ Ա#medal";
		donpcevent "#race_timer2-3::OnEnable";
	}
	end;

OnMyMobDead:
	end;
}

p_track02,30,30,0	script	#deviruchi1	139,0,0,{
OnInit:
	disablenpc "#deviruchi1";
	end;

OnEnable:
	enablenpc "#deviruchi1";
	monster "p_track02",58,30,"5 ħ",1730,1,"#deviruchi1::OnMyMobDead";
	end;

OnDisable:
	killmonster "p_track02","#deviruchi1::OnMyMobDead";
	disablenpc "#deviruchi1";
	end;

OnTouchNPC:
	if ($@mon_race_2_1 == 0) {
		emotion e_gg;
		specialeffect EF_MVP;
		mapannounce "p_track02","5ħ нյ",bc_map,"0x66FFCC";
		set $@mon_race_2_1,5;
		donpcevent "#deviruchi1::OnDisable";
	}
	else {
		emotion e_gg;
		specialeffect EF_MVP;
		mapannounce "p_track02","ڵ5ħ ŽյĻ ͽ",bc_map,"0x66FFCC";
		set $@mon_race_2_2,5;
		donpcevent "#deviruchi1::OnDisable";
		donpcevent "#poring1::OnDisable";
		donpcevent "#lunatic1::OnDisable";
		donpcevent "#savagebebe1::OnDisable";
		donpcevent "#desertwolf1::OnDisable";
		donpcevent "#baphomet1::OnDisable";
		donpcevent "TrapGlobal#race02::OnDisable";
		enablenpc "һ Ա#medal";
		donpcevent "#race_timer2-3::OnEnable";
	}
	end;

OnMyMobDead:
	end;
}

p_track02,30,28,0	script	#baphomet1	139,0,0,{
OnInit:
	disablenpc "#baphomet1";
	end;

OnEnable:
	enablenpc "#baphomet1";
	monster "p_track02",58,28,"6 ħ",1729,1,"#baphomet1::OnMyMobDead";
	end;

OnDisable:
	killmonster "p_track02","#baphomet1::OnMyMobDead";
	disablenpc "#baphomet1";
	end;

OnTouchNPC:
	if ($@mon_race_2_1 == 0) {
		emotion e_pif;
		specialeffect EF_MVP;
		mapannounce "p_track02","6ħ нյ",bc_map,"0x66FFCC";
		set $@mon_race_2_1,6;
		donpcevent "#baphomet1::OnDisable";
	}
	else {
		emotion e_pif;
		specialeffect EF_MVP;
		mapannounce "p_track02","ڵ6ħ ŽյĻ ͽ",bc_map,"0x66FFCC";
		set $@mon_race_2_2,6;
		donpcevent "#baphomet1::OnDisable";
		donpcevent "#poring1::OnDisable";
		donpcevent "#lunatic1::OnDisable";
		donpcevent "#savagebebe1::OnDisable";
		donpcevent "#desertwolf1::OnDisable";
		donpcevent "#deviruchi1::OnDisable";
		donpcevent "TrapGlobal#race02::OnDisable";
		enablenpc  "һ Ա#medal";
		donpcevent "#race_timer2-3::OnEnable";
	}
	end;

OnMyMobDead:
	end;
}

p_track02,19,48,0	script	TrapGlobal#race02	-1,{
OnInit:
	set $@mon_r02_luk1,0;
	set $@mon_r02_luk2,0;
	set $@mon_r02_luk3,0;
	set $@mon_r02_luk4,0;
	set $@mon_r02_luk5,0;
	set $@mon_r02_luk6,0;
	set $@mon_r02_tire1,0;
	set $@mon_r02_tire2,0;
	set $@mon_r02_tire3,0;
	set $@mon_r02_tire4,0;
	set $@mon_r02_tire5,0;
	set $@mon_r02_tire6,0;
	end;

OnEnable:
	enablenpc "TrapGlobal#race02";
	enablenpc "starting#race02_1";
	enablenpc "starting#race02_2";
	enablenpc "starting#race02_3";
	enablenpc "starting#race02_4";
	enablenpc "starting#race02_5";
	enablenpc "starting#race02_6";
	//-------------------------------------------------------------
	// Monster No. 1, Poring
	//-------------------------------------------------------------
	set .@firstline,rand(1,70);
	if ((.@firstline > 0) && (.@firstline < 11)) {
		set $@mon_r02_luk1,.@firstline;
		enablenpc "Luk#race02_1_5";
		enablenpc "Luk#race02_1_6";
		set .@firsttired,rand(50,60);
		if (.@firsttired > 49) && (.@firsttired < 61) {
			set $@mon_r02_tire1,.@firsttired;
			enablenpc "Tire#race02_1_1";
		}
	}
	else if ((.@firstline > 10) && (.@firstline < 31)) {
		set $@mon_r02_luk1,.@firstline;
		enablenpc "Luk#race02_1_5";
		set .@firsttired,rand(40,60);
		if (.@firsttired > 49) && (.@firsttired < 61) {
			set $@mon_r02_tire1,.@firsttired;
			enablenpc "Tire#race02_1_1";
		}
		else {
			set $@mon_r02_tire1,.@firsttired;
			enablenpc "Tire#race02_1_1";
			enablenpc "Tire#race02_1_2";
		}
	}
	else if ((.@firstline > 20) && (.@firstline < 41)) {
		set $@mon_r02_luk1,.@firstline;
		enablenpc "Luk#race02_1_1";
		set .@firsttired,rand(30,50);
		if (.@firsttired > 39) && (.@firsttired < 51) {
			set $@mon_r02_tire1,.@firsttired;
			enablenpc "Tire#race02_1_1";
			enablenpc "Tire#race02_1_2";
		}
		else {
			set $@mon_r02_tire1,.@firsttired;
			enablenpc "Tire#race02_1_1";
			enablenpc "Tire#race02_1_2";
			enablenpc "Tire#race02_1_3";
		}
	}
	else if ((.@firstline > 40) && (.@firstline < 51)) {
		set $@mon_r02_luk1,.@firstline;
		enablenpc "Luk#race02_1_1";
		enablenpc "Luk#race02_1_2";
		set .@firsttired,rand(20,40);
		if (.@firsttired > 29) && (.@firsttired < 41) {
			set $@mon_r02_tire1,.@firsttired;
			enablenpc "Tire#race02_1_1";
			enablenpc "Tire#race02_1_2";
			enablenpc "Tire#race02_1_3";
		}
		else {
			set $@mon_r02_tire1,.@firsttired;
			enablenpc "Tire#race02_1_1";
			enablenpc "Tire#race02_1_2";
			enablenpc "Tire#race02_1_3";
			enablenpc "Tire#race02_1_4";
		}
	}
	else if ((.@firstline > 50) && (.@firstline < 61)) {
		set $@mon_r02_luk1,.@firstline;
		enablenpc "Luk#race02_1_1";
		enablenpc "Luk#race02_1_2";
		enablenpc "Luk#race02_1_3";
		set .@firsttired,rand(10,30);
		if (.@firsttired > 19) && (.@firsttired < 31) {
			set $@mon_r02_tire1,.@firsttired;
			enablenpc "Tire#race02_1_1";
			enablenpc "Tire#race02_1_2";
			enablenpc "Tire#race02_1_3";
			enablenpc "Tire#race02_1_4";
		}
		else {
			set $@mon_r02_tire1,.@firsttired;
			enablenpc "Tire#race02_1_1";
			enablenpc "Tire#race02_1_2";
			enablenpc "Tire#race02_1_3";
			enablenpc "Tire#race02_1_4";
			enablenpc "Tire#race02_1_5";
		}
	}
	else if ((.@firstline > 60) && (.@firstline < 71)) {
		set $@mon_r02_luk1,.@firstline;
		enablenpc "Luk#race02_1_1";
		enablenpc "Luk#race02_1_2";
		enablenpc "Luk#race02_1_3";
		enablenpc "Luk#race02_1_4";
		set .@firsttired,rand(0,20);
		if (.@firsttired > 9) && (.@firsttired < 21) {
			set $@mon_r02_tire1,.@firsttired;
			enablenpc "Tire#race02_1_1";
			enablenpc "Tire#race02_1_2";
			enablenpc "Tire#race02_1_3";
			enablenpc "Tire#race02_1_4";
			enablenpc "Tire#race02_1_5";
		}
		else {
			set $@mon_r02_tire1,.@firsttired;
			enablenpc "Tire#race02_1_1";
			enablenpc "Tire#race02_1_2";
			enablenpc "Tire#race02_1_3";
			enablenpc "Tire#race02_1_4";
			enablenpc "Tire#race02_1_5";
			enablenpc "Tire#race02_1_6";
		}
	}
	else {
		set $@mon_r02_luk1,.@firstline;
		enablenpc "Luk#race02_1_1";
		enablenpc "Luk#race02_1_2";
		enablenpc "Luk#race02_1_3";
		enablenpc "Luk#race02_1_4";
		set .@firsttired,rand(0,20);
		if (.@firsttired > 9) && (.@firsttired < 21) {
			set $@mon_r02_tire1,.@firstline;
			enablenpc "Tire#race02_1_1";
			enablenpc "Tire#race02_1_2";
			enablenpc "Tire#race02_1_3";
			enablenpc "Tire#race02_1_4";
			enablenpc "Tire#race02_1_5";
		}
		else {
			set $@mon_r02_tire1,.@firstline;
			enablenpc "Tire#race02_1_1";
			enablenpc "Tire#race02_1_2";
			enablenpc "Tire#race02_1_3";
			enablenpc "Tire#race02_1_4";
			enablenpc "Tire#race02_1_5";
			enablenpc "Tire#race02_1_6";
		}
	}
	//-------------------------------------------------------------
	// Monster No. 2, Lunatic
	//-------------------------------------------------------------
	set .@secondline,rand(1,70);
	if ((.@secondline > 0) && (.@secondline < 11)) {
		set $@mon_r02_luk2,.@secondline;
		enablenpc "Luk#race02_2_5";
		enablenpc "Luk#race02_2_6";
		set .@secondtired,rand(50,60);
		if (.@secondtired > 49) && (.@secondtired < 61) {
			set $@mon_r02_tire2,.@secondtired;
			enablenpc "Tire#race02_2_1";
		}
	}
	else if ((.@secondline > 10) && (.@secondline < 31)) {
		set $@mon_r02_luk2,.@secondline;
		enablenpc "Luk#race02_2_5";
		set .@secondtired,rand(40,60);
		if (.@secondtired > 49) && (.@secondtired < 61) {
			set $@mon_r02_tire2,.@secondline;
			enablenpc "Tire#race02_2_1";
		}
		else {
			set $@mon_r02_tire2,.@secondline;
			enablenpc "Tire#race02_2_1";
			enablenpc "Tire#race02_2_2";
		}
	}
	else if ((.@secondline > 20) && (.@secondline < 41)) {
		set $@mon_r02_luk2,.@secondline;
		enablenpc "Luk#race02_2_1";
		set .@secondtired,rand(30,50);
		if (.@secondtired > 39) && (.@secondtired < 51) {
			set $@mon_r02_tire2,.@secondtired;
			enablenpc "Tire#race02_2_1";
			enablenpc "Tire#race02_2_2";
		}
		else {
			set $@mon_r02_tire2,.@secondtired;
			enablenpc "Tire#race02_2_1";
			enablenpc "Tire#race02_2_2";
			enablenpc "Tire#race02_2_3";
		}
	}
	else if ((.@secondline > 40) && (.@secondline < 51)) {
		set $@mon_r02_luk2,.@secondline;
		enablenpc "Luk#race02_2_1";
		enablenpc "Luk#race02_2_2";
		set .@secondtired,rand(20,40);
		if (.@secondtired > 29) && (.@secondtired < 41) {
			set $@mon_r02_tire2,.@secondtired;
			enablenpc "Tire#race02_2_1";
			enablenpc "Tire#race02_2_2";
			enablenpc "Tire#race02_2_3";
		}
		else {
			set $@mon_r02_tire2,.@secondtired;
			enablenpc "Tire#race02_2_1";
			enablenpc "Tire#race02_2_2";
			enablenpc "Tire#race02_2_3";
			enablenpc "Tire#race02_2_4";
		}
	}
	else if ((.@secondline > 50) && (.@secondline < 61)) {
		set $@mon_r02_luk2,.@secondline;
		enablenpc "Luk#race02_2_1";
		enablenpc "Luk#race02_2_2";
		enablenpc "Luk#race02_2_3";
		set .@secondtired,rand(10,30);
		if (.@secondtired > 19) && (.@secondtired < 31) {
			set $@mon_r02_tire2,.@secondtired;
			enablenpc "Tire#race02_2_1";
			enablenpc "Tire#race02_2_2";
			enablenpc "Tire#race02_2_3";
			enablenpc "Tire#race02_2_4";
		}
		else {
			set $@mon_r02_tire2,.@secondtired;
			enablenpc "Tire#race02_2_1";
			enablenpc "Tire#race02_2_2";
			enablenpc "Tire#race02_2_3";
			enablenpc "Tire#race02_2_4";
			enablenpc "Tire#race02_2_5";
		}
	}
	else if ((.@secondline > 60) && (.@secondline < 71)) {
		set $@mon_r02_luk2,.@secondline;
		enablenpc "Luk#race02_2_1";
		enablenpc "Luk#race02_2_2";
		enablenpc "Luk#race02_2_3";
		enablenpc "Luk#race02_2_4";
		set .@secondtired,rand(0,20);
		if (.@secondtired > 9) && (.@secondtired < 21) {
			set $@mon_r02_tire2,.@secondtired;
			enablenpc "Tire#race02_2_1";
			enablenpc "Tire#race02_2_2";
			enablenpc "Tire#race02_2_3";
			enablenpc "Tire#race02_2_4";
			enablenpc "Tire#race02_2_5";
		}
		else {
			set $@mon_r02_tire2,.@secondtired;
			enablenpc "Tire#race02_2_1";
			enablenpc "Tire#race02_2_2";
			enablenpc "Tire#race02_2_3";
			enablenpc "Tire#race02_2_4";
			enablenpc "Tire#race02_2_5";
			enablenpc "Tire#race02_2_6";
		}
	}
	else {
		set $@mon_r02_luk2,.@secondline;
		enablenpc "Luk#race02_2_1";
		enablenpc "Luk#race02_2_2";
		enablenpc "Luk#race02_2_3";
		enablenpc "Luk#race02_2_4";
		set .@secondtired,rand(0,20);
		if (.@secondtired > 9) && (.@secondtired < 21) {
			set $@mon_r02_tire2,.@secondtired;
			enablenpc "Tire#race02_2_1";
			enablenpc "Tire#race02_2_2";
			enablenpc "Tire#race02_2_3";
			enablenpc "Tire#race02_2_4";
			enablenpc "Tire#race02_2_5";
		}
		else {
			set $@mon_r02_tire2,.@secondtired;
			enablenpc "Tire#race02_2_1";
			enablenpc "Tire#race02_2_2";
			enablenpc "Tire#race02_2_3";
			enablenpc "Tire#race02_2_4";
			enablenpc "Tire#race02_2_5";
			enablenpc "Tire#race02_2_6";
		}
	}
	//-------------------------------------------------------------
	// Monster No. 3, Savage Babe
	//-------------------------------------------------------------
	set .@thirdline,rand(1,70);
	if ((.@thirdline > 0) && (.@thirdline < 11)) {
		set $@mon_r02_luk3,.@thirdline;
		enablenpc "Luk#race02_3_5";
		enablenpc "Luk#race02_3_6";
		set .@thridtired,rand(50,60);
		if (.@thridtired > 49) && (.@thridtired < 61) {
			set $@mon_r02_tire3,.@thridtired;
			enablenpc "Tire#race02_3_1";
		}
	}
	else if ((.@thirdline > 10) && (.@thirdline < 31)) {
		set $@mon_r02_luk3,.@thirdline;
		enablenpc "Luk#race02_3_5";
		set .@thridtired,rand(40,60);
		if (.@thridtired > 49) && (.@thridtired < 61) {
			set $@mon_r02_tire3,.@thridtired;
			enablenpc "Tire#race02_3_1";
		}
		else {
			set $@mon_r02_tire3,.@thridtired;
			enablenpc "Tire#race02_3_1";
			enablenpc "Tire#race02_3_2";
		}
	}
	else if ((.@thirdline > 20) && (.@thirdline < 41)) {
		set $@mon_r02_luk3,.@thirdline;
		enablenpc "Luk#race02_3_1";
		set .@thridtired,rand(30,50);
		if (.@thridtired > 39) && (.@thridtired < 51) {
			set $@mon_r02_tire3,.@thridtired;
			enablenpc "Tire#race02_3_1";
			enablenpc "Tire#race02_3_2";
		}
		else {
			set $@mon_r02_tire3,.@thridtired;
			enablenpc "Tire#race02_3_1";
			enablenpc "Tire#race02_3_2";
			enablenpc "Tire#race02_3_3";
		}
	}
	else if ((.@thirdline > 40) && (.@thirdline < 51)) {
		set $@mon_r02_luk3,.@thirdline;
		enablenpc "Luk#race02_3_1";
		enablenpc "Luk#race02_3_2";
		set .@thridtired,rand(20,40);
		if (.@thridtired > 29) && (.@thridtired < 41) {
			set $@mon_r02_tire3,.@thridtired;
			enablenpc "Tire#race02_3_1";
			enablenpc "Tire#race02_3_2";
			enablenpc "Tire#race02_3_3";
		}
		else {
			set $@mon_r02_tire3,.@thridtired;
			enablenpc "Tire#race02_3_1";
			enablenpc "Tire#race02_3_2";
			enablenpc "Tire#race02_3_3";
			enablenpc "Tire#race02_3_4";
		}
	}
	else if ((.@thirdline > 50) && (.@thirdline < 61)) {
		set $@mon_r02_luk3,.@thirdline;
		enablenpc "Luk#race02_3_1";
		enablenpc "Luk#race02_3_2";
		enablenpc "Luk#race02_3_3";
		set .@thridtired,rand(10,30);
		if (.@thridtired > 19) && (.@thridtired < 31) {
			set $@mon_r02_tire3,.@thridtired;
			enablenpc "Tire#race02_3_1";
			enablenpc "Tire#race02_3_2";
			enablenpc "Tire#race02_3_3";
			enablenpc "Tire#race02_3_4";
		}
		else {
			set $@mon_r02_tire3,.@thridtired;
			enablenpc "Tire#race02_3_1";
			enablenpc "Tire#race02_3_2";
			enablenpc "Tire#race02_3_3";
			enablenpc "Tire#race02_3_4";
			enablenpc "Tire#race02_3_5";
		}
	}
	else if ((.@thirdline > 60) && (.@thirdline < 71)) {
		set $@mon_r02_luk3,.@thirdline;
		enablenpc "Luk#race02_3_1";
		enablenpc "Luk#race02_3_2";
		enablenpc "Luk#race02_3_3";
		enablenpc "Luk#race02_3_4";
		set .@thridtired,rand(0,20);
		if (.@thridtired > 9) && (.@thridtired < 21) {
			set $@mon_r02_tire3,.@thridtired;
			enablenpc "Tire#race02_3_1";
			enablenpc "Tire#race02_3_2";
			enablenpc "Tire#race02_3_3";
			enablenpc "Tire#race02_3_4";
			enablenpc "Tire#race02_3_5";
		}
		else {
			set $@mon_r02_tire3,.@thridtired;
			enablenpc "Tire#race02_3_1";
			enablenpc "Tire#race02_3_2";
			enablenpc "Tire#race02_3_3";
			enablenpc "Tire#race02_3_4";
			enablenpc "Tire#race02_3_5";
			enablenpc "Tire#race02_3_6";
		}
	}
	else {
		set $@mon_r02_luk3,.@thirdline;
		enablenpc "Luk#race02_3_1";
		enablenpc "Luk#race02_3_2";
		enablenpc "Luk#race02_3_3";
		enablenpc "Luk#race02_3_4";
		set .@thridtired,rand(0,20);
		if (.@thridtired > 9) && (.@thridtired < 21) {
			set $@mon_r02_tire3,.@thridtired;
			enablenpc "Tire#race02_3_1";
			enablenpc "Tire#race02_3_2";
			enablenpc "Tire#race02_3_3";
			enablenpc "Tire#race02_3_4";
			enablenpc "Tire#race02_3_5";
		}
		else {
			set $@mon_r02_tire3,.@thridtired;
			enablenpc "Tire#race02_3_1";
			enablenpc "Tire#race02_3_2";
			enablenpc "Tire#race02_3_3";
			enablenpc "Tire#race02_3_4";
			enablenpc "Tire#race02_3_5";
			enablenpc "Tire#race02_3_6";
		}
	}
	//-------------------------------------------------------------
	// Monster No. 4, Baby Desert Wolf
	//-------------------------------------------------------------
	set .@fourthline,rand(1,70);
	if ((.@fourthline > 0) && (.@fourthline < 11)) {
		set $@mon_r02_luk4,.@fourthline;
		enablenpc "Luk#race02_4_5";
		enablenpc "Luk#race02_4_6";
		set .@fourthtired,rand(50,60);
		if (.@fourthtired > 49) && (.@fourthtired < 61) {
			set $@mon_r02_tire4,.@fourthtired;
			enablenpc "Tire#race02_4_1";
		}
	}
	else if ((.@fourthline > 10) && (.@fourthline < 31)) {
		set $@mon_r02_luk4,.@fourthline;
		enablenpc "Luk#race02_4_5";
		set .@fourthtired,rand(40,60);
		if (.@fourthtired > 49) && (.@fourthtired < 61) {
			set $@mon_r02_tire4,.@fourthtired;
			enablenpc "Tire#race02_4_1";
		}
		else {
			set $@mon_r02_tire4,.@fourthtired;
			enablenpc "Tire#race02_4_1";
			enablenpc "Tire#race02_4_2";
		}
	}
	else if ((.@fourthline > 20) && (.@fourthline < 41)) {
		set $@mon_r02_luk4,.@fourthline;
		enablenpc "Luk#race02_4_1";
		set .@fourthtired,rand(30,50);
		if (.@fourthtired > 39) && (.@fourthtired < 51) {
			set $@mon_r02_tire4,.@fourthtired;
			enablenpc "Tire#race02_4_1";
			enablenpc "Tire#race02_4_2";
		}
		else {
			set $@mon_r02_tire4,.@fourthtired;
			enablenpc "Tire#race02_4_1";
			enablenpc "Tire#race02_4_2";
			enablenpc "Tire#race02_4_3";
		}
	}
	else if ((.@fourthline > 40) && (.@fourthline < 51)) {
		set $@mon_r02_luk4,.@fourthline;
		enablenpc "Luk#race02_4_1";
		enablenpc "Luk#race02_4_2";
		set .@fourthtired,rand(20,40);
		if (.@fourthtired > 29) && (.@fourthtired < 41) {
			set $@mon_r02_tire4,.@fourthtired;
			enablenpc "Tire#race02_4_1";
			enablenpc "Tire#race02_4_2";
			enablenpc "Tire#race02_4_3";
		}
		else {
			set $@mon_r02_tire4,.@fourthtired;
			enablenpc "Tire#race02_4_1";
			enablenpc "Tire#race02_4_2";
			enablenpc "Tire#race02_4_3";
			enablenpc "Tire#race02_4_4";
		}
	}
	else if ((.@fourthline > 50) && (.@fourthline < 61)) {
		set $@mon_r02_luk4,.@fourthline;
		enablenpc "Luk#race02_4_1";
		enablenpc "Luk#race02_4_2";
		enablenpc "Luk#race02_4_3";
		set .@fourthtired,rand(10,30);
		if (.@fourthtired > 19) && (.@fourthtired < 31) {
			set $@mon_r02_tire4,.@fourthtired;
			enablenpc "Tire#race02_4_1";
			enablenpc "Tire#race02_4_2";
			enablenpc "Tire#race02_4_3";
			enablenpc "Tire#race02_4_4";
		}
		else {
			set $@mon_r02_tire4,.@fourthtired;
			enablenpc "Tire#race02_4_1";
			enablenpc "Tire#race02_4_2";
			enablenpc "Tire#race02_4_3";
			enablenpc "Tire#race02_4_4";
			enablenpc "Tire#race02_4_5";
		}
	}
	else if ((.@fourthline > 60) && (.@fourthline < 71)) {
		set $@mon_r02_luk4,.@fourthline;
		enablenpc "Luk#race02_4_1";
		enablenpc "Luk#race02_4_2";
		enablenpc "Luk#race02_4_3";
		enablenpc "Luk#race02_4_4";
		set .@fourthtired,rand(0,20);
		if (.@fourthtired > 9) && (.@fourthtired < 21) {
			set $@mon_r02_tire4,.@fourthtired;
			enablenpc "Tire#race02_4_1";
			enablenpc "Tire#race02_4_2";
			enablenpc "Tire#race02_4_3";
			enablenpc "Tire#race02_4_4";
			enablenpc "Tire#race02_4_5";
		}
		else {
			set $@mon_r02_tire4,.@fourthtired;
			enablenpc "Tire#race02_4_1";
			enablenpc "Tire#race02_4_2";
			enablenpc "Tire#race02_4_3";
			enablenpc "Tire#race02_4_4";
			enablenpc "Tire#race02_4_5";
			enablenpc "Tire#race02_4_6";
		}
	}
	else {
		set $@mon_r02_luk4,.@fourthline;
		enablenpc "Luk#race02_4_1";
		enablenpc "Luk#race02_4_2";
		enablenpc "Luk#race02_4_3";
		enablenpc "Luk#race02_4_4";
		set .@fourthtired,rand(0,20);
		if (.@fourthtired > 9) && (.@fourthtired < 21) {
			set $@mon_r02_tire4,.@fourthtired;
			enablenpc "Tire#race02_4_1";
			enablenpc "Tire#race02_4_2";
			enablenpc "Tire#race02_4_3";
			enablenpc "Tire#race02_4_4";
			enablenpc "Tire#race02_4_5";
		}
		else {
			set $@mon_r02_tire4,.@fourthtired;
			enablenpc "Tire#race02_4_1";
			enablenpc "Tire#race02_4_2";
			enablenpc "Tire#race02_4_3";
			enablenpc "Tire#race02_4_4";
			enablenpc "Tire#race02_4_5";
			enablenpc "Tire#race02_4_6";
		}
	}
	//-------------------------------------------------------------
	// Monster No. 5, Deviruchi
	//-------------------------------------------------------------
	set .@fifthline,rand(1,70);
	if ((.@fifthline > 0) && (.@fifthline < 11)) {
		set $@mon_r02_luk5,.@fifthline;
		enablenpc "Luk#race02_5_5";
		set .@fifthtired,rand(50,60);
		if (.@fifthtired > 49) && (.@fifthtired < 61) {
			set $@mon_r02_tire5,.@fifthtired;
			enablenpc "Tire#race02_5_1";
		}
	}
	else if ((.@fifthline > 10) && (.@fifthline < 31)) {
		set $@mon_r02_luk5,.@fifthline;
		enablenpc "Luk#race02_5_5";
		set .@fifthtired,rand(40,60);
		if (.@fifthtired > 49) && (.@fifthtired < 61) {
			set $@mon_r02_tire5,.@fifthtired;
			enablenpc "Tire#race02_5_1";
		}
		else {
			set $@mon_r02_tire5,.@fifthtired;
			enablenpc "Tire#race02_5_1";
			enablenpc "Tire#race02_5_2";
		}
	}
	else if ((.@fifthline > 20) && (.@fifthline < 41)) {
		set $@mon_r02_luk5,.@fifthline;
		enablenpc "Luk#race02_5_1";
		set .@fifthtired,rand(30,50);
		if (.@fifthtired > 39) && (.@fifthtired < 51) {
			set $@mon_r02_tire5,.@fifthtired;
			enablenpc "Tire#race02_5_1";
			enablenpc "Tire#race02_5_2";
		}
		else {
			set $@mon_r02_tire5,.@fifthtired;
			enablenpc "Tire#race02_5_1";
			enablenpc "Tire#race02_5_2";
			enablenpc "Tire#race02_5_3";
		}
	}
	else if ((.@fifthline > 40) && (.@fifthline < 51)) {
		set $@mon_r02_luk5,.@fifthline;
		enablenpc "Luk#race02_5_1";
		enablenpc "Luk#race02_5_2";
		set .@fifthtired,rand(20,40);
		if (.@fifthtired > 29) && (.@fifthtired < 41) {
			set $@mon_r02_tire5,.@fifthtired;
			enablenpc "Tire#race02_5_1";
			enablenpc "Tire#race02_5_2";
			enablenpc "Tire#race02_5_3";
		}
		else {
			set $@mon_r02_tire5,.@fifthtired;
			enablenpc "Tire#race02_5_1";
			enablenpc "Tire#race02_5_2";
			enablenpc "Tire#race02_5_3";
			enablenpc "Tire#race02_5_4";
		}
	}
	else if ((.@fifthline > 50) && (.@fifthline < 61)) {
		set $@mon_r02_luk5,.@fifthline;
		enablenpc "Luk#race02_5_1";
		enablenpc "Luk#race02_5_2";
		enablenpc "Luk#race02_5_3";
		set .@fifthtired,rand(10,30);
		if (.@fifthtired > 19) && (.@fifthtired < 31) {
			set $@mon_r02_tire5,.@fifthtired;
			enablenpc "Tire#race02_5_1";
			enablenpc "Tire#race02_5_2";
			enablenpc "Tire#race02_5_3";
			enablenpc "Tire#race02_5_4";
		}
		else {
			set $@mon_r02_tire5,.@fifthtired;
			enablenpc "Tire#race02_5_1";
			enablenpc "Tire#race02_5_2";
			enablenpc "Tire#race02_5_3";
			enablenpc "Tire#race02_5_4";
			enablenpc "Tire#race02_5_5";
		}
	}
	else if ((.@fifthline > 60) && (.@fifthline < 71)) {
		set $@mon_r02_luk5,.@fifthline;
		enablenpc "Luk#race02_5_1";
		enablenpc "Luk#race02_5_2";
		enablenpc "Luk#race02_5_3";
		enablenpc "Luk#race02_5_4";
		set .@fifthtired,rand(0,20);
		if (.@fifthtired > 9) && (.@fifthtired < 21) {
			set $@mon_r02_tire5,.@fifthtired;
			enablenpc "Tire#race02_5_1";
			enablenpc "Tire#race02_5_2";
			enablenpc "Tire#race02_5_3";
			enablenpc "Tire#race02_5_4";
			enablenpc "Tire#race02_5_5";
		}
		else {
			set $@mon_r02_tire5,.@fifthtired;
			enablenpc "Tire#race02_5_1";
			enablenpc "Tire#race02_5_2";
			enablenpc "Tire#race02_5_3";
			enablenpc "Tire#race02_5_4";
			enablenpc "Tire#race02_5_5";
			enablenpc "Tire#race02_5_6";
		}
	}
	else {
		set $@mon_r02_luk5,.@fifthline;
		enablenpc "Luk#race02_5_1";
		enablenpc "Luk#race02_5_2";
		enablenpc "Luk#race02_5_3";
		enablenpc "Luk#race02_5_4";
		set .@fifthtired,rand(0,20);
		if (.@fifthtired > 9) && (.@fifthtired < 21) {
			set $@mon_r02_tire5,.@fifthtired;
			enablenpc "Tire#race02_5_1";
			enablenpc "Tire#race02_5_2";
			enablenpc "Tire#race02_5_3";
			enablenpc "Tire#race02_5_4";
			enablenpc "Tire#race02_5_5";
		}
		else {
			set $@mon_r02_tire5,.@fifthtired;
			enablenpc "Tire#race02_5_1";
			enablenpc "Tire#race02_5_2";
			enablenpc "Tire#race02_5_3";
			enablenpc "Tire#race02_5_4";
			enablenpc "Tire#race02_5_5";
			enablenpc "Tire#race02_5_6";
		}
	}
	//-------------------------------------------------------------
	// Monster No. 6, Baphomet Jr.
	//-------------------------------------------------------------
	set .@sixthline,rand(1,70);
	if ((.@sixthline > 0) && (.@sixthline < 11)) {
		set $@mon_r02_luk6,.@sixthline;
		enablenpc "Luk#race02_6_5";
		enablenpc "Luk#race02_6_6";
		set .@sixthtired,rand(50,60);
		if (.@sixthtired > 49) && (.@sixthtired < 61) {
			set $@mon_r02_tire6,.@sixthtired;
			enablenpc "Tire#race02_6_1";
		}
	}
	else if ((.@sixthline > 10) && (.@sixthline < 31)) {
		set $@mon_r02_luk6,.@sixthline;
		enablenpc "Luk#race02_6_5";
		set .@sixthtired,rand(40,60);
		if (.@sixthtired > 49) && (.@sixthtired < 61) {
			set $@mon_r02_tire6,.@sixthtired;
			enablenpc "Tire#race02_6_1";
		}
		else {
			set $@mon_r02_tire6,.@sixthtired;
			enablenpc "Tire#race02_6_1";
			enablenpc "Tire#race02_6_2";
		}
	}
	else if ((.@sixthline > 20) && (.@sixthline < 41)) {
		set $@mon_r02_luk6,.@sixthline;
		enablenpc "Luk#race02_6_1";
		set .@sixthtired,rand(30,50);
		if (.@sixthtired > 39) && (.@sixthtired < 51) {
			set $@mon_r02_tire6,.@sixthtired;
			enablenpc "Tire#race02_6_1";
			enablenpc "Tire#race02_6_2";
		}
		else {
			set $@mon_r02_tire6,.@sixthtired;
			enablenpc "Tire#race02_6_1";
			enablenpc "Tire#race02_6_2";
			enablenpc "Tire#race02_6_3";
		}
	}
	else if ((.@sixthline > 40) && (.@sixthline < 51)) {
		set $@mon_r02_luk6,.@sixthline;
		enablenpc "Luk#race02_6_1";
		enablenpc "Luk#race02_6_2";
		set .@sixthtired,rand(20,40);
		if (.@sixthtired > 29) && (.@sixthtired < 41) {
			set $@mon_r02_tire6,.@sixthtired;
			enablenpc "Tire#race02_6_1";
			enablenpc "Tire#race02_6_2";
			enablenpc "Tire#race02_6_3";
		}
		else {
			set $@mon_r02_tire6,.@sixthtired;
			enablenpc "Tire#race02_6_1";
			enablenpc "Tire#race02_6_2";
			enablenpc "Tire#race02_6_3";
			enablenpc "Tire#race02_6_4";
		}
	}
	else if ((.@sixthline > 50) && (.@sixthline < 61)) {
		set $@mon_r02_luk6,.@sixthline;
		enablenpc "Luk#race02_6_1";
		enablenpc "Luk#race02_6_2";
		enablenpc "Luk#race02_6_3";
		set .@sixthtired,rand(10,30);
		if (.@sixthtired > 19) && (.@sixthtired < 31) {
			set $@mon_r02_tire6,.@sixthtired;
			enablenpc "Tire#race02_6_1";
			enablenpc "Tire#race02_6_2";
			enablenpc "Tire#race02_6_3";
			enablenpc "Tire#race02_6_4";
		}
		else {
			set $@mon_r02_tire6,.@sixthtired;
			enablenpc "Tire#race02_6_1";
			enablenpc "Tire#race02_6_2";
			enablenpc "Tire#race02_6_3";
			enablenpc "Tire#race02_6_4";
			enablenpc "Tire#race02_6_5";
		}
	}
	else if ((.@sixthline > 60) && (.@sixthline < 71)) {
		set $@mon_r02_luk6,.@sixthline;
		enablenpc "Luk#race02_6_1";
		enablenpc "Luk#race02_6_2";
		enablenpc "Luk#race02_6_3";
		enablenpc "Luk#race02_6_4";
		set .@sixthtired,rand(0,20);
		if (.@sixthtired > 9) && (.@sixthtired < 21) {
			set $@mon_r02_tire6,.@sixthtired;
			enablenpc "Tire#race02_6_1";
			enablenpc "Tire#race02_6_2";
			enablenpc "Tire#race02_6_3";
			enablenpc "Tire#race02_6_4";
			enablenpc "Tire#race02_6_5";
		}
		else {
			set $@mon_r02_tire6,.@sixthtired;
			enablenpc "Tire#race02_6_1";
			enablenpc "Tire#race02_6_2";
			enablenpc "Tire#race02_6_3";
			enablenpc "Tire#race02_6_4";
			enablenpc "Tire#race02_6_5";
			enablenpc "Tire#race02_6_6";
		}
	}
	else {
		set $@mon_r02_luk6,.@sixthline;
		enablenpc "Luk#race02_6_1";
		enablenpc "Luk#race02_6_2";
		enablenpc "Luk#race02_6_3";
		enablenpc "Luk#race02_6_4";
		set .@sixthtired,rand(0,20);
		if (.@sixthtired > 9) && (.@sixthtired < 21) {
			set $@mon_r02_tire6,.@sixthtired;
			enablenpc "Tire#race02_6_1";
			enablenpc "Tire#race02_6_2";
			enablenpc "Tire#race02_6_3";
			enablenpc "Tire#race02_6_4";
			enablenpc "Tire#race02_6_5";
		}
		else {
			set $@mon_r02_tire6,.@sixthtired;
			enablenpc "Tire#race02_6_1";
			enablenpc "Tire#race02_6_2";
			enablenpc "Tire#race02_6_3";
			enablenpc "Tire#race02_6_4";
			enablenpc "Tire#race02_6_5";
			enablenpc "Tire#race02_6_6";
		}
	}
	end;

OnDisable:
	disablenpc "TrapGlobal#race02";
	donpcevent "starting#race02_1::OnDisable";
	donpcevent "starting#race02_2::OnDisable";
	donpcevent "starting#race02_3::OnDisable";
	donpcevent "starting#race02_4::OnDisable";
	donpcevent "starting#race02_5::OnDisable";
	donpcevent "starting#race02_6::OnDisable";
	end;
}

p_track02,56,38,0	script	starting#race02_1	-1,0,0,{
	end;

OnInit:
	disablenpc "starting#race02_1";
	end;

OnDisable:
	disablenpc "starting#race02_1";
	disablenpc "Luk#race02_1_1";
	disablenpc "Luk#race02_1_2";
	disablenpc "Luk#race02_1_3";
	disablenpc "Luk#race02_1_4";
	disablenpc "Luk#race02_1_5";
	disablenpc "Luk#race02_1_6";
	disablenpc "Tire#race02_1_1";
	disablenpc "Tire#race02_1_2";
	disablenpc "Tire#race02_1_3";
	disablenpc "Tire#race02_1_4";
	disablenpc "Tire#race02_1_5";
	disablenpc "Tire#race02_1_6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 11) {
		sc_start SC_WALKSPEED,5000,60;
	}
	else if (.@start > 10) && (.@start < 21) {
		sc_start SC_WALKSPEED,5000,70;
	}
	else if (.@start > 20) && (.@start < 31) {
		sc_start SC_WALKSPEED,5000,80;
	}
	else if (.@start > 30) && (.@start < 41) {
		sc_start SC_WALKSPEED,5000,90;
	}
	else if (.@start > 40) && (.@start < 51) {
		sc_start SC_WALKSPEED,5000,100;
	}
	else if (.@start > 50) && (.@start < 61) {
		sc_start SC_WALKSPEED,5000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,5000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,5000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,5000,140;
	}
	else {
		sc_start SC_WALKSPEED,5000,150;
	}
	end;
}

p_track02,33,38,0	script	Luk#race02_1_1	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_1_1";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track02,37,38,0	script	Luk#race02_1_2	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_1_2";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track02,53,38,0	script	Luk#race02_1_3	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_1_3";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track02,45,38,0	script	Luk#race02_1_4	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_1_4";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track02,49,38,0	script	Luk#race02_1_5	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_1_5";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_STUN,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_STUN,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_STUN,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_STUN,4000,0;
	}
	end;
}

p_track02,41,38,0	script	Luk#race02_1_6	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_1_6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_STUN,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_STUN,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_STUN,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_STUN,4000,0;
	}
	end;
}

p_track02,43,38,0	script	Tire#race02_1_1	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_1_1";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,39,38,0	script	Tire#race02_1_2	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_1_2";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,35,38,0	script	Tire#race02_1_3	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_1_3";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,55,38,0	script	Tire#race02_1_4	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_1_4";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,51,38,0	script	Tire#race02_1_5	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_1_5";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,47,38,0	script	Tire#race02_1_6	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_1_6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,56,36,0	script	starting#race02_2	-1,0,0,{
	end;

OnInit:
	disablenpc "starting#race02_2";
	end;

OnDisable:
	disablenpc "starting#race02_2";
	disablenpc "Luk#race02_2_1";
	disablenpc "Luk#race02_2_1";
	disablenpc "Luk#race02_2_1";
	disablenpc "Luk#race02_2_4";
	disablenpc "Luk#race02_2_5";
	disablenpc "Luk#race02_2_6";
	disablenpc "Tire#race02_2_1";
	disablenpc "Tire#race02_2_2";
	disablenpc "Tire#race02_2_3";
	disablenpc "Tire#race02_2_4";
	disablenpc "Tire#race02_2_5";
	disablenpc "Tire#race02_2_6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 11) {
		sc_start SC_WALKSPEED,5000,60;
	}
	else if (.@start > 10) && (.@start < 21) {
		sc_start SC_WALKSPEED,5000,70;
	}
	else if (.@start > 20) && (.@start < 31) {
		sc_start SC_WALKSPEED,5000,80;
	}
	else if (.@start > 30) && (.@start < 41) {
		sc_start SC_WALKSPEED,5000,90;
	}
	else if (.@start > 40) && (.@start < 51) {
		sc_start SC_WALKSPEED,5000,100;
	}
	else if (.@start > 50) && (.@start < 61) {
		sc_start SC_WALKSPEED,5000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,5000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,5000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,5000,140;
	}
	else {
		sc_start SC_WALKSPEED,5000,150;
	}
	end;
}

p_track02,33,36,0	script	Luk#race02_2_1	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_2_1";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track02,37,36,0	script	Luk#race02_2_2	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_2_2";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track02,53,36,0	script	Luk#race02_2_3	-1,0,0,{
OnInit:
	disablenpc "Luk#race02_2_3";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track02,45,36,0	script	Luk#race02_2_4	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_2_4";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track02,49,36,0	script	Luk#race02_2_5	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_2_5";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_STUN,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_STUN,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_STUN,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_STUN,4000,0;
	}
	end;
}

p_track02,41,36,0	script	Luk#race02_2_6	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_2_6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_STUN,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_STUN,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_STUN,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_STUN,4000,0;
	}
	end;
}

p_track02,43,36,0	script	Tire#race02_2_1	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_2_1";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,39,36,0	script	Tire#race02_2_2	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_2_2";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,35,36,0	script	Tire#race02_2_3	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_2_3";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,55,36,0	script	Tire#race02_2_4	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_2_4";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,51,36,0	script	Tire#race02_2_5	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_2_5";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,47,36,0	script	Tire#race02_2_6	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_2_6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,56,34,0	script	starting#race02_3	-1,0,0,{
	end;

OnInit:
	disablenpc "starting#race02_3";
	end;

OnDisable:
	disablenpc "starting#race02_3";
	disablenpc "Luk#race02_3_1";
	disablenpc "Luk#race02_3_2";
	disablenpc "Luk#race02_3_3";
	disablenpc "Luk#race02_3_4";
	disablenpc "Luk#race02_3_5";
	disablenpc "Luk#race02_3_6";
	disablenpc "Tire#race02_3_1";
	disablenpc "Tire#race02_3_2";
	disablenpc "Tire#race02_3_3";
	disablenpc "Tire#race02_3_4";
	disablenpc "Tire#race02_3_5";
	disablenpc "Tire#race02_3_6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 11) {
		sc_start SC_WALKSPEED,5000,60;
	}
	else if (.@start > 10) && (.@start < 21) {
		sc_start SC_WALKSPEED,5000,70;
	}
	else if (.@start > 20) && (.@start < 31) {
		sc_start SC_WALKSPEED,5000,80;
	}
	else if (.@start > 30) && (.@start < 41) {
		sc_start SC_WALKSPEED,5000,90;
	}
	else if (.@start > 40) && (.@start < 51) {
		sc_start SC_WALKSPEED,5000,100;
	}
	else if (.@start > 50) && (.@start < 61) {
		sc_start SC_WALKSPEED,5000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,5000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,5000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,5000,140;
	}
	else {
		sc_start SC_WALKSPEED,5000,150;
	}
	end;
}

p_track02,33,34,0	script	Luk#race02_3_1	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_3_1";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track02,37,34,0	script	Luk#race02_3_2	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_3_2";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track02,53,34,0	script	Luk#race02_3_3	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_3_3";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track02,45,34,0	script	Luk#race02_3_4	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_3_4";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track02,49,34,0	script	Luk#race02_3_5	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_3_5";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_STUN,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_STUN,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_STUN,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_STUN,4000,0;
	}
	end;
}

p_track02,41,34,0	script	Luk#race02_3_6	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_3_6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_STUN,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_STUN,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_STUN,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_STUN,4000,0;
	}
	end;
}

p_track02,43,34,0	script	Tire#race02_3_1	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_3_1";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,39,34,0	script	Tire#race02_3_2	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_3_2";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,35,34,0	script	Tire#race02_3_3	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_3_3";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,55,34,0	script	Tire#race02_3_4	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_3_4";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,51,34,0	script	Tire#race02_3_5	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_3_5";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,47,34,0	script	Tire#race02_3_6	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_3_6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,56,32,0	script	starting#race02_4	-1,0,0,{
	end;

OnInit:
	disablenpc "starting#race02_4";
	end;

OnEnable:
	enablenpc "starting#race02_4";
	end;

OnDisable:
	disablenpc "starting#race02_4";
	disablenpc "Luk#race02_4_1";
	disablenpc "Luk#race02_4_2";
	disablenpc "Luk#race02_4_3";
	disablenpc "Luk#race02_4_4";
	disablenpc "Luk#race02_4_5";
	disablenpc "Luk#race02_4_6";
	disablenpc "Tire#race02_4_1";
	disablenpc "Tire#race02_4_2";
	disablenpc "Tire#race02_4_3";
	disablenpc "Tire#race02_4_4";
	disablenpc "Tire#race02_4_5";
	disablenpc "Tire#race02_4_6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 11) {
		sc_start SC_WALKSPEED,5000,60;
	}
	else if (.@start > 10) && (.@start < 21) {
		sc_start SC_WALKSPEED,5000,70;
	}
	else if (.@start > 20) && (.@start < 31) {
		sc_start SC_WALKSPEED,5000,80;
	}
	else if (.@start > 30) && (.@start < 41) {
		sc_start SC_WALKSPEED,5000,90;
	}
	else if (.@start > 40) && (.@start < 51) {
		sc_start SC_WALKSPEED,5000,100;
	}
	else if (.@start > 50) && (.@start < 61) {
		sc_start SC_WALKSPEED,5000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,5000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,5000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,5000,140;
	}
	else {
		sc_start SC_WALKSPEED,5000,150;
	}
	end;
}

p_track02,33,32,0	script	Luk#race02_4_1	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_4_1";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track02,37,32,0	script	Luk#race02_4_2	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_4_2";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track02,53,32,0	script	Luk#race02_4_3	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_4_3";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track02,45,32,0	script	Luk#race02_4_4	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_4_4";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track02,49,32,0	script	Luk#race02_4_5	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_4_5";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_STUN,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_STUN,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_STUN,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_STUN,4000,0;
	}
	end;
}

p_track02,41,32,0	script	Luk#race02_4_6	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_4_6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_STUN,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_STUN,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_STUN,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_STUN,4000,0;
	}
	end;
}

p_track02,43,32,0	script	Tire#race02_4_1	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_4_1";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,39,32,0	script	Tire#race02_4_2	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_4_2";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,35,32,0	script	Tire#race02_4_3	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_4_3";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,55,32,0	script	Tire#race02_4_4	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_4_4";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,51,32,0	script	Tire#race02_4_5	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_4_5";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,47,32,0	script	Tire#race02_4_6	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_4_6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,56,30,0	script	starting#race02_5	-1,0,0,{
	end;

OnInit:
	disablenpc "starting#race02_5";
	end;

OnEnable:
	enablenpc "starting#race02_5";
	end;

OnDisable:
	disablenpc "starting#race02_5";
	disablenpc "Luk#race02_5_1";
	disablenpc "Luk#race02_5_2";
	disablenpc "Luk#race02_5_3";
	disablenpc "Luk#race02_5_4";
	disablenpc "Luk#race02_5_5";
	disablenpc "Luk#race02_5_6";
	disablenpc "Tire#race02_5_1";
	disablenpc "Tire#race02_5_2";
	disablenpc "Tire#race02_5_3";
	disablenpc "Tire#race02_5_4";
	disablenpc "Tire#race02_5_5";
	disablenpc "Tire#race02_5_6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 11) {
		sc_start SC_WALKSPEED,5000,60;
	}
	else if (.@start > 10) && (.@start < 21) {
		sc_start SC_WALKSPEED,5000,70;
	}
	else if (.@start > 20) && (.@start < 31) {
		sc_start SC_WALKSPEED,5000,80;
	}
	else if (.@start > 30) && (.@start < 41) {
		sc_start SC_WALKSPEED,5000,90;
	}
	else if (.@start > 40) && (.@start < 51) {
		sc_start SC_WALKSPEED,5000,100;
	}
	else if (.@start > 50) && (.@start < 61) {
		sc_start SC_WALKSPEED,5000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,5000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,5000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,5000,140;
	}
	else {
		sc_start SC_WALKSPEED,5000,150;
	}
	end;
}

p_track02,33,30,0	script	Luk#race02_5_1	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_5_1";
	end;

OnEnable:
	enablenpc "Luk#race02_5_1";
	end;

OnDisable:
	disablenpc "Luk#race02_5_1";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track02,37,30,0	script	Luk#race02_5_2	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_5_2";
	end;

OnEnable:
	enablenpc "Luk#race02_5_2";
	end;

OnDisable:
	disablenpc "Luk#race02_5_2";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track02,53,30,0	script	Luk#race02_5_3	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_5_3";
	end;

OnEnable:
	enablenpc "Luk#race02_5_3";
	end;

OnDisable:
	disablenpc "Luk#race02_5_3";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track02,45,30,0	script	Luk#race02_5_4	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_5_4";
	end;

OnEnable:
	enablenpc "Luk#race02_5_4";
	end;

OnDisable:
	disablenpc "Luk#race02_5_4";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track02,49,30,0	script	Luk#race02_5_5	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_5_5";
	end;

OnEnable:
	enablenpc "Luk#race02_5_5";
	end;

OnDisable:
	disablenpc "Luk#race02_5_5";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_STUN,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_STUN,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_STUN,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_STUN,4000,0;
	}
	end;
}

p_track02,41,30,0	script	Luk#race02_5_6	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_5_6";
	end;

OnEnable:
	enablenpc "Luk#race02_5_6";
	end;

OnDisable:
	disablenpc "Luk#race02_5_6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_STUN,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_STUN,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_STUN,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_STUN,4000,0;
	}
	end;
}

p_track02,43,30,0	script	Tire#race02_5_1	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_5_1";
	end;

OnEnable:
	enablenpc "Tire#race02_5_1";
	end;

OnDisable:
	disablenpc "Tire#race02_5_1";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,39,30,0	script	Tire#race02_5_2	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_5_2";
	end;

OnEnable:
	enablenpc "Tire#race02_5_2";
	end;

OnDisable:
	disablenpc "Tire#race02_5_2";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,35,30,0	script	Tire#race02_5_3	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_5_3";
	end;

OnEnable:
	enablenpc "Tire#race02_5_3";
	end;

OnDisable:
	disablenpc "Tire#race02_5_3";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,55,30,0	script	Tire#race02_5_4	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_5_4";
	end;

OnEnable:
	enablenpc "Tire#race02_5_4";
	end;

OnDisable:
	disablenpc "Tire#race02_5_4";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,51,30,0	script	Tire#race02_5_5	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_5_5";
	end;

OnEnable:
	enablenpc "Tire#race02_5_5";
	end;

OnDisable:
	disablenpc "Tire#race02_5_5";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,47,30,0	script	Tire#race02_5_6	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_5_6";
	end;

OnEnable:
	enablenpc "Tire#race02_5_6";
	end;

OnDisable:
	disablenpc "Tire#race02_5_6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,56,28,0	script	starting#race02_6	-1,0,0,{
	end;

OnInit:
	disablenpc "starting#race02_6";
	end;

OnEnable:
	enablenpc "starting#race02_6";
	end;

OnDisable:
	disablenpc "starting#race02_6";
	disablenpc "Luk#race02_6_1";
	disablenpc "Luk#race02_6_2";
	disablenpc "Luk#race02_6_3";
	disablenpc "Luk#race02_6_4";
	disablenpc "Luk#race02_6_5";
	disablenpc "Luk#race02_6_6";
	disablenpc "Tire#race02_6_1";
	disablenpc "Tire#race02_6_2";
	disablenpc "Tire#race02_6_3";
	disablenpc "Tire#race02_6_4";
	disablenpc "Tire#race02_6_5";
	disablenpc "Tire#race02_6_6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 11) {
		sc_start SC_WALKSPEED,5000,60;
	}
	else if (.@start > 10) && (.@start < 21) {
		sc_start SC_WALKSPEED,5000,70;
	}
	else if (.@start > 20) && (.@start < 31) {
		sc_start SC_WALKSPEED,5000,80;
	}
	else if (.@start > 30) && (.@start < 41) {
		sc_start SC_WALKSPEED,5000,90;
	}
	else if (.@start > 40) && (.@start < 51) {
		sc_start SC_WALKSPEED,5000,100;
	}
	else if (.@start > 50) && (.@start < 61) {
		sc_start SC_WALKSPEED,5000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,5000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,5000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,5000,140;
	}
	else {
		sc_start SC_WALKSPEED,5000,150;
	}
	end;
}

p_track02,33,28,0	script	Luk#race02_6_1	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_6_1";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track02,37,28,0	script	Luk#race02_6_2	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_6_2";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track02,53,28,0	script	Luk#race02_6_3	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_6_3";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track02,45,28,0	script	Luk#race02_6_4	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_6_4";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track02,49,28,0	script	Luk#race02_6_5	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_6_5";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_STUN,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_STUN,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_STUN,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_STUN,4000,0;
	}
	end;
}

p_track02,41,28,0	script	Luk#race02_6_6	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_6_6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_STUN,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_STUN,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_STUN,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_STUN,4000,0;
	}
	end;
}

p_track02,43,28,0	script	Tire#race02_6_1	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_6_1";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,39,28,0	script	Tire#race02_6_2	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_6_2";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,35,28,0	script	Tire#race02_6_3	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_6_3";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,55,28,0	script	Tire#race02_6_4	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_6_4";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,51,28,0	script	Tire#race02_6_5	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_6_5";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,47,28,0	script	Tire#race02_6_6	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_6_6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

//============================================================
// NPCs for Redeeming Price Medals (Einbroch and Hugel)
//============================================================
ein_in01,85,208,5	script	#repay01	854,{
	if (ein_medal01 < 1) {
		mes "[]";
		mes "";
		mes "뽻ûжõʱ!!";
		mes "һֱôĲƷѻ";
		mes "Ҫôźأ";
		mes "ʱǸĻ!!!";
		next;
		select("?");
		mes "[]";
		mes "ǲ֪ҥԣ";
		mes "㷢ȷ¹͹ Զ";
		mes "һǽС䣬";
		mes "˵Ǹ";
		mes "ԻõĽ";
		mes "ͰǸ";
		next;
		mes "[]";
		mes "ֻҪǸĻ!!";
		mes "ҲЩûõķ";
		mes "ѻɽ";
		next;
		mes "[]";
		mes "λǽҲȥѯʣ";
		mes "ûϢ ư...";
		next;
		if (countitem(7515) > 0) {
			mes "["+ strcharinfo(0) +"]";
			mes "ʣĽ ...";
			next;
			mes "[]";
			mes "? ? ǣǸ!!";
			mes "ǸƿɲԸ?";
			mes "ֻҪǸĻ";
			mes "Ѷѻɽķ";
			mes "ͲвƷ";
			next;
			callsub S_Reward;
			end;
		}
		else {
			mes "[]";
			mes "н,";
			mes "ԸЩ?";
			close;
		}
	}
	else if ((ein_medal01 > 499) && (ein_medal01 < 1000)) {
		if (checkweight(1201,1) == 0) {
			mes "[]";
			mes "㲻";
			mes "ʲôʱôණ?";
			mes "ٶ ";
			mes "һ.";
			close;
		}
		mes "[]";
		mes "!!! ʱ!";
		mes "ҵĽ";
		mes "ȡҪĽ";
		mes "ȡΪоĽ!!!";
		mes "ּӲĿ.";
		next;
		mes "[]";
		mes "Щоɹ";
		mes "ðռİ";
		next;
		mes "[]";
		mes "˵֮ǰԼ";
		mes "о¯ʱ";
		mes "ǸɹΪлľ";
		mes "ɷ?";
		next;
		switch(select("лл, һú䰮:Ϊ˸õȥо...")) {
		case 1:
			callsub S_BonusReward,500,2319;
			end;
		case 2:
			mes "["+ strcharinfo(0) +"]";
			mes ", ûϵ.";
			mes "Ȼ಻ĵط.";
			mes "Ŭ,";
			mes "һܳɹ ";
			mes "ף.";
			next;
			mes "[]";
			mes "ǶԵ.";
			mes "кܶдо";
			mes "һŬ!!!";
			next;
			mes "[]";
			mes "Ȼ, ռ˶ٽ,";
			mes "ǲ ";
			mes "ҪĲ...";
			next;
		}
		if (countitem(7515) > 0) {
			mes "[]";
			mes "ǹԱ ";
			mes "Ѿɽռ,";
			mes "ȻûлúõϢ...";
			mes "Һܲ...";
			mes "ܰ ";
			mes "һЩĽ?";
			next;
			callsub S_Reward;
			end;
		}
		else {
			mes "[]";
			mes "н,";
			mes "ܸ?";
			close;
		}
	}
	else if ((ein_medal01 > 999) && (ein_medal01 < 1500)) {
		if (checkweight(1201,1) == 0) {
			mes "[]";
			mes "㲻";
			mes "ʲôʱôණ?";
			mes "ٶ ";
			mes "һ.";
			close;
		}
		mes "[]";
		mes "!!! ʱ!";
		mes "ҵĽ";
		mes "ȡҪĽ";
		mes "ȡΪоĽ!!!";
		mes "в嶴";
		mes "";
		next;
		mes "[]";
		mes "Щоɹ";
		mes "ðռİ";
		next;
		mes "[]";
		mes "˵֮ǰԼ";
		mes "о¯ʱ";
		mes "ǸɹΪлľ";
		mes "ɷ?";
		next;
		switch(select("лл㣬һúõʹõ:ɲԸ?:Ϊ˸õо...")) {
		case 1:
			mes "[]";
			mes "";
			mes "Ҫһ?";
			next;
			switch(select(":ص::ˮ")) {
			case 1:
				callsub S_BonusReward,1000,2345;
				end;
			case 2:
				callsub S_BonusReward,1000,2351;
				end;
			case 3:
				callsub S_BonusReward,1000,2349;
				end;
			case 4:
				callsub S_BonusReward,1000,2347;
				end;
			}
		case 2:
			mes "[]";
			mes "ʲô? ?ʲô˼...";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "һ·...";
			next;
			mes "[]";
			mes "Ŷ! ָ !";
			mes "õ, ҪĶ.";
			mes "лл, ";
			mes "ǿолóɹˣ";
			next;
			mes "[]";
			mes "ǻŬ";
			mes "ʵǵо";
			mes "ڽ!";
			next;
			mes "[]";
			mes "⣬ ";
			mes " .";
			next;
			switch(select(":")) {
			case 1:
				mes "["+ strcharinfo(0) +"]";
				mes "ȵ, Ҹı.";
				mes "´? ";
				next;
				mes "[]";
				mes "Ŷ? ûϵ...";
				mes "κʱȡ. ";
				mes "ԵҪʱ.";
				close;
			case 2:
				mes "[]";
				mes "лл!";
				mes "Ҫ, ";
				mes "´ٰ.";
				set ein_medal01,gift500;
				getitem 2319,1; //Glittering_Clothes
				close;
			}
		case 3:
			mes "["+ strcharinfo(0) +"]";
			mes ", ûϵ.";
			mes "Ȼ಻ĵط.";
			mes "Ŭ,";
			mes "һܳɹ ";
			mes "ף.";
			next;
			mes "[]";
			mes "ǶԵ.";
			mes "кܶдо";
			mes "һŬ!!!";
			next;
			mes "[]";
			mes "Ȼ, ռ˶ٽ,";
			mes "ǲ ";
			mes "ҪĲ...";
			next;
			break;
		}
		if (countitem(7515) > 0) {
			mes "[]";
			mes "ǹԱ ";
			mes "Ѿɽռ,";
			mes "ȻûлúõϢ...";
			mes "Һܲ...";
			mes "ܰ ";
			mes "һЩĽ?";
			next;
			callsub S_Reward;
			end;
		}
		else {
			mes "[]";
			mes "н,";
			mes "ܸ?";
			close;
		}
	}
	else if (ein_medal01 > 1499) {
		if (checkweight(1201,1) == 0) {
			mes "[]";
			mes "㲻";
			mes "ʲôʱôණ?";
			mes "ٶ ";
			mes "һ.";
			close;
		}
		mes "[]";
		mes "!!! ʱ!";
		mes "ҵĽ";
		mes "ȡҪĽ";
		mes "ȡΪоĽ!!!";
		mes "ǳɹ4";
		next;
		mes "[]";
		mes "Щоɹ";
		mes "ðռİ";
		next;
		mes "[]";
		mes "˵֮ǰԼ";
		mes "о¯ʱ";
		mes "ǸɹΪлľ";
		mes "ɷ?";
		next;
		switch(select("лл㣬һúõʹõ:ɲԸ?")) {
		case 1:
			mes "[]";
			mes "ҽκҪ.";
			mes "Ҫʲô?";
			next;
			switch(select("̽:ֽ:˫ֽ:::::鱾:ì:ȭ:ȭ::")) {
			case 1:
				mes "[]";
				mes "ѡһԵģ";
				mes "ѡ";
				mes "ҪĶ";
				next;
				switch(select("ս:ħ̽ :̽:Ƽ׶̽:̽:ж̽:Ƽ׶׶:ɰ̽::ζ̽:̽:̽ Թ:̽:ݶ̽:Ķ̽:̽:ս̽:˶̽:ȡ")) {
				case 1:
					callsub S_BonusReward,1500,13002;
					end;
				case 2:
					callsub S_BonusReward,1500,1237;
					end;
				case 3:
					callsub S_BonusReward,1500,13001;
					end;
				case 4:
					callsub S_BonusReward,1500,1225;
					end;
				case 5:
					callsub S_BonusReward,1500,1231;
					end;
				case 6:
					callsub S_BonusReward,1500,1224;
					end;
				case 7:
					callsub S_BonusReward,1500,1230;
					end;
				case 8:
					callsub S_BonusReward,1500,1236;
					end;
				case 9:
					callsub S_BonusReward,1500,1229;
					end;
				case 10:
					callsub S_BonusReward,1500,1235;
					end;
				case 11:
					callsub S_BonusReward,1500,1233;
					end;
				case 12:
					callsub S_BonusReward,1500,1232;
					end;
				case 13:
					callsub S_BonusReward,1500,1234;
					end;
				case 14:
					callsub S_BonusReward,1500,1227;
					end;
				case 15:
					callsub S_BonusReward,1500,1241;
					end;
				case 16:
					callsub S_BonusReward,1500,1242;
					end;
				case 17:
					callsub S_BonusReward,1500,1228;
					end;
				case 18:
					callsub S_BonusReward,1500,1223;
					end;
				case 19:
					break;
				}
				break;
			case 2:
				mes "[p]";
				mes "ѡκҪ.";
				mes "ѡ";
				next;
				switch(select("м̵:ʥ : ߱:֮:ǳ::ˮ֮:ʯн:ؽ Ľ:֮:֮:ħ :֮:ȡ")) {
				case 1:
					callsub S_BonusReward,1500,1130;
					end;
				case 2:
					callsub S_BonusReward,1500,1141;
					end;
				case 3:
					callsub S_BonusReward,1500,1138;
					end;
				case 4:
					callsub S_BonusReward,1500,1140;
					end;
				case 5:
					callsub S_BonusReward,1500,1148;
					end;
				case 6:
					callsub S_BonusReward,1500,1134;
					end;
				case 7:
					callsub S_BonusReward,1500,1131;
					end;
				case 8:
					callsub S_BonusReward,1500,1137;
					end;
				case 9:
					callsub S_BonusReward,1500,1132;
					end;
				case 10:
					callsub S_BonusReward,1500,1135;
					end;
				case 11:
					callsub S_BonusReward,1500,1136;
					end;
				case 12:
					callsub S_BonusReward,1500,1139;
					end;
				case 13:
					callsub S_BonusReward,1500,1133;
					end;
				case 14:
					break;
				}
				break;
			case 3:
				mes "[]";
				mes "You can choose whichever unit you like.";
				mes "Please select";
				mes "the item that you desire.";
				next;
				switch(select(":ص ʮҹ: ֪:֮:֮:޴˫ֽ:˹֮:ȡ")) {
				case 1:
					callsub S_BonusReward,1500,1166;
					end;
				case 2:
					callsub S_BonusReward,1500,1165;
					end;
				case 3:
					callsub S_BonusReward,1500,1164;
					end;
				case 4:
					callsub S_BonusReward,1500,1167;
					end;
				case 5:
					callsub S_BonusReward,1500,1169;
					end;
				case 6:
					callsub S_BonusReward,1500,1168;
					end;
				case 7:
					callsub S_BonusReward,1500,1170;
					end;
				case 8:
					break;
				}
				break;
			case 4:
				mes "[]";
				mes "You can choose whichever unit you like.";
				mes "Please select";
				mes "the item that you desire.";
				next;
				switch(select("ظ:ն֮:ʹ֮:Ѫ:֮:˹ظ:֮:֮:ȡ")) {
				case 1:
					callsub S_BonusReward,1500,1364;
					end;
				case 2:
					callsub S_BonusReward,1500,1369;
					end;
				case 3:
					callsub S_BonusReward,1500,1366;
					end;
				case 4:
					callsub S_BonusReward,1500,1363;
					end;
				case 5:
					callsub S_BonusReward,1500,1365;
					end;
				case 6:
					callsub S_BonusReward,1500,1367;
					end;
				case 7:
					callsub S_BonusReward,1500,1305;
					end;
				case 8:
					callsub S_BonusReward,1500,1368;
					end;
				case 9:
					break;
				}
				break;
			case 5:
				mes "[]";
				mes "You can choose whichever unit you like.";
				mes "Please select";
				mes "the item that you desire.";
				next;
				switch(select("ƽ֮:ʥ ʮ::ä֮:ħ :ش :ȡ")) {
				case 1:
					callsub S_BonusReward,1500,1524;
					end;
				case 2:
					callsub S_BonusReward,1500,1528;
					end;
				case 3:
					callsub S_BonusReward,1500,1525;
					end;
				case 4:
					callsub S_BonusReward,1500,1523;
					end;
				case 5:
					callsub S_BonusReward,1500,1526;
					end;
				case 6:
					callsub S_BonusReward,1500,1527;
					end;
				case 7:
					break;
				}
				break;
			case 6:
				mes "[]";
				mes "You can choose whichever unit you like.";
				mes "Please select";
				mes "the item that you desire.";
				next;
				switch(select("֮:֮:ʹ֮:˹ǿ:ȡ")) {
				case 1:
					callsub S_BonusReward,1500,1719;
					end;
				case 2:
					callsub S_BonusReward,1500,1724;
					end;
				case 3:
					callsub S_BonusReward,1500,1720;
					end;
				case 4:
					callsub S_BonusReward,1500,1722;
					end;
				case 5:
					break;
				}
				break;
			case 7:
				mes "[]";
				mes "You can choose whichever unit you like.";
				mes "Please select";
				mes "the item that you desire.";
				next;
				switch(select("֮:ʦ֮:ȡ")) {
				case 1:
					callsub S_BonusReward,1500,1616;
					end;
				case 2:
					callsub S_BonusReward,1500,1473;
					end;
				case 3:
					break;
				}
				break;
			case 8:
				mes "[]";
				mes "You can choose whichever unit you like.";
				mes "Please select";
				mes "the item that you desire.";
				next;
				switch(select("Ų:Ԥ¼:ռǱ:װ֮:ȡ")) {
				case 1:
					callsub S_BonusReward,1500,1559;
					end;
				case 2:
					callsub S_BonusReward,1500,1557;
					end;
				case 3:
					callsub S_BonusReward,1500,1558;
					end;
				case 4:
					callsub S_BonusReward,1500,1561;
					end;
				case 5:
					break;
				}
				break;
			case 9:
				mes "[]";
				mes "You can choose whichever unit you like.";
				mes "Please select";
				mes "the item that you desire.";
				next;
				switch(select("Ұì:֮ì:ì:ħ֮ì:˹ì:ʥ֮:޶سì:֮ì:֮:а֮ì:֮ì:ȡ")) {
				case 1:
					callsub S_BonusReward,1500,1474;
					end;
				case 2:
					callsub S_BonusReward,1500,1414;
					end;
				case 3:
					callsub S_BonusReward,1500,1413;
					end;
				case 4:
					callsub S_BonusReward,1500,1415;
					end;
				case 5:
					callsub S_BonusReward,1500,1469;
					end;
				case 6:
					callsub S_BonusReward,1500,1470;
					end;
				case 7:
					callsub S_BonusReward,1500,1467;
					end;
				case 8:
					callsub S_BonusReward,1500,1468;
					end;
				case 9:
					callsub S_BonusReward,1500,1466;
					end;
				case 10:
					callsub S_BonusReward,1500,1416;
					end;
				case 11:
					callsub S_BonusReward,1500,1471;
					end;
				case 12:
					break;
				}
				break;
			case 10:
				mes "[]";
				mes "You can choose whichever unit you like.";
				mes "Please select";
				mes "the item that you desire.";
				next;
				switch(select("ɱȭ:Ѫȭ:аȭ:ȡ")) {
				case 1:
					callsub S_BonusReward,1500,1261;
					end;
				case 2:
					callsub S_BonusReward,1500,1265;
					end;
				case 3:
					callsub S_BonusReward,1500,1263;
					end;
				case 4:
					break;
				}
				break;
			case 11:
				mes "[]";
				mes "You can choose whichever unit you like.";
				mes "Please select";
				mes "the item that you desire.";
				next;
				switch(select("صָ:ȭ :ȭ:ȡ")) {
				case 1:
					callsub S_BonusReward,1500,1815;
					end;
				case 2:
					callsub S_BonusReward,1500,1814;
					end;
				case 3:
					callsub S_BonusReward,1500,1813;
					end;
				case 4:
					break;
				}
				break;
			case 12:
				mes "[]";
				mes "You can choose whichever unit you like.";
				mes "Please select";
				mes "the item that you desire.";
				next;
				switch(select("ϸб: Ǿޱ:֮:ر :Ůı:ȡ")) {
				case 1:
					callsub S_BonusReward,1500,1962;
					end;
				case 2:
					callsub S_BonusReward,1500,1963;
					end;
				case 3:
					callsub S_BonusReward,1500,1969;
					end;
				case 4:
					callsub S_BonusReward,1500,1964;
					end;
				case 5:
					callsub S_BonusReward,1500,1970;
					end;
				case 6:
					break;
				}
				break;
			case 13:
				mes "[]";
				mes "You can choose whichever unit you like.";
				mes "Please select";
				mes "the item that you desire.";
				next;
				switch(select(":Ӽ:ȡ")) {
				case 1:
					callsub S_BonusReward,1500,1918;
					end;
				case 2:
					callsub S_BonusReward,1500,1913;
					end;
				case 3:
					break;
				}
				break;
			}
			break;
		case 2:
			mes "[]";
			mes "Ķ...";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "...";
			next;
			mes "[]";
			mes "Ŷ, Ǹѽ!!";
			mes ",";
			mes "ҪǼ?";
			next;
			switch(select(" ::::ˮ:")) {
			case 1:
				callsub S_BonusReward,500,2319;
				end;
			case 2:
				callsub S_BonusReward,1000,2345;
				end;
			case 3:
				callsub S_BonusReward,1000,2351;
				end;
			case 4:
				callsub S_BonusReward,1000,2349;
				end;
			case 5:
				callsub S_BonusReward,1000,2347;
				end;
			case 6:
				break;
			}
			break;
		}
	}
	else {
		mes "[]";
		mes "Ŷ?";
		mes "Ѿ";
		mes "ҵĽ";
		mes "кܶ಻ĵط";
		mes "ʵ̫";
		mes "Ժð...";
		next;
		if (countitem(7515) > 0) {
			mes "[]";
			mes "ǹԱ ";
			mes "Ѿɽռ,";
			mes "ȻûлúõϢ...";
			mes "Һܲ...";
			mes "ܰ ";
			mes "һЩĽ?";
			next;
			callsub S_Reward;
			end;
		}
		else {
			mes "]";
			mes "н,";
			mes "ܸЩ?";
			close;
		}
	}
	close;

S_Reward:
	switch(select("ð:Ҫ")) {
	case 1:
		mes "[]";
		mes "棬?!!!!!";
		mes "̫л";
		mes "Ϊ̵ּĹϵ";
		mes "ֻҪʹĻ";
		mes "õĲƷ";
		next;
		mes "[]";
		mes "I need to give you something as a reward.";
		mes "What should I give you...";
		next;
		switch(select("ԺľϸһЩ:ְҵ˵һЩû:оΪ:ѯойؽչ")) {
		case 1:
			mes "[]";
			mes "Hmmm...ûʲôҪ.";
			mes "ܰȫҸ";
			next;
			mes "[]";
			mes "Hmmmm.....!!!";
			emotion e_omg,1;
			emotion e_omg;
			next;
			mes "[]";
			mes ", .";
			mes "ף";
			mes "ֺҸ.";
			delitem 7515,1; //Ľ
			if (BaseLevel < 21) {
				getexp 150,0;
			}
			else if ((BaseLevel > 20) && (BaseLevel < 31)) {
				getexp 300,0;
			}
			else if ((BaseLevel > 30) && (BaseLevel < 41)) {
				getexp 2000,0;
			}
			else if ((BaseLevel > 40) && (BaseLevel < 51)) {
				getexp 8000,0;
			}
			else if ((BaseLevel > 50) && (BaseLevel < 61)) {
				getexp 25000,0;
			}
			else if ((BaseLevel > 60) && (BaseLevel < 71)) {
				getexp 47000,0;
			}
			else if ((BaseLevel > 70) && (BaseLevel < 81)) {
				getexp 55000,0;
			}
			else {
				getexp 65000,0;
			}
			close;
		case 2:
			mes "[]";
			mes "Hmmm...ûʲôҪ.";
			mes "ܰȫҸ";
			next;
			mes "[]";
			mes "Hmmmm.....!!!";
			emotion e_omg,1;
			emotion e_omg;
			next;
			mes "[]";
			mes ", .";
			mes "ף";
			mes "ֺҸ.";
			delitem 7515,1; //Ľ
			if (Upper != 2 && Class < Job_SuperNovice) {
				if (BaseJob == Job_Novice) {
					getexp 0,30;
				}
				else if (((BaseJob >= Job_Swordman) && (BaseJob <= Job_Thief)) || (Class == Job_Taekwon)) {
					if (JobLevel < 11) {
						getexp 0,50;
					}
					else if ((JobLevel > 10) && (JobLevel < 21)) {
						getexp 0,250;
					}
					else if ((JobLevel > 20) && (JobLevel < 31)) {
						getexp 0,1500;
					}
					else if ((JobLevel > 30) && (JobLevel < 41)) {
						getexp 0,7000;
					}
					else {
						getexp 0,20000;
					}
				}
				else if ((BaseJob >= Job_Knight) && (BaseJob <= Job_Crusader2)) {
					if (JobLevel < 11) {
						getexp 0,80;
					}
					else if ((JobLevel > 10) && (JobLevel < 21)) {
						getexp 0,2000;
					}
					else if ((JobLevel > 20) && (JobLevel < 31)) {
						getexp 0,10000;
					}
					else if ((JobLevel > 30) && (JobLevel < 41)) {
						getexp 0,25000;
					}
					else {
						getexp 0,38000;
					}
				}
			}
			else if (Upper == 2) {
				if (Class == Job_Novice_High) {
					getexp 0,40;
				}
				else if ((Class >= Job_Swordman_High) && (Class <= Job_Thief_High)) {
					if (JobLevel < 11) {
						getexp 0,65;
					}
					else if ((JobLevel > 10) && (JobLevel < 21)) {
						getexp 0,300;
					}
					else if ((JobLevel > 20) && (JobLevel < 31)) {
						getexp 0,2500;
					}
					else if ((JobLevel > 30) && (JobLevel < 41)) {
						getexp 0,10000;
					}
					else {
						getexp 0,25000;
					}
				}
				else if ((Class >= Job_Lord_Knight) && (Class <= Job_Paladin_2)) {
					if (JobLevel < 11) {
						getexp 0,150;
					}
					else if ((JobLevel > 10) && (JobLevel < 21)) {
						getexp 0,2200;
					}
					else if ((JobLevel > 20) && (JobLevel < 31)) {
						getexp 0,13000;
					}
					else if ((JobLevel > 30) && (JobLevel < 41)) {
						getexp 0,27000;
					}
					else if ((JobLevel > 40) && (JobLevel < 51)) {
						getexp 0,38000;
					}
					else {
						getexp 0,40000;
					}
				}
			}
			else {
				if (JobLevel < 11) {
					getexp 0,50;
				}
				else if ((JobLevel > 10) && (JobLevel < 21)) {
					getexp 0,250;
				}
				else if ((JobLevel > 20) && (JobLevel < 31)) {
					getexp 0,1500;
				}
				else if ((JobLevel > 30) && (JobLevel < 41)) {
					getexp 0,7000;
				}
				else if ((JobLevel > 40) && (JobLevel < 51)) {
					getexp 0,20000;
				}
				else if ((JobLevel > 50) && (JobLevel < 61)) {
					getexp 0,30000;
				}
				else {
					getexp 0,38000;
				}
			}
			close;
		case 3:
			mes "[]";
			mes "ʲô? ";
			mes "Ѹ?";
			mes "̫...";
			mes "ĺܸл...";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "о.";
			mes "һ͵";
			mes "Ƴʱ.";
			next;
			mes "[]";
			mes "Ŷ̫.";
			mes "̫л.";
			mes "һ";
			mes "Ŭо";
			mes "ҳɹһҵĸм֮.";
			next;
			mes "[]";
			mes "ܸҼ?";
			next;
			switch(select("ȫ:... ӹ?:Ҹı")) {
			case 1:
				mes "[]";
				mes "!? 棬лл㰡!!";
				mes "ȵоĳɹĻ һ!!!";
				mes "ðռ";
				next;
				mes "[]";
				mes "ʱҲӦҪг!!";
				mes "оо!!!";
				set .@medals,countitem(7515);
				delitem 7515,.@medals; //Ľ
				set ein_medal01,ein_medal01+.@medals;
				close;
			case 2:
				mes "[]";
				mes "ҪҶ?";
				mes "100ڵ֣?";
				next;
				while(1) {
					input .@input;
					if (.@input == 0) {
						mes "[]";
						mes "ĸ?";
						mes "ǸҿЦ?";
						close;
					}
					else if (.@input < 0 || .@input > 100) {
						mes "[]";
						mes "100ڵ.";
						next;
					}
					else {
						break;
					}
				}
				if (countitem(7515) < .@input) {
					mes "[]";
					mes "ʲô? û㹻Ľ.";
					mes "Ŷƭ.";
					emotion e_heh;
					close;
				}
				else {
					mes "[]";
					mes "лл!!!";
					mes "ллҵĽ.";
					mes "һŬ";
					mes "Ұ!!!";
					delitem 7515,.@input; //Ľ
					set ein_medal01,ein_medal01+.@input;
					close;
				}
			case 3:
				mes "[]";
				mes ", ʲô...";
				mes "ı,";
				mes "Ľ.";
				close;
			}
			delitem 7515,1; //Ľ
			set ein_medal01,1;
			close;
		case 4:
			if (ein_medal01 == 0) {
				mes "[]";
				mes "...ûʲôչ.";
				mes "Щl...";
				mes "Wooowoooo...";
				close;
			}
			else {
				mes "[]";
				mes "Ȼֱ...";
				mes "һûʲôչ";
				mes "However, ǻ ^FF0000"+ ein_medal01 +"^000000unit(s) ˼Ľ";
				mes "/Сṩ "+ strcharinfo(0) +".";
				mes "ǻúõ.";
				close;
			}
		}
	case 2:
		mes "[]";
		mes "Ŷ, ...";
		mes "ı,";
		mes "ϣܰ.";
		emotion e_sob;
		close;
	}

S_BonusReward:
	mes "["+ strcharinfo(0) +"]";
	mes "֪о";
	mes "ԤƵĺ.";
	mes "õ, һúõ.";
	next;
	mes "[]";
	mes "Ҫ˵лл";
	mes "ʵ";
	mes "ҵо.";
	mes "һŬ";
	mes "Ժ.";
	next;
	mes "[]";
	mes " ";
	mes " "+getitemname(getarg(1))+".";
	next;
	switch(select(":")) {
	case 1:
		mes "["+ strcharinfo(0) +"]";
				mes "ȵ, Ҹı.";
				mes "´? ";
				next;
				mes "[]";
				mes "Ŷ? ûϵ...";
				mes "κʱȡ. ";
				mes "ԵҪʱ.";
		close;
	case 2:
		mes "[]";
		mes "ӦҪ˵ллŶ԰";
		mes "ΰо";
		mes "ĸлİæ";
		mes "ӵŬ";
		mes "ʩõĳɹ";
		mes "";
		set ein_medal01,ein_medal01-getarg(0);
		getitem getarg(1),1;
		close;
	}

}
	
hugel,71,83,4	script	ΰ	900,{
	if (checkweight(1201,1) == 0) {
		mes "- һ!! -";
		mes "- Ķ̫-";
		mes "- ڲκζ.-";
		mes "- ĸ-";
		mes "- Ȼս.-";
		close;
	}
	mes "[ΰ]";
	mes "ǰӵеĽƶһƷĵط";
	mes "ݴţ֮طҲҪƵӰ";
	mes "˵Ҳǰ...ֻڻٸҵĽģĵطûĻ";
	next;
	mes "[ΰ]";
	mes "ҪҪôýƵ£ԼҪѡ飬";
	mes "ҪƶһƷ?";
	next;
	switch(select("Ҫһ:һ")) {
	case 1:
		if (checkweight(909,550) == 0) {
			mes "[ΰ]";
			mes "ĸѾ";
			mes "ûõĶһ";
			close;
		}
		else {
			mes "[ΰ]";
			mes "Ҫһ?";
			next;
			switch(select("1:3:7:8:16:25:42:59")) {
			case 1:
				mes "[ΰ]";
				mes "ý1ɶһĿ£";
				mes "ѡҪĿ";
				next;
				switch(select("Ҷ 2:«Ҷ 2:˿ʵ 1:ħŮ֮ɳ5:ɫϸҩˮ 4")) {
				case 1:
					if (countitem(7515) < 1) {
						mes "[ΰ]";
						mes "ˣǴʲôˣǶһƵĵط";
						mes "ƺ";
						close;
					}
					else {
						mes "[ΰ]";
						mes "лл~";
						mes "ԺʲôҪҰ!";
						delitem 7515,1; //Ľ
						getitem 520,2; //Leaflet_Of_Hinal
						close;
					}
				case 2:
					if (countitem(7515) < 1) {
						mes "[ΰ]";
						mes "ˣǴʲôˣǶһƵĵط";
						mes "ƺ";
						close;
					}
					else {
						mes "[ΰ]";
						mes "лл~";
						mes "ԺʲôҪҰ!";
						delitem 7515,1; //Ľ
						getitem 521,2; //Leaflet_Of_Aloe
						close;
					}
				case 3:
					if (countitem(7515) < 1) {
						mes "[ΰ]";
						mes "ˣǴʲôˣǶһƵĵط";
						mes "ƺ";
						close;
					}
					else {
						mes "[ΰ]";
						mes "лл~";
						mes "ԺʲôҪҰ!";
						delitem 7515,1; //Ľ
						getitem 522,1; //Fruit_Of_Mastela
						close;
					}
				case 4:
					if (countitem(7515) < 1) {
						mes "[ΰ]";
						mes "ˣǴʲôˣǶһƵĵط";
						mes "ƺ";
						close;
					}
					else {
						mes "[ΰ]";
						mes "лл~";
						mes "ԺʲôҪҰ!";
						delitem 7515,1; //Ľ
						getitem 1061,5; //Starsand_Of_Witch
						close;
					}
				case 5:
					if (countitem(7515) < 1) {
						mes "[ΰ]";
						mes "ˣǴʲôˣǶһƵĵط";
						mes "ƺ";
						close;
					}
					else {
						mes "[ΰ]";
						mes "лл~";
						mes "ԺʲôҪҰ!";
						delitem 7515,1; //Ľ
						getitem 545,4; //Red_Slim_Potion
						close;
					}
				}
			case 2:
				mes "[ΰ]";
				mes "ý3ɶһĿ£";
				mes "ѡҪĿ";
				next;
				switch(select("佺 1:ʥˮ 6")) {
				case 1:
					if (countitem(7515) < 3) {
						mes "[ΰ]";
						mes "ˣǴʲôˣǶһƵĵط";
						mes "ƺ";
						close;
					}
					else {
						mes "[ΰ]";
						mes "лл~";
						mes "ԺʲôҪҰ!";
						delitem 7515,3; //Ľ
						getitem 526,1; //Royal_Jelly
						close;
					}
				case 2:
					if (countitem(7515) < 3) {
						mes "[ΰ]";
						mes "ˣǴʲôˣǶһƵĵط";
						mes "ƺ";
						close;
					}
					else {
						mes "[ΰ]";
						mes "лл~";
						mes "ԺʲôҪҰ!";
						delitem 7515,3; //Ľ
						getitem 523,6; //Holy_Water
						close;
					}
				}
			case 3:
				mes "[ΰ]";
				mes "ý7ɶһĿ£";
				mes "ѡҪĿ";
				next;
				switch(select("ɴ 1: 1")) {
				case 1:
					if (countitem(7515) < 7) {
						mes "[ΰ]";
						mes "ˣǴʲôˣǶһƵĵط";
						mes "ƺ";
						close;
					}
					else {
						mes "[ΰ]";
						mes "лл~";
						mes "ԺʲôҪҰ!";
						delitem 7515,7; //Ľ
						getitem 12130,1; //Cookie_Bag
						close;
					}
				case 2:
					if (countitem(7515) < 7) {
						mes "ˣǴʲôˣǶһƵĵط";
						mes "ƺ";
						close;
					}
					else {
						mes "[ΰ]";
						mes "лл~";
						mes "ԺʲôҪҰ!";
						delitem 7515,7; //Ľ
						getitem 12110,1; //First_Aid_Kit
						close;
					}
				}
			case 4:
				mes "[ΰ]";
				mes "ý8ɶһĿ£";
				mes "ѡҪĿ";
				next;
				select(" 1");
				if (countitem(7515) < 8) {
					mes "[ΰ]";
					mes "ˣǴʲôˣǶһƵĵط";
					mes "ƺ";
					close;
				}
				else {
					mes "[ΰ]";
					mes "лл~";
					mes "ԺʲôҪҰ!";
					delitem 7515,8; //Ľ
					getitem 644,1; //Gift_Box
					close;
				}
			case 5:
				mes "[ΰ]";
				mes "ý16ɶһĿ£";
				mes "ѡҪĿ";
				next;
				select(" 1");
				if (countitem(7515) < 16) {
					mes "[ΰ]";
					mes "ˣǴʲôˣǶһƵĵط";
					mes "ƺ";
					close;
				}
				else {
					mes "[ΰ]";
					mes "лл~";
					mes "ԺʲôҪҰ!";
					delitem 7515,16; //Ľ
					getitem 603,1; //Old_Blue_Box
					close;
				}
			case 6:
				mes "[ΰ]";
				mes "ý25ɶһĿ£";
				mes "ѡҪĿ";
				next;
				select(" 1");
				if (countitem(7515) < 25) {
					mes "[ΰ]";
					mes "ˣǴʲôˣǶһƵĵط";
					mes "ƺ";
					close;
				}
				else {
					mes "[ΰ]";
					mes "лл~";
					mes "ԺʲôҪҰ!";
					delitem 7515,25; //Ľ
					getitem 12105,1; //Set_Of_Taiming_Item
					close;
				}
			case 7:
				mes "[ΰ]";
				mes "ý42ɶһĿ£";
				mes "ѡҪĿ";
				next;
				select(" 1");
				if (countitem(7515) < 42) {
					mes "[ΰ]";
					mes "ˣǴʲôˣǶһƵĵط";
					mes "ƺ";
					close;
				}
				else {
					mes "[ΰ]";
					mes "лл~";
					mes "ԺʲôҪҰ!";
					delitem 7515,42; //Ľ
					getitem 617,1; //Old_Violet_Box
					close;
				}
			case 8:
				mes "[ΰ]";
				mes "ý59ɶһĿ£";
				mes "ѡҪĿ";
				next;
				select(" 1");
				if (countitem(7515) < 59) {
					mes "[ΰ]";
					mes "ˣǴʲôˣǶһƵĵط";
					mes "ƺ";
					close;
				}
				else {
					mes "[ΰ]";
					mes "лл~";
					mes "ԺʲôҪҰ!";
					delitem 7515,59; //Ľ
					getitem 12109,1; //Poring_Box
					close;
				}
			}
		}
	case 2:
		mes "[ΰ]";
		mes "Ϊ;ʹã֮";
		close;
	}
}

//============================================================
// Monstrer Race Affiliated NPCs
//============================================================
airplane,246,47,1	script	ŷ#decoy01	878,{
	mes "[ŷ]";
	mes "㷢ȷ ͹";
	mes "ңԶĹ׶ˣ";
	mes "һҵĴ䣬";
	mes "ǵطҪԽϢ";
	mes "ʿҵĴ䣬";
	mes "";
	next;
	mes "[ŷ]";
	mes "ڴǵĽŲ";
	mes "ûзչǴ";
	mes "Ϸ";
	mes "һħϷ";
	next;
	mes "[ŷ]";
	mes "Ϸʤ";
	mes "佱ʤ߽ƣ";
	mes "˵ǽƵԭϺϡ";
	mes "ǺҵõĽ";
	next;
	mes "[ŷ]";
	mes "Ľ";
	mes "᲻ڱĵطʹã";
	mes "͵޿˹ȥ";
	next;
	mes "[ŷ]";
	mes "ҲлҪȥǴĻ";
	mes "Ȳμһ¾?";
	mes "ΪǸ̫Ĵ";
	mes "ҲûʲôɺĶ";
	close;
}

hugel,85,93,5	script	#dummy01	866,{
	mes "[]";
	mes "Ǵ";
	mes "Ǹ ħܰ";
	next;
	mes "[]";
	mes "Ϊ̫ҲûʲôϷ";
	mes "һĵĴ";
	mes "СǴų";
	mes "澺ʱ";
	mes "ħܵĵ";
	next;
	mes "[]";
	mes "ħ ";
	mes "7ӵķ";
	mes "סլĵ·ߵĻ";
	mes "һΧɽ";
	mes "ɽ氡";
	mes "ѯڸİֵܵĻ";
	mes "ǻ";
	next;
	mes "[]";
	mes "տʼʱΪһϷ";
	mes "ôһ";
	mes "ȴΪ˳;Ӫ";
	mes "ʼȡ볡";
	next;
	mes "[]";
	mes "úĵĻ ҪҪȥһ?";
	close;
}

p_track02,32,45,3	script	еѧ Ϣ#double	755,{
	mes "[еѧ Ϣ]";
	mes "............";
	mes "... ٶ";
	mes "ͨʱĵʱ䣬";
	mes "6ֻ2ֻ";
	mes "뵽յĻʱ..............";
	mes ".....˵.. ";
	next;
	mes "[" + strcharinfo(0) + "]";
	mes ".........?";
	next;
	mes "[еѧ Ϣ]";
	mes "ι!! Ҫ˵!!";
	mes "Ҽ!!!!!";
	specialeffect EF_CLAYMORE;
	emotion e_an;
	close;
}

p_track02,69,31,1	script	 ֯Ա#dou	726,{
	if ($@mon_time_2_2 == 0) {
		mes "[ ֯Ա]";
		mes "... ...";
		mes "һһҪɹ...";
		mes "Ѿǵڼ";
		emotion e_sob;
		next;
		mes "[ ֯Ա]";
		mes "Ƿ֪";
		mes "ΪʤõĽƣ";
		mes "Բ֪ϡеĽɵʵ?";
		mes "ǴӰ޿˹";
		mes "ΪоǸ...";
		mes "Ҷûаհ~~~ ";
		next;
		mes "[ ֯Ա]";
		mes "...ʣµĽƵĻ...";
		mes "ɷ͵...";
		mes " ǣ";
		mes "Եһμ ˵ʲôѽ...";
		emotion e_swt2;
		close;
	}
	else {
		mes "[ ֯Ա]";
		mes "ܰ! ܰ!";
		mes "ΪҵоΪ˽";
		mes "ܰ!!!";
		emotion e_korea;
		close;
	}
}

p_track02,53,45,3	script	Ե ʿ#double	733,{
	mes "[Ե ʿ]";
	mes "? ǰм?";
	mes "Ӵ ôˣ";
	mes "ħ?";
	mes "ħ?";
	mes "Լѡħʤʱ";
	mes "˸Ӯûʤ";
	mes "һ?";
	next;
	mes "[Ե ʿ]";
	mes "̸ᵽ";
	mes " ¬--׵¼ ޿";
	mes "ȹ ȴո";
	mes "õľư";
	mes "ǵӶĹϵ";
	mes "Ƿǳϲе";
	next;
	mes "[Ե ʿ]";
	mes "Ҳһλðռѽ";
	mes "ʱൽߣ";
	mes "Ҳ";
	mes "۰";
	mes "ʱൽ߰!";
	emotion e_no1;
	close;
}

p_track01,27,47,5	script	Ƶ #single	853,{
	mes "[ ]";
	mes "ߺţٺٺ...";
	mes "һһе!";
	mes "";
	mes "һҪѡһֻأ";
	mes "Ҫѡһֻ²¿";
	mes "ð! һξͶһֻ!";
	next;
	mes "[" + strcharinfo(0) + "]";
	mes ".........?";
	next;
	mes "[ ]";
	mes "ܰ! һܰ!!";
	mes "һһҪ һ!";
	mes "ٺٺٺ";
	close;
}

p_track01,69,31,1	script	 ֯Ա#single	107,{
	mes "[ ֯Ա]";
	mes "... ٺ..";
	mes "һһҪɹ...";
	mes "Ѿǵڼ";
	next;
	mes "[ ֯Ա]";
	mes "Ƿ֪";
	mes "ΪʤõĽƣ";
	mes "Բ֪ϡеĽɵʵ?";
	mes "˵޿˹";
	mes "ΪоǸѰأ";
	mes "ΪѰ Ծ...";
	next;
	mes "[ ֯Ա]";
	mes "Ӵ... һֱʰ......";
	mes "...ʣµĽƵĻ...";
	mes "ɷܴ͵...";
	mes " ǣ";
	mes "Եһμ ˵ʲôѽ...";
	next;
	mes "[ ֯Ա]";
	mes "е õõ";
	mes "ҲǸ...";
	close;
}

p_track01,45,42,3	script	ŷ #sin	881,{
	mes "[ŷ ]";
	mes "...";
	mes "Ҳ";
	mes "ħܵ?";
	mes "";
	mes "ĳܵίҪýƵ";
	mes "ԲŻ";
	next;
	mes "[ŷ ]";
	mes "ǣ㿴";
	mes "Ѿ100ˣ";
	mes "Ϊֹ";
	mes "һûӮһ";
	next;
	mes "[ŷ ]";
	mes "ջս6εĻ";
	mes "ҲҪӮһβŶ԰?";
	mes "ⲻеܹ?";
	mes "ҲǸһأ";
	mes "ôܸ?";
	close;
}
