//====================================================================
//Ragnarok Online Dancer Jobchange Script by Kalen
//====================================================================
comodo.gat,193,151,4	script	{u	86,{
	mes "[{u]";
	mes "cc̐l̒ڂW߂";
	mes "v}hiI";
	mes "ޏB_T[ɂȂuԂ";
	mes "ڂ̑OŌȂāI";
	next;
	mes "[{u]";
	mes "̎ɐ܂Ė{ɍKB";
	mes "Rh_T[΂񂴂I";
	next;
	mes "[{u]";
	mes "HȂ_T[]E";
	mes "āH";
	next;
	menu "_T[]EɈړ",L1,"",-;
		mes "[{u]";
		mes "m`";
		close;
L1:
		mes "[{u]";
		mes "CFFCIbcS[I";
		close2;
		warp "job_duncer.gat",70,49;
		end;
}
//==================================================================
job_duncer.gat,43,93,4	script	GC	724,{
	if ((Class == 3) && (Sex == 0)) goto Larcher;
	if (Class == 20) goto Ldancer;
	mes "[GC]";
	mes "qA͊֌W҈ȊO";
	mes "֎~łH";
	next;
	mes "[GC]";
	mes "_XXN[͒Nł";
	mes "킯ȂłB";
	next;
	mes "[GC]";
	mes "wȂ瑺̃_XXe[W";
	mes "sĂˁB";
	close;
Ldancer:
	mes "[GC]";
	mes "ɂ́`";
	mes "ŋ߂͂ǂłH";
	mes "lXy܂Ă܂H";
	close;
Larcher:
	if (Upper == 1) goto LUpper1;
	if (change_dancer == 1) goto LStart2;
	if (change_dancer == 2) goto LItem1;
	if (change_dancer == 3) goto LItem2;
	if (change_dancer == 4) goto LItem3;
	if ((change_dancer == 5) || (change_dancer == 6)) goto LStart3;
	if (change_dancer >= 7) goto LStart4;
	mes "[GC]";
	mes "Ⴂ܂`";
	mes "lXȗxĂ";
	mes "uRh_XXN[vłB";
	next;
	mes "[GC]";
	mes "enKόq";
	mes "fGȗx񋟂A";
	next;
	mes "[GC]";
	mes "ɂ̓[~bhKbc";
	mes "LlɂȂ邱Ƃł";
	mes "x薺ĂĂłB";
	next;
	mes "[GC]";
	mes "ǂłH";
	mes "̐lX̑OŔh";
	mes "Cg󂯃_X邱Ƃ";
	mes "łłB";
	mes "fGႠ܂񂩁I";
	next;
	mes "[GC]";
	mes "łA䂪_XXN[";
	mes "Nł킯Ȃ̂";
	mes "Ƃ͈ႤƂB";
	next;
	mes "[GC]";
	mes "_T[ɂȂꂻȂl";
	mes "XN[ŒfĂ܂łB";
	next;
	mes "[GC]";
	mes "ǂł傤A";
	mes "oɂ͑f肻";
	mes "܂B";
	mes "Ń_XbX󂯂";
	mes "݂܂񂩁H";
	next;
	mes "[GC]";
	mes "ɂ\ɂ傱";
	mes "łB";
	next;
	mes "[GC]";
	mes "ǂłH";
	mes "\ł݂܂񂩁H";
	mes "ˁHw˂ĂǂłH";
	next;
	menu "͂AĂ݂܂",L1,"",-;
		mes "[GC]";
		mes "ȁcc₽cc";
		mes "܂ĂˁH";
		mes "ˁH";
		close;
L1:
		if (JobLevel < 40) goto Llowlv;
		mes "[GC]";
		mes "悭S܂I";
		mes "ɂ\ɋLĂB";
		next;
		mes "cc";
		next;
		mes "ccJJJcc";
		next;
		mes "cc";
		next;
		mes "[GC]";
		mes "Ócc";
		mes strcharinfo(0)+"cc";
		mes "fGȖOłˁI";
		mes "ł͏X҂B";
		mes "ނXN[ɓ͂Ă܂B";
		set change_dancer,1;
		close;
LStart2:
	mes "[GC]";
	mes "͂Aقǐ\݂";
	mes "܂ˁH";
	mes "ł̓bXɕKvȕ";
	mes "pӂĂ܂B";
	next;
	mes "[GC]";
	mes "iɕsȂ̂ācc";
	mes "̃bXɎg";
	mes "łA萔ł";
	mes "ĂĂˁB";
	next;
//_3 2 3 4

	mes "[GC]";
	mes "ƈꉞ^0000FFbX";
	mes "10000Zeny^000000KvłBƁA";
	mes "Ĉׂ~߂ɂ";
	mes "^0000FF~~Y̔ 5^000000";
	mes "ǂł傤B";
	next;
	mes "[GC]";
	mes "đ䂵Ȃ悤";
	mes "^0000FFu[c^0000001KvłB";
	next;
	mes "[GC]";
	mes "ł́AbX̗pӂł";
	mes "܂ĂB";
	set change_dancer,2;
	close;

LItem2:

LItem3:

LItem1:
	if ((Countitem(1055) >= 5) && (Countitem(2405) >= 1) && (Zeny >= 10000)) goto LItemOK;
	mes "[GC]";
	mes "cc";
	mes "ƑȂ݂łB";
	mes "Kvȕx邩";
	mes "pӂĂĂˁB";
	next;
	mes "[GC]";
	mes "^0000FFbX 10000 Zeny^000000";
	mes "^0000FF~~Y̔ 5^000000";
	mes "^0000FFu[c 1^000000 ";
	next;
	mes "[GC]";
	mes "ȏłB";
	mes "҂Ă܂ˁB";
	close;
LItemOK:/**/
	mes "[GC]";
	mes "SĂ܂ˁB";
	mes "ł̓bX";
	mes "܂B";
	set Zeny,Zeny-10000;
	next;
LStart3:
	mes "[GC]";
	mes "ʐڎS^0000FFu{[Wv^000000搶";
	mes "̂ƂɍsĂ݂ĂB";
	mes "ȒPȎɓ邾ł";
	mes "bNXĎ󂯂ĂˁB";
	if (change_dancer < 5) set change_dancer,5;
	close;
LStart4:
	mes "[GC]";
	mes "MSɗKđfGȗx";
	mes "ĂˁI";
	close;
Llowlv:
	mes "[GC]";
	mes "Ɓcc";
	mes "ɂłbX󂯂";
	mes "𖞂ĂȂ";
	mes "悤łcc";
	next;
	mes "[GC]";
	mes "ȂƂJobLv40ȏ";
	mes "ȂȂƐ\݂";
	mes "邱ƂłȂłB";
	mes "ł́A܂ڂɂ";
	mes "y݂ɂĂ܂B";
	close;
LUpper1:
	mes "[GC]";
	mes "Ȃ͓]Ă܂̂";
	mes "ł͓]Eēł܂B";
	close;

}
//==================================================================
job_duncer.gat,95,93,4	script	{[W	101,{
	if ((Class == 3) && (Sex == 0)) goto LArcher;
	if (Class == 20) goto LDancer;
	mes "[{[W]";
	mes "AO炢炵́H";
	mes "̑fGȗx邽߂ɁA";
	mes "Ƃ낢炵̂ˁcc";
	next;
	mes "[{[W]";
	mes "cOȂ玄͂ނ";
	mes "y̗{ɗ͂𒍂ł́B";
	next;
	mes "[{[W]";
	mes "̃_XXe[W";
	mes "sĂ݂΁A̗x";
	mes "󂯌p";
	mes "xIĂ͂B";
	close;
LDancer:
	mes "[{[W]";
	mes "Aɂ́`";
	next;
	mes "[{[W]";
	mes "ŋ߂͂ǂH";
	mes "̐lBɊ^Ă";
	mes "H";
	mes "Ƀ_T[ƂĂ̐S\";
	mes "YȂłˁB";
	close;
LArcher:
	if (Skillpoint != 0) goto LErrorA;
	if (change_dancer == 5) goto Ltest1;
	if (change_dancer == 6) goto Ltest2;
	if (change_dancer == 7) goto LStart2;
	if (change_dancer == 8) goto Lwarp;
	if (change_dancer == 10) goto Ljobchange;
	mes "[{[W]";
	mes "A_T[u]̖ˁB";
	next;
	mes "[{[W]";
	mes "_T[ɂȂ肽΁A";
	mes "܂XN[ւ̐\݂";
	mes "ς܂ĂႢB";
	mes "̍ւɂuGCv";
	mes "ɕ΂ꂱꋳĂ͂B";
	close;
LErrorA:
	mes "[{[W]";
	mes "XL|CgcĂ";
	mes "]Eł܂B";
	mes "ĂȂB";
	close;
Ltest1:
	mes "[{[W]";
	mes "A_T[u]ˁB";
	next;
	mes "[{[W]";
	mes "ccƑ̂";
	mes "߂ȂƂˁB";
	next;
	mes "[{[W]";
	mes "ȂɐSzȂĂvB";
	mes "bX̓rɑ̂ł";
	mes "邩B";
	mes "̌^bX邵BӂӁcc";
	next;
	mes "[{[W]";
	mes "ł͂Ȃ_T[ɂȂS\";
	mes "m肽AĂ݂";
	mes "v܂BꉞʐڂȂ񂾂";
	mes "ȒPȎ₾CyɂˁB";
	next;
	goto LsetQ;
Ltest2:
	mes "[{[W]";
	mes "CoāI";
	next;
LsetQ:
	set @rand,rand(2);
	set @dcpoint,0;
	if (@rand == 1) goto LQuestion2;
//-------
LQuestion1:
	mes "[{[W]";
	mes "1.";
	mes "_T[Eo[htXL";
	mes "uL̋сv̌ʂ́H";
	next;
	menu "x4̍U͂シ",L1_2,"_[W{ɂĂ",L1_2,"͈͓ł̓XLƖ@gps\ɂȂ",-,"Ux㏸",L1_2;
		set @dcpoint,@dcpoint+10;
L1_2:
	mes "[{[W]";
	mes "2.";
	mes "_XtAŃ_X";
	mes "ɑ΂VɔśׂH";
	next;
	menu "Ɋӂ̌t`",L1_3,"x_߂",L1_3,"̃_Xx낤ƗU",L1_3,"̑ɂ͕sƌ",-;
		set @dcpoint,@dcpoint+10;
L1_3:
	mes "[{[W]";
	mes "3.";
	mes "N_XŊԈꍇ";
	mes "ɋCÂȂ";
	mes "ǂ܂H";
	next;
	menu "Ί₳_X𑱂",L1_4,"ԈႢwEĂ",-,"CÂȂӂ",L1_4,"΂ł",L1_4;
		set @dcpoint,@dcpoint+10;
L1_4:
	mes "[{[W]";
	mes "4.";
	mes "_T[ɓ]Eł鑺̖ÓH";
	next;
	menu "RR",L1_5,"T_}",L1_5,"R",L1_5,"Rh",-;
		set @dcpoint,@dcpoint+10;
L1_5:
	mes "[{[W]";
	mes "5.";
	mes "RhƒڌqĂ";
	mes "A̐́H";
	next;
	menu "1",L1_6,"2",L1_6,"3",-,"4",L1_6;
		set @dcpoint,@dcpoint+10;
L1_6:
	mes "[{[W]";
	mes "6.";
	mes "̒ŁAybgłȂ";
	mes "X^[́H";
	next;
	menu "CVX",L1_7,"AMIy",-,"hPr",L1_7,"fr`",L1_7;
		set @dcpoint,@dcpoint+10;
L1_7:
	mes "[{[W]";
	mes "7.";
	mes "_XԂ܂l͒NH";
	next;
	menu strcharinfo(0),L1_7a,"{[Wl",-,"CVX",L1_8,"V[",L1_8;
		set @dcpoint,@dcpoint+10;
		goto L1_8;
	L1_7a:
		set @dcpoint,@dcpoint-100;
		mes "cccc";
		next;
L1_8:
	mes "[{[W]";
	mes "8.";
	mes "RhɂJvT[rX";
	mes "_͉ƂB";
	next;
	menu "JvT[rX{",L1_9,"JvT[rXn",L1_9,"JvT[rX",L1_9,"JvT[rXx",-;
		set @dcpoint,@dcpoint+10;
L1_9:
	mes "[cc]";
	mes "9.";
	mes "̖O͉H";
	next;
	menu "{\[",L1_10,"uWA",L1_10,"{[W",-,"{W[",L1_10;
		set @dcpoint,@dcpoint+10;
L1_10:
	mes "[{[W]";
	mes "10.";
	mes "XLuq́v̔\͂́H";
	next;
	menu "͂ɈÍ̌",Lcheckpt,"͂ɐ̌",-,"͂ɓO̝",Lcheckpt,"͂ɓ̝",Lcheckpt;
		set @dcpoint,@dcpoint+10;
		goto Lcheckpt;
//-------
LQuestion2:
	mes "[{[W]";
	mes "1.";
	mes "_T[́u_X̗KvXL";
	mes "ʂ́H";
	next;
	menu "INTグ",L2_2,"_XXĽʂ߂",-,"ڌnŨ_[W߂",L2_2,"͈͂ɃX^̌",L2_2;
		set @dcpoint,@dcpoint+10;
L2_2:
	mes "[{[W]";
	mes "2.";
	mes "błȌC𗚂";
	mes "Xebv𓥂݁AyȃY";
	mes "x̂ƂƌB";
	next;
	menu "^bv_X",-,"W͌",L2_3,"^S",L2_3,"_uXgCtBO",L2_3;
		set @dcpoint,@dcpoint+10;
L2_3:
	mes "[{[W]";
	mes "3.";
	mes "_T[̓痣Ă";
	mes "̂IтȂB";
	next;
	menu "_XXLgȂ",L2_4,"U",L2_4,"ڂg",L2_4,"茕g",-;
		set @dcpoint,@dcpoint+10;
L2_4:
	mes "[{[W]";
	mes "4.";
	mes "_T[BԑX́H";
	next;
	menu "Afo",L2_5,"Wm[",L2_5,"N",L2_5,"Rh",-;
		set @dcpoint,@dcpoint+10;
L2_5:
	mes "[{[W]";
	mes "5.";
	mes "Ԕ_XIĺH";
	next;
	menu strcharinfo(0),L2_5a,"{[Wl",-,"CVX",L2_6,"Gn_X",L2_6;
		set @dcpoint,@dcpoint+10;
		goto L2_6;
	L2_5a:
		set @dcpoint,@dcpoint-100;
L2_6:
	mes "[{[W]";
	mes "6.";
	mes "_T[A̐EƂɔׂ";
	mes "GłĂ_𓚂ȂB";
	next;
	menu "̗",L2_7,"Z",L2_7,"_X̎",-,"@̎",L2_7;
		set @dcpoint,@dcpoint+10;
L2_7:
	mes "[{[W]";
	mes "7.";
	mes "RhJWm̃}l[W[̖ÓH";
	next;
	menu "[",L2_8,"[",L2_8,"}[eB",-,"[[",L2_8;
		set @dcpoint,@dcpoint+10;
L2_8:
	mes "[{[W]";
	mes "8.";
	mes "_T[łȂACéH";
	next;
	menu "L̃wAoh",L2_9,"c[nh\[h",-,"T_",L2_9,"CO",L2_9;
		set @dcpoint,@dcpoint+10;
L2_9:
	mes "[{[W]";
	mes "9.";
	mes "͑ދH";
	next;
	menu "͂",L2_10,"",-;
		set @dcpoint,@dcpoint+10;
L2_10:
	mes "[{[W]";
	mes "10.";
	mes "t@X䓇ɂ铕̐";
	mes "SłH";
	next;
	menu "1",-,"2",Lcheckpt,"3",Lcheckpt;
		set @dcpoint,@dcpoint+10;
		goto Lcheckpt;
//-------
Lcheckpt:
	mes "[{[W]";
	mes "͂Aꂳ܁`";
	next;
	if ((@dcpoint >= 80) && (change_dancer == 5)) goto LpointOK;
	if ((@dcpoint >= 70) && (change_dancer == 6)) goto LpointOK;
		mes "[{[W]";
		mes "ʐڂ̌ʂ"+@dcpoint+"_cc";
		mes "siB";
		mes "Ȃ񂶂።B";
		next;
		mes "[{[W]";
		mes "ƓȁH";
		mes "ł̎Ⴂ͂ƂłH";
		mes "܂׋ĂĂˁB";
		set change_dancer,6;
		close;
	LpointOK:
		mes "[{[W]";
		mes "ʐڂ̌ʂ"+@dcpoint+"_cc";
		if (@dcpoint == 100) mes "΂炵łBiłB";
		if (@dcpoint != 100) mes "CɂȂ_";
		if (@dcpoint != 100) mes "܂ł傤B";
		next;
		mes "[{[W]";
		mes "̂炢ȂvˁB";
		mes "_X̎K͂Ȃ";
		mes "ǁAw͂΂ȂƂȂB";
		set change_dancer,7;
		close;
LStart2:
	mes "[{[W]";
	mes "ł͎Kɂ͂܂B";
	mes "̑Oɂӎ";
	mes "bĂ܂傤B";
	next;
	menu "ӎ𕷂",-,"Ɉړ",Lwarp;
		mes "[{[W]";
		mes "͂̓I[fBVȂ́B";
		mes "^0000FF1^000000̐Ԃ";
		next;
		mes "[{[W]";
		mes "^0000FFlÂԂ^000000 _Xx";
		mes "炢܂B";
		mes "_X̌oĂSzȂŁB";
		next;
		mes "[{[W]";
		mes "ɓƕ䂪āA";
		mes "܂ ^0000FFŜn^000000ʒu";
		mes "Ȃ΂ȂȂB";
		next;
		mes "[{[W]";
		mes "^0000FFO㍶Eǂn悤^000000ˁB";
		mes "}EX̉E{^_uNbN";
		mes "ĕ̏ԂɁcc";
		mes "Bep͂܂肭킵Ȃǁcc";
		next;
		mes "[{[W]";
		mes "Jn̍}܂ł^0000FFT^000000";
		mes "Ԃ҂ĂˁB";
		mes "O̐lE邩AԂ";
		mes "Ȃ̔ԂB";
		next;
		mes "[{[W]";
		mes "lƍTɂȂ";
		mes "ꍇ܂BȎ";
		mes "ԂĕԂ悤ɂĂˁB";
		next;
		mes "[{[W]";
		mes "I[fBVn܂";
		mes "AiEXAŏ̗ʒu";
		mes "ɂĂǂ̕Ɉړ邩";
		mes "܂Bɍ킹ē";
		mes "łB";
		next;
		mes "[{[W]";
		mes "^0000FFw莞ԓɃ^C~O";
		mes "킹邱ƂłȂ";
		mes "ɒE^000000ƂȂ܂B";
		mes "܂I";
		close;
	Lwarp:
		mes "[{[W]";
		mes "ł͂΂āI";
		set change_dancer,8;
		next;
		warp "job_duncer.gat",104,109;end;
Ljobchange:
	mes "[{[W]";
	mes "A̗xA";
	mes "ǂ`";
	next;
	mes "[{[W]";
	mes "ꂭ炢x΃_T[";
	mes "ɂȂ̂ɏ\łˁB";
	mes "A]EĂ܂B";
	next;
	mes "[{[W]";
	mes "Acc_̉";
	next;
	mes "[{[W]";
	mes "ׂĂ̐lɊт^";
	mes "_T[ɂȂ肽cc";
	next;
	if (JobLevel == 50) set @item,1;
	if (JobLevel != 50) set @item,0;
	mes "[{[W]";
	mes "ꂩx邽";
	next;
	jobchange 20;
	set change_dancer,0;
	mes "[{[W]";
	mes "lX̔΂݂ӂ񂱂Ƃcc";
	next;
	mes "[{[W]";
	mes "͎̃v[głB";
	mes "i߂łƂI";
	if (@item == 0) getitem 1950,1;
	if (@item == 1) getitem 1953,1;
	close;

}
//==================================================================
job_duncer.gat,32,152,6	script	ēv::dancew	69,{
	close;
OnWarp:
	warpwaitingpc "job_duncer.gat",70,112,1;
	disablewaitingroomevent;
	initnpctimer "jobDq";
	end;
OnInit:
	waitingroom "_XbXҍ",20,"dancew::OnWarp",1;
	end;
}
//==================================================================
//==================================================================
job_duncer.gat,0,0,0	script	jobDq	-1,{
	end;
OnTimer1000:
	mapannounce "job_duncer.gat","{[W: An߂܂BْāB Ԃ 1łB",8;
	end;
OnTimer3000:
	mapannounce "job_duncer.gat","{[W:  ͂AցI : []",8;
	callsub L_SUB1,2000;
	end;
OnTimer7000:
	donpcevent "::OnDE1";
	mapannounce "job_duncer.gat","{[W:  O` : []",8;
	callsub L_SUB5,2000;
	end;
OnTimer11000:
	donpcevent "::OnDE1";
	mapannounce "job_duncer.gat","{[W:  ` : []",8;
	callsub L_SUB2,2000;
	end;
OnTimer15000:
	donpcevent "::OnDE1";
	mapannounce "job_duncer.gat","{[W:  EɃ^[ : []",8;
	callsub L_SUB4,2000;
	end;
OnTimer19000:
	donpcevent "::OnDE1";
	mapannounce "job_duncer.gat","{[W:  ^񒆂ɖ߂ : [E]",8;
	callsub L_SUB3,3000;
	end;
OnTimer21000:
	donpcevent "::OnDE1";
	mapannounce "job_duncer.gat","{[W:  ̂܂܃|[YI ",8;
	end;
OnTimer26000:
	mapannounce "job_duncer.gat","{[W:  |[Y̌uW͌vȂǂAhuœāI ",8;
	end;
OnTimer28000:
	mapannounce "job_duncer.gat","{[W:  ̂܂܁` ",8;
	end;
OnTimer29000:
	donpcevent "::OnDE1";
	mapannounce "job_duncer.gat","{[W:  ց` : []",8;
	callsub L_SUB2,2000;
	end;
OnTimer33000:
	donpcevent "::OnDE1";
	mapannounce "job_duncer.gat","{[W:  O` : [] ",8;
	/*Ȃ(̂E)*/
	end;
OnTimer35000:
	mapannounce "job_duncer.gat","{[W:  ɉEI : [] ",8;
	callsub L_SUB4,3000;
	end;
OnTimer38000:
	donpcevent "::OnDE1";
	mapannounce "job_duncer.gat","{[W:  ͂|[YI ",8;
	end;
OnTimer41000:
	mapannounce "job_duncer.gat","{[W:  E^񒆁EEE` : [][E][][] ",8;
	callsub L_SUB1,0;
	end;
OnTimer47000:
	donpcevent "::OnDE1";
	mapannounce "job_duncer.gat","{[W:  [] ",8;
	callsub L_SUB4,3000;
	end;
OnTimer50000:
	donpcevent "::OnDE1";
	mapannounce "job_duncer.gat","{[W:  E^񒆁EOE : [][E][][] ",8;
	callsub L_SUB1,0;
	end;
OnTimer56000:
	donpcevent "::OnDE1";
	mapannounce "job_duncer.gat","{[W:  xAE^񒆁EOE : [][E][][] ",8;
	callsub L_SUB1,0;
	end;
OnTimer62000:
	donpcevent "::OnDE1";
	mapannounce "job_duncer.gat","{[W:  O` : []",8;
	callsub L_SUB5,2500;
	end;
OnTimer65000:
	donpcevent "::OnDE1";
	mapannounce "job_duncer.gat","{[W:   : [] ",8;
	callsub L_SUB2,2500;
	end;
OnTimer68000:
	donpcevent "::OnDE1";
	mapannounce "job_duncer.gat","{[W:  ^ : [E] ",8;
	callsub L_SUB3,2500;
	end;
OnTimer71000:
	donpcevent "::OnDE1";
	mapannounce "job_duncer.gat","{[W:  A[V[Ō߁I ",8;
	monster "job_duncer.gat",69,106,"_X|",1002,1,"jddie";
	end;
OnTimer76000:
	killmonsterall "job_duncer.gat";
	end;
OnTimer80000:
	mapannounce "job_duncer.gat","dance: ^C~Ox܂I",8;
	if (getareausers("job_duncer.gat",68,106,70,114) != 0) areawarp "job_duncer.gat",68,106,70,114,"comodo.gat",188,162;
	if (getareausers("job_duncer.gat",65,109,73,111) != 0) areawarp "job_duncer.gat",65,109,73,111,"comodo.gat",188,162;
	stopnpctimer;
	enablewaitingroomevent "dancew";
	end;
//
L_SUB1:
	hideonnpc "#";
	hideonnpc "#";
	hideonnpc "#E";
	hideonnpc "#";
	setnpctimer getarg(0),"jdt1";
	startnpctimer "jdt1";
	return;
//
L_SUB2:
	hideonnpc "#㔻";
	hideonnpc "#";
	hideonnpc "#E";
	hideonnpc "#";
	setnpctimer getarg(0),"jdt2";
	startnpctimer "jdt2";
	return;
//
L_SUB3:
	hideonnpc "#㔻";
	hideonnpc "#";
	hideonnpc "#E";
	hideonnpc "#";
	setnpctimer getarg(0),"jdt3";
	startnpctimer "jdt3";
	return;
//E
L_SUB4:
	hideonnpc "#";
	hideonnpc "#";
	hideonnpc "#㔻";
	hideonnpc "#";
	setnpctimer getarg(0),"jdt4";
	startnpctimer "jdt4";
	return;
//
L_SUB5:
	hideonnpc "#";
	hideonnpc "#";
	hideonnpc "#E";
	hideonnpc "#㔻";
	setnpctimer getarg(0),"jdt5";
	startnpctimer "jdt5";
	return;
}
//==================================================================
job_duncer.gat,0,0,0	script	jddie	-1,{
	mapannounce "job_duncer.gat","dance: łI{[W搶ɃAs[łł傤`",8;
	set change_dancer,10;
	stopnpctimer "jobDq";
	enablewaitingroomevent "dancew";
	warp "comodo.gat",188,162;
	end;
}
//==================================================================
job_duncer.gat,63,110,4	script	obN_T[#1::jdt1	724,{
	end;
OnTimer5000:
	hideoffnpc "#";
	hideoffnpc "#";
	hideoffnpc "#E";
	hideoffnpc "#";
	stopnpctimer;
	end;
OnDE1:
	emotion	21;
	end;
OnDE2:
	emotion 23;
	end;
}
//==================================================================
job_duncer.gat,66,113,4	script	obN_T[#2::jdt2	724,{
	end;
OnTimer5000:
	hideoffnpc "#㔻";
	hideoffnpc "#";
	hideoffnpc "#E";
	hideoffnpc "#";
	stopnpctimer;
	end;
OnDE1:
	emotion	21;
	end;
OnDE2:
	emotion 23;
	end;
}
//==================================================================
job_duncer.gat,72,113,4	script	obN_T[#3::jdt3	724,{
	end;
OnTimer5000:
	hideoffnpc "#";
	hideoffnpc "#㔻";
	hideoffnpc "#E";
	hideoffnpc "#";
	stopnpctimer;
	end;
OnDE1:
	emotion	21;
	end;
OnDE2:
	emotion 23;
	end;
}
//==================================================================
job_duncer.gat,75,110,4	script	obN_T[#4::jdt4	724,{
	end;
OnTimer5000:
	hideoffnpc "#";
	hideoffnpc "#";
	hideoffnpc "#㔻";
	hideoffnpc "#";
	stopnpctimer;
	end;
OnDE1:
	emotion	21;
	end;
OnDE2:
	emotion 23;
	end;
}
//==================================================================
job_duncer.gat,75,110,4	script	jdt5	139,{
	end;
OnTimer5000:
	hideoffnpc "#";
	hideoffnpc "#";
	hideoffnpc "#E";
	hideoffnpc "#㔻";
	stopnpctimer;
	end;
}
//==================================================================
job_duncer.gat,69,113,4	script	#㔻	139,1,1,{
	end;
OnTouch:
	mapannounce "job_duncer.gat","dance: "+strcharinfo(0)+"` ^C~Ox܂I",8;
	areawarp "job_duncer.gat",68,112,70,114,"comodo.gat",188,162;
	donpcevent "::OnDE2";
	end;
OnDE1:
OnInit:
	hideonnpc "#㔻";
	end;
}
//==================================================================
job_duncer.gat,66,110,4	script	#	139,1,1,{
	end;
OnTouch:
	mapannounce "job_duncer.gat","dance: "+strcharinfo(0)+"` ^C~Ox܂I",8;
	areawarp "job_duncer.gat",65,109,67,111,"comodo.gat",188,162;
	donpcevent "::OnDE2";
	end;
OnDE1:
OnInit:
	hideonnpc "#";
	end;
}
//==================================================================
job_duncer.gat,69,110,4	script	#	139,1,1,{
	end;
OnTouch:
	mapannounce "job_duncer.gat","dance: "+strcharinfo(0)+"` ^C~Ox܂I",8;
	areawarp "job_duncer.gat",68,109,70,111,"comodo.gat",188,162;
	donpcevent "::OnDE2";
	end;
OnDE1:
OnInit:
	hideonnpc "#";
	end;
}
//==================================================================
job_duncer.gat,72,110,4	script	#E	139,1,1,{
	end;
OnTouch:
	mapannounce "job_duncer.gat","dance: "+strcharinfo(0)+"` ^C~Ox܂I",8;
	areawarp "job_duncer.gat",71,109,73,111,"comodo.gat",188,162;
	donpcevent "::OnDE2";
	end;
OnDE1:
OnInit:
	hideonnpc "#E";
	end;
}
//==================================================================
job_duncer.gat,69,107,4	script	#	139,1,1,{
	end;
OnTouch:
	mapannounce "job_duncer.gat","dance: "+strcharinfo(0)+"` ^C~Ox܂I",8;
	areawarp "job_duncer.gat",68,106,70,108,"comodo.gat",188,162;
	donpcevent "::OnDE2";
	end;
OnDE1:
OnInit:
	hideonnpc "#";
	end;
}
//==================================================================
//job_duncer.gat,69,105,4	script	ł΂1	98,{donpcevent "::OnDE1"; close;}
//job_duncer.gat,69,110,4	script	ł΂2	98,{donpcevent "::OnDE2"; close;}
//job_duncer.gat,66,100,4	script	ł΂ON	98,{hideonnpc "#㔻";hideonnpc "#";hideonnpc "#";hideonnpc "#E";hideonnpc "#";close;}
//job_duncer.gat,72,100,4	script	ł΂OFF	98,{hideoffnpc "#㔻";hideoffnpc "#";hideoffnpc "#";hideoffnpc "#E";hideoffnpc "#";close;}
//==================================================================
//job_duncer.gat,69,102,4	script	]ENGXgeXg	100,{
//	mes "[TEST]";
//	mes "eXg܂H";
//	next;
//	menu "",Lgo,"Ȃ",-;
//		close;
//Lgo:
//	warp "job_duncer.gat",70,112;
//	disablewaitingroomevent "dancew";
//	initnpctimer "jobDq";
//	end;
//}
