/*! \page pageextexporter Exporter (NvBlastExtExporter)

This extension provides both reader and writer tools for FBX and OBJ mesh formats.  The file writers (IMeshFileWriter writer) use
NvBlastMesh data to create a mesh hierarchy in the output file format that matches the Blast&tm; chunk hierarchy.  The FBX writer
is also capable of embedding collision data within the mesh.  This data is stored in a second layer in the FBX scene, with node
names that match the graphics mesh node names.

From NvBlastExtExporter.h:

\code
/**
	Creates an instance of IMeshFileReader for reading obj file.
*/
NVBLAST_API Nv::Blast::IMeshFileReader* NvBlastExtExporterCreateObjFileReader();

/**
	Creates an instance of IFbxFileReader for reading fbx file.
*/
NVBLAST_API Nv::Blast::IFbxFileReader* NvBlastExtExporterCreateFbxFileReader();

/**
	Creates an instance of IMeshFileWriter for writing obj file.
*/
NVBLAST_API Nv::Blast::IMeshFileWriter* NvBlastExtExporterCreateObjFileWriter();

/**
	Creates an instance of IMeshFileWriter for writing fbx file.

	\param[in] outputFBXAscii	If true writes fbx in ascii format otherwise write in binary.
*/
NVBLAST_API Nv::Blast::IMeshFileWriter* NvBlastExtExporterCreateFbxFileWriter(bool outputFBXAscii = false);
\endcode

<br>
*/
