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sdk/common/NvBlastArray.h

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00001 // This code contains NVIDIA Confidential Information and is disclosed to you
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00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
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00025 //
00026 // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 #ifndef NVBLASTARRAY_H
00030 #define NVBLASTARRAY_H
00031 
00032 
00033 #include "NvBlastAllocator.h"
00034 #include "PsInlineArray.h"
00035 
00036 
00037 namespace Nv
00038 {
00039 namespace Blast
00040 {
00041 
00045 template <class T>
00046 struct Array
00047 {
00048     typedef physx::shdfnd::Array<T, Allocator> type;
00049 };
00050 
00051 
00057 template <class T, uint32_t N>
00058 struct InlineArray
00059 {
00060     typedef physx::shdfnd::InlineArray<T, N, Allocator> type;
00061 };
00062 
00063 } // namespace Blast
00064 } // namespace Nv
00065 
00066 
00067 #endif // #ifndef NVBLASTARRAY_H
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