NvBlastAtomic.h
Go to the documentation of this file.
1 // This code contains NVIDIA Confidential Information and is disclosed to you
2 // under a form of NVIDIA software license agreement provided separately to you.
3 //
4 // Notice
5 // NVIDIA Corporation and its licensors retain all intellectual property and
6 // proprietary rights in and to this software and related documentation and
7 // any modifications thereto. Any use, reproduction, disclosure, or
8 // distribution of this software and related documentation without an express
9 // license agreement from NVIDIA Corporation is strictly prohibited.
10 //
11 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
12 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
13 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
14 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
15 //
16 // Information and code furnished is believed to be accurate and reliable.
17 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
18 // information or for any infringement of patents or other rights of third parties that may
19 // result from its use. No license is granted by implication or otherwise under any patent
20 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
21 // This code supersedes and replaces all information previously supplied.
22 // NVIDIA Corporation products are not authorized for use as critical
23 // components in life support devices or systems without express written approval of
24 // NVIDIA Corporation.
25 //
26 // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.
27 
28 
29 #ifndef NVBLASTATOMIC_H
30 #define NVBLASTATOMIC_H
31 
32 #include "NvBlastTypes.h"
33 
34 
35 namespace Nv
36 {
37 namespace Blast
38 {
39 
40 /* increment the specified location. Return the incremented value */
41 int32_t atomicIncrement(volatile int32_t* val);
42 
43 
44 /* decrement the specified location. Return the decremented value */
45 int32_t atomicDecrement(volatile int32_t* val);
46 
47 } // namespace Blast
48 } // namespace Nv
49 
50 #endif // #ifndef NVBLASTATOMIC_H
int32_t atomicIncrement(volatile int32_t *val)
int32_t atomicDecrement(volatile int32_t *val)
Definition: NvBlastArray.h:37