00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved. 00027 00028 00029 #ifndef NVBLASTEXTAPEXSHAREDPARTS_H 00030 #define NVBLASTEXTAPEXSHAREDPARTS_H 00031 00032 #include "NvBlast.h" 00033 #include <PxPlane.h> 00034 namespace physx 00035 { 00036 class PxVec3; 00037 class PxTransform; 00038 class PxBounds3; 00039 } 00040 00041 namespace Nv 00042 { 00043 namespace Blast 00044 { 00045 00046 struct Separation 00047 { 00048 physx::PxPlane plane; 00049 float min0, max0, min1, max1; 00050 00051 float getDistance() 00052 { 00053 return physx::PxMax(min0 - max1, min1 - max0); 00054 } 00055 }; 00056 00060 bool importerHullsInProximityApexFree( uint32_t hull0Count, const physx::PxVec3* hull0, physx::PxBounds3& hull0Bounds, const physx::PxTransform& localToWorldRT0In, const physx::PxVec3& scale0In, 00061 uint32_t hull1Count, const physx::PxVec3* hull1, physx::PxBounds3& hull1Bounds, const physx::PxTransform& localToWorldRT1In, const physx::PxVec3& scale1In, 00062 physx::PxF32 maxDistance, Separation* separation); 00063 00064 } // namespace Blast 00065 } // namespace Nv 00066 00067 00068 #endif // NVBLASTEXTAPEXSHAREDPARTS_H