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sdk/extensions/authoring/source/NvBlastExtAuthoringPatternGeneratorImpl.h

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00026 // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 #ifndef NVBLASTEXTAUTHORINGPATTERNGENERATORIMPL_H
00030 #define NVBLASTEXTAUTHORINGPATTERNGENERATORIMPL_H
00031 
00032 #include "NvBlastExtAuthoringTypes.h"
00033 #include "NvBlastExtAuthoringPatternGenerator.h"
00034 
00035 
00036 namespace Nv
00037 {
00038 namespace Blast
00039 {
00040 
00041     class PatternGeneratorImpl : public PatternGenerator
00042     {
00043     public:
00044         virtual DamagePattern* generateUniformPattern(const UniformPatternDesc* desc) override;
00045         virtual DamagePattern* generateBeamPattern(const BeamPatternDesc* desc) override;
00046         virtual DamagePattern* generateRegularRadialPattern(const RegularRadialPatternDesc* desc) override;
00047         virtual void release() override;
00048 
00049         virtual DamagePattern* generateVoronoiPattern(uint32_t pointCount, const NvcVec3* points, int32_t interiorMaterialId) override;
00050     private:
00051         DamagePattern* generateVoronoiPatternInternal(uint32_t pointCount, const NvcVec3* points, int32_t interiorMaterialId, float angle = 0.0f);
00052     };
00053 
00054 
00055 } // namespace Blast
00056 } // namespace Nv
00057 
00058 #endif // ifndef NVBLASTEXTAUTHORINGMESHCLEANER_H
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