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sdk/extensions/authoring/source/NvBlastExtAuthoringTriangulator.h

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00001 // This code contains NVIDIA Confidential Information and is disclosed to you
00002 // under a form of NVIDIA software license agreement provided separately to you.
00003 //
00004 // Notice
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00006 // proprietary rights in and to this software and related documentation and
00007 // any modifications thereto. Any use, reproduction, disclosure, or
00008 // distribution of this software and related documentation without an express
00009 // license agreement from NVIDIA Corporation is strictly prohibited.
00010 //
00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
00015 //
00016 // Information and code furnished is believed to be accurate and reliable.
00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
00018 // information or for any infringement of patents or other rights of third parties that may
00019 // result from its use. No license is granted by implication or otherwise under any patent
00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
00021 // This code supersedes and replaces all information previously supplied.
00022 // NVIDIA Corporation products are not authorized for use as critical
00023 // components in life support devices or systems without express written approval of
00024 // NVIDIA Corporation.
00025 //
00026 // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 #ifndef NVBLASTEXTAUTHORINGTRIANGULATOR_H
00030 #define NVBLASTEXTAUTHORINGTRIANGULATOR_H
00031 
00032 
00033 #include <vector>
00034 #include <map>
00035 #include "NvBlastExtAuthoringTypes.h"
00036 #include "NvBlastExtAuthoringMesh.h"
00037 #include "NvBlastExtAuthoringInternalCommon.h"
00038 
00039 namespace Nv
00040 {
00041 namespace Blast
00042 {
00043 
00044 
00048 class Triangulator
00049 {
00050 public:
00055     void                            triangulate(const Mesh* mesh);
00056 
00060     std::vector<Triangle>&          getBaseMesh()
00061     {
00062         return mBaseMeshUVFittedTriangles;
00063     }
00064 
00065     std::vector<Triangle>&          getBaseMeshNotFitted()
00066     {
00067         return mBaseMeshResultTriangles;
00068     }
00069 
00070 
00074     std::vector<TriangleIndexed>&   getBaseMeshIndexed()
00075     {
00076         return mBaseMeshTriangles;
00077     }
00081     std::vector<uint32_t>&          getBaseMapping()
00082     {
00083         return mBaseMapping;
00084     };
00088     std::vector<int32_t>&           getPositionedMapping()
00089     {
00090         return mPositionMappedVrt;
00091     };
00095     uint32_t                        getWeldedVerticesCount()
00096     {
00097         return static_cast<uint32_t>(mVertices.size());
00098     }   
00099 
00103     void                            reset();
00104 
00105     int32_t&                        getParentChunkId() { return parentChunkId; };
00106 
00107 private:
00108 
00109     int32_t                         parentChunkId;
00110 
00111     int32_t                         addVerticeIfNotExist(const Vertex& p);
00112     void                            addEdgeIfValid(EdgeWithParent& ed);
00113     
00114     /* Data used before triangulation to build polygon loops*/
00115 
00116     std::vector<Vertex>                                 mVertices;
00117     std::vector<EdgeWithParent>                         mBaseMeshEdges;
00118     std::map<Vertex, int32_t, VrtComp>                  mVertMap;
00119     std::map<EdgeWithParent, int32_t, EdgeComparator>   mEdgeMap;
00120     std::vector<uint32_t>                               mBaseMapping;
00121     std::vector<int32_t>                                mPositionMappedVrt;
00122     /* ------------------------------------------------------------ */
00123 
00124 
00128     void                            prepare(const Mesh* mesh);
00129 
00130         
00131             
00132     void                            triangulatePolygonWithEarClipping(std::vector<uint32_t>& inputPolygon, Vertex* vert, ProjectionDirections dir);
00133     void                            buildPolygonAndTriangulate(std::vector<Edge>& edges, Vertex* vertices, int32_t userData, int32_t materialId, int32_t smoothingGroup);
00134     void                            computePositionedMapping();
00135     
00136     std::vector<TriangleIndexed>                        mBaseMeshTriangles; 
00140     std::vector<Triangle>                               mBaseMeshResultTriangles;
00141     std::vector<Triangle>                               mBaseMeshUVFittedTriangles;
00142 };
00143 
00144 } // namespace Blast
00145 } // namespace Nv
00146 
00147 
00148 #endif  // ifndef NVBLASTEXTAUTHORINGTRIANGULATOR_H
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