NvBlastExtAuthoringTriangulator.h
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27 
28 
29 #ifndef NVBLASTEXTAUTHORINGTRIANGULATOR_H
30 #define NVBLASTEXTAUTHORINGTRIANGULATOR_H
31 
32 
33 #include <vector>
34 #include <map>
38 
39 namespace Nv
40 {
41 namespace Blast
42 {
43 
44 
49 {
50 public:
55  void triangulate(const Mesh* mesh);
56 
60  std::vector<Triangle>& getBaseMesh()
61  {
62  return mBaseMeshUVFittedTriangles;
63  }
64 
65  std::vector<Triangle>& getBaseMeshNotFitted()
66  {
67  return mBaseMeshResultTriangles;
68  }
69 
70 
74  std::vector<TriangleIndexed>& getBaseMeshIndexed()
75  {
76  return mBaseMeshTriangles;
77  }
81  std::vector<uint32_t>& getBaseMapping()
82  {
83  return mBaseMapping;
84  };
88  std::vector<int32_t>& getPositionedMapping()
89  {
90  return mPositionMappedVrt;
91  };
96  {
97  return static_cast<uint32_t>(mVertices.size());
98  }
99 
103  void reset();
104 
105  int32_t& getParentChunkId() { return parentChunkId; };
106 
107 private:
108 
109  int32_t parentChunkId;
110 
111  int32_t addVerticeIfNotExist(const Vertex& p);
112  void addEdgeIfValid(EdgeWithParent& ed);
113 
114  /* Data used before triangulation to build polygon loops*/
115 
116  std::vector<Vertex> mVertices;
117  std::vector<EdgeWithParent> mBaseMeshEdges;
118  std::map<Vertex, int32_t, VrtComp> mVertMap;
119  std::map<EdgeWithParent, int32_t, EdgeComparator> mEdgeMap;
120  std::vector<uint32_t> mBaseMapping;
121  std::vector<int32_t> mPositionMappedVrt;
122  /* ------------------------------------------------------------ */
123 
124 
128  void prepare(const Mesh* mesh);
129 
130 
131 
132  void triangulatePolygonWithEarClipping(std::vector<uint32_t>& inputPolygon, Vertex* vert, ProjectionDirections dir);
133  void buildPolygonAndTriangulate(std::vector<Edge>& edges, Vertex* vertices, int32_t userData, int32_t materialId, int32_t smoothingGroup);
134  void computePositionedMapping();
135 
136  std::vector<TriangleIndexed> mBaseMeshTriangles;
140  std::vector<Triangle> mBaseMeshResultTriangles;
141  std::vector<Triangle> mBaseMeshUVFittedTriangles;
142 };
143 
144 } // namespace Blast
145 } // namespace Nv
146 
147 
148 #endif // ifndef NVBLASTEXTAUTHORINGTRIANGULATOR_H
ProjectionDirections
Definition: NvBlastExtAuthoringInternalCommon.h:93
std::vector< int32_t > & getPositionedMapping()
Definition: NvBlastExtAuthoringTriangulator.h:88
std::vector< Triangle > & getBaseMeshNotFitted()
Definition: NvBlastExtAuthoringTriangulator.h:65
Definition: NvBlastExtAuthoringInternalCommon.h:48
std::vector< uint32_t > & getBaseMapping()
Definition: NvBlastExtAuthoringTriangulator.h:81
uint32_t getWeldedVerticesCount()
Definition: NvBlastExtAuthoringTriangulator.h:95
Definition: NvBlastExtAuthoringMesh.h:42
int32_t & getParentChunkId()
Definition: NvBlastExtAuthoringTriangulator.h:105
void triangulate(const Mesh *mesh)
std::vector< TriangleIndexed > & getBaseMeshIndexed()
Definition: NvBlastExtAuthoringTriangulator.h:74
Definition: NvBlastExtAuthoringTriangulator.h:48
std::vector< Triangle > & getBaseMesh()
Definition: NvBlastExtAuthoringTriangulator.h:60
Definition: NvBlastExtAuthoringTypes.h:67
Definition: NvBlastArray.h:37