00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2020 NVIDIA Corporation. All rights reserved. 00027 00028 00029 #ifndef NVBLASTEXTEXPORTERFBXUTILS_H 00030 #define NVBLASTEXTEXPORTERFBXUTILS_H 00031 00032 #include "fbxsdk.h" 00033 #include <NvCTypes.h> 00034 #include <string> 00035 00036 namespace Nv 00037 { 00038 namespace Blast 00039 { 00040 struct Vertex; 00041 } 00042 } 00043 00044 class FbxUtils 00045 { 00046 public: 00047 static void VertexToFbx(const Nv::Blast::Vertex& vert, FbxVector4& outVertex, FbxVector4& outNormal, FbxVector2& outUV); 00048 00049 static void NvcVec3ToFbx(const NvcVec3& inVector, FbxVector4& outVector); 00050 static void NvcVec2ToFbx(const NvcVec2& inVector, FbxVector2& outVector); 00051 00052 static FbxAxisSystem getBlastFBXAxisSystem(); 00053 static FbxSystemUnit getBlastFBXUnit(); 00054 00055 static std::string FbxAxisSystemToString(const FbxAxisSystem& axisSystem); 00056 static std::string FbxSystemUnitToString(const FbxSystemUnit& systemUnit); 00057 00058 //returns UINT32_MAX if not a chunk 00059 static uint32_t getChunkIndexForNode(FbxNode* node, uint32_t* outParentChunkIndex = nullptr); 00060 //Search using the old naming 00061 static uint32_t getChunkIndexForNodeBackwardsCompatible(FbxNode* node, uint32_t* outParentChunkIndex = nullptr); 00062 static std::string getChunkNodeName(uint32_t chunkIndex); 00063 00064 static std::string getCollisionGeometryLayerName(); 00065 static std::string getRenderGeometryLayerName(); 00066 }; 00067 00068 #endif //NVBLASTEXTEXPORTERFBXUTILS_H