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sdk/extensions/physx/source/physics/NvBlastExtPxCollisionBuilderImpl.h

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00026 // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 #ifndef NVBLASTEXTPXCOLLISIONBUILDERIMPL_H
00030 #define NVBLASTEXTPXCOLLISIONBUILDERIMPL_H
00031 
00032 #include "NvBlastExtPxCollisionBuilder.h"
00033 #include "NvBlastExtAuthoringTypes.h"
00034 
00035 namespace physx
00036 {
00037     class PxCooking;
00038     class PxPhysicsInsertionCallback;
00039 }
00040 namespace Nv
00041 {
00042     namespace Blast
00043     {
00044 
00045         struct CollisionHullImpl : public CollisionHull
00046         {
00047             CollisionHullImpl() {};
00048             CollisionHullImpl(const CollisionHull& hullToCopy);
00049             ~CollisionHullImpl();
00050         };
00051 
00052         class ExtPxCollisionBuilderImpl : public ExtPxCollisionBuilder
00053         {
00054         public:
00055             ExtPxCollisionBuilderImpl(physx::PxCooking* cooking,
00056                 physx::PxPhysicsInsertionCallback* insertionCallback) : mCooking(cooking), mInsertionCallback(insertionCallback) {}
00057             virtual ~ExtPxCollisionBuilderImpl() {};
00058             void release() override;
00059             CollisionHull* buildCollisionGeometry(uint32_t verticesCount, const NvcVec3* vertexData) override;
00060             void releaseCollisionHull(CollisionHull* hull) const override;
00061 
00062             physx::PxConvexMesh* buildConvexMesh(const CollisionHull& hull) override;
00063             void buildPhysicsChunks(uint32_t chunkCount, uint32_t* hullOffsets, CollisionHull** hulls,
00064                 ExtPxChunk* physicsChunks, ExtPxSubchunk* physicsSubchunks) override;
00065         private:
00066             physx::PxCooking* mCooking;
00067             physx::PxPhysicsInsertionCallback* mInsertionCallback;
00068         };
00069 
00070     }  // namespace Blast
00071 }  // namespace Nv
00072 
00073 
00074 #endif  // ifndef NVBLASTEXTPXCOLLISIONBUILDERIMPL_H
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