00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved. 00027 00028 00029 #ifndef NVBLASTEXTPXCOLLISIONBUILDERIMPL_H 00030 #define NVBLASTEXTPXCOLLISIONBUILDERIMPL_H 00031 00032 #include "NvBlastExtPxCollisionBuilder.h" 00033 #include "NvBlastExtAuthoringTypes.h" 00034 00035 namespace physx 00036 { 00037 class PxCooking; 00038 class PxPhysicsInsertionCallback; 00039 } 00040 namespace Nv 00041 { 00042 namespace Blast 00043 { 00044 00045 struct CollisionHullImpl : public CollisionHull 00046 { 00047 CollisionHullImpl() {}; 00048 CollisionHullImpl(const CollisionHull& hullToCopy); 00049 ~CollisionHullImpl(); 00050 }; 00051 00052 class ExtPxCollisionBuilderImpl : public ExtPxCollisionBuilder 00053 { 00054 public: 00055 ExtPxCollisionBuilderImpl(physx::PxCooking* cooking, 00056 physx::PxPhysicsInsertionCallback* insertionCallback) : mCooking(cooking), mInsertionCallback(insertionCallback) {} 00057 virtual ~ExtPxCollisionBuilderImpl() {}; 00058 void release() override; 00059 CollisionHull* buildCollisionGeometry(uint32_t verticesCount, const NvcVec3* vertexData) override; 00060 void releaseCollisionHull(CollisionHull* hull) const override; 00061 00062 physx::PxConvexMesh* buildConvexMesh(const CollisionHull& hull) override; 00063 void buildPhysicsChunks(uint32_t chunkCount, uint32_t* hullOffsets, CollisionHull** hulls, 00064 ExtPxChunk* physicsChunks, ExtPxSubchunk* physicsSubchunks) override; 00065 private: 00066 physx::PxCooking* mCooking; 00067 physx::PxPhysicsInsertionCallback* mInsertionCallback; 00068 }; 00069 00070 } // namespace Blast 00071 } // namespace Nv 00072 00073 00074 #endif // ifndef NVBLASTEXTPXCOLLISIONBUILDERIMPL_H