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sdk/extensions/physx/source/physics/NvBlastExtPxStressSolverImpl.h

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00026 // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 #ifndef NVBLASTEXTPXSTRESSSOLVERIMPL_H
00030 #define NVBLASTEXTPXSTRESSSOLVERIMPL_H
00031 
00032 #include "NvBlastExtPxStressSolver.h"
00033 #include "NvBlastExtPxListener.h"
00034 #include "NvBlastArray.h"
00035 #include "NvBlastHashSet.h"
00036 
00037 namespace Nv
00038 {
00039 namespace Blast
00040 {
00041 
00042 
00043 class ExtPxStressSolverImpl final : public ExtPxStressSolver, ExtPxListener
00044 {
00045     NV_NOCOPY(ExtPxStressSolverImpl)
00046 
00047 public:
00048     ExtPxStressSolverImpl(ExtPxFamily& family, ExtStressSolverSettings settings);
00049 
00050 
00052 
00053     virtual void                            release() override;
00054 
00055     virtual ExtStressSolver&                getSolver() const override
00056     {
00057         return *m_solver;
00058     }
00059 
00060     virtual void                            update(bool doDamage) override;
00061 
00062 
00064 
00065     virtual void                            onActorCreated(ExtPxFamily& family, ExtPxActor& actor) final;
00066 
00067     virtual void                            onActorDestroyed(ExtPxFamily& family, ExtPxActor& actor) final;
00068 
00069 
00070 private:
00071     ~ExtPxStressSolverImpl();
00072 
00073 
00075 
00076     ExtPxFamily&                m_family;
00077     ExtStressSolver*            m_solver;
00078     HashSet<ExtPxActor*>::type  m_actors;
00079 };
00080 
00081 
00082 } // namespace Blast
00083 } // namespace Nv
00084 
00085 
00086 #endif // ifndef NVBLASTEXTPXSTRESSSOLVERIMPL_H
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