00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved. 00027 00028 00029 #ifndef NVBLASTEXTPXSTRESSSOLVERIMPL_H 00030 #define NVBLASTEXTPXSTRESSSOLVERIMPL_H 00031 00032 #include "NvBlastExtPxStressSolver.h" 00033 #include "NvBlastExtPxListener.h" 00034 #include "NvBlastArray.h" 00035 #include "NvBlastHashSet.h" 00036 00037 namespace Nv 00038 { 00039 namespace Blast 00040 { 00041 00042 00043 class ExtPxStressSolverImpl final : public ExtPxStressSolver, ExtPxListener 00044 { 00045 NV_NOCOPY(ExtPxStressSolverImpl) 00046 00047 public: 00048 ExtPxStressSolverImpl(ExtPxFamily& family, ExtStressSolverSettings settings); 00049 00050 00052 00053 virtual void release() override; 00054 00055 virtual ExtStressSolver& getSolver() const override 00056 { 00057 return *m_solver; 00058 } 00059 00060 virtual void update(bool doDamage) override; 00061 00062 00064 00065 virtual void onActorCreated(ExtPxFamily& family, ExtPxActor& actor) final; 00066 00067 virtual void onActorDestroyed(ExtPxFamily& family, ExtPxActor& actor) final; 00068 00069 00070 private: 00071 ~ExtPxStressSolverImpl(); 00072 00073 00075 00076 ExtPxFamily& m_family; 00077 ExtStressSolver* m_solver; 00078 HashSet<ExtPxActor*>::type m_actors; 00079 }; 00080 00081 00082 } // namespace Blast 00083 } // namespace Nv 00084 00085 00086 #endif // ifndef NVBLASTEXTPXSTRESSSOLVERIMPL_H