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sdk/extensions/RT/source/NvBlastExtRTMultithreadedImpl.h

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00001 // This code contains NVIDIA Confidential Information and is disclosed to you
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00022 // NVIDIA Corporation products are not authorized for use as critical
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00026 // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 #ifndef NVBLASTAUTHORINGRTMULTITHREADEDIMPL_H
00030 #define NVBLASTAUTHORINGRTMULTITHREADEDIMPL_H
00031 
00032 #include <NvBlastExtRT.h>
00033 #include <NvBlastExtRTImpl.h>
00034 #include <thread>
00035 #include <mutex>
00036 #include <condition_variable>
00037 #include <atomic>
00038 #include <vector>
00039 
00040 namespace Nv
00041 {
00042     namespace Blast
00043     {
00044         class FractureRTMultithreadedImpl : public FractureRT
00045         {
00046         public:
00047             FractureRTMultithreadedImpl(uint32_t threadCount);
00048 
00049             void release() override;
00050             void processMesh(DamagePattern* pattern, const Mesh* msh) override;
00051             uint32_t getResultChunkCount() override;
00052             Vertex* getVertexBuffer() override;
00053             uint32_t* getIndexBuffer() override;
00054             uint32_t* getVertexOffset() override;
00055             uint32_t* getIndexOffset() override;
00056             PerTriangleAdditionalData* getPerTriangleData() override;
00057             void dumpChunksToObj(const char* path) override;
00058 
00059         private:
00060             Vertex* vertexBuffer = nullptr;
00061             uint32_t* indexBuffer = nullptr;
00062 
00063             uint32_t* vertexOffsets = nullptr;
00064             uint32_t* indexOffsets = nullptr;
00065 
00066             PerTriangleAdditionalData* adata = nullptr;
00067 
00068             uint32_t chunkCount;
00069 
00070 #ifdef USE_MERGED_MESH
00071             BooleanToolOutputData* outputData;
00072 #endif
00073 
00074             struct PerThreadToolsAndData
00075             {
00076                 PerThreadToolsAndData();
00077                 ~PerThreadToolsAndData();
00078 
00079                 Fracturer*          f = nullptr;
00080                 MeshGenerator*      mgen = nullptr;
00081                 Vertex*             vertexBuffer = nullptr;
00082                 uint32_t*           indexBuffer = nullptr;
00083                 uint32_t*           indexOffsets = nullptr;
00084                 uint32_t*           vertexOffsets = nullptr;
00085                 uint32_t*           perChunkIds = nullptr;
00086                 uint32_t            chunkCount;
00087                 PerTriangleAdditionalData* adata = nullptr;
00088 
00089                 SpatialAccelerator* accel = nullptr;
00090                 BooleanToolOutputData* outputData = nullptr;
00091             };
00092 
00093             struct FractureJob
00094             {
00095                 FractureJob() {};
00096                 FractureJob(uint32_t chunkId, const Mesh* mesh, Mesh* cell,
00097                     int32_t stage = FractureRT::Stage::ALL, DamagePattern* pattern = nullptr)
00098                     : chunkId(chunkId), mesh(mesh), cell(cell), stage(stage), pattern(pattern) {}
00099 
00100                 uint32_t chunkId;
00101                 const Nv::Blast::Mesh* mesh;
00102                 Nv::Blast::Mesh* cell;
00103                 int32_t stage = FractureRT::Stage::ALL;
00104                 DamagePattern* pattern = nullptr;
00105             };
00106 
00107             std::mutex work_mtx;
00108             std::condition_variable hasAJob;
00109             std::vector<FractureJob> fractureJobList;
00110             std::vector<PerThreadToolsAndData> perThreadTd;
00111             std::vector<std::thread> threadPool;
00112             std::atomic<int32_t> jobCounter;
00113 
00114             void waitForJob(int32_t threadId);
00115             bool terminateThreads;
00116             void pushJob(FractureJob& j);
00117         };
00118     }
00119 }
00120 
00121 #endif // ifndef NVBLASTAUTHORINGRTMULTITHREADEDIMPL_H
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