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sdk/common/NvBlastFixedArray.h

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00001 // This code contains NVIDIA Confidential Information and is disclosed to you
00002 // under a form of NVIDIA software license agreement provided separately to you.
00003 //
00004 // Notice
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00006 // proprietary rights in and to this software and related documentation and
00007 // any modifications thereto. Any use, reproduction, disclosure, or
00008 // distribution of this software and related documentation without an express
00009 // license agreement from NVIDIA Corporation is strictly prohibited.
00010 //
00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
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00015 //
00016 // Information and code furnished is believed to be accurate and reliable.
00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
00018 // information or for any infringement of patents or other rights of third parties that may
00019 // result from its use. No license is granted by implication or otherwise under any patent
00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
00021 // This code supersedes and replaces all information previously supplied.
00022 // NVIDIA Corporation products are not authorized for use as critical
00023 // components in life support devices or systems without express written approval of
00024 // NVIDIA Corporation.
00025 //
00026 // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 #ifndef NVBLASTFIXEDARRAY_H
00030 #define NVBLASTFIXEDARRAY_H
00031 
00032 #include "NvBlastAssert.h"
00033 #include "NvBlastMemory.h"
00034 
00035 namespace Nv
00036 {
00037 namespace Blast
00038 {
00039 
00063 template <class T>
00064 class FixedArray
00065 {
00066 public:
00067     explicit FixedArray() : m_size(0)
00068     {
00069     }
00070 
00071     static size_t requiredMemorySize(uint32_t capacity)
00072     {
00073         return align16(sizeof(FixedArray<T>)) + align16(capacity * sizeof(T));
00074     }
00075 
00076     NV_FORCE_INLINE T& pushBack(T& t)
00077     {
00078         new (data() + m_size) T(t);
00079         return data()[m_size++];
00080     }
00081 
00082     T popBack()
00083     {
00084         NVBLAST_ASSERT(m_size);
00085         T t = data()[m_size - 1];
00086         data()[--m_size].~T();
00087         return t;
00088     }
00089 
00090     void clear()
00091     {
00092         for(T* first = data(); first < data() + m_size; ++first)
00093             first->~T();
00094         m_size = 0;
00095     }
00096 
00097     NV_FORCE_INLINE void forceSize_Unsafe(uint32_t s)
00098     {
00099         m_size = s;
00100     }
00101 
00102     NV_FORCE_INLINE T& operator[](uint32_t idx)
00103     {
00104         NVBLAST_ASSERT(idx < m_size);
00105         return data()[idx];
00106     }
00107 
00108     NV_FORCE_INLINE const T& operator[](uint32_t idx) const
00109     {
00110         NVBLAST_ASSERT(idx < m_size);
00111         return data()[idx];
00112     }
00113 
00114     NV_FORCE_INLINE T& at(uint32_t idx)
00115     {
00116         NVBLAST_ASSERT(idx < m_size);
00117         return data()[idx];
00118     }
00119 
00120     NV_FORCE_INLINE const T& at(uint32_t idx) const
00121     {
00122         NVBLAST_ASSERT(idx < m_size);
00123         return data()[idx];
00124     }
00125 
00126     NV_FORCE_INLINE uint32_t size() const
00127     {
00128         return m_size;
00129     }
00130 
00131 private:
00132     uint32_t m_size;
00133 
00134     NV_FORCE_INLINE T* data()
00135     {
00136         return (T*)((char*)this + sizeof(FixedArray<T>));
00137     }
00138 
00139 private:
00140     FixedArray(const FixedArray& that);
00141 };
00142 
00143 } // namespace Blast
00144 } // namespace Nv
00145 
00146 #endif // ifndef NVBLASTFIXEDARRAY_H
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