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sdk/common/NvBlastFixedBitmap.h

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00001 // This code contains NVIDIA Confidential Information and is disclosed to you
00002 // under a form of NVIDIA software license agreement provided separately to you.
00003 //
00004 // Notice
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00006 // proprietary rights in and to this software and related documentation and
00007 // any modifications thereto. Any use, reproduction, disclosure, or
00008 // distribution of this software and related documentation without an express
00009 // license agreement from NVIDIA Corporation is strictly prohibited.
00010 //
00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
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00015 //
00016 // Information and code furnished is believed to be accurate and reliable.
00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
00018 // information or for any infringement of patents or other rights of third parties that may
00019 // result from its use. No license is granted by implication or otherwise under any patent
00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
00021 // This code supersedes and replaces all information previously supplied.
00022 // NVIDIA Corporation products are not authorized for use as critical
00023 // components in life support devices or systems without express written approval of
00024 // NVIDIA Corporation.
00025 //
00026 // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 #ifndef NVBLASTFIXEDBITMAP_H
00030 #define NVBLASTFIXEDBITMAP_H
00031 
00032 #include "NvBlastAssert.h"
00033 #include "NvBlastMemory.h"
00034 #include <cstring>
00035 
00036 namespace Nv
00037 {
00038 namespace Blast
00039 {
00040 
00063 class FixedBitmap
00064 {
00065 public:
00066     explicit FixedBitmap(uint32_t bitsCount)
00067     {
00068         m_bitsCount = bitsCount;
00069     }
00070 
00071     static uint32_t getWordsCount(uint32_t bitsCount)
00072     {
00073         return (bitsCount + 31) >> 5;
00074     }
00075 
00076     static size_t requiredMemorySize(uint32_t bitsCount)
00077     {
00078         return align16(sizeof(FixedBitmap)) + align16(getWordsCount(bitsCount) * sizeof(uint32_t));
00079     }
00080 
00081     void clear()
00082     {
00083         memset(data(), 0, getWordsCount(m_bitsCount) * sizeof(uint32_t));
00084     }
00085 
00086     void fill()
00087     {
00088         const uint32_t wordCount = getWordsCount(m_bitsCount);
00089         uint32_t* mem = data();
00090         memset(mem, 0xFF, wordCount * sizeof(uint32_t));
00091         const uint32_t bitsRemainder = m_bitsCount & 31;
00092         if (bitsRemainder > 0)
00093         {
00094             mem[wordCount - 1] &= ~(0xFFFFFFFF << bitsRemainder);
00095         }
00096     }
00097 
00098     int test(uint32_t index) const
00099     {
00100         NVBLAST_ASSERT(index < m_bitsCount);
00101         return data()[index >> 5] & (1 << (index & 31));
00102     }
00103 
00104     void set(uint32_t index)
00105     {
00106         NVBLAST_ASSERT(index < m_bitsCount);
00107         data()[index >> 5] |= 1 << (index & 31);
00108     }
00109 
00110     void reset(uint32_t index)
00111     {
00112         NVBLAST_ASSERT(index < m_bitsCount);
00113         data()[index >> 5] &= ~(1 << (index & 31));
00114     }
00115 
00116 private:
00117     uint32_t m_bitsCount;
00118 
00119     NV_FORCE_INLINE uint32_t* data()
00120     {
00121         return (uint32_t*)((char*)this + sizeof(FixedBitmap));
00122     }
00123 
00124     NV_FORCE_INLINE const uint32_t* data() const
00125     {
00126         return (uint32_t*)((char*)this + sizeof(FixedBitmap));
00127     }
00128 
00129 private:
00130     FixedBitmap(const FixedBitmap& that);
00131 };
00132 
00133 } // namespace Blast
00134 } // namespace Nv
00135 
00136 #endif // ifndef NVBLASTFIXEDBITMAP_H
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