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sdk/common/NvBlastFixedBoolArray.h

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00001 // This code contains NVIDIA Confidential Information and is disclosed to you
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00026 // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 #ifndef NVBLASTFIXEDBOOLARRAY_H
00030 #define NVBLASTFIXEDBOOLARRAY_H
00031 
00032 #include "NvBlastAssert.h"
00033 #include "NvBlastMemory.h"
00034 #include <cstring>
00035 
00036 namespace Nv
00037 {
00038 namespace Blast
00039 {
00040 
00063 class FixedBoolArray
00064 {
00065 public:
00066     explicit FixedBoolArray(uint32_t size)
00067     {
00068         m_size = size;
00069     }
00070 
00071     static size_t requiredMemorySize(uint32_t size)
00072     {
00073         return align16(sizeof(FixedBoolArray)) + align16(size);
00074     }
00075 
00076     void clear()
00077     {
00078         memset(data(), 0, m_size);
00079     }
00080 
00081     void fill()
00082     {
00083         memset(data(), 1, m_size);
00084     }
00085 
00086     int test(uint32_t index) const
00087     {
00088         NVBLAST_ASSERT(index < m_size);
00089         return data()[index];
00090     }
00091 
00092     void set(uint32_t index)
00093     {
00094         NVBLAST_ASSERT(index < m_size);
00095         data()[index] = 1;
00096     }
00097 
00098     void reset(uint32_t index)
00099     {
00100         NVBLAST_ASSERT(index < m_size);
00101         data()[index] = 0;
00102     }
00103 
00104 private:
00105     uint32_t m_size;
00106 
00107     NV_FORCE_INLINE char* data()
00108     {
00109         return ((char*)this + sizeof(FixedBoolArray));
00110     }
00111 
00112     NV_FORCE_INLINE const char* data() const
00113     {
00114         return ((char*)this + sizeof(FixedBoolArray));
00115     }
00116 
00117 private:
00118     FixedBoolArray(const FixedBoolArray& that);
00119 };
00120 
00121 } // namespace Blast
00122 } // namespace Nv
00123 
00124 #endif // ifndef NVBLASTFIXEDBOOLARRAY_H
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