sdk/common/NvBlastGeometry.h File Reference

#include "NvBlastTypes.h"
#include "NvBlastMath.h"
#include "NvBlastAssert.h"
#include <limits>

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Namespaces

namespace  Nv
namespace  Nv::Blast

Functions

NV_FORCE_INLINE uint32_t Nv::Blast::findClosestNode (const float point[4], const uint32_t firstGraphNodeIndex, const uint32_t *familyGraphNodeIndexLinks, const uint32_t *adjacencyPartition, const uint32_t *adjacentNodeIndices, const uint32_t *adjacentBondIndices, const NvBlastBond *bonds, const float *bondHealths, const uint32_t *chunkIndices)
NV_FORCE_INLINE uint32_t Nv::Blast::findClosestNode (const float point[4], const uint32_t firstGraphNodeIndex, const uint32_t *familyGraphNodeIndexLinks, const uint32_t *adjacencyPartition, const uint32_t *adjacentNodeIndices, const uint32_t *adjacentBondIndices, const NvBlastBond *assetBonds, const float *bondHealths, const NvBlastChunk *assetChunks, const float *supportChunkHealths, const uint32_t *chunkIndices)