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sdk/lowlevel/source/NvBlastSupportGraph.h

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00001 // This code contains NVIDIA Confidential Information and is disclosed to you
00002 // under a form of NVIDIA software license agreement provided separately to you.
00003 //
00004 // Notice
00005 // NVIDIA Corporation and its licensors retain all intellectual property and
00006 // proprietary rights in and to this software and related documentation and
00007 // any modifications thereto. Any use, reproduction, disclosure, or
00008 // distribution of this software and related documentation without an express
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00010 //
00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
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00016 // Information and code furnished is believed to be accurate and reliable.
00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
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00019 // result from its use. No license is granted by implication or otherwise under any patent
00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
00021 // This code supersedes and replaces all information previously supplied.
00022 // NVIDIA Corporation products are not authorized for use as critical
00023 // components in life support devices or systems without express written approval of
00024 // NVIDIA Corporation.
00025 //
00026 // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 #ifndef NVBLASTSUPPORTGRAPH_H
00030 #define NVBLASTSUPPORTGRAPH_H
00031 
00032 
00033 #include "NvBlastIndexFns.h"
00034 #include "NvBlastMemory.h"
00035 
00036 namespace Nv
00037 {
00038 namespace Blast
00039 {
00040 
00076 struct SupportGraph
00077 {
00081     uint32_t    m_nodeCount;
00082 
00088     NvBlastBlockArrayData(uint32_t, m_chunkIndicesOffset, getChunkIndices, m_nodeCount);
00089 
00101     NvBlastBlockArrayData(uint32_t, m_adjacencyPartitionOffset, getAdjacencyPartition, m_nodeCount + 1);
00102 
00108     NvBlastBlockArrayData(uint32_t, m_adjacentNodeIndicesOffset, getAdjacentNodeIndices, getAdjacencyPartition()[m_nodeCount]);
00109 
00115     NvBlastBlockArrayData(uint32_t, m_adjacentBondIndicesOffset, getAdjacentBondIndices, getAdjacencyPartition()[m_nodeCount]);
00116 
00123     uint32_t    findBond(uint32_t nodeIndex0, uint32_t nodeIndex1) const;
00124 };
00125 
00126 
00128 
00129 NV_INLINE uint32_t SupportGraph::findBond(uint32_t nodeIndex0, uint32_t nodeIndex1) const
00130 {
00131     const uint32_t* adjacencyPartition = getAdjacencyPartition();
00132     const uint32_t* adjacentNodeIndices = getAdjacentNodeIndices();
00133     const uint32_t* adjacentBondIndices = getAdjacentBondIndices();
00134 
00135     // Iterate through all neighbors of nodeIndex0 chunk
00136     for (uint32_t i = adjacencyPartition[nodeIndex0]; i < adjacencyPartition[nodeIndex0 + 1]; i++)
00137     {
00138         if (adjacentNodeIndices[i] == nodeIndex1)
00139         {
00140             return adjacentBondIndices[i];
00141         }
00142     }
00143 
00144     return invalidIndex<uint32_t>();
00145 }
00146 
00147 } // namespace Blast
00148 } // namespace Nv
00149 
00150 
00151 #endif // ifndef NVBLASTSUPPORTGRAPH_H
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