NvBlastSupportGraph.h
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27 
28 
29 #ifndef NVBLASTSUPPORTGRAPH_H
30 #define NVBLASTSUPPORTGRAPH_H
31 
32 
33 #include "NvBlastIndexFns.h"
34 #include "NvBlastMemory.h"
35 
36 namespace Nv
37 {
38 namespace Blast
39 {
40 
77 {
81  uint32_t m_nodeCount;
82 
88  NvBlastBlockArrayData(uint32_t, m_chunkIndicesOffset, getChunkIndices, m_nodeCount);
89 
101  NvBlastBlockArrayData(uint32_t, m_adjacencyPartitionOffset, getAdjacencyPartition, m_nodeCount + 1);
102 
108  NvBlastBlockArrayData(uint32_t, m_adjacentNodeIndicesOffset, getAdjacentNodeIndices, getAdjacencyPartition()[m_nodeCount]);
109 
115  NvBlastBlockArrayData(uint32_t, m_adjacentBondIndicesOffset, getAdjacentBondIndices, getAdjacencyPartition()[m_nodeCount]);
116 
123  uint32_t findBond(uint32_t nodeIndex0, uint32_t nodeIndex1) const;
124 };
125 
126 
128 
129 NV_INLINE uint32_t SupportGraph::findBond(uint32_t nodeIndex0, uint32_t nodeIndex1) const
130 {
131  const uint32_t* adjacencyPartition = getAdjacencyPartition();
132  const uint32_t* adjacentNodeIndices = getAdjacentNodeIndices();
133  const uint32_t* adjacentBondIndices = getAdjacentBondIndices();
134 
135  // Iterate through all neighbors of nodeIndex0 chunk
136  for (uint32_t i = adjacencyPartition[nodeIndex0]; i < adjacencyPartition[nodeIndex0 + 1]; i++)
137  {
138  if (adjacentNodeIndices[i] == nodeIndex1)
139  {
140  return adjacentBondIndices[i];
141  }
142  }
143 
144  return invalidIndex<uint32_t>();
145 }
146 
147 } // namespace Blast
148 } // namespace Nv
149 
150 
151 #endif // ifndef NVBLASTSUPPORTGRAPH_H
NvBlastBlockArrayData(uint32_t, m_chunkIndicesOffset, getChunkIndices, m_nodeCount)
Definition: NvBlastSupportGraph.h:76
uint32_t findBond(uint32_t nodeIndex0, uint32_t nodeIndex1) const
Definition: NvBlastSupportGraph.h:129
#define NV_INLINE
Definition: NvPreprocessor.h:350
uint32_t m_nodeCount
Definition: NvBlastSupportGraph.h:81
Definition: NvBlastArray.h:37