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sdk/toolkit/include/NvBlastTkActor.h

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00001 // This code contains NVIDIA Confidential Information and is disclosed to you
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00026 // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 #ifndef NVBLASTTKACTOR_H
00030 #define NVBLASTTKACTOR_H
00031 
00032 #include "NvBlastTkObject.h"
00033 #include "NvBlastTypes.h"
00034 
00035 // Forward declarations
00036 struct NvBlastActor;
00037 struct NvBlastFamily;
00038 
00039 
00040 namespace Nv
00041 {
00042 namespace Blast
00043 {
00044 
00045 // Forward declarations
00046 class TkAsset;
00047 class TkFamily;
00048 class TkGroup;
00049 class TkJoint;
00050 
00051 
00057 class TkActor : public TkObject
00058 {
00059 public:
00065     virtual const NvBlastActor* getActorLL() const = 0;
00066 
00073     virtual TkFamily&           getFamily() const = 0;
00074 
00078     virtual uint32_t            getIndex() const = 0;
00079 
00084     virtual TkGroup*            getGroup() const = 0;
00085 
00091     virtual TkGroup*            removeFromGroup() = 0;
00092 
00098     virtual const TkAsset*      getAsset() const = 0;
00099 
00107     virtual uint32_t            getVisibleChunkCount() const = 0;
00108 
00119     virtual uint32_t            getVisibleChunkIndices(uint32_t* visibleChunkIndices, uint32_t visibleChunkIndicesSize) const = 0;
00120 
00128     virtual uint32_t            getGraphNodeCount() const = 0;
00129 
00140     virtual uint32_t            getGraphNodeIndices(uint32_t* graphNodeIndices, uint32_t graphNodeIndicesSize) const = 0;
00141 
00149     virtual const float*        getBondHealths() const = 0;
00150 
00158     virtual uint32_t            getSplitMaxActorCount() const = 0;
00159 
00165     virtual bool                isPending() const = 0;
00166 
00177     virtual void                damage(const NvBlastDamageProgram& program, const void* programParams) = 0;
00178 
00191     virtual void                generateFracture(NvBlastFractureBuffers* commands, const NvBlastDamageProgram& program, const void* programParams) const = 0;
00192 
00202     virtual void                applyFracture(NvBlastFractureBuffers* eventBuffers, const NvBlastFractureBuffers* commands) = 0;
00203 
00209     virtual uint32_t            getJointCount() const = 0;
00210 
00219     virtual uint32_t            getJoints(TkJoint** joints, uint32_t jointsSize) const = 0;
00220 
00228     virtual bool                isBoundToWorld() const = 0;
00229 };
00230 
00231 } // namespace Blast
00232 } // namespace Nv
00233 
00234 
00235 #endif // ifndef NVBLASTTKACTOR_H
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