00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved. 00027 00028 00029 #ifndef NVBLASTTKJOINTIMPL_H 00030 #define NVBLASTTKJOINTIMPL_H 00031 00032 00033 #include "NvBlastTkJoint.h" 00034 #include "NvBlastTkCommon.h" 00035 #include "NvBlastIndexFns.h" 00036 00037 #include "NvBlastAssert.h" 00038 #include "NvBlastDLink.h" 00039 00040 #include <atomic> 00041 00042 00043 namespace Nv 00044 { 00045 namespace Blast 00046 { 00047 00048 // Forward declarations 00049 class TkActorImpl; 00050 class TkJointImpl; 00051 class TkFamilyImpl; 00052 class TkEventQueue; 00053 00054 00058 struct TkJointLink : public DLink 00059 { 00060 TkJointImpl* m_joint; 00061 }; 00062 00063 00067 class TkJointImpl : public TkJoint 00068 { 00069 public: 00071 TkJointImpl(); 00072 00079 TkJointImpl(const TkJointDesc& desc, TkFamilyImpl* owner); 00080 00081 // Begin TkObject 00082 virtual void release() override; 00083 // End TkObject 00084 00085 // Begin TkJoint 00086 virtual const TkJointData getData() const override; 00087 // End TkJoint 00088 00089 // Public API 00090 00096 const TkJointData& getDataInternal() const; 00097 00103 TkJointData& getDataWritable(); 00104 00117 void setActors(TkActorImpl* actor0, TkActorImpl* actor1, TkEventQueue* alternateQueue = nullptr); 00118 00122 void removeReferencesInActors(); 00123 00128 void removeReferencesInFamilies(); 00129 00130 private: 00131 TkJointData m_data; 00132 TkJointLink m_links[2]; 00133 TkFamilyImpl* m_owner; 00134 00135 friend class TkFrameworkImpl; 00136 friend class TkFamilyImpl; 00137 friend class TkActorImpl; 00138 }; 00139 00140 00142 00143 NV_INLINE TkJointImpl::TkJointImpl() 00144 { 00145 m_links[0].m_joint = m_links[1].m_joint = this; 00146 } 00147 00148 00149 NV_INLINE const TkJointData& TkJointImpl::getDataInternal() const 00150 { 00151 return m_data; 00152 } 00153 00154 00155 NV_INLINE TkJointData& TkJointImpl::getDataWritable() 00156 { 00157 return m_data; 00158 } 00159 00160 } // namespace Blast 00161 } // namespace Nv 00162 00163 00164 #endif // ifndef NVBLASTTKJOINTIMPL_H