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sdk/lowlevel/include/NvCTypes.h

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00001 // This code contains NVIDIA Confidential Information and is disclosed to you
00002 // under a form of NVIDIA software license agreement provided separately to you.
00003 //
00004 // Notice
00005 // NVIDIA Corporation and its licensors retain all intellectual property and
00006 // proprietary rights in and to this software and related documentation and
00007 // any modifications thereto. Any use, reproduction, disclosure, or
00008 // distribution of this software and related documentation without an express
00009 // license agreement from NVIDIA Corporation is strictly prohibited.
00010 //
00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
00015 //
00016 // Information and code furnished is believed to be accurate and reliable.
00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
00018 // information or for any infringement of patents or other rights of third parties that may
00019 // result from its use. No license is granted by implication or otherwise under any patent
00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
00021 // This code supersedes and replaces all information previously supplied.
00022 // NVIDIA Corporation products are not authorized for use as critical
00023 // components in life support devices or systems without express written approval of
00024 // NVIDIA Corporation.
00025 //
00026 // Copyright (c) 2008-2020 NVIDIA Corporation. All rights reserved.
00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
00029 
00030 
00031 #ifndef NV_C_TYPES_H
00032 #define NV_C_TYPES_H
00033 
00034 #include "NvPreprocessor.h"
00035 #ifdef _MSC_VER
00036 #ifndef _INTPTR
00037 #define _INTPTR 0
00038 #endif
00039 #endif
00040 #include <stdint.h>
00041 
00043 typedef struct
00044 {
00045     float x, y;
00046 } NvcVec2;
00047 
00049 typedef struct
00050 {
00051     float x, y, z;
00052 } NvcVec3;
00053 
00055 typedef struct
00056 {
00057     float x, y, z, w;
00058 } NvcVec4;
00059 
00061 typedef struct
00062 {
00063     float x, y, z, w;
00064 } NvcQuat;
00065 
00067 typedef struct
00068 {
00069     NvcQuat q;
00070     NvcVec3 p;
00071 } NvcTransform;
00072 
00074 typedef struct
00075 {
00076     NvcVec3 column0, column1, column2, column3;
00077 } NvcMat34;
00078 
00080 typedef struct
00081 {
00082     NvcVec3 column0, column1, column2;
00083 } NvcMat33;
00084 
00086 typedef struct
00087 {
00088     NvcVec4 column0, column1, column2, column3;
00089 } NvcMat44;
00090 
00092 typedef struct
00093 {
00094     NvcVec3 minimum;
00095     NvcVec3 maximum;
00096 } NvcBounds3;
00097 
00099 typedef struct
00100 {
00101     NvcVec3 n;
00102     float d;
00103 } NvcPlane;
00104 
00106 typedef struct
00107 {
00108     int32_t x, y;
00109 } NvcVec2i;
00110 
00112 typedef struct
00113 {
00114     int32_t x, y, z;
00115 } NvcVec3i;
00116 
00118 typedef struct
00119 {
00120     int32_t x, y, z, w;
00121 } NvcVec4i;
00122 
00125 #endif // NV_C_TYPES_H
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