| triangulate3d(uint32_t pcount, const double *points, uint32_t vstride, uint32_t &tcount, bool consolidate, double epsilon)=0 | FLOAT_MATH::fm_Triangulate | [pure virtual] |
| triangulate3d(uint32_t pcount, const float *points, uint32_t vstride, uint32_t &tcount, bool consolidate, float epsilon)=0 | FLOAT_MATH::fm_Triangulate | [pure virtual] |