Nv::Blast::MeshImpl Member List

This is the complete list of members for Nv::Blast::MeshImpl, including all inherited members.

calcPerFacetBounds() overrideNv::Blast::MeshImpl [virtual]
getBoundingBox() const overrideNv::Blast::MeshImpl [virtual]
getBoundingBoxWritable() overrideNv::Blast::MeshImpl [virtual]
getEdges() const overrideNv::Blast::MeshImpl [virtual]
getEdgesCount() const overrideNv::Blast::MeshImpl [virtual]
getEdgesWritable() overrideNv::Blast::MeshImpl [virtual]
getFacet(int32_t facet) const overrideNv::Blast::MeshImpl [virtual]
getFacetBound(uint32_t index) const overrideNv::Blast::MeshImpl [virtual]
getFacetCount() const overrideNv::Blast::MeshImpl [virtual]
getFacetsBuffer() const overrideNv::Blast::MeshImpl [virtual]
getFacetsBufferWritable() overrideNv::Blast::MeshImpl [virtual]
getFacetWritable(int32_t facet) overrideNv::Blast::MeshImpl [virtual]
getMeshVolume() overrideNv::Blast::MeshImpl [virtual]
getVertices() const overrideNv::Blast::MeshImpl [virtual]
getVerticesCount() const overrideNv::Blast::MeshImpl [virtual]
getVerticesWritable() overrideNv::Blast::MeshImpl [virtual]
isValid() const overrideNv::Blast::MeshImpl [virtual]
MeshImpl(const NvcVec3 *position, const NvcVec3 *normals, const NvcVec2 *uv, uint32_t verticesCount, const uint32_t *indices, uint32_t indicesCount)Nv::Blast::MeshImpl
MeshImpl(const Vertex *vertices, const Edge *edges, const Facet *facets, uint32_t posCount, uint32_t edgesCount, uint32_t facetsCount)Nv::Blast::MeshImpl
MeshImpl(const Vertex *vertices, uint32_t count)Nv::Blast::MeshImpl
MeshImpl(const Vertex *vertices, uint32_t count, uint32_t *indices, uint32_t indexCount, void *materials, uint32_t materialStride)Nv::Blast::MeshImpl
recalculateBoundingBox() overrideNv::Blast::MeshImpl [virtual]
release() overrideNv::Blast::MeshImpl [virtual]
replaceMaterialId(int32_t oldMaterialId, int32_t newMaterialId) overrideNv::Blast::MeshImpl [virtual]
setMaterialId(const int32_t *materialIds) overrideNv::Blast::MeshImpl [virtual]
setSmoothingGroup(const int32_t *smoothingGroups) overrideNv::Blast::MeshImpl [virtual]
~Mesh()Nv::Blast::Mesh [inline, virtual]
~MeshImpl()Nv::Blast::MeshImpl