#include <NvBlastExtAuthoringMeshImpl.h>

Public Member Functions | |
| virtual void | calcPerFacetBounds () override |
| const NvcBounds3 & | getBoundingBox () const override |
| NvcBounds3 & | getBoundingBoxWritable () override |
| const Edge * | getEdges () const override |
| uint32_t | getEdgesCount () const override |
| Edge * | getEdgesWritable () override |
| const Facet * | getFacet (int32_t facet) const override |
| virtual const NvcBounds3 * | getFacetBound (uint32_t index) const override |
| uint32_t | getFacetCount () const override |
| const Facet * | getFacetsBuffer () const override |
| Facet * | getFacetsBufferWritable () override |
| Facet * | getFacetWritable (int32_t facet) override |
| float | getMeshVolume () override |
| const Vertex * | getVertices () const override |
| uint32_t | getVerticesCount () const override |
| Vertex * | getVerticesWritable () override |
| bool | isValid () const override |
| MeshImpl (const Vertex *vertices, uint32_t count, uint32_t *indices, uint32_t indexCount, void *materials, uint32_t materialStride) | |
| MeshImpl (const Vertex *vertices, uint32_t count) | |
| MeshImpl (const Vertex *vertices, const Edge *edges, const Facet *facets, uint32_t posCount, uint32_t edgesCount, uint32_t facetsCount) | |
| MeshImpl (const NvcVec3 *position, const NvcVec3 *normals, const NvcVec2 *uv, uint32_t verticesCount, const uint32_t *indices, uint32_t indicesCount) | |
| void | recalculateBoundingBox () override |
| virtual void | release () override |
| void | replaceMaterialId (int32_t oldMaterialId, int32_t newMaterialId) override |
| void | setMaterialId (const int32_t *materialIds) override |
| void | setSmoothingGroup (const int32_t *smoothingGroups) override |
| ~MeshImpl () | |
| Nv::Blast::MeshImpl::MeshImpl | ( | const NvcVec3 * | position, | |
| const NvcVec3 * | normals, | |||
| const NvcVec2 * | uv, | |||
| uint32_t | verticesCount, | |||
| const uint32_t * | indices, | |||
| uint32_t | indicesCount | |||
| ) |
Constructs mesh object from array of triangles.
| [in] | position | Array of vertex positions |
| [in] | normals | Array of vertex normals |
| [in] | uv | Array of vertex uv coordinates |
| [in] | verticesCount | Vertices count |
| [in] | indices | Array of vertex indices. Indices contain vertex index triplets which form a mesh triangle. |
| [in] | indicesCount | Indices count (should be equal to numberOfTriangles * 3) |
| Nv::Blast::MeshImpl::MeshImpl | ( | const Vertex * | vertices, | |
| uint32_t | count | |||
| ) |
| Nv::Blast::MeshImpl::MeshImpl | ( | const Vertex * | vertices, | |
| uint32_t | count, | |||
| uint32_t * | indices, | |||
| uint32_t | indexCount, | |||
| void * | materials, | |||
| uint32_t | materialStride | |||
| ) |
| Nv::Blast::MeshImpl::~MeshImpl | ( | ) |
| virtual void Nv::Blast::MeshImpl::calcPerFacetBounds | ( | ) | [override, virtual] |
Calculate per-facet bounding boxes.
Implements Nv::Blast::Mesh.
| const NvcBounds3& Nv::Blast::MeshImpl::getBoundingBox | ( | ) | const [override, virtual] |
Return reference on mesh bounding box.
Implements Nv::Blast::Mesh.
| NvcBounds3& Nv::Blast::MeshImpl::getBoundingBoxWritable | ( | ) | [override, virtual] |
Return writable reference on mesh bounding box.
Implements Nv::Blast::Mesh.
| const Edge* Nv::Blast::MeshImpl::getEdges | ( | ) | const [override, virtual] |
Return pointer on edges array
Implements Nv::Blast::Mesh.
| uint32_t Nv::Blast::MeshImpl::getEdgesCount | ( | ) | const [override, virtual] |
Return edges count
Implements Nv::Blast::Mesh.
| Edge* Nv::Blast::MeshImpl::getEdgesWritable | ( | ) | [override, virtual] |
Return pointer on edges array
Implements Nv::Blast::Mesh.
| const Facet* Nv::Blast::MeshImpl::getFacet | ( | int32_t | facet | ) | const [override, virtual] |
Return writable pointer on specified facet
Implements Nv::Blast::Mesh.
| virtual const NvcBounds3* Nv::Blast::MeshImpl::getFacetBound | ( | uint32_t | index | ) | const [override, virtual] |
Get pointer on facet bounding box, if not calculated return nullptr.
Implements Nv::Blast::Mesh.
| uint32_t Nv::Blast::MeshImpl::getFacetCount | ( | ) | const [override, virtual] |
Return facet count
Implements Nv::Blast::Mesh.
| const Facet* Nv::Blast::MeshImpl::getFacetsBuffer | ( | ) | const [override, virtual] |
Return pointer on facets array
Implements Nv::Blast::Mesh.
| Facet* Nv::Blast::MeshImpl::getFacetsBufferWritable | ( | ) | [override, virtual] |
Return pointer on facets array
Implements Nv::Blast::Mesh.
| Facet* Nv::Blast::MeshImpl::getFacetWritable | ( | int32_t | facet | ) | [override, virtual] |
Return writable pointer on specified facet
Implements Nv::Blast::Mesh.
| float Nv::Blast::MeshImpl::getMeshVolume | ( | ) | [override, virtual] |
Compute mesh volume. Can be used only for triangulated meshes. Return mesh volume. If mesh is not triangulated return 0.
Implements Nv::Blast::Mesh.
| const Vertex* Nv::Blast::MeshImpl::getVertices | ( | ) | const [override, virtual] |
Return pointer on vertices array
Implements Nv::Blast::Mesh.
| uint32_t Nv::Blast::MeshImpl::getVerticesCount | ( | ) | const [override, virtual] |
Return vertices count
Implements Nv::Blast::Mesh.
| Vertex* Nv::Blast::MeshImpl::getVerticesWritable | ( | ) | [override, virtual] |
Return pointer on vertices array
Implements Nv::Blast::Mesh.
| bool Nv::Blast::MeshImpl::isValid | ( | ) | const [override, virtual] |
Return true if mesh is valid
Implements Nv::Blast::Mesh.
| void Nv::Blast::MeshImpl::recalculateBoundingBox | ( | ) | [override, virtual] |
Recalculate bounding box
Implements Nv::Blast::Mesh.
| virtual void Nv::Blast::MeshImpl::release | ( | ) | [override, virtual] |
Release Mesh memory
Implements Nv::Blast::Mesh.
| void Nv::Blast::MeshImpl::replaceMaterialId | ( | int32_t | oldMaterialId, | |
| int32_t | newMaterialId | |||
| ) | [override, virtual] |
Replaces an material id on faces with a new one
Implements Nv::Blast::Mesh.
| void Nv::Blast::MeshImpl::setMaterialId | ( | const int32_t * | materialIds | ) | [override, virtual] |
Set per-facet material id.
Implements Nv::Blast::Mesh.
| void Nv::Blast::MeshImpl::setSmoothingGroup | ( | const int32_t * | smoothingGroups | ) | [override, virtual] |
Set per-facet smoothing group.
Implements Nv::Blast::Mesh.