| build(const BooleanResultEdge *edges, uint32_t inEdgeCount, const Vertex *inVertices, Vertex *outWeldedVrts, uint32_t &vcount, uint32_t *outTriangles, PerTriangleAdditionalData *adata, uint32_t maxTcount, const Mesh *ma, const Mesh *mb) | Nv::Blast::TriangulatorV2 | |
| release() | Nv::Blast::TriangulatorV2 | [virtual] |
| triangleCount | Nv::Blast::TriangulatorV2 | |
| triangleIndices | Nv::Blast::TriangulatorV2 | |
| TriangulatorV2() | Nv::Blast::TriangulatorV2 | |
| weldedCount | Nv::Blast::TriangulatorV2 | |
| weldedVertices | Nv::Blast::TriangulatorV2 |