Classes | |
| class | fm_Tesselate |
| class | fm_Triangulate |
| class | fm_VertexIndex |
Enumerations | |
| enum | FM_Axis { FM_XAXIS = (1<<0), FM_YAXIS = (1<<1), FM_ZAXIS = (1<<2) } |
| enum | FM_ClipState { FMCS_XMIN = (1<<0), FMCS_XMAX = (1<<1), FMCS_YMIN = (1<<2), FMCS_YMAX = (1<<3), FMCS_ZMIN = (1<<4), FMCS_ZMAX = (1<<5) } |
| enum | IntersectResult { IR_DONT_INTERSECT, IR_DO_INTERSECT, IR_COINCIDENT, IR_PARALLEL } |
| enum | LineSegmentType { LS_START, LS_MIDDLE, LS_END } |
| enum | PlaneTriResult { PTR_ON_PLANE, PTR_FRONT, PTR_BACK, PTR_SPLIT } |
Functions | |
| void | fm_add (const double *A, const double *B, double *sum) |
| void | fm_add (const float *A, const float *B, float *sum) |
| double | fm_areaPolygon2d (uint32_t pcount, const double *points, uint32_t pstride) |
| float | fm_areaPolygon2d (uint32_t pcount, const float *points, uint32_t pstride) |
| double | fm_areaTriangle (const double *p1, const double *p2, const double *p3) |
| float | fm_areaTriangle (const float *p1, const float *p2, const float *p3) |
| double | fm_capsuleVolume (double radius, double h) |
| float | fm_capsuleVolume (float radius, float h) |
| void | fm_catmullRom (double out_vector[3], const double p1[3], const double p2[3], const double p3[3], const double *p4, const double s) |
| void | fm_catmullRom (float out_vector[3], const float p1[3], const float p2[3], const float p3[3], const float *p4, const float s) |
| uint32_t | fm_clipTestAABB (const double bmin[3], const double bmax[3], const double p1[3], const double p2[3], const double p3[3], uint32_t &andCode) |
| uint32_t | fm_clipTestAABB (const float bmin[3], const float bmax[3], const float p1[3], const float p2[3], const float p3[3], uint32_t &andCode) |
| uint32_t | fm_clipTestPoint (const double bmin[3], const double bmax[3], const double pos[3]) |
| uint32_t | fm_clipTestPoint (const float bmin[3], const float bmax[3], const float pos[3]) |
| uint32_t | fm_clipTestPointXZ (const double bmin[3], const double bmax[3], const double pos[3]) |
| uint32_t | fm_clipTestPointXZ (const float bmin[3], const float bmax[3], const float pos[3]) |
| bool | fm_colinear (const double a1[3], const double a2[3], const double b1[3], const double b2[3], double epsilon=0.999) |
| bool | fm_colinear (const float a1[3], const float a2[3], const float b1[3], const float b2[3], float epsilon=0.999f) |
| bool | fm_colinear (const float p1[3], const float p2[3], const float p3[3], float epsilon=0.999f) |
| bool | fm_colinear (const double p1[3], const double p2[3], const double p3[3], double epsilon=0.999) |
| void | fm_composeTransform (const double position[3], const double quat[4], const double scale[3], double matrix[16]) |
| void | fm_composeTransform (const float position[3], const float quat[4], const float scale[3], float matrix[16]) |
| double | fm_computeArea (const double p1[3], const double p2[3], const double p3[3]) |
| float | fm_computeArea (const float p1[3], const float p2[3], const float p3[3]) |
| double | fm_computeBestFitAABB (uint32_t vcount, const double *points, uint32_t pstride, double bmin[3], double bmax[3]) |
| float | fm_computeBestFitAABB (uint32_t vcount, const float *points, uint32_t pstride, float bmin[3], float bmax[3]) |
| void | fm_computeBestFitABB (uint32_t vcount, const double *points, uint32_t pstride, double *sides, double pos[3]) |
| void | fm_computeBestFitABB (uint32_t vcount, const float *points, uint32_t pstride, float *sides, float pos[3]) |
| void | fm_computeBestFitCapsule (uint32_t vcount, const double *points, uint32_t pstride, float &radius, float &height, double matrix[16], bool bruteForce=true) |
| void | fm_computeBestFitCapsule (uint32_t vcount, const float *points, uint32_t pstride, float &radius, float &height, float matrix[16], bool bruteForce=true) |
| void | fm_computeBestFitOBB (uint32_t vcount, const double *points, uint32_t pstride, double *sides, double pos[3], double quat[4], bool bruteForce=true) |
| void | fm_computeBestFitOBB (uint32_t vcount, const float *points, uint32_t pstride, float *sides, float pos[3], float quat[4], bool bruteForce=true) |
| void | fm_computeBestFitOBB (uint32_t vcount, const double *points, uint32_t pstride, double *sides, double matrix[16], bool bruteForce=true) |
| void | fm_computeBestFitOBB (uint32_t vcount, const float *points, uint32_t pstride, float *sides, float matrix[16], bool bruteForce=true) |
| bool | fm_computeBestFitPlane (uint32_t vcount, const double *points, uint32_t vstride, const double *weights, uint32_t wstride, double plane[4]) |
| bool | fm_computeBestFitPlane (uint32_t vcount, const float *points, uint32_t vstride, const float *weights, uint32_t wstride, float plane[4]) |
| double | fm_computeBestFitSphere (uint32_t vcount, const double *points, uint32_t pstride, double center[3]) |
| float | fm_computeBestFitSphere (uint32_t vcount, const float *points, uint32_t pstride, float center[3]) |
| bool | fm_computeCentroid (uint32_t vcount, const double *points, uint32_t vstride, double *center) |
| bool | fm_computeCentroid (uint32_t vcount, const float *points, uint32_t vstride, float *center) |
| void | fm_computeMeanNormals (uint32_t vcount, const double *vertices, uint32_t vstride, double *normals, uint32_t nstride, uint32_t tcount, const uint32_t *indices) |
| void | fm_computeMeanNormals (uint32_t vcount, const float *vertices, uint32_t vstride, float *normals, uint32_t nstride, uint32_t tcount, const uint32_t *indices) |
| double | fm_computeMeshVolume (const double *vertices, uint32_t tcount, const uint32_t *indices) |
| float | fm_computeMeshVolume (const float *vertices, uint32_t tcount, const uint32_t *indices) |
| void | fm_computeNormalVector (double n[3], const double p1[3], const double p2[3]) |
| void | fm_computeNormalVector (float n[3], const float p1[3], const float p2[3]) |
| double | fm_computePlane (const double p1[3], const double p2[3], const double p3[3], double *n) |
| float | fm_computePlane (const float p1[3], const float p2[3], const float p3[3], float *n) |
| bool | fm_computeSplitPlane (uint32_t vcount, const float *vertices, uint32_t tcount, const uint32_t *indices, float *plane) |
| bool | fm_computeSplitPlane (uint32_t vcount, const double *vertices, uint32_t tcount, const uint32_t *indices, double *plane) |
| bool | fm_computeWindingOrder (const double p1[3], const double p2[3], const double p3[3]) |
| bool | fm_computeWindingOrder (const float p1[3], const float p2[3], const float p3[3]) |
| uint32_t | fm_consolidatePolygon (uint32_t pcount, const double *points, uint32_t pstride, double *dest, double epsilon=0.999999) |
| uint32_t | fm_consolidatePolygon (uint32_t pcount, const float *points, uint32_t pstride, float *dest, float epsilon=0.999999f) |
| void | fm_copy3 (const double *source, double *dest) |
| void | fm_copy3 (const float *source, float *dest) |
| uint32_t | fm_copyUniqueVertices (uint32_t vcount, const double *input_vertices, double *output_vertices, uint32_t tcount, const uint32_t *input_indices, uint32_t *output_indices) |
| uint32_t | fm_copyUniqueVertices (uint32_t vcount, const float *input_vertices, float *output_vertices, uint32_t tcount, const uint32_t *input_indices, uint32_t *output_indices) |
| fm_Tesselate * | fm_createTesselate (void) |
| fm_Triangulate * | fm_createTriangulate (void) |
| fm_VertexIndex * | fm_createVertexIndex (float granularity, bool snapToGrid) |
| fm_VertexIndex * | fm_createVertexIndex (double granularity, bool snapToGrid) |
| void | fm_cross (double cross[3], const double a[3], const double b[3]) |
| void | fm_cross (float cross[3], const float a[3], const float b[3]) |
| double | fm_cylinderVolume (double radius, double h) |
| float | fm_cylinderVolume (float radius, float h) |
| void | fm_decomposeTransform (const double local_transform[16], double trans[3], double rot[4], double scale[3]) |
| void | fm_decomposeTransform (const float local_transform[16], float trans[3], float rot[4], float scale[3]) |
| double | fm_distance (const double p1[3], const double p2[3]) |
| float | fm_distance (const float p1[3], const float p2[3]) |
| double | fm_distancePointLineSegment (const double Point[3], const double LineStart[3], const double LineEnd[3], double intersection[3], LineSegmentType &type, double epsilon) |
| float | fm_distancePointLineSegment (const float Point[3], const float LineStart[3], const float LineEnd[3], float intersection[3], LineSegmentType &type, float epsilon) |
| double | fm_distanceSquared (const double p1[3], const double p2[3]) |
| float | fm_distanceSquared (const float p1[3], const float p2[3]) |
| double | fm_distanceSquaredXZ (const double p1[3], const double p2[3]) |
| float | fm_distanceSquaredXZ (const float p1[3], const float p2[3]) |
| double | fm_distToPlane (const double plane[4], const double pos[3]) |
| float | fm_distToPlane (const float plane[4], const float pos[3]) |
| double | fm_dot (const double p1[3], const double p2[3]) |
| float | fm_dot (const float p1[3], const float p2[3]) |
| void | fm_doubleToFloat3 (const double p[3], float t[3]) |
| void | fm_eulerMatrix (double ax, double ay, double az, double matrix[16]) |
| void | fm_eulerMatrix (float ax, float ay, float az, float matrix[16]) |
| void | fm_eulerToMatrix (double ax, double ay, double az, double matrix[16]) |
| void | fm_eulerToMatrix (float ax, float ay, float az, float matrix[16]) |
| void | fm_eulerToMatrixDX (double x, double y, double z, double matrix[16]) |
| void | fm_eulerToMatrixDX (float x, float y, float z, float matrix[16]) |
| void | fm_eulerToQuat (const double euler[3], double quat[4]) |
| void | fm_eulerToQuat (const float euler[3], float quat[4]) |
| void | fm_eulerToQuat (double x, double y, double z, double quat[4]) |
| void | fm_eulerToQuat (float x, float y, float z, float quat[4]) |
| void | fm_eulerToQuatDX (double x, double y, double z, double quat[4]) |
| void | fm_eulerToQuatDX (float x, float y, float z, float quat[4]) |
| void | fm_floatToDouble3 (const float p[3], double t[3]) |
| void | fm_getAABB (uint32_t vcount, const double *points, uint32_t pstride, double bmin[3], double bmax[3]) |
| void | fm_getAABB (uint32_t vcount, const float *points, uint32_t pstride, float bmin[3], float bmax[3]) |
| void | fm_getAABBCenter (const double bmin[3], const double bmax[3], double center[3]) |
| void | fm_getAABBCenter (const float bmin[3], const float bmax[3], float center[3]) |
| double | fm_getDeterminant (const double matrix[16]) |
| float | fm_getDeterminant (const float matrix[16]) |
| FM_Axis | fm_getDominantAxis (const double normal[3]) |
| FM_Axis | fm_getDominantAxis (const float normal[3]) |
| const double * | fm_getPoint (const double *points, uint32_t pstride, uint32_t index) |
| const float * | fm_getPoint (const float *points, uint32_t pstride, uint32_t index) |
| PlaneTriResult | fm_getSidePlane (const double p[3], const double plane[4], double epsilon) |
| PlaneTriResult | fm_getSidePlane (const float p[3], const float plane[4], float epsilon) |
| void | fm_getSubMatrix (int32_t ki, int32_t kj, double pDst[16], const float matrix[16]) |
| void | fm_getSubMatrix (int32_t ki, int32_t kj, float pDst[16], const float matrix[16]) |
| void | fm_getTranslation (const double matrix[16], double t[3]) |
| void | fm_getTranslation (const float matrix[16], float t[3]) |
| void | fm_identity (double matrix[16]) |
| void | fm_identity (float matrix[16]) |
| void | fm_inflateMinMax (double bmin[3], double bmax[3], double ratio) |
| void | fm_inflateMinMax (float bmin[3], float bmax[3], float ratio) |
| void | fm_initMinMax (double bmin[3], double bmax[3]) |
| void | fm_initMinMax (float bmin[3], float bmax[3]) |
| void | fm_initMinMax (const double p[3], double bmin[3], double bmax[3]) |
| void | fm_initMinMax (const float p[3], float bmin[3], float bmax[3]) |
| bool | fm_insideAABB (const double obmin[3], const double obmax[3], const double tbmin[3], const double tbmax[3]) |
| bool | fm_insideAABB (const float obmin[3], const float obmax[3], const float tbmin[3], const float tbmax[3]) |
| bool | fm_insideAABB (const double pos[3], const double bmin[3], const double bmax[3]) |
| bool | fm_insideAABB (const float pos[3], const float bmin[3], const float bmax[3]) |
| bool | fm_insideTriangle (double Ax, double Ay, double Bx, double By, double Cx, double Cy, double Px, double Py) |
| bool | fm_insideTriangle (float Ax, float Ay, float Bx, float By, float Cx, float Cy, float Px, float Py) |
| bool | fm_insideTriangleXZ (const double test[3], const double p1[3], const double p2[3], const double p3[3]) |
| bool | fm_insideTriangleXZ (const float test[3], const float p1[3], const float p2[3], const float p3[3]) |
| bool | fm_intersectAABB (const double bmin1[3], const double bmax1[3], const double bmin2[3], const double bmax2[3]) |
| bool | fm_intersectAABB (const float bmin1[3], const float bmax1[3], const float bmin2[3], const float bmax2[3]) |
| bool | fm_intersectLineSegmentAABB (const float bmin[3], const float bmax[3], const float p1[3], const float p2[3], float intersect[3]) |
| IntersectResult | fm_intersectLineSegments2d (const double a1[3], const double a2[3], const double b1[3], const double b2[3], double intersectionPoint[3]) |
| IntersectResult | fm_intersectLineSegments2d (const float a1[3], const float a2[3], const float b1[3], const float b2[3], float intersectionPoint[3]) |
| IntersectResult | fm_intersectLineSegments2dTime (const double a1[3], const double a2[3], const double b1[3], const double b2[3], double &t1, double &t2) |
| IntersectResult | fm_intersectLineSegments2dTime (const float a1[3], const float a2[3], const float b1[3], const float b2[3], float &t1, float &t2) |
| void | fm_intersectPointPlane (const double p1[3], const double p2[3], double *split, const double plane[4]) |
| void | fm_intersectPointPlane (const float p1[3], const float p2[3], float *split, const float plane[4]) |
| bool | fm_intersectRayAABB (const float bmin[3], const float bmax[3], const float pos[3], const float dir[3], float intersect[3]) |
| void | fm_inverseRT (const double matrix[16], const double pos[3], double t[3]) |
| void | fm_inverseRT (const float matrix[16], const float pos[3], float t[3]) |
| void | fm_inverseTransform (const double matrix[16], double inverse_matrix[16]) |
| void | fm_inverseTransform (const float matrix[16], float inverse_matrix[16]) |
| bool | fm_isMeshCoplanar (uint32_t tcount, const uint32_t *indices, const double *vertices, bool doubleSided) |
| bool | fm_isMeshCoplanar (uint32_t tcount, const uint32_t *indices, const float *vertices, bool doubleSided) |
| bool | fm_isValidTriangle (const double *p1, const double *p2, const double *p3, double epsilon=0.00001f) |
| bool | fm_isValidTriangle (const float *p1, const float *p2, const float *p3, float epsilon=0.00001f) |
| void | fm_lerp (const double p1[3], const double p2[3], double dest[3], double lerpValue) |
| void | fm_lerp (const float p1[3], const float p2[3], float dest[3], float lerpValue) |
| bool | fm_lineIntersectsTriangle (const double rayStart[3], const double rayEnd[3], const double p1[3], const double p2[3], const double p3[3], double sect[3]) |
| bool | fm_lineIntersectsTriangle (const float rayStart[3], const float rayEnd[3], const float p1[3], const float p2[3], const float p3[3], float sect[3]) |
| bool | fm_lineSphereIntersect (const double center[3], double radius, const double p1[3], const double p2[3], double intersect[3]) |
| bool | fm_lineSphereIntersect (const float center[3], float radius, const float p1[3], const float p2[3], float intersect[3]) |
| bool | fm_lineTestAABB (const double p1[3], const double p2[3], const double bmin[3], const double bmax[3], double &time) |
| bool | fm_lineTestAABB (const float p1[3], const float p2[3], const float bmin[3], const float bmax[3], float &time) |
| bool | fm_lineTestAABBXZ (const double p1[3], const double p2[3], const double bmin[3], const double bmax[3], double &time) |
| bool | fm_lineTestAABBXZ (const float p1[3], const float p2[3], const float bmin[3], const float bmax[3], float &time) |
| void | fm_matrixMultiply (const double A[16], const double B[16], double dest[16]) |
| void | fm_matrixMultiply (const float A[16], const float B[16], float dest[16]) |
| void | fm_matrixToQuat (const double matrix[16], double quat[4]) |
| void | fm_matrixToQuat (const float matrix[16], float quat[4]) |
| void | fm_minmax (const double p[3], double bmin[3], double bmax[3]) |
| void | fm_minmax (const float p[3], float bmin[3], float bmax[3]) |
| void | fm_multiply (double *A, double scaler) |
| void | fm_multiply (float *A, float scaler) |
| void | fm_multiplyQuat (const double *qa, const double *qb, double *quat) |
| void | fm_multiplyQuat (const float *qa, const float *qb, float *quat) |
| void | fm_multiplyTransform (const double *pA, const double *pB, double *pM) |
| void | fm_multiplyTransform (const float *pA, const float *pB, float *pM) |
| void | fm_nearestPointInTriangle (const double *pos, const double *p1, const double *p2, const double *p3, double *nearest) |
| void | fm_nearestPointInTriangle (const float *pos, const float *p1, const float *p2, const float *p3, float *nearest) |
| double | fm_normalize (double n[3]) |
| float | fm_normalize (float n[3]) |
| double | fm_normalizeQuat (double n[4]) |
| float | fm_normalizeQuat (float n[4]) |
| void | fm_OBBtoAABB (const float obmin[3], const float obmax[3], const float matrix[16], float abmin[3], float abmax[3]) |
| void | fm_planeToMatrix (const double plane[4], double matrix[16]) |
| void | fm_planeToMatrix (const float plane[4], float matrix[16]) |
| void | fm_planeToQuat (const double plane[4], double quat[4], double pos[3]) |
| void | fm_planeToQuat (const float plane[4], float quat[4], float pos[3]) |
| PlaneTriResult | fm_planeTriIntersection (const double plane[4], const double *triangle, uint32_t tstride, double epsilon, double *front, uint32_t &fcount, double *back, uint32_t &bcount) |
| PlaneTriResult | fm_planeTriIntersection (const float plane[4], const float *triangle, uint32_t tstride, float epsilon, float *front, uint32_t &fcount, float *back, uint32_t &bcount) |
| bool | fm_pointInsidePolygon2d (uint32_t pcount, const double *points, uint32_t pstride, const double *point, uint32_t xindex=0, uint32_t yindex=1) |
| bool | fm_pointInsidePolygon2d (uint32_t pcount, const float *points, uint32_t pstride, const float *point, uint32_t xindex=0, uint32_t yindex=1) |
| void | fm_quatRotate (const double quat[4], const double v[3], double r[3]) |
| void | fm_quatRotate (const float quat[4], const float v[3], float r[3]) |
| void | fm_quatToEuler (const double quat[4], double &ax, double &ay, double &az) |
| void | fm_quatToEuler (const float quat[4], float &ax, float &ay, float &az) |
| void | fm_quatToMatrix (const double quat[4], double matrix[16]) |
| void | fm_quatToMatrix (const float quat[4], float matrix[16]) |
| bool | fm_rayIntersectsTriangle (const double origin[3], const double dir[3], const double v0[3], const double v1[3], const double v2[3], double &t) |
| bool | fm_rayIntersectsTriangle (const float origin[3], const float dir[3], const float v0[3], const float v1[3], const float v2[3], float &t) |
| bool | fm_raySphereIntersect (const double center[3], double radius, const double pos[3], const double dir[3], double distance, double intersect[3]) |
| bool | fm_raySphereIntersect (const float center[3], float radius, const float pos[3], const float dir[3], float distance, float intersect[3]) |
| void | fm_releaseTesselate (fm_Tesselate *t) |
| void | fm_releaseTriangulate (fm_Triangulate *t) |
| void | fm_releaseVertexIndex (fm_VertexIndex *vindex) |
| void | fm_rotate (const double matri[16], const double pos[3], double t[3]) |
| void | fm_rotate (const float matrix[16], const float pos[3], float t[3]) |
| void | fm_rotationArc (const double v0[3], const double v1[3], double quat[4]) |
| void | fm_rotationArc (const float v0[3], const float v1[3], float quat[4]) |
| bool | fm_samePlane (const double p1[4], const double p2[4], double normalEpsilon=0.01, double dEpsilon=0.001, bool doubleSided=false) |
| bool | fm_samePlane (const float p1[4], const float p2[4], float normalEpsilon=0.01f, float dEpsilon=0.001f, bool doubleSided=false) |
| void | fm_scale (double x, double y, double z, double matrix[16]) |
| void | fm_scale (float x, float y, float z, float matrix[16]) |
| void | fm_setTranslation (const double *translation, double matrix[16]) |
| void | fm_setTranslation (const float *translation, float matrix[16]) |
| double | fm_solveX (const double plane[4], double y, double z) |
| float | fm_solveX (const float plane[4], float y, float z) |
| double | fm_solveY (const double plane[4], double x, double z) |
| float | fm_solveY (const float plane[4], float x, float z) |
| double | fm_solveZ (const double plane[4], double x, double y) |
| float | fm_solveZ (const float plane[4], float x, float y) |
| double | fm_sphereVolume (double radius) |
| float | fm_sphereVolume (float radius) |
| void | fm_subtract (const double *A, const double *B, double *diff) |
| void | fm_subtract (const float *A, const float *B, float *diff) |
| void | fm_transform (const double matrix[16], const double pos[3], double t[3]) |
| void | fm_transform (const float matrix[16], const float pos[3], float t[3]) |
| void | fm_transformAABB (const double bmin[3], const double bmax[3], const double matrix[16], double tbmin[3], double tbmax[3]) |
| void | fm_transformAABB (const float bmin[3], const float bmax[3], const float matrix[16], float tbmin[3], float tbmax[3]) |
Variables | |
| const float | FM_DEG_TO_RAD = ((2.0f * FM_PI) / 360.0f) |
| const float | FM_PI = 3.1415926535897932384626433832795028841971693993751f |
| const float | FM_RAD_TO_DEG = (360.0f / (2.0f * FM_PI)) |
| enum FLOAT_MATH::FM_Axis |
| void FLOAT_MATH::fm_add | ( | const double * | A, | |
| const double * | B, | |||
| double * | sum | |||
| ) |
| void FLOAT_MATH::fm_add | ( | const float * | A, | |
| const float * | B, | |||
| float * | sum | |||
| ) |
| double FLOAT_MATH::fm_areaPolygon2d | ( | uint32_t | pcount, | |
| const double * | points, | |||
| uint32_t | pstride | |||
| ) |
| float FLOAT_MATH::fm_areaPolygon2d | ( | uint32_t | pcount, | |
| const float * | points, | |||
| uint32_t | pstride | |||
| ) |
| double FLOAT_MATH::fm_areaTriangle | ( | const double * | p1, | |
| const double * | p2, | |||
| const double * | p3 | |||
| ) |
| float FLOAT_MATH::fm_areaTriangle | ( | const float * | p1, | |
| const float * | p2, | |||
| const float * | p3 | |||
| ) |
| double FLOAT_MATH::fm_capsuleVolume | ( | double | radius, | |
| double | h | |||
| ) |
| float FLOAT_MATH::fm_capsuleVolume | ( | float | radius, | |
| float | h | |||
| ) |
| void FLOAT_MATH::fm_catmullRom | ( | double | out_vector[3], | |
| const double | p1[3], | |||
| const double | p2[3], | |||
| const double | p3[3], | |||
| const double * | p4, | |||
| const double | s | |||
| ) |
| void FLOAT_MATH::fm_catmullRom | ( | float | out_vector[3], | |
| const float | p1[3], | |||
| const float | p2[3], | |||
| const float | p3[3], | |||
| const float * | p4, | |||
| const float | s | |||
| ) |
| uint32_t FLOAT_MATH::fm_clipTestAABB | ( | const double | bmin[3], | |
| const double | bmax[3], | |||
| const double | p1[3], | |||
| const double | p2[3], | |||
| const double | p3[3], | |||
| uint32_t & | andCode | |||
| ) |
| uint32_t FLOAT_MATH::fm_clipTestAABB | ( | const float | bmin[3], | |
| const float | bmax[3], | |||
| const float | p1[3], | |||
| const float | p2[3], | |||
| const float | p3[3], | |||
| uint32_t & | andCode | |||
| ) |
| uint32_t FLOAT_MATH::fm_clipTestPoint | ( | const double | bmin[3], | |
| const double | bmax[3], | |||
| const double | pos[3] | |||
| ) |
| uint32_t FLOAT_MATH::fm_clipTestPoint | ( | const float | bmin[3], | |
| const float | bmax[3], | |||
| const float | pos[3] | |||
| ) |
| uint32_t FLOAT_MATH::fm_clipTestPointXZ | ( | const double | bmin[3], | |
| const double | bmax[3], | |||
| const double | pos[3] | |||
| ) |
| uint32_t FLOAT_MATH::fm_clipTestPointXZ | ( | const float | bmin[3], | |
| const float | bmax[3], | |||
| const float | pos[3] | |||
| ) |
| bool FLOAT_MATH::fm_colinear | ( | const double | a1[3], | |
| const double | a2[3], | |||
| const double | b1[3], | |||
| const double | b2[3], | |||
| double | epsilon = 0.999 | |||
| ) |
| bool FLOAT_MATH::fm_colinear | ( | const float | a1[3], | |
| const float | a2[3], | |||
| const float | b1[3], | |||
| const float | b2[3], | |||
| float | epsilon = 0.999f | |||
| ) |
| bool FLOAT_MATH::fm_colinear | ( | const float | p1[3], | |
| const float | p2[3], | |||
| const float | p3[3], | |||
| float | epsilon = 0.999f | |||
| ) |
| bool FLOAT_MATH::fm_colinear | ( | const double | p1[3], | |
| const double | p2[3], | |||
| const double | p3[3], | |||
| double | epsilon = 0.999 | |||
| ) |
| void FLOAT_MATH::fm_composeTransform | ( | const double | position[3], | |
| const double | quat[4], | |||
| const double | scale[3], | |||
| double | matrix[16] | |||
| ) |
| void FLOAT_MATH::fm_composeTransform | ( | const float | position[3], | |
| const float | quat[4], | |||
| const float | scale[3], | |||
| float | matrix[16] | |||
| ) |
| double FLOAT_MATH::fm_computeArea | ( | const double | p1[3], | |
| const double | p2[3], | |||
| const double | p3[3] | |||
| ) |
| float FLOAT_MATH::fm_computeArea | ( | const float | p1[3], | |
| const float | p2[3], | |||
| const float | p3[3] | |||
| ) |
| double FLOAT_MATH::fm_computeBestFitAABB | ( | uint32_t | vcount, | |
| const double * | points, | |||
| uint32_t | pstride, | |||
| double | bmin[3], | |||
| double | bmax[3] | |||
| ) |
| float FLOAT_MATH::fm_computeBestFitAABB | ( | uint32_t | vcount, | |
| const float * | points, | |||
| uint32_t | pstride, | |||
| float | bmin[3], | |||
| float | bmax[3] | |||
| ) |
| void FLOAT_MATH::fm_computeBestFitABB | ( | uint32_t | vcount, | |
| const double * | points, | |||
| uint32_t | pstride, | |||
| double * | sides, | |||
| double | pos[3] | |||
| ) |
| void FLOAT_MATH::fm_computeBestFitABB | ( | uint32_t | vcount, | |
| const float * | points, | |||
| uint32_t | pstride, | |||
| float * | sides, | |||
| float | pos[3] | |||
| ) |
| void FLOAT_MATH::fm_computeBestFitCapsule | ( | uint32_t | vcount, | |
| const double * | points, | |||
| uint32_t | pstride, | |||
| float & | radius, | |||
| float & | height, | |||
| double | matrix[16], | |||
| bool | bruteForce = true | |||
| ) |
| void FLOAT_MATH::fm_computeBestFitCapsule | ( | uint32_t | vcount, | |
| const float * | points, | |||
| uint32_t | pstride, | |||
| float & | radius, | |||
| float & | height, | |||
| float | matrix[16], | |||
| bool | bruteForce = true | |||
| ) |
| void FLOAT_MATH::fm_computeBestFitOBB | ( | uint32_t | vcount, | |
| const double * | points, | |||
| uint32_t | pstride, | |||
| double * | sides, | |||
| double | pos[3], | |||
| double | quat[4], | |||
| bool | bruteForce = true | |||
| ) |
| void FLOAT_MATH::fm_computeBestFitOBB | ( | uint32_t | vcount, | |
| const float * | points, | |||
| uint32_t | pstride, | |||
| float * | sides, | |||
| float | pos[3], | |||
| float | quat[4], | |||
| bool | bruteForce = true | |||
| ) |
| void FLOAT_MATH::fm_computeBestFitOBB | ( | uint32_t | vcount, | |
| const double * | points, | |||
| uint32_t | pstride, | |||
| double * | sides, | |||
| double | matrix[16], | |||
| bool | bruteForce = true | |||
| ) |
| void FLOAT_MATH::fm_computeBestFitOBB | ( | uint32_t | vcount, | |
| const float * | points, | |||
| uint32_t | pstride, | |||
| float * | sides, | |||
| float | matrix[16], | |||
| bool | bruteForce = true | |||
| ) |
| bool FLOAT_MATH::fm_computeBestFitPlane | ( | uint32_t | vcount, | |
| const double * | points, | |||
| uint32_t | vstride, | |||
| const double * | weights, | |||
| uint32_t | wstride, | |||
| double | plane[4] | |||
| ) |
| bool FLOAT_MATH::fm_computeBestFitPlane | ( | uint32_t | vcount, | |
| const float * | points, | |||
| uint32_t | vstride, | |||
| const float * | weights, | |||
| uint32_t | wstride, | |||
| float | plane[4] | |||
| ) |
| double FLOAT_MATH::fm_computeBestFitSphere | ( | uint32_t | vcount, | |
| const double * | points, | |||
| uint32_t | pstride, | |||
| double | center[3] | |||
| ) |
| float FLOAT_MATH::fm_computeBestFitSphere | ( | uint32_t | vcount, | |
| const float * | points, | |||
| uint32_t | pstride, | |||
| float | center[3] | |||
| ) |
| bool FLOAT_MATH::fm_computeCentroid | ( | uint32_t | vcount, | |
| const double * | points, | |||
| uint32_t | vstride, | |||
| double * | center | |||
| ) |
| bool FLOAT_MATH::fm_computeCentroid | ( | uint32_t | vcount, | |
| const float * | points, | |||
| uint32_t | vstride, | |||
| float * | center | |||
| ) |
| void FLOAT_MATH::fm_computeMeanNormals | ( | uint32_t | vcount, | |
| const double * | vertices, | |||
| uint32_t | vstride, | |||
| double * | normals, | |||
| uint32_t | nstride, | |||
| uint32_t | tcount, | |||
| const uint32_t * | indices | |||
| ) |
| void FLOAT_MATH::fm_computeMeanNormals | ( | uint32_t | vcount, | |
| const float * | vertices, | |||
| uint32_t | vstride, | |||
| float * | normals, | |||
| uint32_t | nstride, | |||
| uint32_t | tcount, | |||
| const uint32_t * | indices | |||
| ) |
| double FLOAT_MATH::fm_computeMeshVolume | ( | const double * | vertices, | |
| uint32_t | tcount, | |||
| const uint32_t * | indices | |||
| ) |
| float FLOAT_MATH::fm_computeMeshVolume | ( | const float * | vertices, | |
| uint32_t | tcount, | |||
| const uint32_t * | indices | |||
| ) |
| void FLOAT_MATH::fm_computeNormalVector | ( | double | n[3], | |
| const double | p1[3], | |||
| const double | p2[3] | |||
| ) |
| void FLOAT_MATH::fm_computeNormalVector | ( | float | n[3], | |
| const float | p1[3], | |||
| const float | p2[3] | |||
| ) |
| double FLOAT_MATH::fm_computePlane | ( | const double | p1[3], | |
| const double | p2[3], | |||
| const double | p3[3], | |||
| double * | n | |||
| ) |
| float FLOAT_MATH::fm_computePlane | ( | const float | p1[3], | |
| const float | p2[3], | |||
| const float | p3[3], | |||
| float * | n | |||
| ) |
| bool FLOAT_MATH::fm_computeSplitPlane | ( | uint32_t | vcount, | |
| const float * | vertices, | |||
| uint32_t | tcount, | |||
| const uint32_t * | indices, | |||
| float * | plane | |||
| ) |
| bool FLOAT_MATH::fm_computeSplitPlane | ( | uint32_t | vcount, | |
| const double * | vertices, | |||
| uint32_t | tcount, | |||
| const uint32_t * | indices, | |||
| double * | plane | |||
| ) |
| bool FLOAT_MATH::fm_computeWindingOrder | ( | const double | p1[3], | |
| const double | p2[3], | |||
| const double | p3[3] | |||
| ) |
| bool FLOAT_MATH::fm_computeWindingOrder | ( | const float | p1[3], | |
| const float | p2[3], | |||
| const float | p3[3] | |||
| ) |
| uint32_t FLOAT_MATH::fm_consolidatePolygon | ( | uint32_t | pcount, | |
| const double * | points, | |||
| uint32_t | pstride, | |||
| double * | dest, | |||
| double | epsilon = 0.999999 | |||
| ) |
| uint32_t FLOAT_MATH::fm_consolidatePolygon | ( | uint32_t | pcount, | |
| const float * | points, | |||
| uint32_t | pstride, | |||
| float * | dest, | |||
| float | epsilon = 0.999999f | |||
| ) |
| void FLOAT_MATH::fm_copy3 | ( | const double * | source, | |
| double * | dest | |||
| ) |
| void FLOAT_MATH::fm_copy3 | ( | const float * | source, | |
| float * | dest | |||
| ) |
| uint32_t FLOAT_MATH::fm_copyUniqueVertices | ( | uint32_t | vcount, | |
| const double * | input_vertices, | |||
| double * | output_vertices, | |||
| uint32_t | tcount, | |||
| const uint32_t * | input_indices, | |||
| uint32_t * | output_indices | |||
| ) |
| uint32_t FLOAT_MATH::fm_copyUniqueVertices | ( | uint32_t | vcount, | |
| const float * | input_vertices, | |||
| float * | output_vertices, | |||
| uint32_t | tcount, | |||
| const uint32_t * | input_indices, | |||
| uint32_t * | output_indices | |||
| ) |
| fm_Tesselate* FLOAT_MATH::fm_createTesselate | ( | void | ) |
| fm_Triangulate* FLOAT_MATH::fm_createTriangulate | ( | void | ) |
| fm_VertexIndex* FLOAT_MATH::fm_createVertexIndex | ( | float | granularity, | |
| bool | snapToGrid | |||
| ) |
| fm_VertexIndex* FLOAT_MATH::fm_createVertexIndex | ( | double | granularity, | |
| bool | snapToGrid | |||
| ) |
| void FLOAT_MATH::fm_cross | ( | double | cross[3], | |
| const double | a[3], | |||
| const double | b[3] | |||
| ) |
| void FLOAT_MATH::fm_cross | ( | float | cross[3], | |
| const float | a[3], | |||
| const float | b[3] | |||
| ) |
| double FLOAT_MATH::fm_cylinderVolume | ( | double | radius, | |
| double | h | |||
| ) |
| float FLOAT_MATH::fm_cylinderVolume | ( | float | radius, | |
| float | h | |||
| ) |
| void FLOAT_MATH::fm_decomposeTransform | ( | const double | local_transform[16], | |
| double | trans[3], | |||
| double | rot[4], | |||
| double | scale[3] | |||
| ) |
| void FLOAT_MATH::fm_decomposeTransform | ( | const float | local_transform[16], | |
| float | trans[3], | |||
| float | rot[4], | |||
| float | scale[3] | |||
| ) |
| double FLOAT_MATH::fm_distance | ( | const double | p1[3], | |
| const double | p2[3] | |||
| ) |
| float FLOAT_MATH::fm_distance | ( | const float | p1[3], | |
| const float | p2[3] | |||
| ) |
| double FLOAT_MATH::fm_distancePointLineSegment | ( | const double | Point[3], | |
| const double | LineStart[3], | |||
| const double | LineEnd[3], | |||
| double | intersection[3], | |||
| LineSegmentType & | type, | |||
| double | epsilon | |||
| ) |
| float FLOAT_MATH::fm_distancePointLineSegment | ( | const float | Point[3], | |
| const float | LineStart[3], | |||
| const float | LineEnd[3], | |||
| float | intersection[3], | |||
| LineSegmentType & | type, | |||
| float | epsilon | |||
| ) |
| double FLOAT_MATH::fm_distanceSquared | ( | const double | p1[3], | |
| const double | p2[3] | |||
| ) |
| float FLOAT_MATH::fm_distanceSquared | ( | const float | p1[3], | |
| const float | p2[3] | |||
| ) |
| double FLOAT_MATH::fm_distanceSquaredXZ | ( | const double | p1[3], | |
| const double | p2[3] | |||
| ) |
| float FLOAT_MATH::fm_distanceSquaredXZ | ( | const float | p1[3], | |
| const float | p2[3] | |||
| ) |
| double FLOAT_MATH::fm_distToPlane | ( | const double | plane[4], | |
| const double | pos[3] | |||
| ) |
| float FLOAT_MATH::fm_distToPlane | ( | const float | plane[4], | |
| const float | pos[3] | |||
| ) |
| double FLOAT_MATH::fm_dot | ( | const double | p1[3], | |
| const double | p2[3] | |||
| ) |
| float FLOAT_MATH::fm_dot | ( | const float | p1[3], | |
| const float | p2[3] | |||
| ) |
| void FLOAT_MATH::fm_doubleToFloat3 | ( | const double | p[3], | |
| float | t[3] | |||
| ) | [inline] |
| void FLOAT_MATH::fm_eulerMatrix | ( | double | ax, | |
| double | ay, | |||
| double | az, | |||
| double | matrix[16] | |||
| ) |
| void FLOAT_MATH::fm_eulerMatrix | ( | float | ax, | |
| float | ay, | |||
| float | az, | |||
| float | matrix[16] | |||
| ) |
| void FLOAT_MATH::fm_eulerToMatrix | ( | double | ax, | |
| double | ay, | |||
| double | az, | |||
| double | matrix[16] | |||
| ) |
| void FLOAT_MATH::fm_eulerToMatrix | ( | float | ax, | |
| float | ay, | |||
| float | az, | |||
| float | matrix[16] | |||
| ) |
| void FLOAT_MATH::fm_eulerToMatrixDX | ( | double | x, | |
| double | y, | |||
| double | z, | |||
| double | matrix[16] | |||
| ) |
| void FLOAT_MATH::fm_eulerToMatrixDX | ( | float | x, | |
| float | y, | |||
| float | z, | |||
| float | matrix[16] | |||
| ) |
| void FLOAT_MATH::fm_eulerToQuat | ( | const double | euler[3], | |
| double | quat[4] | |||
| ) |
| void FLOAT_MATH::fm_eulerToQuat | ( | const float | euler[3], | |
| float | quat[4] | |||
| ) |
| void FLOAT_MATH::fm_eulerToQuat | ( | double | x, | |
| double | y, | |||
| double | z, | |||
| double | quat[4] | |||
| ) |
| void FLOAT_MATH::fm_eulerToQuat | ( | float | x, | |
| float | y, | |||
| float | z, | |||
| float | quat[4] | |||
| ) |
| void FLOAT_MATH::fm_eulerToQuatDX | ( | double | x, | |
| double | y, | |||
| double | z, | |||
| double | quat[4] | |||
| ) |
| void FLOAT_MATH::fm_eulerToQuatDX | ( | float | x, | |
| float | y, | |||
| float | z, | |||
| float | quat[4] | |||
| ) |
| void FLOAT_MATH::fm_floatToDouble3 | ( | const float | p[3], | |
| double | t[3] | |||
| ) | [inline] |
| void FLOAT_MATH::fm_getAABB | ( | uint32_t | vcount, | |
| const double * | points, | |||
| uint32_t | pstride, | |||
| double | bmin[3], | |||
| double | bmax[3] | |||
| ) |
| void FLOAT_MATH::fm_getAABB | ( | uint32_t | vcount, | |
| const float * | points, | |||
| uint32_t | pstride, | |||
| float | bmin[3], | |||
| float | bmax[3] | |||
| ) |
| void FLOAT_MATH::fm_getAABBCenter | ( | const double | bmin[3], | |
| const double | bmax[3], | |||
| double | center[3] | |||
| ) |
| void FLOAT_MATH::fm_getAABBCenter | ( | const float | bmin[3], | |
| const float | bmax[3], | |||
| float | center[3] | |||
| ) |
| double FLOAT_MATH::fm_getDeterminant | ( | const double | matrix[16] | ) |
| float FLOAT_MATH::fm_getDeterminant | ( | const float | matrix[16] | ) |
| FM_Axis FLOAT_MATH::fm_getDominantAxis | ( | const double | normal[3] | ) |
| FM_Axis FLOAT_MATH::fm_getDominantAxis | ( | const float | normal[3] | ) |
| const double* FLOAT_MATH::fm_getPoint | ( | const double * | points, | |
| uint32_t | pstride, | |||
| uint32_t | index | |||
| ) |
| const float* FLOAT_MATH::fm_getPoint | ( | const float * | points, | |
| uint32_t | pstride, | |||
| uint32_t | index | |||
| ) |
| PlaneTriResult FLOAT_MATH::fm_getSidePlane | ( | const double | p[3], | |
| const double | plane[4], | |||
| double | epsilon | |||
| ) |
| PlaneTriResult FLOAT_MATH::fm_getSidePlane | ( | const float | p[3], | |
| const float | plane[4], | |||
| float | epsilon | |||
| ) |
| void FLOAT_MATH::fm_getSubMatrix | ( | int32_t | ki, | |
| int32_t | kj, | |||
| double | pDst[16], | |||
| const float | matrix[16] | |||
| ) |
| void FLOAT_MATH::fm_getSubMatrix | ( | int32_t | ki, | |
| int32_t | kj, | |||
| float | pDst[16], | |||
| const float | matrix[16] | |||
| ) |
| void FLOAT_MATH::fm_getTranslation | ( | const double | matrix[16], | |
| double | t[3] | |||
| ) |
| void FLOAT_MATH::fm_getTranslation | ( | const float | matrix[16], | |
| float | t[3] | |||
| ) |
| void FLOAT_MATH::fm_identity | ( | double | matrix[16] | ) |
| void FLOAT_MATH::fm_identity | ( | float | matrix[16] | ) |
| void FLOAT_MATH::fm_inflateMinMax | ( | double | bmin[3], | |
| double | bmax[3], | |||
| double | ratio | |||
| ) |
| void FLOAT_MATH::fm_inflateMinMax | ( | float | bmin[3], | |
| float | bmax[3], | |||
| float | ratio | |||
| ) |
| void FLOAT_MATH::fm_initMinMax | ( | double | bmin[3], | |
| double | bmax[3] | |||
| ) |
| void FLOAT_MATH::fm_initMinMax | ( | float | bmin[3], | |
| float | bmax[3] | |||
| ) |
| void FLOAT_MATH::fm_initMinMax | ( | const double | p[3], | |
| double | bmin[3], | |||
| double | bmax[3] | |||
| ) |
| void FLOAT_MATH::fm_initMinMax | ( | const float | p[3], | |
| float | bmin[3], | |||
| float | bmax[3] | |||
| ) |
| bool FLOAT_MATH::fm_insideAABB | ( | const double | obmin[3], | |
| const double | obmax[3], | |||
| const double | tbmin[3], | |||
| const double | tbmax[3] | |||
| ) |
| bool FLOAT_MATH::fm_insideAABB | ( | const float | obmin[3], | |
| const float | obmax[3], | |||
| const float | tbmin[3], | |||
| const float | tbmax[3] | |||
| ) |
| bool FLOAT_MATH::fm_insideAABB | ( | const double | pos[3], | |
| const double | bmin[3], | |||
| const double | bmax[3] | |||
| ) |
| bool FLOAT_MATH::fm_insideAABB | ( | const float | pos[3], | |
| const float | bmin[3], | |||
| const float | bmax[3] | |||
| ) |
| bool FLOAT_MATH::fm_insideTriangle | ( | double | Ax, | |
| double | Ay, | |||
| double | Bx, | |||
| double | By, | |||
| double | Cx, | |||
| double | Cy, | |||
| double | Px, | |||
| double | Py | |||
| ) |
| bool FLOAT_MATH::fm_insideTriangle | ( | float | Ax, | |
| float | Ay, | |||
| float | Bx, | |||
| float | By, | |||
| float | Cx, | |||
| float | Cy, | |||
| float | Px, | |||
| float | Py | |||
| ) |
| bool FLOAT_MATH::fm_insideTriangleXZ | ( | const double | test[3], | |
| const double | p1[3], | |||
| const double | p2[3], | |||
| const double | p3[3] | |||
| ) |
| bool FLOAT_MATH::fm_insideTriangleXZ | ( | const float | test[3], | |
| const float | p1[3], | |||
| const float | p2[3], | |||
| const float | p3[3] | |||
| ) |
| bool FLOAT_MATH::fm_intersectAABB | ( | const double | bmin1[3], | |
| const double | bmax1[3], | |||
| const double | bmin2[3], | |||
| const double | bmax2[3] | |||
| ) |
| bool FLOAT_MATH::fm_intersectAABB | ( | const float | bmin1[3], | |
| const float | bmax1[3], | |||
| const float | bmin2[3], | |||
| const float | bmax2[3] | |||
| ) |
| bool FLOAT_MATH::fm_intersectLineSegmentAABB | ( | const float | bmin[3], | |
| const float | bmax[3], | |||
| const float | p1[3], | |||
| const float | p2[3], | |||
| float | intersect[3] | |||
| ) |
| IntersectResult FLOAT_MATH::fm_intersectLineSegments2d | ( | const double | a1[3], | |
| const double | a2[3], | |||
| const double | b1[3], | |||
| const double | b2[3], | |||
| double | intersectionPoint[3] | |||
| ) |
| IntersectResult FLOAT_MATH::fm_intersectLineSegments2d | ( | const float | a1[3], | |
| const float | a2[3], | |||
| const float | b1[3], | |||
| const float | b2[3], | |||
| float | intersectionPoint[3] | |||
| ) |
| IntersectResult FLOAT_MATH::fm_intersectLineSegments2dTime | ( | const double | a1[3], | |
| const double | a2[3], | |||
| const double | b1[3], | |||
| const double | b2[3], | |||
| double & | t1, | |||
| double & | t2 | |||
| ) |
| IntersectResult FLOAT_MATH::fm_intersectLineSegments2dTime | ( | const float | a1[3], | |
| const float | a2[3], | |||
| const float | b1[3], | |||
| const float | b2[3], | |||
| float & | t1, | |||
| float & | t2 | |||
| ) |
| void FLOAT_MATH::fm_intersectPointPlane | ( | const double | p1[3], | |
| const double | p2[3], | |||
| double * | split, | |||
| const double | plane[4] | |||
| ) |
| void FLOAT_MATH::fm_intersectPointPlane | ( | const float | p1[3], | |
| const float | p2[3], | |||
| float * | split, | |||
| const float | plane[4] | |||
| ) |
| bool FLOAT_MATH::fm_intersectRayAABB | ( | const float | bmin[3], | |
| const float | bmax[3], | |||
| const float | pos[3], | |||
| const float | dir[3], | |||
| float | intersect[3] | |||
| ) |
| void FLOAT_MATH::fm_inverseRT | ( | const double | matrix[16], | |
| const double | pos[3], | |||
| double | t[3] | |||
| ) |
| void FLOAT_MATH::fm_inverseRT | ( | const float | matrix[16], | |
| const float | pos[3], | |||
| float | t[3] | |||
| ) |
| void FLOAT_MATH::fm_inverseTransform | ( | const double | matrix[16], | |
| double | inverse_matrix[16] | |||
| ) |
| void FLOAT_MATH::fm_inverseTransform | ( | const float | matrix[16], | |
| float | inverse_matrix[16] | |||
| ) |
| bool FLOAT_MATH::fm_isMeshCoplanar | ( | uint32_t | tcount, | |
| const uint32_t * | indices, | |||
| const double * | vertices, | |||
| bool | doubleSided | |||
| ) |
| bool FLOAT_MATH::fm_isMeshCoplanar | ( | uint32_t | tcount, | |
| const uint32_t * | indices, | |||
| const float * | vertices, | |||
| bool | doubleSided | |||
| ) |
| bool FLOAT_MATH::fm_isValidTriangle | ( | const double * | p1, | |
| const double * | p2, | |||
| const double * | p3, | |||
| double | epsilon = 0.00001f | |||
| ) |
| bool FLOAT_MATH::fm_isValidTriangle | ( | const float * | p1, | |
| const float * | p2, | |||
| const float * | p3, | |||
| float | epsilon = 0.00001f | |||
| ) |
| void FLOAT_MATH::fm_lerp | ( | const double | p1[3], | |
| const double | p2[3], | |||
| double | dest[3], | |||
| double | lerpValue | |||
| ) |
| void FLOAT_MATH::fm_lerp | ( | const float | p1[3], | |
| const float | p2[3], | |||
| float | dest[3], | |||
| float | lerpValue | |||
| ) |
| bool FLOAT_MATH::fm_lineIntersectsTriangle | ( | const double | rayStart[3], | |
| const double | rayEnd[3], | |||
| const double | p1[3], | |||
| const double | p2[3], | |||
| const double | p3[3], | |||
| double | sect[3] | |||
| ) |
| bool FLOAT_MATH::fm_lineIntersectsTriangle | ( | const float | rayStart[3], | |
| const float | rayEnd[3], | |||
| const float | p1[3], | |||
| const float | p2[3], | |||
| const float | p3[3], | |||
| float | sect[3] | |||
| ) |
| bool FLOAT_MATH::fm_lineSphereIntersect | ( | const double | center[3], | |
| double | radius, | |||
| const double | p1[3], | |||
| const double | p2[3], | |||
| double | intersect[3] | |||
| ) |
| bool FLOAT_MATH::fm_lineSphereIntersect | ( | const float | center[3], | |
| float | radius, | |||
| const float | p1[3], | |||
| const float | p2[3], | |||
| float | intersect[3] | |||
| ) |
| bool FLOAT_MATH::fm_lineTestAABB | ( | const double | p1[3], | |
| const double | p2[3], | |||
| const double | bmin[3], | |||
| const double | bmax[3], | |||
| double & | time | |||
| ) |
| bool FLOAT_MATH::fm_lineTestAABB | ( | const float | p1[3], | |
| const float | p2[3], | |||
| const float | bmin[3], | |||
| const float | bmax[3], | |||
| float & | time | |||
| ) |
| bool FLOAT_MATH::fm_lineTestAABBXZ | ( | const double | p1[3], | |
| const double | p2[3], | |||
| const double | bmin[3], | |||
| const double | bmax[3], | |||
| double & | time | |||
| ) |
| bool FLOAT_MATH::fm_lineTestAABBXZ | ( | const float | p1[3], | |
| const float | p2[3], | |||
| const float | bmin[3], | |||
| const float | bmax[3], | |||
| float & | time | |||
| ) |
| void FLOAT_MATH::fm_matrixMultiply | ( | const double | A[16], | |
| const double | B[16], | |||
| double | dest[16] | |||
| ) |
| void FLOAT_MATH::fm_matrixMultiply | ( | const float | A[16], | |
| const float | B[16], | |||
| float | dest[16] | |||
| ) |
| void FLOAT_MATH::fm_matrixToQuat | ( | const double | matrix[16], | |
| double | quat[4] | |||
| ) |
| void FLOAT_MATH::fm_matrixToQuat | ( | const float | matrix[16], | |
| float | quat[4] | |||
| ) |
| void FLOAT_MATH::fm_minmax | ( | const double | p[3], | |
| double | bmin[3], | |||
| double | bmax[3] | |||
| ) |
| void FLOAT_MATH::fm_minmax | ( | const float | p[3], | |
| float | bmin[3], | |||
| float | bmax[3] | |||
| ) |
| void FLOAT_MATH::fm_multiply | ( | double * | A, | |
| double | scaler | |||
| ) |
| void FLOAT_MATH::fm_multiply | ( | float * | A, | |
| float | scaler | |||
| ) |
| void FLOAT_MATH::fm_multiplyQuat | ( | const double * | qa, | |
| const double * | qb, | |||
| double * | quat | |||
| ) |
| void FLOAT_MATH::fm_multiplyQuat | ( | const float * | qa, | |
| const float * | qb, | |||
| float * | quat | |||
| ) |
| void FLOAT_MATH::fm_multiplyTransform | ( | const double * | pA, | |
| const double * | pB, | |||
| double * | pM | |||
| ) |
| void FLOAT_MATH::fm_multiplyTransform | ( | const float * | pA, | |
| const float * | pB, | |||
| float * | pM | |||
| ) |
| void FLOAT_MATH::fm_nearestPointInTriangle | ( | const double * | pos, | |
| const double * | p1, | |||
| const double * | p2, | |||
| const double * | p3, | |||
| double * | nearest | |||
| ) |
| void FLOAT_MATH::fm_nearestPointInTriangle | ( | const float * | pos, | |
| const float * | p1, | |||
| const float * | p2, | |||
| const float * | p3, | |||
| float * | nearest | |||
| ) |
| double FLOAT_MATH::fm_normalize | ( | double | n[3] | ) |
| float FLOAT_MATH::fm_normalize | ( | float | n[3] | ) |
| double FLOAT_MATH::fm_normalizeQuat | ( | double | n[4] | ) |
| float FLOAT_MATH::fm_normalizeQuat | ( | float | n[4] | ) |
| void FLOAT_MATH::fm_OBBtoAABB | ( | const float | obmin[3], | |
| const float | obmax[3], | |||
| const float | matrix[16], | |||
| float | abmin[3], | |||
| float | abmax[3] | |||
| ) |
| void FLOAT_MATH::fm_planeToMatrix | ( | const double | plane[4], | |
| double | matrix[16] | |||
| ) |
| void FLOAT_MATH::fm_planeToMatrix | ( | const float | plane[4], | |
| float | matrix[16] | |||
| ) |
| void FLOAT_MATH::fm_planeToQuat | ( | const double | plane[4], | |
| double | quat[4], | |||
| double | pos[3] | |||
| ) |
| void FLOAT_MATH::fm_planeToQuat | ( | const float | plane[4], | |
| float | quat[4], | |||
| float | pos[3] | |||
| ) |
| PlaneTriResult FLOAT_MATH::fm_planeTriIntersection | ( | const double | plane[4], | |
| const double * | triangle, | |||
| uint32_t | tstride, | |||
| double | epsilon, | |||
| double * | front, | |||
| uint32_t & | fcount, | |||
| double * | back, | |||
| uint32_t & | bcount | |||
| ) |
| PlaneTriResult FLOAT_MATH::fm_planeTriIntersection | ( | const float | plane[4], | |
| const float * | triangle, | |||
| uint32_t | tstride, | |||
| float | epsilon, | |||
| float * | front, | |||
| uint32_t & | fcount, | |||
| float * | back, | |||
| uint32_t & | bcount | |||
| ) |
| bool FLOAT_MATH::fm_pointInsidePolygon2d | ( | uint32_t | pcount, | |
| const double * | points, | |||
| uint32_t | pstride, | |||
| const double * | point, | |||
| uint32_t | xindex = 0, |
|||
| uint32_t | yindex = 1 | |||
| ) |
| bool FLOAT_MATH::fm_pointInsidePolygon2d | ( | uint32_t | pcount, | |
| const float * | points, | |||
| uint32_t | pstride, | |||
| const float * | point, | |||
| uint32_t | xindex = 0, |
|||
| uint32_t | yindex = 1 | |||
| ) |
| void FLOAT_MATH::fm_quatRotate | ( | const double | quat[4], | |
| const double | v[3], | |||
| double | r[3] | |||
| ) |
| void FLOAT_MATH::fm_quatRotate | ( | const float | quat[4], | |
| const float | v[3], | |||
| float | r[3] | |||
| ) |
| void FLOAT_MATH::fm_quatToEuler | ( | const double | quat[4], | |
| double & | ax, | |||
| double & | ay, | |||
| double & | az | |||
| ) |
| void FLOAT_MATH::fm_quatToEuler | ( | const float | quat[4], | |
| float & | ax, | |||
| float & | ay, | |||
| float & | az | |||
| ) |
| void FLOAT_MATH::fm_quatToMatrix | ( | const double | quat[4], | |
| double | matrix[16] | |||
| ) |
| void FLOAT_MATH::fm_quatToMatrix | ( | const float | quat[4], | |
| float | matrix[16] | |||
| ) |
| bool FLOAT_MATH::fm_rayIntersectsTriangle | ( | const double | origin[3], | |
| const double | dir[3], | |||
| const double | v0[3], | |||
| const double | v1[3], | |||
| const double | v2[3], | |||
| double & | t | |||
| ) |
| bool FLOAT_MATH::fm_rayIntersectsTriangle | ( | const float | origin[3], | |
| const float | dir[3], | |||
| const float | v0[3], | |||
| const float | v1[3], | |||
| const float | v2[3], | |||
| float & | t | |||
| ) |
| bool FLOAT_MATH::fm_raySphereIntersect | ( | const double | center[3], | |
| double | radius, | |||
| const double | pos[3], | |||
| const double | dir[3], | |||
| double | distance, | |||
| double | intersect[3] | |||
| ) |
| bool FLOAT_MATH::fm_raySphereIntersect | ( | const float | center[3], | |
| float | radius, | |||
| const float | pos[3], | |||
| const float | dir[3], | |||
| float | distance, | |||
| float | intersect[3] | |||
| ) |
| void FLOAT_MATH::fm_releaseTesselate | ( | fm_Tesselate * | t | ) |
| void FLOAT_MATH::fm_releaseTriangulate | ( | fm_Triangulate * | t | ) |
| void FLOAT_MATH::fm_releaseVertexIndex | ( | fm_VertexIndex * | vindex | ) |
| void FLOAT_MATH::fm_rotate | ( | const double | matri[16], | |
| const double | pos[3], | |||
| double | t[3] | |||
| ) |
| void FLOAT_MATH::fm_rotate | ( | const float | matrix[16], | |
| const float | pos[3], | |||
| float | t[3] | |||
| ) |
| void FLOAT_MATH::fm_rotationArc | ( | const double | v0[3], | |
| const double | v1[3], | |||
| double | quat[4] | |||
| ) |
| void FLOAT_MATH::fm_rotationArc | ( | const float | v0[3], | |
| const float | v1[3], | |||
| float | quat[4] | |||
| ) |
| bool FLOAT_MATH::fm_samePlane | ( | const double | p1[4], | |
| const double | p2[4], | |||
| double | normalEpsilon = 0.01, |
|||
| double | dEpsilon = 0.001, |
|||
| bool | doubleSided = false | |||
| ) |
| bool FLOAT_MATH::fm_samePlane | ( | const float | p1[4], | |
| const float | p2[4], | |||
| float | normalEpsilon = 0.01f, |
|||
| float | dEpsilon = 0.001f, |
|||
| bool | doubleSided = false | |||
| ) |
| void FLOAT_MATH::fm_scale | ( | double | x, | |
| double | y, | |||
| double | z, | |||
| double | matrix[16] | |||
| ) |
| void FLOAT_MATH::fm_scale | ( | float | x, | |
| float | y, | |||
| float | z, | |||
| float | matrix[16] | |||
| ) |
| void FLOAT_MATH::fm_setTranslation | ( | const double * | translation, | |
| double | matrix[16] | |||
| ) |
| void FLOAT_MATH::fm_setTranslation | ( | const float * | translation, | |
| float | matrix[16] | |||
| ) |
| double FLOAT_MATH::fm_solveX | ( | const double | plane[4], | |
| double | y, | |||
| double | z | |||
| ) |
| float FLOAT_MATH::fm_solveX | ( | const float | plane[4], | |
| float | y, | |||
| float | z | |||
| ) |
| double FLOAT_MATH::fm_solveY | ( | const double | plane[4], | |
| double | x, | |||
| double | z | |||
| ) |
| float FLOAT_MATH::fm_solveY | ( | const float | plane[4], | |
| float | x, | |||
| float | z | |||
| ) |
| double FLOAT_MATH::fm_solveZ | ( | const double | plane[4], | |
| double | x, | |||
| double | y | |||
| ) |
| float FLOAT_MATH::fm_solveZ | ( | const float | plane[4], | |
| float | x, | |||
| float | y | |||
| ) |
| double FLOAT_MATH::fm_sphereVolume | ( | double | radius | ) |
| float FLOAT_MATH::fm_sphereVolume | ( | float | radius | ) |
| void FLOAT_MATH::fm_subtract | ( | const double * | A, | |
| const double * | B, | |||
| double * | diff | |||
| ) |
| void FLOAT_MATH::fm_subtract | ( | const float * | A, | |
| const float * | B, | |||
| float * | diff | |||
| ) |
| void FLOAT_MATH::fm_transform | ( | const double | matrix[16], | |
| const double | pos[3], | |||
| double | t[3] | |||
| ) |
| void FLOAT_MATH::fm_transform | ( | const float | matrix[16], | |
| const float | pos[3], | |||
| float | t[3] | |||
| ) |
| void FLOAT_MATH::fm_transformAABB | ( | const double | bmin[3], | |
| const double | bmax[3], | |||
| const double | matrix[16], | |||
| double | tbmin[3], | |||
| double | tbmax[3] | |||
| ) |
| void FLOAT_MATH::fm_transformAABB | ( | const float | bmin[3], | |
| const float | bmax[3], | |||
| const float | matrix[16], | |||
| float | tbmin[3], | |||
| float | tbmax[3] | |||
| ) |
| const float FLOAT_MATH::FM_DEG_TO_RAD = ((2.0f * FM_PI) / 360.0f) |
| const float FLOAT_MATH::FM_PI = 3.1415926535897932384626433832795028841971693993751f |
| const float FLOAT_MATH::FM_RAD_TO_DEG = (360.0f / (2.0f * FM_PI)) |