sdk/extensions/assetutils/include/NvBlastExtAssetUtils.h

Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you
00002 // under a form of NVIDIA software license agreement provided separately to you.
00003 //
00004 // Notice
00005 // NVIDIA Corporation and its licensors retain all intellectual property and
00006 // proprietary rights in and to this software and related documentation and
00007 // any modifications thereto. Any use, reproduction, disclosure, or
00008 // distribution of this software and related documentation without an express
00009 // license agreement from NVIDIA Corporation is strictly prohibited.
00010 //
00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
00015 //
00016 // Information and code furnished is believed to be accurate and reliable.
00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
00018 // information or for any infringement of patents or other rights of third parties that may
00019 // result from its use. No license is granted by implication or otherwise under any patent
00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
00021 // This code supersedes and replaces all information previously supplied.
00022 // NVIDIA Corporation products are not authorized for use as critical
00023 // components in life support devices or systems without express written approval of
00024 // NVIDIA Corporation.
00025 //
00026 // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 #ifndef NVBLASTEXTASSETUTILS_H
00030 #define NVBLASTEXTASSETUTILS_H
00031 
00032 
00033 #include "NvBlastTypes.h"
00034 #include "NvCTypes.h"
00035 #include <stdint.h>
00036 
00037 
00049 NVBLAST_API NvBlastAsset* NvBlastExtAssetUtilsAddWorldBonds
00050 (
00051     const NvBlastAsset* asset,
00052     const uint32_t* worldBoundChunks,
00053     uint32_t worldBoundChunkCount,
00054     const NvcVec3* bondDirections,
00055     const uint32_t* bondUserData
00056 );
00057 
00058 
00066 struct NvBlastExtAssetUtilsBondDesc : public NvBlastBondDesc
00067 {
00068     uint32_t    componentIndices[2];    
00069 };
00070 
00071 
00110 NVBLAST_API NvBlastAssetDesc NvBlastExtAssetUtilsMergeAssets
00111 (
00112     const NvBlastAsset** components,
00113     const NvcVec3* scales,
00114     const NvcQuat* rotations,
00115     const NvcVec3* translations,
00116     uint32_t componentCount,
00117     const NvBlastExtAssetUtilsBondDesc* newBondDescs,
00118     uint32_t newBondCount,
00119     uint32_t* chunkIndexOffsets,
00120     uint32_t* chunkReorderMap,
00121     uint32_t chunkReorderMapSize
00122 );
00123 
00124 
00135 NVBLAST_API void NvBlastExtAssetTransformInPlace
00136 (
00137     NvBlastAsset* asset,
00138     const NvcVec3* scale,
00139     const NvcQuat* rotation,
00140     const NvcVec3* translation
00141 );
00142 
00143 #endif // ifndef NVBLASTEXTASSETUTILS_H