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Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2020 NVIDIA Corporation. All rights reserved. 00027 00028 00029 #ifndef NVBLASTEXTEXPORTER_H 00030 #define NVBLASTEXTEXPORTER_H 00031 00032 #include "NvBlastTypes.h" 00033 #include "NvCTypes.h" 00034 00035 struct NvBlastAsset; 00036 00037 namespace Nv 00038 { 00039 namespace Blast 00040 { 00041 struct AuthoringResult; 00042 struct CollisionHull; 00043 00044 struct Material 00045 { 00046 const char* name; 00047 const char* diffuse_tex; 00048 }; 00049 00050 struct ExporterMeshData 00051 { 00052 NvBlastAsset* asset; //Blast asset 00053 00054 uint32_t positionsCount; //Number of positions 00055 00056 uint32_t normalsCount; //Number of normals 00057 00058 uint32_t uvsCount; //Number of textures uv 00059 00060 NvcVec3* positions; //Array of positions 00061 00062 NvcVec3* normals; // Array of normals 00063 00064 NvcVec2* uvs; // Array of textures uv 00065 00066 uint32_t meshCount; //Number of meshes (chunks) 00067 00068 uint32_t submeshCount; //Number of submeshes 00069 00070 Material* submeshMats; 00071 00072 00078 uint32_t* submeshOffsets; 00079 00080 uint32_t* posIndex; //Array of position indices 00081 00082 uint32_t* normIndex; //Array of normals indices 00083 00084 uint32_t* texIndex; //Array of texture indices 00085 00086 00092 uint32_t* hullsOffsets; 00093 00094 CollisionHull** hulls; //Array of pointers to hull for all meshes 00095 }; 00096 00100 class IMeshFileReader 00101 { 00102 public: 00103 00107 virtual void release() = 0; 00108 00109 /* 00110 Load from the specified file path 00111 */ 00112 virtual void loadFromFile(const char* filename) = 0; 00113 00117 virtual uint32_t getVerticesCount() const = 0; 00118 00122 virtual uint32_t getIndicesCount() const = 0; 00123 00127 virtual NvcVec3* getPositionArray() = 0; 00128 00132 virtual NvcVec3* getNormalsArray() = 0; 00133 00137 virtual NvcVec2* getUvArray() = 0; 00138 00142 virtual int32_t* getMaterialIds() = 0; 00143 00147 virtual int32_t* getSmoothingGroups() = 0; 00148 00152 virtual const char* getMaterialName(int32_t id) = 0; 00153 00157 virtual int32_t getMaterialCount() = 0; 00158 00159 00160 00164 virtual uint32_t* getIndexArray() = 0; 00165 00166 00170 virtual bool isCollisionLoaded() = 0; 00171 00180 virtual uint32_t getCollision(uint32_t*& hullsOffset, CollisionHull**& hulls) = 0; 00181 00182 }; 00183 00187 class IFbxFileReader : public IMeshFileReader 00188 { 00189 public: 00197 virtual uint32_t getBoneInfluences(uint32_t*& out) = 0; 00198 00202 virtual uint32_t getBoneCount() = 0; 00203 }; 00204 00208 class IMeshFileWriter 00209 { 00210 public: 00211 00215 virtual void release() = 0; 00216 00220 virtual bool appendMesh(const AuthoringResult& aResult, const char* assetName, bool nonSkinned = false) = 0; 00221 00225 virtual bool appendMesh(const ExporterMeshData& meshData, const char* assetName, bool nonSkinned = false) = 0; 00226 00230 virtual bool saveToFile(const char* assetName, const char* outputPath) = 0; 00231 00235 virtual void setInteriorIndex(int32_t index) = 0; 00236 }; 00237 00238 } 00239 } 00240 00244 NVBLAST_API Nv::Blast::IMeshFileReader* NvBlastExtExporterCreateObjFileReader(); 00245 00249 NVBLAST_API Nv::Blast::IFbxFileReader* NvBlastExtExporterCreateFbxFileReader(); 00250 00254 NVBLAST_API Nv::Blast::IMeshFileWriter* NvBlastExtExporterCreateObjFileWriter(); 00255 00261 NVBLAST_API Nv::Blast::IMeshFileWriter* NvBlastExtExporterCreateFbxFileWriter(bool outputFBXAscii = false); 00262 00263 #endif //NVBLASTEXTEXPORTER_H