#include "PxFiltering.h"#include "NvPreprocessor.h"Go to the source code of this file.
Classes | |
| class | Nv::Blast::ExtImpactDamageManager |
| struct | Nv::Blast::ExtImpactSettings |
Namespaces | |
| namespace | Nv |
| namespace | Nv::Blast |
| namespace | physx |
Typedefs | |
| typedef bool(* | Nv::Blast::ExtImpactDamageFunction )(void *data, ExtPxActor *actor, physx::PxShape *shape, physx::PxVec3 worldPos, physx::PxVec3 worldForce) |